wayland: fix memory leaks
There are still some leaks from wayland-cursor stuff, but there is no way to free the memory as user of the cursor library. Conflicts: video/out/wayland_common.c
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@@ -188,11 +188,12 @@ static void releaseGlContext_wayland(MPGLContext *ctx)
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struct vo_wayland_state *wl = ctx->vo->wayland;
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gl->Finish();
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eglReleaseThread();
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wl_egl_window_destroy(wl->egl_context.egl_window);
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eglDestroySurface(wl->egl_context.egl.dpy, wl->egl_context.egl_surface);
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eglMakeCurrent(wl->egl_context.egl.dpy, NULL, NULL, EGL_NO_CONTEXT);
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eglDestroyContext(wl->egl_context.egl.dpy, wl->egl_context.egl.ctx);
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eglTerminate(wl->egl_context.egl.dpy);
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eglReleaseThread();
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wl_egl_window_destroy(wl->egl_context.egl_window);
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wl->egl_context.egl.ctx = NULL;
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}
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@@ -651,6 +651,9 @@ static void uninit(struct vo *vo)
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for (int i = 0; i < MAX_BUFFERS; ++i)
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destroy_shm_buffer(&p->buffers[i]);
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if (p->redraw_callback)
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wl_callback_destroy(p->redraw_callback);
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talloc_free(p->original_image);
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vo_wayland_uninit(vo);
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@@ -659,6 +659,20 @@ static bool create_display (struct vo_wayland_state *wl)
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static void destroy_display (struct vo_wayland_state *wl)
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{
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struct vo_wayland_output *output;
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wl_list_for_each(output, &wl->display.output_list, link) {
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if (output && output->output) {
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wl_output_destroy(output->output);
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output->output = NULL;
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}
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}
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wl_list_empty(&wl->display.output_list);
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if (wl->display.shm)
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wl_shm_destroy(wl->display.shm);
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if (wl->display.shell)
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wl_shell_destroy(wl->display.shell);
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@@ -667,6 +681,7 @@ static void destroy_display (struct vo_wayland_state *wl)
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if (wl->display.registry)
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wl_registry_destroy(wl->display.registry);
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if (wl->display.display) {
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wl_display_flush(wl->display.display);
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wl_display_disconnect(wl->display.display);
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@@ -697,6 +712,7 @@ static void destroy_window (struct vo_wayland_state *wl)
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{
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if (wl->window.shell_surface)
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wl_shell_surface_destroy(wl->window.shell_surface);
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if (wl->window.surface)
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wl_surface_destroy(wl->window.surface);
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}
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@@ -748,6 +764,7 @@ static void destroy_input (struct vo_wayland_state *wl)
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xkb_map_unref(wl->input.xkb.keymap);
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xkb_state_unref(wl->input.xkb.state);
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}
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if (wl->input.xkb.context)
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xkb_context_unref(wl->input.xkb.context);
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