Files
Velix-MPV-Core/DOCS
Niklas Haas d8a3b10f45 vo_opengl: add new HDR tone mapping algorithm
I call it `mobius` because apparently the form f(x) = (cx+a)/(dx+b) is
called a Möbius transform, which is the algorithm this is based on. In
the extremes it becomes `reinhard` (param=0.0 and `clip` (param=1.0),
smoothly transitioning between the two depending on the parameter.

This is a useful tone mapping algorithm since the tunable mobius
transform allows the user to decide the trade-off between color accuracy
and detail preservation on a continuous scale. The default of 0.3 is
already far more accurate than `reinhard` while also being reasonably
good at preserving highlights, without suffering from the overall
brightness drop and color distortion of `hable`.

For these reasons, make this the new default. Also expand and improve
the documentation for these tone mapping functions.
2017-06-09 11:27:28 +01:00
..
2017-02-05 16:02:58 +01:00
2017-03-25 12:57:10 +01:00
2017-04-23 01:57:53 +02:00
2016-06-26 13:47:21 +02:00