when entering a Split View a windowDidEnterFullScreen event happens
without a previous toggleFullScreen call. in that case it tries to stop
an animation that was never initiated by us and basically breaks the
system initiated fullscreen, or in this case the Split View. immediately
after entering the fullscreen it tries top stop the animation and
resizes the window, which causes the window to exit fullscreen. only
try to stop an animation that was initiated by us and is safe to stop.
(cherry picked from commit 2b0b9bb6a1)
without assistive-device permissions the event tap can't be create on
10.14 any more which lead to an assertion.
System Preferences > Security & Privacy > Privacy > Accessibility and
add mpv or your terminal App to the list.
(cherry picked from commit ada4f7c600)
Since this function is called with packets on the stack, trying to free
them makes no sense. Instead, it should unref (which is what
`av_interleaved_write_frame` does anyway, rather than freeing).
Also, the calling code tried unreffing the packet a second time, even
after it was "freed" by the callee in the failure case - and after
ownership was taken over by `av_interleaved_write_frame` in the
successful case. Both of these cases were wrong.
(cherry picked from commit 6d61c5f68a)
I encountered a stream that fails with "Could not demux init fragment.".
It turns out this is a regression from the recent change to that code.
The assumption was that demux_lavf.c would treat this as concatenated
stream - which it does, but not for probing.
Doing this transparently is hard without doing it properly. Doing it
properly would mean creating some sort of stream_concat (reminiscent of
that FFmpeg security bug). I probably don't want to go there, and I
think libavformat should just support this directly, so whatever.
Hack-fix this with the knowledge that the init segment will always
contain the headers.
(cherry picked from commit 315004a38a)
This happened with a .flac file inside an archive. It tried to seek
beyond the end of the archive entry in a format where seeking isn't
supported. stream_libarchive handles these situations by skipping data.
But when the end of the archive is reached, archive_read_data() returns
0. While libarchive didn't bother to fucking document this, they do say
it's supposed to work like read(), so I guess a return value of 0 really
means EOF. So change the "< 0" to "<= 0". Also add some error logging.
The same file actually worked without out of bounds reads when
extracted, so there still might be something very wrong.
(cherry picked from commit 7e85dc2167)
FFmpeg is retarded enough not to give us any indication whether it is
(unless we query fields not in the ABI/API). I bet FFmpeg developers
love it when library users have to litter their code with duplicated
information.
(cherry picked from commit 20d381d1e9)
by default the pixel format creation falls back to software renderer
when everything fails. this is mostly needed for VMs. additionally one
can directly request an sw renderer or exclude it entirely.
(cherry picked from commit 8d2d0f0640)
moved the retrieval of the macOS specific options from the backend
initialisation to the initialisation of the CocoaCB class, the earliest
point possible. this way macOS specific options can be used for the
opengl context creation for example.
(cherry picked from commit 44e49aee3c)
This is to improve the experience when running with default settings
on a driver that doesn't have any overlay planes (or indeed only one
plane), but still supports DRM atomic. Since the drmprime video plane
is set to pick an overlay plane by default it would fail on these
drivers due to not being able to create any atomic context. Users with
such cards had to specify --drm-video-plane-id manually to some bogus
value (it's not used after all).
The "video" plane is only ever used by the drmprime-drm hwdec interop,
which is not used at all in the typical usecase where everything is
actually rendered on to the "OSD" plane using EGL, so having an atomic
context without the "video" plane should be fine most of the time.
(cherry picked from commit 810acf32d6)
According to ALSA doxy, EPIPE is a synonym to SND_PCM_STATE_XRUN,
and that is a state that we should attempt to automatically recover
from. In case recovery fails, log an error and return zero.
A warning message will still be output for each XRUN since those
are not something we should generally be receiving.
(cherry picked from commit fdc952486a)
This has been way too long coming, and for me to notice that a
whole lot of ao_alsa functions do an early return if the AO is
paused.
For the STATE_SETUP case, I had this reproduced once, and never
since. Still, seems like we can start calling this function before
the ALSA device has been fully initialized so we might as well
early exit in that case.
(cherry picked from commit 3218a58082)
mpctx->current_track[0][STREAM_VIDEO] (and STREAM_AUDIO) are empty when
using --lavfi-complex. Moving the muxer stream hinting after audio/video chain
initialization and checking if the chains exist fixes encoding with --lavfi-complex.
Previously, the output audio/video streams did not get prepared and the encode
would fail due to unexpected stream addition.
(cherry picked from commit 3744d0bda9)
This reverts commit af6126adbe. Apple's
OpenAL support is ridiculously out of date, revert back to just using
OpenAL Soft on macOS (fixes#4645).
(cherry picked from commit 91786fa99c)
When using multiple compute shaders as part of the same pass, there can
be a conflict in the block sizes. In the problematic case, the HDR
detection shader can collide with the polar sampling shader. In this
case, the solution is clear - the passes that can handle any size should
"give in" and not overwrite the block sizes.
Fixes#6083.
(cherry picked from commit 1890ca024e)
Replace dot syntax with accessor syntax so that clang no longer errors
out due to not finding the property servicesMenu on NSApp.
(cherry picked from commit 4e9e46b9f8)
instead of force unwrapping and chaining the optional vars in our
containsMouseLocation function, safely unwrap and guard the resulting
var.
Fixes#6062
(cherry picked from commit 6bf0edc59c)
so that af_fmt_to_planar (and hence af_fmt_from_planar) can just
return the input when it is not an interleaved (planar) format.
(cherry picked from commit f2311ff514)
duration is parsed as an integer, and the default value is used if ```-1``` is passed. Passing ```-``` as described here causes a parameter value error.
(cherry picked from commit cfecbac863)
Python 2 may not be present in the CI images in the future,
but waf’s shebang line still uses its executable name.
Explicitly call the right major version of the interpreter.
(cherry picked from commit 6eb59fea2f)
This way the docker container in itself does no networking.
It seems like travis disabled network access from the actual docker
containers.
(cherry picked from commit 2d785f3ea3)
Functions `write` and `smbc_write` are given a diminishing buffer of
incorrect constant size. After partial writes, the code would do another
write of the full original length, failing to subtract the amount
already written.
mpv.com fails to build when cross-compiling with a multilib version
of GCC, because the -m32 flags aren't getting passed to the build
process for osdep/win32-console-wrapper.c or the link phase for
mpv.com itself.
This started breaking with newer (2.0.x) waf versions, and it was
noticed that a built-in waf module was providing very similar
functionality.
APPNAME definition was required to have `gnu_dirs`' PACKAGE
variable to be defined in order to have f.ex. documentation
installed to the correct directory.
Currently unused options added by `gnu_dirs` were removed to clean
up the output of the help command.
Effective changes to behavior:
- `gnu_dirs` will attempt to figure out if it needs to use lib64
instead of lib within your installation prefix. If you would
like it to not do that, set `--libdir` during configuration.
The way it tries to figure lib/lib64 out is if there's a
`/usr/lib64` and no `/usr/lib32`.
- `--incdir` is now `--includedir` as per standard `gnu_dirs`
behavior.
Before, `do_the_symbol_stuff` would implicitly come before
`handle_add_object`, which adds object files to the linking task.
With newer (2.0.x) versions of waf, the ordering seems to get more
optimized, and thus we have to declare that the function that creates
the linking task should come before the task that adds object files
to the task.
Add another parameter to mpv_opengl_drm_params to hold the FD to the
render node, so that the fd can be passed to hwdec_vaegl.
The render node is opened in context_drm_egl and inferred from the
primary device fd using drmGetRenderDeviceNameFromFd.
The previous code did not save enough information about the old state,
and could end up changing what plane the fbcon:s FB got attached to,
or in worse case causing a blank screen (observed in some multi-screen
setups on Sandy Bridge).
In addition refactor the handling of drmModeModeInfo property blobs to
not leak, as well as enable reuse of already created blobs.
this was caused by commit 2e7a4f7. the LAST_LINKFLAGS were not added to
the linking of libmpv and that caused a linking error. manually add the
link flags the same way it's done when linking mpv.
Fixes#5968
Temporary solution. For now, this builds using a container image
based on openSUSE Tumbleweed with the current FFmpeg release.
More containers will be added (at least with git snapshots of FFmpeg
and libass), and Travis will eventually be replaced with something
we have more control over.
init is a reserved keyword and Swift 4.2 got a bit stricter about using
it. this could be fixed by adding apostrophes around init but makes the
code uglier. hence i just renamed init to initialized and for
consistency uninit to uninitialized.
Fixes#5899
this reverts commit a174566 since the actually reason for failing has
been found. the isysroot flag overwrites the framework and library
search paths. though we only need to overwrite the former and there is
no way to just overwrite that one. we manually add the standard library
search paths to the very end of the linking command, so it won't
interfere with the search paths extracted by waf.
Fixes#5791
the pre-allocation was needed because the layer allocated a opengl
context async itself and we couldn't influence that. so we had to start
the core after the context was actually allocated. furthermore a window,
view and layer hierarchy had to be created so the layer would create
a context.
now, instead of relying on the layer to create a context we do this
manually and re-use that context later when the layer wants to create
one async itself.
The currently-displayed tags make sense for music files, but similar
information for video is more commonly - or at least should be - put
under other tags, while the audio-related tags are often used for
other information on video files (particularly with youtube-dl's
output).
When seeking near the end of the file and the next file loads, seeking
continues on the next file at the same position and then immediately
the file after that. This patch stops slider seeking when a new file is
loaded, which is the standard behavior of many other players.
Fixes a bug with alsa dmix on Fedora 29. After several minutes,
audio suddenly becomes bad and muted.
Actually, I don't know what causes this. Probably this is a bug in alsa.
In any case, as snd_pcm_status() returns not only 'avail', but also other
fields such as tstamp, htstamp, etc, this could be considered a good
simplification, as only avail is required for this function.
This sacrifices some dynamic range for well-behaved sources, but
prevents catastrophic desaturation on badly mastered / too bright
sources. I think that's the better trade-off. This makes the
desaturation algorithm much "safer" to deploy by default, as well. One
could even argue going up to strength 1.0, which works better for some
sources but worse for others. But I think the current strength is the
best trade-off even after this change.
For some reason shadow_offset is a int16_t variable (to save some space
or something), which means the static part of the entire option list
must be below 32KB. This is fine, but still add a check against
overflows. (Currently it's 3.6KB. This does not include dynamic
allocations like strings.)
The player fully restarts playback when the edition or disk title is
changed. Before this, the player tried to reinitialized playback
partially. For example, it did not print a new "Playing: <file>"
message, and did not send playback end to libmpv users (scripts or
applications).
This playback restart code was a bit messy and could have unforeseen
interactions with various state. There have been bugs before. Since it's
a mostly cosmetic thing for an obscure feature, just change it to a full
restart. This works well, though since it may have consequences for
scripts or client API users, mention it in interface-changes.rst.
This flag is used only by the command parser. Its value overlapped with
some of the existing m_option flags, but only flags that did not matter
for the command parser (i.e. the flag bits used had mostly private uses
in each component). It's still a bit unclean and dangerous to use an
essentially random value, so reuse M_OPT_OPTIONAL_PARAM for it.
Since M_OPT_OPTIONAL_PARAM has a slightly longer name than
MP_CMD_OPT_ARG, I'm going to keep the old name.
When changing video filters during initialization, there was a small
time window where video was initialized, but playback restart was not
complete yet. In this time window, playback_pts is not set. But since
issue_refresh_seek() was using this, it could lead to no refresh being
done _if_ the "video" had only 1 frame (such as cover art).
Fix this by using get_current_time() instead, which is the current time
with corner cases such as ongoing loading or seeks taken into account.
See also the previous commit. Without that, get_current_time() could
return NOPTS during init.
Fixes#5831.
There is some code that checks a FD for whether it is a regular file or
not. If it's not a regular file, it e.g. enables use of poll() to avoid
blocking forever.
But this was done only for FDs that were open()ed by us, not from stdin
special handling or fd://. Consequently, " | mpv -" could block the
player. Fix this by moving the code and running for it on all FDs.
Also, set p->regular_file even on mingw.
When the current packet queue was completely empty, and EOF was reached,
the queue->is_eof flag was not correctly set to true. Change this by
reading ds->eof to check whether the stream is considered EOF. We also
need to make sure update_seek_ranges() is called in this case, so change
the code to simply call it when queue->is_eof changes.
Also, read_packet() needs to call adjust_seek_range_on_packet() if
ds->eof changes. In that case, the decoder also needs to be notified
about EOF. So both of these should be called when ds->eof changes to
true. (Other code outside of this function deals with the case when
ds->eof is changed to false.)
In addition, this code was kind of shoddy about calling wakeup_ds()
correctly. It looks like there was an inverted condition, and sent a
wakeup to the decoder only when ds->eof was already true, which is
obviously bogus. The final EOF case tried to be somehow clever about
checking in->last_eof for notifying the codec, which is sort of OK, but
seems to be strictly worse than just checking whether ds->eof changed.
Fix these things.
The only effective difference is that the former explicitly checks
whether the JSON value type is string, and errors out if not. The rest
is exactly the same (mpv_set_property_string is mpv_set_property with
MPV_FORMAT_STRING).
It seems silly to keep this, so just remove it.
The default get_format does exactly do this, so we don't need to
duplicate it.
The only potential problem with this is that the logic doesn't entirely
prevent that the avcodec_default_get_format hw_device_ctx path is
triggered, which would probably work, but has unknown consequences and
interactions. But the way the logic currently works it can't happen,
provided the hwaccel metadata libavcodec provides is correct.
Avoids 100% CPU usage due to terminal code retrying read(). Seems like
this was "forgotten" (or there was somehow the assumption poll() would
not signal POLLIN anymore).
Fixes#5842.
For some reason, the X default modifier map binds shift+tab to
ISO_Left_Tab instead of the regular Tab. So to get Shift+TAB recognized
by mpv, we also need to accept ISO_Left_Tab.
This patch matches what other programs like e.g. Qt do, which treat Tab
and ISO_Left_Tab as the same thing.
God only knows why the distinction exists, and why X decides to mix up
its bindings like that.
Fixes#5849
Fixes several issues playing back mpegts with video streams marked
as having "still images". For example, see this video which has
frames only every 6s: https://s3.amazonaws.com/tmm1/music-choice.ts
Changes include:
- start playback right away, without waiting for first video frame
- do not consider the sparse video stream in demuxer underrun detection
- do not require multiple video frames for the VO
- use audio as the master stream for demuxer metadata events
- use audio stream for playback time
Signed-off-by: Aman Gupta <aman@tmm1.net>
With the advent of actual HDR devices, my real measured ICC profile has
an "infinite" contrast, since the display is completely off on pure
black inputs. 100k:1 might not be enough, so let's just bump it up to
1m:1 to be safe.
Also, improve the logging in the case that the detected contrast is too
high by default.
This was there originally to detect too-old versions of ffmpeg. We now
only support >= 4.0, so it's not relevant. We just need the dependencies
to be present.
First fix a memory leak when skipping cursor planes by inverting the
check and putting everything, but the free, in the body.
Then fix a missed drmModeFreePlane by simply copying the fields of the
drmModePlane we are interested in and freeing the drmModePlane struct
early.
Fixes `--ytdl-format="dash-fastly_skyfire-video-363357330+dash-fastly_skyfire_sep-audio-363357330" https://vimeo.com/108650530`
This happened because the video track also had audio available and after
adding it expecting an audio-only track, there were no more tracks with video.
Could make it behave differently (and leak memory) in certain cases.
Basically, m_option_parse() randomly returns 0 or 1, but most time 1,
with the difference due to legacy reasons that don't matter anymore.
The "if (prop.name)" check is redundant, because an assert above it
implies that it never can be NULL.
Deduplicate some code for initializing the "prop" variable.
This gets rid of run_command() and its big switch statement, which was
an idiotically big function of almost 1000 lines.
The switch is replaced with a callback per command, and each command is
now implemented in its own function. Command IDs are not needed anymore,
so the mp_command_type enum disappears.
There should be no functional changes, but since this refactors 64
commands, regressions are possible.
The handler() parameter is void*, because in theory the input code is
supposed to be independent of the player core code. For example, you
should be able to reuse the command parser code for some other part of
mpv. In practice, the variable containing command list is defined in the
player core anyway, so you could say this doesn't work. But I'm still
trying to hold onto this idea, so I went with void*.
The plan is to remove the command ID enum. This will happen by replacing
the big switch statement in command.c with dispatching to per-command
callbacks. As preparation, remove uses of the command IDs outside of the
actual dispatching mechanism.
Also remove some instances of checking cmd->def for NULL. We now require
this always to be set.
These are old MPlayer commands that were redundant since 2007 or so. In
2013, mpv explicitly deprecated them (actually removed them, but left
this wrapper, which translated them to modern commands). The list was
not extended since 2013, and mpv always warned on the terminal when a
legacy command was used. So it's time to remove it.
Until recently, ao_lavc and vo_lavc started encoding whenever the core
happened to send them data. Since audio and video are not initialized at
the same time, and the muxer was not necessarily opened when the first
encoder started to produce data, the resulting packets were put into a
queue. As soon as the muxer was opened, the queue was flushed.
Change this to make the core wait with sending data until all encoders
are initialized. This has the advantage that we don't need to queue up
the packets.
The user won't want to have those in the video (I think). The core can
sporadically issue redraws, which is what you want for actual playback,
but not in encode mode. vo_lavc can explicitly detect those and skip
them. It only requires switching to a more advanced internal VO API.
The comments in vo.h are because vo_lavc draws to one of the images in
order to render OSD. This is OK, but might come as a surprise to whoever
calls draw_frame, so document it. (Current callers are OK with it.)
The video timing code could just decide that EOF was reached before it
was displayed. This is not really a problem for normal playback (if you
use something like --keep-open it'd show the last frame anyway,
otherwise it'd at best flash it on screen before destroying the window).
But in encode mode, it really matters, and makes the difference between
having one frame more or less in the output file.
Fix this by waiting for the VO before starting the real EOF.
vo_is_ready_for_frame() is normally used to determine when the VO frame
queue has enough space to send a new frame. Since the VO frame queue is
currently at most 1 frame, it being signaled means the remaining frame
was consumed and thus sent to the VO driver. If it returns false, it
will wake up the playloop as soon as the state changes.
I also considered using vo_still_displaying(), but it's not reliable,
because it checks the realtime of the frame end display time.
While I'm not sure whether it really works, at least it writes the pass1
log correctly now.
How 2-pass stat output is supposed to interact with the new decode API
is rather fishy. ffmpeg.c does the same, and before this change, the
log was not written on EOF (when at least libvpx actually outputs its
stats).
With the internal change from stringlist to keyvaluelist, these
sub-options stop working. I don't really care enough to bring them
back. (Order doesn't matter, -del always seemed annoying.)
Inspired by kmscube, first try to pick the Encoder and CRTC already
associated with the selected Connector, if any. Otherwise try to find
the first matching encoder & CRTC like before.
The previous behavior had problems when using atomic
modesetting (crtc_setup_atomic) when we picked an Encoder & CRTC that
was currently being used by the fbcon together with another Encoder.
drmModeSetCrtc was able to "steal" the CRTC in this case, but using
atomic modesetting we do not seem to get this behavior automatically.
This should also improve behavior somewhat when run on a multi screen
setup with regards to deinit and VT switching (still sometimes you end
up with a blank screen where you previously had a cloned display of
your fbcon)
Add some properties which where forgotten in crtc_setup_atomic.
In both change to not use DRM_MODE_PAGE_FLIP_EVENT | DRM_MODE_ATOMIC_NONBLOCK
flags. This should make it more similar to the drmSetCrtc which it aims to
replace (take effect directly, and blocking call). This also saves us the
trouble of having to set up a poll to wait for pageflip, which would've been
neccesary with DRM_MODE_PAGE_FLIP_EVENT, in both crtc_setup_atomic and
crtc_release_atomic.
This patch will make sure that the video plane is hidden when unused.
When using high resolution modes, typically UHD, and embedding mpv,
having the video plane sitting in the back when you don't play any video
is eating a lot of memory bandwidth for compositing.
That patch makes sure that the video layer is just disabled before and
after playback.
This commit allows to add atomic modesetting when using the atomic renderer.
This is actually needed when using and osd with a smaller size than screen resolution.
It will also make the drm atomic path more consistent
We are currently using primary / overlay planes drm objects, assuming that primary plane is osd and overlay plane is video.
This commit is doing two things :
- replace the primary / overlay planes members with osd and video planes member without the assumption
- Add two more options to determine which one of the primary / overlay is associated to osd / video.
- It will default osd to overlay and video to primary if unspecified
This patch adds
- DRM connector object to atomic context.
- fd property to the drm atomic object as well as a method to read blob type properties.
This allows to ensure that the proper connector is picked up, especially when specifying it
from the commandline, and also allows to make sure we're using the right one when embedding
with interop into an application.
That new API was introduced and allows to have several native resources.
Thisuses that mechanisma for drm resources rather than the deprecated
opengl-cb structs.
This patch therefore add two structs that can be used with the drm atomic interop.
- mpv_opengl_drm_params : which will hold all the drm handles
- mpv_opengl_drm_osd_size : which will hold osd layer size
This commit adds a drm-osd-size=WxH parameter to commandline which
allows to define the OSD plane dimension. OSD can be upscaled to
screen resolution when having OSD at video resolution is too heavy.
This is especially useful for UHD modes on embedded devices where
the GPU cannot handle UHD modes at a decent framerate.
It was documented for --screenshot-template, but apparently never
implemented.
This value is not explicitly rounded, other than for printf() %f default
formatting (which rounds to 6 digits).
This means that a time of 4.5678 is displayed as "00:00:04.568" when the
format string is "%H:%M:%S.%T". Likewise, 59.99999 will be displayed as
"00:01:00.000". Before this change, the sub-ms times were just
truncated.
Requested by TheAMM.
Define a hard-coded value for gl_NumWorkGroups if it is not available.
This adds an additional requirement of needing a shader recompile for
all window size changes.
This was considered a worthwhile compromise as currently f.ex. d3d11
completely lacked any peak computation - this is a major quality of
life upgrade.
Instead of using an internal counter to keep track of the value that was
set last, attempt to find the current value of the property/option in
the value list, and then set the next value in the list.
There are some potential problems. If a property refuses to accept a
specific value, the cycle-values command will fail, and start from the
same position again. It can't know that it's supposed to skip the next
value. The same can happen to properties which behave "strangely", such
as the "aspect" property, which will return the current aspect if you
write "-1" to it. As a consequence, cycle-values can appear to get
"stuck".
I still think the new behavior is what users expect more, and which is
generally more useful. We won't restore the ability to get the old
behavior, unless we decide to revert this commit entirely.
Fixes#5772, and hopefully other complaints.
If playback has not been initialized yet (decoders not initialized
etc.), or if in idle mode, let the track properties cycle through "no"
and "auto". This should be slightly more helpful than making it simply
exit.
Depending on the stage of loading, more could be done. For example, if
youtube-dl loads additional subtitle files, it can happen that these get
added before the main file, and this could be cycled through to an
extent. This is probably too clever, and also sort of dangerous
(unintended interactions with messy in-loading state), so don't do it.
AVFilterContext instances support some additional AVOptions over the
actual filter. This includes useful options like "threads". We didn't
support setting those for the "direct" wrapper (--vf=yadif:threads=1
failed). Change this. It requires setting options on the AVFilterContext
directly, except the code for positional parameters still needs to
access the actual filter's AVOptions.
Strictly speaking redundant, but probably helpful.
In particular I want to push MPV_RENDER_PARAM_ADVANCED_CONTROL. Not
enabling this parameter is actually not very sane.
This is for working around bugs in certain Android devices. At least one
device fails to sort EGLConfigs by size, so eglChooseConfig() ends up
choosing a config with 5/6/5 bits per r/g/b component. The other
attributes in the affected EGLConfigs did not look like they should
affect the sorting process as specified by the EGL 1.4 standard.
The device was reported as:
Sony Xperia Z3 Tablet Compact
Firmware 6.0.1 build number 23.5.A.1.291
GL_VERSION='OpenGL ES 3.0 V@140.0 AU@ (GIT@I741a3d36ca)'
GL_VENDOR='Qualcomm'
GL_RENDERER='Adreno (TM) 330'
Other Qualcom/Adreno devices have been reported as unaffected by this
(including some with same GL_RENDERER string).
"Fix" this by always requiring at least 8 bit. This means it would fail
on devices which cannot provide this. We're fine with this.
mpv-android/mpv-android#112
This was supposed to be a replacement for encode_lavc_discontinuity()
(so we don't need to store last_video_in_pts in a way which requires
synchronization). Unfortunately, VOCTRL_RESET is also called before
termination, and even though it shouldn't matter as far as the VO API is
concerned, it does. It's because vo_lavc.c buffers a frame to compute
the frame duration.
Drop this code. The consequence is that it appears to encode 2 frames
with the same PTS if multiple files are encoded into one. Before this,
it merely dropped a frame (maybe the first of every subsequent file, not
sure).
With -v -v ("debug" level), which is the default for --log-file, this
would log every damn Matroska EBML element and some other uninteresting
things, which was very noisy.
Adjust the log levels to make them less noisy. Also, change some log
calls to MP_ERR for things which are actually errors.
Sometimes this hints that there's a bug, but sometimes it's normal.
Since the code for --end/--frames puts frames that should not be shown
anymore back into the pin, using those options will show this warning
when playback ends. This is a minor annoyance. We could change how it's
done (e.g. set an explicit flag somewhere), but that seems bothersome,
so just change the message from warning to verbose.
The main change is that we wait with opening the muxer ("writing
headers") until we have data from all streams. This fixes race
conditions at init due to broken assumptions in the old code.
This also changes a lot of other stuff. I found and fixed a few API
violations (often things for which better mechanisms were invented, and
the old ones are not valid anymore). I try to get away from the public
mutex and shared fields in encode_lavc_context. For now it's still
needed for some timestamp-related fields, but most are gone. It also
removes some bad code duplication between audio and video paths.
1. I want to get away from mp_image_params (maybe).
2. For encoding mode, it's convenient to get the nominal_fps, which is
a mp_image field, and not in mp_image_params.
Removes a good hunk of weird code.
This loses qscale "emulation", some logging, and the fact that duplicate
keys for values starting with +/- were added with AV_DICT_APPEND. I
don't assign those any importance, even if they are user-visible
changes.
The new M_OPT_ flag is just so that nothing weird happens for other
key-value options, which do not interpret a "help" key specially.
Also rename stereo3d to stereo_in. The only real change is that the
vo_gpu OSD code now uses the actual stereo 3D mode, instead of the
--video-steroe-mode value. (Why does this vo_gpu code even exist?)
Going by ISO 639.2, "und" means "Undetermined". Whatever it's supposed
to mean, in practice it's user for "unset". We prefer if the language
tag remains simply unset in this case.
This removes an ugliness with mp4 in partricular, because libavformat
will export unset languages as such, which affects most mp4 files.
I think this is more intuitive. This requires a dedicated "out" dummy
filter. But keep the "in" dummy filter for symmetry, like in the old
filter code. (We could remove the "in" dummy filter, because the first
actual filter would still show the real input format.)
Attempts to enable the following things:
- let a render API user do "proper" audio-sync video timing itself
- make it possible to not re-render repeated frames if the API user has
better mechanisms available (e.g. waiting for a DisplayLink cycle
instead)
- allow the user to delay or skip redraws if it makes sense
Basically this information will be needed by API users who want to be
"clever" about optimizing timing and rendering.
In MPV_RENDER_PARAM_ADVANCED_CONTROL mode, a simple update callback does
not necessarily make the API user redraw. So handle it differently.
For one, setting vo->want_redraw already uses the "normal" redraw path,
which will call draw_frame() and set next_frame.
Then there are redraws trigered by mpv_render_context_set_parameter(),
which are on the render thread, and would require a separate mechanism.
I decided this is not really a good idea, since it's not even clear that
setting an arbitrary parameter should redraw. Also this could trigger an
unbounded number of redraws. The user can trigger redraws manually if
really needed, depending on the parameter that's being set. If we really
wanted vo_libmpv to do this, we could add a new flag like need_redraw,
which would be 4 lines of code or so.
update() used to require the lock, but now it doesn't matter. It's
slightly better to do it outside of the lock now, in case the update
callback reschedules before returning, and the user render thread tries
to acquire the still held lock (which would require 2 more context
switches).
DR (letting the decoder allocate texture memory) requires running the
allocation on the render thread. This is rather hard with the render
API, because the user controls this thread and when it's entered. It was
not possible until now.
This commit adds a bunch of infrastructure to make this possible. We add
a new optional mode (MPV_RENDER_PARAM_ADVANCED_CONTROL) which basically
lets the user's render thread and libmpv agree how this should be done.
Misuse would lead to deadlocks. To make this less likely, strictly
document thread safety/locking issues. In particular, document which
libmpv functions can be called without issues. (The rest has to be
assumed unsafe.)
The worst issue is destruction of the render context while video is
still active. To avoid certain unintended recursive locks (i.e.
deadlocks, unless we'd make the locks recursive), make the update
callback lock separate. Make "killing" the video chain asynchronous, so
we can do extra work while video is being destroyed.
Because losing wakeups is a big deal, setting the update callback now
triggers a wakeup. (It would have been better if the wakeup callback
were a parameter to mpv_render_context_create(), but too late.)
This commit does not add DR yet; the following commit does this.
This means vf_vapoursynth doesn't need a hack to work around the filter
code, and libavfilter filters now actually get the frame_rate field on
input pads set.
The libavfilter doxygen says the frame_rate field is only to be set if
the frame rate is known to be constant, and uses the word "must" (which
probably means they really mean it?) - but ffmpeg.c sets the field to
mere guesses anyway, and it looks like this normally won't lead to
problems.
This makes ICY title changes show up at approximately the correct time,
even if the demuxer buffer is huge. (It'll still be wrong if the stream
byte cache contains a meaningful amount of data.)
It should have the same effect for mid-stream metadata changes in e.g.
OGG (untested).
This is still somewhat fishy, but in parts due to ICY being fishy, and
FFmpeg's metadata change API being somewhat fishy. For example, what
happens if you seek? With FFmpeg AVFMT_EVENT_FLAG_METADATA_UPDATED and
AVSTREAM_EVENT_FLAG_METADATA_UPDATED we hope that FFmpeg will correctly
restore the correct metadata when the first packet is returned.
If you seke with ICY, we're out of luck, and some audio will be
associated with the wrong tag until we get a new title through ICY
metadata update at an essentially random point (it's mostly inherent to
ICY). Then the tags will switch back and forth, and this behavior will
stick with the data stored in the demuxer cache. Fortunately, this can
happen only if the HTTP stream is actually seekable, which it usually is
not for ICY things. Seeking doesn't even make sense with ICY, since you
can't know the exact metadata location. Basically ICY metsdata sucks.
Some complexity is due to a microoptimization: I didn't want additional
atomic accesses for each packet if no timed metadata is used. (It
probably doesn't matter at all.)
Recursive invocation was needed up until the previous commit. Drop this
feature, and simplify the code. It's more logical, and easier to detect
miuses of the API.
This partially reverts commit 3878a59e. The original reason for it was
removed.
I suppose this doesn't matter in practice, i.e. even if calls relayed
over the dispatch queue will cause WndProc to be invoked, WndProc will
never run for a longer time.
Preparation for removing recursion support from the dispatch queue code.
Fundamentally, scripts are loaded asynchronously, but as a feature,
there was code to wait until a script is loaded (for a certain arbitrary
definition of "loaded"). This was done in scripting.c with the
wait_loaded() function.
This called mp_idle(), and since there are commands to load/unload
scripts, it meant the player core loop could be entered recursively. I
think this is a major complication and has some problems. For example,
if you had a script that does 'os.execute("sleep inf")', then every time
you ran a command to load an instance of the script would add a new
stack frame of mp_idle(). This would lead to some sort of reentrancy
horror that is hard to debug. Also misc/dispatch.c contains a somewhat
tricky mess to support such recursive invocations. There were also some
bugs due to this and due to unforeseen interactions with other messes.
This scripting stuff was the only thing making use of that reentrancy,
and future commands that have "logical" waiting for something should be
implemented differently. So get rid of it.
Change the code to wait only in the player initialization phase: the
only place where it really has to wait is before playback is started,
because scripts might want to set options or hooks that interact with
playback initialization. Unloading of builtin scripts (can happen with
e.g. "set osc no") is left asynchronous; the unloading wasn't too robust
anyway, and this change won't make a difference if someone is trying to
break it intentionally. Note that this is not in mp_initialize(),
because mpv_initialize() uses this by locking the core, which would have
the same problem.
In the future, commands which logically wait should use different
mechanisms. Originally I thought the current approach (that is removed
with this commit) should be used, but it's too much of a mess and can't
even be used in some cases. Examples are:
- "loadfile" should be made blocking (needs to run the normal player
code and manually unblock the thread issuing the command)
- "add-sub" should not freeze the player until the URL is opened (needs
to run opening on a separate thread)
Possibly the current scripting behavior could be restored once new
mechanisms exist, and if it turns out that anyone needs it.
With this commit there should be no further instances of recursive
playloop invocations (other than the case in the following commit),
since all mp_idle()/mp_wait_events() calls are done strictly from the
main thread (and not commands/properties or libmpv client API that
"lock" the main thread).
the icc profile data is mutated to an UnsafeMutablePointer and could
possibly changed. therefore the size of it should be accessed before a
possible change.
This fixes an issue where captions stop rendering after an
in-demuxer-cache seek, because the demuxer keeps waiting to find
a keyframe (ds->skip_to_keyframe set to true in execute_cache_seek).
ffmpeg marks audio tracks which are not meant to be played standalone
as DEPENDENT. these are typically used in DVB broadcasts for audio
descriptions, and are meant to be mixed into the main audio track during
playback.
This was slightly broken: since mp_initialize() did not necessarily
interrupt core_thread() (which is waiting for initialization), it did
not enter mp_play_files(), which would have sent an IDLE event.
I suppose that in some cases (like with mpv-android), the initial IDLE
event was never actually sent, because the first wakeup of the core
thread happens with the "loadfile" command, which will disallow the core
thread an IDLE event.
I changed avio_flush() and introduced avformat_flush() exactly for this
reason.
Used with DVD/BD only (on seeks and when setting the "angle" property).
Seems to work, but wasn't tested too thoroughly (I don't care about
optical discs, I only want this ugly stuff gone that might even violate
the API/ABI).
Although this was never observed to be happening, it seems definitely
possible: we first tell the main thread to exit, and then we ask the
main thread to do some work for us (with mp_dispatch_run()). Obviously
this is racy, and the main thread could exit without doing this, which
would block mp_dispatch_run() forever.
Fix this by changing the order of operation, so that it makes sense.
We could also just store the pthread_t of the main thread in some
variable, but the fact that pthread_create() might set the pthread_t
argument _after_ starting the thread makes this a bit messy (at least it
doesn't seem to be guaranteed on a superficial look at the manpage).
Normally, MPV_RENDER_PARAM* arguments are copied, unless documented
otherwise. Of course we can't copy X11 Display or Wayland wl_display
types, but for arguments that are "summarized" in a struct (like
MPV_RENDER_PARAM_OPENGL_FBO), a copy is expected.
Also add some unused infrastructure to make this explicit, and to make
it easier to add parameter types that require a copy.
Untested.
The first change is about spdif - I mostly ignore spdif issues these
days, but it seems like the recent changes made handling of it slightly
better (but I didn't really test).
The second change is about broken libavfilter filters. We won't restore
the old behavior, because people were complaining about the old behavior
in the past. Possibly we could make libavfilter export this was metadata
and use the old behavior if we know they're broken - but it doesn't
exist yet.
Normally we don't even try this, but in corner cases it can happen. For
example when inserting lavcac3enc at runtime, and display-sync-resample
was active.
Until recently, the AO was reinitialized strictly only on decoder format
changes. But the commit for simplifying audio format negotiation removed
this. Now the AO is recreated for any format change.
This is sort of annoying if you change playback speed. The
insertion/removal of af_scaletempo can change the sample format. For
example, the acompressor filter will convert output to double, so
toggling scaletempo will force the format back to float. This recreates
the AO under the --gapless-audio=weak default. This likely affects a lot
of other filters too.
Work this around by allowing sample format changes, and keeping the
current AO format in these cases. This is probably not a big problem.
Most audio APIs force the output format to float anyway.
This means you actually have to worry about what the default gapless
mode does to your audio. If you start with a file that uses 8 bit per
sample, and then continue playing a 24 bit FLAC, it will be converted
down to 8 bit per sample. (Assuming they are played in a way that uses
the gapless logic.)
Print them as a warning.
Note that there may be some cases where it underruns, without being a
bad condition. This could possibly happen e.g. if the last chunk is
written, and then it resumes playback some time after that. Eventually I
want to add more code to avoid such spurious warnings.
The audio format neogitation code was pretty complicated, although the
idea was simple: when the format changes (or on the first audio frame),
filter only the new frame through the entire filter chain, discard the
resulting frame, but use the format to initialize the AO.
This was useful for "fudging" the channel remix behavior (upmix or
downmix), and moving it before other filters. Apparently this was useful
for things like DRC filters, which might work better in stereo, and
which also can only achieve the desired volume levels by doing it before
a downmix, which would modify the volume. This mechanism was introduced
in commit 60048b7eb9 (which the commit message also describes as
"idiotic heuristic"). Knowing the output format is inherently necessary
for this, because otherwise we can't know what the hell the user defined
filters will do.
There were problems with robustness. Some filters needed more than one
frame. Resampling in particular would discard initial audio at high
resampling ratios. Some filters might drop audio intentionally (like
clipping data on timestamp ranges). There were also allegations that
some decoders output 0 length frames (although that is invalid in
libavcodec). The state machine was excessively complex and hard to
understand too.
There are 3 things that could have been done:
1. Fix robustness problems by doing more heuristics, like repeating
audio frames or simply decoding several frames. Since filters can
behave differently, this would have added lots of complexity.
2. Make use of libavfilter's format negotiation, and add the same to
mpv builtin filters. This is sort of annoying, because the format
negotiation in libavfilter changes the state of the filters. It also
reports only some parameters (mostly all for audio, but a lot of
holes for video). It would remove some of the state machine, but not
all.
3. Drop the channel remix fudging, and do the same as the video chain.
This would not require format negotiation, but instead you can just
filter the audio frames, and look what comes out of it. If nothing
comes out, simply never create an AO.
This commit selects option 3. It removes the remix fudging, which means
the loss of a feature. Users can instead add "--af=format=channels=2"
before their DRC filter, or something. I'm also considering changing the
default for --audio-channels back to stereo, and downmix in the decoder
or at the start of the filter chain, which would give the same results,
except requiring more configuration.
Implementation-wise, this is still a bit different from the video path.
The VO always remains the same instance, while the AO might have to be
recreated on configuration changes. This still requires explicit format
change handling + draining old data, but by putting it into
f_autoconvert, not much new code is needed.
This tried to avoid running the audio/video functions depending on
whether any of the audio or video related format restrictions were
called (so the filter would show an error if a mismatching media type
was passed in). It was a shit idea anyway, so fuck it.
There is a dedicated thread for feeding audio to the ALSA API from a
buffer with a larger size. There is little reason to have such a large
device buffer.
Some shittily muxed files (by a certain HandBrake+libavformat combo)
contain a SeekHead pointing to a SeekHead at the end of the file, which
in turn points to track headers (also at the end of the file). This
failed because the demuxer didn't bother to actually read the elements
listed by the second SeekHead, so no track headers were read, and
playback broke.
Somehow commit 6fe75c38 broke this for no reason. It adds a "needed"
field, which seems completely pointless and replaced the "parsed" flag
in an incomplete way. In particular, the "needed" field was not set when
a _recursive_ SeekHead was read, so those elements were not read. Just
get rid of the field and use "parsed" instead.
The CUDA dynamic loader was broken out of ffmpeg into its own repo
and package. This gives us an opportunity to re-use it in mpv and
remove our custom loader logic.
One can now set the number of buffers and the buffer size.
This can reduce the CPU usage and the total latency stays mostly the same.
As there are sync mechanisms the A/V sync continue intact and working.
It also modifies 6.1 channel order, as per OpenAL spec
and add AOPLAY_FINAL_CHUNK support
OpenAL Soft's AL_SOFT_source_latency extension allows one to correctly
get the device output latency, facilitating the syncronization with
video.
Also added a simpler generic fallback that does not take into account
latency of the device.
Uses OpenAL Soft's AL_DIRECT_CHANNELS_SOFT extension and can be controlled through
a new CLI option, --openal-direct-channels.
This allows one to send the audio data direrctly to the desired channel without
effects applied.
Quickly tested by a person who had FFmpeg linked with libaom.
Seems as simple as the VP9 mappings, where there is no extradata/
initialization data off-band, and just stuff in the packets
themselves.
Do note that the AV1 video format itself at this point is still
not frozen, so what you might produce one day might not be
decodable the following day.
When dump's argument is an array, it was displaying <VISITED> for all
the array's object elements (objects, arrays, etc), regardless if they're
actually visited or not.
The reason is that we try to stringify twice: once normally which may
throw (on cycles), and a second time while excluding visited items which
is indicated by binding the replacer to an empty array - in which we hold
the visited items, where the replacer tests if its 'this' is an array or
not and acts accordingly.
However, its "this" may also be an array even if we don't bind it to one,
because its "normal" this is the main stringified object, so the test of
Array.isArray(this) is true when the top object is an array, and the object
items are indeed are in it - so the replacer considers them visited.
Fix by binding to null on the first attempt such that "this" is an array
only when we want it to test for visited items and not when the argument
itself is an array.
Due to earlier misinterpretation of the Lua docs as if mp.register_idle
registers a one-shot callback, the JS docs suggested to use setTimeout.
But the behavior and Lua docs are such that it's a repeating callback
which fires just before the script thread goes to sleep.
Implement it for JS too.
Although half (non-fast track on sink rate) or one-third (non-fast track not on sink rate) of the buffer size of the created AudioTrack instance as the SL Enqueue buffer size is basically enough for dropout-free playback, only using the full size can avoid stutter upon (re)start of playback.
Here are the various buffer sizes on different track/sink rate when on Bluetooth audio on Android O:
aptX @ 48kHz:
Sink rate: 48000 Hz
44100 Hz: 10632 frames (241.09 ms)
48000 Hz: 11544 frames (240.50 ms)
88200 Hz: 21216 frames (240.54 ms)
96000 Hz: 23088 frames (240.50 ms)
176400 Hz: 42384 frames (240.27 ms)
192000 Hz: 46128 frames (240.25 ms)
SBC/AAC/aptX @ 44.1kHz:
Sink rate: 44100 Hz
44100 Hz: 10776 frames (244.35 ms)
48000 Hz: 11748 frames (244.75 ms)
88200 Hz: 21552 frames (244.35 ms)
96000 Hz: 23448 frames (244.25 ms)
176400 Hz: 43056 frames (244.08 ms)
192000 Hz: 46848 frames (244.00 ms)
The above results were produced with the following code:
import android.media.AudioAttributes;
import android.media.AudioFormat;
import android.media.AudioTrack;
class AudioInfo {
public static void main(String[] args) {
int nosr = AudioTrack.getNativeOutputSampleRate(3);
System.out.printf("Sink rate: %d Hz\n", nosr);
int[] rates = {44100,48000,88200,96000,176400,192000};
for (int rate: rates) {
AudioAttributes aa = new AudioAttributes.Builder().setFlags(256).build();
AudioFormat af = new AudioFormat.Builder().setSampleRate(rate).build();
AudioTrack at = new AudioTrack(aa, af, 4, 1, 0);
int sr = at.getSampleRate();
int bs = at.getBufferSizeInFrames();
float ms = bs * (float) 1000 / sr;
at.release();
System.out.printf("%d Hz: %d frames (%.2f ms)\n", sr, bs, ms);
}
}
}
Therefore bumping the device buffer size to 250ms.
On machines with multiple GPUs, /dev/dri/renderD128 isn't guaranteed
to point to a valid vaapi device. This just adds the option to specify
what path to use.
The old fallback /dev/dri/card0 is gone but that's not a loss as its
a legacy interface no longer accepted as valid by libva.
Fixes#4320
libavcodec normally drops subtitle lines that fail a check for invalid
UTF-8 (their check is slightly broken too, by the way). This was always
annoying and inconvenient, but now there is a mechanism to prevent
it from doing this. Requires newst libavcodec.
There was a "generic" function to run a hook and to wait for its
completion, yet there were two duplicated functions doing the same
anyway. Replace them with a single function.
They differed in how stop_play was handled, but it was broken anyway.
stop_play is set when playback is stopped due to quitting or changing
the playlist entry - but we still can't stop hook processing, because
that would mean asynchronously doing something else while the user hook
code is still busy and might still have the expectation that running the
hook stops everything else. So not waiting until the hook ends properly
is against the whole hook idea. That this was done inconsistently is
even worse. (Though it could be argued that when quitting the player,
everything should just be stopped violently. But I still think that's
up to the hook handler.)
process_hooks() does not return anything, since hook processing doesn't
really have a result (it's all about blocking and letting some other
code synchronously do something). Just let the caller check whether
loading was aborted in the meantime.
Also change the potentially misleading name of mp_hook_run().
As it turns out, there are multiple libmpv users who saw a need to
use the hook API. The API is kind of shitty and was never meant to be
actually public (it was mostly a hack for the ytdl script).
Introduce a proper API and deprecate the old one. The old one will
probably continue to work for a few releases, but will be removed
eventually.
There are some slight changes to the old API, but if a user followed
the manual properly, it won't break.
Mostly untested. Appears to work with ytdl_hook.
Move all of this stuff to a common function. This makes the error
messages less specific, but I don't think anyone will miss it.
The OSD flag handling is annoying, but it's nothing that should be
changed with this commit.
I think this will help with reducing code duplication (see following
commit). The error messages loses the multiplication factor, but the
error message will be replaced by a generic one in the following commit
anyway.
Hardware decoding things often need access to additional handles from
the windowing system, such as the X11 or Wayland display when using
vaapi. The opengl-cb had nothing dedicated for this, and used the weird
GL_MP_MPGetNativeDisplay GL extension (which was mpv specific and not
officially registered with OpenGL).
This was awkward, and a pain due to having to emulate GL context
behavior (like needing a TLS variable to store context for the pseudo GL
extension function). In addition (and not inherently due to this), we
could pass only one resource from mpv builtin context backends to
hwdecs. It was also all GL specific.
Replace this with a newer mechanism. It works for all RA backends, not
just GL. the API user can explicitly pass the objects at init time via
mpv_render_context_create(). Multiple resources are naturally possible.
The API uses MPV_RENDER_PARAM_* defines, but internally we use strings.
This is done for 2 reasons: 1. trying to leave libmpv and internal
mechanisms decoupled, 2. not having to add public API for some of the
internal resource types (especially D3D/GL interop stuff).
To remain sane, drop support for obscure half-working opengl-cb things,
like the DRM interop (was missing necessary things), the RPI window
thing (nobody used it), and obscure D3D interop things (not needed with
ANGLE, others were undocumented). In order not to break ABI and the C
API, we don't remove the associated structs from opengl_cb.h.
The parts which are still needed (in particular DRM interop) needs to be
ported to the render API.
At least the libavcodec MediaCodec wrapper sometimes seems to break the
libavcodec API, and does the following sequence:
send_packet() -> EAGAIN
receive_frame() -> EAGAIN
send_packet() -> OK
The libavcodec API never allows returning EAGAIN from both functions, so
we discarded packets in this case. Change it to retrying decoding, for
the sake of MediaCodec. Note that it could also happen due to internal
bugs in the vd_lavc.c hw fallback code, but if there are any remaining,
they should be fixed properly instead.
Requested.
When this happens, network calls are forcibly aborted (more or less),
but demuxers might keep going, as most of them do not check for forced
exits properly. This can possibly lead to broken packets being added.
Also do not attempt to read more packets in this situation.
Also do not print a stream open failed message if opening was aborted
anyway.
we rendered on the displaylink thread which wasn't the best idea. if
rendering took too long or was blocking it also blocked the displaylink
callback. when that happened new vsyncs were reported delayed or not at
all. consequently the mpv_render_context_report_swap function wasn't
called consistently and that could cause bad video playback. so the
rendering is moved to a dedicated dispatch queue. furthermore the update
callback starts a layer update directly instead of the displaylink
callback, making the rendering a bit more consistent.
Previously, section titles (File/Video/Audio) were printed as suffix of
a property that was assumed to always exist. However, with e.g.
lavi-complex this is not the case, therfore, print them without being
dependent on a property.
Switch from audio|video to audio|video-out-params properties as per
recommendation in #5670. These properties are tables and include
information explicitly queried later, so switch to using these tables
and reduce the amount of queried properties.
Fixes#5670
Right now the atomic request is alive during the renderloop.
We want it to be alive until the drm egl context is destroyed because some properties
might still be set upon interop close
This patch make the request to be kept created even outside the renderloop.
The context uninit will commit the last request.
commit 2edf00f changed the MPV_EVENT_SHUTDOWN behaviour slightly, such
that it will only be sent once. cocoa-cb relied on it being sent
continuously till all mpv_handles are destroyed. now it manually shuts
down and destroys the mpv_handle after the animation instead of relying
on this removed behaviour.
This passed the display size as source size to the renderer, which is of
course nonsense. I don't know what I was doing in 569383bc54.
Yet another fix for those damn anamorphic videos.
As a somewhat redundant/cosmetic change, use image_params instead of
real_image_params in the code above. They should have the same, dimensions
(but possibly different formats when doing hw decdoing), and mixing them
is confusing. p->image_params wins because it's shorter.
Actually fixes#5619.
There is some sort-of awkwardness here, because option access needs to
happen in a synchronized manner, and the framedrop flag is not in the VO
option struct. Remove the mp_read_option_raw() call and the awkward
change notification via VO_EVENT_WIN_STATE from command.c, and pass it
through as new vo_frame flag.
Removes the awkward notification through VO_EVENT_WIN_STATE.
Unfortunately, some awkwardness remains in mp_property_display_fps(),
because the property has conflicting semantics with the option.
It's a WTF that we have something as specific in the API. It could be
argued that we should provide helpers for other language and GUI toolkit
combinations. Obviously that's not going to scale, and it's somewhat
likely that it will bitrot. The rest is said in the API changelog.
