We wanted to preserve the libplacebo v5.264.0 requirement for gpu_next
for this release, since this is the what most Linux distributions are shipping.
The VLC 3 <-> libplacebo v6 situation is an additional reason distros are not
likely to ship the newest libplacebo release soon.
This reverts commit b73d96776c.
Doing a pw_thread_loop_wait() without checking conditions is invalid.
The thread loop could be signalled for other reasons and in this case
the wait needs to continue.
PipeWire added such additional signaling in
commit 33be898130f0 ("thread-loop: signal when started").
This meant that for_each_sink would return before the callbacks have
fired and session_has_sink() would incorrectly return "false", failing
the initialization of ao_pipewire.
Fixes#11995
Make it clearer that you should be using --hwdec with this VO. Also make
some comments about the things that are required for this to work
correctly (i.e. working drivers/GPU and the right compositor).
Since this works by mpctx giving us a dummy image, we can be reasonably
be confident that when we receive a matching imgfmt with no underlying
hw_subfmt that this is simply force window from the player. Just allow
this to go through the usual wayland logic and skip the hwdec checking.
When we get the real image later, it will still error out on the
compositors that don't have proper support.
It's a bit of an edge case, but since we now allow the disabling of the
software fallback it's possible to have a situation where hwdec
completely fails and the mpv window is still lingering from the previous
item in the playlist. What needs to happen is simply that the vo_chain
should uninit itself and handle force_window if needed. In order to do
that, a new VDCTRL is added that checks vd_lavc if force_eof was set.
player/video will then start the uninit process if needed after getting
this.
There's an option that's supposed to stop mpv from falling back to
software decoding if hardware decoding fails. Except that it doesn't
work and can fallback to software decoding anyway. Correct this by
checking if all possible hwdec failed after the loop in
select_and_set_hwdec and that we have this option. If so, flag a bool to
force eof. In decode_frame afterwards, we then simply immediately return
an EOF.
When video width is not a multiple of slice size, the last slice will overflow. Fix this by adjusting the width of the last slice to fit within the video.
Fixes issue #10436
Currently, the osc will add a margin of (osc_height / 2) to the
deadzonesize for the window controls, the topbar and the bottombar,
i.e. when osc-deadzonesize=1, the osc will show up even if the cursor
is only hovering (osc_height / 2) pixels above or below it. This is not
what this option is supposed to do according to the manual, instead
osc-deadzonesize=1 should result in the osc only appearing when it is
directly hovered. The user can simply set osc-deadzonesize=0.9 or so if
such a margin is desired, instead make the option work as advertised by
removing this margin.
It should be noted that osc-layout=box does not share this behavior,
and it already works as advertised in the manual.
mpv already has a bunch of software scaling utils. Instead of forcing
every VO to implement this, we can just grab the frame and scale it in
software in one central place. Fixes#11968.
We should always be trying hardware screenshots (VOCTRL_SCREENSHOT and
VOCTRL_SCREENSHOT_WIN) before software ones. Rearrange all the logic
here to hopefully make this clearer. The mode is passed to add_osd
(renamed since it will also be used to add the osd) which will be used
more in the next commit.
Reading the config when we're just interested in the option list
(not sure why mpv does that anyway) only has the potential to mess
this process up when it prints errors or the user has funny options
like msg-level or log-file set, so avoid doing so.
In sum there were three issues:
1. nominal_peak_luminance is an output parameter, not input
2. mpv internally uses MP_REF_WHITE which we need to scale by
3. the value should be left at its default for SDR
Together with the last change this means mpv can sucessfully
take HDR screenshots with --screenshot-sw without resulting
in a brightly colored mess. Though note that zimg does not
perform proper tonemapping.
As a consequence:
- write_avif now respects tag-colorspace=no
- write_lavc additionally sets colorspace and chroma_location
(of no consequence for png or jpeg)
mpv has historically always treated the various tiled states in
xdg-shell as maximized (probably because it was easier). Well it turns
out that there are some tiling compositors (hyprland) that allow tiled
windows to maximize themselves. This can lead to some scenarios where
mpv ends up doing a maximize on hyprland which actually works since it's
not a no-op like on sway. Fix this by separating out the tiled state
from maximize. It works mostly the same, but the main difference is that
there's no request to tile yourself like there is with maximize. Should
fix#11954.
There's a lot of checks that are along the lines of !maximized &&
!minimized or vice versa. Make a locked_size boolean and store the
value of this in here to avoid writing long lines since the next commit
will add yet another condition to this.
There is an additional failure path I didn't account for in my previous
work. While I ensured that a late hwdec failure in receive_frame can be
recovered from by trying the next hwdec, there is a specific
combination where if an hwdec fails in receive_frame, and the next
hwdec is a full decoder (eg: v4l2m2m), and that also fails, we are left
with no decoder and so the entire decoding process ends and playback is
stopped.
Basically, we must keep re-attempting the fallback in receive_frame
until we get a valid decoder (software or hardware). This edge case
will rarely be encountered as there are only a couple of decoder based
hwdecs.
Fixes#11947
I don't know why we've been doing this wrong for so long or how I didn't
notice until now. Wayland specifically has an event for handling
modifiers. We even named it "keyboard_handle_modifiers" in the code.
What we should do is just get the modifier and save it after the xkb
state is updated. Then later if the user does something else (press
another key or clicks the mouse button), the saved modifier key is
applied. If you let go of the modifier at any point, the xkb will just
update its state again and we save a 0 again here (i.e. no modifier).
There is one bit of an edge case however. If a key is pressed BEFORE the
modifier, then we have to handle the mp_input_put_key in the modifier
event instead since the ordering is not guarenteed. What we do here is
keep track of the mpkey as well as the mpmod. However if we are unable
to find a matching mpkey and the key state is pressed down, assume it's
a modifery key that was pressed and don't update mpkey. That way
whenever the modifier event does happen, it can correctly handle this
and we know that the keys must be pressed down if we end up there in the
code path.
As another fun historical note, the xkb_keysym_to_utf8 line was actually
written by wm4 himself in 460ef9c7a4
nearly 10 years ago. As the commit shows, it was clearly intended to
handle modifiers (if lookupkey finds nothing, then try to find a mod
instead). Of course, this is extremely dated and wayland hasn't worked
like that in ages. This branch never actually did anything, and thus
we'll remove it here along with modifier lookup changes.
This solves bizarre issues with modifiers not working with random keys
while working fine with others (don't ask me why). Fixes#10286 and
fixes#11945.
When using lavfi-complex, no single track populates current_track for audio.
We work around this by iterating over the list of tracks and using the first
non-null language from a selected track. If multiple tracks are selected
(i.e. used by the filter) and have conflicting language tags, we'll ignore
them all and maintain the previous behavior (null).
828dd65ef8 started this and put it in the
most common place, but any resize mpv is doing should be accompanied by
that function call to correctly inform the compositor of the window
bounds. Since we also have to set VO_EVENT_RESIZE at the same time, it
makes sense to just put these in the same function. A slight thing to
note is that xdg_surface_set_window_geometry uses surface local
coordinates which means they are divided by the wl->scaling factor. If
possible, we should use surface local coordinates directly if available
(like in the toplevel config) to avoid potential rounding errors.
Otherwise, just calculate it out. The linked commit actually broke
some weston resizes in weird ways (window disappearing or completely
freezing). Don't ask me why and I didn't attempt to find out why either,
but with this it all appears to work normally again (the other
compositors don't appear to be any different, and they shouldn't be), so
we'll go with this since it fixes soemthing and it also is more
conceptually correct.
Libass commit f08f8ea5 (between 0.16 and 0.17) changed how PlayResX
affects some aspects of rendering.
The libass change fixes a VSFilter compatibility issue which existed
for about two decades, and there are no libass plans to support the
previous behavior, so ultimately we have to adjust the mpv code, and
we can't guarantee to restore the old behavior in all cases.
Starting at this commit, vector drawing coords, font spacing, border
and shadow widths are all affected by PlayResX (specifically, by
the aspect), while previously they were unaffected by PlayResX.
This changed converted sub border and shadow widths in mpv, because
ffmpeg generates the ass with fixed PlayResX of 384 (aspect of 4:3),
and with libass 0.17, if this doesn't match the display aspect, then
borders and shadow were too wide - because most clips aspect is more
than 4:3.
The fact that ffmpeg uses fixed PlayResX of 384 could be considered
an issue, but for now we have no control over it, and ffmpeg doesn't
have the video resolution when it converts an srt source to ass.
So here we adjust PlayResX accordingly so that border/shadows are
now rendered with correct width.
However, regardless of that commit, changing PlayResX also affects
the margin value, so to compensate, we adjust sub-margins-x too.
According to libass devs, this should cover basic srt-to-ass
conversion by ffmpeg to work correctly with libass 0.17.
However, there could be srt extensions which use more complex ass,
and/or ffmpeg conversion of other sub formats (such as aribb24,
aribcaption and movtext), where more things need adjustments.
As of now we don't know what these are, and so we don't really know
what else might remain broken or get broken.
dbc5d7b7db seems to have originally
introduced this behavior. At the time, wm4 simply reconfigured ass on
every frame in order to accommodate runtime changes in sub options. This
certainly works, but these libass API calls are not free and there is at
least one known performance regression due to a change in libass*.
Regardless of whether or not the libass change is good/bad, there is no
need for mpv to constantly reconfigure this. When wm4 made that commit,
there was no notification mechanism for options changing that could
easily be used so he didn't really have any other choice. But it's
nearly 10 years later now and internally we have all the necessary
pieces to only configure ass again when we need to: on option changes or
resizes. So go ahead and implement that in this commit which simply uses
the already existing SD_CTRL_UPDATE_OPTS and compares osd_res sizes to
determine whether or not an ass configure is needed.
*: https://github.com/libass/libass/issues/698
4502522a7a implemented cache directories
but only on linux which meant other OSes continued to save this stuff in
their config directory. Since we turned on cache by default, people are
getting cache files in there which is understandably causing some
confusion. Let's go ahead and implement a separate cache directory for
windows since there seems to be some established conventions for this
already. For people using the portable_path, the cache is saved in a
subdirectory within the portable_path since the idea is for that to be
completely self contained.
To remain consistent with our belief that `auto-safe` should be the
recommended mode when turning on hw decoding, let's remap `yes` from
`auto` to `auto-safe`.
We have supported `hwdec=drm` for some time now, and on devices where
this method is present, it is the preferred, and only, method
available. Combine that with the fact that software decoding on
embedded devices will not turn out well, and it's clear that we should
put `drm` and `drm-copy` on the `auto-safe` list to maximise usability
in simple configurations.
It has been odd that ctrl+h toggles `auto` for hwdecs even though we
always recommend people start with `auto-safe`, and `auto` will attempt
various hwdecs that can fail so badly we can't fall back to software
decoding.
With the change to more exhaustively attempt to use hwdecs, it is now
easier to get into situations where these fragile hwdecs will get
attempted in basic scenarios, like pressing ctrl+h.
So it is high time to default to `auto-safe`.
Today, if hwdec initialisation succeeds, we move on to attempting
decoding, and if decoding fails, we enter a fallback path that will
only do software decoding.
This is suboptimal because some hwdecs and codec combinations can
pass hwdec init, but then fail at hwaccel init, or even frame decoding.
In these situations, we will never attempt other hwdecs in the `auto`
or manually specified lists which might work.
One good example is someone tries to use `vulkan,auto` and tries to
play av1 content. The vulkan decoding will fail at hwaccel init time,
and then fallback to software instead of going through the auto list
which would allow vaapi, nvdec, etc to play the file.
Instead, let's not give up immediately, and try the next hwdec after
a failure, just like we do if hwdec init fails.
The key part of this change is to keep track of the hwdecs we have
tried, so that each time we run through hwdec selection, we don't try
the same one over and over again. If we really get through the whole
list with no success, we will then fall back to software decoding.
Fixes#11865
This was never implemented so in cases where the compositor didn't have
support for the underlying format, the window would just be black and
quite unhelpful. Well it turns out that fixing this is actually really
easy because mpv has reconfig2 which returns the entire mp_image on
every reconfig. We can just use that mp_image to try and obtain the
format and modifier pair and then use that to check against what we know
the compositor supports. If there are any problems, error out
gracefully. Some code duplication with the vaapi/drmprime importers, but
it's probably better to keep these separate. Fixes#11198 and fixes#11664
It makes more sense as an option at this point. Also libdrm is not
optional at all. You have to get a drm format and modifier for this to
even work (the VO will just fail without DRM). Just hard require it and
remove the guards. vaapi can remain optional.
6a365b258a broke deleting redirect entries for resuming playback. If you
do mpv dir1 dir2, quit-watch-later on a file in dir1, then later
quit-watch-later on a file in dir2, mpv dir1 dir2 would not resume from
dir2 because the redirect entry for dir1 is never deleted.
Fix this by deleting watch later config files for directory/playlist
entries.
mpv has never used this because we never really seemed to need it, but
it actually has a purpose. This informs the compositor of the actual
dimensions of the mpv window and avoids errors with sizes not matching
(particularly with weston). It's a better way to fix the "maximizing
causing an error on weston" issue since it also works for dmabuf-wayland
(which always had this problem).
The original reason for this commit was to prevent a compositor error on
weston when going into the maximized state. The configured dimensions of
mpv didn't match its actual size and Weston is super strict about this
so it threw a compositor error which is fatal. It only happened in
opengl and this seemed like an OK workaround, so I went with this.
However, there's actually a far easier way to solve this problem and we
don't need this anymore. This has the benefit of avoiding a harmless
warning message that appears with gpu-next on opengl. The next commit is
the proper solution. Closes#10324.
This reverts commit 661b5542de.
The implementation was copied from vo_gpu/vo_gpu_next but fundamentally
it doesn't make sense for this VO. Hardware decoding is not optional in
vo_dmabuf_wayland. We should be sure to request and load all supported
formats in the preinit and fail if there are any problems. There should
be no functional change from before, but it's more conceptually correct
this way.
Essentially the same as d1d2370d07 except
for clear_rgba_overlay. From some empirical testing, the s->x1 value is
either 0 or SLICE_W (256). In the case where it is 256 and s->x0 is 0,
then it writes memory. For most slices, this is fine. However for the
very last slice in the loop, it is possible for the width here to exceed
the total width of the line (p->w). If that occurs, the memset triggers
a buffer overflow. This last case needs to be guarded in the same way as
the previously mentioned commit (total width - SLICE_W * x) and with
MPMIN in case s->x1 is 0 here to preserve the old behavior. It's unknown
if anything other than dmabuf-wayland can possibly hit this, but it's
definitely a problem within mp_draw_sub_overlay itself.
This adds osd support via shm buffers using a similar approach that the
normal buffers do, but it differs in a few key areas. One thing to note
is that sway and weston actually handle this extremely differently which
required all the abstractions here. In particular, weston does not cope
well with destroying the wl_buffer from shm outside of the release
handler at all (i.e. it segfaults). The workaround here is to simply
attach a NULL to the osd surface and do a surface commit before we
destroy the buffers. This is reasonable enough and seems to work well
although it's pretty weird. Sway is more straightforward although it
actually releases the osd buffer when the window goes out of sight.
Also, I found that it doesn't always release every buffer before you
close it unlike weston seems to do which is part of the reason all this
bookkeeping is required. I don't know if there's any other compositor
out there that can possibly handle vo_dmabuf_wayland right now, but
suffering through these two is good enough for now I think.
Otherwise, we could fail and skip to uninit without initalizing this
which then will segfault because the list is null and accessed while
trying to destroy buffers.
It's entirely pointless. Not having viewport is already a fatal error
for this VO as it cannot possibly work without that protocol. Just drop
all these redundant if's.
make sure that fwrite is error checked. and if any data was still
remaining on the buffer, it will be flushed - and errors checked - via
the fclose() call below.
mpv already guesses when the window is hidden so plugging in a proper
event that actually tells us this is really trivial. Note that there's
some redundancy with setting wl->hidden in a few spots, but nothing can
really be done about that as long as the crappy hack is still in place.
This protocol no longer requires us to draw a separate cursor surface
and all of that horrible stuff. We can just ask the compositor for the
default cursor instead since that's literally all mpv cares about.
In case there are no packets from demuxer we cannot send EAGAIN, because
we will not proceed and get stuck with one frame in queue and never
output it. Just respect avcodec_receive_frame ret code and act
accordingly. The only case to care about is EOF when we have to drain
already queued frames.
Fixes playback of 1-2 frame videos.
It can happen during initialization and of course nothing good will
happen if we let this go through (i.e. segfault). Return and wait for
geometry to finish setting up in the wayland stuff before doing the
initial resize.
Very dumb. I can't remember if it was always like this or if I broke it
at some point, but clearly each wl_output should just be freed in
remove_output. Freeing it if it happens to be wl->current_output only
works for that one monitor, so remove that whole line. This has to
happen before we close the wayland connection so reorder the uninit a
little bit.
Currently, mpv immediately deletes the watch_later file after an attempt
at playing the file is made. This is not really ideal because the file
may fail to load for a variety of reasons (including not even existing),
but the state is cleared anyway unconditionally. Instead, just wait
until after playback is successfully initialized before deleting it.
This way silly mistakes like forgetting to mount the drive doesn't
result in deleting your watch_later data. Fixes#3427.
the reason for checking `EBADF|EINVAL` specifically is unknown. but it's
clearly not working as intended since it can cause issues like #11795.
instead of checking for "bad errors" check for known "good errors" where
we might not want to break out. this includes:
* EINTR: which can happen if read() is interrupted by some signal.
* EAGAIN: which happens if a non-blocking fd would block. `tty_in` is
_not_ non-blocking, so EAGAIN should never occur here. but it's added
just in case that changes in the future.
Fixes: https://github.com/mpv-player/mpv/issues/11795
Closes: https://github.com/mpv-player/mpv/pull/11805
d3cef97ad3 changed the way the command
line was parsed and syntax like "--foo value" stopped being considered
valid. This old script still was using the old syntax and thus was
broken. Update it to "--msg-level=ffmpeg=v" which is the recommended
syntax. Fixes#11892.
Directories were always loaded recursively, which can be slow
(e.g. one of the subdirectories is a mounting point to a slow device)
and can unexpectedly expand into a massive playlist.
Due to the problems described in 503dada42f,
this defaults to recursive loading.
ref. https://github.com/mpv-player/mpv/issues/9652
--no-config should prevent loading user files of any type: configs,
cache, etc. For cache files, this case wasn't properly handled and it
was assumed they would always get something. vo_gpu's shader cache
actually already handles this, so it was left untouched. In theory,
demuxer cache should never have this issue because saving it to disk is
disabled by default (and likely that will never change), but go ahead
and change it for consistency's sake. Fixes some segfaults with
--no-config and various combinations of settings (particularly
--vo=gpu-next).
4502522a7a changed the way mpv handled and
saved cached files. In particular, it made a separate boolean option for
actually enabling cache and left the *-dir options as purely just a path
(i.e. having a dir set didn't mean you save cache). This technically
regressed people's configs, so let's just turn the cache on by default.
Linux users already expect random stuff in ~/.cache and well everyone
else can just live with some files possibly appearing in their config
directory.
Add an option for allowing pointer events to pass through the mpv
window. This could be useful in cases where a user wants to display
transparent images/video with mpv and interact with applications beneath
the window. This commit implements this functionality for x11 and
wayland. Note that whether or not this actually works likely depends on
your window manager and/or compositor. E.g. sway ignores pointer events
but the entire window becomes draggable when you float it (nothing under
the mpv window receives events). Weston behaves as expected however so
that is a compositor bug. Excuse the couple of completely unrelated
style fixes (both were originally done by me).
We used to sort the playlist with playlist-move after every loadfile.
Instead, append all files in order and call playlist-move once to move
the only entry we don't control the position of.
Don't fetch every playlist item separately, reuse native property.
We used to pick up on new files added to the directory, but only when
playing an entry at the edge of the playlist due to an early return.
New files are now added to the playlist on every file change.
This still works as expected and doesn't load duplicate files on
shuffled playlists or playlists with files manually added after autoload
33% faster on average for my test directory with 1371 files.
Notes:
- converts the (image) write() api to filenames, because using avio
with FILE* is a pain.
- adds more debug logs for screenshots.
build: rename av1 dependency to avif_muxer
wscript: unify lavf dependency with meson
the reason for these casts are unknown but they were presumably to
silence warnings 9 years ago. but it doesn't seem to be necessary
nowadays, so just drop the casts and also drop the `const` from the
compound literal type.
some small technical notes:
1. while string literals aren't `const` in C, writing to them is
undefined (do not ask me why). and so compilers will typically put
string literals into read only section anyways, regardless of
weather `const` was used in the source or not. so this shouldn't make
any difference codegen wise.
2. making the array of pointers `const` on the other hand might affect
codegen, eg: `(char *const []){...}`. however, that'd trigger a lot
of discarded qualifier warnings.
shorter and more robust this way instead of inserting at an index by
manually counting.
the surrounding code also uses `[STREAM_*] = ..` so it's more consistent
as well.
Today, the only way to make mpv consider multiple hwdecs and pick the
first one that works is to use one of the `auto` modes. But the list
that is considered in those cases is hard-coded. If the user wants to
provide their own list, they are out of luck.
And I think that there is now a significant reason to support this -
the new Vulkan hwdec is definitely not ready to be in the auto list,
but if you want to use it by default, it will not work with many codecs
that are normally hardware decodable (only h.264, hevc and av1 if you
are very lucky). Everything else will fall back to software decoding.
Instead, what you really want to say is: use Vulkan for whatever it
supports, and fall back to my old hwdec for everything else.
One side-effect of this implementation is that you can freely mix
hwdec names and special values like `auto` and `no`. The behaviour will
be correct, so I didn't try and prohibit any combinations. However,
some combinations will be silly - eg: sticking any further values after
`no` will result in them being ignored. On the other hand, a
combination like `vulkan,auto` could be very useful as that will use
Vulkan if possible, and if not, run the normal auto routine.
Fixes#11797
first of all, POLLERR is supposed to be ignored in `.events` and only
returned in `.revents`.
secondly select()'s exceptfds does not have a 1:1 correspondence with
POLLERR. thankfully, the only caller of this function (in terminal-unix)
never set the POLLERR flag so the errorfds were unused anyways.
so go ahead and remove it entirely instead of pretending we can emulate
something that's not possible.
this changes mp_image_new_ref() to handle allocation failure itself
instead of doing it at its many call-sites (some of which never checked
for failure at all).
also remove MP_HANDLE_OOM() from the call sites since this is not
necessary anymore.
not all the call-sites have been touched, since some of the caller might
be relying on `mp_image_new_ref(NULL)` returning NULL.
Fixes: https://github.com/mpv-player/mpv/issues/11840
in the first iteration, *out will be null and thus the steal and the
strdup both sets the parent to NULL - leaking the allocation later on
(caught via LeakSanitizer).
let append_lang() take care of setting the parent instead.
when vo_drm_init() fails inside of preinit(), uninit() will be called as
part of cleanup with vo->drm being NULL and thus `drm->fd` would lead to
null dereference.
and since vo_drm_uninit() closes drm->fd, destroy_framebuffer() ends up
using a closed fd.
according to the drm-gem manpage [0]:
> If you close the DRM file-descriptor, all open dumb-buffers are
> automatically destroyed.
so remove the destroy_framebuffer() loop entirely, which fixes both the
issues.
[0]: https://www.systutorials.com/docs/linux/man/7-drm-gem/
I originally left `drmprime_overlay` as higher priority because
`drmprime` was new, and because I didn't have any hardware where both
worked (only one or the other) so I couldn't compare relative
performance, and if only one worked, the priority didn't matter.
But with time and more usage, we've reached a point where we can say we
would recommend using `drmprime` in situations where both work, and
we've also been able to identify hardware where both do indeed work and
it seems that `drmprime` is more reliable.
So, let's flip them.
Now that Debian 12 is release bump the minium required version to what
is provided in Ubuntu Jammy (22.04).
The same as has been done for the wayland dependencies.
Signed-off-by: Thomas Weißschuh <thomas@t-8ch.de>
Instead of brute forcing the name until it is set, without any error
checking and expecting it would start to work, fallback to client name
if initial request fails.
Fixes player going into infinite loop with very long title names. The
API rejects unreasonably long names, which make sense.
As for alleged "weird race condition in the IAudioSessionControl itself"
I cannot comment. It works on my end and even if it fails, it is not a
critical error or even something that we should care about... and
obviously not hang the whole player for that.
Fixes: #11803
If demux_open_lavf fails between calling avformat_alloc_context() and
assigning the context to priv->avfc, it will never be properly freed.
Fixes#11793.
It was done once before but later reverted for testing reasons. This
time it's permanent though since I can test this VO on ARM and with an
up to date system.
When using a display-* video-sync mode, it is possible for buffers with
a matching id to already have an image associated with them (i.e. the
compositor hasn't released it yet). Previously, it was thought that we
could just unref, return null, and make a new buffer but this eventually
leads to a fatal error that originates from libwayland itself which
stops playback. Admittedly, the reason for the error is a bit nebulous
but likely it seems to be some kind of mismatch between dmabuf params
and the associated image with the buffer.
However, we can simplify this process greatly. Instead when the
previously mentioned edge case happens, the old image can simply be
freed and we give the buffer the new image. This saves creating a new
buffer and also avoids that nasty libwayland error. A nice win-win all
around. Fixes#11773.
vo_dmabuf_wayland has a pool of wl_buffers that it cycles through when
drawing frame. There needs to be at least some minimum number otherwise
a flickering artifact occurs where old frames are mistakenly repeated.
When using display-resample and other similar modes, it seems more
buffers are required (more drawing happens so it makes sense) and the
current minimum of 8 isn't good enough. Let's just bump this to 15. It's
also a random ad hoc number, but as far as I know there's not really a
way to predict how many buffers a random video may need. From testing,
it works fine and overall 15 is still a tiny amount of objects to create
considering the lifetime of a video, so we'll just go with this.
Some platforms (wayland) apparently have a lot of trouble with drag and
drop. The default behavior is still the same which is basically obeying
what we get from the window manager/compositor, but the --drag-and-drop
option allows forcibly overriding the drag and drop behavior. i.e. you
can force it to always replace the playlist or append at the end. This
only implements this in X11 and Wayland but in theory windows and macos
could find this option useful (both hardcode the shift key for
appending). Patches welcome.
