vo_opengl: remove some indirect GL header inclusions from core renderer
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@@ -1,7 +1,7 @@
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#ifndef MPGL_HWDEC_H_
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#define MPGL_HWDEC_H_
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#include "common.h"
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#include "video/mp_image.h"
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#include "ra.h"
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#include "video/hwdec.h"
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@@ -4,6 +4,7 @@
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#include <stddef.h>
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#include <stdbool.h>
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#include "misc/bstr.h"
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#include "video/csputils.h"
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#include <libavutil/buffer.h>
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extern const struct m_sub_options mp_icc_conf;
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@@ -18,7 +18,6 @@
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#ifndef MP_GL_USER_SHADERS_H
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#define MP_GL_USER_SHADERS_H
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#include "common.h"
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#include "utils.h"
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#include "ra.h"
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@@ -31,13 +31,10 @@
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#include "options/m_config.h"
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#include "common/global.h"
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#include "options/options.h"
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#include "common.h"
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#include "formats.h"
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#include "utils.h"
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#include "hwdec.h"
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#include "osd.h"
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#include "ra.h"
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#include "ra_gl.h"
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#include "stream/stream.h"
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#include "video_shaders.h"
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#include "user_shaders.h"
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@@ -22,10 +22,10 @@
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#include "options/m_option.h"
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#include "sub/osd.h"
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#include "common.h"
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#include "utils.h"
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#include "lcms.h"
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#include "shader_cache.h"
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#include "video/csputils.h"
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#include "video/out/filter_kernels.h"
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// Assume we have this many texture units for sourcing additional passes.
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@@ -163,6 +163,7 @@ void gl_video_resize(struct gl_video *p,
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struct mp_rect *src, struct mp_rect *dst,
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struct mp_osd_res *osd);
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void gl_video_set_fb_depth(struct gl_video *p, int fb_depth);
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struct voctrl_performance_data;
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void gl_video_perfdata(struct gl_video *p, struct voctrl_performance_data *out);
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struct mp_csp_equalizer;
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struct mp_csp_equalizer *gl_video_eq_ptr(struct gl_video *p);
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@@ -20,7 +20,6 @@
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#include <libavutil/lfg.h>
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#include "common.h"
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#include "utils.h"
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#include "video.h"
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