diff --git a/DOCS/man/options.rst b/DOCS/man/options.rst index ebe4dfe926..cdaad39b78 100644 --- a/DOCS/man/options.rst +++ b/DOCS/man/options.rst @@ -1834,7 +1834,7 @@ Video You can get the list of allowed codecs with ``mpv --vd=help``. Remove the prefix, e.g. instead of ``lavc:h264`` use ``h264``. - By default, this is set to ``h264,vc1,hevc,vp8,vp9,av1,prores,ffv1``. Note that + By default, this is set to ``h264,vc1,hevc,vp8,vp9,av1,prores,prores_raw,ffv1``. Note that the hardware acceleration special codecs like ``h264_vdpau`` are not relevant anymore, and in fact have been removed from FFmpeg in this form. diff --git a/video/decode/vd_lavc.c b/video/decode/vd_lavc.c index ee9db237c1..ba224503e2 100644 --- a/video/decode/vd_lavc.c +++ b/video/decode/vd_lavc.c @@ -165,7 +165,7 @@ const struct m_sub_options hwdec_conf = { .defaults = &(const struct hwdec_opts){ .software_fallback = 3, .hwdec_api = (char *[]){"no", NULL,}, - .hwdec_codecs = "h264,vc1,hevc,vp8,vp9,av1,prores,ffv1", + .hwdec_codecs = "h264,vc1,hevc,vp8,vp9,av1,prores,prores_raw,ffv1", // Maximum number of surfaces the player wants to buffer. This number // might require adjustment depending on whatever the player does; // for example, if vo_gpu increases the number of reference surfaces for