In retrospect, this isn't so great because not neccesarily everyone
would want the mouse to show with the menu and said menu can be
navigated with the keyboard anyway.
This reverts commit a8f5beb5a3.
This is an improvement on #15145 .
If the cursor is automatically hidden, users may not know whether
they are clicking on the inside or outside of selectable items,
the result after clicking is unclear to them.
Pressing ctrl+c in select mode crashes if console wasn't opened in
free-form text mode before.
This also makes the type of the history variable clear.
Fixes a6024b562a.
Those properties are already observed and trigger update, remember the
value to avoid re-fetching them.
This fixes delay caused by properties that synchronize GUI thread like
`focused` which takes 30+ ms in certain cases.
Co-authored-by: Guido Cella <guido@guidocella.xyz>
script-message-to commands type was passing cursor_position as a string,
which caused a crash if you e.g. moved the cursor afterwards. Convert it
to number in console so commands.lua and similar clients don't have to
manually convert it.
Currently --osd-font is the default for select, and a monospace font is
the default for free-form text mode. We can also default to the
proportional --osd-font for mp.input.get clients that don't specify
completions and thus don't need alignment, which is most clients.
In builtin scripts, this is the case for filtering stats key bindings.
With script-message-to commands type, instantly show completions if
available. Useful e.g. with loadfile or apply-profile.
This also shows completions if you just close the console with a filled
line and reopen it.
It was suggested by CogentRedTester in
https://github.com/mpv-player/mpv/pull/10282#issuecomment-1858727729 and
https://github.com/mpv-player/mpv/pull/10282#issuecomment-1858809580 and
by avih that making running commands an mp.input client is a better
architecture.
A practical advantage is that completions are calculated in a different
thread, which prevents hanging when completing slow/network filesystems.
script-binding console/enable becomes script-binding commands/open,
though the console one is kept as an alias. I took the opportunity to
rename this because open makes more sense for a graphical modal, and it
is the word used in mp.input and user-data.
script-message-to console type becomes script-message-to commands type,
though the console one is kept as an alias. It is also changed to
automatically close on submit without having to append '; keypress ESC'
as you don't need to keep the console open after running prefilled
commands.
Also convert to double quotes like other scripts and rename some
inconsistent functions.
Let the complete callback return the character to append to the selected
completion.
I didn't want to document this because it's specifically meant for
properties and unlikely to be needed by other scripts, but silently
interpreting the 3rd return value can screw you over if you do something
like
return candidates, code:find('[%w_]*$')
I was doing this in my lua-repl script, and find() returns the end
position as the 2rd argument, this becomes the 3rd return value and gets
appended to completions. So you have to do
return candidates, code:find('[%w_]*$'), nil
Needed to split running commands out of console.lua.
The overlay to calculate the max item width was never removed, so a new
one was added on each select call, adding 5-10 MBs of memory usage on
each menu opened.
Fix this by reusing the same overlay, which is also faster.
With input.select this allows building nested submenus without the
flicker of console quickly closing and reopening, and also doing
multiple selections, to e.g. cycle through different values of a
property, or increase a property multiple times.
With input.get this is used to change the default behavior to closing by
default on submit. It was argued by avih that this is more useful, and
indeed Github code search shows that everybody is calling
input.terminate() unconditionally on submit, so the impact of the change
should be low, and restoring the old behavior is as easy as passing
keep_open = true, which is just ignored in older mpv versions.
This needs to strike a fine balance between being visible and having
contrast with the text color and not taking attention away from the
selected item. Make it slightly more opaque to differentiate it more
easily.
Fixes#15711.
fzy returns which characters matched the search for every item, so use
this to highlight them.
This defaults to a light blue color that is readable with both black and
white (selected) backgrounds.
The returned positions are just bytes, so we can't put ASS tags or
escape sequences around each byte because that would break displaying
multibyte UTF-8 characters. Only put them around sequences of matched
positions, and only when the sequences start and end at actual character
positions.
The next commit will inject ASS within matching items to highlight
matching positions, which means that the text key of log lines can no
longer be used, and that matching items and log lines diverged enough
that it's simpler to separate them.
As a bonus, we can stop clearing the log and completions when searching
the command history, and restore them after the search.
When searching the command history with outline-and-shadow, the counter
should preserve the border, shadow and blur. Only with background-box it
should disable the shadow to not overlap 2 rectangles. While disabling
border and blur is needed with the menu background+outline-and-shadow.
This makes console and mp.input users enable IME when text input is
active and restore IME to the previous state when text input is inactive,
to ensure the best IME mode is selected based on input context.
The default item also has the same background color but with
transparency.
Also stop bolding selections since inverted black and white backgrounds
should be visible even with color blindness. It was annoying with
proportional fonts because it misalignes similar strings.