We took the storage size instead of the display size for "unscaled"
screenshots. Even if it's called "unscaled", it's still supposed to
scale to compensate for aspect ratio.
(How many commits fixing anamorphic screenshots in various situations
are there?)
Fixes#5619.
vf_vdpaupp crashed on certain files (with --hwdec=vdpau --deinterlace).
This happened for example with mpeg2 files, which for some reason
typically contain some AVFrame side data. It turns out the last change
in 55c88fdb8f was not quite clean, and forgot the special cases in
mp_image_new_dummy_ref(). This function is supposed to copy all metadata
from the argument passed, except buffer refs. But there were new buffer
refs, that were not cleared properly. Also, the ff_side_data pointer
must be cleared, or the new mp_image would try to free it on
destruction.
The bottom line is that mp_image_new_dummy_ref() is a pretty bad idea,
and I suppose all callers with non-NULL arguments should be changed to
create a blank mp_image, and copy frame properties as needed (this
includes callers of mp_image_new_custom_ref()).
Fixes#5630.
Before this change, mpv_wait_event() could inconsistently return
multiple MPV_EVENT_SHUTDOWN events to a single mpv_handle, up to the
point of spamming the event queue under certain circumstances. Change
this and just send it exactly once to each mpv_handle.
Some client API users might have weird requirements about destroying
their state asynchronously (and not reacting immediately to the SHUTDOWN
event). This change will help a bit to make this less weird and
surprising.
This changes how mpv_terminate_destroy() and mpv_detach_destroy()
behave. The doxygen in client.h tries to point out the differences. The
goal is to make this more useful to the API user (making it behave like
refcounting).
This will be refined in follow up commits.
Initialization is unfortunately closely tied to termination, so that
changes as well. This also removes earlier hacks that make sure that
some parts of FFmpeg initialization are run in the playback thread
(instead of the user's thread). This does not matter with standard
FFmpeg, and I have no reason to care about this anymore.
The intention is to reduce annoying differences between mpv CLI and
libmpv, and there's no reason to have the locale check only in libmpv
(although it doesn't help with any real issues either).
the first mouse events, that try to hide the title bar, could happen
before the title bar was actually initialised. that caused our hiding
code to access a nil value. check for an available title bar before
trying to hide it.
there were actually a few small problems. the fatalError() function
wasn't supposed to be called there and caused an "Illegal instruction".
this was replaced by a print and exit() call. the second problem was
that cocoa returns a kCGLBadPixelFormat instead of a kCGLBadAttribute
error, which broke our check, immediately exited our loop and no working
pixel format was ever created. the third problem was that macOS 10.12
didn't return any errors but also didn't return a pixel format, that
also broke our check. now the code checks for both cases.
Fixes#5631
when we transitioned to the new libmpv API with commit ae29725 i
reintroduced an old bug that was fixed with 7f714c6 because of a dumb
rebasing error on my part. the branch i based the libmpv changed on was
originally without the fbo fix and on rebasing i forgot to change the
variable to the proper one, basically deactivating the fix.
mouse events and the tracking area are needed for (un)hiding the new
title bar, which was broken when input-cursor=no was set. no tracking
area was ever created and set which completely deactivated any mouse
events. the specific mouse event functions were already deactivated
proactively and have the needed check. no events are being propagated to
the mpv core when input-cursor=no is set, even with an active tracking
area.
Overall, just shuffled code around and added a few debugging messages
for future issues.
The issue could be reproduced easily by quickly navigating through the
playlist inside a network mount.
Closes#5618
The s_size() function, whatever it was supposed to do, caused the
surface size to increase indefinitely. Fix by making it always use the
maximum size that was last used, which is less optimal (many surface
recreations when making the window slowly larger), but at least it
works.
The rotation code didn't mark the old surface as invalid when it was
freed, so it could destroy random other surfaces (let's call it dangling
ID).
Also, the required rotation surface size depends on the rotation mode,
so recreate the surfaces on rotation as well.
If you set desired.samples to 0, SDL will return a default buffer size
on obtained.samples. This was broken, because ceil_power_of_two(0)
returns 1. Since 0 is usually not considered a power of two, this is
probably correct, but we still want to set desired.samples to 0 in this
case.
You can use --audio-buffer=0 to minimize the audio buffer size. But if
the AO reports no device buffer size (like e.g. ao_jack does), then the
buffer size is actually 0, and playback can never work properly.
Make it fallback to a size of 1, which is unlikely to work properly, but
you get what you asked for, instead of a freeze.
Since the demuxer cache addition, ds->queue->head can actually be set to
non-NULL, but the decoder can still be at EOF (with no packets to come).
This made it report an unknown buffered size, instead of 0. Fix this by
checking the decoder part of the packet queue instead.
Probably doesn't matter much, but fixes an annoying "???" on the CLI
status line in some situations.
there were several problems that had to be fixed because of differences
between python2 to python3:
- subprocess.check_output returned an unicode instead of a string
- filter() returns an iterator instead of a list
- recursion limit was reached
first two were fixed by explicitly converting to the needed type or
using the proper function invocation. third was fixed by changing the
recursive process_libraries function to an iterative one.
Fixes#5600, #3316
While the soft buffer size is already by default 200ms, it is not enough to guarantee dropout-free playback on Bluetooth audio. Bumping the device buffer size to the same value seems to suffice.
We use triple buffering for this interop and we were only unreffing the
data structures, which doesn't destroy the drm buffers.
This patch allows to make sure that we release the drm buffers on
playback end.
we activated the rendering loop a bit too early and it was possible that
the first draw function was called before it was actually ready. this
was a remnant from the old init routine and should have been changed.
start the queue on reconfigure instead of preinit.
on a file change and when the aspect ratio of the window changed, the
first live resize state had a wrong aspect ratio because the new aspect
ratio was only set after the first resize. just set the new content
frame before the resize.
i tried being smart and handle aspect ratio differences manually via
atomic drawing and resizing to aspect fitted frames. there were a few
issues with that. like unexpected visibility of certain System GUI
elements on entering fullscreen or visually dropped frames due to the
atomic drawing. now we rely on system mechanics to keep the proper
aspect ratio of our layer, the recommended way. as a side effect it also
fixes a segfault.
Fixes#5581
It turns out that Mali drivers are likely broken, and do not return
GBM_FORMAT_ARGB8888 (they return GBM_FORMAT_XRGB8888) when getting
EGL_NATIVE_VISUAL_ID for any EGLConfig, even though the resulting
EGLConfig appears to be capable of alpha.
It could also be potentially useful to allow an ARGB EGLConfig used
with an XRGB framebuffer on some platforms, so we do that. (cf. weston)
Unrelated indentation fix in gbm_format_to_string.
Naturally, there's more than one fourcc that indicates an mjpeg
stream.
I have a particular ancient webcam here (Logitech QuickCam Messanger)
that only supports the single 'JPEG' format, but there are other
devices out there which support both 'JPEG' and 'MJPG' with no visible
differences, and others where the streams are slightly different.
Regardless of those details, it remains correct to treat 'JPEG'
the same as 'MJPG' from a stream consumption perspective.
This adds key bindings for some semi-popular features. It also tries to
cleanup some old bindings. For example w/e for panscan is now changed to
w/W. In all cases, the old bindings are still kept and work, though.
Part of an ongoing attempt to cleanup the default key bindings.
See #973 for some context.
this API was introduced in c5e4538 solely for the use with cocoa-cb and
was not public. with the port to the new API in 760d471 it is now unused
and can safely be removed.
it's possible to get a function pointer through a closure after all in
swift. remove the GL dummy function from the c header and do it in the
swift code instead.
After switching, the playback state was not reset, which could leave it
in a strange, pause like state, that could be fixed by e.g. seeking.
This seems to be an older regression - it's even in 0.27.
Sometimes, playback needs to be fully uninitialized and reinitialized
without "officially" closing and reopening the playlist entry. This
happens with PT_RELOAD_FILE, which is triggered by edition switching and
also DVD/BD title switching. (Not really sure why it goes through so
much pain for such obscure cases. All it gains is not resetting "local"
options, and not signaling a reload to the client API. Whatever.)
The recent filter change freed filter_root too early without recreating
it, so it crashed on edition switching.
Fixes#5587.
If you used --aufio-file=file.mkv, and file.mkv included a video track
marked as default, then the logic in select_default_track() would pick
the video track from file.mkv. This is 100% broken, so fix it.
The playback start logic explicitly waits until the first frame has been
displayed. Usually this will introduce a wait of 1 vsync. For normal
playback this doesn't matter, but with respect to low latency needs,
this only leads to additional data getting queued up in the demuxer or
network buffers.
Another thing is that the timing logic decodes 1 frame ahead (= 1 frame
extra latency) to determine the exact duration of a frame.
To be fair, there doesn't really seem to be a hard reason why this is
needed. With the current code, enabling the option does lead to A/V
desync sometimes (if the demuxer FPS is too inaccurate), and also frame
drops at playback start in some situations. But this all seems to be
avoidable, if the timing logic were to be rewritten completely, which
should probably happen in the future. Thus the new option comes with the
warning that it can be removed any time. This is also why the option has
"hack" in the name.
Well I guess it doesn't help that much.
Also add some stuff that might help to the manpage.
The fundamental problem with some "live" sources (e.g. x11grab) is
actually that the player gets behind initially, and never thinks it has
to catch up. This is also why --untimed can help.
It's a mess: mp3 files have user tags as global metadata (because the
id3v2 tag is global and there is only 1 stream), while OGG files have it
per-track (because it's per-stream on the lowest level). mpv needs to
try to make something nice out of the mess.
It did so by trying to detect audio-only OGG files, and then copying the
per-stream metadata to the global metadata. Make the heuristic for
detecting this slightly more clever, so it works for files with extra,
unrelated streams, like the awful libavformat cover art hack.
Fixes#5577.
Useful for libavfilter. Somewhat risky, because we can't ensure the
consistency of the unknown side data (but this is a general problem with
side data, and libavfilter filters will usually get it wrong too _if_
there are conflict cases).
Fixes#5569.
We must not create new references herem because mp_image_new_ref() is
called later, and actually creates new references (including doing
actual error checking). Blame C, not me.
It appears some (or all) mkv files with EAC3 are muxed in a way that
breaks FFmpeg's spdifenc. I suspect it's because either dependent
substream packets are localted in their own packets, or the reverse. Or
possibly this is case where the muxer did not respect packet boundaries
at all. Enabling the EAC3 parser seems to fix this anyway, because why
waste your precious time on retarded Dolby bullshit technology? (Which
idiot came up with this shitty substream garbage?)
Observed with dolby_digital_plus_channel_check_lossless-DWEU.mkv.
Fixes#5578.
I think DASH playback tends to work much better with FFmpeg's DASH
demuxer, which requires libxml2.
For nvdec, FFmpeg git master now requires the external nvidia headers,
since the builtin ones were removed.
the NSWindowButton enum was moved to be a member of NSWindow and renamed
to ButtonType in SDK 10.13. apparently that wasn't documented anywhere.
not even in the SDK changes Document and the official Documentations
makes it look like it was always like this. the old NSWindowButton enum
though is still around on SDK 10.13 or at least got a typealias. so we
will just use that.
The purpose of the new API is to make it useable with other APIs than
OpenGL, especially D3D11 and vulkan. In theory it's now possible to
support other vo_gpu backends, as well as backends that don't use the
vo_gpu code at all.
This also aims to get rid of the dumb mpv_get_sub_api() function. The
life cycle of the new mpv_render_context is a bit different from
mpv_opengl_cb_context, and you explicitly create/destroy the new
context, instead of calling init/uninit on an object returned by
mpv_get_sub_api().
In other to make the render API generic, it's annoyingly EGL style, and
requires you to pass in API-specific objects to generic functions. This
is to avoid explicit objects like the internal ra API has, because that
sounds more complicated and annoying for an API that's supposed to never
change.
The opengl_cb API will continue to exist for a bit longer, but
internally there are already a few tradeoffs, like reduced
thread-safety.
Mostly untested. Seems to work fine with mpc-qt.
The stdatomic emulation adds "_" to each variable used inside the
macros, to avoid that compilers print -Wshadow warnings for identifiers
that are also used in surrounding code. Do this more consistently,
because new warnings have been showing up.
when resizing async it's possible that the layer, and the underlying gl
surface, is stretched on an aspect ratio change. to prevent that we do
an atomic resize (resize and draw at the same time). usually max one
unique frame should be dropped but it's possible, depending on the
performance, that more are dropped.
the title bar is now within the window bounds instead of outside. same
as QuickTime Player. it supports several standard styles, two dark and
two light ones. additionally we have properly rounded corners now and
the borderless window also has the proper window shadow.
Also make the earliest supported macOS version 10.10.
Fixes#4789, #3944
By blocking the VT switcher signal in the VO thread we get less races
and other oddities.
This gets rid of tearing (at least for me) when VT switching with
--gpu-context=drm.
crtc_setup gets called on VT reacquire as well as during normal setup. When
called during VT reacquire p->front_buf might not be 0, so the maths was wrong,
and could cause array OOB errors. Use mathematically correct (for negative
numbers) modulo to always pick the farthest away buffer (should work
even for larger values of BUF_COUNT).
The VT switcher was being set up, but it was being neither polled nor
interrupted.
Insert wait_events and wakeup functions based on those from vo_drm,
and add return early in drm_egl_swap_buffers if p->active isn't set.
This should get basic VT switching working, however there will likely
still be some random glitches. Switching between mpv and X11/weston is
unlikely to work satisfactorily until we can solve the problems with
drmSetMaster and drmDropMaster.
This introduces the option --drm-format (currently used only by
context_drm_egl, vo_drm implementation is pending) which allows you to
pick between a xrgb8888 or a xrgb2101010 visual for --gpu-context=drm.
Requires a recent mesa (18.0.0_rc4 or later) to work.
This also fixes a bug when using --gpu-context=drm on a 30bpp-enabled
mesa (allow_rgb10_configs set to true). Previously it would've set up
an XRGB8888 format at the DRM/GBM level, while a 30bpp EGLConfig would
be picked, resulting in a garbled image.
even though the fullscreen animation has a shorter duration than the
system wide animation (space sliding effect) there are still cases where
it takes longer, eg performance issues (especially on init). furthermore
the final size of the animation is usually different than the actual
fullscreen size because of spect ratio differences. the actual resize to
fullscreen is done automatically by cocoa itself when the actual
transition to fullscreen happens (system event). so it could happen that
the last animation resize happened after the actual resize to fullscreen
leading to a wrongly sized frame after entering fullscreen. to prevent
this we cancel the animation when entering fullscreen, we always set the
proper frame size when in fullscreen and discard any other frame sizes,
and to prevent some performance problems on init we push entering
fullscreen to the end of the main queue to execute it when most of the
init routines are done.
Fixes#5525
on live resize, eg async resize, the layer's bounds size is not in sync
with the actual surface size. this led to a wrongly sized frame and a
perceived flicker. get and use the actual surface size instead.
Mobius isn't well-defined for sig_peak <= 1.0. We can solve this by just
soft-clamping sig_peak to 1.0. Although, in this case, we can just skip
tone mapping altogether since the limit of mobius as sig_peak -> 1.0 is
just a linear function.
Based on testing with real-world non-HDR BT.2020 clips, clipping the
color space looks better than attempting to gamut map using a tone
mapping shader that's (by now) optimized for HDR content.
If anything, we'd have to develop a separate gamut mapping shader that
works in LCh space.
Do this because retrying reading on higher levels (like the demuxer)
usually causes tons of problems. A hack like this is simpler and could
allow to remove some of the higher level retry behavior.
This works by trying to detect whether the file is appended. If we reach
EOF, check if the file size changed compared to the initial value. If it
did, it means the file was appended at least once, and we set the
p->appending flag. If that flag is set, we simply retry reading more
data every time we encounter EOF. The only way to do this is polling,
and we poll for at most 10 times, after waiting for 200ms every time.
Just bail out immediately (and disable audio) if format probing has no
result, instead of doing nothing and then apparently freezing.
This can happen with bogus filters, cases where the first audio frame is
essentially dropped by filters (can happen with large resampling
factors), and if the audio track contains no packets at all, or all
packets fail to decode.
in certain circumstances the returned fbo for drawing is 0, but that
fbo is solely used internally by the CAOpenGLLayer for its drawing and
should never be used. in that case we fallback to 1 or the last used fbo
instead if it was not 0.
Fixes#5546
When pixels are non-square, the appropriate value of vo->monitor_par is
necessary to determine the destination rectangle, which in turn tells
how to scale the video along the x and y axis. Before this commit, the
drm driver only used --monitorpixelaspect. For example, to play a video
with the right aspect on a 4:3 screen and 640:400 pixels,
--monitorpixelaspect=5:6 had to be given.
With this commit, vo->monitor_par is determined from the size of the
screen in pixels and the --monitoraspect parameter. The latter is
usually easier to determine than --monitorpixelaspect, since it is
simply the proportion between the width and the height of the screen,
in most cases 16:9 or 4:3. If --monitoraspect is not given,
--monitorpixelaspect is used if given, otherwise pixel aspect is
assumed 1:1.
This solves a number of problems simultaneously:
1. When outputting HLG, this allows tuning the OOTF based on the display
characteristics.
2. When outputting PQ or other HDR curves, this allows soft-limiting the
output brightness using the tone mapping algorithm.
3. When outputting SDR, this allows HDR-in-SDR style output, by
controlling the output brightness directly.
Closes#5521
The HLG OOTF is defined as a one-parameter family of OOTFs depending on
the display's peak luminance. With the preceding change to OOTF scale
and handling, we no longer have any issues with outputting values in
whatever signal range we need.
So as a result, it's easy for us to support a tunable OOTF which may
(drastically) alter the display brightness. In fact, this is also the
only correct way to do it, because the HLG appearance depends strongly
on the OOTF configuration. For the OOTF, we consult the mastering
display's tagging (via src.sig_peak). For the inverse OOTF, we consult
the output display's target peak.
The primary need for this change is the fact that the OOTF was
incorrectly scaled, due to the fact that the application of the OOTF can
itself change the required normalization peak. (Plus, an oversight in
pass_inverse_ootf meant we forgot to normalize at the end of it)
The linearize/delinearize functions still normalize the scale since it's
used in a number of places throughout gpu/video.c, but the color
management function now converts to absolute scale right away, instead
of in an awkward way inside the tone mapping branch. The OOTF functions
now work in absolute scale only.
In addition, minor changes have been made to the way normalization is
handled for tone mapping - we now divide out the dst_peak *after* peak
detection, in order to make the scale of the peak detection buffer
consistent even if the dst_peak were to (hypothetically) change
mid-stream. In theory, we could also do this for desaturation, but doing
the desaturation before tone mapping has the advantage of preserving
much more brightness than the other way around - and even mid-stream
changes are not that drastic here.
Finally, some preparation work has been done for allowing the user to
customize the `dst.sig_peak` in the future.
drawing off-screen failed because we didn't have a valid context. the
problem is we force off-screen drawing because the CAOpenGLLayer refuses
to draw anything while being off-screen. set the current context before
starting to draw anything off-screen.
Fixes#5530
This fixes playback stalls on some mediacodec hardware decoders,
which expect that frame buffers will be rendered and returned back
to the decoder as soon as possible.
Specifically, the issue was observed on an NVidia SHIELD Android TV,
only when playing an H264 sample which switched between interlaced
and non-interlaced frames. On an interlacing change, the decoder
expects all outstanding frames would be returned to it before it
would emit any new frames. Since a single extra frame always remained
buffered by mpv, playback would stall. After this commit, no extra
frames are buffered by mpv when using vo_mediacodec_embed.
Coverity complained about the redundant init of hratio etc. - just
remove that and merge declaration/init of these variables. Also the
first double cast in each expression is unnecessary.
The rest of the function should be executed only if both are set. It
seems like in practice this didn't happen yet with only one of them
unset, but in theory it's possible. Found by Coverity.
the CVDisplayLinkSetOutputHandler function introduced with 10.11 is
broken on the very same version of the OS, which caused our render loop
never to start. fallback to the old display link callback on 10.11.
for reference the radar http://www.openradar.me/26640780Fixes#5527
the swift object file wasn't linked when libmpv was linked, which
resulted in a missing symbol error. add the swift object to the linking
list for libmpv too.
Fixes#5522
for convenience reasons i used strings for subprocess commands instead
of command lists, which made it mandatory to use a shell. for security
reasons, among others, we removed the shell usage and converted the
commands to actual command lists.
c82fed8 fixed the detection with python3 but broke it on python2. the
decode function on python2 converts the str to unicode which causes
problems when concatenating to str when building. instead of decoding
the output we change the subprocess to operate in text mode.
also use check_output instead of Popen for simplicity.
Usable for uniquely identifying mpv instances from
subprocesses, controlling mpv with AppleScript, ...
Adds a new mp_getpid() wrapper for cross-platform reasons.
There is now a better way. Reading the font framebuffer was always a
hack. The new code via VOCTRL_SCREENSHOT renders it into a FBO, which
does not come with the disadvantages of reading the front buffer (like
not being supported by GLES, possibly black regions due to overlapping
windows on some systems).
For now keep VOCTRL_SCREENSHOT_WIN on the VO level, because there are
still some lesser VOs and backends that use it.
Also print type and help string. Also print AV_OPT_TYPE_CONST, which are
like the mpv choice option type, except different. Print them as
separate lines because FFmpeg usually has help strings for them too.
Most options starting with --no-<name> are automatically translated to
--<name>=no. Make the code slightly nicer by using a flag instead of
explicitly comparing option types. Also fix an issue that made the
option parser print nonsense error messages for if --no-... was used for
options which don't support it.
This should be helpful for the new OSX Cocoa backend, which uses
opengl-cb internally. Since it comes with a behavior change that could
possibly interfere with libmpv/opengl_cb users, we mark it as explicit
API change.
This includes codec/muxer/demuxer iteration (different iteration
function, registration functions deprecated), and the renaming of
AVFormatContext.filename to url (plus making it a malloced string).
Libav doesn't have the new API yet, so it will break. I hope they will
add the new APIs too.
There was the following problem: if a filter graph had asynchronous
filters, and the filter graph user did not call mp_filter_run() (and
only accessed the mp_pins), then filtering could stall, because using
mp_pin_out_request_data() only recursively invoked filtering if the
data_requested flag wasn't already set. The latter can happen if a
request was tried earlier but failed, and then an asynchronous filter
actually produced output that would satisfy the request. Obviously, it
has to invoke filtering again to get the requested frame.
Fix this by organizing the code differently, and making sure to invoke
mp_filter_run() on every request (if there's nothing to do, it doesn't
do anything anyway). Simplify it a bit by removing things which are not
needed, like connecting filter graphs with different root filters.
Reduce backward/forward from 400MB/400MB to 50MB/150MB. Too many
complaints about high memory usage.
Note that external tracks (like ytdl DASH with external audio tracks)
will double the amounts, because an external track uses its own demuxer
and cache.
Avoids that the audio decoder shows up with a "[root/ad]" log prefix.
This is an annoying consequence of mp_log_new(): if a log parent doesn't
have a prefix with "!", it'll add the prefix to all mp_logs created from
it. This should probably be fixed in the mp_log code itself, but doing
so would be a big deal as we'd have to make sure all the other log
prefixes are what we want. So work it around for now.
This switches the default away from "bob" to the best algorithm reported
as supported by the driver. This is convenient for users, and there is
no reason to use something worse by default.
Untested.
Before this, we made deinterlacing dependent on the video codec metadata
(AVFrame.interlaced_frame for libavcodec). So even if --deinterlace=yes
was set, we skipped deinterlacing if the flag wasn't set. This is very
unreliable and there are many streams with flags incorrectly set.
The potential problem is that this might upset people who alwase enabled
deinterlace and hoped it worked. But it's likely these people were
screwed by this setting anyway. The new behavior is less tricky and
easier to understand, and this preferable. Maybe one day we could
introduce a --deinterlace=auto, which does the right thing, but of
course this would be hard to implement (esecially with hwdec).
Fixes#5219.
The recent changes to player/audio.c moved PTS jump detection to after
audio filtering. This was mostly done for convenience, because dataflow
between decoder and filters was made "automatic", and jump detection
would have to be done as filter. Now move it back to after decoders,
again out of convenience. The future direction is to make the dataflow
between filters and AO automatic, so this is a bit in the way. Another
reason is that speed changes tend to cause jumps - these are legitimate,
but get annoying quickly.
This allows the new GPU screenshot functionality introduced in
9f595f3a80 to work with the D3D11 backend. It replaces the old window
screenshot functionality, which was shared between D3D11 and ANGLE. The
old code can be removed, since it's not needed by ANGLE anymore either.
Similar spirit to edb4970ca8. check_gl_features() has a confusing
early-return. This also adds compute_hdr_peak to the list of options
that is copied to the dumb-mode options struct, since it seems to make a
difference. Otherwise it would be impossible to disable HDR peak
detection in dumb mode.
this is meant to replace the old and not properly working vo_gpu/opengl
cocoa backend in the future. the problems are various shortcomings of
Apple's opengl implementation and buggy behaviour in certain
circumstances that couldn't be properly worked around. there are also
certain regressions on newer macOS versions from 10.11 onwards.
- awful opengl performance with a none layer backed context
- huge amount of dropped frames with an early context flush
- flickering of system elements like the dock or volume indicator
- double buffering not properly working with a none layer backed context
- bad performance in fullscreen because of system optimisations
all the problems were caused by using a normal opengl context, that
seems somewhat abandoned by apple, and are fixed by using a layer backed
opengl context instead. problems that couldn't be fixed could be
properly worked around.
this has all features our old backend has sans the wid embedding,
the possibility to disable the automatic GPU switching and taking
screenshots of the window content. the first was deemed unnecessary by
me for now, since i just use the libmpv API that others can use anyway.
second is technically not possible atm because we have to pre-allocate
our opengl context at a time the config isn't read yet, so we can't get
the needed property. third one is a bit tricky because of deadlocking
and it needed to be in sync, hopefully i can work around that in the
future.
this also has at least one additional feature or eye-candy. a properly
working fullscreen animation with the native fs. also since this is a
direct port of the old backend of the parts that could be used, though
with adaptions and improvements, this looks a lot cleaner and easier to
understand.
some credit goes to @pigoz for the initial swift build support which
i could improve upon.
Fixes: #5478, #5393, #5152, #5151, #4615, #4476, #3978, #3746, #3739,
#2392, #2217
on macOS mpv was linked to the system SDK which didn't cause any
problems as long as the system SDK was the same as the dev SDK. though
it started to cause linking warnings when a new xcode version with the
SDK for the next macOS was installed. in the worst case it could also
cause linking errors. to fix this we explicitly set the SDK path to the
SDK that is used for building instead.
early flushing only caused problems on macOS, which includes:
- performance problems and huge amount of dropped frames
- problems with playing back video files with fps close to the display
refresh rate
- rendering at twice the rate of the video fps
- not properly detected display refresh rate
we always deactivate any early flush for macOS to fix these problems.
Disable by default.
This feature was added in 7eb342757, which allowed stream selection
in runtime. Problem with this atm is that FFmpeg will try to demux
every first packet of every track leading to noticeable delay opening
the URL.
This option can be changed to enabled by default or removed when
HLS/DASH demuxers are improved upstream.
Remove obsolete comment about FFmpeg ignoring non-http proxies
which was repeated in ytdl_hook before the feature was added.
Remove unnecessary conditions for not nil. Lua tables will always
return nil for non-existent keys.
This commit allows for video to be shown with the right aspect even when
pixels are not square in the selected drm mode. For example, if drm mode
5 is "640x400", the right aspect on a 4:3 monitor is obtained by mpv
--vo=drm --drm-mode=5 --monitorpixelaspect=5:6 ...
Other vo's seem to make this parameter change the size of the window,
but in the drm vo this is fixed, being as large as the screen.
The last image is stored in vo->priv->last_input to be used when
redrawing a frame is necessary (control: VOCTRL_REDRAW_FRAME). At the
beginning it is NULL, so a redraw request has no effect since
draw_image ignores calls with image=NULL.
When using --force-window the size of the image may change without the
vo structure being re-created. Before this commit, the size of
vo->priv->last_input could become inconsistent with the cropping
rectangle vo->priv->src_rc, which could trigger an assert in
mp_image_crop_rc(). Even if it did not, the last image of a video
remained on the screen when the next file in the playlist had no video
(e.g., it was an mp3 without an embedded cover).
This commit deallocates and resets to NULL the image
vo->priv->last_input when reconfiguring video.
Before this commit, the drm vo drew the osd over the scaled image, and
then copied the result onto the framebuffer, shifted. This made the
frame centered, but forced the osd to be only as large as the image.
This was inconsistent with other vo's, covered the image with the
progress indicator even when a black band was at the top of the screen,
made the progress indicator wrap on narrow videos, etc.
The change is to always use an image as large as the screen. The frame
is copied scaled and shifted to it, and the osd drawn over it. The
result is finally copied to the framebuffer without any shift, since it
is already as large as it.
Technically, cur_frame is an image as large as the screen and
cur_frame_cropped is a dummy reference to it, cropped to the size of
the scaled video. This way, copying the scaled image to
cur_frame_cropped positions the image in the right place in cur_frame,
which can then have the osd added to it and copied to the framebuffer.
Using the GL renderer for color conversion will make sure screenshots
will use the same conversion as normal video rendering. It can do this
for all types of screenshots.
The logic when to write 16 bit PNGs changes. To approximate the old
behavior, we decide by looking whether the source video format has more
than 8 bits per component. We apply this logic even for window
screenshots. Also, 16 bit PNGs now always include an unused alpha
channel. The reason is that FFmpeg has RGB48 and RGBA64 formats, but no
RGB064. RGB48 is 3 bytes and usually not supported by GPUs for
rendering, so we have to use RGBA64, which forces an alpha channel.
Will break for users who use --target-trc and similar options.
I considered creating a new gl_video context, but it could double GPU
memory use, so I didn't.
This uses FBOs instead of glGetTexImage(), because that increases the
chance it could work on GLES (e.g. ANGLE). Untested. No support for the
Vulkan and D3D11 backends yet.
Fixes#5498. Also fixes#5240, because the code for reading back is not
used with the new code path.
The re-ordering of commits e3d93fd and 0870859 ended up swallowing the
change which made the HDR tone mapping algorithm actually check for
RA_CAP_NUM_GROUPS support.
The major changes are as follows:
1. Use `uint32_t` instead of `unsigned int` for the SSBO size
calculation. This doesn't really matter, since a too-big buffer will
still work just fine, but since `uint` is a 32-bit integer by
definition this is the correct way to do it.
2. Pre-divide the frame_sum by the num_wg immediately at the end of a
frame. This change was made to prevent overflow. At 4K screen size,
this code is currently already very at risk of overflow, especially
once I started playing with longer averaging sizes. Pre-dividing this
out makes it just about fit into 32-bit even for worst-case PQ
content. (It's technically also faster and easier this way, so I
should have done it to begin with). Rename `frame_sum` to `frame_avg`
to clearly signal the change in semantics.
3. Implement a scene transition detection algorithm. This basically
compares the current frame's average brightness against the
(averaged) value of the past frames. If it exceeds a threshold, which
I experimentally configured, we reset the peak detection SSBO's state
immediately - so that it just contains the current frame. This
prevents annoying "eye adaptation"-like effects on scene transitions.
4. As a result of the previous change, we can now use a much larger
buffer size by default, which results in a more stable and less
flickery result. I experimented with values between 20 and 256 and
settled on the new value of 64. (I also switched to a power-of-2
array size, because I like powers of two)
Before this commit, auto_loaded and lang were only set for the first
track in auto-loaded external files. Likewise, for the title and
lang arguments to the sub-add and audio-add commands.
Fixes#5432
Currently using the drmprime interop with external mpv intgration can lead
to rendering issues because the current frame is being released too early.
Typically using this with Qt results in one frame shift because Qt
will do waitforvsync and swap, rather than swap and waitforvsync.
This leads to tearing as the frambuffer is released while being
displayed on screen.
In order to avoid releasing the framebuffer that is displayed, We keep
the framebuffer alive for one more frame with triple buffering to make
sure that whatever rendering process is used, the framebuffer will not
be released when it's still on screen.
This was tested on RockChip Rock64
Also a regression of the filter change. The new code is more picky about
EOF states, and it turns out the weird delay queue (used with some hwdec
copy back modes only) accidentally dropped an EOF event. It reset the
avctx before the delay queue was drained, which meant it never returned
the expected AVERROR_EOF status code.
Also don't signal EOF when copy back fails. It should just try to
continue until fallback is performed.
The current peak detection algorithm was very bugged (which contributed
to the excessive cross-frame flicker without long normalization) and
also didn't take into account the frame average brightness level.
The new algorithm both takes into account frame average brightness (in
addition to peak brightness), and also computes the values in a more
stable/correct way. (The old path was basically undefined behavior)
In addition to improving the algorithm, we also switch to hable tone
mapping by default, and try to enable peak computation automatically
whever possible (compute shaders + SSBOs supported). We also make the
desaturation milder, after extensive testing during libplacebo
development.
I also had to compensate a bit for the representational differences
between mpv and libplacebo (libplacebo treats 1.0 as the reference peak,
but mpv treats it as the nominal peak), but it shouldn't have caused any
problems.
This is still not quite the same as libplacebo, since libplacebo also
allows tagging the desired scene average brightness on the output, and
it also supports reading the scene average brightness from static
metadata (MaxFALL) where available. But those changes are a bit more
involved. It's possible we could also read this from metadata in the
future, but we have problems communicating with AVFrames as it is and I
don't want to touch the mpv colorimetry structs for the time being.
The vulkan validation layers warn you if you try requesting a query
result from a timer that hasn't even been started yet, so we have to do
some extra bit of work to keep track of which indices we've seen so far,
and avoid the queries on them.
Instead of enabling every feature under the sun, make an effort to just
whitelist the ones we actually might use. Turns out the extended storage
format support is needed for some of the storage formats we use, in
particular rgba16.
Another "what was I thinking" thing - destroying filters explicitly
skipped async wakeups for no reason. These were notifications for
filters that are not going to be destroyed too, and so their wakeup will
be lost, leading to stalled playback. This is completely unnecessary and
the special code can be removed.
Fixes#5488. (This case destroyed all audio filters due to AO init
failure, which could make clear out the f_demux_in.c wakeup for video,
and "freeze" playback.)
This is a dataflow issue caused by the filters change. When the fallback
happens, vd_lavc does not return a frame, but also does not accept a new
packet, which confuses lavc_process(). Fix this by immediately retrying
to feed the buffered packet and decode a frame on fallback.
Fixes#5489.
In theory (and practice), this is not needed, because the VS filter get
frame callback will cause the process function to be called again if
there's not enough data. But it's still a bit weird to just add one more
frame on each iteration, so make it cleaner and make it request frames
until the input array is full.
This was obviously nonsense, and a previous "fix" to this code was
nonsense too. What is really needed here is temporarily dropping the
lock while calling destroy_vs()/reinit_vs().
Fixes#5470.
We called mp_pin_out_request_data() if there was input _and_ output.
This is not how it should be: we should request new input only if output
was requested, but we could not produce any output.
On the other hand, the upper half of the process() function will request
new input if output is required, but all input was consumed. But this
requires calling mp_filter_internal_mark_progress(), as otherwise the
general filter logic would not know that we can continue.
If the speed is changed by a large amount, we need to effectively change
the output rate by a large amount, and swr_set_compensation() is
apparently not designed to handle such large changes well. So it's
better to reinitialize the resampler on all large changes.
Also, strictly reinitialize the resampler if the rate changes, otherwise
it could happen that libavresample (which does not automatically
initialize resampling if avresample_set_compensation() is used) would
never apply speed changes properly.
Also document some conditions better that handle corner cases (remove
the inline condition from the if gating the compensation code).
It also appears that we crashed with very large compensation ratios
(when raising audio speed quickly by keeping the "[" key down), and this
commit accidentally mitigates it by not allowing large compensation.
Setting lavfi-complex at runtime will now forcefully reselect the tracks
as needed, even if it was a "proper" track selection via --aid or --vid.
Before this commit, it just failed and complained that the VO/AO was
already "used".
Requested.
This makes it actually somewhat simpler, and doesn't have any
disadvantages. It should also make some new features easier.
Mostly just moves code around.
The somewhat confusing thing is that many filters (including track->dec)
have a public struct, but to free them, you need to free the mp_filter
pointer itself (track->dec->f). The assignment wrote to a dangling
pointer, instead of removing the dangling pointer.
(Other than that, this idiom is actually nice.)
Unknown frames were not freed properly. Although this doesn't really
happen anyway, because we're never going to feed audio frames to a video
filter chain. Since it's theoretically possible, and all other filters
handle this consistently, fix it anyway.
Properly initialize the output frame parameters other than image format
and size. This includes colorspace hints. (We're still not reading them
back from VapourSynth if it sets them, though. Usually it doesn't
anyway.)
VapourSynth can't pass through timestamps, only frame durations. So we
need to remember the timestamp of the very first frame passed to it.
This was accidentally set to 0 instead of NOPTS on init, so inserting
the filter during playback could show strange behavior.
Might be part of #5470.
Similar to the previous commit, and for the same reasons. Unlike with
af_scaletempo, resampling does not have a natural frame size, so we set
an arbitrary size limit on output frames. We add a new option to control
this size, although I'm not sure whether anyone will use it, so mark it
for testing only.
Note that we go through some effort to avoid buffering data in
libswresample itself. One reason is that we might have to reinitialize
the resampler completely when changing speed, which drops the buffered
data. Another is that I'm not sure whether the resampler will do the
right thing when applying dynamic speed changes.
This helps the filter to adapt much faster to speed changes. Before this
commit, the filter just converted and output the full input frame, which
could cause problems with large input frames. This was made worse by
certain filters like dynaudnorm or loudnorm outputting pretty large
frames.
This commit changes the filter from trying to convert all input at once
to only outputting a single internally filtered frame. Internally, this
filter already output data in units of 60ms by default (controlled by
the "stride" sub-option), and concatenated as many output frames as
necessary to consume all input.
Behavior is still kind of bad when inserting the filter. This is because
the large frames can be buffered up after the insertion point, so the
speed change will be performed with a larger latency. The scaletempo
filter can't do anything against this, although it can be fixed by
inserting scaletempo as user filter as part of --af.
--vf=help will now list libavfilter filters, and e.g. --vf=yadif=help
will list libavfilter filter options.
The latter is rather bare, because the AVOption API is really awful
(holy shit how is it so bad), and would require us to handle _every_
option type manually.
Alternatively we could call av_opt_show2(), which ffmpeg uses for help
output in its CLI tools and which is much more detailed. But it's rather
foreign and forces output through av_log(), so I don't really want to
use it.
MPlayer used this to distinguish multiple decoder wrappers (such as
libavcodec vs. binary codec loader vs. builtin decoders). It lost
meaning in mpv as non-libavcodec things were dropped. Now it doesn't
serve any purpose anymore.
Parsing was removed quite a while ago, and the recent filter change
removed any use of the internal family field. Get rid of it.
This reverts commit b7f90be567.
The author agreed to the relicensing now (if that code is affected by
the original copyright at all - that was the only line possibly left of
it).
If tags like TITLE have the whole parameter in " quotes, strip them.
Also remove the leading whitespace, since even with a single space it
was always included.
Fixes#5462.
FFmpeg only suppports http proxies and ignores it if
the resulting url is https. Also, no SOCKS.
Use it like `--ytdl-raw-options=proxy=[http://127.0.0.1:3128]` so
it doesn't confuse mpv because of the colons.
You need to pass it as an option because youtube-dl doesn't give
us the proxy.
Or just set `http_proxy` environment variable as recommended before.
Added example using -append, which doesn't need escaping.
This is supposed to undo the ] binding. This uses a value closer to the
inverse. (Although it's not fully exact since the values are still
stored as floating point instead as fractions.)
Use the decoder wrapper that was introduced for video. This removes all
code duplication the old audio decoder wrapper had with the video code.
(The audio wrapper was copy pasted from the video one over a decade ago,
and has been kept in sync ever since by the power of copy&paste. Since
the original copy&paste was possibly done by someone who did not answer
to the LGPL relicensing, this should also remove all doubts about
whether any of this code is left, since we now completely remove any
code that could possibly have been based on it.)
There is some complication with spdif handling, and a minor behavior
change (it will restrict the list of codecs to spdif if spdif is to be
used), but there should not be any difference in practice.
Move dec_video.c to filters/f_decoder_wrapper.c. It essentially becomes
a source filter. vd.h mostly disappears, because mp_filter takes care of
the dataflow, but its remains are in struct mp_decoder_fns.
One goal is to simplify dataflow by letting the filter framework handle
it (or more accurately, using its conventions). One result is that the
decode calls disappear from video.c, because we simply connect the
decoder wrapper and the filter chain with mp_pin_connect().
Another goal is to eventually remove the code duplication between the
audio and video paths for this. This commit prepares for this by trying
to make f_decoder_wrapper.c extensible, so it can be used for audio as
well later.
Decoder framedropping changes a bit. It doesn't seem to be worse than
before, and it's an obscure feature, so I'm content with its new state.
Some special code that was apparently meant to avoid dropping too many
frames in a row is removed, though.
I'm not sure how the source code tree should be organized. For one,
video/decode/vd_lavc.c is the only file in its directory, which is a bit
annoying.
This is supposed to help making data flow easier and wakeup handling
more efficient. Once that change is done, reading a packet on any
stream won't have to wakeup and poll all decoders (which helps reducing
the mess even if all decoders are on the same thread).
This also improves the accuracy of wakeups by tracking better whether
a wakeup is needed.
This is preparation for a change in vd_lavc.c: it should not have to
access the demuxer (to pass along closed captions), so the idea is to
make them part of mp_image, and to let the layer above vd_lavc propagate
the buffer.
Don't bother with preserving them for mp_image->AVFrame, because we
don't need this.
Reduce the trivial but still annoying code duplication in
mp_image_new_ref(), which has to create new buffer references and deal
with possible failure of creating them. The tricky part is that if
creating a reference fails, we must set the target to NULL, so that
unreferencing the failed new mp_image reference does not release the
buffer references of the original mp_image. For the same reason, the
code can't jump to error handling when it can't create a new reference,
and has to set a flag instead.
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
The RA_CAP_FRAGCOORD checks apply to dumb mode as well, but they were
after the check for dumb mode, which returns early, so they never ran.
Fixes#5436
Using vdpau will allocate additional textures for the reinterleaving
step, which uninit_rendering() will free. This is a problem because the
hwdec image remains mapped when reinitializing, so the reinterleaving
textures are turned into dangling pointers. Fix this by freeing the
reinterleave textures on full uninit instead.
Fixes#5447.
AV_DISPOSITION_ATTACHED_PIC usually means the video track isn't real,
and merely reflects the presence of an embedded image in tag data (such
as ID3v2 tags), with some inconsistent hack to make libavformat return
it as video packet once.
Except it doesn't mean that. It can be randomly set on other streams
that do sort of behave like video streams, such as chapter thumbnail
tracks in mp4 files. AV_DISPOSITION_TIMED_THUMBNAILS is set in these
cases. In theory, there can supposedly be more such cases, but only the
chapter thumbnail one currently exists. So add it as exception.
This restores displaying these thumbnails as video frames, for better or
worse. (Before, only the first thumbnail was displayed.)
Requires newest FFmpeg git, which has a change that makes the HLS
demuxer set an AVFMTCTX_UNSEEKABLE flag if seeking is not available,
which is the case for HLS live streams. This should make the player
frontend behave pretty well, instead of crapping up irrecoverably.
Restores behaviour prior to aef2ed5dc13e37dec0670c451b4369b151d5c65f.
That change was apparently unpopular. However, given the amount of
complaining over how hard it is to change the defaults by rebinding every
key, I think the extra option introduced by this commit is justified.
Technically not all behaviour is restored, because now --no-osd-bar will
not instead display the msg text on seek. I think that feature was a
little weird and is now easy enough to remedy with the --osd-on-seek
option.
This reverts commit 9812e276aa1bb0bddeb73677aa9e9f87e73cd930.
This was apparently unpopular. I still think the pause OSD should be the
same as seek even if it's not visible by default, but it seems that
whether to display a given property change is currently conflated with
what to display.
The reverted behaviour can be restored by adding something like the
following to input.conf:
SPACE cycle pause; show_progress
This makes all the video/audio variants available for selection.
Might break with non-hls/dash, or even with dash if FFmpeg wasn't
compiled with the demuxer.
The use of the FFmpeg hls protocol (as opposed to demuxer) is
"discouraged", and probably only causes additional potential security
problems at best, so drop it.
Instead of duplicating the append code, reimplement it using the
existing code. The difference between -add and -append is that -append
does not take multiple items (thus removing the need for escaping), but
-append can reuse all code for -add by pretending the separator is never
found.
Requested. See manpage additions.
The main reason why this goes through the trouble to keep the
action/operation parameter separate is so that we don't expose some
option parser implementation details to the command (although that is a
relatively weak reason), and also to make it more different from the
"set" command, which can't support this type of option as it goes
through the property layer.
Fixes#5435.
And use it for 2 demuxer options. It could be used for more options
later. (Though the --cache options can not use this, because they use KB
as base unit.)
Add the print callback to all option types (except pseudo option types
which don't represent values). This makes it less confusing for client
API users (no strange properties that can't be read), and also lists the
default properly with --list-options.
Fix the option type for audio formats - they use int, not uint32_t.
Fix some identation cosmetic issues.
Always make the hw params dump function use MSGL_DEBUG, and remove the
MSGL_V use. That means you need -v -v to see them. The detailed
information is usually not very interesting, so this reduces the log
noise.
The af_get_best_sample_formats() function had an argument of
int[AF_FORMAT_COUNT], which is slightly incorrect, because it's 0
terminated and should in theory have AF_FORMAT_COUNT+1 entries. It won't
actually write this many formats (since some formats are fundamentally
incompatible), but it still feels annoying and incorrect. So fix it, and
require that callers pass an AF_FORMAT_COUNT+1 array.
Note that the array size has no meaning in C function arguments (just
another issue with C static arrays being weird and stupid), so get rid
of it completely.
Not changing the af_lavcac3enc use, since that is rewritten in another
branch anyway.
When overlay-add etc. is run, make sure the playlop is rerun so that it
considers actually redrawing the screen.
(I considered making the OSD code generally wakeup the player, but that
will probably lead to redundant wakeups, so I didn't bother.)
Fixes#5431.
Not very clean since there's a lot of potential unsafe urls that youtube-dl
can give us, depending on whether it's a single url, split tracks,
playlists, segmented dash, etc.
I found that at least for mjpeg streams, FFmpeg will set packet pts/dts
anyway. The mjpeg raw video demuxer (along with some other raw formats)
has a "framerate" demuxer option which defaults to 25, so all mjpeg
streams will be played at 25 FPS by default.
mpv doesn't like this much. If AVFMT_NOTIMESTAMPS is set, it prints a
warning, that might print a bogus FPS value for the assumed framerate.
The code was originally written with the assumption that FFmpeg would
not set pts/dts for such formats, but since it does, the printed
estimated framerate will never be used. --fps will also not be used by
default in this situation.
To make this hopefully less confusing, explicitly state the situation
when the AVFMT_NOTIMESTAMPS flag is set, and give instructions how to
work it around.
Also, remove the warning in dec_video.c. We don't know what FPS it's
going to assume anyway. If there are really no timestamps in the stream,
it will trigger our normal missing pts workaround. Add the assumed FPS
there.
In theory, we could just clear packet timestamps if AVFMT_NOTIMESTAMPS
is set, and make up our own timestamps. That is non-trivial for advanced
video codecs like h264, so I'm not going there. For seeking and
buffering estimation the situation thus remains half-broken.
This is a mitigation for #5419.
this adds the standard menu bar items Services, Hide Others, Show All
and Close, as suggested by Apple's HIG.
https://developer.apple.com/macos/human-interface-guidelines/menus/menu-bar-menus/#app-menu
- Services are useful to add custom actions and shortcuts via the
System Preferences to mpv
- Close is important since the menu bar can open secondary windows, like
About or the Open dialogue. those couldn't be closed with the standard
system shortcut before. this is now possible.
NSFileHandlingPanelOKButton is deprecated with macOS 10.13, but the
replacement NSModalResponseOK is not available on 10.8 and earlier.
added a declaration for 10.8 and earlier since i only officially
dropped support for 10.7 and earlier. this is untested.
It was actually already implemented as ta_dup_ptrtype(), but that seems
like a clunky name. Also we still use the talloc_ names throughout the
source, and I'd rather use an old name instead of a mixing inconsistent
naming conventions.
If you play a video with an external audio track, and do backwards
keyframe seeks, then audio can be missing. This is because a backwards
seek can end up way before the seek target (this is just how this seek
mode works). The audio file will be seeked at the correct seek target
(since audio usually has a much higher seek granularity), which results
in silence being played until the video reaches the originally intended
seek target.
There was a hack in audio.c to deal with this. Replace it with a
different hack. The new hack probably works about as well as the old
hack, except it doesn't add weird crap to the audio resync path (which
is some of the worst code here, so this is some nice preparation for
rewriting it). As a more practical advantage, it doesn't discard the
audio demuxer packet cache. The old code did, which probably ruined
seeking in youtube DASH streams.
A non-hacky solution would be handling external files in the demuxer
layer. Then chaining the seeks would be pretty easy. But we're pretty
far from that, because it would either require intrusive changes to the
demuxer layer, or wouldn't be flexible enough to load/unload external
files at runtime. Maybe later.
mp_sws_set_from_cmdline() has the only purpose to respect the --sws-
command line options. Instead of forcing callers to get the option
struct containing these, let callers pass mpv_global, and get it from
the option core code directly. This avoids minor annoyances later on.
FFmpeg has its own rather "special" image pools (AVHWFramesContext)
specifically for hardware decoding. So it's not really practical to use
our own pool implementation. Add these helpers, which make it easier to
use FFmpeg's code in mpv.
This fixes that AVFrames passing through libavfilter (such as with
--lavfi-complex) implicitly stripped some fields. I'm not actually sure
what to do with the mp_image_params.color.light field here (what happens
if the colorspace changed?) - there is no equivalent in AVFrame or
FFmpeg at all.
It did not affect the old --vf code, because it doesn't allow
libavfilter to change the metadata.
Also log the .light field in verbose mode.
