build: move check for DXGI_DEBUG_D3D11 down
video/out/gpu/d3d11_helpers.c requires it as well, and it's possible to have egl-angle-win32 enabled without d3d11. Signed-off-by: Christopher Degawa <ccom@randomderp.com>
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@@ -1005,7 +1005,6 @@ features += {'d3d11': d3d11.allowed()}
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if features['d3d11']
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sources += files('video/out/d3d11/context.c',
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'video/out/d3d11/ra_d3d11.c')
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features += {'dxgi-debug-d3d11': cc.has_header_symbol('d3d11sdklayers.h', 'DXGI_DEBUG_D3D11')}
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endif
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wayland = {
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@@ -1200,6 +1199,7 @@ endif
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if features['d3d11'] or features['egl-angle-win32']
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sources += files('video/out/gpu/d3d11_helpers.c')
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features += {'dxgi-debug-d3d11': cc.has_header_symbol('d3d11sdklayers.h', 'DXGI_DEBUG_D3D11')}
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endif
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egl = dependency('egl', version: '>= 1.4.0', required: get_option('egl'))
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