vo_opengl: update a comment
We don't use the hwdec-provided video texture for screenshots anymore.
This commit is contained in:
1 parent
dc1793048f
commit
9fc15e5e1c
1 file changed
+3
-2
@@ -17,10 +17,11 @@ struct gl_hwdec {
|
||||
bool reject_emulated;
|
||||
// hwdec backends must set this to an IMGFMT_ that has an equivalent
|
||||
// internal representation in gl_video.c as the hardware texture.
|
||||
// It's used to build the rendering chain, and also as screenshot format.
|
||||
// It's used to build the rendering chain. For example, setting it to
|
||||
// IMGFMT_RGB0 indicates that the video texture is RGB.
|
||||
int converted_imgfmt;
|
||||
// Normally this is GL_TEXTURE_2D, but the hwdec driver can set it to
|
||||
// GL_TEXTURE_RECTANGLE.
|
||||
// GL_TEXTURE_RECTANGLE. This is needed because VDA is shit.
|
||||
GLenum gl_texture_target;
|
||||
};
|
||||
|
||||
|
||||
Reference in new issue
Block a user