There is some craziness here: the function allocates m_config_cache,
which in turn allocates the actual option struct, which is what the
function returns. The user would expect to be able to use talloc_free()
to deallocate everything. Of course this didn't work, because the
returned pointer is not the root parent in the talloc tree.
But with some additional talloc craziness, this can be fixed. We
rearrange the parent pointers such that freeing the option struct will
free m_config_cache first, which uninits the contents in the option
struct, but fortunately not the option struct itself.
This change should simplify API use on the caller side, and reduce
surprises.
mp_read_option_raw() should not print the deprecation warning if the
option is deprecated. This change also means you can't pass an alias
to the function, but all existing uses should be fine.
This commit eliminates the following clang warning:
warning: macro expansion producing 'defined' has undefined behavior [-Wexpansion-to-defined]
Going by the clang commit message, this seems to be explicitly specified
as UB by the standard, and they added this warning because MSVC
apparently results in different behavior. Whatever, we can just avoid
the warning with some small changes.
ipc-unix.c does this out of convenience. Since signals are global
process state, this deserves a mention, since applications could in
theory rely on SIGPIPE being set to something else.
DR (direct rendering) works by having the decoder decode into the GPU
staging buffers, instead of copying the video data on texture upload. We
did this even for formats unsupported by the GPU or the renderer. This
"worked" because the staging memory is untyped, and the video frame was
converted by libswscale to a supported format, and then uploaded with a
copy using the normal non-DR texture upload path.
Even though it "works", we don't gain anything from using the staging
buffers for decoding, since we can't use them for upload anyway. Also,
staging memory might be potentially limited (what really happens is up
to the driver). It's easy to avoid, so just skip it in these cases.
The check_gl_features(p) call here checks whether dumb mode can be used.
It uses the field use_integer_conversion, which is set _after_ the call
in the same function. Move check_gl_features() to the end of the
function, when use_integer_conversion is finally set.
Fixes that it tried to use bilinear filtering with integer textures. The
bug disabled the code that is supposed to convert it to non-integer
textures.
This segfaults otherwise. The conditional is needed to break a circular
dependency (gl_init depends on mpgl_load_functions which depends on
recreate_dispmanx which calls gl_ctx_resize).
Fixes#5398
This commit introduces the multiply-pitch af-command. Users may bind
keys to this command in order to incrementally adjust the pitch of a
track. This will probably mostly be useful for musicians trying to
transpose up and down by semi tones without having to calculate
the correct ratio beforehand.
As an example, here is an input.conf to test this feature:
{ af-command all multiply-pitch 0.9438743126816935
} af-command all multiply-pitch 1.059463094352953
This is achieved by adding the new function get_term_status_msg that
returns the status message specified by the user, or the mpv default.
Previously, term_osd_print_status_lazy would exit early as soon as a
user status message had been set, which potentially skipped adding the
term_osd_bar if the user also requested that.
fixes#3280
The future direction might be not having such a user-visible filter at
all, similar to how vf_scale went away (or actually, redirects to
libavfilter's vf_scale).
This is part of trying to get rid of --af-defaults, and the af
resample filter.
It requires a complicated mechanism to set the defaults on the resample
filter for backwards compatibility.
Remove the max_count creation parameter, because it's pointless and
rarely ever did anything. Add a talloc parent parameter instead (which
is something completely different, but convenient, and all callers needs
to be changed anyway).
Instead of clearing the pool when the now removed maximum is reached,
clear it on image parameter changes instead.
With the recent changes to the script it does not incur a startup delay
by default due to starting youtube-dl and waiting for it. This was the
main reason for making libmpv have a different default.
Starting sub processes from a library can still be a bit fishy, but I
think it's ok. Still mention it in the libmpv header. There were already
other cases where libmpv would start its own processes, such as the X11
backend calling xdg-screensaver. (The reason why this is fishy is
because UNIX process management sucks: SIGCHLD and the wait() syscall
make sub processes non-transparent and could potentially introduce
conflicts with code trying to use them.)
package.config is available in 5.1, 5.2, 5.3 and luajit, so should be fine.
The first character is the path separator, so it's '\' on windows and '/'
on *nix.
This should also prevent cases where users download the wrong binary.
Similar to 1eec7d2315, but for the beginning of the stream (named BOF in
this commit).
We can know this only if demuxing actually started from the beginning.
If there is a seek to the beginning (even if you use --start=-1000), we
don't know in general whether the demuxer truly returns the start of the
file. We could probably make a heuristic with assuming that this is what
happens if the seek target is before the start time or so, but this is
not included in this commit.
libavformat's cover art hack (aka attached pictures) breaks the ability
of the demuxer cache to keep multiple seek ranges. This happens because
the cover art packet has neither position nor timestamp, and libavformat
gives us the packet even though we intended to drop it.
The cover art hack works by adding the cover art packet to the read
packet stream once when demuxing starts (or after seeks). mpv treats
cover art in a similar way internally, but we have to compensate for
libavformat's shortcomings, and add the cover art packet ourselves when
we need it. So we don't want libavformat to return the packet.
We normally prevent this in demux_lavc.c/select_tracks() and explicitly
disable cover art streams. (We add it in dequeue_packet() instead.) But
libavformat will actually add the cover art packet even if we disable
the cover art stream, because it adds it at initialization time, and
does not bother to check again in av_read_frame() (apparently). The
packet is actually read, and upsets the demuxer cache logic. In
addition, this also means we probably decoded the cover art picture
twice in some situations.
Fix this by explicitly checking/discarding this in yet another place.
(Screw this hack...)
The impact was that you couldn't exactly seek to the join point with a
keyframe seek, even though there was a keyframe. This commit fixes it by
preserving the necessary metadata that got lost on cached range joining.
This is so absurdly obscure that it gets a longer code comment.
Replace the static array with dynamic memory allocation. This also
requires some code to honor mp_cmd.nargs more strictly. Generally
allocates more stuff.
Fixes#5375 (although we could also just raise the static limit).
If feed_packet() ended with DATA_WAIT, the player should have gone to
sleep, until the demuxer wakes it up again when there is new data. But
the call to read_frame() unconditionally overwrote this status code, so
it never waited. The consequence was that the core burned CPU by
effectively polling the demuxer status, which was noticeable especially
when seeking in network streams (since seeking is async, decoders will
start out with having to wait for network).
Regression since commit 33e5755c.
Previously, toggling pause would generate no osd response, and changing
that wasn't even configurable. This was surprising to users who
generally expect to see *where* pause / unpause is taking place (#3028).
The previous default was osd-bar (unless the user specified
--no-osd-bar, in which case case it was osd-msg). Aside from requiring
some twisted logic to implement, this surprised users since osd-msg3
wasn't displayed when seeking with the keyboard (#3028), so the time
seeked to was never displayed.
No idea why this wasn't done earlier. This makes playback start in audio
only tracks closer to video-only or video/audio restart. It has the
consequence that --cache-pause-initial now works for audio-only streams
too.
This warning was printed when the demuxer cache tried to join two
adjacent seek ranges, but failed if the last keyframe in the second
range was within the (overlapping) first range. This is a weird corner
case which to support probably would not be worth it.
So this code just printed a warning and discarded the second range. As
it turns out, this can happen relatively often if you seek a lot, and
the seek ranges are very tiny (such as consisting of only 1 keyframe).
Dropping the second range in these cases is OK and probably cheaper than
trying to actually join them. Change the warning to verbose level.
(It seems this could actually be "supported", because if keyframe_latest
is not set, there will be no other keyframes, so it could just be unset,
with the exception that q1->keyframe_latest in the code below must not
be overwritten. But still, too much trouble for a special case that
likely does not matter, and it would have to be tested too.)
For quite some time, msg.c hasn't output partial log messages anymore,
and instead buffered them in memory. This means the MP_INFO() statement
here just kept appending the message to memory, instead of outputting
it.
Easy enough to fix by abusing the status line (which means the frontend
and this code will "fight" for the status line, but this code seems to
win usually, as the frontend doesn't update it so often).
Users should probably really switch to --cache-pause-initial.
Fixes#5360.
The underlying logic is still the same (basically pausing if the demuxer
cache underruns), but clean up the higher level logic a bit. It goes
from 3 levels of nested if statements to 1.
Also remove the code duplication for the --cache-pause-initial logic.
In addition, make sure an earlier buffering state has no influence on
the new state after a seek (this is also why some of the state resetting
can be removed from loadfile.c).
Initialize cache_buffer always to 100. It basically means we start out
assuming all buffers are filled enough. This actually matters for
verbose messages only, but removes some weird special casing.
Before this commit, some autoselection of tracks coming from files
loaded with --external-files was still done. This commit removes all of
it, and the only way to select a track is via the explicit stream
selection options like --vid/--sid/--aid.
I think this was always the original intention. The change could in
theory still unintentionally surprise some users, so add a changelog
entry.
This does not affect --audio-file/--sub-file, even if these contain
mismatching track types. E.g. if audio files passed to --audio-file
contain subtitles, these should still be selected. Past feature requests
indicate that users want this.
This means if the user tries to seek past EOF, and we know EOF was seen
already, then use a cached seek, instead of triggering a low level seek.
This requires some annoying tracking, but seems pretty simple otherwise.
One advantage of doing this is that if the user tries to do this kind of
seek, there's no unnecessary waiting for a reaction by network (and in
most cases, redundant downloading of data just to discard it again).
Another is that this avoids creating overlapping seek ranges: previously, the
low level seek would naturally create a new range. Then it would read and add
data from the end of the stream due to the low level demuxer not being able to
seek to the target and selecting the last seek point before the end of the
stream. Consequently, this new range would overlap with the previous cached
range. But since the cache joining code is written such that you join the
current range with the _next_ range (instead of the previous as it would be
needed in this case), the overlapping ranges were left alone, until seeking back
to the previous range. That was ugly, sort of harmless, and could happen in
other cases, but this avoidable case was pretty easy to trigger.
Export them as explicitly undocumented debugging fields for the
"demuxer-cache-state" property.
Should be somewhat helpful to debug "wtf is the demuxer" doing
situations better, especially when seeking. It also becomes visible how
long the demuxer is blocked on an "old" seek when you keep seeking while
the first seek hasn't finished.
update_seek_ranges() has some special code that attempts to correctly
adjust seek ranges for subtitle tracks. (Subtitle are a nightmare for
seek ranges, because they are sparse, so using the packet list is not
enough to reliably determine the valid cached range.)
This had code like this inside the modified if statement:
range->seek_start = MP_PTS_MAX(range->seek_start, <something>);
If seek_start is NOPTS, then seek_start will be set to <something>,
breaking some other code that checks seek_start for NOPTS to see if it's
empty. Fix this by explicitly checking whether seek_start is NOPTS
before adjusting it.
The crash happened in prune_old_packets() because the range was marked
as non-empty, yet there was no packet in it to prune. This was with
files with muxed subtitles, when seeking back to the start. This should
not happen anymore with the change. Also add an assert() to
check_queue_consistency() that checks for this specific case.
There's still some mess. In theory, subtitle tracks could be completely
empty, yet their seek range would span the entire file. Seek range
tracking of subtitle files is slightly broken (even before this change).
Some of this should probably be revisited later, including not just
using seek_start to determine whether a seek range should be pruned due
to being empty.
This enables DXVA2 hardware decoding with ra_d3d11. It should be useful
for Windows 7, where D3D11VA is not available. Images are transfered
from D3D9 to D3D11 using D3D9Ex surface sharing[1].
Following Microsoft's recommendations, it uses a queue of shared
surfaces, similar to Microsoft's ISurfaceQueue. This will hopefully
prevent surface sharing from impacting parallelism and allow multiple
D3D11 frames to be in-flight at once.
[1]: https://msdn.microsoft.com/en-us/library/windows/desktop/ee913554.aspx
Remove our own hacky reconnection code, and use libavformat's feature for
that. It's disabled by default, and until recently it did not work too
well. This has been fixed in recent ffmpeg git master[1], so there's no reason
to keep our own code.
[1] FFmpeg/FFmpeg@8a108bdea0
We set "reconnect_delay_max" to 7, which limits the maximum time it
waits. Since libavformat doubles the wait time on each reconnect attempt
(starting with 1), and stops trying to reconnect once the wait time is
over the reconnect_delay_max value, this allows for 4 reconnection
attempts which should add to 11 seconds maximum wait time. The default
is 120, which seems too high for normal playback use.
(The user can still override these parameters with --stream-lavf-o.)
In a lost device scenario, resize() will fail and p->backbuffer will be
NULL. We can't recover from lost devices yet, but we should still check
for a NULL backbuffer in start_frame() rather than crashing.
Also remove a NULL check for p->swapchain. This was a red herring, since
p->swapchain never becomes NULL in an error condition, but p->backbuffer
actually does.
This should fix the crash in #5320, but it doesn't fix the underlying
reason for the lost device (which is probably a driver bug.)
Previously, mpv would attempt to use a BGRA swapchain in the hope that
it would give better performance, since the Windows desktop is also
composited in BGRA. In practice, it seems like there is no noticable
performance difference between RGBA and BGRA swapchains and BGRA
swapchains cause trouble with a42b8b1142, which attempts to use the
swapchain format for intermediate FBOs, even though D3D11 does not
guarantee BGRA surfaces will work with UAV typed stores.
Reasons why you'd want this see manpage additions. Disabled by default,
because it would increase latency of live streams by default. (Or well,
at least it would be another problem when trying getting lower latency.)
This tried to be clever by waiting for a longer time each time the
buffer was underrunning, or shorter if it was getting better. I think
this was pretty weird behavior and makes no sense. If the user really
wants the stream to buffer longer, he/she/it can just pause the player
(the network caches will continue to be filled until they're full).
Every time I actually noticed this code triggering in my own use, I
didn't find it helpful. Apart from that it was pretty hard to test.
Some waiting is needed to avoid that the player just plays the available
data as fast as possible (to compensate for late frames and underrunning
audio). Just use a fixed wait time, which can now be controlled by the
new --cache-pause-wait option.
Don't drop the stream buffers, because the read call (that must have
been failing) might try to extend an existing read buffer in the first
place. Just move the messy seek logic to stream_lavf.c. (In theory,
stream_lavf should probably make libavformat connect at the correct
offset instead of using a seek to reconnect it again. This patch doesn't
fix it, but at least it's a good argument to have the messing with the
position not in the generic code.)
Also update the comment about avio not supporting reconnecting. It has
that feature now. Maybe we should use it, but only after it gets fixed.
Remove them from the big MPOpts struct and move them to their sub
structs. In the places where their fields are used, create a private
copy of the structs, instead of accessing the semi-deprecated global
option struct instance (mpv_global.opts) directly.
This actually makes accessing these options finally thread-safe. They
weren't even if they should have for years. (Including some potential
for undefined behavior when e.g. the OSD font was changed at runtime.)
This is mostly transparent. All options get moved around, but most users
of the options just need to access a different struct (changing sd.opts
to a different type changes a lot of uses, for example).
One thing which has to be considered and could cause potential
regressions is that the new option copies must be explicitly updated.
sub_update_opts() takes care of this for example.
Another thing is that writing to the option structs manually won't work,
because the changes won't be propagated to other copies. Apparently the
only affected case is the implementation of the sub-step command, which
tries to change sub_delay. Handle this one explicitly (osd_changed()
doesn't need to be called anymore, because changing the option triggers
UPDATE_OSD, and updates the OSD as a consequence). The way the option
value is propagated is rather hacky, but for now this will do.
It was split at least across osd.c and sd_ass.c/sd_lavc.c. sd_lavc.c
actually ignored most of the more obscure subtitle timing things.
There's no reason for this - just move it all to dec_sub.c (mostly from
sd_ass.c, because it has some of the most complex stuff).
Now timestamps are transformed as they enter or leave dec_sub.c.
There appear to have been some subtle mismatches about how subtitle
timestamps were transformed, e.g. sd_functions.accepts_packet didn't
apply the subtitle speed to the timestamp. This patch should fix them,
although it's not clear if they caused actual misbehavior.
The semantics of SD_CTRL_SUB_STEP are slightly changed, which is the
reason for the changes in command.c and sd_lavc.c.
Was only available with --demuxer-lavf-format=help and the demuxer
needed to be used for it to actually print the list.
This can be used in the future to check if 'dash' support was compiled
with FFmpeg so ytdl_hook can use it instead. For now, dashdec is too
rudimentary to be used right away.
The old code tried to make sure at all times to try to read a new
packet. Only once that was read, it tried to retrieve new video or audio
frames the decoder might already have decoded.
Change this to strictly read frames from the decoder until it signals
that it wants a new packet, and only then read and feed a new packet.
This is in theory nicer, follows the libavcodec recommended data flow,
and and reduces the minimum latency by 1 frame.
This merely requires switching the order in which those calls are done.
Normally, the decoder will return only 1 frame until a new packet is
required. If we would just feed it 1 packet, return DATA_AGAIN, and wait
until the next frame is decoded, we would run the playloop 1 time too
often for no reason (which is fine but might have some overhead). To
avoid this, try to read a frame again after possibly feeding a packet.
For this reason, move the feed/read code to its own functions each,
instead of merely moving the code.
The audio and video code for this particular thing is basically
duplicated. The idea is to unify them one day, so make the change to
both. (Doing this for video is the real motivation for this change, see
below.)
The video code change is slightly more complicated, because we have to
care about the framedrop counting (which is just a heuristic, but for
now considered better than nothing, and possibly considered required to
warn the user of framedrops happening - maybe).
Apparently this change helps with stalling streams on Android with the
mediacodec wrapper and mpeg2 decoder implementations which deinterlace on
decoding (and return 2 frames per packet).
Based on an idea and observations by tmm1.
Uses the EGL width/height by default when the user fails to set
the android-surface-width/android-surface-height options.
This means the vo-resize command is optional, and does not need to
be implemented on android devices which do not support rotation.
Signed-off-by: Aman Gupta <aman@tmm1.net>
Now macosx_menubar.m and mpv.rc (win32) use the same copyright string.
(This is a bit roundabout, because mpv.rc can't use C constants. Also
the C code wants to avoid rebuilding real source files if only version.h
changed, so only version.c includes version.h.)
This seems to fix issues when building on windows where compiling mpv.rc
after a `waf clean` resulted in a failure because version.h was not
always present
Apparently some Intel drivers have a bug where copying from staging
buffers to constant buffers does not work. We used to keep a copy of the
buffer data in a staging buffer to enable partial constant buffer
updates. To work around this bug, keep the copy in talloc-allocated
system memory instead.
There doesn't seem to be any noticable performance difference from
keeping the copy in system memory. Our cbuffers are probably too small
for it to matter anyway.
See also: https://crbug.com/593024Fixes#5293
This reverts commit 9513165c99
and commit 4efe330efb.
I had changed --loop-file to interact with --start to work
the same way that --loop-playlist does. (That is, --loop-file
seeks to the --start time upon looping, not the beginning of
the file.) However, the consensus is that the old behavior is
preferred and the interaction with --loop-playlist is the one
that is incorrect.
In addition, this change introduced a bug in the interaction
between Quit-Watch-Later and --loop-file, where upon reaching
playback end it would seek to the resume timestamp, not the
start of the file.
As a result, this commit reverts that change.
The x264 hack requires reading the first video packet, which in turn we
handle with a hack in demux_mkv.c to get the packet without having to
add special crap to demux.c. Another useless MKV feature (which they
enabled by default at one point and which caused many demuxers to break
completely, only to disable it again when it was too late) conflicts
with this, because we actually pass a block as packet contents, instead
of after "decompression".
Fix this by calling demux_mkv_decode().
This fixes when resuming certain broken h264 files encoded by x264. See
FFmpeg commit 840b41b2a643fc8f0617c0370125a19c02c6b586 about the x264
bug itself.
Normally, the unregistered user data SEI (that contains the x264 version
string) is informational only. But libavcodec uses it to workaround a
x264 bug, which was recently fixed in both libavcodec and x264. The fact
that both encoder and decoder were buggy is the reason that it was not
found earlier, and there are apparently a lot of files around created by
the broken decoder. If libavcodec sees the SEI, this bug can be worked
around by using the old behavior.
If you resume a file with mpv (i.e. seeking when the file loads),
libavcodec never sees the first video packet. Consequently it has to
assume the file is not broken, and never applies the workaround,
resulting in garbage being played.
Fix this by always feeding the first video packet to the decoder on
init, and then flushing the codec (to avoid that an unwanted image is
output). Flushing the codec does not remove info such as the x264
version. We also abuse the fact that the first avcodec_send_packet()
always pushes the frame into the decoder (so we don't have to trigger
the decoder by requsting an output frame).
Technically, the user could just use --vd-lavc-o with the same result.
But I find it better to make this an explicit option, so we can document
the ups and downs, and also avoid setting it for non-h264.
This means that we now explicitly set an interval of 1. Although that
should be the EGL default, some drivers could possibly ignore this
(unconfirmed). In any case, this commit also allows disabling vsync, for
users who want it.
Crashed when no vdpau device was loaded. Also there was a mistake of not
setting p->ctx, which broke software surface input mode. This was not
found before, because p->ctx is not needed for anything else.
Fixes#5294.
Show total cache as well as demuxer cache separately.
This adjusts the presented values to be consistent with status line
and OSC modifications made in https://github.com/mpv-player/mpv/pull/5250
This commit introduces a new --oset-metadata key-value-list option,
allowing the user to specify output metadata when encoding
(eg. --oset-metadata=title="Hello",comment="World").
A second option --oremove-metadata is added to exclude existing metadata
from the output file (assuming --ocopy-metadata is enabled).
Not all output formats support all tags, but luckily libavcodec
simply discards unsupported keys.
--copy-metadata describes the result of the option better, (copying metadata
from the source file to the output file). Marks the old --no-ometadata
OPT_REMOVED with a suggestion for the new --no-ocopy-metadata.
A release has been made, so drop options deprecated for that release.
Also drop some options which have been deprecated a much longer time
before.
Also fix a typo in client-api-changes.rst.
The queue family index and the queue info index are not necessarily the
same, so we're forced to do a check based on the queue family index
itself.
Fixes#5049
A vulkan validation layer update pointed out that this was wrong; we
still need to use the access type corresponding to the stage mask, even
if it means our code won't be able to skip the pipeline barrier (which
would be wrong anyway).
In additiona to this, we're also not allowed to specify any source
access mask when transitioning from top_of_pipe, which doesn't make any
sense anyway.
Async compute in particular seems to cause problems on some drivers, and
even when supprted the benefits are not that massive from the tests I
have seen, so it's probably safe to keep off by default.
Async transfer on the other hand seems to work better and offers a more
substantial improvement, so it's kept on.
This gets confused by e.g. SPARSE_BIT on the TRANSFER_BIT, leading to
situations where "more specialized" is ambiguous and the logic breaks
down. So to fix it, only compare the subset we care about.
blit() implies scaling, copy() is the equivalent command to use when the
formats are compatible (same pixel size) and the rects have the same
dimensions.
This allows RAs with support for non-opaque FBO formats to use a more
appropriate FBO format for the output tex, possibly enabling a more
efficient blit operation.
This requires distinguishing between real formats (which can be used to
create textures) and fake formats (e.g. ra_gl's FBO hack).
On AMD devices, we only get one graphics pipe but several compute pipes
which can (in theory) run independently. As such, we should prefer
compute shaders over fragment shaders in scenarios where we expect them
to be better for parallelism.
This is amusingly trivial to do, and actually improves performance even
in a single-queue scenario.
Instead of using a single primary queue, we generate multiple
vk_cmdpools and pick the right one dynamically based on the intent.
This has a number of immediate benefits:
1. We can use async texture uploads
2. We can use the DMA engine for buffer updates
3. We can benefit from async compute on AMD GPUs
Unfortunately, the major downside is that due to the lack of QF
ownership tracking, we need to use CONCURRENT sharing for all resources
(buffers *and* images!). In theory, we could try figuring out a way to
get rid of the concurrent sharing for buffers (which is only needed for
compute shader UBOs), but even so, the concurrent sharing mode doesn't
really seem to have a significant impact over here (nvidia). It's
possible that other platforms may disagree.
Our deadlock-avoidance strategy is stupidly simple: Just flush the
command every time we need to switch queues, and make sure all
submission and callbacks happen in FIFO order. This required lifting the
cmds_pending and cmds_queued out from vk_cmdpool to mpvk_ctx, and some
functions died/got moved as a result, but that's a relatively minor
change.
On my hardware this is a fairly significant performance boost, mainly
due to async transfers. (Nvidia doesn't expose separate compute queues
anyway). On AMD, this should be a performance boost as well due to async
compute.
This is especially interesting for vulkan since it allows completely
skipping the layout transition as part of the renderpass. Unfortunately,
that also means it needs to be put into renderpass_params, as opposed to
renderpass_run_params (unlike #4777).
Closes#4777.
This uses the new vk_signal mechanism to order all access to textures.
This has several advantageS:
1. It allows real synchronization of image access across multiple frames
when using multiple queues for parallelism.
2. It allows using events instead of pipeline barriers, which is a
finer-grained synchronization primitive that allows for more
efficient layout transitions over longer durations.
This commit also restructures some of the implicit transition code for
renderpasses to be more flexible and correct. (Note: this technically
drops the ability to transition the image out of undefined layout when
not blending, but that was a bug anyway and needs to be done properly)
vo_gpu: vulkan: remove no-longer-true optimization
The change to the output_tex format makes this no longer true, and it
actually seems to hurt performance now as well. So just don't do it
anymore. I also realized it hurts performance when drawing an OSD, so
it's probably not a good idea anyway.
This combines VkSemaphores and VkEvents into a common umbrella
abstraction which can resolve to either.
We aggressively try to prefer VkEvents over VkSemaphores whenever the
conditions are met (1. we can unsignal the semaphore, i.e. it comes from
the same frame; and 2. it comes from the same queue).
Instead of being submitted immediately, commands are appended into an
internal submission queue, and the actual submission is done once per
frame (at the same time as queue cycling). Again, the benefits are not
immediately obvious because nothing benefits from this yet, but it will
make more sense for an upcoming vk_signal mechanism.
This also cleans up the way the ra_vk submission interacts with the
synchronization/callbacks from the ra_vk_ctx. Although currently, the
way the dependency is signalled is a bit hacky: normally it would be
associated with the ra_tex itself and waited on in the appropriate stage
implicitly. But that code is just temporary, so I'm keeping it in there
for a better commit order.
Instead of associating a single VkSemaphore with every command buffer
and allowing the user to ad-hoc wait on it during submission, make the
raw semaphores-to-signal array work like the raw semaphores-to-wait-on
array. Doesn't really provide a clear benefit yet, but it's required for
upcoming modifications.
1. No more static arrays (deps / callbacks / queues / cmds)
2. Allows safely recording multiple commands at the same time
3. Uses resources optimally by never over-allocating commands
This will help with things like livestreams.
As a minor detail, subtitles are excluded, because they sometimes have
"unused" events after video and audio ends. To avoid this annoying
corner case, just ignore them.
Before this change and before the seekable stream cache became a thing,
we could possibly seek using the stream cache. But we couldn't know
whether the seek would succeed. We knew the available byte range, but
could in general not tell whether a demuxer would stay within the range
when trying to seek to a specific time position. We preferred to have
safe defaults, so seeking in streams that were detected as unseekable
were not honored. We allowed overriding this via --force-seekable=yes,
in which case it depended on your luck whether the seek would work, or
the player crapped its pants.
With the demuxer packet cache, we can tell exactly whether a seek will
work (at least if there's only 1 seek range). We can just let seeks go
through. Everything to allow this is already in place, and this commit
just moves around some minor things.
Note that the demux_seek() return value was not used before, because low
level (i.e. network level) seeks are usually asynchronous, and if they
fail, the state is pretty much undefined. We simply repurpose the return
value to signal whether cache seeking worked. If it didn't, we can just
resume playback normally, because demuxing continues unaffected, and no
decoder are reset.
This should be particularly helpful to people who for some reason stream
data into stdin via streamlink and such.
In commit 1199c1e3, we added checks to every libarchive API call to make
sure the archive was closed on ARCHIVE_FATAL - otherwise, libarchive
could endow us with free CVEs (such as it apparently happens when you
continue reading a rar archive that uses features not yet supported by
libarchive).
This broke the fallback for seeking in unseekable archive formats. Of
course libarchive won't tell us directly whether a format implementation
has seek support or not - and OF COURSE it returns ARCHIVE_FATAL if it
has no seek support. (The error string, which you can retrieve via API,
is actually more detailed, and also claims it's an "internal error". I
don't think so, libarchive.) Returning ARCHIVE_FATAL means we have to
assume free CVEs are ahead, and we have to close the archive. Which
breaks the fallback in a dumb way (we have no way of telling which of
those cases happened anyway).
Fix this by assuming that all seek errors are potentially due to lack of
seek support. If the seek call fails, reopen the archive, and set a flag
so the seek API is never tried again. (This means we can still skip
ahead for forward seeks, which is more efficient than skipping from the
start of the archive entry.)
Also fix an old typo in an error message.
Caused by the relatively recent change to packet parsing. This time it
was probably triggered by lace type 0, which reduces the byte length of
a 0 sized packet to 3 (timestamp + flag) instead of 4 (lace count for
other lace types). The thing about laces is just my guess why it worked
for other 0 sized packets, though.
Also remove the redundant and now incorrect check below.
Fixes#5271.
This log line tells us why the demuxer is trying to read more, which us
useful when debugging queue overflows. Probably barely useful, but I
think keeping that flag separately also makes the code slightly easier
to understand.
Same as previous commit, but for the OSC.
(A bit of a waste to request demuxer-cache-state at least twice per
frame, but the OSC queries so many properties it probably doesn't matter
anymore.)
I don't want to add another field to display stream and demuxer cache
separately, so just add them up. This strangely makes sense, since the
forward buffered stream cache amount consists of data not read by the
demuxer yet. (If the demuxer cache has buffered the full stream, the
forward buffered stream cache amount is 0.)
Reduce it from 75MB in both directions (forward/backwards) to 10MB each.
The stream cache is kind of becoming useless in favor of the demuxer
cache. Using both doesn't make much sense, because they will contain
duplicated data for no reason.
Still leave it at 10MB, which may help with mp4 a bit. libavformat's mp4
demuxer tends to seek too much, so we try to avoid triggering network
level seeks by having some caching in the stream layer.
This fixes weird behavior in the following case:
- open a file
- make sure the max. demuxer forward cache is smaller than the
file's video track
- make sure the max. readahead duration is larger than the file's
duration
- disable the audio track
- seek to the beginning of the file
- once the cache has filled enable the audio track
- a queue overflow warning should appear
(- looking at the seek ranges is also interesting)
The queue overflow warning happens because the packed queue for the
video track will use up the full quota set by --demuxer-max-bytes. When
the audio track is enabled, reading an audio packet would technically
overflow the packet cache by the size of whatever packet is read next.
This means the demuxer signals EOF to the decoder, and once playback has
consumed enough video packets so that audio packets can be read again,
the decoder resumes from EOF. This interacts badly with A/V
synchronization and the whole thing can randomly crap itself until audio
has fully recovered.
We didn't care about this so far, but we want to raise the readahead
duration to something very high, so that the demuxer cache is fully
used. This means this case can be hit quite quickly by switching audio
or subtitle tracks, and is not really an obscure corner case anymore.
Fix this by always losing all cache. Since the cache can't be used
anyway until the newly selected track has been read, this is not much of
a disadvantage. The only thing that could be brought up is that
unselecting the track again could resume operation normally. (Maybe this
would be useful if network died completely without chance of recovery.
Then you could watch the already buffered video anyway by deselecting
the audio track again.) But given the headaches, this seems like the
better solution.
Unfortunately this requires adding new new strange fields and strangely
fragmenting state management functions again. I'm sure whoever works on
this in the future will hate me. Currently it seems like the lesser
evil, and much simpler and robust than the other potential solutions.
In case this needs to be revisited, here is a reminder for readers from
the future what alternative solutions were considered, without those
disadvantages:
A first attempted solution allowed the demuxer to buffer some additional
packets on track switching. This would allow it to read enough data to
feed the decoder at least. But it was still awkward, as it didn't allow
the demuxer to continue prefetching the newly selected track. It also
barely worked, because you could make the forward buffer "over full" by
seeking back with seekable cache enabled, and then it couldn't read
packets anyway.
As alternative solution, we could always demux and cache all tracks,
even if they're deselected. This would also not require a network-level
seek for the "refresh" logic (it's the thing that lets the video decoder
continue as if nothing happened, while actually seeking back in the
stream to get the missing audio packets, in the case of enabling a
previously disabled audio track). But it would also possibly waste
network and memory resources, depending on what the user actually wants.
A second solution would just account the queue sizes for each stream
separately. We could freely fill up the audio packet queue, even if the
video queue is full. Since the demuxer API returns interleaved packets
and doesn't let you predict which packet type comes next, this is not as
simple as it sounds, but it'd probably tie in nicely with the "refresh"
logic.
A third solution would be removing buffered video packets from the end
of the packet queue. Since the "refresh" logic gets these anyway, there
is no reason to keep them if they prevent the audio packet queue from
catching up with the video one. But this would require additional logic,
would interact badly with a bunch of other corner cases. And as far as
the code goes, it's rather complex, because all the logic is written
with FIFO behavior in mind (including the fact that the packet queue is
a singly linked list with no backwards links, making removal from the
end harder).
Some old crap which nobody needs and which probably nobody uses.
This relies on a GCC extension: using "## __VA_ARGS__" to remove the
comma from the argument list if the va args are empty. It's supported
by clang, and there's some chance newer standards will introduce a
proper way to do this. (Even if it breaks somewhere, it will be a
problem only for 1 release, since I want to drop the deprecated
properties immediately.)
Libav has been broken due to the hwdec changes. This was always a
temporary situation (depended on pending patches to be merged), although
it took a bit longer. This also restores the travis config.
One code change is needed in vd_lavc.c, because it checks the AV_PIX_FMT
for videotoolbox (as opposed to the mpv format identifier), which is not
available in Libav. Add an ifdef; the affected code is for a deprecated
option anyway.
This hack was part of a solution to VSync judder in desktop OpenGL on
Windows. Rather than using blocking-SwapBuffers(), mpv could use
DwmFlush() to wait for the image to be presented by the compositor.
Since this would only work while the compositor was running, and the
compositor was silently disabled when OpenGL entered exclusive
fullscreen mode, mpv needed a way to detect exclusive fullscreen mode.
The code that is being removed could detect exclusive fullscreen mode by
checking the state of an undocumented mutex using undocumented native
API functions, but because of how fragile it was, it was always meant to
be removed when a better solution for accurate VSync in OpenGL was
found. Since then, mpv got the dxinterop backend, which uses desktop
OpenGL but has accurate VSync. It also got a native Direct3D 11 backend,
which is a viable alternative to OpenGL on Windows.
For people who are still using desktop OpenGL with WGL, there shouldn't
be much of a difference, since mpv can use other API functions to detect
exclusive fullscreen.
Refactored and split the `reinit_window_state` code into four
separate functions:
- `update_window_style` used to update window styles without
modifying the window rect.
- `fit_window_on_screen` used to adjust the window size when it is
larger than the screen size. Added a helper function `fit_rect` to
fit one rect on another without using any data from w32 struct.
- `update_fullscreen_state` used to calculate the new fullscreen
state and adjust the window rect accordingly.
- `update_window_state` used to display the window on screen with
new size, position and ontop state.
This commit fixes three issues:
- fixed#4753 by skipping `fit_window_on_screen` for a maximized
window, since maximized window should already fit on the screen.
It should be noted that this bug was only reproducible with
`--fit-border` option which is enabled by default. The cause of the
bug is that after calling the `add_window_borders` for a maximized
window, the rect in result is slightly larger than the screen rect,
which is okay, `SetWindowPos` will interpret it as a maximized state
later, so no auto-fitting to screen size is needed here.
- fixed#5215 by skipping `fit_window_on_screen` when leaving fullscreen.
On a multi-monitor system if the mpv window was stretched to cover
multiple monitors, its size was reset after switching back from
fullscreen to fit the size of the active monitor. Also, when changing
`--ontop` and `--border` options, now only the
`update_window_style` and `update_window_state` functions are used,
so `fit_window_on_screen` is not used for them too.
- fixed#2451 by moving the `ITaskbarList2_MarkFullscreenWindow`
below the `SetWindowPos`. If the taskbar is notified about fullscreen
state before the window is shown on screen, the taskbar button could
be missing until Alt-TAB is pressed, usually it was reproducible on
Windows 8.
Other changes:
- In `update_fullscreen_state` the `reset window bounds` debug
message now reports client area size and position, instead of window area
size and position. This is done for consistency with debug messages
in handling fullscreen state above in this function, since they also print
window bounds of the client area.
- Refactored `gui_thread_reconfig`. Added a new window flag `fit_on_screen`
to fit the window on screen even when leaving fullscreen. This is needed
for the case when the new video opened while the window is still in the
fullscreen state.
- Moved parent and fullscreen state checks out from the WM_MOVING to
`snap_to_screen_edges` function for consistency with other functions.
There's no point in keeping these checks out of the function body.
When window and screen size and position are stored in RECT, it's
much easier to modify them using WinAPI functions.
Added two macros to get width and height of the rect.
This was off for mpv CLI, but on for libmpv. The motivation behind this
was that it would be confusing for applications if libmpv continued
playback in a severely "degraded" way (without either audio or video),
and that it would be better to fail early.
In reality the behavior was just a confusing difference to mpv CLI, and
has confused actual users as well. Get rid of it.
Not bothering with a version bump, since this is so minor, and it's easy
to ensure compatibility in affected applications by just setting the
option explicitly.
(Also adding the missing next-release-marker in client-api-changes.rst.)
I've decided that MP_TRACE means “noisy spam per frame”, whereas
MP_DBG just means “more verbose debugging messages than MSGL_V”.
Basically, MSGL_DBG shouldn't create spam per frame like it currently
does, and MSGL_V should make sense to the end-user and provide mostly
additional informational output.
MP_DBG is basically what I want to make the new default for --log-file,
so the cut-off point for MP_DBG is if we probably want to know if for
debugging purposes but the user most likely doesn't care about on the
terminal.
Also, the debug callbacks for libass and ffmpeg got bumped in their
verbosity levels slightly, because being external components they're a
bit less relevant to mpv debugging, and a bit too over-eager in what
they consider to be relevant information.
I exclusively used the "try it on my machine and remove messages from
MSGL_* until it does what I want it to" approach of refactoring, so
YMMV.
Annoying exception that makes no sense to keep. Normally, users or
client applications will either use --hwdec=auto, or not set the option
at all, which both leads to the expected result.
By default the CreateProcess changes the mouse cursor to
IDC_APPSTARTING. The new flag added to STARTUPINFOEXW prevents
changing the cursor from default arrow on creating a new process.
This commit introduces mp.utils.file_info() for querying information
on file paths, implemented for both Lua and Javascript.
The function takes a file path as an argument and returns a Lua table /
JS object upon success. The table/object will contain the values:
mode, size, atime, mtime, ctime and the convenience booleans is_file, is_dir.
On error, the Lua side will return `nil, error` and the Javascript side
will return `undefined` (and mark the last error).
This feature utilizes the already existing cross-platform `mp_stat()`
function.
The OpenType Font File specification recommends that "Collection fonts
that use CFF or CFF2 outlines should have an .OTC extension." mpv
should accept .otc as a fallback extension for font detection should
the mimetype detection fail.
IETF RFC8081 added the "font" top-level media type,
including font/ttf, font/otf, font/sfnt, and also
font/collection. These font formats are all supported
by mpv/libass but they are not accepted as valid
Matroska mime types. mpv can load them via file extension
and they work as expected, so files using the new types
should not trigger a warning from mpv.
Full range YUV causes problems everywhere. For example it's usually the
wrong choice when using encoding mode, and libswscale sometimes messes
up when converting to full range too. (In this partricular case, we
found that converting rgba->yuv420p16 full range actually seems to
output limited range.)
This actually restores a similar heueristic from the late vf_scale.c.
When autoprobing the hwdec interops (which now happens to all compiled
interops if hardware decoding is used), failure to load an interop
should not print an error in the normal case. So hide it.
(We could make the log level conditional on whether autoprobing is used,
but directly loading it without autoprobing is obscure, and most other
interops don't do this either.)
For METHOD_INTERNAL hwdecs (non-copy cases), make sure the VO interops
are always loaded, because those decoders will output hardware pixel
formats, which will need special support in vo_gpu. Otherwise,
initialization will fail, complaining that it can't convert the output
format to something the VO supports.
It seems like there's nothing stopping from sub-demuxers from keeping
packets in the cache, even if it's completely pointless. The top-most
demuxer (demux_timeline) already takes care of caching, so sub-demuxers
only waste space and time with this.
Add a function that can disable the packet cache even at runtime and
after packets are read. (It's not clear whether it really can happen
that packets are read before demux_timeline gets the sub-demuxers, but
there's no reason to make it too fragile.) Call it on all sub-demuxers.
For this to work, it seems we have to move the code for setting the
seekable_cache flag to before demux_timeline is potentially initialized,
because otherwise the cache would be reenabled if the demuxer triggering
timeline support is a timeline segment itself (e.g. ordered chapters).
This fixes missing audio when cycling through audio tracks with anything
that uses nested demuxers, such as demux_timeline, which us used for
EDL, --merge-files, ordered chapters, and youtube-dl pseudo DASH
support. When this bug happened, reenabling an audio track would lead to
silence for the duration of the readahead amount.
The underlying reason is the incorrectly updated buffered range on track
switch. It accidentally included the amount covered by the deselected
stream. But the cause of the observed effect was that demux_timeline
issued a refresh seek to the underlying slave demuxer, which in turn
thought it could do a cache seek, because the seek range still included
everything.
update_stream_selection_state() calls update_seek_ranges() to update the
seek ranges after a track switch. When reenabling the track, ds->eager
was set to false during update_seek_ranges(), which made it think the
stream was sparse, and thus it didn't restrict the current seek range
(making later code think everything was buffered). Fix this by moving
some code, so we first update the ds->eager flag, then the seek ranges.
Also verbose log the low level stream selection calls.
Calling do_deactivate_getch2 before joining the terminal thread could
lead to breakage if the terminal thread got another interation in before
it was signaled to stop.
This also addresses a minor error with the order in which things are
initialized - getch2_poll would previously call tcgetpgrp(tty_in) before
tty_in was initialized, which did not lead to broken behavior, but was
not correct either.
Fixes#5195
This implements a poll-compatible interface, backed by select on macOS,
suitable for polling on device files - which are not supported by
macOS's implementation of poll. This is a (long-standing) bug in macOS,
so hopefully we can eventually remove this shim.
'help' is a valid value for a lot of mpv options, such as `hwdec`
or `vo` for printing available values, so this change makes the
output of OPT_CHOICE options like `--video-sync=help` more
consistent by not reporting an error about invalid value 'help'.
update_subtitles() makes sure all subtitle packets at/before the given
PTS have been read and processed. Normally, this function is only called
before sending a frame to the VO. This is too late for vf_sub, which
expects the subtitles to be updated before feeding a frame to the
filters.
Apparently this was specifically a problem for the first frame.
Subsequent frames might have been ok due to general prefetching.
(This will fail anyway, should a filter dare to add an offset to the
timestamps of the filered frames before they pass to vf_sub.)
Fixes#5194.
POSIX permits select() to modify the timeout, which can happen on the
Linux implementation. This can reset the timeout, which spins this into
a tight loop. A timeout isn't necessary in the first place, so just use
NULL instead.
This was a bit confused, and I bet nobody understood whether to use
--sub-file or --sub-files, and what the difference is. Explicitly
mention that both variants exist, and how they are related.
Until now, using --sub-file would add only subtitle tracks from the
given file. (E.g. if you passed a video file, only the subtitle tracks
from it were added, not the video or audio tracks.)
This is slightly messy (because streams are hidden), and users don't
even want it, as shown by #5132. Change it to always add all streams.
But if there's no stream of the wanted type, we still report an error
and do not add any streams. It's also made sure none of the other track
types are autoselected.
Also adjust the error messages on load failure slightly.
Fixes#5132.
It appears libavformat never sets the file start time for subtitles, so
this special check is not needed. The original idea was probably that
_if_ the demuxer set the start time to the first subtitle packet, the
subtitles would be shifted incorrectly.
* Distinguish between the window being moved or not.
* Skip trying to snap if currently in full screen or an embedded
window.
* Exit snapped state if the size changed when the window was being
moved.
Check the expected width and height against up-to-date
window placement. If they do not match, we will consider snapping
to have happened on Windows' side.
Previously when using a libmpv instance to play multiple videos,
once --start was set there was no clear way to unset it. You could
use --start=0, but 0 does not always mean the beginning of the file
(especially when using --rebase-start-time=no). Looking up the start
timestamp and passing that in also does not always work, particularly
when the first timestamp is negative (since negative values to --start
have a special meaning).
This commit adds a new "none" value which maps to the internal
REL_TIME_NONE, matching the default value of the play_start option.
Fixes display-sync (though if you change virtual desktops you'll need to seek
to re-enable display-sync) partially under wayland.
As an advantage, rendering is completely disabled if you change desktops or
alt+tab so you lose no performance if you leave mpv running elsewhere as long
as it isn't visible.
This could also be ported to other VOs which supports it.
Most options that change the playback endpoint coexist and playback
stops when it reaches any of them. (e.g. --ab-loop-b, --end, or
--chapter). This patch extends that behavior to --length so it isn't
automatically trumped by --end if both are present. These two will
interact now as the other options do.
This change is also documented in DOCS/man/options.rst.
Using --loop-file should now seek to the position denoted by --start
or equivalent option, rather than always seeking to the beginning as
it had done before. --loop-playlist already behaves this way, so
this brings --loop-file in line for added consistency.
If --ab-loop-b is present, then ab-looping will be enabled and will
attempt to seek to the beginning of the file. This patch changes it
so it will instead seek to the start of playback, either via --start
or some equivalent, rather than always to the beginning of the file.
Added a get_play_start_pts function to coincide with the
already-existing get_play_end_pts. This prevents code duplication
and also serves to make it so code that probes the start time
(such as get_current_pos_ratio) will work correctly with chapters.
Included is a bug fix for misc.c/rel_time_to_abs that makes it work
correctly with chapters when --rebase-start-time=no is set.
We need to support hardware/drivers which do not support ARGB8888 in
their primary plane.
We also use p->primary_plane_format when creating the gbm surface, to
make sure it always matches (in actuality there should be little
difference).
Passing in an invalid DRM overlay id with the --drm-overlay option would
cause drmplane to be freed twice: once in the for-loop and once at the
error-handler label fail.
Solve by setting drmpanel to NULL after freeing it.
Also the 'return false' statement after the error handler label should
probably be 'return NULL', given that the return type of
drm_atomic_create_context returns a pointer.
vo_x11 and vo_xv need this. According to the Linux manpage, all involved
functions are POSIX-2001 anyway. (I just assumed they were not, because
they're mostly System V UNIX legacy garbage.)
If the codec uses AV_CODEC_HW_CONFIG_METHOD_INTERNAL, and we're using
the -copy method, then don't request the native pix_fmt. It might not
have a AVFrame.hw_frames_ctx set, and we couldn't read back at all. On
top of that, most of those decoders probably don't provide read-back
when using such opaque formats anyway, while providing separate decoding
modes to decode to RAM.
Finally get rid of all the HWDEC_* things, and instead rely on the
libavutil equivalents. vdpau still uses a shitty hack, but fuck the
vdpau code.
Remove all the now unneeded remains. The vdpau preemption thing was not
unused anymore; if someone cares this could probably be restored.
This code is for trying to avoid using an emulation layer when using
auto probing, so that we end up using the actual API the drivers
provide. It was destroyed in the recent refactor.
With the recent changes, mpv's internal mechanisms got synced to
libavcodec's once more. Some things are still needed for filters (until
the mechanism gets replaced), but there's no need to require other hwdec
methods to use these fields. So remove them where they are unnecessary.
Also fix some minor leaks in the dxva2 backends, and set the driver_name
field in the Apple ones. Untested on Apple crap.
Otherwise, if e.g. "nvdec" didn't work, but "nvdec-copy" did, it would
never try "vdpau", which is actually the next non-copy mode on the
autprobe list. It's really expected that it selects "vdpau". Fix this by
sorting the -copy modes to the end of the final hwdec list.
But we still don't want preferred -copy modes like "nvdec-copy" to be
sorted after fragile non-preferred modes like "cuda", and --hwdec=auto
should prefer "nvdec-copy" over it, so make sure the copying mode does
not get precedence over preferred vs. non-preferred mode.
Also simplify the existing auto_pos sorting condition, and fix the
fallback sort order (although that doesn't matter too much).
This is never updated after the AO inits, so there are several cases
where the volume would stay at 100%, even if it shouldn't. This affects
initial volume as well as track switching or switching between files.
dlopen() and dlsym() can fail in various ways, and we can find out
how it failed by calling dlerror(). This is particularly useful if
you typo the filename of a script when explicitly passing it with
--script, and dlopen actually tells you that the file doesn't exist
instead of leading you down a rabbit hole of disassembling your
shared object file to figure out why the thing won't load.
Change it from explicit metadata about every hwaccel method to trying to
get it from libavcodec. As shown by add_all_hwdec_methods(), this is a
quite bumpy road, and a bit worse than expected.
This will probably cause a bunch of regressions. In particular I didn't
check all the strange decoder wrappers, which all cause some sort of
special cases each. You're volunteering for beta testing by using this
commit.
One interesting thing is that we completely get rid of mp_hwdec_ctx in
vd_lavc.c, and that HWDEC_* mostly goes away (some filters still use it,
and the VO hwdec interops still have a lot of code to set it up, so it's
not going away completely for now).
Seems like they finally got rid of this. It was the first lavc vdpau
API, and mpv stopped supporting it in favor of newer APIs a long time
ago, causing confusion to users who tried to enable vdpau decoding by
forcing the decoders (MPlayer style).
The libavcodec mediacodec support does not conform to the new hwaccel
APIs yet. It has been agreed uppon that this glue code can be deleted
for now, and support for it will be restored at a later point.
Readding would require that it supports the AVCodecContext.hw_device_ctx
API. The hw_device_ctx would then contain the surface ID.
vo_mediacodec_embed would actually perform the task of creating
vo.hwdec_devs and adding a mp_hwdec_ctx, whose av_device_ref is a
AVHWDeviceContext containing the android surface.
