Commit Graph
21 Commits
Author SHA1 Message Date
CogentRedTester 429fdcf21d mp.input: allow clients to override console.lua script-opts
This commit allows a table of script-opt overrides to be passed to
`mp.input.get()` and `mp.input.select()`, which console.lua will use
instead of the its own.

To minimise required changes, metatables are used to allow console.lua
to seamlessly fall back on the original script-opts if the client does
not provide an override.
To prevent exceptions, the incoming opts must be of the same type.
2026-03-07 12:31:50 +01:00
CogentRedTester a96bbf5c17 mp.input: sanitise client inputs
This commit should remove any unexpected behaviour or crashes
that
may be caused by users passing unexpected values to mp.input functions.

String and numerical options are now explicitly converted to strings and
numbers. Values which should be tables are set to empty tables, and
warning messages are printed to inform the user.
2026-02-27 09:51:14 +01:00
CogentRedTester 4d26c4e42c console.lua: guard against invalid arguments to script-messages
All but one of these guards should never be tripped
if people are using the mp.input
module. However, it could happen if non-lua/js clients were to use the
JSON API directly.

Currently, without these guards, calling these script messages with
incorrect arguments will almost certainly crash `console.lua`, hence
preventing any client from requesting input.

An error message has also been added for each guard to provide some
feedback as to why the arguments were invalid.
2026-02-27 09:51:14 +01:00
CogentRedTester 149e6dc55b commands.lua: return empty completions on early returns
The new async completion handling code expects an empty list of
completions to be returned if no completions should be shown.
2026-02-27 05:29:06 +01:00
CogentRedTester 4bb048c227 console.lua: prevent outdated completions from being selected
This commit flags when console.lua is waiting for completions, and
disables the completion cycle key until up-to-date completions are
received.

While this is happening, completions are not printed when in terminal
output mode. In normal OSD mode, the completions are still printed, but
at reduced opacity. This is to avoid distracting and ugly flickering
from completions being rapidly erased and redrawn.

The completion results are only dimmed after a short (sub-second) delay.
This is to avoid distracting flickers from the opacity
rapidly changing for clients that return completions almost immediately,
e.g., commands.lua.
2026-02-24 20:19:24 +01:00
CogentRedTester 9902e84e20 DOCS/interface-changes: change how mp.input completions are returned 2026-02-24 20:19:24 +01:00
CogentRedTester 5a1700a456 mp.input: avoid displaying outdated completions from the same client
Previously, completion responses from the same client would be displayed
even if the user had since changed the input, as long as a newer
complete event had already been sent. This meant that, if clients took a
sufficiently long time to return completions, then
console.lua would display completions for previous versions of the line
which were no longer valid.

This commit has the client send back the version of the line their
completions apply to, ensuring that `console.lua` displays the
correct completions.
2026-02-24 20:19:24 +01:00
CogentRedTester c568e1539f commands.lua: use new mp.input complete method
Updates to use the new response function passed to
`complete` events to send completions back to `console.lua`. This is to
pre-empt the old return value method being deprecated.
2026-02-24 20:19:24 +01:00
CogentRedTester c72f2add25 mp.input: allow async completions
Previously, it was impossible to generate a list of completions for an
`input.get()` request asynchronously, as the values had to be returned
by the callback function.

This commit provides a way to send completions asynchronously by passing
a second argument to the complete callback; a function which can be
passed the return values to respond to the complete event.
2026-02-24 20:19:24 +01:00
CogentRedTester cf481faa72 DOCS/man/lua: update recommended use of the mp.input opened event
Now cites overriding keybinds as the most notable use of the `opened`
event.
2026-02-24 20:12:57 +01:00
CogentRedTester ae965e7a7e console.lua: remove undocumented dont_bind_up_down option
This undocumented option was used by `stats.lua` to prevent the page
scroll keys from being overridden by `console.lua`. The previous commits
have removed the need for this hack, so it is now safe to remove.
2026-02-24 20:12:57 +01:00
CogentRedTester de0f2f943d stats.lua: correctly override mp.input keybinds
This commit uses the opened event to ensure that the page scroll keys
(`UP`/`DOWN` by default) override the mp.input bindings,
without overriding any other mp.input keys.

This is much safer than the previous method, which required an
undocumented option to be passed to `mp.input`, and was hardcoded to the
default scroll keys.
2026-02-24 20:12:57 +01:00
CogentRedTester 0af0c137bb console.lua: flush keybinds before sending mp.input opened events
This commit uses the undocumented `mp.flush_keybindings()` method
to ensure that all `console.lua` keybinds are set before
sending the `opened` event to `mp.input` clients.

Previously, the keybinds would only be flushed when `console.lua` went
idle. As the `opened` event is sent before this happens, clients
processing the event may end up flushing their own keybinds before this
happens. This makes it unreliable to use the `opened` event to override
keybinds set by `console.lua`; for example, adding different
behaviour to `input.select` when using `Shift+Enter` instead of `Enter`.

