Files
Velix-MPV-Core/sub
wm4 6bec6ac558 sub: better alpha blending when rendering to alpha surfaces
This actually treats destination alpha correctly, and gives much better
results than before. I don't know if this is perfectly correct yet,
though. Slight difference with vo_opengl behavior suggests it might not
be.

Note that this does not affect VOs with true alpha support. vo_opengl
does not use this code at all, and does the alpha calculations in OpenGL
instead.
2015-12-24 14:43:23 +01:00
..
2015-01-06 16:50:58 +01:00
2015-04-13 12:10:01 +02:00
2015-12-19 21:21:36 +01:00
2014-10-10 13:44:08 +02:00