It makes more sense to have it in the general video directory (along
with vdpau.c and vaapi.c), since the decoder source files don't even
access it anymore.
Like with all hwaccels, there's little that is actually specific to
decoding (which has been moved away anyway), and what is left are
declarations (which will also go away soon).
Lots of shit code for nothing. We probably could just use libavutil's
code for all of this. But for now go with this, since it tends to
prevent stupid terminal messages during probing (libavutil has no
mechanism to selectively suppress errors specifically during probing).
Ignores the "emulated" API flag (for avoiding vaapi/vdpau wrappers), but
it doesn't matter that much for -copy anyway.
This leaked 2 unreffed AVFrame structs (roughly 1KB) per decoded frame.
Can I blame the FFmpeg API and the weird difference between freeing and
unreffing an AVFrame?
The idea is to get rid of vd_lavc_hwdec, so special functionality like
this has to go somewhere else. At this point, hwframes_refine is only
needed for d3d11, and it doesn't do much, so for now the new callback
has no context. In can be made more fancy if really needed.
The testing_only field is not referenced anymore with vaglx removed and
the previous commit dropping all uses.
The ra_hwdec_driver.api field became unused with the previous commit,
but all hwdec interop drivers still initialized it.
Since this touches highly OS-specific code, build regressions are
possible (plus the previous commit might break hw decoding at runtime).
At least hwdec_cuda.c still used the .api field, other than initializing
it.
Make the VO<->decoder interface capable of supporting multiple hwdec
APIs at once. The main gain is that this simplifies autoprobing a lot.
Before this change, it could happen that the VO loaded the "wrong" hwdec
API, and the decoder was stuck with the choice (breaking hw decoding).
With the change applied, the VO simply loads all available APIs, so
autoprobing trickery is left entirely to the decoder.
In the past, we were quite careful about not accidentally loading the
wrong interop drivers. This was in part to make sure autoprobing works,
but also because libva had this obnoxious bug of dumping garbage to
stderr when using the API. libva was fixed, so this is not a problem
anymore.
The --opengl-hwdec-interop option is changed in various ways (again...),
and renamed to --gpu-hwdec-interop. It does not have much use anymore,
other than debugging. It's notable that the order in the hwdec interop
array ra_hwdec_drivers[] still matters if multiple drivers support the
same image formats, so the option can explicitly force one, if that
should ever be necessary, or more likely, for debugging. One example are
the ra_hwdec_d3d11egl and ra_hwdec_d3d11eglrgb drivers, which both
support d3d11 input.
vo_gpu now always loads the interop lazily by default, but when it does,
it loads them all. vo_opengl_cb now always loads them when the GL
context handle is initialized. I don't expect that this causes any
problems.
It's now possible to do things like changing between vdpau and nvdec
decoding at runtime.
This is also preparation for cleaning up vd_lavc.c hwdec autoprobing.
It's another reason why hwdec_devices_request_all() does not take a
hwdec type anymore.
nvdec aka cuvid aka cuda should work much better than vdpau, and support
newer codecs (such as vp9), and more advanced surface formats (like 10
bit).
This requires moving the d3d hwaccels in the autoprobe order, since on
Windows, d3d decoding should be preferred over nvidia proprietary stuff.
Users of older drivers will need to force --hwdec=vdpau, since it could
happen that the vo_gpu cuda hwdec interop loads (so the vdpau interop is
not loaded), but the hwdec itself doesn't work.
I expect this does not break AMD (which still needs vdpau for vo_gpu
interop, until libva is fixed so it can fully support AMD).
This has stopped being useful a long time ago, and it's the only GPL
source file in the vo_gpu source directories. Recently it wasn't even
loaded at all, unless you forced loading it.
stdatomic.h defines no atomic_float typedef. We can't just use _Atomic
unconditionally, because we support compilers without C11 atomics. So
just create a custom atomic_float typedef in the wrapper, which uses
_Atomic in the C11 code path.
This does what af_volume used to do. Since we couldn't relicense it,
just rewrite it. Since we don't have a new filter mechanism yet, and the
libavfilter is too inconvenient, do applying the volume gain in ao.c
directly. This is done before handling the audio data to the driver.
Since push.c runs a separate thread, and pull.c is called asynchronously
from the audio driver's thread, the volume value needs to be
synchronized. There's no existing central mutex, so do some shit with
atomics. Since there's no atomic_float type predefined (which is at
least needed when using the legacy wrapper), do some nonsense about
reinterpret casting the float value to an int for the purpose of atomic
access. Not sure if using memcpy() is undefined behavior, but for now I
don't care.
The advantage of not using a filter is lower complexity (no filter auto
insertion), and lower latency (gain processing is done after our
internal audio buffer of at least 200ms).
Disavdantages include inability to use native volume control _before_
other filters with custom filter chains, and the need to add new
processing for each new sample type.
Since this doesn't reuse any of the old GPL code, nor does indirectly
rely on it, volume and replaygain handling now works in LGPL mode.
How to process the gain is inspired by libavfilter's af_volume (LGPL).
In particular, we use exactly the same rounding, and we quantize
processing for integer sample types by 256 steps. Some of libavfilter's
copyright may or may not apply, but I think not, and it's the same
license anyway.
Oops. This is part of the TV code, for which we didn't make any effort
to relicense. But files were always built, because they didn't depend on
the common TV code. (The HAVE_GPL in the source file exposed this by
making the build fail.)
These couldn't be relicensed, and won't survive the LGPL transition. The
other existing filters are mostly LGPL (except libaf glue code).
This remove the deprecated pan option. I guess it could be restored by
inserting a libavfilter filter (if there's one), but for now let it be
gone.
This temporarily breaks volume control (and things related to it, like
replaygain).
The internal stereo3d filter was removed due to being GPL only, and due
to being a mess that somehow used libavfilter's filter. Without this
filter, it's hard to remove our internal stereo3d image attribute, so
even using libavfilter's stereo3d filter would not work too well (unless
someone fixes it and makes it able to use AVFrame metadata, which we
then could mirror in mp_image).
This was never well thought-through anyway, so just drop it. I think
some "downsampling" support would still make sense, maybe that can be
readded later.
Now using libavfilter filters directly.
The rotation case is a bit lazy, because it uses the slow vf_rotate
filter in all cases, instead of using special filters for 90° step
rotations.
This was marked GPL, because the implementation in command.c (which is
shared with the subtitle code) was marked as GPL. This has been changed,
so this is unnecessary. The original commands for external audio tracks
have been added to mpv by someone who agreed with the relicensing.
They were added to the "to deleted" list and never relicensed, because I
thought I'd delete them early. But it's possible that they'll stay in
mpv for a longer time, so relicense them. Still leaving them as
deprecated and scheduled for removal, so they can still be dropped once
there is a better way to deal with them, if they get annoying, or if a
better mechanism is found that makes them unnecessary.
All contributors agreed. There are some minor changes by people who did
not agree, but these are all not relevant or have been removed.
Almost all of them had their guts removed and replaced by libavfilter
long ago, but remove them anyway. They're pointless and have been
scheduled for deprecation.
Still leave vf_format (because we need it in some form) and vf_sub (not
sure).
This will break some builtin functionality: lavfi yadif defaults are
different, auto rotation and stereo3d downconversion are broken. These
might be fixed later.
We want to drop vf_scale, but we still need a way to auto convert
between imgfmts. In particular, vf.c will auto insert the "scale" filter
if the VO doesn't support a pixfmt.
To avoid chaos, create a new vf_convert.c filter, based on vf_scale.c,
but without the unrelicensed code parts. In particular, this filter does
not do scaling and has no options. It merely converts from one imgfmt to
another, if needed.
Apparently a relatively widespread convention, and almost as strict as
the old "exact" semantics. (So it's not going to auto load radically
unrelated files.)
There has been no new developments or agreements, but I was uncertain
about the copyright status of them. Thus this part of code was marked as
being potentially GPL, and was not built in LGPL mode. Now I've taken a
close look again, and decided that these can be relicensed using the
existing relicensing agreements.
OSD level 3 was introduced in commit 8d190244, with the author being
unreachable. As I decided in commit 6ddd95fd, OSD level 3 itself can
be kept, but the "osd" command had to go, and the "rendering" of OSD
level 3 (the HAVE_GPL code in osd.c) was uncertain. But the code for
this was rewritten: instead of duplicating the time/percent formatting
code, it was changed to use common code, and some weird extra logic was
removed. The code inside of the "if" is exactly the same as the code
that formats the OSD status line (covered by LGPL relicensing).
The current commands for adding/removing sub/audio tracks more or less
originated from commit 2f376d1b39, with the author being unreachable.
But the original code was very different, mostly due to MPlayer's
incredibly messy handling of subtitles in general. Nothing of this
remains in the current code. Even the command declarations were
rewritten. The commands (as seen from the user side) are rather similar
in naming and semantics, but we don't consider this copyrightable. So it
doesn't look like anything copyrightable is left.
The add/cycle commands were more or less based on step_property,
introduced in commit 7a71da01d6, with the patch author disagreeing with
the LGPL relicensing. But all code original to the patch has been
replaced in later mpv changes, and the original code was mostly copied
from MP_CMD_SET_PROPERTY anyway. The underlying property interface was
completely changed, the error handling was redone, and all of this is
very similar to the changes that were done on SET_PROPERTY. The command
declarations are completely different in the first place, because the
semantic change from step to add/cycle. The commit also seems to have
been co-authored by reimar to some degree. He also had the idea to
change the original patch from making the command modify a specific
property to making it generic.
(The error message line, especially with its %g formatting, might
contain some level of originality, so change that just to be sure.
This commit Copies and adapts the error message for SET_PROPERTY.)
Although I'm a bit on the fence with all the above things, it really
doesn't look like there's anything substantial that would cause issues.
I thus claim that there is no problem with changing the license to LGPL
for the above things. It's probably still slightly below the standard
that was usually applied in the code relicensing in mpv, but probably
still far above to the usual in open source relicensing (and above
commercial standards as well, if you look what certain tech giants do).
Always display the duration as "unknown" if the duration is known. Also
fix that at least demux_lavf reported unknown duration as 0 (fix by
setting the default to unknown in demux.c).
Remove the dumb _u formatter function, and use a different approach to
avoiding displaying "unknown" as playback time on playback start (set
last_seek_pts for that).
Looks like this is covered by LGPL relicensing agreements now.
Notes about contributors who could not be reached or who didn't agree:
Commit 7fccb6486e has tons of mp_msg changes look like they are not
copyrightable (even if they were, all mp_msg calls were rewritten in
mpv times again). The additional play() change looks suspicious, but
the function was rewritten several times anyway (first time after that
commit in 4f40ec312).
Commit 89ed1748ae was rewritten in commit 325311af3 and then again
several times after that. Basically all this code is unnecessary in
modern mpv and has been removed.
No code survived from the following commits: 4d31c3c53, 61ecf838f2,
d38968bd, 4deb67c3f. At least two cosmetic typo fixes are not
considered as well.
Commit 22bb046ad is reverted (this wasn't a valid warning anyway, just
a C++-ism icc applied to C). Using the constants is nicer, but at least
I don't have to decide whether that change was copyrightable.
The D3D11_CREATE_DEVICE_BGRA_SUPPORT flag doesn't enable support for
BGRA textures. BGRA textures will be supported whether or not the flag
is passed. The flag just fails device creation if they are not supported
as an API convenience for programs that need BGRA textures, such as
programs that use D2D or D3D9 interop. We can handle devices without
BGRA support fine, so don't bother with the flag.
This sliences some warnings about unused values and statements with no
effect, but it also fixes a logic error with freelocale(), since
previously it would not work as expected when used in the body of an if
statement without braces.
Uses real functions, because with macros, I don't think there is a way
to silence the "statement with no effect" warnings in the case where the
return value of uselocale() is ignored.
As for replacing the these functions with working implementations, I
don't think this is possible for mpv's use-case, since MSVCRT does not
support UTF-8 locales, or any locale with multibyte characters that are
three or more bytes long. See:
https://docs.microsoft.com/en-us/cpp/c-runtime-library/reference/setlocale-wsetlocale
For consistency with already implemented shcore.dll
function loading in w32->api:
Moved loading of imm32.dll to w32_api_load, and declare
pImmDisableIME function pointer in the w32->api struct.
Removed unloading of imm32.dll.
This gives the filename or URL to the libavformat probing logic, which
might use the file extension as a "help" to decide which format the file
is. This helps with mp3 files that have large id3v2 tags and prevents
the idiotic ffmpeg probing logic to think that a mp3 file is amr.
(What we really want is knowing whether we _really_ need to feed more
data to libavformat to detect the format. And without having to pre-read
excessive amounts of data for relatively normal streams.)
Fix that libarchive fails to return filenames for UTF-8/UTF-16 entries.
The reason is that it uses locales and all that garbage, and mpv does
not set a locale.
Both C locales and wchar_t are shitfucked retarded legacy braindeath. If
the C/POSIX standard committee had actually competent members, these
would have been deprecated or removed long ago. (I mean, they managed to
remove gets().) To justify this emotional outbreak potentially insulting
to unknown persons, I will write a lot of text. Those not comfortable
with toxic language should pretend this is a religious text.
C locales are supposed to be a way to support certain languages and
cultures easier. One example are character codepages. Back when UTF-8
was not invented yet, there were only 255 possible characters, which is
not enough for anything but English and some european languages. So they
decided to make the meaning of a character dependent on the current
codepage. The locale (LC_CTYPE specifically) determines what character
encoding is currently used.
Of course nowadays, this is legacy nonsense. Everything uses UTF-8 for
"char", and what doesn't is broken and terrible anyway. But the old ways
stayed with us, and the stupidity of it as well.
C locales were utterly moronic even when they were invented. The locale
(via setlocale()) is global state, and global state is not a reasonable
way to do anything. It will break libraries, or well modularized code.
(The latter would be forced to strictly guard all entrypoints set
set/restore locales, assuming a single threaded world.)
On top of that, setting a locale randomly changes the semantics of a
bunch of standard functions. If a function respects locale, you suddenly
can't rely on it to behave the same on all systems. Some behavior can
come as a surprise, and of course it will be dependent on the region of
the user (it doesn't help that most software is US-centric, and the US
locale is almost like the C locale, i.e. almost what you expect).
Idiotically, locales were not just used to define the current character
encoding, but the concept was used for a whole lot of things, like e. g.
whether numbers should use "," or "." as decimal separaror. The latter
issue is actually much worse, because it breaks basic string conversion
or parsing of numbers for the purpose of interacting with file formats
and such.
Much can be said about how retarded locales are, even beyond what I just
wrote, or will wrote below. They are so hilariously misdesigned and
insufficient, I can't even fathom how this shit was _standardized_. (In
any case, that meant everyone was forced to implement it.) Many C
functions can't even do it correctly. For example, the character set
encoding can be a multibyte encoding (not just UTF-8, but awful garbage
like Shift JIS (sometimes called SHIT JIZZ), yet functions like
toupper() can return only 1 byte. Or just take the fact that the locale
API tries to define standard paper sizes (LC_PAPER) or telephone number
formatting (LC_TELEPHONE). Who the fuck uses this, or would ever use
this?
But the badness doesn't stop here. At some point, they invented threads.
And they put absolutely no thought into how threads should interact with
locales. So they kept locales as global state. Because obviously, you
want to be able to change the semantics of basic string processing
functions _while_ they're running, right? (Any thread can call
setlocale() at any time, and it's supposed to change the locale of all
other threads.)
At this point, how the fuck are you supposed to do anything correctly?
You can't even temporarily switch the locale with setlocale(), because
it would asynchronously fuckup the other threads. All you can do is to
enforce a convention not to set anything but the C local (this is what
mpv does), or to duplicate standard functions using code that doesn't
query locale (this is what e.g. libass does, a close dependency of mpv).
Imagine they had done this for certain other things. Like errno, with
all the brokenness of the locale API. This simply wouldn't have worked,
shit would just have been too broken. So they didn't. But locales give a
delicious sweet spot of brokenness, where things are broken enough to
cause neverending pain, but not broken enough that enough effort would
have spent to fix it completely.
On that note, standard C11 actually can't stringify an error value. It
does define strerror(), but it's not thread safe, even though C11
supports threads. The idiots could just have defined it to be thread
safe. Even if your libc is horrible enough that it can't return string
literals, it could just just some thread local buffer. Because C11 does
define thread local variables. But hey, why care about details, if you
can just create a shitty standard?
(POSIX defines strerror_r(), which "solves" this problem, while still
not making strerror() thread safe.)
Anyway, back to threads. The interaction of locales and threads makes no
sense. Why would you make locales process global? Who even wanted it to
work this way? Who decided that it should keep working this way, despite
being so broken (and certainly causing implementation difficulties in
libc)? Was it just a fucked up psychopath?
Several decades later, the moronic standard committees noticed that this
was (still is) kind of a bad situation. Instead of fixing the situation,
they added more garbage on top of it. (Probably for the sake of
"compatibility"). Now there is a set of new functions, which allow you
to override the locale for the current thread. This means you can
temporarily override and restore the local on all entrypoints of your
code (like you could with setlocale(), before threads were invented).
And of course not all operating systems or libcs implement this. For
example, I'm pretty sure Microsoft doesn't. (Microsoft got to fuck it up
as usual, and only provides _configthreadlocale(). This is shitfucked on
its own, because it's GLOBAL STATE to configure that GLOBAL STATE should
not be GLOBAL STATE, i.e. completely broken garbage, because it requires
agreement over all modules/libraries what behavior should be used. I
mean, sure, makign setlocale() affect only the current thread would have
been the reasonable behavior. Making this behavior configurable isn't,
because you can't rely on what behavior is active.)
POSIX showed some minor decency by at least introducing some variations
of standard functions, which have a locale argument (e.g. toupper_l()).
You just pass the locale which you want to be used, and don't have to do
the set locale/call function/restore locale nonense. But OF COURSE they
fucked this up too. In no less than 2 ways:
- There is no statically available handle for the C locale, so you have
to initialize and store it somewhere, which makes it harder to make
utility functions safe, that call locale-affected standard functions
and expect C semantics. The easy solution, using pthread_once() and a
global variable with the created locale, will not be easily accepted
by pedantic assholes, because they'll worry about allocation failure,
or leaking the locale when using this in library code (and then
unloading the library). Or you could have complicated library
init/uninit functions, which bring a big load of their own mess.
Same for automagic DLL constructors/destructors.
- Not all functions have a variant that takes a locale argument, and
they missed even some important ones, like snprintf() or strtod() WHAT
THE FUCK WHAT THE FUCK WHAT THE FUCK WHAT THE FUCK WHAT THE FUCK WHAT
THE FUCK WHAT THE FUCK WHAT THE FUCK WHAT THE FUCK
I would like to know why it took so long to standardize a half-assed
solution, that, apart from being conceptually half-assed, is even
incomplete and insufficient. The obvious way to fix this would have
been:
- deprecate the entire locale API and their use, and make it a NOP
- make UTF-8 the standard character type
- make the C locale behavior the default
- add new APIs that explicitly take locale objects
- provide an emulation layer, that can be used to transparently build
legacy code without breaking them
But this wouldn't have been "compatible", and the apparently incompetent
standard committees would have never accepted this. As if anyone
actually used this legacy garbage, except other legacy garbage. Oh yeah,
and let's care a lot about legacy compatibility, and let's not care at
all about modern code that either has to suffer from this, or subtly
breaks when the wrong locales are active.
Last but not least, the UTF-8 locale name is apparently not even
standardized. At the moment I'm trying to use "C.UTF-8", which is
apparently glibc _and_ Debian specific. Got to use every opportunity to
make correct usage of UTF-8 harder. What luck that this commit is only
for some optional relatively obscure mpv feature.
Why is the C locale not UTF-8? Why did POSIX not standardize an UTF-8
locale? Well, according to something I heard a few years ago, they're
considering disallowing UTF-8 as locale, because UTF-8 would violate
certain ivnariants expected by C or POSIX. (But I'm not sure if I
remember this correctly - probably better not to rage about it.)
Now, on to libarchive.
libarchive intentionally uses the locale API and all the broken crap
around it to "convert" UTF-8 or UTF-16 (as contained in reasonably sane
archive formats) to "char*". This is a good start!
Since glibc does not think that the C locale uses UTF-8, this fails for
mpv. So trying to use archive_entry_pathname() to get the archive entry
name fails if the name contains non-ASCII characters.
Maybe use archive_entry_pathname_utf8()? Surely that should return
UTF-8, since its name seems to indicate that it returns UTF-8. But of
fucking course it doesn't! libarchive's horribly convoluted code (that
is full of locale API usage and other legacy shit, as well as ifdefs and
OS specific code, including Windows and fucking Cygwin) somehow fucks up
and fails if the locale is not set to UTF-8. I made a PR fixing this in
libarchive almost 2 years ago, but it was ignored.
So, would archive_entry_pathname_w() as fallback work? No, why would it?
Of course this _also_ involves shitfucked code that calls shitfucked
standard functions (or OS specific ifdeffed shitfuck). The truth is that
at least glibc changes the meaning of wchar_t depending on the locale.
Unlike most people think, wchar_t is not standardized to be an UTF
variant (or even unicode) - it's an encoding that uses basic units that
can be larger than 8 bit. It's an implementation defined thing. Windows
defines it to 2 bytes and UTF-16, and glibc defines it to 4 bytes and
UTF-32, but only if an UTF-8 locale is set (apparently).
Yes. Every libarchive function dealing with strings has 3 variants:
plain, _utf8, and _w. And none of these work if the locale is not set.
I cannot fathom why they even have a wchar_t variant, because it's
redundant and fucking useless for any modern code.
Writing a UTF-16 to UTF-8 conversion routine is maybe 3 pages of code,
or a few lines if you use iconv. But libarchive uses all this glorious
bullshit, and ends up with 3 not working API functions, and with over
4000 lines of its own string abstraction code with gratuitous amounts of
ifdefs and OS dependent code that breaks in a fairly common use case.
So what we do is:
- Use the idiotic POSIX 2008 API (uselocale() etc.) (Too bad for users
who try to build this on a system that doesn't have these - hopefully
none are left in 2017. But if there are, torturing them with obscure
build errors is probably justified. Might be bad for Windows though,
which is a very popular platform except on phones.)
- Use the "C.UTF-8" locale, which is probably not 100% standards
compliant, but works on my system, so it's fine.
- Guard every libarchive call with uselocale() + restoring the locale.
- Be lazy and skip some libarchive calls. Look forward to the unlikely
and astonishingly stupid bugs this could produce.
We could also just set a C UTF-8 local in main (since that would have no
known negative effects on the rest of the code), but this won't work for
libmpv.
We assume that uselocale() never fails. In an unexplainable stroke of
luck, POSIX made the semantics of uselocale() nice enough that user code
can fail failures without introducing crash or security bugs, even if
there should be an implementation fucked up enough where it's actually
possible that uselocale() fails even with valid input.
With all this shitty ugliness added, it finally works, without fucking
up other parts of the player. This is still less bad than that time when
libquivi fucked up OpenGL rendering, because calling a libquvi function
would load some proxy abstraction library, which in turn loaded a KDE
plugin (even if KDE was not used), which in turn called setlocale()
because Qt does this, and consequently made the mpv GLSL shader
generation code emit "," instead of "." for numbers, and of course only
for users who had that KDE plugin installed, and lived in a part of the
world where "." is not used as decimal separator.
All in all, I believe this proves that software developers as a whole
and as a culture produce worse results than drug addicted butt fucked
monkeys randomly hacking on typewriters while inhaling the fumes of a
radioactive dumpster fire fueled by chinese platsic toys for children
and Elton John/Justin Bieber crossover CDs for all eternity.
If the backbuffer is much larger than the forward buffer, and if you
join a small range with a large range (larger than the forward buffer),
then the seek issues to the end of the range after joining will overflow
the queue.
Normally, read_more will be false when the forward buffer is full, but
the resume seek after joining will set need_refresh to true, which
forces more reading and thus triggers the overfloe warning.
Attempt to fix this by not setting read_more to true on refresh seeks.
Set prefetch_more instead. read_more will still be set if an A/V stream
has no data.
This doesn't help with the following problems related to using refresh
seeks for track switching:
- If the forward buffer is full, then enabling another track will
obviously immediately overflow the queue, and immediately lead to
marking the new track as having no more data (i.e. EOF). We could cut
down the forward buffer or so, but there's no simple way to implement
it. Another possibility would be dropping all buffers and trying to
resume again, but this would likely be complex as well.
- Subtitle tracks will not even show a warning (because they are sparse,
and we have no way of telling whether a packet is missing, or there's
just no packet near the current position). Before this commit,
enabling an empty subtitle track would probably have overflown the
queue, because ds->refreshing was never set to true. Possibly this
could be solved by determining a demuxer read position, which would
reflect until which PTS all subtitle packets should have been demuxed.
The forward buffer limit was intended as a last safeguard to avoid
excessive memory usage against badly interleaved files or decoders going
crazy (up to reading the whole into memory and OOM'ing the user's
system). It's not good at all to limit prefetch. Possibly solutions
include having another smaller limit for prefetch, or maybe having only
a total buffer limit, and discarding back buffer if more data has to be
read. The current solution is making the forward buffer larger than the
forward duration (--cache-secs) would require, but of course this
depends on the stream's bitrate.
The option for enabling it has now an "auto" choice, which is the
default, and which will enable it if the media is thought to be via
network or if the stream cache is enabled (same logic as --cache-secs).
Also bump the --cache-secs default from 10 to 120.
Some back buffer is required to make the immediate forward range
seekable. This is because the back buffer limit is strictly enforced.
Just set a rather high back buffer by default. It's not use if
--demuxer-seekable-cache is disabled, so this is without risk.
Limit the number of cached ranges to MAX_SEEK_RANGES, which is the same
number of maximally exported seek ranges. It makes no sense to keep
them, as the user won't see them anyway. Remove the smallest ones to
enforce the limit if the number grows too high.
Helps a little bit, I guess. But in general, t(h)rashing the cache kills
us anyway.
This has a fixed number of index entries. Entries are added/removed as
packets go through the packet queue. Only keyframes after index_distance
seconds are added. If there are too many keyframe packets, the existing
index is reduced by half, and index_distance is doubled. This should
provide somewhat even spacing between the entries.
The packet queue is sorted, so we can stop the search if we have found a
packet, and the next packet in the queue has a higher PTS than the seek
PTS (for the sake of SEEK_FORWARD, we still consider the first packet
with a higher PTS).
Also, as a mostly cosmetic change, but which might be "faster", check
target for NULL, instead of target_diff for a magic float value.
Subtitle streams are sparse, and no overlap is required to correctly
join two cached ranges. This was not correctly handled iff the two
ranges had different subtitle packets close to the join point.
demux_add_packet() must completely ignore any packets that are added
while a queued seek is not initiated yet.
The main issue is that after setting in->seeking==true, the central lock
is released, and it can take "a while" until it's reacquired on the
demux thread and the seek is actually initiated. During that time,
packets could be read and added, that have nothing to do with the new
state.
Seems like the last refactor to this code broke playing flipped images,
at least with --opengl-pbo --gpu-api=opengl.
Flipping is rather a shitmess. The main problem is that OpenGL does not
support flipped uploading. The original vo_gl implementation considered
it important to handle the flipped case efficiently, so instead of
uploading the image line by line backwards, it uploaded it flipped, and
then flipped it in the renderer (basically the upload path ignored the
flipping). The ra code and backends probably have an insane and
inconsistent mix of semantics, so fix this by never passing it flipped
images in the first place.
In the future, the backends should probably support flipped images
directly.
Fixes#5097.
If subtitles are part of the stream, determining the seekable range
becomes harder. Subtitles are sparse, and can have packets in irregular
intervals, or even completely lack packets. The usual logic of computing
the seek range by the min/max packet timestamps fails.
Solve this by making the only assumption we can make: subtitle packets
are implicitly demuxed along with other packets. We also assume perfect
interleaving for this, but you really can't do anything with sparse
packets that makes sense without this assumption.
One special case is if we prune sparse packets within the current
seekable range. Obviously this should limit the seekable range to after
the pruned packet.
Instead of weirdly deciding this on every packet read and having the
code far away from where it's actually needed, just run it where it's
actually needed.
A typical idiom for calling functions that remove something from the
array being iterated, but it's not needed here. I have no idea why this
was ever done.
Setting ds->refreshing for unselected streams could lead to a
nonsensical queue overflow warning, because read_packet() took it as a
reason to continue reading.
Also add some more information to the queue overflow warning (even if
that one doesn't have anything to do with this bug - it was for
unselected streams only).
This fixes an endless loop with threading disabled, such as for example
when playing a file with an external subtitle file, and seeking to the
beginning. Something will set in->seeking, but the seek is never
executed, which made demux_read_packet() loop endlessly. (External
subtitles will use non-threaded mode for whatever reasons.)
Fix this by by making the unthreaded code to execute the worker thread
body, which reduces the difference in logic.
Until now, the demuxer cache was limited to a single range. Extend this
to multiple range. Should be useful for slow network streams.
This commit changes a lot in the internal demuxer cache logic, so
there's a lot of room for bugs and regressions. The logic without
demuxer cache is mostly untouched, but also involved with the code
changes. Or in other words, this commit probably fucks up shit.
There are two things which makes multiple cached ranges rather hard:
1. the need to resume the demuxer at the end of a cached range when
seeking to it
2. joining two adjacent ranges when the lowe range "grows" into it (and
resuming the demuxer at the end of the new joined range)
"Resuming" the demuxer means that we perform a low level seek to the end
of a cached range, and properly append new packets to it, without adding
packets multiple times or creating holes due to missing packets.
Since audio and video never line up exactly, there is no clean "cut"
possible, at which you could resume the demuxer cleanly (for 1.) or
which you could use to detect that two ranges are perfectly adjacent
(for 2.). The way how the demuxer interleaves multiple streams is also
unpredictable. Typically you will have to expect that it randomly allows
one of the streams to be ahead by a bit, and so on.
To deal with this, we have heuristics in place to detect when one packet
equals or is "behind" a packet that was demuxed earlier. We reuse the
refresh seek logic (used to "reread" packets into the demuxer cache when
enabling a track), which checks for certain packet invariants.
Currently, it observes whether either the raw packet position, or the
packet DTS is strictly monotonically increasing. If none of them are
true, we discard old ranges when creating a new one.
This heavily depends on the file format and the demuxer behavior. For
example, not all file formats have DTS, and the packet position can be
unset due to libavformat not always setting it (e.g. when parsers are
used).
At the same time, we must deal with all the complicated state used to
track prefetching and seek ranges. In some complicated corner cases, we
just give up and discard other seek ranges, even if the previously
mentioned packet invariants are fulfilled.
To handle joining, we're being particularly dumb, and require a small
overlap to be confident that two ranges join perfectly. (This could be
done incrementally with as little overlap as 1 packet, but corner cases
would eat us: each stream needs to be joined separately, and the cache
pruning logic could remove overlapping packets for other streams again.)
Another restriction is that switching the cached range will always
trigger an asynchronous low level seek to resume demuxing at the new
range. Some users might find this annoying.
Dealing with interleaved subtitles is not fully handled yet. It will
clamp the seekable range to where subtitle packets are.
Build ffmpeg-mpv, shaderc and crossc from source, since they are not
packaged in MSYS2. Also, add some more explicit --enable flags to the
mpv build to make sure things like D3D11, D3D11VA hwaccels and Vulkan
are auto-detected.
Like the manual says, this is technically undefined behaviour. See:
https://msdn.microsoft.com/en-us/library/windows/desktop/ff476085.aspx
In particular, MSDN says texture arrays created with the BIND_DECODER
flag cannot be used with CreateShaderResourceView, which means they
can't be sampled through SRVs like normal Direct3D textures. However,
some programs (Google Chrome included) do this anyway for performance
and power-usage reasons, and it appears to work with most drivers.
Older AMD drivers had a "bug" with zero-copy decoding, but this appears
to have been fixed. See #3255, #3464 and http://crbug.com/623029.
The shader cache in ra_d3d11 caches the result of shaderc, crossc and
the D3DCompiler DLL, so it should be invalidated when any of those
components are updated. This should make the cache more reliable, which
makes it safer to enable gpu-shader-cache-dir. Shader compilation is
slow with D3D11, so gpu-shader-cache-dir is highly necessary
Some shaders take a _long_ time to compile with the Direct3D compiler.
The ANGLE backend had this problem too, to a certain extent. Logging
should help identify which shaders cause long stalls and could also help
with benchmarking ways of reducing compile times.
ra_d3d11 uses the SPIR-V compiler to translate GLSL to SPIR-V, which is
then translated to HLSL. This means it always exposes the same GLSL
version that the SPIR-V compiler supports (4.50 for shaderc/glslang.)
Despite claiming to support GLSL 4.50, some features that are tied to
the GLSL version in OpenGL are not supported by ra_d3d11 when targeting
legacy Direct3D feature levels.
This includes two features that mpv relies on:
- Reading from gl_FragCoord in the fragment shader (requires FL 10_0)
- textureGather from any texture component (requires FL 11_0)
These features have been exposed as new RA caps.
This is a new RA/vo_gpu backend that uses Direct3D 11. The GLSL
generated by vo_gpu is cross-compiled to HLSL with SPIRV-Cross.
What works:
- All of mpv's internal shaders should work, including compute shaders.
- Some external shaders have been tested and work, including RAVU and
adaptive-sharpen.
- Non-dumb mode works, even on very old hardware. Most features work at
feature level 9_3 and all features work at feature level 10_0. Some
features also work at feature level 9_1 and 9_2, but without high-bit-
depth FBOs, it's not very useful. (Hardware this old is probably not
fast enough for advanced features anyway.)
Note: This is more compatible than ANGLE, which requires 9_3 to work
at all (GLES 2.0,) and 10_1 for non-dumb-mode (GLES 3.0.)
- Hardware decoding with D3D11VA, including decoding of 10-bit formats
without truncation to 8-bit.
What doesn't work / can be improved:
- PBO upload and direct rendering does not work yet. Direct rendering
requires persistent-mapped PBOs because the decoder needs to be able
to read data from images that have already been decoded and uploaded.
Unfortunately, it seems like persistent-mapped PBOs are fundamentally
incompatible with D3D11, which requires all resources to use driver-
managed memory and requires memory to be unmapped (and hence pointers
to be invalidated) when a resource is used in a draw or copy
operation.
However it might be possible to use D3D11's limited multithreading
capabilities to emulate some features of PBOs, like asynchronous
texture uploading.
- The blit() and clear() operations don't have equivalents in the D3D11
API that handle all cases, so in most cases, they have to be emulated
with a shader. This is currently done inside ra_d3d11, but ideally it
would be done in generic code, so it can take advantage of mpv's
shader generation utilities.
- SPIRV-Cross is used through a NIH C-compatible wrapper library, since
it does not expose a C interface itself.
The library is available here: https://github.com/rossy/crossc
- The D3D11 context could be made to support more modern DXGI features
in future. For example, it should be possible to add support for
high-bit-depth and HDR output with DXGI 1.5/1.6.
Backported from @haasn's change to libplacebo, except in the current RA,
there's nothing to indicate an ra_format can be bound as a storage
image, so there's no way to force all of these formats to have a
glsl_format. Instead, the layout qualifier will be removed if
glsl_format is NULL.
This is needed for the upcoming ra_d3d11 backend. In Direct3D 11, while
loading float values from unorm images often works as expected, it's
technically undefined behaviour, and in Windows 10, it will cause the
debug layer to spam the log with error messages. Also, apparently in
GLSL, the format name must match the image's format exactly (but in
Direct3D, it just has to have the same component type.)
Backported from @haasn's change to libplacebo. More flexible than the
previous "shared || non-shared" distinction. The extra flexibility is
needed for Direct3D 11, but it also doesn't hurt code-wise.
For some reason vo_lavc's draw_image can buffer the frame and encode it
only later. Also, there is logic for rendering the OSD (i.e. subtitles)
only when needed.
In theory this can lead to subtitles being pruned before it tries to
render them (as the subtitle logic doesn't know that the VO still needs
them later), although this probably never happens in reality.
The worse issue, that actually happened, is that if the last frame gets
buffered, it attempts to render subtitles in the uninit callback. At
this point, the subtitle decoder is already torn down and all subtitles
removed, thus it will draw nothing. This didn't always happen. I'm not
sure why - potentially in the working cases, the frame wasn't buffered.
Since this logic doesn't have much worth, except a minor performance
advantage if frames with subtitles are dropped, just remove it.
Hopefully fixes#4689.
libavcodec can't deal with them, because its API doesn't distinguish
between 0 sized packets and sending EOF. As such, keeping them doesn't
do any good, ever. This actually fixes some obscure mkv sample (see
previous commit).
Fixes some obscure sample that uses fixed size laces with 0-sized lace
size. Some broken shit. (Maybe the decoder wouldn't care about these
packets, but the demuxer attempted to resync after these packet reading
errors, even though they were perfectly recoverable. But I don't care
enough about this.)
Sample link: https://samples.ffmpeg.org/Matroska/switzler084d_dl.mkv
This directly reads individual mkv sub-packets (block laces) into a
dedicated AVBufferRefs, which can be directly used for creating packets
without a additional copy of the packet data. This also means we switch
parsing of block header fields and lacing metadata to read directly from
the stream, instead of a memory buffer.
This could have been much easier if libavcodec didn't require padding
the packet data with zero bytes. We could just have each packet
reference a slice of the block data. But as it is, the only way to get
padding without a copy is to read the laces into individually allocated
(and padded) memory block, which required a larger rewrite.
This probably makes recovering from broken mkv files slightly worse if
the transport is unseekable. We just read, and then check if we've
overread. But I think that shouldn't be a real concern.
No actual measureable performance change. Potential for some
regressions, as this is quite intrusive, and touches weird obscure shit
like mkv lacing. Still keeping it because I like how it removes some
redundant EBML parsing functions.
This adds a bunch of stuff (mostly unused or redundant) as preparation
for supporting multiple seek ranges. Actual support is probably still
far away.
One change that messes deeper with the actual code is that we account
for total buffered bytes instead of just the backwards bytes now. This
way, prune_old_packets() doesn't have to iterate over all seek ranges to
determine whether something needs pruning.
The main purpose of this commit is avoiding any hidden O(n^2) algorithms
in the code for pruning the demuxer cache, and for determining the
seekable boundaries of the cache. The old code could loop over the whole
packet queue on every packet pruned in certain corner cases.
There are two ways how to reach the goal:
1) commit a cardinal sin
2) do everything incrementally
The cardinal sin is adding an extra field to demux_packet, which caches
the determined seekable range for a keyframe range. demux_packet is a
rather general data structure and thus shouldn't have any fields that
are not inherent to its use, and are only needed as an implementation
detail of code using it. But what are you gonna do, sue me?
In the future, demux.c might have its own packet struct though. Then the
other existing cardinal sin (the "next" field, from MPlayer times) could
be removed as well.
This commit also changes slightly how the seek end is determined. There
is a note on the manpage in case anyone finds the new behavior
confusing. It's somewhat cleaner and might be needed for supporting
multiple ranges (although that's unclear).
The demuxer cache seeking mechanism looks at keyframe ranges to
determine the earlierst PTS of a packet. Instead of looping over all
packets twice (once to find the next keyframe, a second time to find the
seek PTS), do it in one go.
For that basically turn recompute_keyframe_target_pts() into an
iteration functionn. Functionality should be unchanged with this commit.
The base_ts field is used to guess the decoder position, and when set to
NOPTS, it just read ahead arbitrarily. Also demux_add_packet() sets
base_ts to the new timestamp when appending a packet, which would also
make it readahead by a too large amount.
Fix this by setting base_ts after a seek. This assumes that normally, a
cached seek target will always have the timestamp set. This is actually
not quite clear (as it calls recompute_keyframe_target_pts(), which
looks at multiple packets), but maybe it works well enough.
Don't do any of the extra work related to pruning the backbuffer if
demuxer cache seeking is disabled.
As a small extra, always prune packets with no timestamps immediately,
or queue heads that are not keyframes. (Both of them would be pruned
from the backbuffer by the normal logic anyway.)
If fulfilling --demuxer-readahead-secs requires more memory than allowed
by --demuxer-max-bytes, the queue obviously overflows. But the warning
is normally only for the case when trying to find the next video or
audio packet fails, and decoding can't continue.
Use a separate variable for determining whether to prefetch, and if the
queue has overflown, skip the message. In fact, skip the EOF setting and
waking up the decoder thread as well, because the EOF flag should not be
(have been) set in this situation, and waking up the reader thread helps
only if the EOF state changed.
Repeating frames (for display-sync) is not supposed to render the entire
frame again. When using hardware decoding, it unfortunately did: the
renderer uses the frame ID to check whether the frame data changed, and
unmapping the hwdec frame clears it.
Essentially reverts commit 761eeacf54. Back then I probably
thought it would be a good idea to release the hwdec image quickly in
order to return it to the decoder, but they're referenced anyway.
This should increase the performance and reduce GPU work.
In a shit show of subtle corner case interactions, making the demuxer
cache buffer the entire file can display a small buffered time if
subtitles are enabled. The reason is that some subtitle decoders may
read in advance infinitely, i.e. they read the entire subtitle stream.
Then, since the other streams (audio/video) have logically reached EOF,
and the subtitle stream is set to ds->active==true. This will have to be
fixed properly later to account buffering for subtitle-only files
(another corner case) correctly, but for now this is less annoying.
We don't hope to auto-detect them at load time, as that would be too
much of a pain - even FFmpeg requires fetching and parsing of video
packets, and exposes the information only via deprecated API.
But there still needs to be a way to select them by default. This is
also needed to get the first CC packet at all (without seeking back).
This commit also attempts to clean up locking a bit, which is a PITA,
but it's better be careful & clean.
Normally such code is didsabled by have_mglsl==false in
check_gl_features(), but apparently not this one.
Just fix it. Seems also more readable.
Fixes#5069.
Apparently this is required, but it doesn't check for it. To be fair,
this was tested by creating a compatibility context and pretending it's
GL 2.1. GL_ARB_shader_storage_buffer_object actually requires GL 4.0 or
up, but GL_ARB_uniform_buffer_object requires only GL 2.0.
According to
https://github.com/libarchive/libarchive/pull/773#issuecomment-334892291
we're not allowed to "continue reading" (post above) or performing "more
operations" (comments in archive.h header), whatever that means. Assume
closing and freeing the archive is still ok.
Since the codec already includes logic for closing and reopening the
archive for seeking in unseekable archives, this probably isn't too bad.
Untested due to lack of crashing sample (I lost my original test case,
and as recently user-provided one didn't crash).
Apparently some people want this. Actually making it compile is still
their problem, though, and I expect that build with FFmpeg upstream will
occasionally be broken (as it is right now). This is because mpv also
relies on API provided by Libav, and if FFmpeg hasn't merged that yet,
it's not our problem - we provide a version of FFmpeg upstream with
those changes merged, and it's called ffmpeg-mpv.
Also adjust the README which still talked about FFmpeg releases.
vo_gpu.c will call gl_video_icc_auto_enabled() to check whether it
should retrieve the ICC profile. But the value returned by this function
will be outdated, because gl_video_update_options() is not called yet.
Change the order of function calls so that this is done after updating
the options.
(This is fairly chaotic, but I guess this code will be refactored a
dozen of times anyway in the future.)
All this code used to be required by the old variants of the libavcodec
hw decoding APIs. Almost all of that is gone, although the mediacodec
API unfortunately still pulls in some old stuff (but not all of it).
(mediacodec build/functionality is untested, but should work.)
All of this was dead code and completely unused.
get_buffer2_hwdec() is the biggest chunk. One unfortunate thing about it
is that, while it was active, it could perform a software fallback much
faster, because it didn't have to wait until a full frame is decoded (it
actually decoded a full frame, but the current code has to decode many
more frames due to the codec delay, because the current code waits until
the API returns a decoded frame.) We should probably restore the latter,
although since it's an optional optimization, and the current behavior
doesn't change with the removal of this code, don't actually do anything
about it.
This is where it should be. It only wasn't because of an old libavcodec
bug, that returned the side data only on every IDR. This required some
sort of caching, which is now dropped. (mp_image wouldn't have been able
to do this kind of caching, because this code is stateless.) We don't
support these old libavcodec versions anymore, which is why this is not
needed anymore.
Also move initialization of rotation/stereo stuff to dec_video.c.
This simply didn't work. Unlike cuda-copy, this is a true hwaccel, and
obviously we need to provide it a device.
Implement this in a relatively generic way, which can probably reused
directly by videotoolbox (not doing this yet because it would require
testing on OSX).
Like with cuda-copy, --cuda-decode-device is ignored. We might be able
to provide a more general way to select devices at some later point.
This is just a dumb consequence of HWDEC_ types somehow being part of
both decoder and VO. Obviously, the VO should only care about supporting
specific hardware surface types or providing specific device types, but
until they are separated, stupid unintuitive mismatches will occur.
Somewhat useful for debugging. Unfortunately libass (or something else)
strips leading whitespace, making it look slightly more ugly than
necessary. Still an improvement.
Even though only 1 seek range is supported at the time.
Other than preparation for possibly future features, the main gain is
actually that we finally separate the reporting for the buffering, and
the seek ranges. These can be subtly different, so it's good to have a
clear separation.
This commit also fixes that the ts_reader wasn't rebased to the start
time, which could make the player show "???" for buffered cache amount
in some .ts files and others (especially at the end, when ts_reader
could become higher than ts_max). It also fixes writing the cache-end
field in the demuxer-cache-state property: it checked ts_start against
NOPTS, which makes no sense.
ts_start was never used (except for the bug mentioned above), so get rid
of it completely. This also makes it convenient to move the segment
check for last_ts to the demux_add_packet() function.
The current invocation of bstr_cut is as good as no cutting at all.
Almost the entire header is reread in every iteration of the loop.
I don't know how many styles libavcodec tends to generate, but if
(now or in the future) it generates many, then this loop is slow
for no good reason. If anything, the code would be more clear and
have the same performance if it didn't call bstr_cut at all.
The intention here (and the sensible thing regardless) seems to be
to skip the part of the string that bstr_find has already looked
through and found nothing. This commit additionally skips the whole
substring, because overlapping matches are impossible.
See manpage additions.
(In ffmpeg-mpv and Libav, this is still called "cuvid". Libav won't work
yet, because it has no frame params support yet, but this could get
fixed soon.)
It isn't all that reliable, and improving it would make startup slower
and require more complexity. There isn't even a good reason to do this
(other than semi-broken mkv files), so don't do it. Also see previous
commit.
In some cases, demux_mkv will detect a start time slightly above 0, but
there might still be a subtitle starting at exactly 0. When the player
rebases the timestamps to assumed start time, the subtitle will have a
slightly negative timestamp in the end. libavcodec's subtitle converter
turns this into a larger number due to underflow. Fix by clamping
subtitles always to 0, which may or may not be what you want.
At least it fixes#5047.
This is required now. Can't have FFmpeg upstream randomly break us and
then not fix it (like this recent EOF issue).
Upstream FFmpeg is of course still supported, but you will need to edit
the build scripts. Official support is only with the master branch of
our own repo.
This removes the need for codec- and API-specific knowledge in the
libavcodec hardware acceleration API user. For mpv, this removes the
need for vd_lavc_hwdec.pixfmt_map and a few other things. (For now, we
still keep the "old" parts for the sake of supporting older Libav, and
FFgarbage.)
params->rc was ignored in the calculation for the buffer size. I fucking
hate this stupid ra_tex_upload signature where *rc is randomly relevant
or not.
Coverity complains about this, but it's probably a false positive.
Anyway, rewrite it in a slightly more readable way. Now it's more
obvious that it is correct.
I _think_ this confuses Coverity and it thinks there is uninitialized
data to be read. Initialize the array to change/remove the warning, or
if there's a real problem, to make it easier to detect. (Basically apply
defensive coding.)
Even if the demuxer cache does not multiple ranges yet. This is to
reduce the pain should caching of multiple ranges ever be implemented.
Also change it from the sub properties stuff to return a mpv_node
directly, which is less roundabout. Sub-property access won't work
anymore, though.
Remove the seekable-start/-end fields as well, as they're redundant with
the ranges.
All this would normally be considered an API change, but since it's been
only a few days with no known users, change it immediately.
This adds some node.c helpers as well, as the code would be too damn
fugly otherwise.
Should speed up seeks.
(Unfortunately it's useless for backstepping. Backstepping is like
precise seeking, except we're unable to drop frames, as we can't know
the previous frame if we drop it.)
Comparing mpv's implementation against the ACES ODR reference samples
and algorithms, it seems like they're happy desaturating highlights
_way_ more aggressively than mpv currently does. And indeed, looking at
some example clips like The Redwoods (which is actually well-mastered),
the current desaturation produces unnatural-looking brightness fringes
where the sky meets the treeline.
Adjust the algorithm to make it apply to a much larger, more gradual
brightness region; and change the interpretation of the parameter. As a
bonus, the new parameter is actually sanely scaled (higher values = more
desaturation). Also, make it scale based on the signal level instead of
the luminance, to avoid under-desaturating bright blues.
Avoids that cache seeking is not possible with files that have audio
frames with no timestamps (such as avi, sometimes mkv sub-packets from
lacing). These would set back_pts (first seekable PTS) to NOPTS, and
thus disable cache seeking completely. Instead, prune such packets until
we find one with timestamps.
One corner case is that the new next good packet might be in the forward
cache. In this case we defer dropping until the next time this code is
run, and the reader position has possibly moved past the drop point.
In theory, start/ts_min could be set to NOPTS, in which case
"pts < start" for a valid pts would always evaluate to false.
Also remove the redundant "in-cache seek is possible.." message, as
there's always another message when cache seeks are done.
The seek range computation ignored streams with no timestamps. For
things like buffer estimation this is OK and wanted, but the seek range
needs to be conservative.
Which parts of the queue are considered forward or backward cache
depends on ds->reader_header. The packet at ds->reader_head, as well as
all packets following it (via the ->next field) are considered forward.
The fw_packs/fw_bytes/bw_bytes must be updated accordingly.
This broke in demux_add_packet(), when ds->reader_head was _not_ set on
the first packet (or before). This could happen since commit
05ae571241, which can require skipping packets (so they immediately end
up in the backbuffer).
With the timeline code, a packet at the start or end of a segment can
refer to an invisible frame. So it doesn't extend the seek range, and
the timestamp should be clipped to the actual segment range.