In data_offer_actions, it's possible to get the
WL_DATA_DEVICE_MANAGER_DND_ACTION_NONE action which would set
wl->dnd_action to DND_APPEND (did nothing in practice) but also log a
message which is confusing and misleading. Instead, just ignore and
don't do anything when we get this case.
To avoid building against stale version of dependencies. In particular
libplacebo is moving target and as we can see the build has been broken
few times recently, so let the CI validate it for us.
The time to build everything is under 30 minutes, which is acceptable in
my opinion, not much longer than macos build.
It is worth adding this example because it has been asked multiple times
in the issue tracker and the IRC channel.
string.find() is used because it's 20 times faster than string.match().
519e56f caused an attempt to get the language even if the file name
didn't start with the movie title. However, detecting a language when
fuzz >= 1 or the language is known, caused prio to be non-zero which
caused the file to be included regardless of its name. This shouldn't be
the behavior when sub-auto != all.
Now all the prio updates that depend on lang will only happen if the
file in question starts with the movie name. Since language was never
detected before if this wasn't true, the behavior should be the same as
before 519e56f when sub-auto != all.
Closes: #11749
We're moving to using timeline semaphores for synchronisation between
cuda and vulkan. It's only required with libplacebo-next right now,
but eventually our baseline libplacebo requirement will increase, so we
will need new enough nvidia headers that include the necessary
declarations.
This is not technically necessary, because we never touch the fd again
after passing to cuda, but having it there could lead to future code
accidentally using it.
All hwdecs should respect the probing flag and demote their lgoging to
verbose level, so that initialisation failures during probing do not
spam the user. I forgot to do this for the Vulkan hwdec.
The dmabuf-wayland vo has a stub ra implementation that doesn't
have a swapchain. That means that it's currently not safe to call
ra_vk_ctx_get on that ra_ctx, but it must be safe to call on all ra
implementations as this is how we discover if it is a vulkan ra.
This hasn't been an issue before because no Vulkan code paths would be
triggered when using dmabuf-wayland, but with the new vulkan hwdec, it
becomes possible to trigger when hwdecs are probed.
The libplacebo sync abstraction is deprecated and we should be using
the more explicit Vulkan semaphore helpers instead. This means that
more of the book keeping moves to our side, but it's not too bad.
There are two main things going on here:
1. After a lot of back and forth, I decided to write the new code with
timeline semaphores to streamline things, and that also means all
the variables are separate - which makes the #ifdefs easier to read.
Which is important because:
2. While pl_sync owned the exported fd/handle, pl_vulkan_sem does not,
so we are responsible for managing them. That means reversing the
previous logic - we now can pass an original fd to CUDA and never
think about it again, while we have to clean up a Win32 Handle
because CUDA will not take ownership.
Finding the prefix in the key is not enough, the key has to actually
start with the prefix. Otherwise a key like `uosc-font_scale` will not
only match the `uosc-` prefix, but also the `osc-` prefix, resulting
in a logged warning about `-font_scale` being an unknown key.
AV1 support in Vulkan is extremely bleeding edge - to the point that
the extension is not present in official Khronos releases, but it has
a reserved identifier and we can look it up with a string literal for
now.
This will be skipped and ignored if the driver doesn't support it, so
it's safe if/when the name changes later (it'll just never be activated
in that case).
I originally wrote this trying to avoid doing an explicit version check
on the headers, but it just makes things more confusing, and the
requirements harder to understand.
So, Vulkan interop now takes a dependency on the header release where
they finalised the video decode headers. VK_EXT_descriptor_buffer was
added in 1.3.235, so that's covered as well.
Along the way I fixed a bug in the waf build where it was depending
on libplacebo-next instead of libplacebo-decode.
ffmpeg was previously allocating images for frames as the code size,
rather than the presentation one (1088 vs 1080 in the most common
example). Using the coded size when wrapping images for libplacebo
resulted in incorrect scaling from 1088 -> 1080, but even using the
presentation size wasn't perfect, as discussed in the original
commit.
However, ffmpeg has now been updated to use the presentation size for
the frame images, after discussions that concluded this must be done
because there is no way for a frame consumer to fix the dimensions
without copying the frame.
With that ffmpeg change, we can just use the normal layout information
like all the other hwdecs.
Although we can support vulkan multiplane images, cuda lacks any such
support, and so cannot natively import such images for interop. It's
possible that we can do separate exports for each plane in the image
and have it work, but for now, we can selectively disable multiplane
when we know that we'll be consuming cuda frames.
As a reminder, even though cuda is the frame source, interop is one way
so the vulkan images have to be imported to cuda before we copy the
frame contents over.
This logic here is slightly more complex than I'd like but you can't
just set the flag blindly, as it will cause hwframes ctx creation to
fail if the format is packed or if it's planar rgb. Oh well.
Vulkan hwdec interop with the ffmpeg 6.1 vulkan code will require
additional features beyond those activated by libplacebo by default.
Enabling these features requires both requesting the features'
extensions and then explicitly turning on the features. libplacebo
handles detecting unsupported features and dropping them, to avoid
failing to create the vulkan device.
We then leave it to ffmpeg to decide if any missing features are
required for functionality, and error out if necessary.
As ffmpeg requires at least one bleeding edge extension (descriptor
buffers), all of this logic is gated on the presence of sufficiently
new Vulkan headers.
Vulkan Video Decoding has finally become a reality, as it's now
showing up in shipping drivers, and the ffmpeg support has been
merged.
With that in mind, this change introduces HW interop support for
ffmpeg Vulkan frames. The implementation is functionally complete - it
can display frames produced by hardware decoding, and it can work with
ffmpeg vulkan filters. There are still various caveats due to gaps and
bugs in drivers, so YMMV, as always.
Primary testing has been done on Intel, AMD, and nvidia hardware on
Linux with basic Windows testing on nvidia.
Notable caveats:
* Due to driver bugs, video decoding on nvidia does not work right now,
unless you use the Vulkan Beta driver. It can be worked around, but
requires ffmpeg changes that are not considered acceptable to merge.
* Even if those work-arounds are applied, Vulkan filters will not work
on video that was decoded by Vulkan, due to additional bugs in the
nvidia drivers. The filters do work correctly on content decoded some
other way, and then uploaded to Vulkan (eg: Decode with nvdec, upload
with --vf=format=vulkan)
* Vulkan filters can only be used with drivers that support
VK_EXT_descriptor_buffer which doesn't include Intel ANV as yet.
There is an MR outstanding for this.
* When dealing with 1080p content, there may be some visual distortion
in the bottom lines of frames due to chroma scaling incorporating the
extra hidden lines at the bottom of the frame (1080p content is
actually stored as 1088 lines), depending on the hardware/driver
combination and the scaling algorithm. This cannot be easily
addressed as the mechanical fix for it violates the Vulkan spec, and
probably requires a spec change to resolve properly.
All of these caveats will be fixed in either drivers or ffmpeg, and so
will not require mpv changes (unless something unexpected happens)
If you want to run on nvidia with the non-beta drivers, you can this
ffmpeg tree with the work-around patches:
* https://github.com/philipl/FFmpeg/tree/vulkan-nvidia-workarounds
We will need the full ra_ctx to be able to look up all the state
required to initialise an ffmpeg vulkan hwcontext, so pass let's
pass the ra_ctx instead of just the ra.
This is motivated by a need to access it from vo_gpu_next's opengl
wrapping code, and justified by it being an inherent property of the GL
context itself,
It was unsafe to return pointer to memory that was freed on another
thread, just copy the string to caller owned sturcture.
Fixes crashes when displaying passes stats with gpu-next.
vo_dmabuf_wayland worked by allocating entries to a pool and then having
a lot of complex logic dealing with releasing buffers, pending entries,
etc. along with some other not so nice things. Instead, we can rewrite
this logic so that the wl_buffers created by the imported dmabuf is
instead stored in a linked list, wl_list. We can simply append our
buffers to the list when needed and destroy everything at the end. On
every frame, we can check the ids of our surfaces and reuse existing
buffers, so in practice there will only ever be a handful at a time.
Some other small changes were made in an attempt to organize the
vaapi/drmprime code a little better as well.
An important change is to always enforce at least a minimum number of
buffers. Certain formats would not make enough unique buffers, and this
results in flickering/artifacts occuring. The old way to attempt to deal
with this was to clear out all the existing buffers and remake them, but
this gets complicated and also didn't always work. An easy solution to
this is just create more buffers which appears to solve this problem.
The actual number needed is not really based on anything solid, but 8
is a reasonable number to create for the lifetime of a file and it seems
to do the trick.
Additionally, seeking/loading new files can result in flicker artificts
due to buffers being reused when they shouldn't. When that happens, we
flip a bool so all the buffers get destroyed in draw_frame to avoid any
visual glitches.
This just replaces the API calls to get rid of deprecation warnings, it
doesn't yet expand the enum, nor replace them by the proper options.
The translation from tone map modes to hybrid mix parameters is taken
from the libplacebo source code.
Previously, if vo_drm_init failed at the start of drm_egl_init it
caused a use-after-free in drm_egl_uninit when it tried to access the
non-existant drm context. At that point vo_drm_uninit had already been
called resulting in two different null pointer dereference. In this
situation the DRM private context had also not been allocated.
This matches the behaviour that libmpv API clients expect better and
prevents silent regressons with watch_later suddenly appearing in
an entirely different path (or none at all in case of weird platforms*).
Also added some comments for easier understanding.
* Android
Previously, we'd only attempt to call guess_lang_from_filename if the
external file name matched the video name ignoring the extensions. So if
they didn't match, we'd just report the language as "unknown". And since
the name will never match for urls, the language would always be treated
as unknown.
Now we'll always try to guess the language from the filename regardless
of its similarity to the video file name.
Closes#10348
Filtering globally D3D11_MESSAGE_ID_CREATETEXTURE2D_INVALIDDIMENSIONS is
suboptimal, because can also hide other invalid usages. In the same time
it is not enough, because not only this message is emitted, but also one
about E_INVALIDARG. Just flush queue before and clear messages after to
ignore this part of code.
As a side note, I don't believe this texture size lookup is in fact
useful, but since it is there and is relatively harmless, let's leave
it as is.
The current implementation is order dependent and assumes that getting
keyboard input happens before the toplevel is activated. This isn't
necessarily the case and indeed mutter activates the toplevel first.
Improve this by simply spinning off the check to a function and calling
it in the three places where it would be needed: the toplevel
configuration event, keyboard entering, and keyboard leaving. This
fixes#11694.
Pass "dummy.m3u8" filename to work around FFmpeg commit
6b1f68ccb04d791f0250e05687c346a99ff47ea1 which broke their HLS demuxer
and its ability to probe.
Since the above commit, libavformat will check the filename of the file
to be probed and reject it if it doesn't end with a valid HLS extension
i.e. m3u8,hls,m3u (never mind that .hls is not a valid HLS extension).
In addition to a bug with query strings, this also breaks mpv
functionality as mpv explicitly doesn't tell libavformat the filename
when probing, in order to properly detect the file based only on their
contents.
The [HLS specification](https://www.rfc-editor.org/rfc/rfc8216.txt) aka
RFC 8216, specifies in section 4 that "Each Playlist file MUST be
identifiable either by the path component of its URI or by HTTP
Content-Type." Notably, it does not require both, so this FFmpeg commit
is noncompliant. We work around this noncompliance by checking the MIME
type ourselves. If the mimetype matches one of the valid HLS mimetypes
(and also application/x-mpegurl, a legacy pre-standardization type),
then we pass "dummy.m3u8" to libavformat in order to work around its
overly strict checking of filenames.
Without this patch, we are unable to play many HLS streams, including a
few from the ytdl hook. This patch restores those ability to play those
streams when built against FFmpeg master. Do note that if the server
sends an invalid content-type header then we cannot implement this
workaround so those streams will still fail to play.
This adds cache as a possible path for mpv to internally pick
(~/.cache/mpv for non-darwin unix-like systems, the usual config
directory for everyone else). For gpu shader cache and icc cache,
controlling whether or not to write such files is done with the new
--gpu-shader-cache and --icc-cache options respectively. Additionally,
--cache-on-disk no longer requires explicitly setting the --cache-dir
option. The old options, --cache-dir, --gpu-shader-cache-dir, and
--icc-cache-dir simply set an override for the directory to save cache
files. If unset, then the cache is saved in XDG_CACHE_HOME.
A pain point for some users is the fact that watch_later is stored in
the ~/.config directory when it's really not configuration data. Roughly
2 years ago, XDG_STATE_DIR was added to the XDG Base Directory
Specification[0] and its description, user-specific state data, actually
perfectly matches what watch_later data is for. Let's go ahead and use
this directory as the default for watch_later. This change only affects
non-darwin unix-like systems (i.e. Linux, BSDs, etc.). The directory
doesn't move for anyone else.
Internally, quite a few things change with regards to the path
selection. If the platform in question does not have a statedir concept,
then the path selection will simply return "home" instead (old
behavior). Fixes#9147.
[0]: https://gitlab.freedesktop.org/xdg/xdg-specs/-/commit/4f2884e16db35f2962d9b64312917c81be5cb54b
Currently, nothing new is actually implemented but the idea is simply to
just pass a type string all the way up from mp_find_user_file down to
actually getting the platform path. This allows for selecting different
directories besides the user's native config directory. See the next
commit for an implementation.
macOS really has completely different path conventions that mpv doesn't
take into account and it treats it just like any other old unix-like
system. This means mpv enforces certain conventions on it (like all the
XDG stuff) that doesn't really apply. Since we'd like to use more of
this but at the same time not distrupt mac users even more, let's just
copy and paste the current code to a new file, update the build and call
it a day. This way, the paths of these two platforms can more freely
diverge.
If mp_iconv_to_utf8 was given an empty string to convert in the buf
parameter it would corrupt memory when writing a null into outbuf
before returning it to the caller. This happened when streaming from a
URL that ends in a slash. For such a URL the method mp_basename returns
an empty string. The method append_dir_subtitles passes the result
returned from mp_basename to mp_iconv_to_utf8 which then corrupts
memory. This was detected using Guard Malloc. The fix changes
mp_iconv_to_utf8 check up front if buf is empty and if it is return
buf as the result in compliance with the documented behavior of the
method when no conversion is needed.
Fixes#11626
Upon an option update with an UPDATE_SUB_HARD flag,
the ass_track that stores all the decoded
subtitle packets/events is destroyed and recreated, which means
the packets need to be read and decoded again to refill
the ass_track. This caused issues (no subs displayed) in 2 cases:
1. external sub files
Previously, external sub files were read and decoded only
once when loaded. Since this meant all decoded events were lost
forever when recreating the ass_track, we need to change this
and trigger a new preload during sub reinits.
2. converted subs (non-ASS text subs like srt)
For converted subs, we maintain a list of previously
seen packets to avoid decoding and adding duplicate events
to the ass_track. Previously this list wasn’t synchronized with
the corresponding ass_track, so the sub decoder would reject
any previously seen sub packets, usually meaning only subs sometime
after the current pts would be displayed after sub reinits.
Fix this by resetting the list upon ass_track recreation.
HEVC hardware decode with drm wasn't working on the RPi 4. Mpv would
report the image format (rpi4_8 for 8-bit and rpi4_10 for 10-bit) wasn't
supported. The change to hwdec_drmprime.c identifies these two formats
as NV12 because it functions exactly the same. The change to
dmabuf_interop_gl.c adds support for P030 which rpi4_10 uses. These
changes were tested on a Pi 4 with this fork of ffmpeg:
https://github.com/jc-kynesim/rpi-ffmpeg.
Signed-off-by: EmperorPenguin18 <60635017+EmperorPenguin18@users.noreply.github.com>
This finally allows us to put any user defined options into the
CONFIGURATION variable like what waf does. The arbitrary hardcoded
fallback is left in place for old meson versions. Also update the
documentation in regards to the mpv-configuration variable to be
relevant to meson.
If --screenshot-tag-csp=no, then there won't be any color tags in the
output space, so PNG and JXL screenshots should be written as sRGB
rather than the native space of the input video.
As the Dolby Vision metadata is only supported for vo_gpu_next, the check
whether to use the metadata is now handled by `mp_map_dovi_metadata_to_pl`.
It doesn't hurt to keep the metadata in `mp_image`, and might be useful to
library users.
6e4a76db08 attemped to reject invalid
properties and print an error for users so they actually know that
something is going wrong. This worked by simply checking if the property
not found error is returned, but it is actually perfectly possible for a
property to not be found (different than being unavailable just to be
clear here) at first and then show up later. An example would be
user-data which can be created at any time. It's also possible with
subproperties of things like track-list where a new track could be added
later.
In light of this, let's soften the error checking logic here with a
simple trick. mpv already keeps track of all toplevel properties and it
can be easily retrieved with the "property-list" property, so just cache
that. When we get a property not found error, instead of rejecting it,
try to match it something in the property-list first. If we have a
match, then consider the property valid and allow the script to behavior
normally. If not, we reject it. This approach means property names that
are obviously wrong like "fake-property-here" will reliably get rejected
and something like "user-data/test" works as usual. The downside is that
errors in the subproperty level are not caught, so something like
"track-list/0/fake-property" would still be considered valid and the
user gets no warning that this won't work. We'll just accept the
compromise and hope this isn't too common.
Fixes#11550.
Instead of erroring when values returned by profile-cond expressions
aren't booleans, apply the relative profiles as long as the return
values are truthy. This allows shortening conditions like
profile-cond=path:match('foo') ~= nil
to
profile-cond=path:match('foo')
The idle logo could appear on the left side of the window for a split
second after starting.
That is because when osd dimensions can be reported as 0 at the very beginning.
Since the width gets calculated based on a fixed height and the aspect ratio,
which is 0, that results in a width of 0 until the next update.
Microsoft documented how to enable dark mode for title bar:
https://learn.microsoft.com/windows/apps/desktop/modernize/apply-windows-themeshttps://learn.microsoft.com/windows/win32/api/dwmapi/ne-dwmapi-dwmwindowattribute
Documentation says to set the DWMWA_USE_IMMERSIVE_DARK_MODE attribute to
TRUE to honor dark mode for the window, FALSE to always use light mode.
While in fact setting it to TRUE causes dark mode to be always enabled,
regardless of the settings. Since it is quite unlikely that it will be
fixed, just use UxTheme API to check if dark mode should be applied and
while at it enable it fully. Ideally this function should only call the
DwmSetWindowAttribute(), but it just doesn't work as documented.
Fixes: #6901
This better follows the actual required bits, and makes sure that
a file not part of standard EGL headers is available, as the
handle type is part of standard EGL extensions header.
Previously, it just silently didn't do anything which is not very
intuitive. Since the lua api returns an error string, check to see if
it matches the "property not found" case and print an error message.
Additionally, don't add the fake property to the internal
cached_properties list or try to observe it. This avoids redundant
evaluate calls which will never actually succeed. We do still mark it
under watched_properties however. This avoids having to call
mp.get_property_native multiple times.
`io_close2` was introduced as a superior replacement for `io_close` in
ffmpeg 5.0, and then deprecated in 6.0. The difference is that
`io_close2` can return errors. In our case, we're just calling through
to the original function anyway, so we don't need to do more than pass
the return value back.
This is the latest stable release, and what we should use for
libplacebo-next per haasn's recommendation.
The previous 202 version wasn't even a release.
The playlist title only got set when it was specified in the playlist
file.
If there is a title after opening a file, that should also be reflected
in the playlist.
As it turns out that approach was suboptimal.
The playlist title would only ever get set when media-title actually
gets read, which depending on the configuration and usage might never
happen.
The next commit reimplements that feature in a different way.
This reverts commit 048d4d8b75 except for
the input.rst change.
It turns out that you actually have to add failure() to each condition
otherwise a default status check of success() is applied (thanks
github). Looks redundant but whatever. Thanks to @kasper93 for actually
reading the documentation.
This way we receive such minor details as the profile (necessary for
ARIB captions, among others) during init. This enables decoders
to switch between ARIB caption profile A and profile C streams.
They should not be modifying the argument, so clearly marking it
as const makes sure we don't do it in the future as well as allows
for read-only optimizations.
libplacebo v6.265.0 removed v4 deprecations. We already require
PL_API_VER >= 202, so we don't need to wrap
pl_tex_transfer_params.row_pitch around a conditional, which exists
since PL_API_VER >= 168. However, pl_source_frame.duration does not exist until
PL_API_VER >= 219, so we should use a conditional directive.
While adding fractional scale support, the coordinates for wayland
changed to always include the scaling parameter. The pointer stuff
actually did too. However, the check_for_resize function used the
unscaled, local surface coordinates. Likely, it was neccesary at the
time since wl->geometry used to report unscaled coordinates. In light of
that, we can just simply use mouse_x/y instead for this function to make
it work correctly with the right/bottom edges. mouse_unscaled becomes
completely unneccesary, so just drop it.
Some minor style changes included just because.
`xdg_toplevel_decoration` exists on SSD compositors independent of if
there is a border or not, so resizing didn't work on those.
Checking the border option makes more sense and also works on such
compositors.
Screenshots using the hardware renderer should now include color tags
that map directly from the libplacebo tags, so the if/else logic only
needs to be included once.
mp_trc_to_pl, mp_prim_to_pl, and mp_levels_to_pl have forward but not
inverse mappings. This commit adds mp_trc_from_pl, mp_prim_from_pl, and
mp_levels_from_pl inverse mapping functions, which just map the enums
in the other direction.
By making the data thread realtime it is able to serve requests faster
and more reliable reducing crackling in certain situations.
As the mpv callbacks that are running on the data thread are all
non-blocking and very short this should be safe.
The same mechanism is also used by pw-cat and the alsa plugin shipped by
pipewire.
In raw OTA MPEGTS, different programs can be entirely different virtual channels.
In web streams, different programs can be different variant bitrates,
so using streams from different programs can waste large amounts of bandwidth.
An error indicates that something doesn't work, but as long as a
safe url is available, playback is still expected to work.
Thus reduce logging level of MP4 DASH without fragments message and
add a new error message for when there is no safe url available either.
Also adds a missing space.
With dash the first fragment was always considered an init fragment if
there wasn't a duration. However that only makes sense when there are
also other fragments, so check if there are other fragments in addition
to the lack of a duration.
There is a very subtle race in vo that can manifest itself on pause
events. In the renderloop, render_frame, unsurprisingly, does the heavy
lifting of actually queuing up and flipping the frames. This is called
during normal playback. Sometimes various parts of the player can make a
redraw request which will latter trigger another render of the frame
later down in the loop (do_redraw). Because these requests can happen at
essentially anytime, sometimes the redraw request will happen *before*
do_redraw and it'll be caught in render_frame. When this happens,
the existing render_frame run works perfectly fine as a redraw so it
clears out the request which is sensible. Normally this is all locked of
course, but there's one catch. render_frame has to unlock itself when
propagating down into specific VOs/backends. That's what causes this
bug.
While render_frame is unlocked, other parts of the player can send
redraw requests which will cause in->request_redraw to become true. The
logic in the code always clears out this parameter after a successful
render, but this isn't correct. When in->request_become becomes true in
the middle of render_frame, there needs to be one more draw afterwards
to reflect whatever actually changed (usually the OSD). Instead, this
gets simply discarded. If you rapidly spam pause while rendering things
to the OSD at the same time, it's possible to for the last render to
be behind a frame and appear as if your osd event was ignored.
Once you realize what is happening, the fix is quite simple. Just store
the initial value of in->request_redraw before the unlock step. After we
do the render step and unlock again, only set in->request_redraw to
false if there was an initial redraw request. We just finished doing a
redraw, so it is safe to clear. Otherwise, leave in->request_redraw
alone. If it is initially false, then it will still be false and nothing
changes. However if it updated to true in the middle of the rendering,
this value is now preserved so we can go and call do_redraw later and
show what that last frame was meant to be when you pause. One
unfortunate thing about this design is that it is technically possible
for other internal things in vo to update during that unlocked period.
Hopefully, that doesn't actually happen and only redraw requests work
like this.
Fixes#8172 and #8350.
Instead of running the test directly in the build script, we can make a
separate step in the workflow so it looks a little prettier. For running
the actual tests, we skip mingw since they will never be run (cross
compiled). Additionally, improve the github workflow logic a bit so that
way logs on failure are only shown when that specific step fails. The
freebsd job still has to be less elegant since it's in a weird vm
thingy.
Not really related but the location of various build directories
(particularly waf) are corrected as well (might as well).
This reworks all of mpv's unit tests so they are compiled as separate
executables (optional) and run via meson test. Because most of the tests
are dependant on mpv's internals, existing compiled objects are
leveraged to create static libs and used when necessary. As an aside, a
function was moved into video/out/gpu/utils for sanity's sake (otherwise
most of vo would have been needed). As a plus, meson multithreads
running tests automatically and also the output no longer pollutes the
source directory. There are tests that can break due to ffmpeg changes,
so they require a specific minimum libavutil version to be built.
Since meson has its own unit testing system, let's rework mpv's tests so
they integrate nicely with this. To prepare for this, start off by
dropping the unittest option. Of course, this means that tests will no
longer be supported in the waf build at all but it will be dropped
anyway. Note that the tests option is preserved for the meson build. We
will still make use of this in the future commits.
A few formats were added recently, some were removed, and some flags
were changed. Maybe this should be better, but just update for now so
the tests stop failing.
There is no good reason to do so, both zimg and swscale supports full
range output. If downstream something expects limited range yuv always,
it needs to be comunicated in different way.
mpv's window resizing logic always automatically resized the window
whenever the video resolution changed (i.e. advancing forward in a
playlist). This simply introduces the option to make this behavior
configurable. Every windowing backend would need to implement this
behavior in their code since a reconfigure event must always be a
resize. The params of the frame changed so you either have to resize the
window to the new size of the params or make the params the same size as
the window. This commit implements it for wayland, win32, and x11.
This came up in #9828. According to the header comments, creating a 1D
ra_tex requires height and depth to be set to 1. For a 2D texture, it
requires depth be set to 1. There were a couple of spots in mpv's code
where this wasn't being followed. Although there was no known bug from
this, the rest of the code works like this so it was a good idea to go
ahead and sync it up. As a followup, let's just add some simple asserts
to ra.c to enforce this so it doesn't go unnoticed in the future.
These options make it possible to specify the directory that will be
passed to ass_set_fonts_dir(), akin to VLC's `--ssa-fontsdir` and
FFmpeg's `fontsdir`.
Fixes#8338
Which is wl->video_surface for vo_dmabuf_wayland.