As mpv's default text colors are white on black border or background,
--osd-selected-color's default of a bright yellow meant to be used with
a black border becomes unreadable with the inverted white background.
We could default to a dark --osd-selected-color and a a light
--osd-selected-outline-color and use --osd-selected-outline-color as the
selected back color. However in show-text commands having only the
selected item with a different white border doesn't look good.
This therefore adds indipendent selected_color and selected_back_color
script-opts. --osd-selected-color is only used for completions and for
the selected item when searching the command history with
outline-and-shadow.
This reverts commit ad0c29e5ac.
This should be unnecessary now that the menu has a visible horizontal
and vertical hitbox, and was not discoverable anyway. Right click can be
useful even while the console is open to pause or open a context menu.
Requested in
https://github.com/mpv-player/mpv/pull/15145#issuecomment-2428032616.
Draw a background behind selectable items even with outline-and-shadow.
This makes sense for a menu because you want it to be readable, select
something and move on. It doesn't stay open while watching like OSD
messages and subtitles, so it can cover more of the video. In fact this
was probably the only menu without a background by default. Also the
scrollbar without a background looked weird, and the background shows
the new horizontal hit box.
--osd-outline-color determines the background color with
outline-and-shadow, while --osd-back-color determines the background
color with background-box. Some transparency is added because using pure
black is not recommended because it causes eye strain; alternatively
--osd-outline-color could default to #222222.
Drawing the background ourselves also allows making the corners rounded.
Free-form text mode keeps using only background-box backgrounds if
configured as covering the whole screen while searching stats key
bindings would be bad. Searching history also doesn't add a background
to not change the layout abruptly. When searching history with
background-box, it preserves the alpha component of --osd-back-color.
Add a scrollbar to give a visual representation of the size and position
in the items. It is not clickable.
The counter is moved above the scrollbar to free up a line for an
another item, simplify calculations, and prevent the selected item from
jumping from the second to the first line as you type.
In terminal output there is no easy way to draw a scrollbar to the right
due to Unicode widths. This just moves the counter into the prompt.
The newly added max width calculation allows positioning the select menu
in the center of the window.
The input line is moved above the items so that the selected item stays
near the input line as you type instead of jumping from top to bottom as
the matches decrease.
Keep aligning to the bottom left to search the command history to not
change the layout abruptly, the same reason the monospace font is kept.
Follow up to c438732b23 which improved the calculation with the default
outline-and-shadow. We can make the calculation accurate for
background-box too without making semitransparent rectangle backgrounds
overlap by disabling the shadow of selectable items, and drawing a
single rectangle below the items.
We could also calculate the height of each item to make them perfectly
adjacent by rendering each one with compute_bounds, but that takes 15ms
per render even on a new CPU, so 20 lines would take 300ms, which is too
slow.
The rectangle is as wide as the longest item. Even using compute_bounds
once on the longest item on each render() slows it to the point of
making updating the highlight while moving the mouse slower than with
outline-and-shadow, especially on old hardware. So cache the width of
the longest item when opening the console and update it when
osd-dimensions change.
Also increase the items' height to opts.font_size * 1.1 because it looks
better with some margin between the items. It is possible to do it now
because selectable items are drawn in separate ASS events in all border
styles.
Currently using mp.input while the console is open doesn't do anything.
We can allow using mp.input multiple times in a row by keeping the
console open, and sending a closed event only when the previous calling
script is different from the current one. If it is the same, sending a
closed event would unregister the new input-event listener, so it is
just never sent in this case as there is no sane way to do it. This is
useful e.g. to try out select script bindings in the console, or to
switch to a different mp.input script binding with a key binding without
having to close the current one.
Calling input.select() again within input.select()'s submit handler
needs to be fixed separately because with select the console is
immediately closed on submit (367a6b561a), so input.lua receives submit,
requests a new selection, and receives closed wich unregisters the
handler of the new selection. Just not calling
mp.unregister_script_message("input-event") fixes it; its only purpose
was to allow garbage collection of variables defined in the scope using
mp.input.
Fixes#15795.
It is not needed to expand ~ in file completion as you type after
62c3aeb9c made commands themselves interpret it. We only need to call
expand-path on the directory before passing it to utils.readdir in order
to find files in it when it contains ~ placeholders. As a bonus this
will now also complete files in directories like ~~/ and ~state/.
This simplifies command completion, and was also the blocker for
splitting running commands out of console.lua, since I didn't know how
to replicate it through mp.input.
This reverts commit 850e03d29f.
The previous commit solved this in a more general way. You can do:
[open-console]
profile-cond=p['user-data/mpv/console/open'] and p['current-tracks/video/albumart'] == false
profile-restore=copy
pause
Thankfully pause_on_open was just added and has not been in a release so
we can remove it.