Also restructure recompute_keyframe_target_pts() to be hopefully less
confusing.
Restores some behavior from before the demuxer cache changes, though
affects mostly just OSD display. The unknown queue state is reserved for
streams with missing or messed up timestamps.
Fully fixes behavior of the files mentioned in the previous commit. Will
probably lead to worse behavior if someone tries to fix real video and
cover art tracks, but that's a broken fringe case anyway.
This fixes .cue files with audio files that contain attached pictures to
some degree. demux_timeline.c just discarded packets with unset index,
so the picture was never fed to the decoder.
Directory-opening never worked on Windows because MSVCRT's open()
doesn't open directories and its fstat() doesn't recognise directory
handles. These are just MSVCRT restrictions, and the Windows API itself
has no problem with opening directories as file objects, so reimplement
mpv's mp_open and mp_stat to use the Windows API directly. This should
fix directory playback.
This also populates the st_dev and st_ino fields of struct stat, so
filesystem loop checking in demux_playlist.c should now work on Windows.
Fixes#4711
The new_segment field was used to track the decoder data flow handler of
timeline boundaries, which are used for ordered chapters etc. (anything
that sets demuxer_desc.load_timeline). This broke seeking with the
demuxer cache enabled. The demuxer is expected to set the new_segment
field after every seek or segment boundary switch, so the cached packets
basically contained incorrect values for this, and the decoders were not
initialized correctly.
Fix this by getting rid of the flag completely. Let the decoders instead
compare the segment information by content, which is hopefully enough.
(In theory, two segments with same information could perhaps appear in
broken-ish corner cases, or in an attempt to simulate looping, and such.
I preferred the simple solution over others, such as generating unique
and stable segment IDs.)
We still add a "segmented" field to make it explicit whether segments
are used, instead of doing something silly like testing arbitrary other
segment fields for validity.
Cached seeking with timeline stuff is still slightly broken even with
this commit: the seek logic is not aware of the overlap that segments
can have, and the timestamp clamping that needs to be performed in
theory to account for the fact that a packet might contain a frame that
is always clipped off by segment handling. This can be fixed later.
Needed for a failed thing, leaving it anyway because it causes no harm
and might be less awkward if struct virtual_stream is possibly extended
anyway in the future.
This commit allows to use the AV_PIX_FMT_DRM_PRIME newly introduced
format in ffmpeg that allows decoders to provide an AVDRMFrameDescriptor
struct.
That struct holds dmabuf fds and information allowing zerocopy rendering
using KMS / DRM Atomic.
This has been tested on RockChip ROCK64 device.
Although seeking past the cached range will trigger a low level seek, a
seek into the region between cache end and last video key frame would
simply seek to the video key frame. This meant that you could get
"stuck" at the end of the file instead of terminating playback when
trying to seek past the end.
One change is that we fix this by _actually_ allowing SEEK_FORWARD to
seek past the last video keyframe in find_seek_target().
In that case, or otherwise seeking to cache buffer end, it could happen
that we set ds->reader_head=NULL if the seek target is after the current
packet. We allow this, because the end of the cached region is defined
by the existence of "any" packet, not necessarily a key frame. Seeking
there still makes sense, because we know that there is going to be more
packets (or EOF) that satisfy the seek target.
The problem is that just resuming demuxing with reader_head==NULL will
simply return any packets that come its way, even non-keyframe ones.
Some decoders will produce ugly soup in this case. (In practice, this
was not a problem, because seeking at the end of the cached region was
rare before this commit, and also some decoders like h264 will skip
broken frames by default anyway.)
So the other change of this commit is to enable key frame skipping.
As a nasty implementation detail, we use a separate flag, instead of
setting reader_head to the first key frame encounted (reader_head being
NULL can happen after a normal seek or on playback start, and then we
want to mirror the underlying demuxer behavior, for better or worse).
This change is relatively untested, so you get to keep the pieces for
yourself.
Seems like most code dealing with this was for setting it in redundant
cases. Now SEEK_BACKWARD is redundant, and SEEK_FORWARD is the odd one
out.
Also fix that SEEK_FORWARD was not correctly unset in try_seek_cache().
In demux_mkv_seek(), make the arbitrary decision that a video stream is
not required for the subtitle prefetch logic to be active. We might want
subtitles with long duration even with audio only playback, or if the
file is used as external subtitle.
If a packet uses segmentation, the codec field must be set. Copying the
codec field was forgotten as an oversight, which is why this just
crashes. This showed up only now, because demux_copy_packet() was not
used before in the main demux path until recently.
Fixes#5027.
Since we divide by it in a couple of places and compositors can be crazy,
its better to be safe than sorry.
Also checks cursor spawn durinig init (pointless since it does again on
cursor entry but its more correct).
It seems the cursor hadn't had its position properly adjusted when scaled.
Hence, bring back correct buffer scaling to make the cursor look fine.
Also the cursor surface now gets created sooner so that's better.
This improves upon the previous commit, and partially rewrites it (and
other code). It does:
- disable the seeking within cache by default, and add an option to
control it
- mess with the buffer estimation reporting code, which will most likely
lead to funny regressions even if the new features are not enabled
- add a back buffer to the packet cache
- enhance the seek code so you can seek into the back buffer
- unnecessarily change a bunch of other stuff for no reason
- fuck up everything and vomit ponies and rainbows
This should actually be pretty usable. One thing we should add are some
properties to report the proper buffer state. Then the OSC could show a
nice buffer range. Also configuration of the buffers could be made
simpler. Once this has been tested enough, it can be enabled by default,
and might replace the stream cache's byte ringbuffer.
In addition it may or may not be possible to keep other buffer ranges
when seeking outside of the current range, but that would be much more
complex.
More the ignore_eof field to the internal demux_stream struct. This is
relatively messy, because the internal struct exists only once the
stream is created, and after that setting the ignore_eof flag is a race
condition. We could bother with adding demux_add_sh_stream() parameters
for this, but let's not. So in theory a tiny race condition is
introduced, which can never be triggered since all demux API functions
are called by the playback thread only anyway.
Fix that ts_offset is accessed without log (this was introduced much
earlier by myself).
Introduce an alternative way of avoiding the annoying EOF reached
messages by not resetting the EOF flags for CC streams when a CC packet
is added. This makes the second commit in the PR which added the
original fix unnecessary.
As another cosmetic change merge the check in cached_demux_control()
into a single if().
In the future, the CC pseudo-stream should probably be replaced with an
entire pseudo-demuxer or such, which would avoid some of the messiness
(or maybe not, we don't know yet).
In the extreme case, reading 1 byte would wake up the cache to make the
cache thread read 1 byte. This would be extremely inefficient. This will
not normally happen in our cache implementation, but it's still present
to some lesser degree. Normally you'd set a predefined "cache too low"
boundary, after which you would restart reading. For some reason
something like this is already present using a hardcoded value
(FILL_LIMIT - I don't even know the deeper reason why this exists). So
use that to reduce wakeups.
This doesn't fix redundant wakeups on EOFs, which is especially visible
should something keep retrying reading on EOF (like in an endless loop).
Regression since ec6e8a31e0. Removal of the explicit else case
always applies the conversion to premultiplied alpha in the else branch.
We want to scale with multiplied alpha, but we don't want to multiply
with alpha again on top of it.
Fixes#4983, hopefully.
This should be functionally identical to rgba16f, since the formats only
differ in their representation on the CPU, but it could be useful for RA
backends that don't expose rgba16f, like Vulkan. It's definitely useful
for the WIP D3D11 backend.
With video paused, changing the brightness controls (or similar) would
sometimes not rerender the video frame. So the OSD would redraw, but the
video wouldn't change. This is caused by output caching, and a redraw
request is free to return the cached frame. Change it such to invalidate
the cached frame if any of the options or the equalizer change.
In theory, gl_video_reset_surfaces() could be called if the equalizer
changes - this would apparently force interpolatzion to redraw all
frames. But this looks kind of crappy when changing the equalizer during
playback. It'll "eventually" use the correct settings anyway, and when
paused interpolation is off.
This was phased out, and was used only by vdpau by now. Drop the
mechanism and the vdpau special code, which means screenshots won't
include the vf_vdpaupp processing anymore. (I don't care enough about
vdpau, it's on its way out.)
The mechanism introduced in b135af6842 assumed AVHWFramesContext would
be enough. Apparently it's not - the intended use with Rockchip (not
Rokchip btw.) requires accessing actual frame data in order to access
the AVDRMFrameDescriptor struct.
Just pass the entire mp_image to the new function. This is more
flexible, although it slightly worries me that it will be less reusable
for things which require setting up mp_image_params before any real
frames are processed (such as filters).
The same should happen with any other side data that matters to mpv,
otherwise filters will drop it.
(No, don't try to argue that mpv should use AVFrame. That won't work.)
ffmpeg_garbage() is copy&paste from frame_new_side_data() in FFmpeg
(roughly feed201849b8f91), because it's not public API. The name
reflects my opinion about FFmpeg's API.
In mp_image_to_av_frame(), change the too-fragile
*new_ref = (struct mp_image){0};
into explicitly zeroing out the fields that are "transferred" to the
created AVFrame.
Merge mp_image_copy_fields_to_av_frame() into mp_image_from_av_frame(),
same for the other direction.
There isn't any good reason to keep them separate, and the refcounting
handling makes it only more awkward.
It seems this will be useful for Rokchip DRM hwcontext integration.
DRM hwcontexts have additional internal structure which can be different
depending on the decoder, and which is not part of the generic hwcontext
API. Rockchip has 1 layer, which EGL interop happens to translate to a
RGB texture, while VAAPI (mapped as DRM hwcontext) will use multiple
layers. Both will use sw_format=nv12, and thus are indistinguishable on
the mp_image_params level. But this is needed to initialize the EGL
mapping and the vo_gpu video renderer correctly.
We hope that the layer count is enough to tell whether EGL will
translate the data to a RGB texture (vs. 2 texture resembling raw nv12
data). For that we introduce MP_IMAGE_HW_FLAG_OPAQUE.
This commit adds the flag, infrastructure to set it, and an "example"
for D3D11.
The D3D11 addition is quite useless at this point. But later we want to
get rid of d3d11_update_image_attribs() anyway, while we still need a
way to force d3d11vpp filter insertion, so maybe it has some
justification (who knows). In any case it makes testing this easier.
Obviously it also adds some basic support for triggering the opaque
format for decoding, which will use a driver-specific format, but which
is not supported in shaders. The opaque flag is not used to determine
whether d3d11vpp needs to be inserted, though.
Mostly an obscure option for testing. But --videotoolbox-format can be
deprecated, as it becomes redundant.
We rely on the libavutil hwcontext implementation to reject invalid
pixfmts, or not to blow up if they are incompatible.
This was confusing at best. Change it to output the actual choices.
(Seems like in the end it's always me who has to clean up other people's
bullshit.)
Context names were not unique - but they should be, so fix it. The whole
point of the original --opengl-backend option was to side-step the
tricky auto-detection, so you know exactly what you get. The goal of
this commit is to make --gpu-context work the same way. Fix the
non-unique names by appending "vk" to the names.
Keep in mind that this was not suitable for slecting the "UI" backend
anyway, since "x11" would force GLX, whereas people on not-NVIDIA
actually want "x11egl". Users trying to use --gpu-context=x11 to force
the X11 backend would always end up with GLX, which would at least break
VAAPI hardware decoding for them. Basically the idea that this option
could select the "UI" type is completely broken - it selects an
implementation, which implies a UI. Selecting the UI type This would
require a separate mechanism. (Although in theory this separate
mechanism could be part of the --gpu-context option - in any case,
someone would have to implement it.)
To achieve help output that can actually be understood, just duplicate
the code. Most of that code is duplicated anyway, and trying to share
just the list code with the result of making the output unreadable
doesn't make too much sense. If we wanted to save code/effort, we could
just remove the help output altogether.
--gpu-api has non-unique entries, and it would be nice to group them
(e.g. list all OpenGL capable contexts with "opengl"), but C makes this
simple idea too much of a pain, so don't do it.
Also remove a stray tab from the android entry on the manpage.
If the chroma location is missing, vo_gpu will use centered chroma.
Select a better chroma location by default: normally, it will always be
MPEG video chroma location. If full levels are used, use JPEG chroma
location, because that sort of sounds like it could make sense as it
might coincide with JPEG being decoded.
See e.g. #4804.
Unfortunately I'm also adding the full text of the LGPL license text,
because the GPL one was already present in this repository, and I don't
want to imply that the GPL somehow has priority.
Every compositor (including toy compositors) has had support for wl_output v2
since forever, so there's little point in supporting degraded output for 5 year
old releases (especially considering we require zxdg6 which is far more recent).
This adds symbol information to the generated SPIR-V, which shows up in
the SPIR-V assembly dump. It's also useful for potential RA backends
that use SPIRV-Cross, since the symbol information is used in the
generated shader source.
Rename --enable-preliminary-lgpl2 to --enable-gpl. This concludes the
relicensing. Some things are still to do (relicensing some still-GPL
optional code), but we consider the code included by --enable-gpl to be
fully relicensed.
The relicensing was performed by asking every known author for
permission for relicensing it to LGPL version 2.1 "or later". If an
author could not be contacted or permission could not be obtained, and
the contribution was considered relevant for copyright purposes, the
affected code was either excluded from LGPL mode (not built), or removed
or rewritten. This is the standard in open source relicensing processes.
Keep in mind that using LGPL mode is still on the user's own risk. Even
though I claim that the relicensing was pretty clean and thorough
(measured on the standards of the open source community¹), and I
followed the advice of some actual experts, there is still a residual
uncertainty due to the fact that I'm not an all-knowing entity (authors
could have taken someone else's code and pretend it's their own) nor a
lawyer (meaning I might lack associated authority or expertise), and the
fact that the judicial system is far from deterministic. The relicensing
was performed merely to the best of my knowledge. I reject all
responsibility outside of that.
This commit also cleans up the "Copyright" file to reflect the finalized
relicensing process.
¹ Not to imply that the standards of commercial companies are much
higher. Some major tech companies get away with stuff I would not
consider clean.
See #2033.
This should actually cover all of them, if you take into account that
some unchanged GPL source files include header files with such checks.
Also this was done already for the libaf derived code.
This is only for "safety" and to avoid misunderstandings.
It turns out compositors which do scaling scale the cursor as well,
so every single surface needs to get scaled too.
Also, 32 corresponds to the default size for both GTK+ and KDE.
This new interface in libva2 offers a cleaner way to export surfaces
which can then be imported to EGL. In particular, this works with
the Mesa driver, so we can have proper playback without a pointless
download and upload on AMD cards.
This change does nothing with libva1, and will fall back to the
libva1 interface (vaDeriveImage() + vaAcquireBufferHandle()) if
vaExportSurfaceHandle() is not present.
Signed-off-by: wm4 <wm4@nowhere>
Rename --stats to --load-stats-overlay and add an entry to options.rst
over the original commit.
Signed-off-by: wm4 <wm4@nowhere>
Previously multiple timers were used to realize oneshot, toggling
(redrawing) and page keybindings. The oneshot case in particular also
relied on mp.osd_message to display text only for a given duration.
This was changed to only use one timer in total now. Because now each
case has a defined "start" and "end" point (including oneshot)
mp.set_osd_ass() can be used to print stats as well. This is currently
optional and has to be activated using the config option
persistent_overlay=true.
One shortcoming: oneshot and toggling are mutual exclusive right now.
Previously you could enter toggling while oneshot stats were shown,
this is not possible anymore to reduce the number of cases to be
considered. This can be added later on if desired.
It used a bad heuristic that got even worse/less reliable with recent
changes in mpv. In fact, it's not reliable at all.
Watch out for dropped frames instead. That's a useful indicator.
Previously I could trigger a bug with intense button mashing, however,
was unable to reproduce it and therefore debug it.
This change now seems to be resilient against button mashing, let's hope
it really is.
Please note that the latest version of this script needs a very recent
version of mpv (from yesterday, to be precise, see the readme).
For older versions, please go to "releases".
HOW IT WORKS:
While the stats are visible (i.e. text is printed to the OSD) a
subsequent click on a numeric key (1, 2, ...) will display the
corresponding "page".
This works no matter if the stats are toggled or just shown as a single
invocation. In case of a single invocation, the newly displayed page
will be shown for the full duration again.
The selected page will be remembered (not persistantly though).
So far, only 3 pages are available.
1: the default page, stats as they used to be
2: extensive VO performance stats (to be redesigned/changed soon)
3: dummy
In the future, many more pages are possible.
Implementation is likely to change again (functionality will stay
the same). A new timer had to be introduced to remove the forced
keybindings in the oneshot case. The toggle case can remove them without
a timer. Ensuring that each mode won't remove timers of the other mode
didn't really turn out neat.
Therefore, I intend to change this again, maybe by merging the
oneshot case into the toggle case.
Due to the large amount of per-pass data, the function takes a parameter
indicating whether or not to print a simplified view instead.
The overall intent is to print the simplified view for now, but supposed
printing the full view on a dedicated "tab" (or extra view type), and as
such, `o.print_perfdata_passes` will go away again. I've only introduced
it for now so users can play around with this functionality if they want
to, until Argon- gets around to implementing stats "tabs".
Previously, we used a property and when it was unavailable we assumed it
doesn't exist before assuming it really is just unavailable. This lead
to unnecessarily falling back to deprecated properties which made mpv
print deprecation warnings.
Now we can really check if a property is not known to mpv.
The alternative would've been to check the error part of mp.get_property
and perform string comparisons on the returned error message.
Not sure if supporting old mpv versions is actually worth it though.
Fixes#37#36
Both come with graphs enabled by default.
They can be disabled using the options plot_vsync_ratio and
plot_vsync_jitter (see the readme regarding customization).
In case both graphs are deactivated the ratio and jitter properties will
be printed on the same line to save some space.
One more user-visible/noticeable change: the maximum used to scale the
values for each graph is no longer calculated each time the stats are
shown but instead when collecting the data. This means the maximum
can actually be higher than all values currently present in a graph's
data buffer. This makes it easier to judge a graph's values, especially
since as we have no axis labels.
To prevent high values staying max forever graph data buffers are
cleared when toggling (can be disabled). It was never useful to
keep old data and simply append newer data (with a time skip) anyway.
This used to be the case, I'm not sure when it changed.
The current way of 'hiding' it in case of 0 is not exactly
good and relies on the OSD representation. It could be done
better by querying the video-sync-active property but that would
require querying yet one more thing...
Added to mpv in commit a14f9249. Simply shown after the gamma curve if
available, since it's semantically attached to it.
Also regroup some of the colorimetry options to make this fit (and for
them to make more sense)
Display an additional line with the sum of all three timing values.
Disabled by default.
I didn't see the necessity to also create a graph for this line
Add a yellow highlight to the existing red highlight.
Red is still used once the available time is exhausted, yellow is
supposed to be a warning when the headroom is getting small.
The threshold is configurable.
Graphs are now aligned. This required a change in the layout of
performance data. Reason is a wrong (but intended) calculation
of vector drawing sizes in libass to maintain compatibility.
This essentially prevents text following the graph.
To achieve alignment only monospaced text can precede the graph.
This led to the layout changing slightly when graphs are shown.
Instead of creating new strings with the content of the previous
one followed by some new content we now write all content into
tables that are concatenated in the end.
This is unlikely to improve performance but at least it will
cut down on all these temporary, growing strings polluting memory.
Major changes:
- graphs are only drawn when in toggled mode
- performance data is retrieved every ith frame (default: 5)
- highlighting of performance data (numbers): add a highlight
when the summed numbers (last/avg/peak) exceed 1/display-fps
Display various performance data about frames and their
display/rendering. Additionally plot graphs for this data.
This is experimental and pretty much just a test at this point and by
far not final.
Previously the delay was slightly shortened but a user explicitly
setting a specific delay most likely expects the stats to refresh
in exactly the frequency he desired.
You can now either show the stats once or toggle their display. Both are
using different key bindings which are additionally configurable now.
Please bear in mind that "toggling" means "redraw every x seconds for x
seconds". Therefore, this approach is prone to problems especially when
something else is printing text to the OSD as well as every of these
calls will overwrite each other. This is currently a limitation of mpv.
Fixes#18
This simply prints ASCII codes to display any text marked as bold in the
terminal. Supported by every sane terminal since 1986. For those insane,
there's a check. The check has been copied from the ansicolors.lua
script floating around and it checks if the directory path uses "\"
instead of "/", and in case it does, it checks whether ANSICON env
variable has been set (which is used to indicate the Windows terminal
supports ACII escape sequences).
Unify both append_property* functions and greatly refactor them.
Instead of thousands of arguments we now use a table.
While this is in theory cleaner it does not exactly look like it.
However, it's way more flexible and extendable this way.
Also, since the new append_property() might look a bit confusing
I felt the need to add a comment.
Previously, the script would throw garbage (ASS tags) at the terminal
when the bound key was pressed. This changes the behaviour to _not_
print any ASS tags (and replace those which can be interpreted by the
terminal) if there's no video.
I cleaned the patch up since you mentioned you were busy. As I said
before, there is absolutely no problem with calling mpv to display
strings to the OSD without any video. They'll just go straight to the
terminal just as they would with an active VO.
ATSC is a mix of terrestrial and cable,
and depending on modulation is actually using
DVBC_ANNEX_B. Thus, we need to override the delivery
system depending on the modulation, channel by channel.
Signed-off-by: Oliver Freyermuth <o.freyermuth@googlemail.com>
These values are kept with a different unit in VDR style config
for all delivery systems, not only for DVB-S / DVB-S2.
Signed-off-by: Oliver Freyermuth <o.freyermuth@googlemail.com>
Dump the complete raw tuning commands to allow for debugging
on low level.
Also, remove code duplication and some variable shadowing.
Signed-off-by: Oliver Freyermuth <o.freyermuth@googlemail.com>
Also, in case tuning fails with timeout even though the ioctl
was accepted by the device, fall back to DVBv3 tuning.
This may go wrong for multi-delivery-system cards,
so issue an error message in that case.
Signed-off-by: Oliver Freyermuth <o.freyermuth@googlemail.com>
At the moment, rendering on Android requires ``--vo=opengl-cb`` and
a lot of java<->c++ bridging code to receive the receive and react to
the render callback in java. Performance also suffers with opengl-cb,
due to the overhead of context switching in JNI.
With this patch, Android can render using ``--vo=gpu --gpu-context=android``
(after setting ``--wid`` to point to an android.view.Surface on-screen).
MediaCodec uses a fixed number of output buffers to hold frames, and
expects that output buffers will be released as soon as possible. Once
rendered, the underlying frame is automatically released and cannot be
reused or rerendered.
The new VO_CAP_NOREDRAW forces mpv to release frames immediately after
they are rendered or dropped, to ensure that MediaCodec decoder does not
run out of buffers and stall out.
This partiular format is not marked as AV_PIX_FMT_FLAG_RGB in FFmpeg's
pixdesc table, so mpv assumed it's a YUV format.
This is a regression, since the old code in mp_imgfmt_get_desc() also
treated this format specially to avoid this problem. Another format
which was special-cased in the old code was AV_PIX_FMT_MONOBLACK, so
make an exception for it as well.
Maybe this problem could be avoided by mp_image_params_guess_csp() not
forcing certain colorimetric parameters by the implied colorspace, but
certainly that would cause other problems. At least there are mistagged
files out there that would break. (Do we actually care?)
Fixes#4965.
This commit:
- Implements output tracking (e.g. monitor plug/unplug)
- Creates the surface during registry (no other dependencies)
- Queues the callback immediately after surface creation
- Cleaner and better event handling (functions return directly)
- Better reconfigure handling (resizes reduced to 1 during init)
- Don't unnecessarily resize (if dimensions match)
Apart from that fixes 2 potential memory leaks (mime type and window
title), 2 string ownership issues (output name and make need to be
dup'd), fixes some style issues (switches were indented) and finally
adds messages when disabling/enabling idle inhibition.
The callback setter function was removed in preparation for the commit
which will use the frame event cb because it was unnecessary.
The VO code resets each flag individually, and it doesn't do it for this one.
Also make the prints use the struct names rather than the hardcoded ones,
forgot to add those to the last wayland_common commit.
iive agreed to relicense things that are still in mpv to LGPLv2.1. So
change the licenses of the affected files, and rename the configure
switch for LGPL mode to --enable-preliminary-lgpl2.
(The "preliminary" part will probably be removed from the configure
switch soon as well.)
Also player/main.c hasn't had GPL parts since a few commits ago.
But --msg-level can only raise the log level used for --log-file,
because the original idea with --log-file was that it'd log verbose
messages to disk even if terminal logging is lower than -v or fully
disabled.
Seems absurd to keep this under GPL, since it's only a tiny code
fragment (that would always look the same, no matter if you rewrote it
independently), but now I got proper permission from the original author
anyway.
The wayland code was written more than 4 years ago when wayland wasn't
even at version 1.0. This commit rewrites everything in a more modern way,
switches to using the new xdg v6 shell interface which solves a lot of bugs
and makes mpv tiling-friedly, adds support for drag and drop, adds support
for touchscreens, adds support for KDE's server decorations protocol,
and finally adds support for the new idle-inhibitor protocol.
It does not yet use the frame callback as a main rendering loop driver,
this will happen with a later commit.
with the previous commit we removed the ability of loading the standard
shell environment. this exact behaviour can only be re-added by either
invoking the standard shell in a background process and reading it's
environment vars or by manually reading all the various shell configs.
both ways are kinda dirty and the former was already rejected before.
for now we will just add some commonly used paths, when started from the
bundle, so it can find the binaries used by mpv again. for example the
youtube-dl one for our youtube-dl hook.
Apple slightly changed the App bundle mechanism which broke wrapper
scripts that invoke the actual binary. it caused the bundle to always
open a new instance of mpv instead of reusing the currently running one.
just removing the wrapper script would lead to several regressions, so
it was replaced with a symlink to the bundle binary. detection if mpv
was started from the bundle was replaced by comparing the execution name
of the binary, eg the name of the symlink "mpv-bundle". additionally,
because we load a standard config from the Resources folder of the
bundle again, we prevent that config from being loaded if mpv wasn't
started via the bundle. the psn argument has to be removed manually
again.
the ability of loading your standard shell environment has been removed
with the wrapper. a substitution will be added with another commit. as a
side effect this fixes an issues when zsh was used with common NodeJS
configuration scripts.
Fixes#4926#4866
The existing code in check_ext() avoided false positive due to
sub-strings, but allowed false negatives. Fix this with slightly better
search code, and make it available as function to other source files.
(There are some cases of strstr() still around.)
- Don't recommend libdvdnav, since DVD support isn't compiled by default
anymore.
- Take advantage of the new $MINGW_PACKAGE_PREFIX and $MSYSTEM_PREFIX
variables to make the build commands independent from the mingw-w64
build environment being used.
- Invoke /usr/bin/python3 directly, since I've heard some packages have
started to depend on mingw-w64 versions of Python, but our build
scripts only work with the MSYS2 version.
- Reword the MSYS2 install instructions to try to prevent common errors.
Unless FBOs are unsupported, this works. In particular, it's required to
get ICC profiles working in voluntary dumb mode. So instead of
blanket-disabling it, only disable it in the !have_fbo false case.
We allowed any input format that was generally supported by libva, but
this is probably nonsense, as the actual surface format was always fixed
to nv12. We would have to check whether libva can upload a given pixel
format to a nv12 surface. Or we would have to use a separate frame pool
for input surfaces with the exact sw_format - but then we'd also need to
check whether the vaapi VideoProc supports the surface type.
Hardcode nv12 and yuv420p as input formats, which we know can be
uploaded to nv12 surfaces. In theory we could get a list of supported
upload formats from libavutil, but that also require allocating a dummy
hw frames context just for the query.
Add a comment to the upload code why we can allocate an output surface
for input.
In the long run, we'll probably want to use libavfilter's vaapi
deinterlacer, but for now this would break at least user options.
The current check_va_status() function could probably be argued to be
derived from the original VAAPI's patch check_status() function, thus
GPL-only. While I have my doubts that it applies to an idiom on this
level, it's better to replace it. Similar idea, different expression
equals no copyright association.
An earlier commit message promised this, but it was forgotten.
Changed the reference from --gpu-gamma to --gamma-factor,
and changed the reference from --post-shader to --glsl-shaders,
in order to reflect actual changes to the option names.
Originally mpv vaapi support was based on the MPlayer-vaapi patches.
These were never merged in upstream MPlayer. The license headers
indicated they were GPL-only. Although the actual author agreed to
relicensing, the company employing him to write this code did not, so
the original code is unusable to us.
Fortunately, vaapi support was refactored and rewritten several times,
meaning little code is actually left. The previous commits removed or
moved that to GPL-only code. Namely, vo_vaapi.c remains GPL-only. The
other code went away or became unnecessary mainly because libavcodec
itself gained the ability to manage the hw decoder, and libavutil
provides code to manage vaapi surfaces. We also changed to mainly using
EGL interop, making any of the old rendering code unnecessary.
hwdec_vaglx.c is still GPL. It's possibly relicensable, because much of
it was changed, but I'm not too sure and further investigation would be
required. Also, this has been disabled by default for a while now, so
bothering with this is a waste of time. This commit simply disables it
at compile time as well in LGPL mode.
Done for license reasons. vo_vaapi.c is turned into some kind of
dumpster fire, and we'll remove it as soon as I'm mentally ready for
unkind users to complain about removal of this old POS.
This is for relicensing. Some of this code is loosely based on
vo_vaapi.c from the original MPlayer-vaapi patches. Most of the code has
changed, and only the initialization code and check_status() look
remotely similar. The initialization code is changed to be like Libav's
(hwcontext_vaapi.c). check_va_status() is just a C idiom, but to play it
safe, we'll either drop it from LGPL code (or recreate it).
vaapi.c still contains plenty of code from the original patches, but the
next commits will move them out of the LGPL code paths.
Seems to be fixed upstream in the nvidia driver, so it's probably a good
idea to 1. force the layout and 2. remove the warning, as it now
actually works. Users with older drivers would run into errors, but they
can still use shaderc as a replacement. (And it's not like the old
status quo was any better)
This was always set to the length of the VAO, but it should have been
set to the number of vertex attribs actually in use for this frame. No
idea how that managed to survive the test framework on nvidia/linux, but
ANGLE caught it.
This has several advantages:
1. no more redundant texcoords when we don't need them
2. no more arbitrary limit on how many textures we can bind
3. (that extends to user shaders as well)
4. no more arbitrary limits on tscale radius
To realize this, the VAO was moved from a hacky stateful approach
(gl_sc_set_vertex_attribs) - which always bothered me since it was
required for compute shaders as well even though they ignored it - to be
a proper parameter of gl_sc_dispatch_draw, and internally plumbed into
gl_sc_generate, which will make a (properly mangled) deep copy into
params.vertex_attribs.
Apparently this filter is broken in a weird way, which even makes some
libavfilter functions segfault in certain conditions. Don't waste time
with it and just remove the examples.
Also adjust the "life" example description (certainly this filter is
100% worthless, but the example does demonstrate how to use source
filters without any available input).
The case at hand was 5.1 -> fl-fr-fc-lfe-na-na (apparently triggered by
ALSA). That means only the NA channels have to be cleared, but the
result was actually that fc and lfe were cleared. This is due to a
simple regression in the reorder code, which quite obviously got the
index of the first NA channel wrong.
FlagBits is just the name of the enum. The actual data type representing
a combination of these flags follows the *Flags convention. (The
relevant difference is that the latter is defined to be uint32_t instead
of left implicit)
For consistency, use *Flags everywhere instead of randomly switching
between *Flags and *FlagBits.
Also fix a wrong type name on `stageFlags`, pointed out by @atomnuker
Using renderpass layout transitions is more optimal and doesn't require
a redundant pipeline barrier.
Since our render passes are static and don't change throughout the
lifetime of a ra_renderpass, we unfortunately don't have much
flexibility here - so just hard-code SHADER_READ_ONLY_OPTIMAL as the
output format as this will be the most common case.
We also can't short-circuit the transition when we need to preserve the
framebuffer contents, since that depends on the current layout; so we
still use an explicit tex_barrier in this case. (Most optimal for this
scenario would be an input attachment anyway)
auto-copy selects more modes than the ones listed. It will always be
outdated anyway.
The GLX vaapi backend is never selected anymore, because it sucks.
Now you need FFmpeg git, or something.
This also gets rid of the last real use of gpu_memcpy(). libavutil does
that itself. (vaapi.c still used it, but it was essentially unused,
because the code path isn't really in use anymore. It wasn't even
included due to the d3d-hwaccel dependency in wscript.)
This is apparently required to get storage images working on
windows/vulkan, and probably good practice either way. Not entirely sure
if it's the best idea to be always storing the value as 32-bit float,
but it should hardly matter in practice (since we're only writing one
sample per thread).
(Leaving them implicit requires the shaderStorageImageWriteWithoutFormat
feature to be enabled, which the windows nvidia vulkan driver doesn't
support, at least not for a GTX 670)
This makes the radeon driver shut up about frequently updating
STATIC_DRAW UBOs (--opengl-debug), and also reduces the amount of
synchronization necessary for vulkan uniform buffers.
Also add some extra debugging/tracing code paths. I went with a
flags-based approach in case we ever want to extend this.
In addition to the built-in nvidia compiler, we now also support a
backend based on libshaderc. shaderc is sort of like glslang except it
has a C API and is available as a dynamic library.
The generated SPIR-V is now cached alongside the VkPipeline in the
cached_program. We use a special cache header to ensure validity of this
cache before passing it blindly to the vulkan implementation, since
passing invalid SPIR-V can cause all sorts of nasty things. It's also
designed to self-invalidate if the compiler gets better, by offering a
catch-all `int compiler_version` that implementations can use as a cache
invalidation marker.
This time based on ra/vo_gpu. 2017 is the year of the vulkan desktop!
Current problems / limitations / improvement opportunities:
1. The swapchain/flipping code violates the vulkan spec, by assuming
that the presentation queue will be bounded (in cases where rendering
is significantly faster than vsync). But apparently, there's simply
no better way to do this right now, to the point where even the
stupid cube.c examples from LunarG etc. do it wrong.
(cf. https://github.com/KhronosGroup/Vulkan-Docs/issues/370)
2. The memory allocator could be improved. (This is a universal
constant)
3. Could explore using push descriptors instead of descriptor sets,
especially since we expect to switch descriptors semi-often for some
passes (like interpolation). Probably won't make a difference, but
the synchronization overhead might be a factor. Who knows.
4. Parallelism across frames / async transfer is not well-defined, we
either need to use a better semaphore / command buffer strategy or a
resource pooling layer to safely handle cross-frame parallelism.
(That said, I gave resource pooling a try and was not happy with the
result at all - so I'm still exploring the semaphore strategy)
5. We aggressively use pipeline barriers where events would offer a much
more fine-grained synchronization mechanism. As a result of this, we
might be suffering from GPU bubbles due to too-short dependencies on
objects. (That said, I'm also exploring the use of semaphores as a an
ordering tactic which would allow cross-frame time slicing in theory)
Some minor changes to the vo_gpu and infrastructure, but nothing
consequential.
NOTE: For safety, all use of asynchronous commands / multiple command
pools is currently disabled completely. There are some left-over relics
of this in the code (e.g. the distinction between dev_poll and
pool_poll), but that is kept in place mostly because this will be
re-extended in the future (vulkan rev 2).
The queue count is also currently capped to 1, because of the lack of
cross-frame semaphores means we need the implicit synchronization from
the same-queue semantics to guarantee a correct result.
Under some conditions, hide_osc() was calling render(), which then called
hide_osc() again, and so forth, until the stack overflows.
Tracking the exact conditions where this happens (and then managing them
to prevent it) is an excercise in futility.
Remove the osc directly - instead of going through the entire rendering
procedure just to end up rendering nothing.
Fixes#4900 .
Also implicitly fixes memory leak when mp.set_property_native was used,
because the cleanup did not expect more allocations from the accidental
use of mpv_get_property.
Tested by making the ra_tex_resize function always fail (apart from the
initial FBO check). This required a few changes:
1. reset shaders on failed dispatch
2. reset cleanup binds on failed dispatch
3. fall back to initializing the struct image to 1x1 on failure
4. handle output_fbo_valid gracefully
This was sort of grating by default and made it really hard to actually
read e.g. text on top of a transparent background. I decided to approach
the problem from both directions, making the whites darker and the grays
lighter. This brings it closer to the dynamic range of e.g. the
wikipedia transparent svg preview.
Due to the plethora of historical baggage from different eras getting
confusing, I decided to simplify and unify the struct organization and
naming scheme.
Structs that got renamed:
1. fbodst -> ra_fbo (and moved to gpu/context.h)
2. fbotex -> removed (redundant after 2af2fa7a)
3. fbosurface -> surface
4. img_tex -> image
In addition to these structs being renamed, all of the names have been
made consistent. The new scheme is as follows:
struct image img;
struct ra_tex *tex;
struct ra_fbo fbo;
This also affects derived names, e.g. indirect_fbo -> indirect_tex.
Notably also, finish_pass_fbo -> finish_pass_tex and finish_pass_direct
-> finish_pass_fbo.
The new equivalent of fbotex_change() is called ra_tex_resize().
This commit (should) contain no logic changes, just renaming a bunch of
crap.
I've observed the garbage pixels in more scenarios. They also were never
really needed to begin with, originally being a discovered work-around
for bug that we fixed since then anyway. Doesn't really seem to even
help resizing, since the OpenGL drivers are all smart enough to pool
resources internally anyway.
Fixes#1814
Enabling double buffering fixed some graphical glitches when entering
fullscreen, but it also caused a fullscreen performance regression. We
decided that the glitches were preferable to the performance regression.
This reverts commit cee764849e.
The code used ra_ctx_destroy even though ra_ctx_create was never called
(since it's just a dummy ctx), which led to a conflict of assumptions.
The proper fix is to only use ra_gl_ctx_uninit (mirroring the
ra_gl_ctx_init) and free the dummy ctx manually.
Fixes https://github.com/cmdrkotori/mpc-qt/issues/129
We want e.g. --opengl-shaders-append=foo to resolve to the new option,
all while printing an option name. --opengl-shader is a similar case.
These options are special, because they apply "actions" on actual
options by specifying a suffix. So the alias/deprecation handling has to
be part of resolving the actual option from prefix and suffix.
Turns out the option code apparently tries to directly talloc_free() the
allocated strings, instead of going through a tactx wrapper or
something. So we can't directly overwrite it. Do something else
instead..
Almost as fast as the old code, but more general. Notably, glslang
doesn't support nested arrays.
(cf. https://github.com/KhronosGroup/glslang/issues/1057)
Also much cleaner code-wise, so I think I'll keep it even if glslang
implements array_of_arrays.
This never really made sense since the BT.1886 changes. It should get
*brighter* for bright rooms, not darker for dark rooms. Picked some new
values that seemed reasonable-ish.
This causes a performance regression on 10.11 and newer, but the single
buffered method was broken and could cause partially rendered frames to
be presented to the screen.
This reverts 9f30cd8292 and
e543853a7f.
This is done in several steps:
1. refactor MPGLContext -> struct ra_ctx
2. move GL-specific stuff in vo_opengl into opengl/context.c
3. generalize context creation to support other APIs, and add --gpu-api
4. rename all of the --opengl- options that are no longer opengl-specific
5. move all of the stuff from opengl/* that isn't GL-specific into gpu/
(note: opengl/gl_utils.h became opengl/utils.h)
6. rename vo_opengl to vo_gpu
7. to handle window screenshots, the short-term approach was to just add
it to ra_swchain_fns. Long term (and for vulkan) this has to be moved to
ra itself (and vo_gpu altered to compensate), but this was a stop-gap
measure to prevent this commit from getting too big
8. move ra->fns->flush to ra_gl_ctx instead
9. some other minor changes that I've probably already forgotten
Note: This is one half of a major refactor, the other half of which is
provided by rossy's following commit. This commit enables support for
all linux platforms, while his version enables support for all non-linux
platforms.
Note 2: vo_opengl_cb.c also re-uses ra_gl_ctx so it benefits from the
--opengl- options like --opengl-early-flush, --opengl-finish etc. Should
be a strict superset of the old functionality.
Disclaimer: Since I have no way of compiling mpv on all platforms, some
of these ports were done blindly. Specifically, the blind ports included
context_mali_fbdev.c and context_rpi.c. Since they're both based on
egl_helpers, the port should have gone smoothly without any major
changes required. But if somebody complains about a compile error on
those platforms (assuming anybody actually uses them), you know where to
complain.
Let's blame FFmpeg for just overwriting the samplerate in
av_frame_copy_props(). Can't fully hide my own brain damage though,
since mp_aframe_config_copy() expected that the rate is copied (that
function also copies format and channel layout).
See "Copyright" file for caveats.
This changes the remaining "almost LGPL" files to LGPL, because we think
that the conditions the author set for these was finally fulfilled.
This code could not be relicensed. The intention was to write new filter
code (which could handle both audio and video), but that's a bit of
work. Write some code that can do audio conversion (resampling,
downmixing, etc.) without the old audio filter chain code in order to
speed up the LGPL relicensing.
If you build with --disable-libaf, nothing in audio/filter/* is compiled
in. It breaks a few features, such as --volume, --af, pitch correction
on speed changes, replaygain.
Most likely this adds some bugs, even if --disable-libaf is not used.
(How the fuck does EOF notification work again anyway?)
Move it from af_lavrresample.c to a new aconverter.c file, which is
independent from the filter chain code. It also doesn't use mp_audio,
and thus has no GPL dependencies.
Preparation for later commits. Not particularly well tested, so have
fun.
Just reimplement it in some way, as mp_audio is GPL-only.
Actually I wanted to get rid of audio_buffer.c completely (and instead
have a list of mp_aframes), but to do so would require rewriting some
more player core audio code. So to get this LGPL relicensing over
quickly, just do some extra work.
This is "wrong", because you might want mp_image_copy_attributes() to
preserve the information that the colorspace parameters are unknown.
This is important for hwdec -copy modes, which call this function before
fix_image_params() and mp_colorspace_merge() are called.
Instead, just wipe the colorspace attributes if the pixel format changes
in an apparently incompatible way. Use mp_image_params_guess_csp() logic
for this and factor that into its own function.
mp_image_set_attributes() attempts to do something similar, so change
that in the same way. Also, mp_image_params_guess_csp() just returned if
the imgfmt was invalid or unset - just remove that part, because it
annoyingly doesn't fit into the new code, and had little reason to exist
to begin with. (Probably.)
I see no reason not to do this. I think the check comes from the time
when mp_image stored the image aspect ratio, instead of the pixel aspect
ratio, where the logic might have made more sense.
It was noticed that -copy hwdec modes typically dropped the
chroma_location field. This happened because the attributes on hw
download are copied with mp_image_copy_attributes(), which tries to copy
these parameters only if src and dst were both YUV (in an attempt to
copy parameters only if it makes sense).
But hardware formats did not have the YUV flag set (anymore?), and code
shouldn't attempt to check the flag in this way anyway. Drop the check,
and always copy the whole color metadata struct. There is a call to
mp_image_params_guess_csp() below, which tries to unset nonsense
metadata if it was copied from a YUV format to RGB. This function would
also do the right thing for hw formats (although for the cited bug only
the software case matters).
Fixes#4804.
This reverts commit 96462040ec.
I guess the autoprobing is still too primitive to handle this well. What
it really should be trying is initializing the wrapper decoder, and if
that doesn't work, try another method. This is complicated by hwaccels
initializing in a delayed way, so there is no easy solution yet.
Probably fixes#4865.
This mechanism uses system() and shouldn't even exist. x11_common.c has
its own solution for the original problem (disabling Linux DE
screensavers without MPlayer/mpv having to link a dbus lib). If that is
not sufficient, you can create a simple Lua script.
Incidentally fixes#4888.
Instead of "deps", "deps_neg", and "deps_any" fields, just have a single
"deps" field, which changes from an array to a string. The string is now
an expression, which can contain the operators &&, ||, !, and allows
grouping with ( ).
It's probably overkill. If it gets a maintenance burden, we can switch
to specifiying the dep expressions as ASTs (or maybe eval()-able Python
expressions), and we could simplify the code that determines the reason
why a dependency is not fulfilled. The latter involves a complicated
conversion of the expression AST to DNF.
The parser is actually pretty simple, and pretty much follows:
https://en.wikipedia.org/wiki/Shunting_yard_algorithm
This fixes >2GiB files with at least API level 21.
See: https://android.googlesource.com/platform/bionic/+/master/docs/32-bit-abi.md
for the gritty details.
* Based on libavformat's things, except we do not care about API
versions or NDKs without unistd.h, which contains all sorts of
things that we utilize.
* Redefines lseek to always point to the 64bit version.
* Redefines fseeko to always point towards an inlined static
implementation that utilizes the 64bit version of lseek underneath.
The first one (line 140) comes from 69650851f8 and is the correct one.
The second one (line 731) comes from 72a8120daa and slipped in with the
revert commit.
Remove the second one.
This overrides the use of GLX_SGI_swap_control, because apparently
GLX_SGI_swap_control doesn't support SwapInterval(0), but the
GLX_MESA_swap_interval does.
Of course, everybody except mesa just accepts SwapInterval(0) even for
GLX_SGI_swap_control, but mesa needs to be the special snowflake here
and reject it, forcing us to load their stupid named extension instead.
Meanwhile khronos has done nothing except spit out GLX_EXT_swap_control
(not to be confused with GL_EXT_swap_control, which is exported by
WGL_EXT_swap_control), that doesn't fix the problem because mesa doesn't
implement it anyway.
What a fucking mess.
Even if the contents are entirely zero. In the current code, these
entries were left uninitialized. (Which always worked for nvidia - but
randomly blew up for AMD)
This is simultaneously generalized into two directions:
1. Support more sc_uniform types (needed for SC_UNIFORM_TYPE_PUSHC)
2. Support more flexible packing (needed for both PUSHC and ra_d3d11)
This is around 512 kB, which is just way too much. Heap-allocate it
instead. Also cut down the max pass count to 64, since 128 was
unrealistically high even for vo_opengl.
Instead of relying on power-of-two buffer sizes and unsigned overflow,
make this code more robust (and also cleaner).
Why can't C get a real modulo operator?
This was there even before the refactor, but the refactor exposed the
bug. I hate C's useless fucking modulo operator so much. I've gotten hit
by this exact bug way too many times.
Since the addition of UBOs, the assumption that the uniform index
corresponds to the pass->params.inputs index is no longer true. Also,
there's no reason it would even need this - since the `input` is also
available directly in sc_uniform.
I have no idea how I've been using this code for as long as I have
without any segfaults until earlier today.
This was needlessly complicated and prone to breakage, because even the
references to the ring buffer could end up getting invalidated and
containing garbage data on e.g. shader cache flush. For much the same
reason why we can't keep around the *timer_pool, we're also forced to
hard-copy the entire sample buffer per pass per frame.
Not a huge deal, though. This is, what, a few kB per frame? We have more
pressing CPU performance concerns anyway.
Also simplified/fixed some other code.
This clearly highlights all out-of-gamut/clipped pixels. (Either too
bright or too saturated)
Has some (documented) caveats. Also make TONE_MAPPING_CLIP stop actually
clamping the value range (it's unnecessary and breaks this feature).
other Apps do the same as mpv and tap into the global event chain.
events that are handled are not being propagated down the event chain.
that can lead to mpv not getting any media key events anymore when they
are held back by other Apps. we will just move mpv back to the top of
the event list when mpv is refocused and is not at the top of the list
any more.
Fixes#4834
Redefining texture1D / texture3D seems to be illegal, they are already
built-in macros or something. So just use tex1D and tex3D instead.
Additionally, GL_KHR_vulkan_glsl requires using explicit vertex
locations and bindings, so make some changes to facilitate this. (It
also requires explicitly setting location=0 for the color attachment
output)
Vulkan compat. rgb16 doesn't exist on hardware anyway, might as well
just generate the 3DLUT against rgba16 as well. We've decided this is
the simplest way to do vulkan compatibility: just make sure we never
actually need 3-component textures.
This is mostly done so we can support using textures with more
components than the scaler LUTs have entries. But while we're at it,
also change the way the weights are packed so that they're always
sequential with no gaps. This allows us to simplify
pass_sample_separated_get_weights as well.
Ever since the mp_aframe change, audio mid-stream format changes crash.
I have no idea why the recent mp_aframe change triggers this. Didn't
look too deeply into it either. It appears to work now, though.
Fixes#4828.
Mouse wheel bindings have always been a cause of user confusion.
Previously, on Wayland and macOS, precise touchpads would generate AXIS
keycodes and notched mouse wheels would generate mouse button keycodes.
On Windows, both types of device would generate AXIS keycodes and on
X11, both types of device would generate mouse button keycodes. This
made it pretty difficult for users to modify their mouse-wheel bindings,
since it differed between platforms and in some cases, between devices.
To make it more confusing, the keycodes used on Windows were changed in
18a45a42d5 without a deprecation period or adequate communication to
users.
This change aims to make mouse wheel binds less confusing. Both the
mouse button and AXIS keycodes are now deprecated aliases of the new
WHEEL keycodes. This will technically break input configs on Wayland and
macOS that assign different commands to precise and non-precise scroll
events, but this is probably uncommon (if anyone does it at all) and I
think it's a fair tradeoff for finally fixing mouse wheel-related
confusion on other platforms.
It seems like the Cocoa backend used to return the same mpv keycodes for
mouse back/forward as it did for scrolling up and down. Fix this by
explicitly mapping all Cocoa button numbers to the right mpv keycodes.
mpv's mouse button numbering is based on X11 button numbering, which
allows for an arbitrary number of buttons and includes mouse wheel input
as buttons 3-6. This button numbering was used throughout the codebase
and exposed in input.conf, and it was difficult to remember which
physical button each number actually referred to and which referred to
the scroll wheel.
In practice, PC mice only have between two and five buttons and one or
two scroll wheel axes, which are more or less in the same location and
have more or less the same function. This allows us to use names to
refer to the buttons instead of numbers, which makes input.conf syntax a
lot easier to remember. It also makes the syntax robust to changes in
mpv's underlying numbering. The old MOUSE_BTNx names are still
understood as deprecated aliases of the named buttons.
This changes both the input.conf syntax and the MP_MOUSE_BTNx symbols in
the codebase, since I think both would benefit from using names over
numbers, especially since some platforms don't use X11 button numbering
and handle different mouse buttons in different windowing system events.