Listening on wl->surface results in freezes if it is occluded and
culled by the compositor. Which mutter does, and the wl_surface::frame
spec warns about:
> A server should avoid signaling the frame callbacks if the
> surface is not visible in any way, e.g. the surface is off-screen,
> or completely obscured by other opaque surfaces.
ra_ctx_opts.want_alpha and vo_wayland_set_opaque_region's alpha
argument are only used as bool but both are ints. Particularly for the
function argument, passing a 0 or 1 is confusing - at first glance it
looks like you're specifying an alpha value of 0 or 1.
Since they're only used as bools, make them bools.
The console.lua check is still kind of dumb since we check an
environment variable to distinguish between wayland and x11, but
otherwise it should be better in theory.
This returns the value of the target OS that mpv was built on as
reported by the build system. It is quite conceivable that script
writers and API users would need to make OS-dependent choices in some
cases. Such people end up writing boilerplate/hacks to guess what OS
they are on. Assuming you trust the build system (if you don't, we're in
really deep trouble), then mpv actually knows exactly what OS it was
built on. Simply take this information at configuration time, make it a
define, and let mp_property_platform return the value.
Note that mpv has two build systems (waf and meson), so the names of the
detected OSes may not be exactly the same. Since meson is the newer
build system, the value of this property follows meson's naming
conventions*. In the waf build, there is a small function to map known
naming deviations to match meson (i.e. changing "win32" to "windows").
waf's documentation is a nightmare to follow, but it seems to simply
take the output of sys.platform in python and strip away any trailing
numbers if they exist (exception being win32 and os2)*.
*: https://mesonbuild.com/Reference-tables.html#operating-system-names
*: https://waf.io/apidocs/Utils.html#waflib.Utils.unversioned_sys_platform
ytdl_hook always set force-media-title, making users unable to force
a media-title via options.
To prevent that, check if force-media-title is already set to avoid
overwriting it.
A better solution would be to use tags like is already done for some
metadata, however that doesn't work when `all_formats=yes` is used.
See cbb8f534b0
A comment was added to hint at why it isn't done via tags.
ref.
https://github.com/mpv-player/mpv/pull/10453#issuecomment-1445277496
This refactors exec to only return the result of the subprocess command,
and makes the rest of run_ytdl_hook use the fields of this result,
because specifying all those return values multiple times is unwieldy
now that exec is called several times, and this is easier to read
anyway.
I removed the line
err = string.format("%s returned '%d'", err, es)
altogether instead of updating the es variable, because there was no
chance of it being executed since it would only happen when
result.killed_by_us is true, but run_ytdl_hook returns early when it is.
This reorders some code and checks the image track-list sub-property
instead of the albumart one, so that when playing audio without enough
playtime-remaining and images, the "autocrop only works for videos."
warning is logged instead of the "Not enough time to detect crop." one.
It also avoids repeating this warning twice in the code.
As of e16d0dd15d current-tracks returns a video track even when
lavfi-complex is used, so the track-list loop in is_cropable can be
replaced with just checking current-tracks/video while still cropping
videos with lavfi-complex.
Changing the CONF_TYPE_FLAG was a bad idea because mpv_node.u.flag
continues to be an int, leading to a mismatch in type sizes which can
lead to problems with memcpy().
ref. #11373
This partially reverts commit 17d91b9d4d.
The m_option_type_flag is still needed for the CONF_TYPE_FLAG
(next commit).
Add a comment that m_option_type_flag shouldn't be used.
ref. #11373
This partially reverts commit 07545657bf.
The playlist title only got set when it was specified in the
playlist file.
If there is a title after opening a file, that should also be reflected
in the playlist.
ref. #4780
For hwdecs without devices we can't get instant feedback during probing
whether the hwdec can possibly work or not, so we definitely want to try them last.
Independently this would also have solved the issue addressed by the previous commit.
This fixes an issue where mpv would try mediacodec (which may not
be available depending on Android version) and pick v4l2m2m next
which ends up failing even though mediacodec-copy would have been available.
c784820454 introduced a bool option type
as a replacement for the flag type, but didn't actually transition and
remove the flag type because it would have been too much mundane work.
This was originally dropped because it was thought to be unneeded at the
time, but at least some devices (rockchip) apparently are still on old
compositors that use linux-dmabuf v2. It's not much code, and for
testing purposes it's good to have around since it's hard to test
drmprime otherwise. Some minor additions are here to support the newly
added vaapi-format mapping in v2 of the protocol.
This reverts commit a5b9d529ee.
effort=4 has a significant increase in quality/bpp compared to effort=3
with a very minor increase in encoding time. It's worth the trade-off
as a default setting for lossy encoding.
Older versions of pipewire segfault when calling spa_hook_remove() on
hooks that are zeroed.
Add a backfill for the logic added by pipewire 0.3.57.
Being able to remove zeroed hooks makes errorhandling much easier.
See #11309
This allows the logic in `convert_image` to fast-path if the image
params are equal. Without this check, the image params are basically
never equal, because that path goes through `mp_image_params_guess_csp`
while the `mp_image` itself does not.
Force it here for consistency across VOs.
After commit c98e7353, we blindly pass the screenshot colorspace to the
image writer. But since we want to introduces the ability to save images
in HDR and other exotic formats, we should strip this for unsupported
formats.
See-Also: #10988
When taking window screenshots with a colorspace override, tag them
appropriately, based on the best-known colorspace info. Note that this
is imperfect, we should ideally also attach the output ICC profile if
one exists. But this is better than nothing.
Also force 1:1 PAR in this case. In all other cases, default to sRGB.
When taking an unscaled screenshot, always render to an unspecified
SDR-like space. (Subject to change) Apply output-specific options (ICC
profile, color space overrides, custom LUT) only in window screenshot
mode.
I decided to split this off from subsequent refactors because it is IMO
a bug fix deserving of its own commit.
Screenshots are currently always RGB. Subject to change, but needs to be
communicated clearly if changed. This commit is not a functional change,
it's merely for code clarity.
Based on the new upstream helper function `pl_map_hdr_metadata` and the
existing AV_FRAME_DATA_DYNAMIC_HDR_PLUS. This allows us to use SMPTE
2094-40 dynamic HDR tonemapping in mpv, albeit with the limitation of
requiring `--tone-mapping=auto` in order to pick this curve upstream.
PipeWire supports a global volume control for streams that works on top
of the per-channel volumes.
As mpv only supports a single volume with ao-volume it can make sense to
use the single global volume from PipeWire for it.
This allows the user to also specify per-channel volumes and not have
mpv trample over them.
This mode is not the default as pulseaudio does not support this
global volume control and all tooling controlling PipeWire via
pipewire-pulse (like pavucontrol) will not be able to see this channel.
The `osd-overlay` command didn't trigger a redraw when the overlay was
set to hidden.
This is fine when the overlay was already hidden before that, but
transitioning from not hidden to hidden requires a redraw.
This option is a bit obscure, but some people do use it and it can be
useful. The actual code that implements this is very simple, so there's
really no need to have a scary note in the docs about it possibly
changing or being removed.
3a9e661e92 officially made this video
filter deprecated roughly 6 years ago. Every other video filter in that
commit has actually been removed since then except for vf_sub. ffmpeg
does have its own subtitles filter, but it doesn't have the same control
over scale like vf_sub does. That's probably why wm4 never actually
removed it. Let's stop scaring users with a warning since this filter
probably won't ever get removed. Closes#9254.
With significant improvements to the color tagging support in various
screenshot formats, e.g. cICP in FFmpeg, and JPEG XL's generally robust
color support, it's safe to default this to yes.
As ao_pipewire is probed first if a user does not have PipeWire running
they will see a scary warning message even if another AO afterwards is
probed fine.
Tone down the error message so as not to confuse users.
The value of `sig-peak` is relative to the SDR peak. This is not
a problem when used inside the player, but the `HDR peak` in stats
should display human-readable information.
So change to return the actual nits value of HDR.
Closed https://github.com/mpv-player/mpv/issues/10127
Writing an image either with vo_image or with a screenshot will strip
the colorspace info because it allocates a new mp_image that contains
the same data as the old image after calling mp_image_params_guess_csp.
However, mp_image_params_guess_csp cannot always guess the appropriate
colorspace, so it picks a "sane default." Since this function also
changes parameters so the space always makes sense, this extra info
isn't harmful and allows screenshots and vo_image outs to be properly
tagged with the correct colorspace.
Fixes#10988.
Treat them as http:// and https:// respectively. This allows to play files
on webdav archives directly on KDE, avoiding the (extremely slow) local
copying performed by kio.
It turns out that there's a has_header check, and we should actually be
using that instead. We only care here if the header actually exists so
the pre-processor check is all that is needed. check_header depends on
what arguments the user passes among other things. That makes it more
complicated than necessary for our purposes.
Previously, this defaulted to yes and configure-bounds from the
compositor would always apply. In the case where the user explicitly set
autofit or geometry, this could be confusing because configure-bounds
would take precedence over it. Instead, let's add an auto choice and
make that the default. If we detect that the option is on auto and that
there is autofit/geometry being set, then ignore the event. This should
be more intuitive since someone who bothers to explicitly set mpv's
geometry would naturally expect that geometry to actually apply.
Semi-regression although this option never really did what the manual
said until recently. In the past, this option also controlled whether or
not mpv set the wayland buffer_scale to the value of the wl_output or
force it 1. This had varying effects depending on the exact compositor
configuration. That logic has now all been removed and this option now
only controls whether or not to scale the window with the hidpi scale
factor we get from the compositor. i.e. it actually does what the
manual says now.
Regressed from 879824a47f. The geometry
needs to be explictly recalculated now. Change up this function a little
bit also give it the ability to directly perform a resize after the
fact. This is a common workflow and we'll be using it in the next
commit.
This reverts:
3fb4140c lua/defaults: add user_data helpers
68a20e7a javascript/defaults: add user_data helpers
00510379 lua/js: fix user_data_del util function
As well as the lua/js parts of:
3ec2a098 docs: document new user-data property
user-data and its sub-properties can be set/get/observed/deleted
via the standard properties interface, so there's no need for
additional helpers specific to user-data, which only added maintenance
burden.
This will replace shared-script-properties in new usage. It can be used for all the same things, but is much more versatile.
Clients can create arbitrary sub-objects, and text expansion can access them.
For instance, if a script sets `user-data/my-script/property1` to "test", that value will be available by expanding ${user-data/my-script/property1}.
When building both cplayer and libmpv in the same build previously all
sources were built twice.
By reusing the objects from libmpv in cplayer we can thus save 50%
percent of the build steps.
ao-volume is represented in the code with a `struct ao_control_vol_t`
which contains volumes for two channels, left and right.
However the code implementing this property in command.c never treats
these values individually. They are always averaged together.
On the other hand the code in the AOs handling these values also has to
handle the case where *not* exactly two channels are handled.
So let's remove the `struct ao_control_vol_t` and replace it with a
simple float.
This makes the semantics clear to AO authors and allows us to drop some code from the AOs and command.c.
PresentNotifyMSC turns out to be not only redundant, but also harmful with
mesa-backed egl/glx/vulkan VOs because for all of them, mesa uses
PresentPixmap behind the scenes when DRI3 is available, which already
spawns a PresentCompleteNotify event when the buffer swap actually
finishes. This is important because without using the timing information
from these PresentCompleteKindPixmap events, there's no way for mpv to know
exactly when a frame becomes visible on the display.
By using PresentNotifyMSC in conjunction with DRI3-enabled mesa, two
problems are created:
1. mpv assumes that a vblank won't elapse (i.e., it assumes the current MSC
won't change) between the time when mesa enqueues the buffer swap and
the time when mpv calls PresentNotifyMSC to ask xorg for a notification
at the next MSC, relative to the current MSC at the time that xorg reads
it for the PresentNotifyMSC call. This means that mpv could get a
notification one or more vblanks later than it expects, since the
intention here is for mpv to get a notification at the MSC that the
buffer swap completes.
2. mpv assumes that a buffer swap always takes one vblank to complete,
which isn't always true. A buffer swap (i.e., a page flip) could take
longer than that depending on hardware conditions (if the GPU is running
slowly or needs to exit a low-power state), scheduling delays (under
heavy system or GPU load), or unfortunate timing (if the raster scan
line happens to be at one of the last few rows of pixels and a vblank
elapses just before the buffer swap is enqueued).
This causes mpv to have a faulty assumption of when frames become visible.
Since mpv already receives the PresentCompleteNotify events generated by
mesa's buffer swaps under the hood, the PresentNotifyMSC usage is unneeded
and just throws a wrench in mpv's vsync timing when xpresent is enabled.
Simply removing the PresentNotifyMSC usage from the egl, glx, and vulkan
VOs fixes the xpresent vsync timing.
This protocol is pretty important since it finally lets us solve the
longstanding issue of fractional scaling in wayland (no more mpv doing
rendering over the target resolution and then being scaled down). This
protocol also can completely replace the buffer_scale usage that we are
currently using for integer scaling so hopefully this can be removed
sometime in the future. Note that vo_dmabuf_wayland is omitted from the
fractional scale handling because we want the compositor to handle all
the scaling for that VO.
Fixes#9443.
This is in preparation for fractional scaling support. Basically, redo
all the coordinates in wayland so that wl->geometry is equal exactly to
what is being put out to the screen (no extra wl->scaling multiplication
required). The wl->vdparams variable is also eliminated for simplicity.
This changes mpv's behavior on wayland with hidpi scaling but that will
be addressed in more detail with the next commit.
For OpenGL, this is based on simply comparing GL_VENDOR strings against
a list of allowed vendors.
Co-authored-by: Nicolas F. <ovdev@fratti.ch>
Co-authored-by: Niklas Haas <git@haasn.dev>
--vd-lavc-dr defaulted to "yes", which caused issues on certain
hardware. Instead of disabling it, add a new "auto" value and
make it the default.
The "auto" choice will enable DR only when we can request host-cached
buffers (as signalled by the new VO_DR_FLAG_HOST_CACHED).
Co-authored-by: Nicolas F. <ovdev@fratti.ch>
Co-authored-by: Niklas Haas <git@haasn.dev>
Previously, if log-file was set not via a CLI option (e.g. set via
mpv.conf or other config file, or set from a script init phase),
then meaningful early log messages were thrown away because the log
file name was unknown initially.
Such early log messages include the command line arguments, any
options set from mpv.conf, and possibly more.
Now we store up to 5000 early messages before the log file name is
known, and flush them once/if it becomes known, or destroy this
buffer once mpv init is complete.
The implementation is similar and adjacent, but not identical, to an
existing early log system for mpv clients which request a log buffer.
A longstanding pain point of the drm VOs is the relative lack of state
sharing. While drm_common does provide some sharing, it's far less than
other platforms like x11 or wayland. What we do here is essentially copy
them by creating a new vo_drm_state struct and using it in vo_drm and
context_drm_egl. Much of the functionality that was essentially
duplicated in both VOs/contexts is now reduced simple functions in
drm_common. The usage of the term 'kms' was also mostly eliminated since
this is libdrm nowadays from a userspace perspective.
Core code should not use these features as it would mean that a libmpv
build could change an mpv executable and vice-versa.
Also changing one of them should not force a full recompile of the other
one through a change to config.h.
The libmpv feature should not have any impact on the built core code.
Otherwise a mpv executable compiled in a build together with libmpv has
different features than one from a build without.
The gl feature doesn't hurt, so always enable it.
This handle type was only needed for backwards compatibility with
windows 7. Dropping it allows us to simplify the code: there is no
longer a need for runtime checks, as the handle type can now be
statically assigned based on the platform.
The motivating usecase here, apart from code simplification, is a
desired switch to timeline semaphores, which (in the CUDA API) only
supports the non-KMT win32 handles.
It's worth pointing out that we need no runtime check for
IsWindows8OrGreater(), because the `export_caps.sync` check will already
fail on versions of windows not supporting PL_HANDLE_WIN32.
While the waf build has served us well for many years, it's time to
officially consider it deprecated. The meson build was added fully with
the intention to eventually replace waf and its current state is more
than good enough to do that. Let's start the deprecation period now to
give users a heads up to switch before we remove waf for good.
Currently filenames like `EP.1.v0.1080p.mp4` do not get sorted correctly
(e.g. episode 11 right after episode 1). That is caused by the `.` in
front of the episode number, making it get sorted as if it were
decimals.
The solution is to match the whole real number or integer instead of
matching the integer part and the fractional part separately.
This will regress sorting of numbers with multiple commas where the
length of the individual segments differs between filenames.
Since those are rather uncommon, that is unlikely to be a problem (for
anyone ever).
Officially, the most cursed part of the wayland code in mpv (third or
fourth try now?) This time, let's allocate a pool during init
(arbitrarily set to the maximum swapchain length mpv allows, 8; don't
even know if this actually works in wayland). Then we add/remove
feedbacks from the pool during the lifecycle of the VO, and clean it up
all at the end. Hopefully, this does the trick for good this time.
This ended up being a bad idea. The problem is that it introduces
ordering when destroying events (something we weren't worried about
before) and Lynne pointed out a problem with the callback not also being
destroyed before the surface in IRC. Just undo this and go with a
different approach (next commit). P.S. the wayland_dispatch_events name
change is kept though because I like that better.
This reverts commit aa8ddfcdf3.
I should have caught this during review but the feature was too cool and
I didn't really pay attention (sorry). For consistency with the rest of
the scripts here.
In debug mode the macro causes an assertion failure.
In release mode it works differently and tells the compiler that it can
assume the codepath will never execute. For this reason I was conversative
in replacing it, e.g. in mpv-internal code that exhausts all valid values
of an enum or when a condition is clear from directly preceding code.
The situation here is that HWND is always a 32-bit value but the
win32 API also accepts sign-extended values as valid. The trouble
starts when the numeric value is negative, as mpv ignores those.
Apparently this only happens after a while (related to uptime
or number of handles created), which meant this problem was rare.
addresses #10189
The only real reason this was ever supported is because it was
dramatically simpler than v4, so it was put in as an initial
implementation. Later, v4 support was added and we left v2 for
compatibility, but let's just drop it. Compositors all use v4 nowadays,
and v2 is significantly limited (no modifier support for example). It's
better to just remove this dead code for simplicity.
The watch-later mechanism has always unconditionally wrote start to
files to save the playback position. When this was later expanded to
watch-later-options, this logic was kept in place. But we don't actually
have to unconditionally write this and can allow users to remove the
option from the list if they want to. The start value still requires
some special handling; it should always be written if possible
regardless of the value changing. However, we can just place it within
the default set of options for watch-later-options so it can be removed
like any other.
So far there was no way to sync video to display and have audio sync to
video without changes in pitch.
With this option the audio does not get resampled (pitch change) and
instead the corrected audio speed is applied to audio filters.
Instead of choosing based on smallest deviation from set speed,
use the speed change from the smallest factor that does not
exceed `video-sync-max-video-change`.
Formatting the string on each comparison is wasteful.
Formatting strings beforehand and then comparing the already formatted
ones leads to a huge performance gain.
This was already returning true/false but the type was int. Also
simplify a few places in the wayland contexts where we can just return
the value of this function instead of doing redundant checks.
Instead of just returning true/false, it's better to have this function
cleanup itself. We can eliminate some redundant uninit calls elsewhere
in the code as well.
There's several functions that are used for initializing mpv on a
certain platform (x11, wayland, etc.). These currently are all int, but
they actually return 1 and 0 like a boolean. This gets a bit confusing
because actual vo preinit functions return 0 and -1 instead. Just make
these all bool instead and return true/false to make it clearer.
vk->surface is a handle and not a pointer, so assign VK_NULL_HANDLE.
This fixes the following build error on 32bit Windows when using clang for example,
which errors out when assigning a 32bit pointer to a 64bit integer:
../mpv-0.35.0/video/out/vulkan/utils.c:37:21:
error: incompatible pointer to integer conversion assigning to 'VkSurfaceKHR' (aka 'unsigned long long') from 'void *' [-Wint-conversion]
vk->surface = NULL;
^ ~~~~
This allows us to rebuild the manpages and html documentation only when
necessary. It is not necessary to manually keep the list of dependencies
up to date.
Unfortunately rst2pdf does not yet support this feature, see
https://github.com/rst2pdf/rst2pdf/issues/1108
In `new_demux_packet_from`, we initialise a new packet and allocate a
buffer which we copy the source data into. But I was then assigning
the original source pointer as the packet's buffer, rather than keeping
the newly allocated one. Whoops.
Without this change the same track encoded as Opus - which requires R128
tagging - and e.g. Vorbis with ReplayGain tagging have different volumes.
This is caused by ReplayGain 2 having a higher reference level of -18 dB
LUFS, while EBU R128 has a lower reference level of -23 dB LUFS.
For the results of gain application to match, the read EBU R128
values need to be boosted according to the difference in reference
levels.
Patch inspired by mpd's source code.
Similar to some other issues we've had with unprocessed compositor
events. When quitting mpv, there's two things we should be doing:
dispatching any last minute wayland events and then waiting for a
compositor reply. Luckily, there's already an internal helper for this
(renamed to wayland_dispatch_events for consistency) that we can use.
All of the special casing of wl->feedback becomes unneccesary and we can
remove this from vo_wayland_state with this method. Fixes#110022.
In the event of a failed wayland initalization, the display_fd is
actually 0 instead of -1 which would correctly indicate it doesn't
exist. Also move the fd check inside vo_wayland_dispatch_events since
that function shouldn't ever do anything if we don't actually have a
display fd.
We have a use_present bool that keeps track of whether or not to use
presentation time. However, the creation of the feedback listener
actually wasn't checking this and was instead checking for the existence
of wl->presentation. There's no point in always creating the
listener and feedback if mpv isn't actually going to use it. Just change
it to use_present instead.
e97819f88e corrected a special case
condition that lead to an out of bounds access if the total width
happened to be an integer multiple of SLICE_W (256) which could cause a
crash in software VOs. However, it turns out that the functions in this
file evaluate quite differently when using encoding mode (and presumably
libmpv as well according to reports although I could not independently
verify it).
The logic here gets complicated but what ends up happening is that, in
blend_overlay_with_video, the value of x + w can be greater than p->w in
certain cases in encoding mode. The x is the positional value of the
slice which remained unchanged from before, but w can take the full
value of SLICE_W (256) which is not necessarily correct. The width of
the final slice here should be the total remaining width. We can handle
this in mark_rect by simply always adjusting x1 of the last slice to be
equal to total width - SLICE_W * x so it can never extend beyond where
it should be. In practice, this value should be the maximum allowed
here. I'm not sure if the existing x1 value can possibly already be
lower than SLICE_W, but just MPMIN it to be on the safe side.
Fixes#10908.
[motivation]
Seeking on MacOS appears to be lagged when users connect
to wireless audio output (airpods for example).
This commit attempts to fixmpv-player/mpv#10270
[observation]
1. When using other media player (VLC to be exact) simultaneously,
the lagging on seek disappear. We could guess that the AudioDevice
is on some sort of "warm-up" state.
See mpv-player/mpv#9243 for detailed description.
2. `AudioOutputUnitStart` takes significant longer time after each seek
or pause/play when using wireless output devices compares to wired devices.
[rationale]
After investigate codes in ao_coreaudio.c, it appears that the the `stop`
function was used as `ao_driver.reset` function. Therefore every seek
and pause would call `AudioOutputUnitStop`.
It turns out that `ao_driver.reset` function is used in `ao_reset`.
And `ao_reset` function is used to clean up the state of current `ao`
so I think `AudioUnitReset` is more proper than `AudioOutputUnitStop`
under this semantics.
Since ao_coreaudio use pull base mechanism, audio playback behaviors
upon pause/seek could be handled by callback function
(streaming silence when paused) so there is no need to stop AudioUnit when resetting.
Therefore using `AudioUnitReset` as `ao_driver.reset` looks proper.
Additionally, after using proper reset, the AudioUnit that represents
hardware I/O devices doesn't need to be restart everytime seek/pause actions happen.
Restarting wireless devices simply takes longer in MacOS which is
the root cause of lagging observed by users when they seek or pause/play media.
[method]
Use `AudioUnitReset` for ao_driver.reset.
This change enables mpv to work in the WSL2 (WSLg) environment where
OpenGL is implemented on top of D3D12.
This reverts commit 149d98d244.
Mentioned OpenGL implementation (GDI Generic) in the original change
will be rejected by version check, so there is no need to handle it
manually.
Signed-off-by: Kacper Michajłow <kasper93@gmail.com>
Buffering ahead nonstop into the cache results in nonstop disk or network
activity to read stream data from wherever it may originate. Currently,
there's no way to configure the demuxer to back off once it's buffered
ahead enough data, since the cache limit will be perpetually not-reached as
a stream continues to play, until the entire stream is eventually buffered.
On a laptop with an i9-12900H with decoding performed by the iGPU,
watching a locally-saved 1080p video which hasn't been buffered into the
page cache consumes approximately 15 W even with caching enabled. When
configuring a hysteresis to make the demuxer back off, power consumption
drops to 9 W when watching the same video, resulting in a whopping 6 W of
power savings.
To make it possible to attain significant power savings via caching, add
a --demuxer-hysteresis-secs option to configure a hysteresis to make the
demuxer back off until there's only the configured number of seconds
remaining in the cache from the current playback position.
This feature is disabled by default.
mpv currently only recognizes jpg and png files named "AlbumArt",
"Album", "cover", etc. which are in the same folder as the audio files
as album/cover art and displays it when playing such audios.
This feature adds support for webp files following the same naming
scheme to be displayed as cover art for albums who have them.
Webp variations are lower in priority compared to jpg or png files.
Resolves: #11006
Since the modesetting driver now has TearFree support with integration into
xpresent, it's important that xpresent is used with the modesetting driver
to get the correct vsync timing when a frame is delayed by one vblank
interval due to a pending page-flip enqueued by a different entity. The
modesetting driver ensures that the xpresent extension reports the correct
presentation timing when TearFree is used; mpv just needs to listen to it.
Add the modesetting driver to the xpresent whitelist so mpv can get the
correct presentation completion timing when modesetting TearFree is used.
This is also helpful for when xpresent performs page flips directly in the
modesetting driver and a natural delay in the display pipeline causes a
page flip to be delayed by one vblank interval or more.
In the previous change, I replaced the callsites that used
`av_init_packet`, but there are a handful of places that use stack
allocated packets with no initialisation.
In one case, I just switched to heap allocation as it's only done once
per stream at most.
In the other case, I removed our usage of the AVPackets as a
convenience mechanism to transfer data into a heap allocated packet.
Instead, I inlined the data copying.
When a pull AO reaches reaches EOF then ao_read_data() will set
p->playing = false.
