vo_opengl: extend ifdef against shader arrays
GLES2 shaders do not have line continuation characters. Abuse the
HAVE_ARRAYS define to exclude code which uses arrays, and which also
happens to cover all code that defines multi-line macros. (So yes, this
is a hack.)
(cherry picked from commit 2c8d16d89f)
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@@ -252,7 +252,6 @@ float[6] weights6(sampler2D lookup, float f) {
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vec4 c2 = texture(lookup, vec2(0.75, f));
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return float[6](c1.r, c1.g, c1.b, c2.r, c2.g, c2.b);
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}
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#endif
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// For N=n*4 with n>1.
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#define WEIGHTS_N(NAME, N) \
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@@ -328,6 +327,8 @@ float[6] weights6(sampler2D lookup, float f) {
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return mix(res, clamp(res, lo, hi), ANTIRING); \
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}
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#endif /* HAVE_ARRAYS */
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#ifdef DEF_SCALER0
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DEF_SCALER0
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#endif
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