This also makes the names shorter, since otherwise they would be pretty
long, and it removes the high-numbered MOUSE_BTNx_DBL names, since they
weren't used.
Names are the same as used in Qt:
https://doc.qt.io/qt-5/qt.html#MouseButton-enum
If a VO-area option changes, gl_video_resize() is called
unconditionally. This function does something even if the size does not
change (at least it discards buffered frames for interpolation), which
can lead to stutter when you keep firing option change events during
playback.
Check for an actual resize, and if nothing changes, exit early.
Could cause a crash if anything called ra_get_imgfmt_desc(imgfmt=0). Let
it fail correctly. This can happen if a hwdec backend does not set
hw_subfmt correctly.
This also introduces RA_CAP_GLOBAL_UNIFORM. If this is not set, UBOs
*must* be used for non-bindings. Currently the cap is ignored though,
and the shader_cache *always* generates UBO-using code where it can.
Could be made an option in principle.
Only enabled for drivers new enough to support explicit UBO offsets,
just in case...
No change to performance, which is probably what we expect.
This no longer concerns the API user except in as much as the API user
probably wants to know whether or not PBOs are active, so keep around
the CAP field even though it's mostly useless now.
Both vulkan and opengl distinguish between rendering to an image and
using an image as a storage attachment. So make this an explicit
capability instead of lumping it in with render_dst. (That way we could
support, for example, using an image as a storage attachment without
requiring a framebuffer)
The real reason for this change is that you can directly use the output
FBO as a storage attachment on vulkan but you can't on opengl, which
makes this param structly separate from render_dst.
I don't like the feeling of "reusing" the int binding for this. It
feels... wrong, somehow. I'd prefer to use an explicit "offset" field.
(Plus, I might re-use this for uniform buffers or something)
YMMV
98f5579 added a safeguard for the deactivation of the automatic tab bar
but it still needs a compile time guard. add a forward declaration for
the setAllowsAutomaticWindowTabbing method of NSWindow.
Fixes#4783
This is needed for HAVE_SSE4_INTRINSICS. config.h used to be included as
a transitive dependency of vf.h, but the include statement was removed
from vf.h in 8f2ccba71b.
Also silence an unused variable warning that was introduced in the same
commit.
Some people use very wide display modes such as 3840x240 with their CRT
televisions because it lessens scaling artifacts in video game
emulators. When using a 3840x240 display mode on a 4:3 CRT television,
the pixel aspect ratio is 1:12, so in order to watch a video with mpv on
the same television without changing the display mode, the user should
use --monitorpixelaspect=1:12.
Unfortunately, 1:12 (or 0.083) was out of range for the
--monitorpixelaspect option. There was no good reason for this, so
extend the range of the option to 1:32-32:1 (0.03125-32,) which should
be more than enough to support "super-wide" display modes like these.
This is related to #4483, but it doesn't fix the issue (which was to do
with subtitle rendering.)
Commit 03cf150ff3 accidentally dropped these. Readd them in a simpler
way (so only a property_osd_display[] entry is enough). This commit
doesn't actually touch the video equalizer properties, because the
default value of 0 for the marker is what they require anyway.
Not resetting hwdec_request_reinit caused it to flush on every packet,
which not only caused it to fail triggering the actual fallback, and let
it never decode a new frame, but also to get stuck on EOF.
This removes all GPL only code from it, and that's the whole purpose.
Also happens to be much simpler.
The "deinterlace" option still sort of exists, but only as runtime
changeable option. The main change in behavior is that the property will
not report back the actual deint state. Or in other words, if inserting
or initializing the filter fails, the deinterlace property will still
return "yes". This is in line with most recent behavior changes to
properties and options.
I really wouldn't care much about this, but some parts of the core code
are under HAVE_GPL, so there's some need to get rid of it. Simply turn
the video equalizer from its current fine-grained handling with vf/vo
fallbacks into global options. This makes updating them much simpler.
This removes any possibility of applying video equalizers in filters,
which affects vf_scale, and the previously removed vf_eq. Not a big
loss, since the preferred VOs have this builtin.
Remove video equalizer handling from vo_direct3d, vo_sdl, vo_vaapi, and
vo_xv. I'm not going to waste my time on these legacy VOs.
vo.eq_opts_cache exists _only_ to send a VOCTRL_SET_EQUALIZER, which
exists _only_ to trigger a redraw. This seems silly, but for now I feel
like this is less of a pain. The rest of the equalizer using code is
self-updating.
See commit 96b906a51d for how some video equalizer code was GPL only.
Some command line option names and ranges can probably be traced back to
a GPL only committer, but we don't consider these copyrightable.
Both the video equalizer command/option glue, which drives this filter,
as well as the filter itself are slightly GPL contaminated. So it goes.
After this commit, "--vf=eq" will actually use libavfilter's vf_eq (if
FFmpeg was compiled in GPL mode), but it has different options and will
not listen to the equalizer VOCTRLs.
So far, we had a thread-safe way to read options, but no option update
notification mechanism. Everything was funneled though the main thread's
central mp_option_change_callback() function. For example, if the
panscan options were changed, the function called vo_control() with
VOCTRL_SET_PANSCAN to manually notify the VO thread of updates. This
worked, but's pretty inconvenient. Most of these problems come from the
fact that MPlayer was written as a single-threaded program.
This commit works towards a more flexible mechanism. It adds an update
callback to m_config_cache (the thing that is already used for
thread-safe access of global options).
This alone would still be rather inconvenient, at least in context of
VOs. Add another mechanism on top of it that uses mp_dispatch_queue, and
takes care of some annoying synchronization issues. We extend
mp_dispatch_queue itself to make this easier and slightly more
efficient.
As a first application, use this to reimplement certain VO scaling and
renderer options. The update_opts() function translates these to the
"old" VOCTRLs, though.
An annoyingly subtle issue is that m_config_cache's destructor now
releases pending notifications, and must be released before the
associated dispatch queue. Otherwise, it could happen that option
updates during e.g. VO destruction queue or run stale entries, which is
not expected.
Rather untested. The singly-linked list code in dispatch.c is probably
buggy, and I bet some aspects about synchronization are not entirely
sane.
Also refactors the usage of tex_upload to make ra_tex_upload_pbo a
RA-internal thing again.
ra_buf_pool has the main advantage of being dynamically sized depending
on buf_poll, so for OpenGL we'll end up only using one buffer (when not
persistently mapping) - while for vulkan we'll use as many as necessary,
which depends on the swapchain depth anyway.
As pointed out by uau on IRC, the pointer to info is still used outside
of the lock. An extremely small race condition window, but still a race
condition.
The struct m_thread_info pointer is part of an array, that will be
reallocated if another thread is created while the run_thread is just
being called. In previous versions of this code, the pointer was stable
(as long as the thread existed), so this was overlooked.
Fixes#4770. I'm not sure why this triggers it so reliably, while it
remained undetected otherwise.
Completely untested (rsound dev libs unavailable on my system). Trivial
enough that it's very likely that it'll just work. No port selection,
but could be added by parsing it as part of the device name.
Should fix#4714.
This adds handling of spherical video metadata: retrieving it from
demux_lavf and demux_mkv, passing it through filters, and adjusting it
with vf_format. This does not include support for rendering this type of
video.
We don't expect we need/want to support the other projection types like
cube maps, so we don't include that for now. They can be added later as
needed.
Also raise the maximum sizes of stringified image params, since they
can get really long.
This broke screensaver/powersave inhibition with at least KDE and
LXDE. This is a release blocker.
Since fdo, KDE and GNOME idiots seem to be unable to reach
a consensus on a simple protocol, this seems unlikely to get
fixed upstream this year, so revert this change.
Fixes#4752.
Breaks #4706 but I don’t give a damn.
This reverts commit 3f75b3c343.
dst was not supposed to be initialized, the mp_audio_ setters (which
initialize dst's fields) assume it is -> shit happens. Regression from
recent changes. Was probably harmless.
- tex_uploads args are moved to a struct
- the ability to directly upload texture data without going through a
buffer is made explicit
- the concept of buffer updates and buffer polling is made more explicit
and generalized to buf_update as well (not just mapped buffers)
- the ability to call tex_upload/buf_update on a tex/buf is made
explicit during tex/buf creation
- uploading from buffers now uses an explicit offset instead of
implicitly comparing *src against buf->data, because not all buffers
may actually be persistently mapped
- the initial_data = immutable requirement is dropped. (May be re-added
later for D3D11 if that ever becomes a thing)
This change helps the vulkan abstraction immensely and also helps move
common code (like the PBO pooling) out of ra_gl and into the
opengl/utils.c
This also technically has the side-benefit / side-constraint of using
PBOs for OSD texture uploads as well, which actually seems to help
performance on machines where --opengl-pbo is faster than the naive code
path. Because of this, I decided to hook up the OSD code to the
opengl-pbo option as well.
One drawback of this refactor is that the GL_STREAM_COPY hack for
texture uploads "got lost", but I think I'm happy with that going away
anyway since DR almost fully deprecates it, and it's not the "right
thing" anyway - but instead an nvidia-only hack to make this stuff work
somewhat better on NUMA systems with discrete GPUs.
Another change is that due to the way fencing works with ra_buf (we get
one fence per ra_buf per upload) we have to use multiple ra_bufs instead
of offsets into a shared buffer. But for OpenGL this is probably better
anyway. It's possible that in future, we could support having
independent “buffer slices” (each with their own fence/sync object), but
this would be an optimization more than anything. I also think that we
could address the underlying problem (memory closeness) differently by
making the ra_vk memory allocator smart enough to chunk together
allocations under the hood.
Instead of merging it into render_dst. This is better for vulkan,
because blitting in vulkan both does not require a FBO *and* requires a
different image layout.
Also less "hacky" for OpenGL, since now the weird blit=FBO requirement
is an implementation detail of ra_gl
This affects small seeks backwards while within the buffer. Demuxers
usually avoid this, so it's probably not triggered very often. (Although
demux_mkv.c potentially triggers it often, and it uses stream_peek() to
explicitly guarantee that it can use this code to seek back.) The
condition is complex enough to warrant an assertion.
This is pretty pointless, but I believe it allows us to claim that the
new code is not affected by the copyright of the old code. This is
needed, because the original mp_audio struct was written by someone who
has disagreed with LGPL relicensing (it was called af_data at the time,
and was defined in af.h).
The "GPL'ed" struct contents that surive are pretty trivial: just the
data pointer, and some metadata like the format, samplerate, etc. - but
at least in this case, any new code would be extremely similar anyway,
and I'm not really sure whether it's OK to claim different copyright. So
what we do is we just use AVFrame (which of course is LGPL with 100%
certainty), and add some accessors around it to adapt it to mpv
conventions.
Also, this gets rid of some annoying conventions of mp_audio, like the
struct fields that require using an accessor to write to them anyway.
For the most part, this change is only dumb replacements of mp_audio
related functions and fields. One minor actual change is that you can't
allocate the new type on the stack anymore.
Some code still uses mp_audio. All audio filter code will be deleted, so
it makes no sense to convert this code. (Audio filters which are LGPL
and which we keep will have to be ported to a new filter infrastructure
anyway.) player/audio.c uses it because it interacts with the old filter
code. push.c has some complex use of mp_audio and mp_audio_buffer, but
this and pull.c will most likely be rewritten to do something else.
This extracts non-ANGLE specific code to d3d11_helpers.c, which is
modeled after egl_helpers.c. Currently the only consumer is
context_angle.c, but in future this may allow the D3D11 device and
swapchain creation logic to be reused in other backends.
Also includes small improvements to D3D11 device creation. It is now
possible to create feature level 11_1 devices (though ANGLE does not
support these,) and BGRA swapchains, which might be slightly more
efficient than ARGB, since its the same format used by the compositor.
This is for legacy GL: if VAOs are not available, the helper has to
specify vertex attributes again on every rendering. gl_vao_init() keeps
the vertex array for this purpose. Unfortunately, a temporary argument
was passed to the function, instead of the permanent copy.
Also, it didn't use num_entries (instead expected the array being
terminated by a {0} entry). Fix that source code indentation too.
This reverts commit ea40fa36ee.
This caused strange runtime failure on Raspbian (when running mpv,
vc_dispmanx_display_open() returned 0, while other dispmanx using
programs were fine). The problem must have been something about the
compiler flags, maybe linking order or set of include paths.
These are useless and shouldn't be confused with normal RGB formats.
Replace the earlier hack checking the format name with a proper check.
(Not sure when this flag was added. Libav won't have it anyway, but also
no bayer formats.)
Refresh seeks are automatically issued when changing filters, which
improves user experience if these filters change buffering or such.
The refresh seek could actually overwrite a previously ongoing seek:
set pause yes
set time-pos 10
set vf ""
Here, the video code issued a refresh seek to the previous video
position, which could be different from the previously triggered (and
still ongoing) seek, this overwriting the seek.
Factor all refresh seek handling into a new function, and make it handle
ongoing seeks correctly.
Remove the weird new canonical_pts field, which actually had no use.
Fixes#4757.
Commit f1d161d55f accidentally added the handle_force_window() call if
no track is selected.
This was OK, but breaks something like "mpv *", where some files are not
playable (like subtitle files) - the unplayable files would remove and
recreate the VO window, which is annoying.
Just drop the call again.
In commit c6fafbffac we accidentally set the logical texture size to
the cropped video size, which is not correct. This caused rendering
artifacts in some cases.
Use the video surfaces size instead. Since the current mp_image_params
contains the cropped size only, wrapper texture creation has to be moved
to the _map function. Move the same code for the mixer case (strictly
speaking this is not needed, but seems more symmetric).
(Also there is no need to clear gl_textures on uninit - leftover from
the old hwdec mapper API. So we just drop that part.)
Fixes#4760.
This oddly triggers bogus EOF when switching filter graphs between two
audio files (in this case, "[vid1]f[vo];[aid2]f[ao]"->"[aid1]f[ao]",
with aid2 being an external audio source).
This commit also fixes desync when seeking with an external file
connected via --lavfi-complex.
(Yes, the audio resync code is cursed.)
Tends to be somewhat glitchy if subtitles are enabled, and you enable
and disable tracks.
On error, this will disable --lavfi-complex, which will result in
whatever behavior.
This was _always_ called, even if the resampling was static, or the
filter was inserted for format conversion only. This should have been
fine, as I expected the function not to enable resampling when the
compensation is unset, and the source/target rates are the same. But
this is not the case, and it always enables resampling.
So explicitly avoid the call. If we have already called it successfully,
it's better not do avoid it (to overwrite the previous compensation
value), but it will also be cheap/no-op then.
Probably fixes#4716.
Commit 0e0b87b6f3 fixed that dropped packets did not trigger further
work correctly. But it also made trivial --lavfi-complex freeze. The
reason is that the meaning if DATA_AGAIN was overloaded: the decoders
meant that they should be called again, while lavfi.c meant that other
outputs needed to be checked again. Rename the latter meaning to
DATA_STARVE, which means that the current input will deliver no more
data, until "other" work has been done (like reading other outputs, or
feeding input).
The decoders never return DATA_STARVE, because they don't get input from
the player core (instead, they get it from the demuxer directly, which
is why they still can return DATA_WAIT).
Also document the DATA_* semantics in the enum.
Fixes#4746.
Retrieve the depth for each component and internal texture format
separately. Only for 8 bit per component textures we assume that all
bits are used (or else we would in my opinion create too many probe
textures).
Assuming 8 bit components are always correct also fixes operation in
GLES3, where we assumed that each component had -1 bits depth, and this
all UNORM formats were considered unusable. On GLES, the function to
check the real bit depth is not available. Since GLES has no 16 bit
UNORM textures at all, except with the MPGL_CAP_EXT16 extension, just
drop the special condition for it. (Of course GLES still manages to
introduce a funny special case by allowing GL_LUMINANCE , but not
defining GL_TEXTURE_LUMINANCE_SIZE.)
Should fix#4749.
Runtime untested, because I get this:
[vo/rpi] Could not get DISPMANX objects.
This happened even when building older git versions, and on a RPI image
that hasn't changed in the recent years. I don't know how to make this
POS work again, so I guess if there's a bug in the new code, it will
remain broken.
This does two separate rather intrusive things:
1. Make the hwdec context (which does initialization, provides the
device to the decoder, and other basic state) and frame mapping
(getting textures from a mp_image) separate. This is more
flexible, and you could map multiple images at once. It will
help removing some hwdec special-casing from video.c.
2. Switch all hwdec API use to ra. Of course all code is still
GL specific, but in theory it would be possible to support other
backends. The most important change is that the hwdec interop
returns ra objects, instead of anything GL specific. This removes
the last dependency on GL-specific header files from video.c.
I'm mixing these separate changes because both requires essentially
rewriting all the glue code, so better do them at once. For the same
reason, this change isn't done incrementally.
hwdec_ios.m is untested, since I can't test it. Apart from superficial
mistakes, this also requires dealing with Apple's texture format
fuckups: they force you to use GL_LUMINANCE[_ALPHA] instead of GL_RED
and GL_RG. We also need to report the correct format via ra_tex to
the renderer, which is done by find_la_variant(). It's unknown whether
this works correctly.
hwdec_rpi.c as well as vo_rpi.c are still broken. (I need to pull my
RPI out of a dusty pile of devices and cables, so, later.)
Apparently this was broken by the "ctx->hwdec" check in the if condition
guarding the destroy call, and "ctx->hwdec = NULL;" was moved up
earlier, making this always dead code.
This should probably be refcounted or so, although that could make it
worse as well. For now, add a flag whether the device should be
destroyed.
Fixes#4735.
Less flexible than GL_TIMESTAMP but supported by more platforms. This
will mean that nested queries have to be detected and silently omitted,
but oh well. Not much use for them anyway.
Fixes#4721.
This reverts commit 0ce3dce03a.
We actually explicitly add read-only frames in some of the hwaccel code
via mp_image_new_custom_ref(), which sets AV_BUFFER_FLAG_READONLY. It's
probably better to keep it this way.
Fixes#4652 (and some related issues with D3D).
This is really obnoxious. --include parses into the default profile, but
when used on the command line, it did never get applied. So we have to
apply it when the exact conditions for this are met.
Fixes#4673.
If --demuxer-mkv-probe-start-time=no is used, and a seek is triggered on
start, then cluster_start will be 0, and the packet reading code will
print an error message about not finding valid data. This fixes itself
since it invokes the resync code, but it's still pretty ugly. Avoid this
by always initializing cluster_start.
Just the audio resync code in its normal state: buggy. This time,
AD_NO_PROGRESS was handled about the same as AD_WAIT. But it means the
decoder didn't output data, even though input is still readily
available.
This happened in particular when the timeline code was used (potentially
skipping many packets), and thus should fix#4688.
It's an ancient X11 protocol extension that apparently nobody uses
anymore (desktop environments in particular have replaced it with
equally bad protocols that require tons of dependencies). Users keep
complaining about it being a required dependency.
The impact is likely minimal to none.
Fixes#4706 and other annoying people.
Fixes#4626. Previously removed because the original smi entry was added
by someone who did not agree to LGPL relicensing. I'm not sure if the
original change was copyrightable, but this commit for sure does not
fall under that author's copyright.
Any bad HRESULTs should have been printed already and lots of failure modes
don't have an HRESULT leading to awkward hr = E_FAIL business.
This also checks the exit status of GetBufferSize in the align hack. A final
fatal message is added if either of the retry hacks fail.
Generic description of pixel formats is hard. In this case, the Apple
special format for packed YUV could have been interpreted as a RGB
format with funny packing.
Move multiple GL-specific things from the renderer to other places like
vo_opengl.c, vo_opengl_cb.c, and ra_gl.c.
The vp_w/vp_h parameters to gl_video_resize() make no sense anymore, and
are implicitly part of struct fbodst.
Checking the main framebuffer depth is moved to vo_opengl.c. For
vo_opengl_cb.c it always assumes 8. The API user now has to override
this manually. The previous heuristic didn't make much sense anyway.
The only remaining dependency on GL is the hwdec stuff, which is harder
to change.
Completely unnecessary, we can just update the uniforms immediately
after creating the program. In theory, for GLSL 4.20+, we could even
skip this, but oh well.
The vp_w/vp_h variables and parameters were not really used anymore
(they were redundant with ra_tex w/h) - but vp_h was still used to
identify whether rendering should be done mirrored.
Simplify this by adding a fbodst struct (some bad naming), which
contains the render target texture, and some parameters how it should be
rendered to (for now only flipping). It would not be appropriate to make
this a member of ra_tex, so it's a separate struct.
Introduces a weird regression for the first frame rendered after
interpolation is toggled at runtime, but seems to work otherwise. This
is possibly due to the change that blit() now mirrors, instead of just
copying. (This is also why ra_fns.blit is changed.)
Fixes#4719.
When using dumb mode, we can actually redraw a frame without uploading
it. Marking this as fresh as well results in unpredictable pass
behavior, which is confusing and makes debugging harder. So mark it as a
redraw instead, in that case.
Since the GL *gl is no longer needed for the timers, we can get rid of
the sc->gl dependency. This requires moving a utility function (which is
not GL-specific anyway) out of gl_utils.h and into utils.h
In the past, this always measured the per-shader execution times of the
individual OSD parts, which was thrown off because the shader was reused
anyway. (And apparently recording the OSD shader execution times was
removed completely, probably because of them being so unrealiably
anyway)
Since ra_timer no longer has the restriction of not allowing timers to
run concurrently, we can just wrap the entire OSD block inside a single
osd_timer now, and record that. (Technically, this can still be off when
using --blend-subtitles=video/yes and showing a full-screen OSD at the
same time. Maybe this can be done better?)
In order to prevent code duplication and keep the ra abstraction as
small as possible, `ra` only implements the actual timer queries,
it does not do pooling/averaging of the results. This is instead moved
to a ra-neutral struct timer_pool in utils.c.
This code is pretty much for the sake of vo_opengl_cb API users. It
resets certain state that either the user or our code doesn't reset
correctly. This is somewhat outdated. With GL implicit state being
so awfully large, it seems more reasonable require that any code
restores the default state when returning to the caller. Some
exceptions are defined in opengl_cb.h.
Now all GL-specifics of shader compilation are abstracted through ra.
Of course we still have everything hardcoded to GLSL - that isn't going
to change.
Some things will probably change later - in particular, the way we pass
uniforms and textures to the shader. Currently, there is a confusing
mismatch between "primitive" uniforms like floats, and others like
textures.
Also, SSBOs are not abstracted yet.
Instead of having a mutable ra_tex field (and the only one), move the
flag to struct ra, since we have only 2 tex_upload user calls anyway,
and both want the same PBO behavior. (At first I considered making it
a RA_TEX_UPLOAD_ flag, but why bother. PBOs are a terribly GL-specific
thing, so we can't expect a reasonable abstraction of it anyway.)
This requires a silly extension to ra_fns.tex_upload: since the OSD
texture can be much larger than the actual OSD image data to upload, a
mechanism for uploading only to a small part of the texture is needed.
Otherwise, we'd have to realloc/copy the data, just to pad it, and then
pay for uploading the padding too.
The RA_TEX_UPLOAD_DISCARD flag is not interpreted by GL (not sure how
you'd tell GL about this), but it clarifies the API and might be
helpful if we support other backend APIs in the future.
Actually GL-specific parts go into gl_utils.c/h, the shader cache
(gl_sc*) into shader_cache.c/h.
No semantic changes of any kind, except that the VAO helper is made
public again as part of gl_utils.c (all while the goal for gl_utils.c
itself is to be included by GL-specific code).
Another "small" step towards removing GL dependencies from the renderer.
This commit generally passes ra_tex objects instead of GL FBO integer
IDs to various rendering functions. video.c still manually binds the
FBOs when calling shaders.
This also happens to fix a memory leak with output_fbo.
Further work removing GL dependencies from the actual video renderer,
and moving them into ra backends.
Use of glInvalidateFramebuffer() falls away. I'd like to keep this, but
it's better to readd it once shader runs are in ra.
This currently is only limited to Android. Its stdlib contains the
things that mpv's POSIX check checks for, but unfortunately not
glob().
This fixes Android compilation broken in 70a70b9da .
* If we have glob() supported, we have `HAVE_GLOB = 1'.
* If we have specifically POSIX glob(), we have
`HAVE_GLOB_POSIX = 1`.
* If we have specifically Win32 glob(), we have
`HAVE_GLOB_WIN32 = 1`
Additionally change the description to better match what Android is,
which is an "environment". The original positioning of this check
was unfortunate.
This was attempted before in fc9695e63b, but it was reverted in
1b7ce759b1 because it caused conflicts with other software watching
the same keys (See #2041.) It seems like some PCs ship with OEM software
that watches the volume keys without consuming key events and this
causes them to be handled twice, once by mpv and once by the other
software.
In order to prevent conflicts like this, use the WM_APPCOMMAND message
to handle media keys. Returning TRUE from the WM_APPCOMMAND handler
should indicate to the operating system that we consumed the key event
and it should not be propogated to the shell. Also, we now only listen
for keys that are directly related to multimedia playback (eg. the
APPCOMMAND_MEDIA_* keys.) Keys like APPCOMMAND_VOLUME_* are ignored, so
they can be handled by the shell, or by other mixer software.
Updates the line once per second rather than once per frame, saving
quite a bit of CPU. Also completely stops the script while paused.
That aside, fixes the swapped checks for video and audio-only files and
adds bitrate printing.
This currently only works when using lcms-based color management
(--icc-profile-*).
In principle, we could also support using lcms even when the user has
not specified an ICC profile, by generating the profile against a fixed
reference (--target-prim/--target-trc) instead. I still might do that
some day, simply because 3dlut provides a higher quality conversion than
our simple gamut mapping does for stuff like BT.2020, and also because
it's now needed to enable embedded ICC profiles. But that would be a
separate change, so preserve the status quo for now.
(Besides, my opinion is still that you should be using an ICC profile if
you care about colors being accurate _at all_)
Since these need to be refcounted, we throw them directly into struct
mp_image instead of being part of mp_colorspace. Even though they would
semantically make more sense in mp_colorspace, having them there is
really awkward because mp_colorspace is passed around and stored a lot,
and this way their lifetime is exactly tied to the lifetime of the
mp_image associated with it.
mesa won't pick client storage unless this bit is set, and we
*absolutely* want to be using client storage for our DR PBOs.
Performance is shit on AMD otherwise. (Nvidia always uses client storage
for persistent coherent buffers whether you tell it it or not, probably
because it's way faster and nvidia doesn't trust users to figure that
out on their own)
It makes no sense to have this on an already created buffer.
If anything, the ra backend would have to export this as a global value
(e.g. struct ra field), so that whatever allocates the buffer can
account for the required alignment. Since this code is in vo_opengl.c in
the first place, and since GL doesn't dictate any special alignment
here, it doesn't make sense in the first place to export this. (Maybe
something like this will be required later.)
Breaks on mesa for whatever reason... even though it doesn't generate a
GLSL shader compiler error
Shouldn't make a performance difference for us because we cache `pos`
anyway, and most compute shaders will probably cache all of their
samples to shmem. Might have to re-visit this when we have an actual use
case for repeated sampling inside CS though. (RAVU + anti-ringing is a
possible candidate for that)
Or less appropriate, as some would argue. The new name is short for
"Apple YUV packed".
(This format is needed only for hardware decoding on rather old Apple
hardware, and a very annoying special case.)
This broke float textures, which were actually used by some shaders.
There were probably some other bugs as well.
Lots of code can be avoided by using ra_tex_params directly, so do that.
The main change is that COMPONENT/FORMAT are replaced by a single FORMAT
directive, which takes different parameters now. Due to the mess with
16/32 bit float textures, and because we want to support other APIs than
just GL in the future, it's not really clear how this should be handled,
and the nice component/type separation makes things actually harder. So
just jump the gun and use the ra_format.name names, which were
originally meant mostly for debugging. (This is probably something that
will be regretted later.)
Still only superficially tested, but seems to work.
Fixes#4708.
For libav-stable, we download the Libav tarball, which is failing,
because their certificate is broken:
ERROR: cannot verify libav.org's certificate, issued by `/C=US/O=Let\'s Encrypt/CN=Let\'s Encrypt Authority X3':
Issued certificate has expired.
I don't intend to support Libav's overly old releases anymore anyway,
so if you want to use Libav, use its git master.
Since this code was already written for HDR, and is now per-channel
(because it works better for HDR as well), we can actually reuse this to
get very high quality gamut mapping without clipping. The only required
change is to move the tone mapping from before the gamut map to after
the gamut map. Additonally, we need to also account for changes in the
signal range as a result of applying the CMS when we compute ref_peak,
which is fortunately pretty easy because we only need to consider the
case of primaries mapping to themselves.
Since `HDR` no longer really makes sense as a label, rename it to
`--tone-mapping` in general. Also fits better with
`--tone-mapping-desat` etc.
Arguably we could also rename `--hdr-compute-peak`, but that option is
basically only useful for HDR content anyway because we don't need
information about the signal range for gamut mapping.
This (finally!) gives us reasonably high quality gamut mapping even in
the absence of an ICC profile / 3DLUT.
Huge thanks to @rusxg for finding this solution, which was previously
believed not to exist. Of course, we still don't actually need it, but I
don't want to leave this half-implemented in case somebody does in the
future.
different shells need different args to load the expected profiles and
configs, so we added a small heuristic to decide those args. also don't
always load the profiles for a bash login shell and instead only use the
standard shell without any args.
this fixes the mpv binary call in our bundle wrapper script, in the case
that the path to the binary needs escaping. examples are white spaces or
special chars.
So far, switching between integrated and discrete GPU would cause the
kernel to kill mpv due to an indecipherable buffer error. The technical
note TN2229 from Apple recommends to enable OpenGL Offline Renderers for
every Mac with more GPUs than displays to handle the switch between GPU.
By ordering the array from the least commonly rejected to the most,
we can sequentially remove PixelFormat attributes to fit the host.
Fixes#2371
we need to switch the x and y deltas when Shift is being held because
macOS switches them around. otherwise we would get a horizontal scroll
on a vertical one and vice versa.
additional we switch from deltaX/Y to scrollingDeltaX/Y since the Apple
docs suggest it's the preferred way now. in my tests both reported the
same values on imprecise scrolls though.
Also add some more helpers.
Fix the broken math.h include statement.
utils.c uses ra_gl.h internals, which it shouldn't, and which will be
removed again as soon as this code gets converted to ra fully.
The dither texture data is created as a float array, but uploaded to a
texture with GL_R16 as internal format. We relied on GL to do the
conversion from float to uint16_t. Not all GL variants even support
this: GLES does not provide this conversion (one of the reasons why this
code has a float16 code path). Also, ra is not going to do this. So just
convert on the fly.
Still keep the float16 texture format fallback, because not all GLES
implementations provide GL_R16.
There is some possibility that we'll need to provide some kind of upload
conversion anyway for float->float16. We still rely on GL doing this
implicitly, and all GL variants support it, but with RA there might be
the need for explicit conversion. Even then, it might be best to reduce
the number of conversion cases. I'll worry about this later.
Format handling via ra_* was added earlier, but the format negotiation
part was forgotten.
Actually move some aspects of it to ra_get_imgfmt_desc(). Also make sure
the unorm and float formats selected by the common format lookup
functions are linear filterable. (For OpenGL, this is implicitly
guaranteed, so it wasn't done before.) Whether these assumptions should
be checked/enforced in the ra code at all is a bit fuzzy, but with ra
being helper code only for the actual video renderer, it's probably
justified.
The count parameter refers to the number of wide-characters to write to
the buffer (including the terminating NUL character, which is always
added,) not the number of bytes. See C99 7.24.2.3 or
https://msdn.microsoft.com/en-us/library/ybk95axf.aspx
AppVeyor build workers have Git for Windows on the %PATH%, which
includes some MSYS2 binaries. Having multiple MSYS2 installations on the
%PATH% causes cygheap errors, so remove them and make sure %PATH% only
has stuff we need.
Parsing the texture data as raw strings makes the textures the most
portable and self-contained. In order to facilitate different types of
shaders, the parse_user_shader interaction has been changed to instead
have it loop through blocks and call the passed functions for each valid
block parsed. This is more modular and also cleaner, with better code
separation.
Closes#4586.
- Each struct tex_hook now stores multiple hooks, this allows us to
avoid the awkward way of the current code has to add the same pass
multiple times.
- As a consequence, SHADER_MAX_HOOKS was split up into SHADER_MAX_PASSES
(number of tex_hooks) and SHADER_MAX_HOOKS (number of hooked textures
per tex_hook), and both numbers decreased correspondingly.
- Instead of having a weird free() callback, we can just leverage
talloc's recursive free behavior. The only user is the user shaders code
anyway.
This actually makes sure we don't decolor due to clipping even when the
signal itself exceeds the luma by a significant factor, which was pretty
common for saturated blues (and to a lesser degree, reds) - most
noticeable in skies etc.
This prevents the turn-the-sky-cyan effect of mobius tone mapping, and
should also improve the other tone mapping modes in quality.
This starts work on moving OpenGL-specific code out of the general
renderer code, so that we can support other other GPU APIs. This is in
a very early stage and it's only a proof of concept. It's unknown
whether this will succeed or result in other backends.
For now, the GL rendering API ("ra") and its only provider (ra_gl) does
texture creation/upload/destruction only. And it's used for the main
video texture only. All other code is still hardcoded to GL.
There is some duplication with ra_format and gl_format handling. In the
end, only the ra variants will be needed (plus the gl_format table of
course). For now, this is simpler, because for some reason lots of hwdec
code still requires the GL variants, and would have to be updated to
use the ra ones.
Currently, the video.c code accesses private ra_gl fields. In the end,
it should not do that of course, and it would not include ra_gl.h.
Probably adds bugs, but you can keep them.
The radius check was not strict enough, especially not for all
platforms. To fix this, actually check the hardware capabilities instead
of relying on a hard-coded maximum radius.
The textures not having an FBO actually caused regressions when trying
to render the subtitles on top of this texture (--blend-subtitles),
which still relied on an FBO.
So just kill off the logic entirely. Why worry about a single FBO wasted
when we're allocating like 10 anyway.
Fixes#4657.
According to the OpenGL spec, atomic access to SSBO variables is *not*
guaranteed to be coherent, even when reusing the same SSBO attached to
the same shader across different frames. So we actually need a
glMemoryBarrier here, at least in theory.
This bug slipped past my attention because nvidia ignores memory
barriers, but this is not necessarily always the case. Since
image_load_store is incoherent (specifically, writing to images from
compute shaders is incoherent) we need to insert a memory barrier to
make it coherent again. Since we only care about texture fetches, that's
the only barrier we need.
Two changes, compounded into one since they affect the same logic:
1. Never use linearization for HDR downscaling
2. Always use linearization for interpolation
Instead of fixing p->use_linear at the beginning of pass_render_frame,
we flip it on "dynamically" as needed. I plan on killing this
p->use_linear frame (along with other per-pass metadata) and moving them
into their own struct for tracking the "current" state of the video, but
that's a separate/upcoming refactor.
As a small bonus, reduce some code duplication in the interpolation
logic.
Fixes#4631
Mesa 17.1 supports compute shader but not full specs of OpenGL 4.3.
Change the code to detect OpenGL extension "GL_ARB_compute_shader"
rather than OpenGL version 4.3.
HDR peak detection requires SSBO, and polar scaler requires 2D array
extension. Add these extensions as requirement as well.
I've found more test cases where hwdec=cuda shits itself, even
hwdec=cuda-copy. So the whole “copyback is no worse than swdec” is
simply not true. Also, in the light of 10 bit media files and APIs
silently truncating to 8 bit, the warnings need to be generalized a bit.
It's no longer safe to say that “doesn't convert to RGB” means “perfect
playback”.
I've also added a very strong disclaimer to the whole hwdec scenario
clarifying why hwdec is usually a bad idea unless absolutely needed,
because I've seen issue after issue that is resolved by disabling hwdec.
This performs almost 50% faster on my machine (!!), from 4650μs down to
about 3176μs for ewa_lanczossharp.
It's possible we could use a similar approach to speed up the separable
scalers, although with vastly simpler code. For separable scalers we'd
also have the additional huge benefit of only needing padding in one
direction, so we could potentially use a big 256x1 kernel or something
to essentially compute an entire row at once.
This is done via compute shaders. As a consequence, the tone mapping
algorithms had to be rewritten to compute their known constants in GLSL
(ahead of time), instead of doing it once. Didn't affect performance.
Using shmem/SSBO atomics in this way is extremely fast on nvidia, but it
might be slow on other platforms. Needs testing.
Unfortunately, setting up the SSBO still requires OpenGL calls, which
means I can't have it in video_shaders.c, where it belongs. But I'll
defer worrying about that until the backend refactor, since then I'll be
breaking up the video/video_shaders structure anyway.
These can either be invoked as dispatch_compute to do a single
computation, or finish_pass_fbo (after setting compute_size_minimum) to
render to a new texture using a compute shader. To make this stuff all
work transparently, we try really, really hard to make compute shaders
as identical to fragment shaders as possible in their behavior.
Don't use FBOTEX_FUZZY where the FBO is sized according to
p->texture_w/h, since this changes infrequently (and when it does, we
need to reset everything anyway). No real reason to make this change
other than that it possibly prevents nasty surprises in the future, so I
feel more comfortable about it.
Seems like I really like this C99 idiom. No reason not to generalize it
do snprintf(). Introduce mp_tprintf(), which basically this idiom to
snprintf(). This macro looks like it returns a string that was allocated
with alloca() on the caller site, except it's portable C99/C11. (And
unlike alloca(), the result is valid only within block scope.)
Use it in 2 places in the vo_opengl code. But it has the potential to
make a whole bunch of weird looking code look slightly nicer.
Can be enabled via --vd-lavc-dr=yes. See manpage additions for what it
does.
This reminds of the MPlayer -dr flag, but the implementation is
completely different. It's the same basic concept: letting the decoder
render into a GPU buffer to avoid a copy. Unlike MPlayer, this doesn't
try to go through filters (libavfilter doesn't support this anyway).
Unless a filter can work in-place, DR will be silently disabled. MPlayer
had very complex semantics about buffer types and management (which
apparently nobody ever understood) and weird restrictions that mostly
limited it to mpeg2 style codecs. The mpv code does not do any of this,
and just lets the decoder allocate an arbitrary number of untyped
images. (No MPlayer code was used.)
Parts of the code based on work by atomnuker (starting point for the
generic code) and haasn (some GL definitions, some basic PBO code, and
correct fencing).
Refactor the image allocation code, and expose part of it as helper
code. This aims towards allowing callers to easily allocate mp_image
references from custom-allocated linear buffers. This is exposing only
as much as what should be actually required.
Remove the feature of adding read-only frames to mp_image_pool_add().
This makes no sense, because an image pool is an allocator, and must
always return writable images. Also check these assumptions earlier.
In addition to using the new VAO mechanism introduced in the previous
commit, this tries to keep the OSD code self-contained. This doesn't
work all too well (because of the pass and CMS stuff), but it's still
better than before.
This removes VAO handling from video.c. Instead the shader cache will
create the VAO as needed. The consequence is that this creates a VAO
per shader, which might be a bit wasteful, but doesn't matter anyway.
Reduce this to 1 draw call per OSD pass. This removes the need for some
annoying special handling regarding 3D video support (we supported
duplicating the OSD/subtitles for side-by-side 3D output etc.).
Remove the unneeded texture sampler uniform thing.
Remove this code because it could be argued that it contains GPL-only
code (see commit 642e963c86 for details).
The remaining aspect methods appear to work just as well, are
potentially more compatible to other players, and the code becomes much
simpler.
These are apparently expensive on some drivers which are not smart
enough to turn x/42 into x*1.0/42. So, do it for them.
My great test framework says it's okay
It seems like adjusting the raw stream ID should be done only for DVD.
Otherwise, getting the subtitle language for Bluray breaks.
Untested. Regression since fb9a32977d.
Fixes#4611 (probably).
Performance seems pretty much unchanged but I no longer get nasty spikes
on NUMA systems, probably because glBufferSubData runs in the driver or
something.
As a simplification of the code, we also just size the PBO to always
have the full size, even for cropped textures. This seems slower but not
by relevant amounts, and only affects e.g. --vf=crop. It also slightly
increases VRAM usage for textures with big strides.
This new code path is especially nice because it no longer depends on
GL_ARB_map_buffer_range, and no longer uses any functions that can
possibly fail, thus simplifying control flow and seemingly deprecating
the manpage's claim about possible image corruption.
In theory we could also reduce NUM_PBO_BUFFERS since it doesn't seem
like we're streaming uploads anyway, but leave it in there just in
case some drivers disagree...
Lua scripts can call osd_set_external() early (before the VO window is
created and obj->vo_res is filled), in which case the PlayResX field
would be set to nonsense, and libass would print a pointless warning.
There's an easy and a hard fix: either just go on and pass dummy values
to libass (basically like before, just clamp them to avoid the values
which make libass print the warning). Or attempt to update the PlayRes
field to correct values on rendering (since at rendering time, you
always know the screen size and the correct values). Do the latter.
Since various things use PlayRes for scaling things, this might still
not be fully ideal. This is a general problem with the async scripting
interface.
This API isn't deprecated (yet?), but it's still inferior and harder to
use than avcodec_free_context().
Leave the call only in 1 case in af_lavcac3enc.c, where we apparently
seriously close and reopen the encoder for whatever reason.
STREAM is better than DYNAMIC because we're only using it once per
frame. As for COPY vs DRAW, that was pretty much incorrect to begin with
- but surprisngly, COPY is actually faster (sometimes significantly so,
e.g. on my NUMA system).
After testing, the best I can gather is that it has to do with the fact
that COPY requires fewer redundant memcpy()s, and also 3x reduce RAM
bandwidth (in theory).
Anyway, that bit shouldn't introduce any regressions, it's just a
documentation update. Maybe I'll change my mind about the comment again
the future, it's really hard to tell. Vulkan, please save us!
Instead of allocating three PBOs and cycling through them, we allocate
one PBO that's three times as large, and cycle through the subregion
offsets.
This results in arguably simpler code and faster initialization
performance. Especially for 4K textures, initializing PBOs can take
quite some time (e.g. 180ms -> 110ms). For 1080p, it's more like 66ms ->
52ms for me.
The alignment to 4096 is completely unnecessary by spec, but we do it
anyway just for peace of mind.
This is unnecessary to call from gl_video_resize, because the hooks only
(possibly) change when the actual vo_opengl options change. This used to
be required back when mpv still had prescaling built in, but since that
was all moved to user shaders and the code removed, this is a left-over
artifact.
It used to use the "encoding" section. Change this to the default
section to remove another small special case. encoding-profiles.conf
didn't use this by default anyway. The previous revert could mitigate
potential impacts of this a little.
This reverts commit 0dcb51c7fa.
I randomly decided that this was better. It can be re-applied once it
actually becomes necessary in some way.
Note that this worked fine. My main gripe with this is that it can
spam the log file with encoding stuff even if playback mode is used.
This is more of a niche usecase than --ytdl-format and --ytdl-raw-options,
so a simple script option should be enough.
Either create lua-settings/ytdl_hook.conf with
'exclude=example.com,sub.example.com' option or
"--script-opts=ytdl_hook-exclude=example.com,sub.example.com"
The renderer code doesn't list a fixed set of supported formats, but
supports anything that is described by AVPixFmtDescriptor and follows a
number of constraints.
Plane order is not included in those constraints. This means the planes
could be in random order, rather than what the vo_opengl renderer
happens to assume. For example, it assumes that the 4th plane is alpha,
even though alpha could be on any plane. Likewise it assumes that plane
0 was always luma, and planes 2/3 chroma. (In earlier iterations of
format support, this was guaranteed by MP_IMGFLAG_YUV_P, but this is not
used anymore.)
Explicitly set the plane semantics (enum plane_type) by the component
descriptors and the used colorspace. The behavior should mostly not
change, but it's less likely to break when FFmpeg adds new pixel
formats.
Use avcodec_free_context() unstead of random other calls. Actually it
was already used in the second case, but calling avcodec_close() is
redundant.
Don't crash if allocating a codec context fails.
With some newer ANGLE builds, mapping can fail with "Failed to create
EGL surface" during playback. The reason is unknown, and it might just
be an ANGLE bug. Probe whether it works at init time to avoid the
problem.
Commit d5702d3b95 messed up the order of destruction of the elements: it
destroyed the avctx before the hwaccel uninit, even though the hwaccel
uninit could access avctx. This could happen with some old hwaccels
only, such as D3D ones before the new libavcodec hwaccel API.
Fix this by making use of the fact that avcodec_flush_buffers() will
uninit the underlying hwaccel. Thus we can be sure avctx is not using
any hwaccel objects anymore, and it's safe to uninit the hwaccel.
Move the hwdec_dev dstruction code with it, because otherwise we would
in theory potentially create some dangling pointers in avctx.
In commit 6eb0bbe this was changed from xs[n] to use gl_format.chroma_w
indiscriminately, which broke chroma rendering when zooming/cropping.
The solution is to only use chroma_w for chroma planes.
Fixes#4592.
Previously, the entire convert_buffer was being copied to the desination without
regard to the fact that it may be packed and therefore smaller.
The allocated conversion buffer was also way to big
bytes * (channels * samples) ** 2
instead of
bytes * channels * samples
This shouldn't affect which are chosen, but it should speed up the search by
putting more common configurations earlier so that a working sample format and
sample rates can be found sooner obviating the need to search them for each
iteration of the outer loops.
The loop to select the native wasapi_format for the incoming audio was
not breaking correctly when it found the most desirable format. It
therefore executed completely leaving the least desirable format (u8) as
the choice.
fixes#4582
On optional hook points, we store to a temp FBO and then read from it
again to complete any operations that may still be left (e.g.
sigmoidization after MAIN/LINEAR).
In theory this mechanism should be reworked to avoid the temporary FBO
until the next time we actually need one - and also skip redundant
passes if we the next thing we need *is* a FBO - but both are those are
tricky. Anyway, in the meantime, at least we can label the
(semi-)redundant passes that get generated when using user shaders.
This just indicates a fixed linear coefficient to multiply into the
signal, similar to the old option --target-brightness (but the inverse
thereof). Good for testing purposes, which is why I added it. (This also
corresponds somewhat to what zimg does)
This is the last sample format that was only in mpv and not in FFmpeg
(except the spdif special formats). It was a huge pain, even if the
removed code in af_lavrresample is pretty small after all.
Note that this drops S24 from the ao_coreaudio AOs too. I'm not sure
about the impact, but I expect it doesn't matter.
af_fmt_change_bytes() was unused as well, so remove that too.
I'd actually be somewhat interested in supporting this, as it could help
testing the S24 conversion code. But then again it's only a pain,
there's no immediate need, and it would require new options to make
ao_pcm.c select this output format at all.
Do conversion directly, using the infrastructure that was added before.
This also rewrites part of format negotation, I guess.
I couldn't test the format that was used for S24 - my hardware does not
report support for it. So I commented it, as it could be buggy. Testing
this with the wasapi_formats[] entry for 24/24 uncommented would be
appreciated.
Instead of the infrastructure added in the previous commit to do the
conversion within the AO.
If this is used, and snd_pcm_status_get_avail() returns more frames than
snd_pcm_write*() actually accepts, you will get some nice audio
corruption.
Also, this mutates the data passed via play(), which is rather fishy,
but sort of doesn't matter for now. Surely this will cause unintended
bugs and WTFs.
I plan to remove the S24 sample formats in mpv. It seems like we should
still support this _somehow_ in AOs though. So the idea is to convert
the data to more obscure representations (that would not be useful for
filtering etc. anyway) within the AO.
This commit adds helper to enable this. ao_convert_fmt is meant to
provide mechanisms for this, rather than a generic audio format
description (as the latter leads only to overly generic misery). The
conversion also supports only cases which we think will be needed at
all.
The main advantage of this approach is that we get S24 out of sight,
and that we could support other crazy formats (like S20). The main
disadvantage is that usually S32 will be selected (if both S32 and S24
are available), and there's no user control to force S24. That doesn't
really matter though, and at worst makes testing harder or will lead
to unpleasant arguments with audiophiles (they'd be wrong anyway).
ao_convert_fmt.pad_lsb is ignored, although if we ever find a case in
which playing S32 with data in the LSBs breaks when playing it as padded
24 bit format. (For example, WAVEFORMATEXTENSIBLE recommends setting the
unused bits to 0 if wValidBitsPerSample implies LSB padding.)
It's now possible to request non-dumb mode as a user, even when not
using any non-dumb features. This change is mostly intended for testing,
so I can easily switch between dumb and non-dumb mode on default
settings. The default behavior is unaffected.
This backend is selected if vaapi is available, but vaapi-over-EGL is
not. This causes various issues around the forced RGB conversion, which
is done with fixed, usually incorrect parameters.
It seems the existing auto probing check is too weak, and doesn't really
prevent it from getting loaded. Fix this by adding a flag to not ever
load this during auto probing.
I'm still not deleting it, because it's useful for testing on nvidia
machines.
See #4555.
The current algorithm blew up when the color was negative, such as the
case when downscaling with dscale=mitchell or other algorithms that
introduce negative ringing. The simplest solution is to just slightly
change the calculation to force both parameters to be in-range.
Was at least somewhat broken, and is misleading. I don't really have an
idea why FFmpeg has two AVOptions here anyway. We don't need to care,
and I'm only aware of 1 user trying this option ever.
See #4579.
HOME isn't set by default on Windows. But if the user does set it,
prefer it by default.
Enables stuff like --log-file=~/mpv.log to work, even if HOME isn't set.
The first time I saw a user try to use this option, and apparently it
didn't work. I'm not exactly sure why, but the code seems to be broken
anyway. Apart from not doing any error checking (neither mallocs nor
warning the user against invalid input), it forgets to add a 0
terminator.
Use the corresponding AVOption instead, which probably works.
See #4579.
This is exposed so that bjin/mpv-prescalers can use textureGatherOffset
for performance.
Since there are now quite a lot of parameters where it isn't quite clear
why they're all defined, add a paragraph to the man page that explains
them a bit.
This helps prevent unnaturally, weirdly colorized blown out highlights
for direct images of the sunlit sky and other way-too-bright HDR
content. I was debating whether to set the default at 1.0 or 2.0, but
went with the more conservative option that preserves more detail/color.