Because the ao is marked as not playing ao_set_pause(true) will not
reset the AO.
This keeps the output stream unintentionally open.
Fixes#9835
See https://sw.kovidgoyal.net/kitty/graphics-protocol/
This makes no attempt at querying terminal features or handling
terminal errors, as it would require mpv to pass the response codes
from the terminal to the vo instead of interpreting them as
keystrokes made by the user and acting very unpredictably.
Tested with kitty and konsole.
Fixes#9605
We ask users to freely share log files with us, which is usually
okay, unless a user has some unrelated and potentially embarrassing
files in their working directory. These would show up in the debug
level message output that --log-file enables.
Change the listing of potential external files to trace log level,
to save the users and the developers the embarrassment.
This new hwaccel flag was added to allow us to request that an hwaccel
decode not implicitly copy output frames before passing them out. The
only hwaccel that would implicitly copy frames is nvdec due to how it
has a small output pool that cannot be grown very much. However, we
already copy frames as soon as we get our hands on them (in our hwdec)
so we're already safe from pool exhaustion, and the extra copy doesn't
help us.
H264 hardware decode with v4l2m2m wasn't working on the RPi 4. Mpv would
report the image format (yuv420p) wasn't supported. The change to
hwdec_drmprime.c is to explicitly say that the format now is supported.
The change to dmabuf_interop_gl.c is to specify the colour format of the
planes before generating egl images. These changes were tested on a Pi 4
with this fork of ffmpeg: https://github.com/jc-kynesim/rpi-ffmpeg.
Signed-off-by: EmperorPenguin18 <60635017+EmperorPenguin18@users.noreply.github.com>
currently only supported on x11.
one practical use-case of this is wanting to embed something (such as
dmenu) into the mpv window to use as a menu/selection. there might be
other use-cases as well (e.g doing some shenanigans with `xdotool` or
whatnot).
it's currently possible to:
* listen for 'current-window-scale' change (to check if the
window has been created or not)
* call an external tool like `xdo` or `xdotool` and grab the xid
from mpv's pid.
however it adds unnecessary dependency on external tools when mpv is
fully capable of easily providing this information.
closes: #10918
This has been a long standing annoyance - ffmpeg is removing
sizeof(AVPacket) from the API which means you cannot stack-allocate
AVPacket anymore. However, that is something we take advantage of
because we use short-lived AVPackets to bridge from native mpv packets
in our main decoding paths.
We don't think that switching these to `av_packet_alloc` is desirable,
given the cost of heap allocation, so this change takes a different
approach - allocating a single packet in the relevant context and
reusing it over and over.
That's fairly straight-forward, with the main caveat being that
re-initialising the packet is unintuitive. There is no function that
does exactly what we need (what `av_init_packet` did). The closest is
`av_packet_unref`, which additionally frees buffers and side-data.
However, we don't copy those things - we just assign them in from our
own packet, so we have to explicitly clear the pointers before calling
`av_packet_unref`. But at least we can make a wrapper function for
that.
The weirdest part of the change is the handling of the vtt subtitle
conversion. This requires two packets, so I had to pre-allocate two in
the context struct. That sounds excessive, but if allocating the
primary packet is too expensive, then allocating the secondary one for
vtt subtitles must also be too expensive.
This change is not conditional as heap allocated AVPackets were
available for years and years before the deprecation.
Now that 0.35 has been released, we can consider increasing our minimum
required ffmpeg version. Currently, we think 4.4 is the most recent
version we can move to (from the current requirement of 4.0).
This allows us to remove a few conditionals. There are more that we
won't be able to remove unless we move further up to 5.1.
8300830951 rearranged/simplified some of
the wayland touch code mainly because what was there before was
completely broken on my machine in those days (dragging was unreliable,
resizing was really buggy, etc.). However, one user said that touch
input no longer worked for him after that change. I could not ever
reproduce it, but it seems the issue was putting down the key before
testing for resize/move in the code. Now who knows why this actually
matters, but apparently it works for the user in question and I don't
observe any unexpected behavior on my end when swapping the order. Like
the mouse/pointer code, we also now do a test for dragging before
actually trying a resize/move which is a little more consistent than
before. Fixes#9771.
Not sure when this actually started happening, but it's probably been
like this for years. Currently, the logic for the window-controls works
by simply checking if the osc is visible and then either enabling or
disabling the associated keybindings. The problem is that this can just
constantly spam mp.enable_keybindings/disable_key_bindings on every
single render call if the user disables the border at any point in time.
This does a lot of pointless work and also results in the logs being
spammed with lines like "disable-section". Clearly, this should just
work like the code for checking the input keybindings just above it.
Keep track of an internal state variable and check when it doesn't match
the osc visibility. In that case, we can then either enable or disable
the key bindings and just update the variable.
This allows us to more easily see the datapath from mpv to pipewire.
We know how often the callbacks are triggered, how big the buffers are
and how much data mpv provides to pipewire.
Flushing the cache is a hammer-for-a-screw operation, because it nukes
*all* renderer state, including the HDR peak detection state. When
enabling e.g. --hdr-compute-peak, or any other future methods of dynamic
tone mapping, this would lead to bad results (e.g. brightness
fluctuations) whenever the OSD state is updated.
Instead of flushing the cache to force an OSD re-render, instead just
update the frame signature directly whenever its osd_sync value changes.
This accomplishes effectively the same thing but without touching the
HDR state.
This is slightly violating the libplacebo abstraction in a way that
isn't publicly documented. To be on the safe side we could make a carbon
copy of the array before modifying it, but given that this is unlikely
to change upstream I'll probably just end up explicitly documenting it
instead of forcing the copy in mpv.
BSDs use compiler-rt instead of libatomic for atomic types. In this
case, we can handle it similar to how dl is detected. Check for the
library (allowing for it to fail), and then check for a header symbol
while linking latomic. Fixes#10906.
Currently, the lcms-related options are only defined when lcms2 is
enabled at build time. However, this causes issues (e.g. segfault) for
vo_gpu_next, which relies on the presence of these options (to forward
them to libplacebo).
(That libplacebo internally depends on lcms2 as well is an
implementation detail - compiling mpv *without* lcms against libplacebo
*with* lcms should be possible in principle)
Fixes: #10891Closes: #10856
The new single-pixel-buffer protocol is designed to optimize the case
for using a solid color as an underlay wl_surface. It works the same as
the wl_shm 1x1 pixel trick currently used, but it allows the compositor
to make optimizations with more certainty than the wl_shm trick.
This was previously implicitly included by the order of headers in
vo_dmabuf_wayland.c, but it is better to make it an explicit and reorder
the headers properly.
Meson uses the sysconfdir option for setting the global config
directory. This conveniently defaults to /etc if the prefix is set to
/usr which is nice for linux distros. BSDs tend to use /usr/local which
causes this value to become 'etc' by default which is not an absolute
path so you would need to set something like -Dsysconfdir=/usr/local/etc
as well in the configuration step. It turns out we can have our cake and
eat it too by just joining the paths of prefix and sysconfdir together.
In the case where -Dprefix=/usr, this still results in /etc/mpv as the
path since the path joining logic just drops the leading '/usr/'. For
the /usr/local case, it ends up as /usr/local/etc/mpv as expected. This
fixes#10882.
When the alpha channel is the first component, this code block gets
skipped by the continue, meaning the check for c==0 never passes.
Fix it by explicitly keeping track of whether bits have been set.
The legacy DRM API adds some complexity to the DRM code. There
are only 4 drivers that do not support the DRM Atomic API:
1. radeon (early GCN amd cards)
2. gma500 (ancient intel GPUs)
3. ast (ASPEED SoCs)
4. nouveau
Going forward, new DRM drivers will be guaranteed to support the atomic
API so this is a safe removal.
The content-type protocol allows mpv to send compositor a hint about the
type of content being displayed on its surface so it could potentially
make some sort of optimization. Fundamentally, this is pretty simple but
since this requires a very new wayland-protocols version (1.27), we have
to mess with the build to add a new define and add a bunch of if's in
here. The protocol itself exposes 4 different types of content: none,
photo, video, and game.
To do that, let's add a new option (wayland-content-type) that lets
users control what hint to send to the compossitor. Since the previous
commit adds a VOCTRL that notifies us about the content being displayed,
we can also add an auto value to this option. As you'd expect, the
compositor hint would be set to photo if mpv's core detects an image,
video for other things, and it is set to none for the special case of
forcing a window when there is not a video track. For completion's sake,
game is also allowed as a value for this option, but in practice there
shouldn't be a reason to use that.
mpv's core already keeps track of whether or not it thinks a track is an
image. Some VOs (i.e. wayland) would benefit from knowing if what is
currently being displayed is an image or not so add a new VOCTRL that
signals this anytime we load a new file with a VO. Additionally, let's
add a helper enum for signaling the kind of content that is being
displayed. There is now MP_CONTENT_NONE (strictly for force window being
used on a track with no image/video), MP_CONTENT_IMAGE, and
MP_CONTENT_VIDEO. See the next commit for the actual usage of this (with
wayland).
mpv has an internal optimization on a couple of platforms where it will
not render any frames if the window is minimized or hidden. There's at
least once possible use case for wanting to force a render anyway
(screensharing with pipeware) so let's just add a simple switch for
this that always forces mpv to render. Closes#10846.
Related issue: #10868. While most protocols are in theory optional, a
small amount of them are absolutely essential and nothing will work
without them. We should make sure to error out in those cases and not
try to actually do anything. For wayland support in general,
wl_compositor support is obviously required. If there is no wl_surface,
you can't do anything. Additionally, vo_wlshm quite obviously requires
wl_shm so mark that one as well. vo_dmabuf_wayland needs linux_dmabuf,
viewporter, wl_shm, and wl_subcompositor. In practice, these are all
very standard protocols and shouldn't be missing but the linked issue
above is at least one example where a compositor was stuck on an ancient
version of a wayland interface.
Apparently, it is possible for touchbar.m to compile on non-macos
machines. Also, the disable switch didn't actually work either. Fix this
by using the require() function and making sure that Cocoa (should be
apple-only) is found in addition to the compile check passing which is
what waf does. Fixes#10847.
This is a very simple but easy way of doing it. Ideally, it would be
nice if we could also add some sort of introspection about shader
parameters at runtime, ideally exposing the entire list of parameters as
a custom property dict. But that is a lot of effort for dubious gain.
It's worth noting that, as currently implemented, re-setting
`glsl-shader-opts` to a new value doesn't reset back previously mutated
values to their defaults.
In practice this never led to any issues due to implementation
details of bstr_sanitize_utf8_latin1, but there's no guarantee that
a bstr is correctly null-terminated.
This allows the core of mpv to know about issues in the AO.
Otherwise playback will just freeze as no more data callbacks are sent
by PipeWire.
Also it allows mpv to try to reconnect the AO or find another, working
AO.
We want to add more logic to the stream event handler.
This logic should not be triggered during normal stream shutdown, so we
remove the listener beforehand.
Workflow virtual machines have now been updated so that moby package
contains rule for the newly added syscalls, such as 'clone3'.
Effectively reverts 64fa440c69 .
This older image has been deprecated and will be removed in December.
The images have also already had planned outages during which the CI
flow has been affected. Thus it feels like a good idea to clean
this up at this point.
Ref: actions/runner-images#5583
It turns out, even xy-VSFilter and XySubFilter do not
mangle colours if the video is native RGB regardless of
the sub's YCbCr header. libass' docs were also updated
to reflect this.
Deduplicate history like the fish shell. So for example
entering "cmd 1" then "cmd 2" then "cmd 3" then "cmd 1"
would result in a history of
[cmd 2][cmd 3][cmd 1]
instead of
[cmd 1][cmd 2][cmd 3][cmd 1]
Adds a function `history_add` to replace directly adding to history.
Adds an option `history_dedup` to activate the deduplication.
Defaults to on.
This was only needed because the mingw CI used to run on Ubuntu 20.04
which had a version of meson too old for mpv. This hasn't been the case
since we switched to 22.04 in f7164fcfac
and can now just use the package manager version.
Only matters when configuring ytdl_hook with `all_formats=yes`.
So far the tracks were ordered from worst to best quality.
Web players with quality selection always show the highest quality
option at the top. Since tracks are usually listed with the first
track at the top, that should also be the highest quality one.
yt-dlp/youtube-dl sorts it's formats from worst to best.
Iterate in reverse to get best track first.
This patch adds support for two extra WAVEFORMATEXTENSIBLE GUID tags
that can appear inside RIFF headers. It also adds support for extra
codec IDs that may appear as their own unique wSubFormats inside RIFF
headers, such as ATRAC9 inside matroska, as one example.
Fixes#10757.
I was confused in d3a28f12c9 why it
actually even worked, but after not being stupid, it's quite obviously
just a dangling pointer. The reason it only happens with
wp_presentation_feedback is because the object and listener actually
created in frame_callback not the presentation events itself (for vsync
timing reasons). So it is possible to free the object, but not
immediately recreate it again before quitting (unlike with the frame
callback). The actual comment is moved into feedback_presented (which is
first) but as of this commit it doesn't have the NULL setting logic
(that's the next one).
964692ad4c added some code to destroy
presentation_feedback we get in the presentation_discarded event. This
is the correct thing to do since the compositor could send us this
instead of feedback_presented. Without that change, mutter could
potentially leak memory on every frame.
Unfortunately, life is not so simple and wlroots and weston act
differently. These compositors only send one presentation_discarded
event if the mpv window is hidden. Not on every single missed frame like
mutter. Now in theory this shouldn't matter, but it also turns out that
mpv attempts to free the presentation feedback twice if you quit it
while it is hidden away (on weston and wlroots compositors only). The
inital wp_presentation_feedback_destroy in feedback_discarded fires, but
then the function goes off again in vo_wayland_uninit because
wl->feedback is apparently not NULL for some reason. Possibly, this is
some race condition but we can't just get rid of what's in
feedback_discarded since mutter needs this line. Instead, just hack it
by explicitly setting wl->feedback to NULL in feedback_discarded after we
destroy the presentation feedback. Some valgrind testing in mutter,
sway, and weston shows that this works correctly on all of those
compositors with various combinations of mpv being visible or not while
quitting. feedback_presented doesn't appear to exhibit this behavior so
we just leave that as-is.
666cb91cf1 added dmabuf_feedback, but it
was never actually free'd on uninit. Because this function requires
wayland protocols 1.24, we have to wrap it in an #if. Also throw in some
minor cosmetic changes in here.
This mapping isn't actually relevant until we have the Vulkan interop
merged, and it requires a newer version of libavutil than our minimum
requirement. So I'm going to remove it from master and put it in the
interop PR.
Fixes#10813
666cb91cf1 added support for v4 of the
dmabuf protocol. This was meant to be optional and the fallback support
for the old v2 (dates back to 2017[0] well before the 1.15
wayland-protocol version we depend on) was maintained. However, v4 added
several new functions and structs that of course aren't defined in old
protocol versions so naturally this breaks the build on those systems.
Since this is just a niche feature and not really critical to overall
wayland support in mpv, just give in and add another check in the build
system and #if out the newer stuff in wayland_common. v4 of linux-dmabuf
depends on wayland protocols 1-24[1], so go ahead and make that our new
check. Fixes#10807.
[0]: https://gitlab.freedesktop.org/wayland/wayland-protocols/-/commit/a840b3634ad637b237f238d2efb9ab8f4712d5f4
[1]: https://gitlab.freedesktop.org/wayland/wayland-protocols/-/commit/8a5cd28a0e84911a5339855cb32ed63fb57ea40a
mpv has a CONFIGURATION define which is defined at configure time in
both build systems and printed out when you use verbose flags. In waf,
this is line is exactly what the user passes on cli at configure time.
In meson, there's currently no way to do that (someone did recently open
up a PR that would make this possible), so we just hardcode the prefix
and call it a day. This is a bit of a tangent, but the build also
copies waf and sets an optimize variable (true or false) that is also
printed out on verbose output. For waf, this makes some sense because
the build has a specific --optimize option (internally all it does is
pass -O2). In meson, optimizing is a built-in option and we just set
anything that's not -O0 as "optimize". Furthermore, there is a new
optimization option added in meson 0.64 called "plain" which passes no
flags at all* so this logic would need to be updated to account for
this.
In retrospect, this is all just stupid though. optimization is not a
boolean value and there's no real use for treating it like one just
because that's what waf does. Let's remove it from the features array.
Instead, we can expose this information in the CONFIGURATION variable
along with the prefix option so we know exactly what optimization was
used in the compiled executable. For good measure, let's also throw in
buildtype since it's related.
*: https://github.com/mesonbuild/meson/commit/a590cfde0cf719c637b75e4784be0c0ae60e3b1f
Meson's master branch helpfully prints out a warning here now saying
that "find_library('libdl') starting in "lib" only works by accident
and is not portable". We'll go ahead and trust them and instead change
this to dl which works with no issues.
The old "meson build" build command was actually deprecated a few months
ago*. It turns out that you're supposed to use "meson setup build"
instead which has been around for years. Go ahead and be a good citizen
and update this in the CI. Also replace any mention of "meson build"
with "meson setup build" in the documentation as well and change the one
random hardcoded string we have in meson.build to "meson configure
build" (might as well).
*: https://github.com/mesonbuild/meson/commit/3c7ab542c0c4770241eae149b0d4cd8de329aee0
Console already respected the bottom margin to not overlap with the
bottom bar from the OSC, but it would still overlap with the window
decorations from the OSC.
Now everything is clipped above the top margin and no superfluous lines
are drawn.
vo_dmabuf_wayland has its own ra and context so it can handle all the
different hwdec correctly. Unfortunately, this API was pretty clearly
designed with vo_gpu/vo_gpu_next in mind and has a lot of concepts that
don't make sense for vo_dmabuf_wayland. We still want to bolt on a
ra_ctx, but instead let's rework the ra_ctx logic a little bit. First,
this introduces a hidden bool within the ra_ctx_fns that is used to hide
the wldmabuf context from users as an option (unlike the other usual
contexts). We also want to make sure that hidden contexts wouldn't be
autoprobed in the usual ra_ctx_create, so we be sure to skip those in
that function. Additionally, let's create a new ra_ctx_create_by_name
function which does exactly what says. It specifically selects a context
based on a passed string. This function has no probing or option logic
is simplified just for what vo_dmabuf_wayland needs. The api/context
validations functions are modified just a little bit to make sure hidden
contexts are skipped and the documentation is updated to remove this
entries. Fixes#10793.
vo_gpu and vo_gpu_next typically load hwdec interops on demand and
vo_dmabuf_wayland naively copied this logic. This is actually wrong
however since draw_frame in the VO always inherently relies on hwdec
being fully loaded. This can lead to a race condition during startup
which happens with --force-window=immediate. Avoid this by simply always
loading all the interops. In the case of vo_dmabuf_wayland, this is not
really a big deal since there's only vaapi and drmprime to load. Also
fixes#10791 (the other half).
We really need two roundtrips in the init function. The first one is for
running the registry and then second one is for ensuring the xdg_surface
and other potential wayland objects are configured at least once before
mpv does anything. We've been getting away with only doing the first for
a while via luck, but really we should do at least one more wait on the
compositor. Fixes#10791 (half of it).
Despite being run in a VM, the workflow actually copies the files back
to the host. We can then explictly print the error logs on failure in
their own separate section for visibility instead of it being hidden
within all the vm output.
Building on DRM platform without VAAPI broke because of misuse of
HAVE_VAAPI with #ifdef in place of #if. Also, the hwcontext_drm.h
header is not required for VAAPI builds, only DRM builds.
Originally, I considered warning once to be useful for figuring
out whether the change in logic regarding resetting requested
mode actually fixed the reported issue or not, but alas not everyone
was happy with that decision. Thus the log level will always be
debug. This enables us to lose one level of indent as well as a
variable, which is always positive.
Additionally, make the message more explicit regarding what could
possibly be implied by the mismatch, as it seems like this was
not always clear.
Otherwise mpv and the compositor can end up in an eternal loop where
mpv requests one mode, and compositor tells that the mode is not
that (and will most likely not change).
Additionally, log these mismatches - first time as a warning, and
later as debug logging.
It is verbose, but makes it more explicit that requested_decoration
takes in three values:
* 0: no specific mode requested by mpv
* ZXDG_TOPLEVEL_DECORATION_V1_MODE_CLIENT_SIDE: (!border)
* ZXDG_TOPLEVEL_DECORATION_V1_MODE_SERVER_SIDE: (border)
Pulled from https://github.com/mpv-player/mpv/pull/10382
The zwp_linux_dmabuf_v1 protocol version 4 provides a file descriptor
containing both formats and modifiers, which makes it possible for the
compositor to import the buffers onto planes using explicit modifiers.
This is an extremely important efficiency improvement, as the 3D
hardware can be left powered off altogether, the vaapi buffer being sent
directly from the video hardware to the display controller.
It could be possible to support zwp_linux_dmabuf_v1 version 3 as well,
but there is no reason beyond compatibility with old stacks. I would
recommend to ditch version 2 as well, as modifier-less formats aren’t
very useful nowadays.
Wayland VO that can display images from either vaapi or drm hwdec
The PR adds the following changes:
1. a context_wldmabuf context with no gl dependencies
2. no-op ra_wldmabuf and dmabuf_interop_wldmabuf objects
no-op because there is no need to map/unmap the drmprime buffer,
and there is no need to manage any textures.
Tested on both x86_64 and rk3399 AArch64
dmabuf-wayland vo supports both DRMPRIME and VAAPI formats.
If upload filter is needed, we want to try VAAPI hwdec first
since most users will be using VAAPI, and there is a several second
delay when DRMPRIME hwdec is tried and fails.
Pushing E (aka Shift+e) cycles through Editions for containers
that support editions, such as Matroska, although this feature was not
documented before this commit.
The AO is feature-complete now.
As PipeWire also provides compatibility with PulseAudio, ALSA and Jack
we should put it before those for the autodetection to work.
The pure presence of PipeWire does not mean that it is actually driving
the audio session. For example it could only be meant for video.
Currently there is no proper API to detect this (see [0]), so we check
for the presence of audio sinks.
As soon as a proper API exists, we should use that.
[0] https://gitlab.freedesktop.org/pipewire/pipewire/-/issues/1835
It turns out that wayland-scanner and wayland-protocols are both exposed
as configure options in waf meaning you can --enable/--disable them at
configure time. This is pretty nonsensical. If you want to control
wayland in the build, you should just use --enable-/--disable-wayland.
wayland-scanner and wayland-protocols should just be typical checks like
in the meson build.
vaapi allows for implicit conversion on upload, which has some
relevance as the set of supported source formats is larger than the
set of displayable formats. In theory, this allows for offloading the
conversion to the GPU - if you have any confidence in the hardware
and/or driver's ability to do the conversion.
Today, we actually track the 'input' and 'output' upload formats
separately all the way up until the point we do a check as to whether
the original source format is an accepted 'output' format and then
reject it if it is not.
This means that we're essentially ignoring all the work we did to track
those 'input' formats in the first place. But it also means that it's a
simple change to compare against the 'input' format instead. The logic
is already in place to do best format selection on both sides.
I imagine that if I read through the history here, wm4 tried to
implement all of this properly and then gave up in disgust after seeing
vaapi mangle various conversions.
This is particularly interesting for vo-dmabuf-wayland where it is only
possible to display the subset of valid vaapi formats that are
supported by the compositor, yet all playback has to go through vaapi.
Users will then be able to take advantage of all possible vaapi formats
to avoid having to do software format conversion.
This has been a long standing problem that I think was the root cause
for wm4's vaapi shitlist. As DRM explicit supports all possible rgba
orderings, but OpenGL only guarantees support for 'rgba8', something
has to happen to support import of dmabufs with non-native ordering.
Although undocumented, it appears that somewhere in the import on the
GL side, the ordering is swizzled to rgba - which makes sense as that's
the only way to be able to support importing all the different formats.
But we didn't know this, and we do our own swizzling based on the
original imgfmt - which matches the drm format. So we get double
swizzling and messed up colours.
As there is no way for us to express that the GL swizzle happened to
the rest of mpv, the easiest thing to do is fudge the format to the
natural ordering so the GL doesn't change anything, then our swizzling
will do the right thing in the end.
Note that this change doesn't handle 0rgb and 0bgr because they seem to
be affected by some additional feature/bug that is mangling the
ordering somewhere that equally affects Vulkan interop. That could be a
vaapi driver bug or something going on in ffmpeg.
A few years ago, wm4 got sufficiently annoyed with how vaapi image
format support was being discovered that he flipped the table and
introduced the shit list (which just included vaapi) to hard-code the
set of supported formats.
While that might have been necessary at the time, I haven't been able
to find a situation where the true list of supported formats was unsafe
to use. We filter down the list based on what the vo reports - and the
vo is already doing a thorough testing of formats, and if a format
makes it through that gauntlet, it does actually work.
Interestingly, as far as I can tell, the hwdec_vaapi probing code was
already good enough at the time (also written by wm4), so perhaps the
key difference here is that the driver side of things has improved.
I dug into this because of the support for the 422/444 high bit depth
vaapi formats I added to ffmpeg. These are obviously not in the hard
coded list today, but they work fine.
Finally, although it's positioned as a vaapi thing, it's really just
Intel specific, as the AMD vaapi driver has never exposed support for
anything except the formats used by the decoder/encoder profiles.
The logic around trying to establish what formats are supported by
vaapi is confusing, and it turns out that we've been doing it wrong.
Up until now, we've been going through the list of decoding profile
endpoints and checking the formats declared in those profiles to build
our list.
However, the set of formats that the vaapi driver can actually support
is potentially a superset of those supported by any given profile
endpoint. This master list is exposed by libavutil via the
av_hwframe_transfer_get_formats() function, and so we should use that
list as our starting point.
Perhaps surprisingly, this change actually removes no code, because we
still want the logic that enumerates endpoints and finds supported
formats for endpoints. We need this because we must have at least one
known sw format to initialise the hwframe_ctx with.
Additionally, while in the general case,
av_hwframe_transfer_get_formats can return different formats depending
on what format you initialise the hwframe_ctx with, I happen to have
read the libavutil code, and it doesn't care, so we just need to call
it once, we know we'll get back all known formats.
In practice, with an Intel vaapi driver, this will result in us
supporting a handful of extra formats for hwuploads - particularly
yuv420p (so no need to convert to nv12 first) and various orderings
of rgb(a).
