vo_opengl: remove some indirect GL header inclusions from core renderer

This commit is contained in:
wm4 committed 2017-08-10 21:36:57 +02:00
1 parent c6fafbffac
commit fba4e8aa40
6 files changed
+4 -7

No files matched your search

+1 -1
View File
@@ -1,7 +1,7 @@
#ifndef MPGL_HWDEC_H_
#define MPGL_HWDEC_H_
#include "common.h"
#include "video/mp_image.h"
#include "ra.h"
#include "video/hwdec.h"
+1
View File
@@ -4,6 +4,7 @@
#include <stddef.h>
#include <stdbool.h>
#include "misc/bstr.h"
#include "video/csputils.h"
#include <libavutil/buffer.h>
extern const struct m_sub_options mp_icc_conf;
-1
View File
@@ -18,7 +18,6 @@
#ifndef MP_GL_USER_SHADERS_H
#define MP_GL_USER_SHADERS_H
#include "common.h"
#include "utils.h"
#include "ra.h"
-3
View File
@@ -31,13 +31,10 @@
#include "options/m_config.h"
#include "common/global.h"
#include "options/options.h"
#include "common.h"
#include "formats.h"
#include "utils.h"
#include "hwdec.h"
#include "osd.h"
#include "ra.h"
#include "ra_gl.h"
#include "stream/stream.h"
#include "video_shaders.h"
#include "user_shaders.h"
+2 -1
View File
@@ -22,10 +22,10 @@
#include "options/m_option.h"
#include "sub/osd.h"
#include "common.h"
#include "utils.h"
#include "lcms.h"
#include "shader_cache.h"
#include "video/csputils.h"
#include "video/out/filter_kernels.h"
// Assume we have this many texture units for sourcing additional passes.
@@ -163,6 +163,7 @@ void gl_video_resize(struct gl_video *p,
struct mp_rect *src, struct mp_rect *dst,
struct mp_osd_res *osd);
void gl_video_set_fb_depth(struct gl_video *p, int fb_depth);
struct voctrl_performance_data;
void gl_video_perfdata(struct gl_video *p, struct voctrl_performance_data *out);
struct mp_csp_equalizer;
struct mp_csp_equalizer *gl_video_eq_ptr(struct gl_video *p);
-1
View File
@@ -20,7 +20,6 @@
#include <libavutil/lfg.h>
#include "common.h"
#include "utils.h"
#include "video.h"