This logic doesn't really make sense. copy_img_tex already binds the
texture, so why would we bind it a second time? Furthermore, nothing
actually uses this return value. Must have been some left-over artifact
of a previous iteration of this function. Anyway, it's harmless, just
nonsensical. So remove it.
This is more efficient on my machine (nvidia), but only when applied to
groups of exactly 4 texels. So we switch to the more efficient
textureGather for groups of 4. Some notes:
- textureGatherOffset seems to be faster than textureGather by a
non-negligible amount, but for some reason, textureOffset is still
slower than a straight-up texture
- textureGather* requires GLSL 400; and at least on nvidia, this
requires actually allocating a GL 4.0 context.
- the code in opengl/common.c that clamped the GLSL version to 330 is
deprecated, because the old user shader style has been removed
completely in the meantime
- To combat the growing complexity of the polar sampling code, we drop
the antiringing functionality from EWA shaders completely, since it
never really worked well for EWA to begin with. (Horrific artifacting)
Instead of PostMessage, use SendNotifyMessage from the SendMessage
family of functions to wake up the Win32 thread from the VO thread. When
a message is sent rather than posted between threads, it ends up in a
different queue which is processed before posted messages and can be
processed in more places. This prevents a playback glitch when clicking
on the titlebar, but not moving the window. With PostMessage-based
wakeups, VOCTRLs could be delayed for up to 500ms after the user clicks
on the titlebar, but with SendNotifyMessage, they still complete in
under a millisecond.
Also, instead of handling WM_USER, process the dispatch queue before
every message. This ensures the dispatch queue is processed as soon as
possible. WM_NULL is used to wake up the window procedure in case there
are no other messages being processed.
This sets AV_HWACCEL_FLAG_ALLOW_PROFILE_MISMATCH, which some hwaccels
using the new generic API respect. These do profile selection in
libavcodec, so it can be controlled only with an external flag, instead
of in mpv code like it used to be done.
They have been deprecated for a decade, yet you're forced to explicitly
deal with them at every step, or they will break your shit.
FFmpeg insists on keeping them, because libavfilter is too stupid to
deal with color ranges properly. Ridiculous.
- change asserts to silent exits
- check all pointers before use
- move the p->pass initialization code to the right place
This should hopefully cut down on the amount of crashing by making the
code fundamentally more robust, while also fixing a concrete issue where
opengl-cb failed to initialize p->pass.
This seems to reduce glitches when resizing a --wid program (or it could
be a placebo.) Since we don't need the WM_WINDOWPOSCHANGING handler in
--wid mode, it should be fine.
This allows filter functions to be prematurely cut off once their
contributions start becoming insignificant. This effectively prevents
wasted GPU time sampling from parts of the function that are essentially
reduced to zero by the window function, providing anywhere from a 10% to
20% speedup. (5700μs -> 4700μs for me)
This is more confusing than it helps, and forces escaping more stuff.
For example, for string lists we could remove all need for escaling with
-add and -pre.
The user can simply use multiple of those options.
Remove the various redundant m_config_set_option* calls, rename the
remaining one to m_config_set_option_cli(), and merge the
m_config_parse_option() function.
Now it's sourced from the etc/ PNG files directly, instead of
preprocessing them with imagemagick.
Add some ad-hoc code to decode PNG files with libavcodec. At least we
can drop the zlib code in exchange.
Actually contains some code fragments by Michael Niedermayer (command
line stuff, video equalizer), thus it can be LGPL only once the formal
requirement of mpv's core being LGPL is fulfilled.
2f41c4e8 exposed some other edge cases as well. Globally resetting the
pass info was not the right way to go about it, because we don't know in
advance what the frame type is going to be - at least not with the
current code structure. (In principle, we could separately indicate the
frame type and the pass type and then only reset it on the first
actual pass_describe call, but that's annoying as well)
Also fixes a latent issue where p->pass was never initialized, which
broke the MP_DBG debugging code in some cases.
Since all existing code does gl_video_upload immediately followed by
pass_render_frame, we can just move the upload into pass_render_frame
itself, which arguably makes more sense anyway.
This replaces `vo-performance` by `vo-passes`, bringing with it a number
of changes and improvements:
1. mpv users can now introspect the vo_opengl passes, which is something
that has been requested multiple times.
2. performance data is now measured per-pass, which helps both
development and debugging.
3. since adding more passes is cheap, we can now report information for
more passes (e.g. the blit pass, and the osd pass). Note: we also
switch to nanosecond scale, to be able to measure these passes
better.
4. `--user-shaders` authors can now describe their own passes, helping
users both identify which user shaders are active at any given time
as well as helping shader authors identify performance issues.
5. the timing data per pass is now exported as a full list of samples,
so projects like Argon-/mpv-stats can immediately read out all of the
samples and render a graph without having to manually poll this
option constantly.
Due to gl_timer's design being complicated (directly reading performance
data would block, so we delay the actual read-back until the next _start
command), it's vital not to conflate different passes that might be
doing different things from one frame to another. To accomplish this,
the actual timers are stored as part of the gl_shader_cache's sc_entry,
which makes them unique for that exact shader.
Starting and stopping the time measurement is easy to unify with the
gl_sc architecture, because the existing API already relies on a
"generate, render, reset" flow, so we can just put timer_start and
timer_stop in sc_generate and sc_reset, respectively.
The ugliest thing about this code is that due to the need to keep pass
information relatively stable in between frames, we need to distinguish
between "new" and "redrawn" frames, which bloats the code somewhat and
also feels hacky and vo_opengl-specific. (But then again, this entire
thing is vo_opengl-specific)
For some braindead reason, Microsoft decided to prevent you from
dynamically loading system libraries. This makes portability harder.
And we're talking about portability between Microsoft OSes!
This partially reverts the change from a longer time ago to always build
DXVA2 and D3D11VA together.
To make it simpler, we change the following:
- building with ANGLE headers is now required to build D3D hwaccels
- if DXVA2 is enabled, D3D11VA is still forcibly built
- the CLI vo_opengl ANGLE backend is now under --egl-angle-win32
This is done to reduce the dependency mess slightly.
Slightly cleaner, possibly slightly more correct. (The last case should
be dead code now. In general, we can't know the implied colorspace from
a AV_PIX_FMT, at least not if FFmpeg adds a new one.)
It never worked. It relied on some obscure texture format to provide the
equivalent of GL_RG or GL_LUMINANCE_ALPHA, but no hardware seemed to
report support for it ever. No idea what's the correct way to do this.
On D3D11 it exists, of course.
(Actually I'd like to remove the whole VO.)
Another legacy annoyance. The only place where packed YUV is still
important is slightly older Apple hardware or drivers, which require
it for efficient hardware decoding.
Instead of setting up a weird swizzle (which is linked to how the
internal renderer code works, rather than the generic format code), add
per-component mapping to gl_imgfmt_desc.
The renderer still computes the weird swizzle, but at least it's
confined to itself. Also, it appears the hwdec backends don't need this
anymore.
It's really nice that the messy init_format() goes away too.
The changes to path list options is basically getting rid of the need to
pass multiple paths to a single option. Instead, you can use the option
multiple times. The old behavior can be used by using the -set suffix
with the option.
Change some options to path lists. For example --script is now append by
default, and if you use --script-set, you need to use ":"/";" as
separator instead of ",".
--sub-paths/--audio-file-paths is a deprecated alias now, and will break
if the user tries to pass multiple paths to it. I'm assuming that if
these are used, most users will pass only 1 path anyway.
--opengl-shaders has more compatibility handling, since it's probably
rather common that users pass multiple options to it.
Also document all that in the manpage.
I'll probably regret this later, as it somewhat increases the complexity
of the option parser, rather than increasing it.
This takes car eof unsubtle bugs if something at init does not work
(specifically if mp_new_client() returns NULL). It also removes the need
for that PMP MF hack.
I noticed that the previous default, bitstream, actually breaks with
some shitty anamorphic DVD rips that signal square pixel aspect in the
bitstream. So I think the "container" method is a better default.
For vo_opengl and vo_direct3d, these are supported in a generic way.
For vf_vapoursynth, we could probably map its VSFormat struct in a
generic way, but for now do some bullshit.
vf_eq.c actually loses support for these formats. We could add generic
support too (anything that has 8 bit planes will work), but why bother.
The filter is deprecated anyway.
Add something that allows is to extract the component order from various
RGBA formats. In fact, also handle YUV, GBRP, and XYZ formats with this.
It introduces a new struct mp_regular_imgfmt, that hopefully will
eventually replace struct mp_imgfmt_desc. The latter is still needed by
a lot of code though, especially generic code. Also vo_opengl still uses
the old one, so this commit is sort of incomplete.
Due to its genericness, it's also possible that this commit introduces
rendering bugs, or accepts formats it shouldn't accept.
UWP does not support the whole IMMDevice API. Instead, you need to use a
new API (available starting from Windows 8), which is in addition not in
MinGW, and extremely unpleasant to use.
The wasapiuwp2.dll wrapper is a small custom MSVC DLL, which does this
instead, and returns a normal IAudioClient.
Before this, ao_wasapi did not initialize on UWP.
While this is perfectly OK on Unix, it causes annoying valgrind
warnings, and might be otherwise confusing to others.
On Windows, the runtime can actually abort the process if this is
called.
push.c part taken from a patch by Pedro Pombeiro.
In a bunch of cases, we emulate highly platform specific APIs on a
higher level across all OSes, such as IPC, terminal, subprocess
handling, and more. We have source files for each OS, and they implement
all the same mpv internal API.
Selecting which source file to use on an OS can be tricky, because there
is partially overlapping and emulated APIs (consider Cygwin on Windows).
Add a pick_first_matching_dep() function to make this slightly easier
and more structured.
Also add dummy backends in some cases, to deal with APIs not being
available.
Clarify the Windows dependency identifiers, as these are the most
confusing.
The code accounting for the terrible AUDCLNT_E_BUFFER_SIZE_NOT_ALIGNED
semantics (which MSDN claims can happen "starting with Windows 7" - so
probably on Windows 10 too) duplicated the call for creating the
IAudioClient. That's not great, so get rid of it.
Let wasapi_thread_init() handle this. It has a retry loop anyway. This
redoes device lookup and format negotiation, but potential failures due
to race conditions (what if the driver decides to change behavior)
shouldn't be worse than before.
Apparently, this messes up on wraparound (although it shouldn't). After
2^32 bytes an audio "blip" happens with AOs that use this ringbuffer.
Whatever, we can fix this by switching to a 64 bit counter. There's also
a good chance the ringbuffer will be dropped completely, so don't waste
more time on this.
Commit 3fb6380 was supposed to increase MAX_TEXTURE_HOOKS but instead
increased SHADER_MAX_HOOKS, since I forgot that they were separate (for
whatever reason).
To prevent this mistake from happening again, and to unify the location
in which user_shader-specific #defines are placed, get rid of the two
constants in opengl/video.c and move/reuse them from user_shaders.h
instead.
Also bump up MAX_SAVED_TEXTURES (now SHADER_MAX_SAVED) slightly as a
precaution against adding more passes to vo_opengl. I think we're
already flirting with the limit.
There is no technical need for this, but it's nicer if --list-options
appears to output them sorted (it only actually sorts the actual option
list, while actions are output in the order they are defined).
This means you can use --sub-file-set=a,b,c to set a string list
separated by ',', while --sub-file=filename,with,commas.srt still works
(the original motivation for changing the --sub-file option this way).
You can also use it to append strings to string list options without the
need for escale, e.g.: --opengl-shaders-add-str=unescapesdfilename.glsl
(The normal -add for some reason expects a ',' separated list as
argument.)
These are not "really" separate actions, but on the command line they're
obserable as such. So it would be a good idea to list them too.
Adds about 117 options (holy fuck).
This is even better at preventing discoloration than tone mapping on the
XYZ image. Partly inspired by the HLG OOTF. Also simplifies the way we
tone map, and moves this logic to the pass_tone_map function where it
belongs.
This also fixes what could arguably be considered a bug in the HLG
implementation when using HLG for non-BT.2020 colorspaces, which is not
permitted by spec but thinkable in theory. Although in this case, I
guess it will be arbitrary whether people use the BT.2020-normalized
luma coefficients or change it to fit the colorspace, so I guess either
way could be considered "right", depending on what people end up doing.
Either way, in lieue of standard practice, we do what makes the most
sense (to me), and hopefully others will follow.
The downside is that we upload an extra vec3 uniform even if we don't
use it, but eliminating that would be ugly.
For HLG, due to the usage of a reference OOTF configured for 1000 cd/m²,
the default sig_peak of =nom_peak was suboptimal. We can go down to
1000/100 (=10.0), since that's the true dynamic range of the output
signal after it passes through the OOTF.
This affects options like --vf or --display-tags. These used a "*"
suffix to match all options starting with a specific name, and handled
the rest in the option parser. Change this to remove the "*" special
case, and require every option parser to declare a list of allowed
suffixes via m_option_type.actions.
The new way is conceptually simpler, because we don't have to account
for the "*" in a bunch of places anymore, and instead everything is
centrally handled in the CLI part of the option parser, where it's
actually needed.
It automatically enables suffixes like -add for a bunch of other
stringlist options.
You could do mpv_set_option(h, "no-fs", ""), which would behave like
"--no-fs" on the command line. At one point, this had to be emulated for
compatibility, and printed a deprecation warning. This was almost a year
ago, so remove it.
While I'm not particularly attached to this, the history is pretty
simple, and all relevant authors have agreed.
2f004875: removed in 2c693a47, patch author was not asked.
1ef239a4: removed, author was not asked.
This makes things like --show-profile=enc-v-h264 just work again.
Currently I don't see a reason why we should not always load the
encoding profiles. Although I guess this used to be different in the
past. (It probably won't take long until I revert this again - seems
like a fight you can't win for some reason.)
Fixes#4551.
This is only for the comments, but since the old syntax is "discouraged"
(and might change semantics one day), we should use the new syntax in
all documentation-like things.
Before this change, AOs could have internal alignment, and play() would
not consume the trailing data if the size passed to it is not aligned.
Change this to require AOs to report their alignment (via period_size),
and make sure to always send aligned data.
The buffer reported by get_space() now always has to be correct and
reliable. If play() does not consume all data provided (which is bounded
by get_space()), an error is printed.
This is preparation for potential further AO changes.
I casually checked alsa/lavc/null/pcm, the other AOs might or might not
work.
These can never be uninitialized because the enum cases are exhaustive and
the fallback is in the correct order, but GCC is too dumb to understand
this.
Also explicitly initialize tex_type, because while GCC doesn't warn
about it (for some reason), maybe it will in the future.
All relevant authors have agreed.
I'm removing the NV12 FourCC, which was added in f910f3d9 by someone who
was not contacted for the relicensing. I doubt the remaining code is
copyrightable (basically all what remains the fact is that NV12 uses the
same amount of space like YV12), but in this case I feel more
comfortable removing it.
Might contain some trace amounts of "michael"'s copyright, who agrees
with LGPL only once the core is relicensed - but with the core already
mostly relicensed, I'm changing the license header to LGPL, and only
marking this in the "Copyright" file.
cehoyos, who did not agree to the relicensing, added bcb5c78ce3. If
there was copyright, we consider it gone, because the table changed. It
does not map file extension to a FourCC anymore, and codecs.conf is
gone. The new mapping is a libavcodec codec name (happens to be the same
as the file extension).
The same applies to commits 60ecafec, b749836b, 5b3e3be1. None of these
authors were contacted. These were before the code was replaced with a
table (in d0326807). The parts outside of demux_mf.c were removed a long
time ago. Like in the previous comment, we don't think any copyright
applies at least to the new code (at least after the FourCC removal).
iive authored 0aa37a0d, which is probably still left in some form, and
makes demux_mf.c "LGPL 3 or later".
stream_avdevice.c (unrelated) has been marked as LGPL before.
I'm not even sure when/if FFmpeg produces those. It's just confusing. If
you really need this, you can still use dl-dr. I expect that most use is
unintentional.
Probably fixes#4545.
Right now, the current order pretty much means that pulse defaults to
S16 for arbitrary unsupported formats, but fallback to float would make
more sense since it's the easiest to convert everything to without
requiring dithering, and PA will probably just internally convert things
to float anyway.
Also move S32 above S16, which essentially means format_maps is sorted
by preference. (Although ao_pulse currently ignores this and always
picks the first as a fallback)
This was an annoying option type. And still is. But at least it's on the
same level as m_option_type_print_fn now, and can probably cleaned up
further like it. Both types are for options that are only on the command
line, always have special handling (i.e. do something with them in
parse_commandline.c before passing them to the generic
m_config.c/m_option.c layers), and are m_options only for --list-options
and (oddly) the split_opt_silent() function.
This was especially grating because it causes problems with the
option/property unification, uses as only thing OPT_FLAG_STORE, and
behaves weird with the client API or scripts.
It can be reimplemented in a much simpler way, although it needs
slightly more code. (Simpler because less special cases.)
- Fix a signed/unsigned comparison involving info.segment_uid.len
(doesn't actually warn here, but seems fragile). Code was previously
safe though.
- Match up all printf format strings with the respective value types,
using the *int*_t printf specifiers where necessary, and fixing
multiple signed/unsigned differences. Removed some casts that
otherwise may have truncated values.
- Fix a warning when initializing ebml_info.
These files have all in common that they were fully or mostly taken from
mplayer.c. (mplayer.c was a huge file that contains almost all of the
playback core, until it was split into multiple parts.) This was
probably the hardest part to relicense, because so much code was moved
around all the time.
player/audio.c still does not compile. We'll have to redo audio
filtering. Once that is done, we can probably actually provide an
actual LGPL configure switch.
Here is a relatively detailed list of potential issues:
8d190244: author did not reply, parts were made GPL-only in a previous
commit.
7882ea9b: author could not be reached, but the code is gone. wscript
still has --datadir switch, but I don't think this is relevant to
copyright.
f197efd5: unclear origin, but I consider the code gone anyway (replaced
with generic OSD mechanisms).
8337d9c2: author did not reply, but only the option still exists (under
a different name), other code was removed.
d8fd7131: did not reply. Disabled in a previous commit.
05258251: same author as above. Both fields actually seem to have
vanished (even when tracking renames), so no action taken.
d459e644, 268b2c1a: author did not reply, but we reuse only the options
(with different names and slightly or fully different semantics, and
completely different implementations), so I don't think this is relevant
for copyright.
09e742fe, 17c39c4e: same as above.
e8a173de, bff4b3ee: author could not be reached. The commands were
reworked to properties, and the code outside of the TV code were moved
back to the TV code. So I don't think copyright applies to the current
command.c parts (mp_property_tv_color, mp_property_tv_freq,
mp_property_tv_scan). The TV parts remain GPL.
0810e427: could not be reached. Disabled in a previous commit.
43744a2d: unknown author, but this was replaced by dynamic alloc (if the
change is even copyrightable).
116ca0c7: unknown author; reasoning see input.c relicensing commit.
e7e4d1d8: these semantics still exist, but as generic code, and this
code was fully removed.
f1175cd9: the author of the cited patch is unknown, and upon inspection
it turns out that I was only using the idea to pause the player on EOF,
so I claim it's not copyright relevant.
25affdcc: author could not be reached (yet) - but it's only a function
rename, not copyrightable.
5728504c was committed by Arpi (who agreed), but hints that it might be
by a different author. In fact it seems to be mostly this patch:
http://lists.mplayerhq.hu/pipermail/mplayer-dev-eng/2001-November/002041.html
The author did not respond, but it all seems to have been removed later.
It's a terrible mess though. Arpi reverted the A-V sync code at first,
but left the RTC code for a while. The following commits remove these
changes 100%: 14b35442, 7181a091, 31482783, 614f8475, df58e822.
cehoyos did explicitly not agree to LGPL, but was involved in the
following changes:
c99d8fc8: applied a patch and didn't modify it, the original author
agreed.
40ac0d31: author could not be reached, but all code is gone anyway. The
"af" command has a similar function, but works completely different and
actually reuses a mechanism older than this patch.
54350436: applied a patch, but didn't modify it, except for adding a
German translation, which was removed later.
a2dda036: same situation as above
240b743e: this was made GPL-only in a previous commit
7b25afd7: same as above (for now)
kirijua could not be reached, but was a regular patch contributor:
c2c997fd: video equalizer code move; probably not copyrightable. Is GPL
due to Nick anyway.
be54f481: technically, this became the audio track property later. But
all what is left is the fact that you pass a track ID to it, so consider
the original coypright non-relevant.
2f376d1b: this was rewritten in b7052b43, but for now we can afford to
be careful, so this was marked as GPL only in a previous commit.
43844d09: remaining parts in main.c were reverted in a previous commit.
anders has mostly disagreed with the LGPL relicensing. Does not want
libaf to become LGPL, but made some concessions. In particular, he
granted us permission to relicense 4943e9c52c and 242aa6ebd4. We also
consider some of his changes remaining in mpv not relevant for copyright
(such as 735de602 - we won't remove the this option completely). We will
completely remove his other contributions, including the entire audio
filter chain. For now, this stuff is marked as GPL only. The remaining
question is how much code in player/audio.c (based on the former
mplayer.c and dec_audio.c) is under his copyright. I made claims about
this in a previous commit.
Nick(ols) Kurshev, svn username "nick" and "nickols_k", could not be
reached. He had a lot of changes in early MPlayer. It seems all of that
was removed, at least in mpv. His main work, like VIDIX or libswscale
work, does not exist in mpv anymore, but the changes to mplayer.c and
other core parts still deserve attention:
a4119f6b, fb927549, ad3529b8, e11b23dc, 5f2178be, 93c371d5: removed in
b43d67e0, d1628d12, 24ed01fe, df58e822.
0a83c6ec, 104c125e, 4e067f62, aec5dcc8, b587a3d6, f3de6e6b: DR, VAA, and
"tune" stuff was fully removed later on or replaced with other
mechanisms.
340183b0: screenshots were redone later (the VOCTRL was even removed,
with an independent implementation using the same VOCTRL a few years
later), so not relevant anymore. Basically only the 's' shortcut remains
(but not its implementation).
92c5c274, bffd4007, 555c6766: for now marked as GPL only in a previous
commit.
Might contain some trace amounts of "michael"'s copyright, who agreed to
LGPL only once the core is relicensed. This will still be respected, but
I don't think it matters at this in this case. (Some code touched by him
was merged into mplayer.c, and then disappeared after heavy
refactoring.)
I tried to be as careful and as complete as possible. It can't be
excluded that amends to this will be made later.
This does not make the player LGPL yet.
"anders" has not agreed to relicense most of his changes (although he
gave permission for 4943e9c52c and 242aa6ebd4).
Note that commit 3053a8b7f is in part also affected. The commit message
hides this, but it seems some code was based on anders':
http://mplayerhq.hu/pipermail/mplayer-dev-eng/2002-October/011773.html
Much of the final commit was by Arpi, but it's still grating that there
was no proper attribution (and in a case that turned out to be so
important).
This means player/audio.c won't even compile (and other parts of the
player also use audio/audio.h, which is still GPL). But whether the end
result compiles doesn't matter for copyright.
Due to the heavy refactoring applied over the year, the boundaries are
rather fuzzy and also somewhat arbitrary, though.
Most of this code will have to be replaced with a new filter chain
later.
I think the idea is that you can pass multiple help options on the
command line, and it will print them all, instead of printing only the
first one and exiting. This was added in commit 43844d09, but the patch
author could not be reached. Revert it, as it's not a critical feature.
This was added in 0810e4275. The patch author did not reply (yet). Not
sure if copyrightable, but I'm making the still existing C part GPL-only
for now (in a previous commit).
Commit d8fd7131 changes this. "tibcu" did not reply. While I'm not sure
whether copyrightable code remains, I'd tend towards saying yes (the
basic idea is still intact after years of refactoring), so make it
GPL-only for now.
Nick and kiriuja could not be reached, and created/changed this in
92c5c274, 6441a5ad, bffd4007, 555c6766, c2c997fd. The video equalizer
stuff was redone fully later, but there are still parts that look too
similar and basically use the same approach. I'm more comfortable with
declaring it GPL only for now.
I plan to redo them later in a way that will remove copyright.
cehoyos, who did not agree to the LGPL relicensing, added this in commit
240b743e. The actual implementation of it is already guarded with
HAVE_GPL. The field_dominance field in the option struct won't be
guarded.
We won't keep GPL-only core code forever, so deprecate it as well. To
apply forced deinterlacing, a libavfilter filter can probably be
removed, or we merge this functionality into the --deinterlace option
(without using copyrighted stuff).
cehoyos has not agreed to the LGPL relicensing. He added the deinterlace
property in commit 7b25afd7. Make it GPL-only for now. The still working
parts of the --deinterlace option are not affected by his copyright.
It was extended by "seru" in 8d190244. This person could not be reached
(or does not reply), and it's in the way of LGPL relicensing. Deprecate
it, and mark the (probably) affected parts of the code with HAVE_GPL. To
be fair, even though the osd.c parts were refactored from the original
code, there's probably no copyright by seru on it. But for now play it
save. The mere existence of a 3rd OSD level is certainly not
copyrightable, so you still can set osd-level to 3 - just that it does
nothing.
If they are copyrightable, iive's changes (commits listed in cache.c)
would make them LGPL 3+. To avoid that options.c becoming LGPL 3, move
the option declarations to cache.c. struct mp_cache_opts is still in
options.h, but we consider that irrelevant, and options.h will become
LGPL 2.1+ later.
On some platforms, unsigned long and uint64_t aren't the same type,
after all. As this is just a MP_VERBOSE message, risking truncation in
some cases seems OK.
This reverts commit e30fe38a21.
The original author as well as the author from d568eaa2 agreed to LGPL
now. The only one missing is 0842caf6 (Henk could not be reached, and
that will probably stay this way).
When I discussed this with someone else who knows a lot about copyright
(j-b), the conclusion was that the rewrite was actually enough to
remove all past copyright. Only the syntax and the option name remained
the same, but code, code structure, and architecture all changed
radically. So I'm content with dropping the GPL part.
(m_option.c is still formally GPL due to the special agreement with
michael, but once this is fullfilled, we will change the license to
LGPL without further checks.)
The I binding was removed from input.conf (although it's probably not
copyrightable, but still).
bootstrap.py has a bunch of authors which probably make the licensing
situation a pain - but it's not integral part of the build system or the
source code, so it doesn't matter for a LGPL core.
I checked and cleaned up the build system in the last few commits. There
was the possibility that parts of it were based on actual code of the
old "configure" file, in particular with the waftools/fragments/ files
(it turned out some were, some even not covered by LGPL agreements).
This was checked, so I'm confident only the commit mentioned in the
Copyright file holds back proper LGPL licensing of it. (And I guess I
have to wait for a reply.)
I checked the English translations. There used to be help_mp-en.h (or
help_mp.h earlier), which was part of the source code, and which
contained most terminal and GUI messages. This was done for the purpose
of localization, but all localizations were dropped at one point in
mplayer2 development. At this point, the message defines were moved back
to the source code. (While in the years before that, they were moved
from the source code to the file where applicable.) I didn't check
help_mp-en.h when it was merged back. There was the possibility that
someone might have changed one of the English messages (i.e. added his
copyright to it), which then was copied back to the source code, without
accounting for that copyright. Upon checking the history now, it seems
this didn't happen for any code that we want to relicense to LGPL (in
fact, it happened to some messages in the DVD code only).
Most of the DVB test fragment was added in 2e399f39 by someone who
wasn't asked for LGPL relicensing permission. Thus remove it. (For some
weird reason, the configure check wasn't even for the later added actual
DVB code.)
Since DVB is disabled by default, this isn't too bad. But if someone
enables it, and the system doesn't support it, he will receive a weird
compilation error. That has to be good enough, until maybe someone adds
a new check.
This reverts commit 2e81698d28.
Seems like this was a patch applied from someone who can't agree to LGPL
relicensing (see previous commit), with the author field not properly
set.
This is not so important anyway, so just revert it.
The user bugmen0t was apparently a shared github account with publicly
available login. Thus, we can't get LGPL relicensing permission from the
people who used this account. To relicense successfully, we have to
remove all their changes.
This commit should remove 20d1fc13, f26fb009, defbe48d. It also should
remove whatever test fragments were copied from the ancient configure,
as well as some configure logic (potentially that device path stuff).
I think this change still preserves the most important use-cases of OSS:
BSDs, and the Linux OSS emulation (the latter for testing only).
According to an OSS user, the 4front checks were probably broken anyway.
The SunAudio stuff was probably for (Open)Solaris, which is dead.
ao_oss.c itself will remain GPL, and still contains bugmen0t changes.
A relic of mplayer had 'I' as the keybind to show the filename of the
currently playing file on the OSD. mpv does not do this by default.
This commit removes this incorrect information from the mpv manage.
In commit eb22569ff0, I claimed that the geometry parsing code was
rewritten. But I'm not sure if it's rewritten enough, or if copyright
claims could still be made. Given that the original code was
self-contained, and could be considered a separate work, it's probably
safer (and more up to the standards applied to this relicensing) to
leave this as GPL code.
The rewrite/code move can be seen with: git diff f2dcdca...ccaed5e
Although the origins lie somewhere in libaf, which was written by
"anders" and who explicitly disagreed with the LGPL relicensing, we can
change the license of these files, because all code was written by
"alex", who agreed with the relicensing.
The only things that remain from anders' code is the AF_FORMAT_ and af_
prefixes (see e.g. 66f4e563). It was alex who redid this file and added
the format identifiers we have today (507121f7). It's also nice to see
that alex actually claimed copyright on format.c (221a599f). In commit
efb50cab even the bitmask concept (which anders introduced with his
early af_format.c code) was removed, and essentially all lines and
symbols by anders were dropped.
To put it into perspective: the original af_format code was for
converting actual sample data and relied on OSS sample format
identifiers, mpv's format.c/h provides its own sample formats, but
does not do any data conversion.
Remove an now inaccurate comment from format.c (it somehow even survived
the typo that was present in the original commit). Also remove most of
the format.c include statements - most of them are technically anders'
code. We keep limits.h though.
As usual, the history of these files is a bit murky. It starts with the
initial commit. (At which some development had already been done,
according to the AUTHORS and ChangeLog files at the time, we should be
but covered with relicensing agreements, though.) then it goes on with
complete lack of modularization, which was cleaned up later (cd68e161).
As usual, we don't consider the copyright of the stuff that has been
moved out cleanly.
There were also contributions to generic code by people who could not be
reached or who did not agree to the relicensing, but this was all
removed.
The only patches that we could not relicense and which were still in the
current code in some form are from Dénes Balatoni: 422b0d2a, 32937181.
We could not reach him, so commits f34e1a0d and 18905298 remove his
additions. It still leaves the demux_control() declaration itself, but
we don't consider it copyrightable. It's basically an idiom that existed
in MPlayer before that change, applied to the demuxer struct. (We even
went as far as making sure to remove all DEMUXER_CTRLs the original
author added.)
Commit be54f481 might be a bit of a corner case, but this was rewritten,
and we consider the old copyright removed long ago.
Similar purpose as f34e1a0dee.
Somehow this is much more natural too, and needs less code.
This breaks runtime updates to duration. This could easily be fixed, but
no important demuxer does this anyway. Only demux_raw and demux_disc
might (the latter for BD/DVD). For the latter it might actually have
some importance when changing titles at runtime (I guess?), but guess
what, I don't care.
While we could easily ifdef-out this file for a LGPL core, it's still
annoying, and also the only GPL file remaining in player/ that is not
based on mplayer.c.
This file originates from subreader.c. It's not clear whether the
original author of it gave us permission to relicense to LGPL (he
probably did, but without further clarification it's sort of ambiguous),
but the subtitle file search code was written by other authors anyway
(see 7eef93819f).
One contribution (574eb892ea) is a bit of a corner case, as
test_ext_list() now does a bstrcasecmp(). But I don't think the
copyright remains here. (I asked the author anyway, just in case. But
I didn't wait for the answer.)
In some other cases, contributors who could not be reached added some
subtitle extensions. I don't think those are copyrightable on their own,
but I dropped them anyway just to be sure.
This is more uniform, and potentially gets rid of some past copyrights.
It might be that this subtly changes caching behavior (it seems before
this, it synced to the demuxer if the length was unknown, which is not
what we want.)
All relevant authors have agreed.
There are two exceptions, patches by authors who could not be reached.
This commit tries to remove their copyright.
a0f08fbe: messes with the seeking code corner cases. The EOF flag logic
was changed at some point, and always had a flaky history (see e.g.
347cf97250274ca370411f275999efb90d5e6084ff08d0c32e2f77e3de5566f09554a844, all which happened after that patch, MPlayer ones without that
patch). I claim that all of the copyright the patch might have added is
gone. Except the message in stream_seek(), which this commit removes.
The other code removed/changed in stream_seek() is probably not from
that patch, but it doesn't hurt to be sure, and also makes it more
readable. (It might change the behavior so that sometimes the eof flag
is set after a seek, but it doesn't matter here.)
2aa6acd9: it looks like the seek_forward() modified by this patch was
later moved to stream.c and renamed to stream_skip_read() in a790f2133.
(Looking closer at it, it was actually modified again a bunch of times,
fixing the logic.) I rewrote it in this commit. The code ended up rather
similar, which probably could lead to doubts whether this was done
properly, but I guess the reader of this will just have to believe me. I
knew what stream_skip_read() was supposed to do (which was reinforced
when I tried to replace it on the caller side), without reading the
pre-existing code in detail. I had to "relearn" the logic how buf_pos
and bug_len work - it was actually easy to see from stream_read_char()
how to skip the data, essentially by generalizing its logic from 1 byte
to N bytes. From the old code I only "used" the fact that it's obviously
a while(len>0) look, that has to call stream_fill_buffer repeatedly to
make progress. At first I actually didn't use stream_fill_buffer_by(),
but the variant without _by, but readded it when I checked why the old
code used it (see cd7ec016e7). This has to be good enough. In the end,
it's hard to argue that this could be implemented in a way not using
such a loop.
Other than this, I could add the usual remarks about how this code was
not modularized in the past, and how stream.c contained DVD code, and
how this was later modularized, moving the copyright to other files, and
so on. Also, if someone wrote a stream module, and was not asked about
LGPL relicensing, we don't consider the entry in stream_list[]
copyrightable.
cehoyos adds the step_property command in 7a71da01d, and it could be
argued that copyright of this still applies to the later add/cycle
commands (a668ae0ff9). While I'm not sure if this is really the case,
stay conservative for now and mark these commands as GPL-only. Mark the
command.c code too, although that is not being relicensed yet.
I'm leaving the MP_CMD_* enum items, as they are obviously different.
In commit 116ca0c768, "veal" (essentially an anonymous author) adds an
"osd_show_property_text" command (well, the commit message says "based
on" that person's code, so it's not clear how much is from him or from
albeu, who agreed to LGPL). This was later merged again with the
"osd_show_text" command, and then all original code was removed in
commit 58cc0f637f, so I claim that no copyright applies anymore. (Though
technically the input.conf addition still might be copyrighted, so I'm
just dropping it to get rid of the thought.)
"kiriuja" added 2f376d1b39 (sub_load etc.) and be54f4813 (switch_audio).
The latter is gone. I would argue that the former is fully rewritten
with commits b7052b431c and 0f155921b0. But like in the step_property
case, I will be overly conservative for now, and mark them as GPL-only,
as this is potentially shaky and should be thought through first. (Not
bothering with the command define/enum in the header, as it will be
unused in LGPL mode anyway.)
keycodes.c/h can be GPL, except for commit 2b1f95dcc2, which is a
patch by someone who wasn't asked yet. Before doing something radical, I
will wait for a reply.
Choosing the seek direction for MPSEEK_FACTOR based on the location of
seek_pts is nonsense, and can cause the seek position to oscillate
between adjacent keyframes, such as when dragging the OSC bar on short
videos.
Fix this by always seeking backward for type MPSEEK_FACTOR, i.e. seek
to the keyframe for the group of pictures (GOP) in which seek_pts is
located.
Fixes#4183.
Signed-off-by: wm4 <wm4@nowhere>
Moves the DXLockObjectsNV call to after PresentEx. This fixes an issue
where the presented image is a single frame late. This may be due to
DXLockObjectsNV locking the render target before StretchRect is done.
The spec indicates that the lock call should provide synchronization
for the resource, so this may be due to a driver bug.
The printout of available modes that you can get with --drm-mode=-1
(with -vo drm or --opengl-backend=drm) does not include the refresh
rate in the printout, which is quite useful to know, if one is to
choose for instance 23.98, or 24 Hz for film material.
Signed-off-by: wm4 <wm4@nowhere>
This preserves channel balance better and helps reduce discoloration due
to nonlinear tone mapping.
I wasn't sure whether to stuff this inside pass_color_manage or
pass_tone_map but decided for the former because adding the extra
mp_csp_prim would have made the signature of the latter longer than
80col, and also because the `mp_get_cms_matrix` below it basically does
the same thing anyway, so it doesn't look that out of place. Also why is
this justification longer than the actual description of the algorithm
and what it's good for?
This prevents nasty surprises like the sig-peak still being left at 1.0
when reinterpreting SDR as HDR, or the OOTF for HLG being left as
display-referred.
This introduces (yet another..) mp_colorspace members, an enum `light`
(for lack of a better name) which basically tells us whether we're
dealing with scene-referred or display-referred light, but also a bit
more metadata (in which way is the scene-referred light expected to be
mapped to the display?).
The addition of this parameter accomplishes two goals:
1. Allows us to actually support HLG more-or-less correctly[1]
2. Allows people playing back direct “camera” content (e.g. v-log or
s-log2) to treat it as scene-referred instead of display-referred
[1] Even better would be to use the display-referred OOTF instead of the
idealized OOTF, but this would require either native HLG support in
LittleCMS (unlikely) or more communication between lcms.c and
video_shaders.c than I'm remotely comfortable with
That being said, in principle we could switch our usage of the BT.1886
EOTF to the BT.709 OETF instead and treat BT.709 content as being
scene-referred under application of the 709+1886 OOTF; which moves that
particular conversion from the 3dlut to the shader code; but also allows
a) users like UliZappe to turn it off and b) supporting the full HLG
OOTF in the same framework. But I think I prefer things as they are
right now.
st2084 and std-b67 are really weird names for PQ and HLG, which is what
everybody else (including e.g. the ITU-R) calls them. Follow their
example.
I decided against naming them bt2020-pq and bt2020-hlg because it's not
necessary in this case. The standard name is only used for the other
colorspaces etc. because those literally have no other names.
MaxCLL is the more authoritative source for the metadata we are
interested in. The use of mastering metadata is sort of a hack anyway,
since there's no clearly-defined relationship between the mastering peak
brightness and the actual content. (Unlike MaxCLL, which is an explicit
relationship)
Also move the parameter fixing to `fix_image_params`
I don't know if the avutil check is strictly necessary but I've included
it anyway to be on the safe side.
List of changes:
1. Kill nom_peak, since it's a pointless non-field that stores nothing
of value and is _always_ derived from ref_white anyway.
2. Kill ref_white/--target-brightness, because the only case it really
existed for (PQ) actually doesn't need to be this general: According
to ITU-R BT.2100, PQ *always* assumes a reference monitor with a
white point of 100 cd/m².
3. Improve documentation and comments surrounding this stuff.
4. Clean up some of the code in general. Move stuff where it belongs.
"Almost" because this might contain copyright by michael, who agreed
with LGPL, but only once the core is LGPL. This is preparation for that
to happen.
Apart from that, the usual remarks apply. In particular, dec_video.c
started out quite chaotic with no modularization, but was later
basically gutted, and in general rewritten a bunch of times. Not going
to give a history lesson.
Special attention needs to be given to 3 patches by cehosos, who did not
agree to the relicensing:
240b743ebd: --field-dominance
e32cbbf7dc: reinit VO if aspect ratio changes
306f6243fd: use container aspect if codec aspect unset (?)
The first patch is pretty clearly still in the current code, and needs
to be disabled for LGPL.
The functionality of the second patch is still active, but implemented
completely different, and as part of general frame parameter changes (at
the time of the patch, MPlayer already reinitialized the VO on frame
size and pixel format changes - all this was merged into a single check
for changing image parameters).
The third patch makes me a bit more uncomfortable. It appears the code
was moved to dec_video.c in de68b8f23c, and further changed in
82f0d373, 0a0bb905, and bf13bd0d. You could claim that cehoyos'
copyright still sticks. Fortunately, we implement alternative aspect
detection, which is simpler and probably preferable, and which arguably
contains none of the original code and logic, and thus should be fully
safe.
While I don't know if cehoyos' copyright actually still applies, I'm
more comfortable with making the code GPL-only for now. Also change the
default to use the (in future) plain LGPL code, and deprecate the one
associated with the GPL code, so we can eventually remove the GPL code.
But it's also possible we decide that the copyright doesn't apply, and
undo the deprecation and GPL guards.
I expect that users won't notice anything. If you ask me, the old aspect
method was probably an accidental bug instead of intentional behavior.
Although, the new aspect method was broken too, so I had to fix it.
image_writer.c has code originating from vf_screenshot.c, vo_jpeg.c, and
potentially others. vo_image.c is based on a bunch of those VOs as well,
and the intention was to replace them with a single codebase.
vo_tga.c was written by someone who was not or not could be contacted,
but it doesn't matter anyway, as no code from that initial patch was
used.
One rather old patch (57f77bb41a) reordered by libjpeg patch API calls,
and the author of the patch was not contacted. But at least with the
smoothing_factor override removed, this pretty much exactly corresponds
to the official libjpeg API example (and might even reflect a change to
those - didn't dig deeper). This removes the -jpeg-smooth option. While
we're at it, remove all the other dropped jpeg options from the manpage
(which was forgotten in past changes).
The problem with fmt-conversion.h is that "lucabe", who disagreed with
LGPL, originally wrote it. But it was actually rewritten by "reimar"
later. The original switch statement was replaced with a lookup table.
No code other than the imgfmt2pixfmt() function signature survives.
Neither the format pairs (PIXFMT<->IMGFMT), nor the concept of mapping
them, can be copyrighted.
So changing the license should be fine, because reimar and all other
authors involved with the new code agreed to LGPL.
We also don't consider format pairs added later as copyrightable.
(The direct-mapping idea mentioned in the "Copyright" file seems
attractive, and I might implement in later anyway.)
Likewise, there might be some format names added to img_format.h, which
are not covered by relicensing agreements. These all affect "later"
additions, and they follow either the FFmpeg PIXFMT naming or some other
pre-existing logic, so this should be fine.
This file is an leftover from when img_format.h was changed from using
the ancient FourCCs (based on Microsoft multimedia conventions) for
pixel formats to a simple enum. The remaining cases still inherently
used FourCCs for whatever reasons.
Instead of worrying about residual copyrights in this file, just move it
into code we don't want to relicense (the ancient Linux TV code). We
have to fix some other code depending on it. For the most part, we just
replace the MP_FOURCC macro with libavutil's MKTAG (although the macro
definition is exactly the same). In demux_raw, we drop some pre-defined
FourCCs, but it's not like it matters. (Instead of
--demuxer-rawvideo-format use --demuxer-rawvideo-mp-format.)
It was an attempt to move some MPlayer filters (which were removed from
mpv) to external, loadable filters. That worked well, but then the
MPlayer filters were ported to libavfilter (independently), so they're
available again. Also there is a more widely supported and more advanced
loadable filter system supported by mpv: vapoursynth.
In conclusion, vf_dlopen is not useful anymore, confusing, and requires
quite a bit of code (and probably wouldn't survive the rewrite of the
mpv video filter chain, which has to come at some point). It has some
implicit dependencies on internal conventions, like possibly the format
names dropped in the previous commit.
We also deprecated it last release. Drop it.
It seems "lucabe" didn't actually write the current fmt-conversion.c/.h
code. He added the first version of the pixfmt mapping, which was later
changed into a table. So his agreement might not be required for
copyright purposes. Still, all those later additions of pixfmts by
various authors may or may not matter, so the situation is still
complex.
Quite chaotic history, which code being moved, refactored, duplicated,
unified a bunch of times. But I think everything is covered by LGPL
agreements.
In one case, cehoyos (who didn't agree) applied a patch by someone who
agreed, but didn't change anything (except weirdly adding German
translations). In another case, cehoyos moved code covered by LGPL
agreements (without changing it), which was later used for some other
code. We consider both cases not relevant for copyright.
win_state.c/.h is similar, but pending for reply by the author of
2ab259e68 (I guess).
This file didn't have a license in the first place. The fact that this
file was supposed to be a template, to be copied and modified by
individual users, might weaken the assumption that it's GPL. (It was
only later that mpv replaced the duplicate code in input.c with
input.conf essentially.)
All involved authors agreed to LGPL. On exception is an anonymous
contribution in commit 116ca0c768. This "veal" could not be found.
So the I key is noted as exception. input.conf does not support
conditional guards, so I'm not sure what to do here. Either we could
argue it's a joint work, or the fact that the I key won't work anyway
with a LGPL mpv might count.
etc/builtin.conf and etc/encoding-profiles.conf are mpv original things,
written by developers who agreed to LGPL. So mark them as LGPL too.
Surprisingly long history, but it's covered by LGPL agreements. One
exception is a7fc969ff6: someone who hasn't asked changes the
copyright year, but that change was obviously overwritten again later.
In GLES 2 mode, we can do dither, but "fruit" dithering is still out of
the question, because it does not support any high depth textures.
(Actually we probably could use an 8 bit texture too for this, at least
with small matrix sizes, but it's still too much of a pain to convert
the data, so why bother.)
This is actually a regression; before this, forcibly enabling dumb mode
due to low GL caps actually happened to avoid this case.
Fixes#4519.
The option->property bridge can't (and shouldn't) preserve option flags.
This is a problem if the flags are actually used by the option
implementation, beyond calling m_config_mark_co_flags().
This was true so far, but b8193e4071 changed this. Now setting the
--profile option (usually from a config file or as recursive profile)
can have side-effects that depend on the flags contents. Solve this by
avoiding going through the "double bridge" altogether.
This fixes a regression if an auto-profile is active, and the user
specifies an option on the command line that is supposed to override an
item in a profile recursively referenced by the auto-profile. The
command line option will not override it, because the auto-profile is
set later, and during application of the auto-profile, the
M_SETOPT_PRESERVE_CMDLINE flag gets lost.
Having to add something to m_property is not nice, and I'll probbaly
regret later. On the other hand, there is a chance that this helps
towards true option/property unification.
Since michael was somewhat involved in it, wait with the actual license
change until the core is relicensed. Thus mark it as "Almost LGPL.".
The worrisome part about mp_image.c is that it was created by cehoyos
(which disagreed with LGPL) in commit f2dee327b2. But it turns out it
was a patch by someone else (who agreed with LGPL).
For some reason, the patch was actually slightly modified by cehoyos for
no reason (messed with the include statements), so we mess them back,
just to be sure.
Other than this, there were some commits that added support for new
IMGFMTs over the years. Some of these were by people we didn't ask or we
didn't get permission from. But since the original mp_image code was
replaced by more generic code using FFmpeg pixdesc, none of these
changes are left anyway.
One additional change by cehoyos (115bfb9762) has been removed as well
(when "direct rendering" was dropped from the filter chain).
All authors agreed.
The author of 1ee8ce75 did not respond, but it was a mpv pull request,
and at this time DOCS/contribute.md and the "Copyright" file stated that
all contributions must include LGPL relicensing permission. But you
could claim that this was too "hidden". Sort of a corner case, I guess,
but not my problem.
Since this demuxer is based on code by michael, this file can become
LGPL only once the mpv core becomes LGPL, and this is preparation for
it.
There were quite a lot of changes for rearranging preferred libavformat
vs. internal MPlayer demuxers, codec mappings, and filename extensions,
but all this got removed, so some of the relevant authors weren't asked.
cehoyos, who disagreed with LGPL, made a few changes in the past (mostly
codec mapping and deinterlacing related things), but all of them were
removed, mostly due to libavformat API cleanups.
adland, who could not be reached, did commit 057916ee65, but it's easy
to essentially revert the change (this is what the source changes in
this commit do), so we don't need to think about it.
Chris Welton, who could not be reached, made a simple change in commit
958c41d9b6. Fortunately, the API changed again, and his changes were
removed, so we don't need to think about this either.
There is an anonymous contribution in commit 085f35f4b4 - since this
did not introduce any original code, and the probe code was heavily
rewritten multiple times, I don't consider it relevant.
Don't use __thread, which requires heavy runtime in some cases (such as
MinGW-w64, at least under some configurations, forcing you to link to
its pthread runtime DLL).
The pthread_t struct was needed over a simple thread ID, because
pthread_join() needed to access some sort of context from pthread_t.
Further, pthread_exit() and pthread_detach() need the context of the
current thread, for which we relied on TLS.
Replace these uses by a global thread array. This includes all threads
created by the thread wrapper. Hopefully the number of threads created
by mpv is low (say, below 20), and threads are not that often created or
destroyed. So just keeping them in an array with linear search lookup
should be reasonable.
iive agreed only to LGPL 3.0+ only. All of his relevant changes are for
XvMC, for which mpv completely dropped support back in mplayer2 times.
But you could claim that the get_format code represents some residual
copyright (everything else added by iive was removed, only get_format
still is around in some form). While I doubt that this is relly
copyright-relevant, consider it is for now.
michael is the original author of vd_lavc.c, so this file can become
LGPL only after the core becomes LGPL.
cehoyos did not agree with the LGPL relicensing, but all of his code is
gone.
Some others could not be reached, but their code is gone as well. In
particular, vdpau support, which was originally done by Nvidia, had
larger impact on vd_lavc.c, but vdpau support was first refactored a few
times (for the purpose of modularization) and moved to different files,
and then decoding was completely moved to libavcodec.
Lastly, assigning the "opaque" field was moved by Gwenole Beauchesne in
commit 8e5edec13e. Agreement is pending (due to copyright apparently
owned by the author's employer). So just undo the change, so we don't
have to think about whether the change is copyrightable.
Before this, options with co->data==NULL (i.e. no storage) were not
added to the bridge (except alias options). There are a few options
which might make sense to allow via the bridge ("profile" and
"include"). So allow them.
In command_init(), we merely remove the co->data check, the rest of the
diff is due to switching the if/else branches for convenience.
We also must explicitly error on M_PROPERTY_GET if co->data==NULL. All
other cases check it in some way.
Explicitly exclude options from the property bridge, which would be
added due this, and the result would be pointless.