Commit 740b701 introduced handling for subtitles with unknown duration,
but it came with a minor flaw where a track event that shares identical
start time with following track event will has its Duration value set
to 0, we don't want this to happen since it will prevent simultaneous
rendering of multiple track events.
This commit aims to address this issue.
When the width is exactly a multiple of SLICE_W (currently 256),
heap buffer overflow is reported by Address Sanitizer. So adjust
the maximum index for the line array accordingly.
We've had some annoying names for interops, which we can't simply
rename because that would break config files and command lines. So we
need to put a little more effort in and add a concept of legacy names
that allow us to continue loading them, but with a warning.
The two I'm renaming here are:
* vaapi-egl -> vaapi (vaapi works with Vulkan too)
* drmprime-drm -> drmprime-overlay (actually describes what it does)
* cuda-nvdec -> cuda (cuda interop is not nvdec specific)
mpv set _NET_WM_DESKTOP to 0xFFFFFFFF, which behaves differently with each window manager.
Instead, set the window property to STICKY, and let the window managers deal with it.
The new status quo is simple: all messages coming from libplacebo are
marked "vo/gpu{-next}/libplacebo", regardless of the backend API (vulkan
vs opengl/d3d11).
Messages coming from mpv's internal vulkan code will continue to come
from "vo/gpu{-next}/vulkan", and messages coming from the vo module
itself will be marked "vo/gpu{-next}".
This is significantly better than the old status quo of vulkan messages
coming from "vo/gpu{-next}/vulkan/libplacebo" whereas opengl/d3d11
messages simply came from "vo/gpu{-next}", even when those messages
originated from libplacebo.
(It's worth noting that the the destructor for the log is redundant
because it's attached to the ctx which is freed on uninit anyway)
Managed to go completely unnoticed for months (who was the bad person
that introduced these*). Fairly self-explanatory. After getting
ProviderInfo from randr, we need to free it. The other one is pretty bad
because it leaked every frame (ouch). It turns out that you're supposed
to free any event data after you cast a generic event to an
XGenericEventCookie. Free that as well.
*: It was me.
The wayland presentation time code currently always assumes that only
CLOCK_MONOTONIC can be used. There is a naive attempt to ignore clocks
other than CLOCK_MONOTONIC, but the logic is actually totally wrong and
the timestamps would be used anyway. Fix this by checking a use_present
bool (similar to use_present in xorg) which is set to true if we receive
a valid clock in the clockid event. Additionally, allow
CLOCK_MONOTONIC_RAW as a valid clockid. In practice, it should be the
same as CLOCK_MONOTONIC for us (ntp/adjustime difference wouldn't
matter). Since this is a linux-specific clock, add a define for it if it
is not found.
This has had no effect since libplacebo v4.192.0, and was deprecated
upstream a year ago. No deprecation period in mpv is justified by this
being a debug / work-around option.
Removed the outdated information about environmental brightness
with respect to --gamma-factor, and mention that the option is
deprecated and subject to future removal. Also deprecated the
--gamma-auto option as it relies on the same outdated way of doing
things.
This brings vo_gpu_next's behavior more in line with vo_gpu. Currently,
the status quo was that `vo_gpu_next` generated subtitles with the full
resolution of the dst crop, even though practical limitations of
libplacebo meant that such subtitles inevitably got cut off at the video
boundaries. This was actually a worse status quo than `vo_gpu`, which
simply constrained subtitles to the video dimensions to prevent these
issues.
With this change, the behavior is the same as `vo_gpu`, which has the
exact same problem w.r.t interpolation. Users are back to choosing
between --blend-subtitles=yes and not having subtitles in margins,
and using --blend-subtitles=no and not having subtitle interpolation.
There are different pros and cons to each approach, and I still
ultimately plan on allowing libplacebo to interpolate subtitles even in
the black bars, to solve this issue once and for all. But for now, let's
not let perfect be the enemy of good.
No attempt is made to implement `--blend-subs=video`, which I consider
deprecated.
Fixes: https://github.com/mpv-player/mpv/issues/10272
Specifying the id of the target node during stream connect is
deprecated. Instead the property target.object should be used to link
by target serial or name. Using the name allows us to drop a bunch of
custom code.
I actually don't quite understand why this is needed, since in theory we
should already be doing the rotation as part of applying the crop. But I
guess that code doesn't quite work. This is the only way it works, so
it's probably correct. (And note that `vo_gpu` does the same internally)
This fixes an issue where blend stages with multiple passes got
overwritten by later passes, with only the final pass (typically the
overlayp pass) actually being shown.
Alphabetizing the extensions cleans up the code and makes it less
ambiguous where newer extensions should be added. The video line
also was wrapped to 72 characters for cleanliness.
When af_scaletempo2.c:process() detects a format change, it goes back
through mp_scaletempo2_init() to reinitialize everything. However,
mp_scaletempo2.input_buffer is not necessarily reallocated due to a
check in af_scaletempo2_internals.c:resize_input_buffer(). This is a
problem if the number of audio channels increases, since without
reallocating, the buffer for the new channel(s) will at best point to
NULL, and at worst uninitialized memory.
Since resize_input_buffer() is only called from two places, pull size
check out into mp_scaletempo2_fill_input_buffer(). This allows each
caller to decide whether they want to resize or not. We could be
smarter about when to reallocate, but that would add a lot of machinery
for a case I don't expect to be hit often in practice.
Certain combinations of hardware formats require the use of hwmap to
transfer frames between the formats, rather than hwupload, which will
fail if attempted.
To keep the usage of vf_format for HW -> HW transfers as intuitive as
possible, we should detect these cases and do the map operation instead
of uploading.
For now, the relevant cases are moving between VAAPI and Vulkan, and
VAAPI and DRM Prime, in both directions. I have introduced the IMGFMT
entry for Vulkan here so that I can put in the complete mapping table.
It's actually not useless, as you can map to Vulkan, use a Vulkan
filter and then map back to VAAPI for display output.
Historically, HW -> HW uploads did not exist, so the current code
assumes they will never happen. But as part of introducing Vulkan
support into ffmpeg, we added HW -> HW support to enable transfers
between Vulkan and CUDA.
Today, that means you can use the lavfi hwupload filter with the
correct configuration (and previous changes in this series) but it
would be more convenient to enable HW -> HW in the format filter so
that the transfers can be done more intuitively:
```
--vf=format=fmt=cuda
```
and
```
--vf=format=fmt=vulkan
```
Most of the work here is skipping logic that is specific to SW -> HW
uploads doing format conversion. There is no ability to do inline
conversion when moving between HW formats, so the format must be
mutually understood to begin with.
Additional work needs to be done to enable transfers between VAAPI
and Vulkan which uses mapping, rather than uploads. I'll tackle that
in the next change.
Today, lavfi filters are provided a hw_device from the first
hwdec_interop that was loaded, regardless of whether it's the right one
or not. In most situations where a hardware based filter is used, we
need more control over the device.
In this change, a `hwdec_interop` option is added to the lavfi wrapper
filter configuration and this is used to pick the correct hw_device to
inject into the filter or graph (in the case of a graph, all filters
get the same device).
Note that this requires the use of the explicit lavfi syntax to allow
for the extra configuration.
eg:
```
mpv --vf=hwupload
```
becomes
```
mpv --vf=lavfi=[hwupload]:hwdec_interop=cuda-nvdec
```
or
```
mpv --vf=lavfi-bridge=[hwupload]:hwdec_interop=cuda-nvdec
```
If we want to be able to handle conversion between hw formats in filter
chains, then we need to be able to load hwdec_interops from filters, as
the VO is only ever going to initialise one interop, based on its
configuration. That means that in almost all situations, only one of
the required interops will be loaded at the time the filter is
initialised.
The existing code has some assumptions that new hwdec_interops will not
be loaded after the vo has picked one to use. This change fixes two
instances:
* Refusing to load a new hwdec_interop if there is at least one
loaded already.
* Not recalculating the set of formats known to the autoconvert
filter when a new output format shows up. This leads to autoconvert
not knowing that a new format is supported when the hwdec interop is
lazily loaded.
It turns out that it's generally more useful to look up hwdecs by image
format, rather than device type. In the situations where we need to
find one, we generally know the image format we're dealing with. Doing
this avoids us having to create mappings from image format to device
type.
The most significant part of this change is filling in the image format
for the various hw interops. There is a hw_imgfmt field today today, but
only a couple of the interops fill it in, and that seems to be because
we've never actually used this piece of metadata before. Well, now we
have a good use for it.
ASS must only automatically break at ASCII spaces (\x20), but other
subtitle formats might expect more breaking oppurtinities.
Especially non-ASS subs in scripts, which typically do not use (ASCII)
spaces to seperate words, like e.g. CJK, might overflow the screen
if the conversion didn't insert additional linebreaks (ffmpeg does not).
Thus try to enable Unicode linebreaking for converted subs and the OSD
if libass is new enough. The feature may still be unavailable at runtime
if libass wasn't build with Unicode linebreaking support.
Previously, running a debug build of mpv would crash with this output
when preinit() at vo_libmpv.c:732 calls control(vo, VOCTRL_PREINIT, NULL):
Swift/Optional.swift:247: Fatal error: unsafelyUnwrapped of nil optional
This comes from this line of code:
var data = UnsafeMutableRawPointer.init(bitPattern: 0).unsafelyUnwrapped
Unsafely unwrapping a UnsafeMutableRawPointer.init has always been UB,
but the Swift runtime began asserting on it in debug builds a couple macOS
versions ago.
Previously we would only call list_devs() on available AOs if an AO
*did not* have a hotplug_init() callback or for the first one that *did*
have it.
This is problematic when multiple fully functional hotplug-capable AOs
are available.
The second one would not be able to contribute discovered devices.
This problem prevents ao_pipewire from introducing full hotplug support
with hotplug_init().
When a platform has multiple valid AOs that can provide hotplug events
we should try to use the one that also provides playback.
Concretely this will help when introducing hotplug support for
ao_pipewire.
Currently ao_pulse is probed by ao_hotplug_get_device_list() before
ao_pipewire and on the common setups where both AOs could work pulse
will be selected for hotplug handling.
This means that hotplug_init() of ao_pipewire will never be called and
list_devs() has to do its own initialization.
But if ao_pulse is non-functional or not compiled-in suddenly
ao_pipewire *must* implement hotplug_init() for hotplugging events to
work for all.
Also if the hotplug ao_pulse connects to a PulseAudio instance that is
not emulated by the same PipeWire instance as the playback ao_pipewire
the hotplug events are useless.
30 characters are not a lot.
Also when the name is calculated from the allocation site the line
number will be the at the end of the name, so truncating it is
especially inconvenient.
I'm adding support in ffmpeg for the XV36 format which will be used
by VAAPI for 12bit 4:4:4 content. It's an undefined-alpha channel
variant of Y412 which is itself a 12bit+4bits padding variant of Y416.
We currently have a repacker for full four channel cccc16, and for
three channel ccc16, but nothing for ccc16x16 with the undefined alpha
channel.
It's simple enough to add one using the existing macros.
uau did some investigation and noticed that we do not send a wakeup
event when we encounter end-of-stream in ao_read_data(), in contrast to
the equivalent logic for push AOs in ao_play_data().
Inserting that wakeup fixes the original problem of lack of
reinitialization on a format change without the problems we saw with
the previous attempted fix.
Fixes#10566
We have previously had a problem where pull AOs (such as pipewire)
would not reinitialize on a format change when going between two
audio-only files. In such a situation, playback would stop after the
first file.
We initially attempted to fix this by explicitly draining on EOF, which
solves that problem but introduces a blocking step where we don't
actually want one, breaking gapless audio, and causing dropped frames
at the end of playback for files with video in them too.
So, let's undo these changes and do something better in the next
commit.
The error description in #10545 could indicate that we are overflowing
we are corrupting the buffer metadata ourselves through out-of-bound
writes.
This check is also present in pw-cat so it seems to be expected for
b->requested to exceed the actual available buffer space.
Potential fix for #10545
52aed495cb ("audio: drain ao on EOF") introduced logic to drain an AO
when EOF of the input has been reached.
When no AO however is present this leads to a NULL-dereference.
Fixes#10556
Facing down the multitude of ways to somehow wrangle the get_fn pointer
out of the GL environment and into libplacebo, I decided the easiest is
to just store it inside the GL struct itself.
The lifetime of this get_fn function is a bit murky, since it's not
clear on whether or not it survives the VO init call (especially in the
case of the GL render API, which explicitly states that parameters do
not need to survive the call they're passed to), so just add a
disclaimer.
(It's fine for us to use like this because `gpu_ctx_create` is still
part of VO init)
Closes https://code.videolan.org/videolan/libplacebo/-/issues/216
Every format that was not detected as a video format was added to the
audio tracks. This resulted in e.g. YouTube storyboards from ending up
in the list of audio tracks.
Now formats that are already known to be neither video formats nor audio
formats, will also not end up in any track list.
Formats where it is unknown if they are video or audio get added to
tracks if `force_all_formats` is used, otherwise only
formats that are known to contain video or audio become video or audio
tracks respectively.
https://github.com/yt-dlp/yt-dlp/issues/4373#issuecomment-1186637357
Add xoshiro as a PRNG implementation instead of relying
on srand() and rand() from the C standard library. This,
in particular, lets us avoid platform-defined behavior with
respect to threading.
Since the previous commit introduced the notion of a features dictionary
that conveniently tells us whether or not to use a feature in a simple
yes/no, we can make use of this everywhere in the build. Instead of
doing something like 'if foo.()', change it to 'if feature['foo']
instead. This enforces a consistent standard instead of having a lot of
different possible combinations of booleans that may or may not do
something.
mpv has a ton of defines that are generated during building. Previously,
the meson build just had this as a big giant wall of text that manually
set each one but we can do this smarter. Instead, change the "features"
object to a dictionary and have it hold the name of the feature and its
value (true/false on whether it is enabled). Then at the end, just loop
through it and reformat the name of the feature so it becomes
HAVE_FEATURE. A side effect of this is that a lot of extra defines are
generated that aren't actually used in the code, but the waf build
worked like this for years anyway. A nice result of this is that the use
of foo['use'] internally can be completely eliminated and replaced with
feature['foo'] instead when needed.
The build was a bit overzealous with using dictionaries. These are fine
for when the feature checking is more complicated, but there's no point
in having them for the simplier things. This also eliminates the usage
of the 'name' key completely.
One would expect that e.g.
`--script-opts=ytdl_hook-all_formats=no --ytdl-format=bestaudio` and
`--script-opts=ytdl_hook-all_formats=yes --ytdl-format=bestaudio`
to play the exact same tracks without manual intervention.
This already worked when two formats were requested.
For a single format with `all_formats=yes` it would also play a track
that was not requested when available. This was inconsistant with the
behavior of `all_formats=no` (default), which would not play a second
track when only a single one was requested.
This combined with #10395 now plays the exact same tracks with
`all_formats=yes` as without, even when only one format is requested.
In wayland-protocols 1.25, xdg-shell got a version bump which added the
configure_bounds event. The compositor can send this to clients to
indicate that they should not resize past a certain size. For mpv, we'll
choose to only listen to this on reconfig events (i.e. when the window
first appears and if the video resolution changes later in the
playlist). However, this behavior is still exposed as a user option
(default on) because it will neccesarily conflict with a user setting a
specific geometry size and/or window scale. Presumably, if someone is
setting a really large size that goes beyond the bounds of their
monitor, they actually want it like that. The wayland-protocols version
is newer-ish, but we can get around having to poke the build system by
just using a define that exists in the generated xdg-shell header.
Unexpectedly, x11->screenrc actually doesn't update with randr events.
In a multimonitor configuration it could easily be wrong depending on
the user's layout. While it's tempting to modify the logic so screenrc
changes with randr events, this rectangle is currently used everywhere
and as far as we know, this pretty much works fine. Instead, just loop
over the randr displays that we have and select it if it overlaps with
the winrc. This follows the same logic as the fps selection in the case
of the mpv window overlapping multiple monitors (the last one is
selected).
Tracks are marked as default tracks based on what yt-dlp/youtube-dl
returns in the field `requested_formats`. The problem is that this field
only exists when there is more then one requested format.
So `ytdl-format=bestvideo+bestaudio` would have that field,
but `ytdl-format=bestaudio` would not,
leading to no tracks being marked as default tracks.
The requested formats can also be found under `requested_downloads`,
which exists regardless of the number of requested formats.
However when there is more then one requested format,
`requested_downloads` doesn't contain those formats directly and instead
has a field `requested_formats` that is identical to the other
`requested_formats`. Therefore use `requested_downloads` as a fallback
for when `requested_formats` doesn't exist.
ae768a1e14 forgot to bump the required
libdrm version however Debian 11 just barely misses the requirement,
which is a good reason not to require it unconditionally anyway.
The older overlay based drmprime hwdec should be preferred to the new
texture mapping one. This is for a few reasons:
1. In any situation where both hwdecs work, it's probably right to use
the more mature one by default, for now.
2. It seems like the overlay path primarily works on older SoCs
where the texture path is less performant, and in at least one
tested case is visually buggy, so you definitely want it to be
tried first.
3. In situations where the old hwdec doesn't work, it will fall through
to the new one.
sfan5 found a few things after I pushed the change, so this fixes them.
* Use-after-free on drm_device_Path
* Not comparing render_fd against -1
* Not handling dup() errors
This gives pull-based AOs the chance to play all queued audio.
Also it will make sure that the audio has finished playing so we can
reinitialize the AO if format changes are necessary.
Fixes#10018Fixes#9835Fixes#8904
In the confusing landscape of hardware video decoding APIs, we have had
a long standing support gap for the v4l2 based APIs implemented for the
various SoCs from Rockship, Amlogic, Allwinner, etc. While VAAPI is the
defacto default for desktop GPUs, the developers who work on these SoCs
(who are not the vendors!) have preferred to implement kernel APIs
rather than maintain a userspace driver as VAAPI would require.
While there are two v4l2 APIs (m2m and requests), and multiple forks of
ffmpeg where support for those APIs languishes without reaching
upstream, we can at least say that these APIs export frames as DRMPrime
dmabufs, and that they use the ffmpeg drm hwcontext.
With those two constants, it is possible for us to write a
hwdec-interop without worrying about the mess underneath - for the most
part.
Accordingly, this change implements a hwdec-interop for any decoder
that produces frames as DRMPrime dmabufs. The bulk of the heavy
lifting is done by the dmabuf interop code we already had from
supporting vaapi, and which I refactored for reusability in a previous
set of changes.
When we combine that with the fact that we can't probe for supported
formats, the new code in this change is pretty simple.
This change also includes the hwcontext_fns that are required for us to
be able to configure the hwcontext used by `hwdec=drm-copy`. This is
technically unrelated, but it seemed a good time to fill this gap.
From a testing perspective, I have directly tested on a RockPRO64,
while others have tested with different flavours of Rockchip and on
Amlogic, providing m2m coverage.
I have some other SoCs that I need to spin up to test with, but I don't
expect big surprises, and when we inevitably need to account for new
special cases down the line, we can do so - we won't be able to support
every possible configuration blindly.
Whether or not the GNOME project has a tendency to make life
difficult for anyone outside their ecosystem, the user manual is
no place for childish rants such as this.
Keep it to what is relevant for users.
I already added the equivalent logic for dmabuf_interop_pl previously
but I skipped the GL support because importing dmabufs into GL requires
explicitly providing the DRM format, and if you are taking a
multi-plane format and trying to treat each plane as a separate layer,
you need to come up with a DRM format for each synthetic layer.
But my initial testing has shown that the RockPRO64 board I've got to
work on drmprime hwdec will only produce NV12 in a single layer multi
plane format, and it doesn't have Vulkan support, so I have had to
tackle the GL multi-plane problem.
To that end, this change introduces the infrastructure to provide new
formats for synthetic layers. We only have lookup code for NV12 and
P010 as these were the only ones I could test.
Annoyingly, libva and libdrm use different structs to describe dmabufs
and if we are going to support drmprime, we must pick one format and do
some shuffling in the other case.
I've decided to use AVDRMFrameDescriptor as our internal format as this
removes the libva dependency from dmabuf_interop. That means that the
future drmprime hwdec will be able to populate it directly and the
existing hwdec_vaapi needs to copy the struct members around, but
that's cheap and not a concern.
With the files renamed, we can now disentangle the shared private
struct between the interops and hwdec_vaapi. We need this separation
to allow the future drmprime hwdec to use the interops.
This is the first in a series of changes that will introduce a drmprime
hwdec. As our vaapi hwdec is based around exporting surfaces as
drmprime dmabufs, we've actually got a lot of useful code already in
place in the GL/PL interops. I'm going to reorganise and adjust this
code to make the interops usable with the new hwdec as well.
The first step is to rename the files and functions. There are no
functional or other changes here. They will come next.
Avoids another pitfall on systems where the first card has a primary
node but is not capable of KMS. With this change --drm-context=drm
should work correctly out-of-the-box in all cases.
On S905X (meson) boards drmModeAtomicCommit called from
disable_video_plane in hwdec_drmprime_drm.c might still be running when
another call is made from queue_flip in context_drm_egl.c.
This causes EBUSY error in queue_flip, and causes mpv to hang.
The example given in #3024 would not play the correct video when
combined with `--ytdl-raw-options=yes-playlist=`.
Allowing `youtube:tab` as extractor and correcting the id check fixes
that.
This is somewhat academic for now, as we explicitly ask for separate
layers and the scenarios where multi-plane images are required also use
complex formats that cannot be decomposed after the fact, but
nevertheless it is possible for us to consume simple multi-plane
images where there is one layer with n planes instead of n layers with
one plane each.
In these cases, we just treat the planes the same as we would if they
were each in a separate layer and everything works out.
It ought to be possible to make this work for OpenGL but I couldn't
wrap my head around how to provide the right DRM fourcc when
pretending a plane is a layer by itself. So I've left that
unimplemented.
A VRAM memory leak was present in d3d11 when `idle=yes` and playback
stops for an item. This patch re-enables some of the code which is
only used during diagnostic which fixes the issue.
Generally, the hard-coded sizes used for the OSC elements are
comfortable regardless of the font used, but the timecode fields have
relatively many characters, and so are affected to a greater degree by
fonts with a wider or narrower average character width than expected.
This allow users to adjust the space reserved for the timecode fields to
compensate.
Using cmsFLAGS_HIGHRESPRECALC results in Little-CMS generating an
internal 49x49x49 3DLUT, from which it then samples our own 3DLUT. This
is completely pointless and not only destroys the accuracy of the 3DLUT,
but also results in no additional gain from increasing the 3DLUT
precision further.
The correct flag for us to be using is cmsFLAGS_NOOPTIMIZE, which
suppresses this internal 3DLUT generation and gives us the full
precision. We can also specify cmsFLAGS_NOCACHE, which is negligible but
in theory prevents Little-CMS from unnecessary pixel equality tests.
pw_core_disconnect frees the core, so accessing it afterward to
destroy the context is not allowed.
Instead, just destroy the context, the first thing it does is disconnect
all cores for us.
mpv only remembers volume for two channels.
Always apply the same volume to all channels in case of
non-stereo layout similarly to ao_pulse.
Don't try to do anything smart when averaging volumes,
normally they are equal anyway.
This was introduced in 7fb972fd39 and
later revised in f5a094db04. Transparency
in EGL/X11 has been broken upstream for years in Mesa unfortunately.
However, the first commit claimed to have found a way to preserve
transparency by doing a trick with picking EGLConfigs (the second commit
revises this but keeps the logic in place). However, it doesn't appear
that the first commit actually fixes anything (transparency doesn't work
on my machine) and no one else seems to have reported it working. On the
other hand, if Mesa does ever actually fix this, transparency would
immediately be broken since mpv would always set the EGL_ALPHA_SIZE to
0. Go ahead and remove this since it doesn't seem to have any actual
utility and is technically a bit of a timebomb (not that deleting two
lines is a lot of work but still) if upstream ever does fix this.
The meson build does a lot of checks and if you aren't familiar with the
internals of the meson.build, it may not be clear what is actually
enabled and what isn't. It turns out that meson has a handy function,
summary, exactly for this. This just prints a pretty summary of some
notable features in the build. It's not meant to be a comprehensive
list, but rather just what users are likely to care the most about (i.e.
x11, vulkan, etc.)
This was introduced in 04257417 without a clear explanation of the bug
it was solving, so I have no idea if it's still needed (or why it ever
was). And it definitely creates unexpected behavior, e.g. forced
clipping when converting between float and floatp.
I therefore think we should simply remove this logic and see if it
regresses anything else, then fix those other bugs *properly* (if
they're still around).
Fixes#9979
Commit 7f4841ff sorted the bindings so that if the same key was bound
more than once, then the newest binding takes priority (sorted last).
However, it got the comparison function wrong, which means the result
of the sort depended on the algorithm and not on the actual data, so
the priority for keys with more than one binding was still arbitraty.
Fix the sort function, and finally ensure that later binding acutally
override earlier bindings of the same key.
This commit kind of mixes several related things together. The main
thing is to avoid calling any XPresent functions or internal functions
related to presentation when the feature is not auto-whitelisted or
enabled by the user. Internally rework this so it all works off of a
use_present bool (have_present is eliminated because having a non-zero
present_code covers exactly the same thing) and make sure it updates on
runtime. Finally, put some actual logging in here whenever XPresent is
enabled/disabled. Fixes#10326.
Previously if the raw command_native_async returned an error then the
callback function was run directly. This meant that script writers
potentially had to account for both synchronous and asynchronous logic
in the callback, which can happen even with seemingly 'safe' commands
if the mpv event queue is full.
This was at odds with the Javascript implementation of
the function, which always runs the callback asynchronously.
Now the mp.add_timeout function is used to run the callback
asynchronously on error, replicating the Javascript implementation.
This provides consistency for developers in how the callback is handled
in Lua, and increases consistency between the Lua and Javascript APIs.
With the recent addition of the libxpresent, it should improve frame
timings for most users. However, there were known cases of bad behavior
(Nvidia) which lead to a construction of a whitelist instead of just
enabling this all the time. Since there's no way to predict whatever
combination of hardware/drivers/etc. may work correctly, just give users
an option to switch the usage of xorg's presentation statistics on/off.
The default value, auto, works like before (basically, Mesa drivers and
no Nvidia are allowed), but now one can force it on/off if needed.
The old logic always reset the x11->has_mesa/has_nvidia values on every
loop through the provider. This meant that it would always just match
whatever the last provider happened to be. So in the case of a dual GPU
system, if nvidia was the very first provider and the integrated
intel/amd card was the second (in practice, this is probably mostly the
other way around), then mpv would set has_mesa to true and has_nvidia to
false and thus try to use presentation. This is not the intended
behavior. Just rework this by also checking x11->has_mesa/has_nvidia in
the loop so a true value from the previous iteration is preserved.
