vo_wayland: define opaque region
This allows compositor to optimize rendering, as it will know mpv is not transparent.
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+9
@@ -795,6 +795,15 @@ static void schedule_resize(struct vo_wayland_state *wl,
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wl->window.events |= VO_EVENT_RESIZE;
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wl->vo->dwidth = width;
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wl->vo->dheight = height;
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struct wl_region *region = wl_compositor_create_region(wl->display.compositor);
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if (region) {
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wl_region_add(region, x, y, width, height);
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wl_surface_set_opaque_region(wl->window.video_surface, region);
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wl_surface_commit(wl->window.video_surface);
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wl_region_destroy(region);
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}
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}
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static void frame_callback(void *data,
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