This commit allows the `opened` callback to be used to safely override
`console.lua` keybinds.

.luacheckrc: move flush_keybindings to globals
2026-02-24 20:12:57 +01:00
CogentRedTester 2aa727bc3d mp.input: send buffer ids with logs to avoid race conditions
This commit modifies the log methods in mp.input to always send the id
of the latest `input.get()` request with log entries.

Previously, the log methods applied to whichever input request happened
to be open when the log message was received. Even when scripts used
these methods correctly, there was the risk of sending a log to the
wrong log buffer if the active input request changed while the log
message was in transit; a race condition.

Now the id of the latest `input.get()` request is sent alongside the log
messages, preventing data races between scripts while also preventing
those logs from being discarded.
2026-01-22 00:04:35 +01:00
CogentRedTester 3ed9b798bb mp.input: avoid rare race condition when supplying completions
It was previously possible for completion messages to be received by a
new input request, if one was created while the message was in transit.

Since it is trivial to avoid this by passing the script name and
existing handle_id value, we may as well do so and guarantee that there
will not be any data races.
2026-01-22 00:04:35 +01:00
CogentRedTester 5d469e6bf5 mp.input: remove race conditions when calling input.terminate()
This commit ensures that `input.terminate()` can only close input
requests made by the same script, and prevents any in-transit events
for old input requests from being processed.

Previously, there was no way to guarantee that the input request being
terminated was the one intended; the asynchronous nature of the API
meant that it was always possible (though unlikely) that another client
may have activated its own input request while the termination request
was in transit.
This commit removes the race condition between different scripts calling
`input.terminate()` by sending the script name alongside the termination
message.

In addition, when a script overwrites one of its own input requests,
there may be incoming events still in transit. Some of these events may
have a decent chance of calling `input.terminate()` if they are
processed (e.g., `submit`). This commit avoids this issue by only
processing `closed` requests once a new `input.get()` request is made.
2026-01-22 00:04:35 +01:00
CogentRedTester 17551b2d43 mp.input: use unique event handlers for input.get requests
This makes changes to mp.input and console.lua so that every input.get
request uses a unique script-message to handle input events.

Previously, making new input.get requests shortly after the termination
of a previous request made by the same script could cause a race
condition where the input handler was closed but the new request
was still being drawn in the UI. This was caused by the `closed` event
for the previous request being received only after the new request was
registered, hence closing the event handler for the new request instead.

In addition, this commit makes the behaviour of calling input.get while
another request is active more consistent. When a new request is
received it overwrites the in-progress request, sending a `closed`
event. However, previously, the `closed` event could not be sent if both
requests came from the same script, as the new request would have
overwritten the event handler. Now, the `closed` event is called
regardless of where the new request comes from.
2026-01-22 00:04:35 +01:00
CogentRedTester 1ffdb9128d lua: command_native_async: make the callback optional
The documentation states that the callback is optional, but it actually
was not.

Now it's optional, as docuented.
2022-06-22 14:44:52 +03:00
CogentRedTester 099ae86717 lua: command_native_async: always callback a-sync
Previously if the raw command_native_async returned an error then the
callback function was run directly. This meant that script writers
potentially had to account for both synchronous and asynchronous logic
in the callback, which can happen even with seemingly 'safe' commands
if the mpv event queue is full.

This was at odds with the Javascript implementation of
the function, which always runs the callback asynchronously.

Now the mp.add_timeout function is used to run the callback
asynchronously on error, replicating the Javascript implementation.

This provides consistency for developers in how the callback is handled
in Lua, and increases consistency between the Lua and Javascript APIs.
2022-06-22 14:44:12 +03:00
CogentRedTester b4c73ed105 osc.lua: fix crash when calling osc-tracklist while idle
If the player is started with --idle  and the osc-tracklist script-message
is called then the tracks_osc table will be nil,
which caused the OSC to crash due to attempting to index a nil value.

This appears to be because the osc_tracklist variable is both
initialised and updated by (ultimately) the render() function, which
is not run when the player is idling.

Rather than mess with the existing OSC logic it's easier to either
add this single check, or alternatively to initialise the the tracks_osc
table somewhere before this.
2022-05-19 13:54:31 +00:00
CogentRedTester 712ef65e2a auto_profiles.lua: don't warn if profile-restore=default
The code assumed that the value of the profile-restore field is
"default" for such profiles, but the C implementation is such
that the field is intentionally omitted in such case.

This resulted in incorrectly trying to restore such profiles. However,
there are no stored values with profile-restore=default, so it only
resulted in a harmless warning, but otherwise behaved correctly (i.e.
nothing is restored).

Fix the condition by taking into account that missing field means
"default", so that it doesn't try to restore in such case, and
avoid the warning.
2022-01-30 15:13:10 +02:00