This code was taken from the older vo_vaapi driver, which does
use the vaapi format list, but the new driver has no use for
these formats, as it is only interested in va surfaces that
can be mapped to wl buffers. The format doesn't enter into
it at all.
Immediately after this, d3d11 is defined again and the rest of the
meson.build uses that. Probably, this dictionary was from the original
meson PR and removing it was forgotten at some point while stuff was
being rewritten.
This builds off of present_sync which was introduced in a previous
commit to support xorg's present extension in all of the X11 backends
(sans vdpau) in mpv. It turns out there is an Xpresent library that
integrates the xorg present extention with Xlib (which barely anyone
seems to use), so this can be added without too much trouble. The
workflow is to first setup the event by telling Xorg we would like to
receive PresentCompleteNotify (there are others in the extension but
this is the only one we really care about). After that, just call
XPresentNotifyMSC after every buffer swap with a target_msc of 0. Xorg
then returns the last presentation through its usual event loop and we
go ahead and use that information to update mpv's values for vsync
timing purposes. One theoretical weakness of this approach is that the
present event is put on the same queue as the rest of the XEvents. It
would be nicer for it be placed somewhere else so we could just wait
on that queue without having to deal with other possible events in
there. In theory, xcb could do that with special events, but it doesn't
really matter in practice.
Unsurprisingly, this doesn't work on NVIDIA. Well NVIDIA does actually
receive presentation events, but for whatever the calculations used make
timings worse which defeats the purpose. This works perfectly fine on
Mesa however. Utilizing the previous commit that detects Xrandr
providers, we can enable this mechanism for users that have both Mesa
and not NVIDIA (to avoid messing up anyone that has a switchable
graphics system or such). Patches welcome if anyone figures out how to
fix this on NVIDIA.
Unlike the EGL/GLX sync extensions, the present extension works with any
graphics API (good for vulkan since its timing extension has been in
development hell). NVIDIA also happens to have zero support for the
EGL/GLX sync extensions, so we can just remove it with no loss. Only
Xorg ever used it and other backends already have their own present
methods. vo_vdpau VO is a special case that has its own fancying timing
code in its flip_page. This presumably works well, and I have no way of
testing it so just leave it as it is.
Unfortunately there's a certain company that makes graphics drivers that
are harder to deal with. The next commit aims to implement presentation,
but some empirical testing from users show that it's actually broken.
Give up and just tap into Xrandr so we can figure what drivers (or well,
providers by the extension terminology) are driving the screen.
Basically if we find intel, amd, or radeon, assume it's a Mesa driver.
If we find nvidia, then it must be nvidia. This detection requires randr
1.4 (which means using presentation in mpv secretly depends on randr
1.4), but this protocol version is nearly a decade old anyway so
probably 99.9% of users are fine. Do the version query check and all
that anyway just to be on the safe side.
Wayland had some specific code that it used for implementing the
presentation time protocol. It turns out that xorg's present extension
is extremely similar, so it would be silly to duplicate this whole mess
again. Factor this out to separate, independent code and introduce the
mp_present struct which is used for handling the ust/msc values and some
other associated values. Also, add in some helper functions so all the
dirty details live specifically in present_sync. The only
wayland-specific part is actually obtaining ust/msc values. Since only
wayland or xorg are expected to use this, add a conditional to the build
that only adds this file when either one of those are present.
You may observe that sbc is completely omitted. This field existed in
wayland, but was completely unused (presentation time doesn't return
this). Xorg's present extension also doesn't use this so just get rid of
it all together. The actual calculation is slightly altered so it is
correct for our purposes. We want to get the presentation event of the
last frame that was just occured (this function executes right after the
buffer swap). The adjustment is to just remove the vsync_duration
subtraction. Also, The overly-complicated queue approach is removed.
This has no actual use in practice (on wayland or xorg). Presentation
statistics are only ever used after the immediate preceding swap to
update vsync timings or thrown away.
Technically this was wrong. If you passed -Dvdpau=enabled but did not
have x11 (a requirement for this), the build would silently just not
build the vdpau VO. The correct behavior is for it to be a hard error.
Accomplish this by using the require function and making sure that x11
is indeed being used before attempting to find the library.
In win32 build, if libass and libfontconfig appear after libmingwex
during linking, crash happens whenever fontconfig calls to opendir().
Moving them before ffmpeg makes sure they always appear first.
More info on https://github.com/shinchiro/mpv-winbuild-cmake/issues/217.
The first set iterates through all standard FFmpeg layouts and
checks that those which fit MP_NUM_CHANNELS succeed.
The second set iterates through built-in named channel layouts,
and attempts to convert them to AVChannelLayouts.
This is the new FFmpeg channel layout structure, which now
combines channel count and layout into a single location.
Only unspecified (channel count only) and native (channel layout
mask based) layouts are currently supported for the initial move
towards non-deprecated APIs.
This shouldn't have mattered but apparently qtile is unable to get the
app id if you set it after the initial surface commit. Wayland is a mess
anyway so just shuffle this around so that the frame callback and
surface commit are the last things registered in vo_wayland_init. This
works around qtile and, in theory, doesn't appear to break anything
else. Fixes#10280.
Some wayland compositors (i.e. weston) get extremely picky about
committed buffer sizes not matching the configured state. In particular,
weston throws an error on you if you attempt to launch with
--window-maximized and use opengl (vo_vaapi_wayland actually errors as
well in this case, but that's a different issue). The culprit here is
actually wl_egl_window_create. This creates an initial buffer at the
sizes passed in the arguments which is what weston doesn't like.
Instead, move the egl_window creation call to the resize function. This
ensures that mpv is using the size obtained via the toplevel event, and
it should always be the buffer size we want.
The `absolute` value was incorrectly labelled as the default instead of
the value named `default`, which was somewhat confusing. When the newer
default option was added in 679e410 it seems like wm4 forgot to remove
the label in the manual on the previous default.
TL;DR: previously a JavaScript VM was created + destroyed whenever
a sub track was initialized, even if no jsre filter was set.
Now a JS VM is created only if jsre filters were set.
Sub filters are initialized once when a subtitle track is chosen, and
then whenever the sub track changes or when some sub options change.
Sub filters init is synchronous - playback is suspended till it ends.
A filter can abort init early (get disabled) depending on conditions
specific to each filter. The regex and jsre filters aborted early
if the filter is disabled (default is enabled) or if the track is not
ass (relativey rare, e.g. bitmap subs).
The init then iterates over the filter strings, and if the result is
empty (common - no filter was added, but also if all strings failed
regex init) then it's also aborted during init.
While this iteration step is cheap with filter regex, with jsre it
requires instanciating the JS VM (mujs) in advance in order to parse
the filter strings at the list, and the VM is then destroyed if the
list ends up empty.
This VM create+destroy is fast but measurable (0.2 - 0.7 ms, slowest
measured on 2010 MacBook Air), but can be avoided altogether if we
check that the filter list is not empty before we create the VM.
So now we do just that.
This way mingw-w64 becomes the first CI workflow to build gpu-next.
Unfortunately, currently neither wscript or meson has gpu-next or
libplacebo-next as an option that one can require.
This was actually always bugged, but we just got lucky that compositors
ignored it. The egl window was created only using wl->geometry's
coordinates but those do not include the scale factor. So technically,
the initial window creation always had the wrong size (off by whatever
the scaling factor is). The resize call later fixes it because that
correctly uses wl->scaling so in practice nothing bad was seen.
wlroots's master branch has started sending an error in this case
however and this is what trips it. Fix it correctly by using the scale
factor. This is what cd3b4edea0 tried to
fix (but was incorrect).
cd3b4edea0 is not correct and had some
unexpected breakage with geometry/resizing. Rather than completely
revert it, this commit restores the set_surface_scaling call as well as
rearranges some other things in the wayland init/reconfig process to
make it simplier. The next commit properly fixes what
cd3b4edea0 tried to fix.
Just a couple of small changes. First, the obvious one is to remove the
bogus wl->window_size = wl->vdparams; line in the configure conditional.
The reconfig always unconditionally sets the window_size here so there's
no need to duplicate it. The more important change is to remove the
usage of set_surface_scaling. This function is just to handle when
scaling changes and for setting the initial scale, it was called in the
reconfig. This, however, causes some weird issues in the latest
sway/wlroots where it can try to divide a buffer by an inappropriate
scale factor. This is possibly due to some weird ordering of events and
only occured in opengl for some reason.
Luckily, it turns it out it's not neccessary to set the scaling here at
all. The surface enter event is already setup to handle scale changes.
On an HIDPI display, mpv will initially assume a scale of 1 but the
surface actually enters the wl_output, it will automatically readjust
and resize itself to the appropriate scale value. This works on the
initial launch of the mpv window as well, so there's no need to special
case this in the reconfig event. This has the nice bonus of avoiding
that sway/wlroots issue as well since the buffer_scale is set much
later. Fixes#10263.
One downside of this approach is that it bypasses the mixer cache, but
while this is not ideal for performance reasons, the status quo is also
simply broken so I'd rather have a slower implementation that works than
a faster implementation that does not.
And as it turns out, updating the OSD state and invalidating the mixer
cache correctly is sufficiently nontrivial to do in a clean way, so I'd
rather have this code that I can be reasonably certain does the right
thing.
Fixes#9923 as discussed. Also fixes#9928.
This is mainly for other user scripts that may conflict with the osc
logo in some way. Although it is possible to listen for
shared-script-properties, this has many edge cases that could easily pop
up. A user could want other OSC things to happen at the same time (say
osc-message). They just don't want the logo. The idlescreen option
disables all idlescreen related things (including the santa hat) if it
is set to "no". A new script message (osc-idlescreen) is also added so
users can easily toggle the value (passing "cycle" or just explictly
setting "yes" or "no"). Some more discussion on this is found in the
below github issues.
https://github.com/mpv-player/mpv/issues/10201https://github.com/CogentRedTester/mpv-file-browser/issues/55
Apparently _t names are reserved, and in this case it wasn't very
useful anymore (it was useful while developing it, but this code is
almost 10 years old now).
Fixes a compilation error on Solaris.
The wayland stuff is designed to update/rescale itself whenever the
wl_output scale changes. This is great, but vo_vaapi_wayland should not
actually attempt to handle any hidpi stuff. The point of this VO is to
hand off as much to the compositor as possible, so we do want the
compositor to do the scaling here (enjoy your bilinear). This fixes some
incorrect rendering that could occur with scaling values not equal 1 due
to mismatches between buffer coordinates and the surface local
coordinates. It also eliminates the need to specify
--no-hidpi-window-scale on hidpi displays (has the same practical
effect).
A bad person (AKA me) merged this stuff without paying close enough
attention to the code style. Reformat this to be in-line with the rest
of the wayland code and general mpv style (braces for functions on the
next line, horizontally aligning arguments, some cosmetic cleanups for
wayland_common.h, etc.).
So it turns out that mpv already has an mp_tag_str which makes a
readable string out of fourccs (drm formats are these).
drm_format_string, on the other hand, has a ton of baggage with having
to check different libdrm versions for certain headers, adding
compile-time defines (because there are no version defines in the libdrm
headers), etc. It's a lot simpler to just use what mpv already has and
it returns what you actually care about: i.e. is this format supported
or not. Fixes https://github.com/mpv-player/mpv-build/issues/184
This driver makes use of dmabuffer and viewporter interfaces
to enable efficient display of vaapi surfaces, avoiding
any unnecessary colour space conversion, and avoiding scaling
or colour conversion using GPU shader resources.
If the player is started with --idle and the osc-tracklist script-message
is called then the tracks_osc table will be nil,
which caused the OSC to crash due to attempting to index a nil value.
This appears to be because the osc_tracklist variable is both
initialised and updated by (ultimately) the render() function, which
is not run when the player is idling.
Rather than mess with the existing OSC logic it's easier to either
add this single check, or alternatively to initialise the the tracks_osc
table somewhere before this.
Both mpv's main function and the client API use mp_initialize to start
up. In general, these work the same however the client API had one
slight, unnecessary limitation: you can't start it up with idle=no. In
practice, the libmpv profile (used with the client API) sets idle to
yes, so it's rarely encountered, but there's no particular reason why
this policy needs to be enforced. It turns out that mp_initialize does a
quick check to see if there are any entries in the playlist and if idle
mode is set. If not, it prints the help message and exits. Basically,
it's just the part that handles the terminal message when you type "mpv"
with no arguments. Unfortunately with idle=no, the client API also hits
this code path, exits prematurely with 1 and thus returns an API error.
Fortunately, the fix is very simple. If the client API is used instead
of the "normal" mpv executable, then the mp_initialize function gets a
NULL for the options argument. When starting mpv from the terminal (when
you would want to see the before mentioned help text), there will always
be at least an argv[0] (the mpv executable name itself) so we can
reliably distinguish between the two. The other case where there could
be no argv is if the pseudo-gui profile is used, but this always
enforces idle so we don't have to worry about it either. In other words,
with this combination of conditions (options, no idle, and no playlist
entries), we can be sure this is from a user calling mpv in the terminal
with no arguments. Therefore, other cases can be allowed which means
client API users can initialize with idle=no. Fixes#10162.
Normally with the keep-open option, mpv is supposed to set the
eof-reached property to true so clients can possibly do interesting
things at this step. However, there was actually an edge case where this
property notification did not occur. If you use keep-open and then seek
in the file past the end (so mpv stops), property notification is not
actually sent in this case. Internally, mpv does a very exact seek at
this step which also ends playback, but it does not set STATUS_EOF to
the ao and vo before the core idle state is updated. To fix this edge
case, it's simply just a matter of explictly setting STATUS_EOF after
seek_to_last_frame in handle_keep_open. This logic will only ever
trigger if keep-open is being used and the seek goes past the end of the
file, so we know that there will always be an EOF here.
5774ce759a added the new output name event
and used them for the --fs-screen-name option. It turns out that the
display-names property could also make use of these names, so go ahead
and use output->name in this case if we have them. If not, fallback to
output->model like before.
Windows is weird and symbols weren't actually being exported. This is
because __GNUC__ is defined and picked up in the conditional, but
__attribute__((visibility("default"))) doesn't actually export anything
to the dll. Instead, just check if we have win32 defined first and then
always set __declspec(dllexport). Fixes#10171.
ffmpeg 5.1 adds support for IPFS (the ipns:// and ipfs:// protocols).
This patch enables those protocols to be fist-class citizens in mpv.
Thus allowing for playing IPFS resources on mpv like:
"mpv ipfs://QmbGtJg23skhvFmu9mJiePVByhfzu5rwo74MEkVDYAmF5T"
Some compiler flags were passed to mpv in order to get it to build as a
gui application on windows. However on the meson build, this always
resulted in mpv being built as a console application. This is because
the function for making executables in meson specifically has a kwarg
called win_subsystem* which defaults to 'console'. That always added
link arguments at the end which compiled mpv.exe as a console
application. The correct thing to do is to remove all of the
subsystem-related flags in the meson build and use the win_subsystem
kwarg as intended by setting it to 'windows,6.0'. For mpv.com, we can
remove the -Wl,--subsystem,console flag since meson will set this by
default in that executable. This makes mpv.exe function correctly and
open with the pseudo-gui while mpv.com acts as a console wrapper.
https://github.com/mesonbuild/meson/commit/1a0603835e3c9f1047d9b7694efc996219a422e4
These values and options were simply never looked at in the drm egl
context. This pretty much is just a copy and paste of what is in vo_drm.
Fixes#10157.
09ea3a424f moved the console above the OSC when it is visible so they
don't overlap, but only changed the first ass:pos() call and forgot to
update the second one, which redraws the cursor on top of the text, so
when both the OSC and the console are visible, a second cursor is drawn
on the OSC. You have to type past where the buttons are to notice it.
This commit synchronizes the position of the 2 ASS events.
Allow screenshot-high-bit-depth=yes to work with JPEG XL
screenshots when screenshot-sw=no is set. They already work
as expected when screenshot-sw=yes is set, but this allows
the hardware screenshots to work this way too.
Since 2018, wl_surface_damage_buffer has been explicitly preferred and
recommended over wl_surface_damage*. mpv was still using the old
function in a couple of spots. The only difference is that we need to
pass buffer coordinates instead of surface coordinates. In vo_wlshm,
this is done by using vo->dwidth/vo->dheight since that is always used
whenever wl_buffers are created. In the case of the cursor surfaace, we
actually already passed buffer coordinates to it (img->width/height)
which was probablly technically wrong with wl_surface_damage, but it
doesn't really matter in practice. This requires bumping wl_compositor
to version 4 which is no problem since this dates back to 2015*.
https://gitlab.freedesktop.org/wayland/wayland/-/commit/921d0548035673a1bf6aeb9396b9bc728133411ehttps://gitlab.freedesktop.org/wayland/wayland/-/commit/3384f69ecf043d62a4e036c0353c2daa01d7c4d0
Add Jpeg XL as a possible output format for screenshots, which
should make it possible to take fast screenshots with much better
quality than JPEG, or take lossless high-bit-depth screenshots
with lower file sizes than PNG.
It is possible for vo_gpu_next to attempt a resize before the windowing
backend is fully initialized. In practice, this can happen on wayland
which means libplacebo attempts a 0x0 resize. Depending on the API, a
0x0 resize may be allowed (vulkan or d3d11), but libplacebo just returns
a 0 in this case which mpv doesn't do anything with anyway. In the case
of opengl, this usage is explictly forbidden and will result in a
warning which may confuse users. Solve this by just not trying a resize
if dwidth and dheight in the vo are not available. Fixes#10083.
Recently, git patched a CVE which makes it much more strict about
different users operating on directories they don't own. For us, this
causes breakage with version.sh and version.py since they both run a git
describe command to fetch the commit hash. Currently, this only affects
the tumbleweed container (likely because it was recently changed) and
thus the git describe command always errors out. Workaround this by just
explictly adding the mpv directory as a safe directory for git.
- Say built-in which is more common than builtin
- Move "By default" because only the key to open the console is
customizable, and fix the punctuation and case of the sentence
- ` opens the console, not ´
- Remove the sentences that explains which user script console.lua is
based on since it's no longer relevant now that the console has been
part of mpv for over 2 years.
Now that a separate --cover-art-whitelist option exists, files like
cover.jpg are loaded even without setting --cover-art-auto to fuzzy, so
only load files that have exactly the media filename by default, since
fuzzy loading is probably more likely to load unwanted images than to
load cover art that the user intended to display, especially if you play
audio files with a short filename like a.mp3.
This allows more fine grained control over which cover art to load. With
--cover-art-auto=exact and --cover-art-whitelist=yes, you can now load
cover art with the exact media filename and the whitelisted filenames,
but not cover art that contains the media filename
(--cover-art-auto=fuzzy).
This adds a section to the documentation to explain how resuming
playback works, and in particular it explains how it affects which
playlist entry mpv starts playing from, since this feature was only
implied in the --playlist-start documentation.
It also groups the documentation of the watch later options together to
make them easier to find.
draw_image is an old API that was deprecated long ago. However when
wlshm was originally added, it used draw_image. There's no particular
reason for this and it can trivially be switched to draw_frame instead.
This has some real advantages (notably --vo=wlshm --idle --force-window
actually works).
This fixes build failures with avcodec 58.113.100 or before,
matching FFmpeg release versions 4.0 to 4.3.
This flag was added in between avcodec 58.113.100 and 58.114.100
during the FFmpeg 4.4 development cycle. It lacks its own version bump,
so instead a check for the define is utilized instead.
Additionally, warn the user if they request GPU film grain with
too old of an FFmpeg.
Fixes#10088
The VO is available during decoder initialization mostly for direct
rendering purposes, so if f.ex. a complex filter chain is utilized,
there is no video renderer information available via
mp_filter_find_stream_info during creation of the decoder filter.
Thus, check for whether the VO is available before attempting to
check the capabilities flag from it.
Additionally - to simplify logic - makes explicitly requesting GPU
film grain to always disable decoder film grain functionality. The
warning is still shown if the VO is available and no support for
film grain application is available.
Fixes#10079
In wayland 1.20.0, a couple of new events, name and description, were
added to the interface. Description is not particularly useful, but name
returns back nice names for the output like "DP-1" and so on. It makes
sense to use these for fs-screen-name and prefer them over the model
name (old way of doing it) if they are available. The only problem is
that 1.20.0 is pretty new so old distros aren't going to have it anytime
soon. Deal with this by adding some defines.
Because wayland is a special snowflake, mpv wound up incorporating a lot
of logic into its render loop where visibilty checks are performed
before rendering anything (in the name of efficiency of course). Only
wayland actually uses this, but there's no reason why other backends
(x11 in this commit) can't be smarter. It's far easier on xorg since we
can just query _NET_WM_STATE_HIDDEN directly and not have to do silly
callback dances.
The function, vo_x11_check_net_wm_state_change, already tracks net wm
changes, including _NET_WM_STATE_HIDDEN. There is an already existing
window_hidden variable but that is actually just for checking if the
window was mapped and has nothing to do with this particular atom. mpv
also currently assumes that a _NET_WM_STATE_HIDDEN is exactly the same
as being minimized but according to the spec, that's not neccesarily
true (in practice, it's likely that these are the same though). Anyways,
just keep track of this state in a new variable (hidden) and use that
for determing if mpv should render or not.
There is one catch though: this cannot work if a display sync mode is
used. This is why the previous commit is needed. The display sync modes
in mpv require a blocking vsync implementation since its render loop is
directly driven by vsync. In xorg, if nothing is actually rendered, then
there's nothing for eglSwapBuffers (or FIFO for vulkan) to block on so
it returns immediately. This, of course, results in completely broken
video. We just need to check to make sure that we aren't in a display
sync mode before trying to be smart about rendering. Display sync is
power inefficient anyways, so no one is really being hurt here. As an
aside, this happens to work in wayland because there's basically a
custom (and ugly) vsync blocking function + timeout but that's off
topic.
The video sync logic for mpv lies completely within its core at
essentially the highest layer of abstraction. The problem with this is
that it is impossible for VOs to know what video sync mode mpv is
currently using since it has no access to the opts. Because different
video sync modes completely changes how mpv's render loop operates, it's
reasonable that a VO may want to change how it renders based on the
current mode (see the next commit for an example).
Let's just move the video sync option to mp_vo_opts. MPContext, of
course, can still access the value of the option so it only requires
minor changes in player/video.c. Additionally, move the VS_IS_DISP
define from to player/core.h to common/common.h. All VOs already have
access to common/common.h, and there's no need for them to gain access
to everything that's in player/core.h.
A bit of a personal pet peeve. vulkan, opengl, and wlshm all had
different methods for doing wayland's "check for visibility before
drawing" thing. The specific backend doesn't matter in this case and the
logic should all be shared. Additionally, the external swapchain that
the opengl code on wayland uses is done away with and it instead copies
vulkan by using a param. This keeps things looking more uniform across
backends and also makes it easier to extend to other platforms (see the
next couple of commits).
This lets us remap various messages which might now be happening at
each frame onto the trace level, thus unaffecting the initial debug
log level.
Additionally - thanks to this ability - the previously globally denied
message queue abandonment messages can now be handled and mapped to
trace log level, as on that log level they may be of use.
Recommended by rossy and based on his libplacebo commit
6d72f6445566eddb0493447d0bda72d98a99d40c .
Instead of always having the reference outside of calling resize,
request a backbuffer at start and relieve the backbuffer at
submission for presentation.
Query the description of the swap chain, which should in all theory
contain the format of the backbuffer. Then utilize a newly added
ra_d3d11 function to map the format to an ra_format. After that,
utilize the depth of the first plane of the format, as previously.
This makes use of the new frame acquire/release callbacks to hold on to
hwdec images only as long as necessary. This should greatly improve the
smoothness/efficiency of hwdec interop, by not holding on to them for
longer than needed.
This also avoids the need to pool hwdec mappers altogether.
Should fix#10067 as well, since frames are now only mapped when we
actually use them.
9a7b2015e1 added the --screen-name option
for x11, but it was unfortunately broken. The commit does correctly
handle vo_x11_update_screeninfo and select the correct screen. However,
vo_x11_sizehint was missed. Specifically, the force_pos bool was always
false because it only took into account --screen being set and not
--screen-name. To fix this, just add an extra condition to the force_pos
bool so it becomes true if there's a string in --screen_name. Fixes
issue #9877.
Previously on wayland, it would result in an egl config with only 2 alpha
bits, which technically matches what was requested, but is not very useful.
Fixes#9862
Variable Refresh Rate (VRR), aka Freesync or Adaptive Sync can be used
with DRM by setting the VRR_ENABLED property on a crtc if the
connector reports that it is VRR_CAPABLE. This is a useful feature
for us as it is common to play 24/25/50 fps content on displays that
are nominally locked to 60Hz. VRR can allow this content to play at
native framerates.
This is a simple change as we just need to check the capability
and set the enabled property if requested by the user. I've defaulted
it to disabled for now, but it might make sense to default to auto
in the long term.
The field has been deprecated, yet the upcoming new default is not yet
the default. Thus, until lavc major hits 60 and the default behavior
finally gets changed, we have to explicitly set the field's value.
The deprecation had already been handled by adding the required
version limitation for this code in bbbf3571ed ,
this change merely just removes the warning which would otherwise
appear until lavc major version gets bumped to 60.
this field is used only in a special vo draining edge case.
switching to an atomic reduces osd->lock contention
between the mpv core (in write_video) and vo threads
which are managing osd rendering manually (such as vo_rpi).
Signed-off-by: Aman Karmani <aman@tmm1.net>
Pulling in <libplacebo/utils/libav.h> in particular triggers the
notorious _av_vkfmt_from_pixfmt linking issue when FFmpeg is built
without Vulkan support.
When I introduced the concept of lazy loading of hwdecs by img format,
I did not propagate the probing flag correctly, leading to the new
normal loading path not runnng with probing set, meaning that any
errors would show up, creating unnecessary noise.
This change fixes this regression.
FFmpeg recently split version.h into version.h and
version_major.h, and no longer automatically includes
version.h in avcodec.h (and the other libraries). This
should allow mpv to build against ffmpeg git master. See
FFmpeg/ffmpeg@f2da2e1458
These headers are not new, so their inclusion should not affect
backwards compatibility.
As found out by @philipl, failing to pass this from the VkInstance to
the VkDevice is bad style. We might want to override the get_proc_addr
pointer in the future.
20c4036daa switched to hiding all symbols
by default and exporting the ones we want with MPV_EXPORT.
However, the mpv_stream_cb_add_ro function was missed and it is part of
the client API. Export it too. Fixes#9971.
Our logging here today is very poor. We don't make it clear what
formats we are probing, or even that a certain format failed in most
cases. In the case where we do log the error, we don't make it clear
which format it was that failed.
The end result is that we have no idea what the possible and final
format spaces are, which makes it very hard to debug whether things are
working correctly, or to work on supporting additional formats.
The documentation's current discussion of hwdec usage is out of date,
and unnecessarily pessemistic when applied to modern hardware. The
reality is that modern APIs on modern hardware produce reasonable
results and there's no need to pretend otherwise. The current language
that tries to drive people away from using hwdecs at all leads to them
making bad choices when they do try to use it.
Let's also make it clearer that users should use vo=gpu with hwdecs
rather than vo=vaapi or vo=vdpau. Even the existing admonitions have
proven insufficient, so let's strengthen that language.
This code fails if we have DR buffers, but none of them correspond to
the current frame. Normally only happens if e.g. changing the decoder at
runtime, since DR buffers are not properly reinit in that case.
(Arguably a separate bug)
The current map_frame() code fails to clean up after itself on the
failure paths. But if map_frame returns false, no cleanup code is ever
attempted. Add the relevant calls to clean up state manually,
throughout.
So, turns out the approach in 7f67a553f doesn't work for all codecs. In
particular, sometimes lavc will internally allocate a new AVBuffer that
just points at the old AVBuffer but has a different opaque field for
some reason. In these cases, the DR metadata doesn't survive the
round-trip through libavcodec.
I explored several alternative ways of solving this problem, including
adding new mp_image fields, but in the end none of them survived the
round-trip through AVFrame and back. The `priv` and `opaque` fields
in respectively `mp_image` and `AVFrame` are also too heavily overloaded
to be of much help.
In the end, bite the bullet and use the same approach as done in
`vo_gpu`, which is to just keep track of a list of all allocations. This
is a really ugly way of doing things IMO, but ultimately, completely
safe.
Previously, when mpv was invoked with unsupported hwdec value, such
as --hwdec=foobar, there was no indication that it doesn't exist.
The reason it's not validated during options parsing is that the name
is only evaluated when selecting hwdec for actual decoding, by
matching it against runtime list of names from ffmpeg.
Additionally, when selecting hwdec for decoding, matching the name
came after filtering by codec, hence overall never-matched-name did
not necessarily indicate it's unsupported (doesn't exist at all).
Now we check the name before filtering by codec, and when done,
warn if no hwdec with that name exists at all.
This means that an unsupported name will now generate such warning
whenever we try to choose a hwdec, i.e. possibly more than once.
It's much better than no notification at all, and arguably adequate
for a sort of configuration error (linked ffmpeg has no such hwdec
name) which we don't validate during option parsing.
Some decoders, notably hevcdec, will unconditionally memset() the entire
AVBufferRef based on the AVBufferRef size. This is bad news for us,
since it also overwrites our `struct dr_buf`.
Rewrite this code to make it more robust - keep track of the DR buf
metadata in a separate allocation instead. Has the unfortunate downside
of technically being undefined behavior if `opaque` is not at least 64
bits in size, though, but avoids this issue.
Maybe there's a better way for us to unconditionally keep track of DR
allocation metadata. I could try adding it into the `mp_image` itself.
Maybe on a rainy day. For now, this works.
Fixes#9949
Might fix#9526
Previously only status<0 was considered as error, but status>0 is
also an error (the process exit code). Change to status != 0.
This likely makes little to no difference in practice, because if
stdout is empty or can't be parsed as JSON then it's considered
an error anyway, but still, this is more correct.
Also, on error, add the complete subprocess result to the verbose log.
There are two major ways of going about this:
1. Expose the native ra_gl/ra_pl/ra_d3d11 objects to the pre-existing
hwdec mappers, and then add code in vo_gpu_next to rewrap those
ra_tex objects into pl_tex.
2. Wrap the underlying pl_opengl/pl_d3d11 into a ra_pl object and expose
it to the hwdec mappers, then directly use the resulting pl_tex.
I ultimately opted for approach 1 because it enables compatibility with
more hardware decoders, specifically including ones that use native
OpenGL calls currently. The second approach only really works with
cuda_vk and vaapi_pl.
I was initially hesitant to link to an external article from the manpage
but a lot of other places in the man page already do something like
this, and it really makes more sense to have this as a wiki article
rather than trying to keep the manpage up-to-date by hand, since this
evolves quickly and the two are expected to converge over time.
This avoids decoding/caching more frames in advance than necessary. In
particular, this is very important for hwdec, which generally can't have
too many decoded frames in a pool at the same time.
So I can reuse it in vo_gpu_next without having to reinvent the wheel.
In theory, a lot of the stuff could be made more private inside the
hwdec code itself, but for the time being I don't care about refactoring
this code, merely sharing it.
We don't need to hold on to buffers longer than necessary. Doesn't
matter for vo_gpu but greatly matters for vo_gpu_next, since it persists
hwdec mapped textures for longer periods.
Unfortunately, only provides benefits for hwdecs which do explicit
copies in their decode path, which currently just means cuda and
d3d11va.
There's really nothing vulkan-specific about this hwdec wrapper, and it
actually works perfectly fine with an OpenGL-based ra_pl. This is not
hugely important at the time, but I still think it makes sense in case
we ever decide to make vo_gpu_next wrap OpenGL contexts to ra_pl instead
of exposing the underlying ra_gl.
Easiest way is by just using a designated struct initializer. If we
don't, `p->images` ends up inheriting random data, which leaks into e.g.
eglDestroyImageKHR.
It's a small miracle this never blew up before. Or maybe it did. Who
knows.
A few years ago, in 25e70f4743, we
disabled the vavpp deinterlacing auto-filter on the basis that it
caused crashes on _some_ hardware with _some_ driver version(s). But
since then, the situation has improved. There is still a limitation
where you can't turn deinterlacing on on the fly with AMD, but it
doesn't crash anymore (That is #7388).
So, given that AMD users have to set up the deinterlacing filter
manually either way, let's re-add the auto-filter for Intel users.
Some youtube_dl extractors retrieve URLs which contain other URLs
inside of them, for example Funimation, like this:
https://example.com/video?parameter=https://example.net/something
The url_is_safe function uses a pattern to match the protocol at the
start of the URL. Before this commit, this pattern was not compliant
with the URL spec (see the definition of "A URL-scheme string"):
https://url.spec.whatwg.org/#url-writing
Therefore it would match any characters, including "://", until the
last occurence of "://" in the string. Thus the above URL would match
https://example.com/video?parameter=https
which is not in safe_protos so the video will not play.
Now the protocol can only start with a letter and only contain
alphanumerics, "." "+" or "-" as the spec says, so it will only match
the first protocol in the URL ("https" in the above example.)
Previously the URL also had to contain "//" after the ":". Data URLs
do not contain "//": https://datatracker.ietf.org/doc/html/rfc2397
so now the pattern does not look for "//", only ":".
libplacebo v198 fixed this properly by adding the ability to flip planes
directly, which is done automatically by the swapchain helpers.
As such, we no longer need to concern ourselves with hacky logic to flip
planes using the crop. This also removes the need for the OSD coordinate
hack on OpenGL.
These helpers, for some reason, decided to round the returned values up
to multiples of the nearest plane alignment. This logic makes no sense
to me, and completely breaks any sort of oddly-sized mp_image.
This logic was introduced, presumably in error and without real
justification, as part of a major refactor commit (caee8748), As far as
I can tell, removing it again doesn't regress anything.
Fixes several serious bugs including buffer underflows and GPU crashes
in vo_gpu and vo_gpu_next.
Page 2 displays the frame timing info for each type (currently "Fresh"
and "Redraw"), but since they're unordered keys of a map, their
iteration order and hence their order on screen could (and did) change
depending on $things, which was annoying.
haasn thinks none of them should be considered more important (and
therefore maybe worthy of being displayed on top), so we go with
lexicographic order, which currently means that "Fresh" is first.
Fixes#9901
This fixes two potential divisions by 0 at generate_graph(...):
- If v_avg is (given and) 0.
- if v_max is 0.
The former doesn't seem to happen in practice because v_avg is only
used at one generate_gpah call, where it's apparently not 0.
The latter triggers if all the graph values are 0 (hence v_max is
also 0).
The implication of these divisions by 0 is an invalid y-value which
ends up at the ASS coordinates string for the graph inner content.
On linux the value ends as "nan" (luajit) or "-nan" (lua 5.1/5.2), and
on Windows it's "nan" (luajit) or "-1.#IND00" (lua 5.1/5.2), maybe due
to msvcrt's snprintf.
All these strings are wrong as ASS numbers, but due to luck in how
libass parses the coordinates, "nan" and "-nan" result in empty graph
(which looks OK for "all values are 0"), while "-1.#IND00" is parsed
as -1, which breaks the graph rendering (affects other graphs too).
One example of "all values are 0" is at page 0 (internal performance
graphs) on Windows - because the cpu metrics don't work.
So this fixes at least page 0 on Windows with lua 5.1/5.2.
While at it, move the scale calculations to one place, which now
avoids division by 0, instead of duplicating this calculation.
In the future, we can consider improving the generate_graph API:
- It needs one peak value, but takes 3 (v_max, v_avg, scale) which
are meshed into one final value.
- v_avg is only used in 1 of 6 call sites, but at the middle of the
arguments, so all other call sites need to pass explicit "nil".
- "scale" is arbitrary and used to leave some space at the top of the
graph. 5 places use 0.8, one uses 0.9. Could probably be unified.
Render subs at the output resolution, rather than the video resolution.
Uses the new APIs found in libplacebo 197+, to allow controlling the OSD
resolution even for image-attached overlays.
Also fixes an issue where the overlay state did not get correctly
updated while paused. To avoid regenerating the OSD / flushing the cache
constantly, we keep track of OSD changes and only regenerate the OSD
when the OSD state is expected to change in some way (e.g. resolution
change). This requires introducing a new VOCTRL to inform the VO when
the UPDATE_OSD-tagged options have changed.
Fixes#9744, #9524, #9399 and #9398.
The stop-screensaver option is currently limited to a simple yes/no
option. While the no option does always disable mpv trying to stop the
screensaver, yes does not mean the screensaver is always stopped. The
screensaver will be enabled again depending on certain conditions (like
if the player is paused). Simply introduce a new value for this option,
always, which does exactly what the name implies: the screensaver will
always be disabled.
- Make it clearer that playback_only affects subprocess' behavior when
the playback of the current playlist entry terminates, rather than
when mpv quits.
- Explain when status is positive and when it is negative.
- Replace "exited gracefully" in status' and error_string's
documentation with "terminated normally" so it can't be misinterpreted
as exiting successfully.
- Reword the playback_only warning
Historically, we have treated hwdec interop loading as a completely
separate step from loading the hwdecs themselves. Some hwdecs need an
interop, and some don't, and users generally configure the exact
hwdec they want, so interops that aren't relevant for that hwdec
shouldn't be loaded to save time and avoid warning/error spam.
The basic approach here is to recognise that interops are tied to
hwdecs by imgfmt. The hwdec outputs some format, and an interop is
needed to get that format to the vo without read back.
So, when we try to load an hwdec, instead of just blindly loading all
interops as we do today, let's pass the imgfmt in and only load
interops that work for that format. If more than one interop is
available for the format, the existing logic (whatever it is) will
continue to be used to pick one.
We also have one callsite in filters where we seem to pre-emptively
load all the interops. It's probably possible to trace down a specific
format but for now I'm just letting it keep loading all of them; it's
no worse than before.
You may notice there is no documentation update - and that's because
the current docs say that when the interop mode is `auto`, the interop
is loaded on demand. So reality now reflects the docs. How nice.
Pass channel volumes to `pw_stream_set_control` as array.
This is correct calling conventions and prevents
right channel muting every time ao-volume property is changed.
Terminate `pw_stream_set_control` calls with 0.
This is an annoying special case only really needed because of the
`vflip` filter. mpv handles this by directly adjusting the plane
transform. The libplacebo API, unfortunately, does not allow passing the
required information for this to work smoothly.
Long-term I plan on adding support for plane flipping in libplacebo
directly, but for the meantime, we will have to work-around it by moving
the flipping to the whole-image `crop` instead. Not an ideal solution
but better than crashing.
Fixes#9855
We're getting bug reports that the recent change to add extra usage
flags to swapchain buffers (for gpu-next) breaks mpv on some Windows 7
systems, and it seems like this is only happening with flip-model
swapchains.
Creating swapchains with DXGI_USAGE_UNORDERED_ACCESS should be valid. At
least, it's not specifically disallowed, unlike some other flags[1]. So,
just disable it for flip-model swapchains in Windows 7, rather than
disabling it everywhere.
[1]: https://docs.microsoft.com/en-us/windows/win32/direct3ddxgi/dxgi-usage
See the previous commit for the full explanation. Basically, luajit 2.0
has a bad pc file on macos that causes libmpv to fail during build. The
workaround was, if the os was darwin and luajit was found, to save a
full luajit dep and a partial luajit dep with the link args removed. The
partial dep was used for compiling libmpv, and the full dep was used for
the actual mpv executable. This worked and was needed for the CI to pass
but it sucked. Since the previous commit now makes the CI grab lua 5.1,
we don't need all this crap anymore. Just delete it and treat the
dependency normally.
This does effectively mean that building libmpv with luajit 2.0 on macOS
will no longer work with the meson build. However libraries not being
built correctly is not a mpv-specific issue. The waf build will succeed
for some reason, but it has known issues and it would be better if it
just failed honestly. An upstream developer said years ago that that
macOS users should use the 2.1 branch (and there's no release of
course). In any case, no macOS user should be building mpv with luajit
2.0, so we shouldn't be going out of our way to support this.
https://github.com/mpv-player/mpv/issues/7512https://github.com/LuaJIT/LuaJIT/issues/521#issuecomment-562999247
LuaJIT is still actively developed, but upstream is allergic to making
new releases for whatever reason. The last tagged release was in May of
2017, so we probably shouldn't expect a new release anytime soon. Now
for mpv, this doesn't really matter except in the case of macOS where
2.0.5 is actually a bit broken (and of course the CI uses luajit). More
specifically, the 2.0.5 pc is broken and has a "-pagezero_size 10000"
flag which causes libmpv to fail (only executables are allowed to use
this). This magically works on waf. It's possible that it just happens
to ignore the link arguments. However on the meson build, this is broken
and led to a really ugly hack using a partial dependency so both mpv and
libmpv succeed. Fortunately, the 2.1 luajit branch fixes this.
Unfortunately, there's no actual release.
Instead, just use Lua 5.1. Note that lua 5.1 is technically deprecated
in homebrew, but the chances of this going away is pretty slim since
everyone knows that new lua versions are not backwards compatible.
Anyways, using 5.1 works fine and lets us get rid of a terrible hack in
the meson build. People really shouldn't be using 2.0 LuaJIT anyway.
We have a few examples with vf=rotate=90, but libavfilter's rotate
accepts radians - not degrees, so a value of 90 is valid but misleading
because it's not 90 degrees.
Change the value of 90 at those examples.
Also replace "vf-add=hflip" with "vf add hflip", since that example
lists commands, not options, to run.
Drag and drop in wayland is weird and it seems everyone does this
slightly differently (fun). In the past, there was a crash that
occured (fixed by 700f4ef5fa) which
involved using the wl_data_offer_finish in an incorrect way that
triggered a protocol error (always fatal). The fix involved moving the
function call to data_device_handle_drop which seemingly works, but it
has an unfortunate side effect. It appears like GTK applications (or at
least firefox) close the pipe after this function is called which makes
it impossible for mpv to read data from the fd (well you could force it
open again in theory but let's not do that). Who knows if that was the
case when that commit was made (probably not because I'd think I would
have noticed; could just be a dummy though), but obviously having broken
dnd for a major application isn't so fun (this works with QT and
chromium anyway).
Ideally one would just simply check the pipe in data_device_handle_drop,
but this doesn't work because it doesn't seem the compositor actually
sends mpv the data by then. There's not actually a defined event when
you're supposed to be able to read data from this pipe, so we wait for
the usual event checking loop later for this. In that case,
wl_data_offer_finish needs to go back into check_dnd_fd, but we have to
be careful when calling it otherwise we'd just commit protocol errors
like before. We check to make sure we even have a valid wl->dnd_offer
before trying to indicate that it is finished and additionally make sure
there is a valid dnd_action (after checking the fd, it's always set back
to -1).
This doesn't fix everything though. Specifically, sway with
focus_follows_mouse (the default) and GTK as the data source still
doesn't work. The reason is that when you do a drag and drop in sway
with that option on, a new wl_data_device.data_offer event is sent out
instantly after the drop event. This happens before any data is sent
across the fd and before mpv even has a chance to check it. What GTK
does, when getting this new data_offer event, is close the pipe
(POLLHUP). This means mpv can't read it when we reach the event loop and
thus no data is ever read and broken drag and drop. From the client
side, this isn't really fixable since the wayland protocol doesn't have
a clear indication of when clients are supposed to read from the fd and
both the compositor and data source are doing things totally out of our
control. So we'll consider this weird case, "not our bug" at least. The
rest should work.
By receiving the graphics API-specific contexts from the generic
pl_gpu instance, it is not necessary to store them separately.
As the current priv struct stores nothing else, this allows its
removal. This removal cleans up related compiler warnings regarding
unused variables in case of opengl and d3d11 being disabled in
mpv/libplacebo.
Functions to receive the underlying vulkan,gl,d3d11 structure were
added in libplacebo version 4.182. Our current requirement for
gpu-next is 4.190, and thus we can freely utilize these helper
functions.
We only wish to touch actual video frames, which should have an
allocated image attached to them, so just check the frame type
early, and exit by passing through such non-video frames to further
filters in the chain without attempting to process them.
Fixes a crash in case of non-video (EOF/NONE) frames being passed
onto the filter when the dovi option was set to false since
05ccc51d53 .
While testing support for the exotic formats used by Intel vaapi for
4:2:2 and 4:4:4 surfaces, I realised that we were enumerating all
endpoints and checking formats for them. The problem with this is
that decoding (VLD) endpoints are only a subset of what vaapi exposes.
All the encoding endpoints are there too, and there is also the
None profile that we don't care about, but which generates ffmpeg
warnings if you try and examine it.
So, let's only look at VLD endpoints. This will speed things up a
little bit and make the logging less noisy.
This speeds up chapter name access while hovering the seekbar:
- Fetch the chapter-list property using observation rather than on
every render while hovering the bar. Property access, especially
with potentially lots of values (chapters), can be expensive-ish,
and can involve locking, so the less per-render the better.
- Sort the list once (on change) to simplify the iteration logic when
searching the chapter which matches the mouse position. It's still
O(N) (no binary search currently), but with less work.
The cached sorted list is stored at the state. While there are other
places which access this property and could use this cache, for now we
don't touch them, because they're not performance-critical (on init
for the chapter markers, on ch_{prev,next} button click for OSD).
Caching properties using observation instead of using mp.get_property
can indeed speedup other places too, but it should be part of a system
rather than implemented per-property. Maybe some day.
When utils.get_user_path was added, the expand-path command didn't
exist. Now it does, so remove the C code, make it a trivial wrapper.
Keep this function for backward compat to not break scripts, but
technically it's not required anymore.
This has been the latest stable release for about half a year now. This
version in particular lets us get rid of all the deprecation warnings in
the older code. (See the following commits)
The wayland backend contains logic to detect if the window is hidden. If
so, we skip rendering as an optimization. However, if we receive
multiple resize events in rapid succession, we will send the compositor
new buffers faster than the refresh rate of the monitor. Therefore the
compositor will not send us frame events which we incorrectly interpret
as the window being hidden.
Once the last buffer has actually been rendered, the compositor sends us
a frame event. However, if at that point playback is paused, there is no
logic to restart rendering of frames that we skipped due to the above
optimization. Therefore we never send the compositor new buffers
corresponding to the new size of the window and the surface will either
be too small or too large.
The simplest solution is to always render a few frames after we receive
a resize event.
vo_gpu_next and libplacebo expect swapchain images to be able to be
blitted to, which for libplacebo on FL11_0 and up means they have to
have DXGI_USAGE_UNORDERED_ACCESS, since libplacebo uses a compute shader
to emulate certain kinds of blits. For libplacebo's benefit, set all
applicable usage flags on swapchain images.
The docs specify that the +-X+-Y geometry values position the content.
This used to work correctly but got broken at 8fb4fd9a .
Geometry size is unaffected - this only concerns position.
Commit 8fb4fd9a made it center the window rather than the content by
taking the borders into account during positioning, but forgot to make
an exception when a position is specified explicitly.
This commit adds this exception, and now if a specific position is
requested then the borders are ignored, and the content is positioned
correctly.
The code assumed that the value of the profile-restore field is
"default" for such profiles, but the C implementation is such
that the field is intentionally omitted in such case.
This resulted in incorrectly trying to restore such profiles. However,
there are no stored values with profile-restore=default, so it only
resulted in a harmless warning, but otherwise behaved correctly (i.e.
nothing is restored).
Fix the condition by taking into account that missing field means
"default", so that it doesn't try to restore in such case, and
avoid the warning.
Currently the profile-restore field is intentionally omitted if it
holds the default value (i.e. no values are stored for the profile,
and trying to restore would only warn).
See m_config_get_profiles at command.c .
a02901cae7 changed how mpv was handling
wl_surface_set_buffer_scale. It's correct in that constantly setting the
surface scale on every resize (which mpv was previously doing) is
unneccessary and not right. However, it introduced a slight regression
if someone moved a surface to a new monitor with the same resolution but
a different scale. It did not trigger a resize and thus the video would
have incorrect dimensions. A later refactor changed how things looked
inside here, but this regression wasn't fixed. A resize should always be
triggered if the scale changes in this surface event. Fixes#9426.
Mouse button event codes above `BTN_EXTRA` (the ones currently defined
in `input-event-codes.h` are `BTN_FORWARD`, `BTN_BACK`, and `BTN_TASK`)
are mapped to `MP_MBTN9` and up. (Reminder that due to historical
reasons, the names `BTN_FORWARD` and `BTN_BACK` are completely
misleading; the real forward and back buttons are `BTN_SIDE` and
`BTN_EXTRA` and are already mapped correctly by mpv.)
This functionality is analogous to what the X11 backend supports in
`video/out/x11_common.c` and what the Cocoa backend supports in
`video/out/cocoa/events_view.m`.
According to the xdg-shell protocol spec, a 0x0 size from the compositor
means that "the client should decide its own window dimension". We were
not doing this correctly. What should happen is that mpv should simply
reuse the old window size if it is not maximized or fullscreened. This
should work on all (reasonably recent) versions of mutter and an
compositor that follows the spec.
https://gitlab.freedesktop.org/wayland/wayland-protocols/-/blob/main/stable/xdg-shell/xdg-shell.xml#L1050
So actually according to the xdg-shell spec, a 0x0 resize is meant to
indicate that "the client should decide its own window dimension".
Previously, this just accidentally worked. In mutter 41.3, they changed
how 0x0 resizes were sent and what actually happened was that mpv tried
to resize itself to 0x0. This was obviously broken, so the reverted
commit naively just ignored 0x0. It actually seemed to work, but it
ended up breaking older versions of mutter. It's also not exactly the
correct fix so it deserves a revert.
This reverts commit d16defac27.
https://gitlab.freedesktop.org/wayland/wayland-protocols/-/blob/main/stable/xdg-shell/xdg-shell.xml#L1050
This define was always just a stopgap for that two month period (August
2021 - October 2021) where the bytes_read field in ffmpeg was completely
missing. Before that time, it was a private member in a struct (which
mpv used). Afterwards, it officially became public. Fortunately, the
lack of this field never actually made it into a release, so it could
have only possibly affected people building from the master branch.
Since ffmpeg 5.0 came out recently, and it's been plenty of months since
that two month window, we can go ahead and drop this check. This
finishes up the work done in 78cfeee2b9.
Sidenote: the cached ffmpeg version in the mingw ci were from that time
period when the bytes_read field was missing. The N in the workflow is
bumped to force a full rebuild and fresh clone of ffmpeg.
Both _NET_WM_NAME and _NET_WM_ICON_NAME (part of Extended Window Manager
Hints) require that the string is UTF-8*. mpv was not doing this and
thus violating the spec. Just sanitize the title for these two atoms.
Note that XA_WM_NAME and XA_WM_ICON_NAME have no such requirement so
those atoms are left the same. Fixes#8812.
*: https://specifications.freedesktop.org/wm-spec/1.3/ar01s05.html
Apparently mutter can send us 0x0 resizes* for whatever reason. Probably
there's some interal reason why this occurs, but for us trying to resize
to 0x0 is obviously terrible and results in all kinds of brokenness.
Just ignore any 0 values. Fixes#9748.
*: https://gitlab.gnome.org/GNOME/mutter/-/issues/2091
Changes:
* fixed hangups in the loop function and in some other cases
* refactoring according to @michaelforney's recommendations in #8314
* a few minor and/or cosmetic changes
* ability to build ao_sndio using meson
Changes:
- rewrite to use new internal MPV API;
- code refactoring;
- fix buffers size calculations;
- buffer set to auto;
- reset() - clean/reinit device only after errors;
Previously, the sub-visibility option changed the visibility of all
subtitles including secondary ones. This meant that it was not possible
to only display secondary subtitles while hiding the primary ones. This
modifies the sub-visibility option so that it only affects primary
subtitles which allows only secondary subtitles to be displayed.
This reverts commit 04f0b0abe4.
It's not a good idea to unify the names only for visibility, while
keeping secondary-* for everything else.
This needs a bit more thought before we allow secondary sub to be
visible on its own.
Adds --sub-visibility choices 'primary-only' for only displaying the
primary subtitle track, and 'secondary-only' for only displaying
secondary subtitle track.
Removes --secondary-sub-visibility and displays a message telling the
user to use --sub-visibility=yes/primary-only instead.
These changes make it so that the default 'sub-visibility' bind 'v'
cycles through all the 'sub-visibility' choices, 'no', 'yes',
'primary-only', and 'secondary-only'.
Was tripping -Wparantheses as the && after the || was not explicitly
wrapped. However, due to operator precedence the intended effect was
still correct.
Warning from meson:
WARNING: You should add the boolean check kwarg to the run_command call.
It currently defaults to false,
but it will default to true in future releases of meson.
See also: https://github.com/mesonbuild/meson/issues/9300
All of the run_command() calls currently use need to succeed for the
build to work properly.
The AO provides a way for mpv to directly submit audio to the PipeWire
audio server.
Doing this directly instead of going through the various compatibility
layers provided by PipeWire has the following advantages:
* It reduces complexity of going through the compatibility layers
* It allows a richer integration between mpv and PipeWire
(for example for metadata)
* Some users report issues with the compatibility layers that to not
occur with the native AO
For now the AO is ordered after all the other relevant AOs, so it will
most probably not be picked up by default.
This is for the following reasons:
* Currently it is not possible to detect if the PipeWire daemon that mpv
connects to is actually driving the system audio.
(https://gitlab.freedesktop.org/pipewire/pipewire/-/issues/1835)
* It gives the AO time to stabilize before it is used by everyone.
Based-on-patch-by: Oschowa <oschowa@web.de>
Based-on-patch-by: Andreas Kempf <aakempf@gmail.com>
Helped-by: Ivan <etircopyhdot@gmail.com>
The only way to fix the channel order here is to create the texture with
bgra format. Incidentally, there used to be a way to set the component
map for overlays directly, but no more. Shouldn't matter since
everything supports bgra8 anyways, though.
Fixes#9699
These got added upstream a while ago. Need to be added to the mapping
helpers.
It might be time to think about bumping the minimum dependency here.
Reported-by: Uoti Urpala <uau@glyph.nonexistent.invalid>
There was some breakage with regards to the iconv detection in some
older meson versions. This was all settled in 0.60.3 and now it simply
just works. Remove the workarounds and bump the needed meson version to
0.60.3.
When this was originally added, some OS package managers were slow and
behind the required meson version needed for mpv to build. Both opensuse
tumbleweed and freebsd now appear to carry meson 0.60.3 in their repos
so we no longer need to do the two-step process of installing pip3 and
then installing meson via pip. Instead, just use the OS package manager
version.
Useful to strip dolbyvision from the output, in cases where the user
does not want it applied. Doing this as a video filter gives users the
abiilty to easily toggle this stripping at runtime in a way that
properly propagates to any (potentially stateful) VO.
It also thematically fits the rest of the options in vf_format, which
are similarly concerned with modifying the video image parameters.
This needs to be forwarded from the AVStream to the AVPacket itself, so
that it reaches the decoder. There exists an FFmpeg function for this,
we just need to call it. (Also add some logging)
Instead of `xkb_keymap_new_from_string`. The protocol does not require
the keymap to be null terminated and if the size of the keymap is a
multiple of the page size, using `_from_string` could lead to problems.
Some compositors include a null byte and even include the null byte in
`size`. Therefore we have to use `strnlen` to find the real length of
the string. Note that `_from_string` internally uses `strlen` and then
calls `_from_buffer`.
While mpv uses version 1 of the `wl_seat` protocol and `MAP_PRIVATE` is
only required from version 7 on, using `MAP_PRIVATE` allows us to be
compatible with compositors that have only been tested with newer
applications.
Since the keymap is not modified after `mmap`, using `MAP_SHARED` has no
advantage over `MAP_PRIVATE`.
This merges the old desaturation control options into a single
enumeration, with the goal of both simplifying how these options work
and also making this list more extensible (including, notably, new
options only supported by vo_gpu_next).
For the hybrid option, I decided to port the (slightly tweaked) values
from libplacebo's pre-refactor defaults, rather than the old values we
had in mpv, to more visually match the look of the vo_gpu_next hybrid.
Merge --gamut-clipping and --gamut-warning into a single option,
--gamut-mapping-mode, better corresponding to the new vo_gpu_next APIs
and allowing us to easily extend this option as new modes are added in
the future.
image2D is only defined from GLSL ES 3.1 onwards, so those statements
broke GLES 2.0. Move the qualifier to a place that is only reached with
the right version requirements.
fixes commit 584ab29c88
This commit is mainly for correcting the previous commit message.
The previous commit fixed an issue where [un]registering events above
the first event ID "hole" is not requested from libmpv, and that's
indeed true.
However, this had nearly zero impact in practice, because libmpv
enables all events by default anyway (except TICK).
Therefore, above the first ID "hole" [un]register requests are not
sent to libmpv, and the events just keep arriving.
But the callback functions are still added/removed correctly (at
defaults.js), and so the script is not called back even if unregister
did not actually happen with libmpv.
The only event which was affected is TICK - which is not enabled by
default as it's deprecated, and before the previous commit could not
be enabled.
So the fix is more a general correctness fix now that the IDs array
can have "holes", but with effctively no impact in practice.
Commit 63205981 removed some events but left all other event IDs at
their original values, which created "holes" at the events IDs array.
The JS backend for mp.register_event maps a name to an ID by scanning
all IDs and stopping when the name was found or a NULL name was
returned. Lua does the same except that it doesn't stop on NULL name.
Previously it was not possible to have a NULL name before the end of
the array, but now it is possible due to the enumeration holes.
Fix by skipping missing names, like lua does.
Back when the meson build was still in the PR state, this particular
variable was a dictionary. Later, it was refactored to simply be a
feature object instead. All uses of egl_drm['use'] should have been
replaced with egl_drm.allowed() but this particular line was missed
(that's what I get for not just doing find/replace). The conditional in
this line is usually satisified before egl_drm ever needs to be checked
which was why no one noticed until now. Fixes#9631.
Commits 04018c3061cd7a7a1de8 introduced behavior that
updated window geometry during wayland events (specifically surface and
output). This is good but they also are too aggressive with
automatically resizing. For example, if a window is manually resized by
the user and then dragged to a different monitor with different geometry
than the initial monitor, mpv will automatically resize itself to the
window's resolution. The initial thought behind this logic was for
autofit to automatically readjust itself on a new monitor, but doing
that breaks other common use cases. An attempt could be made to
distinguish between autofit and a manual resize but that introduces a
lot of complexity for an edge case. It's better to simply not change the
window geometry here. Internal values are recalculated and scaled of
course, but wl->window_size and wl->geometry should not change.
shaderc is a special case dependency in meson. According to the
documentation*, it first checks for shaderc_shared and will fallback to
shaderc_combined (the order is reversed if the static keyword is true).
However, shaderc also has a third .pc file (shaderc_static) which should
be checked. The meson documentation doesn't indicate this, but it also
actually checks shaderc_static*. shaderc_combined is first checked if
meson looks for static libs and if that is not found it tries
shaderc_static. So this extra fallback check is not needed.
*: https://mesonbuild.com/Dependencies.html#shaderc
*: https://github.com/mesonbuild/meson/blob/a2934ca9d13ede4eb97b320bc768319ecad7b525/mesonbuild/dependencies/misc.py#L539
Shaderc has been shipping .pc files for almost three years and we all
know of the advantages. If this turns out to be problematic the old checks
can be re-added but I'd like to avoid doing this preemptively.
During execve() ignored and blocked signals carry over to the child
process, though apparently for SIGCHLD (which the bug report was about)
this is implementation-defined.
fixes#9613
We've been assuming that maximum number of compute group threads is
never less than the 1024 defined by the desktop GL spec. Given that we
haven't had working compute shaders for GLES and I guess the Vulkan
spec defines at least as high a value, we've gotten away with it so
far.
But we should really look the value up and respect it.
This is only needed on Android and supposed to handle a context
resize without reconfiguring the image parameters. reconfig()
already does exactly this so plug it in there.
Not all deprecated symbols were removed. Only three events were removed for now
since these are not used internally.
This bumps the library version to 2.0.
Simply returning out of this function leaks avpkt, need to always "goto
done".
Rewrite the logic a bit to make it more clear what's going on (IMO).
Fixes#9593
It's supposed to work with GLES >= 3.1 but we had all sorts of bad
assumptions in our version handling, and then our compute shaders
turn out not to be GLSL-ES compliant.
This change contains some necessary, but insufficient, tweaks to the
shaders. Perhaps we'll make it actually work some day.
Some of the extension declarations did not include the ES version where
they became core functionality, and in some of these cases, there was
never actually an ES extension - it first appeared in core. We also had
a number of buggy version checks where ES versions were compared
against required desktop GL versions.
nvidia follow the OpenGL spec very strictly, with two particular
consequences:
* They will give you the exact context version that you ask for,
rather than the highest possible version that meets your request.
* They will hide extensions that the specs say require a higher
version than you request, even if it's technically possible to
provide the extension at lower versions.
In our case, we really want a variety of extensions, particularly
compute shaders that are only available in 4.2 or higher. That means
that we must explicitly include a high enough version in our list of
versions to check for us to be able to get a 'good' enough context.
As for which version? We restore the 4.4 version that we had in the
old version selection logic. This is the highest version we ever asked
for, and we have separate logic that clamps the GLSL version to 4.4,
so anything newer wouldn't make a difference.
Since libavcodec major version 59, the requested "ass" format became
the default as the old timing-included format was disabled starting
with that version. Additionally, this option by itself has since
been deprecated as it no longer serves any purpose.
References:
FFmpeg/FFmpeg@1f63665ca5FFmpeg/FFmpeg@176b8d785bFixes#9413
`plane_data_from_imgfmt` doesn't zero-initialize the struct, so this
contained invalid values for e.g. `row_stride`, causing formats to
*randomly* fail. (Especially any formats with specific alignment
requirements)
Might fix#9424 and #9425.
This is a workaround for nvidia proprietary drivers. The authors of
those drivers interpret the spec such that eglMakeCurrent will not
reconfigure the read and draw buffers. Thus windows wont display
anything drawn by opengl. nvidia authors refer to
https://www.khronos.org/registry/EGL/extensions/KHR/EGL_KHR_no_config_context.txt
specifically Issues 2/3 which reference eglMakeCurrent.
On mesa this is a non-issue and the read/draw targets are assigned with
eglMakeCurrent.
The context must be made current in order to query OpenGL strings. An
earlier proposal to create the wayland window surface similarly to X11
during init was deemed inappropriate so instead we manually set the
targets once we have created a window surface.
Allow --keep-open=always to work with --loop-playlist, where
before this patch it would work only on the last playthrough of the
playlist. This patch allows it to work on all playthroughs.
Fixes#9470.
Somewhat annoying but still relatively straightforward. There are
several ways to approach this, but I settled on reusing the pl_queue as
a cheap way to get access to the currently mapped frame. This saves us
from having to process `vo_frame` at all, and also avoids any overhead
from re-uploading the same frame twice.
(However maybe there's some circumstance in which `vo_frame` needs to be
queried/updated first, to get a screenshot of the correct frame? I'm not
sure.)
I also had the option of going with either pl_render_image() on the
extract pl_frame, or just calling pl_render_image_mix directly on it. I
went for the latter, because in the optimal case, this allows the
rendered frame to be directly retrieved from the cache, actually
entirely avoiding any sort of recompute overhead. This makes e.g. ctrl+s
during playback essentially free. (Except for the download cost,
obviously)
It would be even neater if we could make this VOCTRL asynchronous and
thereby leverage libplacebo's asynchronous download capabilities. But oh
well. That will have to wait for a sufficiently rainy day.
Closes#9388
20c4036daa switched to using symbol
visibility attributes for mpv client api functions (for the meson build
at least). Unfortunately mpv_client_api_version was mistakenly missed.
We need to export this function as well. Fixes#9531.
As noticed in #9526, apparently there's some case in which DR buffers
get corrupted. Add an explicit sentinel check to try and figure out
which cases these are.
The initial iconv dependency worked everywhere but was broken on
freebsd. This was fixed in 0.60.2 but the fix accidentally broke mingw
(ouch; kind of my fault for not double checking). There's another PR to
fix this but that won't land until 0.60.3 so for the meantime just
if/else this (both freebsd and windows work with the system method)
until we want to bump the meson version (probably not for a while since
opensuse tumbleweed is weirdly slow).
Previously OSD was always displayed on {ch,pl}_{next,prev} left-click,
and seekbar-hover-chapter was always enabled and with fixed format.
Now it can be controlled with:
- chapters_osd, playlist_osd: yes/no (only affects left-click).
- chapter_fmt: lua string.format template, or "no" to disable.
Fixes#4675
This commit sucks bad, but everything else is worse is other ways.
Basically, the current vblank waiting time in the vo_wayland_wait_frame
function (calculated very carefully using presentation statistics) is
randomly too short. Some compositors are quite variable when they
actually return callback so our timeout expires too quickly and throws
everything off. The fix? Add an arbitrary 5% to the vblank value and
pray that nothing gets off that much. Why did they have to make
swapinterval 1/fifo mode indefinitely block? Fixes#9504.
Better to avoid any wonky calculations on startup with garbage values.
The others end up being derived from last_ust/last_msc. refresh_interval
is referenced exactly once and could, in theory, result in some terribly
erroneous vblank time.
A read can be prepared on the wayland display FD that is never actually
read. This occurs when events are triggered on other FDs in the fd set.
This change cancels a prepared read if poll reported no events for it.
This fixes some hangs due to how nvidia's EGL implementation polls on
the wayland fd unlike mesa implementations. It is based on nvidia's
proposed fix for qt's similar message pump in
https://codereview.qt-project.org/c/qt/qtwayland/+/373473
Signed-off-by: Kurt Kartaltepe <kkartaltepe@gmail.com>
This is done to avoid cluttering vo_gpu_next.c with more ifdeffery and context-specific code
when additional backends are added in the near future.
Eventually gpu_ctx is intended to take the place of ra_ctx to further separate gpu and gpu_next.
This case was added in 662c793a55
for use in vo_gpu_next as a visibility test before rendering a frame.
The OpenGL context doesn't have this so it just returns true.
This is needed when the color system is not explicitly tagged, but
instead needs to be inferred by the VO.
Note that there exists the function mp_image_params_guess_csp for this
sort of stuff, but it contains a lot of baggage that I don't want to
replicate, in order to move as much of this logic into pl_renderer as
possible, and therefore also give it the best chance of knowing what
shortcuts it can and can't take.
Fixes the other half of https://github.com/mpv-player/mpv/issues/9499
Adding vsync_offset to the pts in pl_queue_update actually messes up
frame timings if one isn't using interpolation. The easiest way to see
this is to have the monitor's refresh rate at an integer multiple of a
video during a panning shot (classic case). There will be very visible
judder/stutter in this case that does not happen in vo_gpu. The cause of
this is the addition of the extra vsync_offset. Just match the semantics
of vo_gpu where this is only used when interpolating.
This possibility actually existed for years. The wayland protocol is
asynchronous and there's no restriction on when a compositor can send a
surface enter event. In mpv's case, the surface enter event is used to
set some vital things regarded geometry/scaling etc. However, this
implictly assumes that wl->current_output is actually initialized. The
vast majority of the time, vo_wayland_reconfig will happen first which
is where wl->current_output is, and should, be created. There's no
rule/law that the ordering of events will always occur in this order.
Plasma with certain auto-profile conditions can send the surface enter
event before mpv does its initial reconfig. That segfaults of course.
Just add a check to make sure we have wl->current_output here and return
if we don't. This assumes that the compositor will send us another
surface enterance event when mpv actually does the initial surface
commit and roundtrip request later. Wayland logs indicate this does
happen. Fixes#9492.
It was never implemented before but it's trivial. As an aside, touch
events currently don't support modifiers either (is this a thing?). Well
if someone complains that can be done later. Fixes#9490.
The audio rewrite in d27ad96542 originally
broke this ao. However, 0ac724f002 fixed
and the documentation was never updated to reflect that. OpenAL has
worked fine for a while not. Just remove this sentence.
Even when not display synced. Prevents redraw overhead for refreshes
while paused.
Also make the logic slightly clearer to follow (since it's inverted).
Following the previous commit, we can just set gnu_symbol_visibility to
'hidden' to hide everything except for the symbols we explictly want to
export. This should work on gcc, clang, and msvc.
In mpv, the only symbols we want to export are the functions from the
client API. This is accomplised using a specific .def whitelist, but the
main compilers people use (gcc or clang) like these attributes since it
allows for further optimizations. MSVC also allegedly supports this as
well (untested of course), so use __declspec for tht case.
This almost perfectly recreates the semantics of --vo=gpu, i.e.:
- still frames are never interpolated
- non-repeated frames bypass single frame cache
The only difference is that libplacebo doesn't do a cache/blit on the
full output image, but rather it re-runs the last rendering step. This
has some advantages and some drawbacks. The most notable advantage is
that it also allows re-using the image contents when the only thing that
changes is the OSD (whereas `--vo=gpu` would force a full re-render for
that). The most notable drawback is that it also implies going through
the dithering and output LUT logic on redraws. All in all, I think this
is a pretty good trade-off in favor of `--vo=gpu-next`.
Fully fixes the last remaining performance difference in #9430.
GLX_CONTEXT_PROFILE_MASK_ARB and related constants are provided by
GLX_ARB_create_context_profile but the check was for _create_context.
The former implies the latter (which we also need) so just replace
the checked extension.
It abstracts EGL 1.5, extension checks and other inconsistencies away.
This can be used in context code as the (preferred) alternative to
eglCreateWindowSurface().
Using a simple substring match for extension checks is considered bad practice
because it's incorrect when one extension is a prefix of another's name.
This will almost surely not make a difference in practice but do it for correctness anyway.
Although there are no known problems with this, using the helper should
be more portable. It will also prefer EGL 1.5's eglGetPlatformDisplay
over eglGetPlatformDisplayEXT if available.
The original implementation had some errors with regards to android. Add
a couple of missing files, add the android library, fix the aviocontext
bytes_read check, fix egl-android, and rearrange/tidy up the vulkan
handling.
While the basic Vulkan Display context can theoretically drive the
display without the involvement of any non-Vulkan code, that prevents
us from using VAAPI acceleration. When initialising VAAPI without a
window system, we need to provide it with an opened DRM render fd
corresponding to the device to use.
In the context of using VK_KHR_display, that means we need to identify
which DRM device matches the selected Vulkan device, and then open its
render fd and set the necessary state that VAAPI expects to find.
With that done, the normal VAAPI<->Vulkan interop can kick in and we
get working acceleration
A few custom targets had some less than optimal names which created some
misleading "Generating custom-target-name with a custom command"
messages. Change those to be more descriptive/correct. In a few other
places, some checks were being done that could easily be
skipped/ignored in certain cases (like checking for windows-related
headers when gl-win32 isn't true). Also rearrange that to be smarter.
Finally, print some extra libplacebo messages for enabling/disabling
vo_gpu_next.
This test fails because the compiler object does not have -Wformat when
it tries this flag. To fix this this, we have to pass both -Wformat and
-Werror=format-security at the same time during the test. This requires
us to use has_multi_arguments so this flag needs to be pulled out of
this array and tested separately.
youtube-dl and yt-dlp both support --sub-langs and --srt-lang in
addition to --sub-lang for defining languages of subtitles. This hook
only checked for sub-lang in --ytdl-raw-options and inserted --all-subs
in its absence.
Nearly all the code base correctly references the data as constant. But
a couple of instances - fix those.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Ever instance of m_obj_list is a constant and for all of them, the field
is true. Just remove the field all together.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Update the github workflows to also do meson builds for every OS.
Additionally, make every workflow execute the built mpv executable
(except for windows and FreeBSD's waf executable) to make sure that it
runs. As an aside, FreeBSD unfortunately is a bit less elegant since it
is in a VM.
The extension is completely arbitrary since ebml_defs.c isn't a real c
file that actually is compiled at any point in time. It's just used as
an include. The reason for changing the extension is because meson needs
to add this to its list of sources for dependency/ordering purposes.
Understandably, meson will try to compile any .c file added to a c
project executable object. Obviously, this compilation will never
succeed, and this shouldn't be compiled anyways. Just make it .inc
instead.
Another modification for the upcoming meson build. Meson can capture the
stdout and redirect it to a file. However, this is considered a hack.
It's better to just add a few lines to this script and write a file
directly.
Apple is great and forces us to do a lot of weird checks because they
randomly move the location of the swift libraries around. Make a
specific python script for checking various locations and write the
output to stdout for meson.
Building for macos requires us to check the macos sdk path as well as
the sdk version that is on the system. To do this, let's steal the logic
that's in the compiler_swift.py check from the waf build. This returns a
comma-delinated string. The first entry is the absolute path to the sdk.
The second entry is the detected macos sdk version.
version.h is essential for building, and its generation was done by a
shell script. Strictly speaking, python should in general be more
portable (windows), and would be better for the upcoming meson build to
simply just execute a python script. version.py has some small
differences with version.sh which shouldn't matter but they are noted
below.
- version.sh accepted several arguments that seemed useless (like
--cwd). These were removed from version.py.
- version.py takes either no arguments (prints the version) or it takes
exactly one argument specifying the complete path of where the header
should be generated.
- version.sh attempted to read a file named "snapshot_version". The
comments noted that this was for "daily tarball snapshots". Such a
file does not exist in the source tree, and it's not really clear that
anyone actually uses this. This logic was removed from version.py.
- version.py reads the SOURCE_DATE_EPOCH environment variable. Some
distros use this for reproducible builds. Technically you could also
just disable the build date but this is only a couple of extra lines
and maybe it's prettier than UNKNOWN.
- version.py also doesn't attempt to display timezone information in the
build date. It only shows UTC time.
d2e8bc4499 was the the commit that
originally introduced the usage of this bit. As the message states, the
purpose was to force creating GLES 3 contexts on drivers that do not
return a higher version context than what was requested. With the recent
opengl refactors, mpv's gl selection has already moved away from such
complicated queries. Perhaps when that commit was added things were
different, but nowadays it seems like Mesa simply returns the highest
driver version available that is compatibile with the request (i.e.
requesting GLES 2 returns a GLES 3 context on my machine). In that case,
let's just simply drop EGL_OPENGL_ES3_BIT altogether as it does break
GLES 2 only machines. Fixes#9431.
The new GBM supporting nvidia drivers declare support for 10bit
surfaces using BGR ordering, rather than RGB, so add support for them.
We've also seen examples of hardware supporting BGR8888 but not
RGB8888 so let's support those too.
Of course, the nvidia EGL driver doesn't publish support for any 10bit
formats so you can't actually do 10bit display. Perhaps they'll
eventually fix that.
The GBM supporting nvidia driver doesn't support creating surfaces
without modifiers and using modifiers is more and more recommended as
the right way to do this.
Enumerating modifiers is painfully verbose, but necessary if we are to
allow the driver to pick the best possible one.
This fixes a mismatch between configure working and build time
failing with Linux + OSSv4, enabling compilation on Debian based
Linux systems with the oss4-dev package.
Fixes#9378
This logic, which was working around a libplacebo bug, ended up always
alpha blending - even for sources without an alpha channel. This caused
a minor slowdown to be constantly enabled.
Due to the recent bump to libplacebo v170, this is no longer needed.
Completely untested, since Linux still can't into HDR in 2021. Somebody
please make sure it works.
Technically covers #8219, since gpu-context=drm can be combined with
vo=gpu-next.
This required an upstream API change to implement in a way that doesn't
unnecessarily re-push or upload frames that won't be used. I consider
this a big enough bug to justify bumping the minimum version for it.
Closes#9401
This was originally added in f2afae55e9
for unclear reasons (way to go me). This concept is clearly incorrect.
It doesn't matter what state the window is in. As soon as mpv detects a
scale change, it needs to reset the buffer scale of the window. Just
remove all this junk and put wl_surface_set_buffer_scale in
set_surface_scaling like it should be. Related issue: #9426.
Looking at this again I'm not sure it does anything useful at all. The
man page entry is also wrong: `bicubic` is not affected, only
`bicubic_fast`, and those filters are not configurable anyways.
So this would only ever be a debugging option, and I don't see a
pressing need for it.
No interface-change.rst update because it only just got added anyways.
In practice, this is for wayland. vo_gpu_next doesn't check the
check_visible parameter since it didn't descend into the
vulkan/context.c file when starting a frame. To make this happen, just
call the start_frame function pointer but pass NULL as the ra_fbo. In
there, we can do the visibility checks and after that bail out of the
start_frame function if ra_fbo is NULL.
This vulkan-specific parameter was poorly named and probably causes
confusion. Just rename it to check_visible instead to make clear what is
going on here. Only wayland uses it for now but in theory anyone else
can. As an aside, wayland egl accomplishes this by using an external
swapchain instead (an opengl-only concept in the mpv code). This may or
may not need to be changed in the future when gpu-next gets opengl
support.
As discussed in #8799, this will eventually replace vo_gpu. However, it
is not yet complete. Currently missing:
- OpenGL contexts
- hardware decoding
- blend-subtitles=video
- VOCTRL_SCREENSHOT
However, it's usable enough to cover most use cases, and as such is
enough to start getting in some crucial testing.
This seems to work on gcc, clang and mingw as-is, but I made it
conditional on __GNUC__ just in case, even though I can't figure out
which compilers we care about that don't export this define.
Also replace all instances of assert(0) in the code by MP_UNREACHABLE(),
which is a strict improvement.
A lot of people seem to do something like --tscale=box
--tscale-window=<function>. Just let them use --tscale=<function>
directly, by also accepting raw windows.
Kinda hacky but needed for feature parity with vo_gpu_next, which no
longer has `--tscale=box`. Note that because the option struct is still
shared, vo_gpu_next inherits the same option handling code, so we have
to export this feature for vo_gpu as well.
Back when runtime updating of autofit/geometry was added for wayland and
x11 (commits: 4445ac828dca0298543103094357e64f8828ef56 and
ced92ba607ebd98687b26ef3d8c09d5f6e22cf4b respectively), the naive
assumption was that window-related geometry would always be available.
While this is true 99% of the time, this isn't a guarentee. It is
possible for certain things such as loading shaders to delay starting up
the player. This causes autofit/geometry options to be registered as a
runtime update and triggers VOCTRL_VO_OPTS_CHANGED. This ends up calling
some geometry-related functions but this happens before the actual
values are available. Hence, a nullptr was accessed which segfaults. At
least one user experienced this with a combination of options in wayland
but in theory the same thing could happen under x11.
The fix is simple. Just be sure to check that the required geometry is
available before doing any calculations. In wayland, this would be
wl->current_output. Additionally add an assert to set_geometry (we
should never use this function without wl->current_output) to be extra
sure. In x11, the check is on x11->window. Later when the reconfig for
each backend actually happens, the autofit/geometry set by the user
happens anyway so ignoring it in this case does no harm. Fixes#9381.
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