Certain options, such as --profile, --help, and many others require
special-handling, because they don't fit conceptually into the option
and property model. They don't store data, but perform actions.
This caused the situation that profiles could not be set when using
libmpv in encoding mode (although you should probably not used libmpv in
encoding mode). Using libmpv always ends up in calling
m_config_set_option_raw_direct(), while --profile was handled in
m_config_parse_option().
Solve this by moving the handling of this from m_config_parse_option()
to m_config_set_option_raw_direct(). Actually we just stuff most of this
into m_config_handle_special_options(), which is only called by the
aforementioned function.
Strangely this also means that the --h/--help option declarations need
to be changed, because they used OPT_PRINT, and now the option "parser"
is always invoked before the special code. Thus, make them a string.
Them being OPT_PRINT was apparently always redundant. (The other option
declarations are moved for cosmetic purposes only.)
The most weird change is how co->data==NULL is handled. We now allow
passing down involved options to m_config_set_option_raw_direct(). The
thing is that we don't want them to error if the command line parser is
using them (with special handling done there), while all other code
paths should raise an error. We try using M_SETOPT_FROM_CMDLINE to
distinguish these cases.
Note that normal libmpv users are supposed to use the "apply-profile"
command instead.
This probably contains a bunch of bugs, which you should report.
All relevant authors of the current code have agreed.
As always, there are the usual historical artifacts that could be
mentioned. For example, there used to be a large number of decoders
by various authors who were not asked, but whose code was all 100%
removed. (Mostly due to FFmpeg providing all codecs.)
One point of contention is that Nick Kurshev might have refactored the
old audio decoder code in 2001. Basically, there are hints that it might
have been done by him, such as Arpi's commit message stating that the
code was imported from MPlayerXP (Nick's fork), or all the files having
his name in the "maintainer" field. On the other hand, the murky history
of ad.h weakens this - it could be that Arpi started this work, and Nick
took it (and possibly finished it).
In any case, Nick could not be reached, so there is no agreement for
LGPL relicensing from him. We're changing the license anyway, and assume
that his change in itself is not copyrightable. He only moved code, and
in addition used the equivalent video decoder framework (done by Arpi,
who agreed) as template. For example, ad_functions_s was basically
vd_functions_s, which the signature of the decode callback changed to
the same as audio_decode(). ad_functions_s also had a comment that said
it interfaces with "video decoder drivers" (I'm fixing this comment in
this commit).
I verified that no additional code was added that is copyright-relevant,
still in today's code, and not copied from the existing code at the time
(either from the previous audio decoder code or the video framework
code). What apparently matters here is that none of the old code was not
written by Nick, and the authors of the old code have given his
agreement, and (probably) that Nick didn't add actual new code (none
that would have survived), that was not trivially based on the old one
(i.e. no new copyrightable "work").
A copyright expert told me that this kind of change can be considered
not relevant for copyright, so here we go.
Rewriting this would end with the same code anyway, and the naming
conventions can't be copyrighted.
All authors of the current code have agreed.
The code probably originates from a software named GySmail (as the
copyright header indicates). As far as I can tell, it was written by
Arpi (who has agreed), possibly with unknown co-authors. This is most
likely OK, as none of the original code is around anymore anyway. I
could not find a working download of GySmail, that actually contained
the original getch2.c code.
This also has a wild history of random people adding ifdef guards to
control ioctl() vs. tcgetattr() calls. (See for example 2b1310abba4c1.)
Later, the ioctl() was removed in favor of the POSIX tcgetattr(), and
the ifdeffery was removed. So these people were not contacted.
Implements JS with almost identical API to the Lua support.
Key differences from Lua:
- The global mp, mp.msg and mp.utils are always available.
- Instead of returning x, error, return x and expose mp.last_error().
- Timers are JS standard set/clear Timeout/Interval.
- Supports CommonJS modules/require.
- Added at mp.utils: getenv, read_file, write_file and few more.
- Global print and dump (expand objects) functions.
- mp.options currently not supported.
See DOCS/man/javascript.rst for more details.
Not all tools apply line breaking. Which is probably good, because you
wouldn't be able to put lines in there which should _not_ be broken.
Don't ask me whether there is an "official" git convention for this.
Sometime earlier, "sub-ass-style-override" was renamed to
"sub-ass-override". The option's documentation was updated to support
this, but not the documentation for the hotkey that toggles this option.
This commit updates the keyboard shortcut documentation to fix that.
Signed-off-by: wm4 <wm4@nowhere>
The original functions come from 24c6f11c8b, which says that these
functions were copied from another project. This other project is GPL
and was written by an unknown author, so there is no hope to relicense
them to LGPL.
Replace the existing functions with code written by Avi Halachmi. He did
not see the old code, but wrote it based on the function signature and
an extended description of what they should do (http://sprunge.us/edia).
Some additional help was provided by me (in particular the function of
the "ok" parameter and how to implement it - not in the original
ASFRecorder code).
Some of the code is hilariously similar, but these are coincidences. The
name of the variable "c" probably "leaked" from me, but "o" is a true
coincidence.
The code was integrated by me - my only change is changing the function
names to the old ones, moving the order of the top-level declarations,
and changing "default_ok" to "url_default_ok", and changing the strings
from char* to char[].
The author of the new code is Avi Halachmi.
This switches back the --demuxer-lavf-probe-info default for HLS from
"no" to "yes".
Apparently the old default caused problems with the FFmpeg MediaCodec
wrapper. I'm not sure whether it's due to the extradata (which would not
make any sense as MediaCodec takes in Annex B formatted h264 data), or
something else. Reportedly, enabling probing fixes it though, so enable
it again.
Add disparaging comment about Google software/APIs here.
All authors of the current code have agreed (as far as this commit
requires).
options.c/options.h will take more effort, because it contains all the
option declarations, and thus is touched extremely often.
m_option.c is technically still GPL, because of commit 2c82d5a1d8
(michael has agreed to LGPL, but only once the core of mpv is LGPL).
The geometry parsing code in m_option.c was originally by someone who
could not be reached. However, it was heavily rewritten anyway, and only
the syntax remains (i.e. not copyright-relevant).
parse_commandline.c contains a change by "adland" (commit 1d0ac71ae8),
who could not be reached - this this specific part is GPL only.
Fortunately, it matters only for DVD (and even then is more like a hack,
but whatever).
There are some other relevant changes, but they have all been reverted,
moved somewhere else, deleted, or replaced.
All authors have agreed.
mpv.exe.manifest probably can't have a copyright header, so it doesn't.
These files don't add license info to the executables. And of course the
executable license is still GPL.
The history goes back to 2001 or so, but everyone involved with still
existing code has agreed.
One person who could not be reached yet (elevengu) has changes in this,
which as far as I can tell were overwritten anyway at a later point.
I call it `mobius` because apparently the form f(x) = (cx+a)/(dx+b) is
called a Möbius transform, which is the algorithm this is based on. In
the extremes it becomes `reinhard` (param=0.0 and `clip` (param=1.0),
smoothly transitioning between the two depending on the parameter.
This is a useful tone mapping algorithm since the tunable mobius
transform allows the user to decide the trade-off between color accuracy
and detail preservation on a continuous scale. The default of 0.3 is
already far more accurate than `reinhard` while also being reasonably
good at preserving highlights, without suffering from the overall
brightness drop and color distortion of `hable`.
For these reasons, make this the new default. Also expand and improve
the documentation for these tone mapping functions.
Unfortunately quite a mess, in particular due to the need to have some
compatibility with the old API. (The old API will be supported only in
short term.)
When the drm video output is used under VT with a terminal multiplexer
like screen, the VT_SETMODE ioctl call will fail since the controlling
terminal is a pseudoterminal instead of a real one, thus the VT switcher
will be unavailable.
The problem is, the wait_events function inside vo_drm.c will test for
this, and will do nothing if the switcher is not active. Normally, this
would not be noticed, however, when you pause a video, or if you're playing
multiple image files, mpv will suddenly start busy waiting on a single
core.
I confirmed this by building mpv with gprof support, in a few seconds,
wait_events got called about 90 million times.
So I added a fallback, when the VT switcher is not availble, just use the
vo_wait_default function. I tested it and it's working well so far.
There's probably no reason to keep this disabled. The -rdynamic (and the
approach we use) is probably a bit scary, but should not break anything.
Just to be sure I'm hard-disabling this on win32 anyway. We know it
can't work there in its current form.
Fixes#4491.
This affects in particular the heuristic that enables byte seeks in some
cases with .ts input. --demuxer-lavf-hacks=no should disable this
behavior now.
List of changes:
1. Rename `signfs` to `scale`, to better match what it actually does
(force --sub-scale to apply to ASS subtitles), and fix the blatantly
wrong documentation (it actually specifically does *not* apply to
signs)
2. Rename `--sub-ass-style-override` to `--sub-ass-override` to help
reduce confusion between it and `--sub-ass-force-style`, as well as
pointing out that it doesn't necessarily actually override styles.
(The new `scale` option, for example, only sets
ASS_OVERRIDE_BIT_FONT_SIZE, but not ASS_OVERRIDE_BIT_STYLE)
3. Mention that `--sub-ass-override` is generally sort of smart about
only overriding dialog, not signs.
Usually a good idea to do this when encoding to mp4, but it's
commented since usefulness is arguable nowadays.
Equivalent to running qt-faststart tool on the resulting mp4.
Adds a bit of delay at the end of encoding.
In the previous commit, I claimed that this GUID stuff was a libavformat
extension, but that seems to be completely wrong. (LATM might be an
extension of some kind, though.)
I don't know what Microsoft calls this GUID "suffix" though. It's
generally used to wrap wav format tags and video FourCCs as GUIDs.
I guess you could grep Microsoft headers for it to find its name,
or something.
Indeed, FFmpeg found a way to maximize the misery around VfW/AVI-style
muxing. It appears it can mux a number of random codecs by using random
format tags. To make this even more stranger, it has a probably custom
GUID for signaling them, although for unknown reasons this is done only
"sometimes" (judging from FFmpeg's riffenc.c).
Whatever, it's not too hard to support it. Also apparently fix the
incorrect interpretation of extended formats - there's absolutely no
reason to assume they're always PCM. Instead, check for the correct
GUIDs. Also while we're at it, move the channel mask handling also to
codec_tag.c, so all WAVEFORMATEXTENSIBLE handling is in one place. (With
the normal wav header handling strangely still in demux_mkv.c.)
The case I was looking at (aac_latm muxing) decodes now. While I'm not
entirely sure about its correctness (libavformat has a weird
special-case for SBR), it certainly doesn't try to play it as PCM,
which is much of an improvement.
The extradata mess in the demux_mkv.c A_MS/ACM code path is unfortunate
and ugly, but has less impact than refactoring all the code to make
this specific case nicer.
Did I mention yet that I hate VfW-style mkv muxing?
In a multi GPU scenario, it may be desirable to use different GPUs
for decode and display responsibilities. For example, if a secondary
GPU has better video decoding capabilities.
In such a scenario, we need to initialise a separate context for each
GPU, and use the display context in hwdec_cuda, while passing the
decode context to avcodec.
Once that's done, the actually hand-off between the two GPUs is
transparent to us (It happens during the cuMemcpy2D operation which
copies the decoded frame from a cuda buffer to the OpenGL texture).
In the end, the bulk of the work is around introducing a new
configuration option to specify the decode device.
Add "or URLs" to the default OSD message when mpv is launched without parameters.
Since this works flawlessly with youtube-dl integration, the fact that you can drop URLs directly to the window should be advertised more.
The new API has literally no advantages (other than that we can drop
mp_vt_download_image and other things later), but it's sort-of uniform
with the other hwaccels.
"--videotoolbox-format=no" is not supported with the new API, because it
doesn't "fit in". Probably could be added later again.
The iOS code change is untested (no way to test).
It's not really guaranteed that other components always set this (e.g.
on subtle errors), so check it explicitly. Although I'm not aware of a
failing case.
If --log-file was used in config files, this could be missing due to the
exact timing when the messages are print, and when the options are
applied. Fix this by always dumping the version again when a log file is
opened.
All relevant authors have agreed to the relicensing.
Problem cases:
eca47b1a5e: someone else gets credited for the "idea" of this change,
but it doesn't seem like it was a patch (otherwise reimar would have
said "patch"). Also, the associated code got essentially removed again
anyway. (The option parsing was rewritten fully.)
ffb529e4eb: anonymous/unknown author, but the code was fully removed
anyway. The struct was removed, and the modern code does explicit
read/write calls.
40789473d2: author was not contacted, but this code was removed
anyway. The magic number (0x7ffff000) is still in the new code, but I
don't think that is copyright relevant.
c750b8ab2d: the message was entirely removed.
All contributors of the current code have agreed. ao.c requires a
"driver" entry for each audio output - we assume that if someone who
didn't agree to LGPL added a line, it's fine for ao.c to be LGPL
anyway. If the affected audio output is not disabled at compilation
time, the resulting binary will be GPL anyway, and ootherwise the
code is not included.
The audio output code itself was inspired or partially copied from
libao in 7a2eec4b59 (thus why MPlayer's audio code is named libao2).
Just to be sure we got permission from Aaron Holtzman, Jack Moffitt, and
Stan Seibert, who according to libao's SVN history and README are the
initial author. (Something similar was done for libvo, although the
commit relicensing it forgot to mention it.)
242aa6ebd4: anders mostly disagreed with the LGPL relicensing, but we
got permission for this particular commit.
0ef8e55573: nick could not be reached, but the include statement was
removed again anyway.
879e05a7c1: iive agreed to LGPL v3+ only, but this line of code was
removed anyway, so ao_null.c can be LGPL v2.1+.
9dd8f241ac: patch author could not be reached, but the corresponding
code (old slave mode interface) was completely removed later.
when quitting mpv during the System fullscreen animation cocoa can't
reset some flags properly and won't reset the Dock hiding behaviour
to it's previous state.
Fixes#4400
If vo_opengl is used, and vo_opengl already created the vdpau interop
(for whatever reasons), and then preemption happens, and then you try to
enable hw decoding, it failed. The reason was that preemption recovery
is not run at any point before libavcodec accesses the vdpau device.
The actual impact was that with libmpv + opengl-cb use, hardware
decoding was permanently broken after display mode switching (something
that caused the display to get preempted at least with older drivers).
With mpv CLI, you can for example enable hw decoding during playback,
then disable it, VT switch to console, switch back to X, and try to
enable hw decoding again.
This is mostly because libav* does not deal with preemption, and NVIDIA
driver preemption behavior being horrible garbage. In addition to being
misdesigned API, the preemption callback is not called before you try to
access vdpau API, and then only with _some_ accesses.
In summary, the preemption callback was never called, neither before nor
after libavcodec tried to init the decoder. So we have to get
mp_vdpau_handle_preemption() called before libavcodec accesses it. This
in turn will do a dummy API access which usually triggers the preemption
callback immediately (with NVIDIA's drivers).
In addition, we have to update the AVHWDeviceContext's device. In theory
it could change (in practice it usually seems to use handle "0").
Creating a new device would cause chaos, as we don't have a concept of
switching the device context on the fly. So we simply update it
directly. I'm fairly sure this violates the libav* API, but it's the
best we can do.
Windows, as of the Creators Update, finally has a sane API for giving a
name to a thread that can be used by debuggers. This is similar to
pthread_setname_np on Linux and some Unixes. Expose it in the pthread
wrapper and use it for mpthread_set_name().
This was broken in e0250b9604. In some cases, device creation will
succeed, but creating an EGL context on the device will fail. With
--angle-renderer=auto, it should try to create the context again on a
D3D9 device.
This fixes mpv in Windows Vista on VirtualBox for me.
This was added in 3f268cc4f2 because it wasn't clear whether
WM_NCCREATE could be used to send a context pointer from CreateWindowEx
to the window procedure. WM_NCCREATE isn't always the first message sent
to a window, but this seems to be because of an undocumented but
well-known bug where, for top-level overlapped windows, a spurious
WM_GETMINMAXINFO arrives first instead. The WM_GETMINMAXINFO can be
safely ignored, so it is still okay to pass the context struct in
WM_NCCREATE.
Try to read header elements stored at the end of the file in the order
of their position. (It would be nicer if mkv simply told us a range of
elements to parse, but it doesn't do that.)
This can potentially reduce seek elements, although I didn't check if
any real files trigger this. The real contribution by this change is
that it does not defer reading the CUE index if we need to seek to the
end of the file anyway. This can actually avoid 2 seeks when opening a
file and --start is used, and the file has other headers elements at the
end of the file (like tags).
Commit 374600cec0 ("cache: propagate seek failures") changed
stream-level seeks to be done in the calling thread so possible errors
could be reported. This commit included some rationale why doing the
stream-level seeks synchronously was not a big issue. However, the
following fixup commit f4d62dc4a0 changed the seek code to always
synchronize with the cache thread and do seek handling there. This is
a problem because it affects even seeks within already cached data
(which require no stream-level seek). With a network server that sends
data in bursts, the cache thread can be blocked in a read call for a
long time; the added synchronization means that seeking within already
downloaded data can have unnecessary long delays.
Change cache_seek() to check whether the seek is expected to result in
a stream-level seek, and skip synchronization if it is not. This means
that seeks within the cached portion of the file now again happen
immediately without possibly waiting for network.
Signed-off-by: wm4 <wm4@nowhere>
mpv's mouse button numbering is based on X11, which means XBUTTON1 and 2
on Windows (the "back" and "forward" buttons) should map to MOUSE_BTN7
and 8 in mpv. MOUSE_BTN5 and 6 refer to the horizontal scroll buttons on
mouses that have them.
Windows doesn't have a way to distinguish "precise" mouse wheel events
and events from regular notched mouse wheels. A notched wheel should
always send events with a delta of 120, but a precise wheel could also
happen to send 120 if multiple scroll events are coalesced (and to make
things even harder, some buggy Microsoft drivers send deltas less than
120, even for notched wheels.) Since there is no distinction, but
MP_AXIS_* keycodes can hold more information (the delta value,) send
MP_AXIS_* events for both kinds of mouse wheel scrolling.
This adds check_property_scalable, which returns true if the property is
backed by a floating-point number. When the add or cycle commands
operate on these properties, they can benefit from the fractional scale
value in cmd->scale. When the property is not backed by a floating-point
number, cmd->scale_units is used instead, so for axis events, the
property is only incrmented when the user scrolls one full unit.
This solution isn't perfect, because in some cases integer-backed
properties could benefit from accurate scrolling. For example, if an
axis is bound to "cycle audio 5", the cycle command could be made to
change the audio track by one when the user scrolls 1/5th of a unit,
though this behaviour would require more changes to the options system.
This adds some logic for pre-processing MP_AXIS_* events before the
corresponding input command is generated.
Firstly, the events are filtered. A lot of touchpad drivers and
operating systems don't seem to filter axis events, which makes it
difficult to use the verical axis (MP_AXIS_UP/MP_AXIS_DOWN) without
accidentally triggering commands bound to the horizontal axis
(MP_AXIS_LEFT/MP_AXIS_RIGHT) and vice-versa. To fix this, a small
deadzone is used. When one axis breaks out of the deadzone, events on
the other axis are ignored until the user stops scrolling (determined by
a timer.)
Secondly, the scale_units value is determined, which is the integer
number of "units" the user has scrolled, as opposed to scale, which is
the fractional number of units. It's determed by accumulating the
fractional scale values. If an axis is bound to a "non-scalable" command
that doesn't understand fractional units, interpret_key() will queue
that many commands, each with scale = 1.0.
Scalable commands (seek, cycle and add) understand the cmd->scale
parameter and will "scale" their action accordingly, for example, a seek
with scale = 0.5 will only seek half the specified amount and a seek
with scale = 2.0 will seek twice as much.
Mark these commands so in the next commit, input.c will be able to
synthesize input with cmd->scale = 1 for non-scalable commands.
TLS is a headache. We should avoid it if we can.
The involved mechanism is unfortunately entangled with the unfortunate
libmpv API for returning pointers to host API objects. This has to be
kept until we change the API somehow.
Practically untested out of pure laziness. I'm sure I'll get a bunch of
reports if it's broken.
Most authors have agreed. Like with vo.c, we don't take module
declarations into consideration (see 0e09533c73).
Notable issues:
115bfb9762: the author has (probably) not agreed. The vf.c changes were
removed with the removal of filter DR, though (see c54fc507da).
7b25afd742: the same author adds VOCTRLs for deinterlacing switching at
runtime. Put them under a HAVE_GPL ifdef just to be sure. (It looks like
we could remove the VOCTRLs immediately, as they're needed only for some
compatibility things, but no need to do that yet.)
02b199e5e9: the author had a conditional agreement to LGPL, which
doesn't allow us to change it just yet, but the code added here was
completely removed anyway. (These days, the pts is passed as mp_image
field, and put_image is gone.)
3532cd532e: same author, but code removed with DR removal.
f0626e2f8d: same author, but code was moved to mp_image.c.
e5b4b495c3: agreed to LGPLv3+ only, but the code was removed in
cfa1f9e082 anyway.
086c324692: author was not asked - minor warning fix, but no mpv
includes malloc.h anymore.
e9d0a1d609: author was not asked - removed again in 33b62af947.
c260a1139d: author could not be reached - but this code was removed when
mpv changed the image allocation code to essentially use FFmpeg's
pixdesc.
This case is a bit weird, because MPlayer certainly also has a file
named af_format.c. Both appear to have the function of converting audio
data between sample formats.
However, mpv's af_format.c is a rewrite, and doesn't actually do
conversion by itself. It's similar to vf_format.c, and forces the
generic filter chain code to insert conversion filters, instead of doing
conversion explicitly.
mpv's current af_format.c started out as af_force.c in d9582ad0a4. It
was renamed to af_format.c in e60b8f181d, while the old af_format.c was
split into two new filters. In 943c785619 the filename was changed to
af_format.c as well.
The new af_format.c does not contain any libaf code, except for some
potentially copy & pasted skeleton and boilerplate code. (We don't
account for this in per-filter file licenses, as the old libaf code
has to be removed fully, at which point the filters will have to be
ported to another framework, which will removed that boilerplate code.)
The old filters based on af_format.c were progressively replaced and
removed. Support for non-native endian and formats with signedness
different from native FFmpeg was completely removed in 831d7c3c40.
The old 24 bit conversion code was removed in 552dc0d564 (made
unnecessary by 5a9f817bfd).
Also list hwdec_vaglx.c as GPL-only, which doesn't have anything to do
with this commit.
It fails building with some older kernel headers, and the current test
does not auto-disable it in these cases.
Since DVB isn't going to be used by many people, I think disabling it by
default is reasonable.
It seems libsmbclient has been GPLv3 for years. Also, it's certainly not
LGPL (unlike some of its support libs like talloc). Thus, mpv built with
Samba support is GPLv3.
Disable it by default, so we don't have to go through the trouble to
indicate the correct license in our output, and we don't trick people
into distributing stuff under the wrong license.
This has a messy history all back to the initial commit with multiple
refactors, but it seems almost all authors agreed.
Exceptions:
2aa6acd974: patch by someone who could not be reached. Whether or not
this code is still in mpv is unknown, but the affected code was moved to
stream.c at one point anyway.
3859bbd9fe: not sure if this is a patch by the mentioned person (I
assume not) or the committer (who agreed to LGPL), but it seems the
change is too trivial to affect copyright. It seems even the FD check
can be dropped, which I'm doing in this commit.
58846451f0: author doesn't reply. But reverting this and letting
someone who has never seen this commit before redo it would lead to
exactly the same code. So I'm claiming that the change is not
copyrightable.
All authors have agreed.
One minor exception is 21a9221e7b (patch by someone who wasn't asked),
but we just remove the added line again. It seems unneeded.
Most contributors have agreed. vo.c requires a "driver" entry for each
video output - we assume that if someone who didn't agree to LGPL added
a line, it's fine for vo.c to be LGPL anyway. If the affected video
output is not disabled at compilation time, the resulting binary will be
GPL anyway.
One problem are the changes by Nick Kurshev (usually using "nick" as SVN
username). He could not be reached. I believe all changes to his files
are actually gone, but here is a detailed listing:
fa1d5742bc: nick introduces a new VO API. It was removed in 64bedd9683.
Some of this was replaced by VOCTRLs are introduced in 7c51652a1b,
obviously replacing at least some functionality by his API.
b587a3d642: nick adds a vo_tune_info_t struct. Removed in 64bedd9683
too.
9caad2c29a: nick adds some VOCTRLs, which were silently removed in
8cc5ba5ab8 (they became unused probably with the VIDIX removal).
340183b0e9: nick adds VO-based screenshots, which got removed in
2f4b840f62. Strangely the same name was introduced in 01cf896a2f again,
but this is a coincidence and worked differently (also it was removed
yet again in 2858232220).
104c125e6d: nick adds an option for "direct rendering". It was renamed
in 6403904ae9 and fully removed in e48b21dd87.
5ddd8e92a1: nick adds code to check the VO driver preinit arg to every
single VO driver. The argument itself and any possibly remaining code
associated with it was removed in 1f5ffe7d30.
f6878753fb: nick adds header inclusion guards. We assume this is not
relevant for copyright.
Some of nick's code was merely moved to other files, such as the
equalizer stuff added in 555c676683 and moved in 4db72f6a80 and
12579136ff, and don't affect copyright of these files anymore.
Other notes:
fef7b17c34: a patch by someone who wasn't asked for relicensing added a
symbol that was removed again in 1b09f4633.
4a8a46fafd: author probably didn't agree to LGPL, but the function
signature was changed later on anyway, and nothing of this is left.
7b25afd742: the same author adds a symbol to what is vo.h today, which
this relicensing commit removes, as it was unused. (It's not clear
whether the mere symbol is copyrightable, but no need to take a risk.)
3a406e94d7, 9dd8f241ac: slave mode things by someone who couldn't be
reached. This aspect of the old slave mode was completely removed.
bbeb54d80a: patch by someone who was not asked, but the added code was
completely removed again.
All authors of the current code have agreed.
For most of its life, MPlayer used Microsoft structs like WAVEFORMATEX
to describe media content. It appears these were copied from wine in
61c5a99851. Copyright is unclear, but mpv completely removed use of
these structs anyway. (demux_mkv.c still contains code to read these
fields from a byte stream, but the struct is fully gone.)
42f97b2b82: cehoyos (who probably didn't agree with LGPL) applied a
patch by someone who agreed. It's unknown whether cehoyos modified the
patch (and thus his copyright would apply), but the changed code was
removed anyway. (The code was first moved somewhere else, then removed.)
efd53eed61: the patch author was not asked. Although the mkv_sh_sub_t
struct was later moved to stheader.h, the added field was removed
without replacement.
f6878753fb: nick, who could not be reached, added an include guard, but
the guard was changed several times later, and it's probably not
copyrightable anyway.
afb0fd5ea1: the same nick adds a field that was later replaced and
finally removed again in 8cd6b20571.
All authors have agreed.
The initial commit d33703496c as well as the current code contain this
line:
* inspired by SoundTouch library by Olli Parviainen
We assume this is about the algorithm (not the code), and the author of
the original patch actually wrote all code himself.
All authors have agreed.
One exception is 71247a97b3, whose author was not asked, but we deem
the change as trivial. (And technically it was replaced when the audio
chain dropped non-native endian sample formats.)
All authors have agreed to the relicensing.
The code was pretty much rewritten by Stefano Pigozzi. Since the rewrite
happened incrementally, and seems to include refactored portions of
older code, this relicensing was done on the pre-refactor code do.
The original commit adding this AO (as ao_macosx.c) credits Timothy J.
Wood as original author. He was asked and agreed to LGPL. It's not
entirely sure from which project this code came from, but it's probably
libao. In that project, Stanley Seibert made some changes to it (who as
a major developer of libao was asked just to be sure), and also Ralph
Giles and Ben Hines made two small changes. The latter were not asked,
but none of their code survived anyway.
Or maybe it would be better to write "confirm" than "change".
The MP_SELECT_LE_BE macro definition has some similarity with some old
MPlayer definition, but it's different code with a different idea, so I
don't think it's affected by that.
The BYTE_ORDER etc. macro definitions are similar to those found in
various system headers (this code emulates the ones often found in
<sys/types.h>), but I don't think there is a copyright problem either.
This didn't have a header and this was implied LGPL, but this was not
entirely correct. It turns out the printf attribute code was leaked in
from talloc, which is "LGPL v3 or later". talloc was added to the
mplayer2 code base in 27a30e310e. This remaining code was an oversight.
Since we want to reduce LGPL v3 code, replace this code with the one
from ta/ta.h. This code was explicitly written newly to get rid of
talloc and its license in 0933f12d28.
All authors have agreed to the relicensing.
iive has insisted on "LGPL v3 or later", which makes the file LGPL v3.
His commits are the following: 84ec5775089b0d8c680f. All other
contributions are LGPL v2.1. I hope we can remove these changes
completely one day to make this file LGPL v2.1.
iive also authored commit 3934b160a8, but this code is completely gone
today. (fork() and shared memory use was removed completely in favor of
threads.)
All authors have agreed, with the following exceptions:
e68d7f6858: wight wasn't asked (I think...), but even if he modified the
patch he applied, all code added by it was removed again later.
cb7768f9bb: nick could not be reached, but the declarations he added as
well as the full timer.c file were deleted again in cff81fe498 and
f800a42e45 (did it really take 6 years to remove unused declarations?).
ffaf4af230: it looks like this person wasn't contacted, but the code
added was removed again in f544bcf105.
This comes with estimated level of difficulty. Files which were already
LGPL are listed too, to avoid potential confusion.
Some entries use shell wildcards.
All authors have agreed.
Commit 94d3170bd0 is a bit murky: Nick could not be reached, and arpi's
changes were obviously inspired or copied from Nick's. However, the
changed symbols were removed and do not exist anymore.
Although pretty similar to the probably unrelicensable
video/fmt-conversion.c/h (basically using the same idea, but for audio),
it was written by someone else. The format mapping was first added in
commit ad95e046c2.
msg.c is "partial" due to "michael", whose work can be changed to LGPL
only once the core is LGPL. It's explained in the Copyright file. I
prefer to do the relicensing incrementally (due to the overwhelming
workload). Changing the license before that happens would be legally
questionable, but nothing can stop us from essentially marking it as
"will be LGPL".
All authors have agreed to LGPL, with the following exceptions:
9df11ee8bf: the author (probably) didn't agree, but the line that is
added is later fully removed.
35e90f1556: was not asked, but all iconv code was 100% removed from the
mp_msg mechanism (we alwas require UTF-8 now).
4e4f3f806e: the change by michael.
50a86fcc34: the identify variable was move, and completely removed the
latest in commit 48bd03dd91.
1f6c494641: did not agree, but due to a major mp_msg change the added
line became unnecessary and was removed.
da63498bf9: was not reachable, but the MPlayer GUI is gone from mpv
anyway (also commit fc4d6e617d removed these specific additions a long
time ago).
I guess there is a hard to balance tradeoff between appearing rude or
dismissive, and making the user think it's ok to not provide essential
information.
The author of the old code disagreed with LGPL. The new code is a clean
room reimplementation by Niklas Haas. It lacks the clamping, but we
decided it doesn't matter.
Untested, bugs can be fixed later anyway.
Until now, the texture pointer was stored in plane 1, and the texture
array index was in plane 2. Move this down to plane 0 and plane 1. This
is to align it to the new WIP D3D11 decoding API in Libav, where we
decided that there is no reason to avoid setting plane 0, and that it
would be less weird to start at plane 0.
Sigh...
The functionality is not actually needed for vdpau, but if the vdpau
hwaccel is present, the FFmpeg version is new enough that it includes
the field.
These decoders can select the decoding device with hw_device_ctx, but
don't use hw_frames_ctx (at least not in a meaningful way).
Currently unused, but intended to be used for cuvid, as soon as it hits
ffmpeg git master.
Also make the vdpau and vaapi hwaccel definition structs static, as we
have removed the old code which would have had clashing external
declarations.
Update man page for fonts.conf and subfont.ttf. These are two
undocumented features in mpv. They were only hardcoded into sub/ass_mp.c
and could not be found anywhere else in the entire codebase. Git log
reveals that fonts.conf was added in 2013 while subfont.ttf was brought
in by a ancient patch of mplayer in 2002...
These are two quite useful undocumented features when you do not want to
mess up with global fonts.conf to include more fonts.
Also document ~/.config/mpv/fonts/ directory and suggest using fonts.conf
to include additional fonts.
mpv reads all files in ~/.config/mpv/fonts/ directory into memory. If
there are a lot of fonts in that directory, mpv would use a lot of
memory. Using ~/.config/mpv/fonts.conf to include additional fonts is
more memory-efficent.
This reverts commit 142b2f23d4, and replaces it with another try. The
previous attempt removed the overlay on every rendering, because the
normal rendering path actually unrefs the mp_image. Consequently,
unmap_current_image() was completely inappropriate for removing the
overlay.
If the default shell of the user is set to csh or tcsh, the use of
"$SHELL -l -c" will fail to launch mpv because -l and -c cannot be used
together with csh or tcsh.
Signed-off-by: Akemi <der.richter@gmx.de>
The new replaygain code accidentally applied the linear gain as cubic
volume level. Fix this by moving the computation of the volume scale out
of the af_volume filter.
(Still haven't verified whether the replaygain code works correctly.)
af_volume is deprecated, and so are its replaygain sub-options. To make
it possible to use replaygain without deprecated options (and of course
to make it available at all after af_volume is dropped), reintroduce
them as top-level options.
This also means that they are easily changeable at runtime by using them
as properties. Change the "volume" property to use the new update
mechanism as well.
We don't actually bother sharing the implementation between new and
deprecated mechanisms, as the deprecated one will simply be deleted.
For the from_dB() functions, we mention anders' copyright, although I'm
not sure if a mere formula is copyrightable. This will have to be
determined later.
This whole change is mostly untested. Our distributed human CI will take
care of it.
Close the audio device if there is no audio track (or stream) in the
current file. It will be opened again if the next file should contain
audio.
Signed-off-by: Marko Hauptvogel <marko.hauptvogel@googlemail.com>
Signed-off-by: wm4 <wm4@nowhere>
This drops support for the old libavcodec APIs. Now FFmpeg 3.3 or FFmpeg
git is required. Libav has no release with the new APIs yet, so for
Libav git as of a few weeks or months ago or so is required if you want
to use Libav.
Not much actually changes in hwdec_vaegl.c - some code is removed, but
the reindentation inflates the diff.
All controbutors have agreed. In one case, someone who is unaccounted
for changed a glyph in some trivial way; we simply replaced the glyph
with another one in 1e4d3a2440 to avoid any potential problems
(although that change was probably not copyrightable anyway).
All contributors have agreed. In 3a43f13fce, someone who potentially
disagreed reverted a commit by someone else (restoring the original
state). This shouldn't matter for Copyright, and all of the affected
code was rewritten/removed anyway.
It's been missing since mplayer2 times, not sure why. It originates from
subreader.c. No analysis on whether it can be relicensed to LGPL was
done yet.
Most contributors have agreed. This claims it's based on gstreamer code,
but this was LGPL at the time (and still is). Contributors whose code
was removed were not accounted for. There are still some potentially
problematic cases:
06eee1b67 is potentially the most problematic case. Most of these
changes are gone due to mpv not using BITMAPINFOHEADER anymore. Some
of the other changes are rather trivial. If someone contests this and
claims that copyrightable changes are left, the original change can
simply be reverted.
62bfae140 has only 2 lines left: a "char *name;" struct field, and a
line that prints a message. All other code was removed. The parsing code
in particular was made declarative, which replaced reading this element
explicitly (and other elements, see 1b22101c77). I'm putting the log
message under HAVE_GPL, but I don't think the declaration is
copyrightable, or the mere concept of reading this element. Redoing the
other 2 lines of code would result in the same program text.
d41e860ba was applied by someone who (potentially) disagreed. The patch
itself is from someone who did agree, though. It's unknown whether the
applier changed the patch. But it seems unlikely, and the change was
mostly rewritten.
50a86fcc3 all demux_mkv changes were reverted (old stdout slave mode)
3a406e94d same
2e40bfa13 the old MPlayer subtitle code was completely removed
316bb1d44 completely removed in 1cf4802c1d87f93d9d7 same
11bfc6780 relative seeks were removed in 92ba630796be54f4813 the corresponding demux_mkv code was removed in 5dabaaf093efd53eed6 all internal vobsub handling is now in FFmpeg
d7f693a20 removed in f3db4b0b93e8a1b3713 removed in 522ee6b783cfb890259 removed, see 6b1374b203 for analysis
c80808b5a same
The only definitions from MPlayer code are the CONTROL_* defines (added
in 7a2eec4b as part of libao2 - not part of libao), and MP_NOPTS_VALUE,
which was added in e6338c58. The latter is by "michael", who has agreed
under the condition that the core is LGPL, which has not happened yet,
but considering the macro definition used to be different, has the same
value and similar name to libavformat's AV_NOPTS_VALUE (which existed
first, and as LGPL), and that this almost certainly not copyrightable,
I'm assuming that this is fine.
Reduces the ifdeffery, which is good and will avoid silent breakages, or
weird behavior if a lib is omitted.
Also reorder the x11_common.c include statements.
All contributors of the code used for these files agreed to the LGPL
relicensing.
There are some unaccounted contributors, but all of their code was
completely removed before. (The only exception is one contributor whose
only line left was "#include <string.h>". I don't know if that's
copyrightable, but it wasn't needed anyway, so just remove it.)
These files started out as libvo/sub.* (renamed to sub/sub.*, then
renamed again to sub/osd.*). They used to contain code for rendering
the OSD (as in, actual pixel manipulation and text layouting). But
later all this code was dropped, and libass was used to render the OSD
instead. Actual subtitle rendering was reimplemented in other files
(the old subtitle rendering path is completely gone).
One potential problem are the option declarations, which makes this
harder, as these options involve more history. But it turns out most of
them were reimplemented since 80270218cb, rather than taken from old
code. (Although not all - but the rest covered by relicensing
agreements.)
This also affects osd_state.h, which was apparently incorrectly implied
to be LGPL.
All contributors have agreed.
Compared to sd_ass.c, this has a pretty simple history:
av_sub.c -> sub/av_sub.c -> sub/sd_lavc.c
At one point, some code from spudec.c was added to it, but it was
removed again later.
All contributors of the code used for sd_ass.c agreed to the LGPL
relicensing. Some code has a very chaotic history, due to MPlayer
subtitle handling being awful, chaotic, and having been refactored a
dozen of times. Most of the subtitle code was actually rewritten from
scratch (a few times), and the initial sd_ass.c was pretty tiny. So we
should be fine, but it's still a good idea to look at this closely.
Potentially problematic cases of old code leaking into sd_ass.c are
mentioned below.
Some code originates from demux_mkv. Most of this was added by eugeni,
and later moved into mplayer.c or mpcommon.c. The old demux_mkv ASS/SSA
subtitle code is somewhat dangerous from a legal perspective, because it
involves 2 patches by a certain Tristan/z80, who disagreed with LGPL,
and who told us to "rewrite" parts we need. These patches were for
converting the ASS packet data to the old MPlayer text subtitle data
structures. None of that survived in the current code base.
Moving the subtitle handling out of demux_mkv happened in the following
commits: bdb6a07d2a, de73d4dd97, 61e4a80191. The code by
z80 was removed in b44202b69f.
At this time, the z80 code was located in mplayer.c and subreader.c.
The code was fully removed, being unnecessary due to the entire old
subtitle rendering code being removed. This adds a ass_to_plaintext(),
function, which replaces the old ASS tag stripping code in
sub_add_text(), which was based on the z80 code. The new function was
intended to strip ASS tags in a correct way, instead of somehow
dealing with other subtitle types (like HTML-style SRT tags), so it
was written from scratch.
Another potential issue is the --sub-fix-timing option is based on
-overlapsub added in d459e64463. But the implementation is new, and
no code from that commit is used in sd_ass.c. The new implementation
started out in 64b1374a44. (The following commit, bd45eb468c
removes the original code that was replaced.) The code was later
moved into sd_ass.c.
The --sub-fps option has a similar history.
Somewhat chaostic history: libass/ass_mp.* -> ass_mp.* -> sub/ass_mp.*
As far as I can tell, everyone who ever touched these files has agreed
to the relicensing.
IMMDeviceEnumerator_RegisterEndpointNotificationCallback() will start
listening for notifications, and is the point at which callbacks can
start firing. These callbacks will read the fields we set after the
register calls, which is a potential race condition. Move it upwards.
There is explicit code to handle the libmpv case, but it expects that
a dispatch queue is running. This is not necessarily the case. E.g.
edit the simple.c mpv example not to do any playback and to destroy
the mpv handle immediately. It will freeze on exit, because nothing
will release the mpv_handle.
I'm not sure how this should be fixed, so disable it for now in
library mode.
When the format of the subtitle bitmaps changes, such as with taking
screenshots with vo_vaapi (RGBA for the VO vs. Y8 for screenshots), the
cache image obviously needs to be recreated.
Fixes#4325.
due to the System inherent fullscreen animation the option and the
actual fullscreen state can be out of sync, leading to a wrongly
reported unfs window size in the time of the animation.
just always fall back to the window size, we keep track of, when we
either are in fullscreen or are currently switching to it.
Fixes#4323
Wayland is still too amateurish, and multiple features don't work,
including critical ones. There is no solution in sight, so prefer X11.
(Which seems to mostly work ok via xwayland.)
Once all problems are solved, the defaults can be switched back.
When doing harder filtering not require a space after : results
in lines with a clock (like 10:05) to be taken as a speaker label.
So require a space after : even when doing harder filtering as
missing space is very uncommon.
Some like to add text in parentheses in the speaker label,
like XXX (loud): or just (loud):
allow parentheses when doing harder filtering
The license text refers a "above copyright notice", so I guess it'd be
good to actually provide such a notice.
Add the license to some files that were missing it (since in theory, our
Copyright file says that such files are LGPL by default).
Remove the questionable remarks about the license in the client API.
It's all explained in the DOCS changes. Although this option was always
kind of obscure and pointless. Until it is removed, the only reason for
setting it would be to raise the static default limit, so change its
default to INT_MAX so that it does nothing by default.
The previous commit set "mpctx->playback_active = false;" before unload
hooks were processed. This was intentional, but could in theory cause
playback_active to be set to true again, and actually it's plain wrong
if playback was exited in the middle it. There needs to be something
else that forces playback_active to be set to false while in this
unloading state.
Make mpv_observe_property() work correctly on them even with
--keep-open-pause=no.
This also changes the situations in which the screensaver is
enabled/disabled subtly.
Merge the pause_player() and unpause_player() functions. Make sure the
pause events are emitted properly. We can now set the internal pause
state based on a predicate, instead of e.g. handle_pause_on_low_cache()
making a mess to trigger the internal pause state as wanted.
Preparation for some more changes.
Instead of pausing if --keep-open is active, stop
at end but continue playing if seeking backwards.
And then stop again when end is reached.
Signed-off-by: wm4 <wm4@nowhere>
Over the PR, the option was renamed, and the manpage additions were
slightly changed/enhanced.
Un-special-case the sub-speed property, and apply subtitle speed updates
in more cases. In particular, this respects runtime changes of the
sub-fps option.
(A minor consequence of this is that the subtitle speed is recomputed
more often even in cases when it's not necessary. Also, the subtitle
update is slightly "delayed" rather than strictly instant. Both of
these likely are absolutely not observable by the user, although the
subtitle speed verbose log message will be printed more often if the
subtitle format is MicroDVD.)
Also "announce" the plans to undeprecate it with changed semantics
later. The deprecation period is needed to warn script authors and
client API users (etc.) of the change.
This is done because everyone seems to expect --loop to loop the current
file, not the playlist. Even in cases when only 1 file is on the
playlist, the --loop-file semantics seem to be preferred.
Mostly because of ANGLE (sadly).
The implementation became unpleasantly big, but at least it's relatively
self-contained.
I'm not sure to what degree shaders from different drivers are
compatible as in whether a driver would randomly misbehave if it's fed
a binary created by another driver. The useless binayFormat parameter
won't help it, as they can probably easily clash. As usual, OpenGL is
pretty shit here.
- libfaac and libvo_aacenc were removed from FFmpeg
- add libopus profile
- modify vp8's ovcopts and add vp9
- switch enc-f-webm to vp9 + opus
- remove obsolete devices profiles using deprecated filters
This just checks if dvdread or dvdnav are enabled so it can
compile dvdread code.
Change description to be clearer on what this does differently from
--enable-dvdread.
gl_headers.h is basically header_fixes.h done consequently. It contains
all OpenGL defines (and some typedefs) we need. We don't include GL
headers provided by the system anymore.
Some care has to be taken by certain windowing APIs including all of
gl.h anyway. Then the definitions could clash. Fortunately, redefining
preprocessor symbols to the same content is allowed and ignored. Also,
redefining typedefs to the same thing is allowed in C11. Apparently the
latter is not allowed in C99, so there is an imperfect attempt to avoid
the typedefs if required API symbols are apparently present already.
The nost risky part about this are the standard typedefs and GLAPIENTRY.
The latter is different only on win32 (and at least consistently so).
The typedefs are mostly based on stdint.h typedefs, which khrplatform.h
clumsily emulates on platforms which don't have it. The biggest
difference is that we define GLsizeiptr directly to ptrdiff_t, instead
of checking for the _WIN64 symbol and defining it to long or long long.
This also typedefs GLsync to __GLsync, just like the khronos headers.
Although symbols prefixed with __ are implementation reserved, khronos
also violates this rule, and having the same definition as khronos will
avoid problems on duplicate definitions.
We can simplify the build scripts too. The ios-gl check seems a bit
wrong now (what we really want to test for is EAGLContext), but I can't
test and thus can't improve it.
cuda_dynamic.h redefined two GL symbols; just include the new headers
directly instead.
This is pretty trivial, but also quite annoying due to details like
mismatching eglGetProcAddress() function signature (most callers just
cast the function pointer), and ARM/Linux hacks. So move them all to one
place.
With the recent GLES3 header detection, and if ANGLE is in the search
path, the ANGLE headers will be used over the desktop GL ones. It
appears the ANGLE headers do not include <windows.h>, which leads to the
dxinterop code to fail building. Oops.
Fix this by including <windows.h> is dxinterop is compiled in.
It appears we expect IOS to provide GLES 3. The IOS block contains all
symbols from the GLES block. Weirdly not all, so it's possible that some
symbols will be redefined, which is annoying, but harmless. I don't have
an iOS setup to test, otherwise it's likely that a modification of the
IOS include statements would take care of this.
This hasn't been updated for a while. Some options are deprecated
(--softvol), semi-deprecated or virtually useless (e.g. --vo and --ao),
or use old-syntax (--sub-codepage).
If the VO doesn't support a format output by vf_lavfi, no conversion
filter was inserted, and filter chain creation failed.
This is because vf_lavfi doesn't properly follow the format negotiation
model, which means the format negotiation pass does not catch all cases
where conversion is needed. Specifically, vf_lavfi supports that all
output formats are supported for any given input format, but then does
not actually call vf_next_query_format() in reconfig() to check which
format it uses, but outputs whatever it gets from libavfilter.
I think this is ok to avoid excessive complexity in vf_lavfi.c, but it
also means adding more kludges to vf.c. I justify this (and the code
duplication) with the idea that the current filter chain code will die
anyway at some point.
The .log field additions for c->first/c->last are strictly speaking not
needed, but useful for debugging.
Literally copy-pasted from the same commit for video filters. (Once new
code for filters is implemented, this will all go away or at least get
unified anyway.)
This was supposed to restrict output to formats supported by us. But we
usually support all FFmpeg sample formats anyway (if not, it will error
out gracefully, and we would add the missing format). Basically, it's
just useless bloat.
Previously, the shared behaviour for each mouse-button message lived at
the bottom of the WndProc. Move it into handle_mouse_down/up functions
(similar to the handle_key_down/up functions.) This makes the WndProc
slightly less complicated. There should be no change in behaviour.
when building with a deployment target older than an SDK with Touch Bar
support we still tried to access the TouchBar, since the compile time
checks are positive. to prevent this we add two runtime checks.
Now you can for example do "--vf=hue=h=60" - there is no "hue" filter in
mpv, so libavfilter's will be used.
This has certain caveats (see manpage).
The point of this is providing a relatively smooth transition path to
removing our own filter stuff.
The plan is to nuke the custom filter chain completely. It's not clear
what will happen to the still needed builtin filters (mostly hardware
deinterlacing and vf_vapoursynth). Most likely we'll replace them with
different filter chain concept (whose main purpose will be providing
builtin things and bridging to libavfilter).
The undocumented "warn" options are there to disable deprecation
warnings when the player inserts filter automatically.
The same will be done to audio filters, at a later point.
Now taking a screenshot actually works, if libjpeg is disabled at
compile time.
In particular, the AV_PIX_FMT_YUVJ formats (with the "J") cause us
problems. They have been deprecated years ago, but the libavcodec jpg
encoder won't accept anything else. This is made worse by the fact that
mpv doesn't have J formats internally - it always uses the color levels
metadata to decide the range instead.
And also change input.conf to make all screenshots async. (Except the
every-frame mode, which always uses synchronous mode and ignores the
flag.) By default, the "screenshot" command is still asynchronous,
because scripts etc. might depend on this behavior.
This is only partially async. The code for determining the filename is
still always run synchronously. Only encoding the screenshot and writing
it to disk is asynchronous. We explicitly document the exact behavior as
undefined, so it can be changed any time.
Some of this is a bit messy, because I wanted to avoid duplicating the
message display code between sync and async mode. In async mode, this is
called from a worker thread, which is not safe because showing a message
accesses the thread-unsafe OSD code. So the core has to be locked during
this, which implies accessing the core and all that. So the code has
weird locking calls, and we need to do core destruction in a more
"controlled" manner (thus the outstanding_async field).
(What I'd really want would be the OSD simply showing log messages
instead.)
This is pretty untested, so expect bugs.
Fixes#4250.
Obviously, this has no effect on commands which do not support this
explicitly. A later commit will enable this for screenshots.
Also add some wording on mpv_command_async(), which has nothing to do
with this. Having a more elegant, unified behavior would be nice. But
the API function was not created for this - it's merely for running
commands _synchronously_ on the core, but without blocking the client
API caller (if the API user consistently uses only async functions).
This wasn't enabled if no stream cache was used. It can work with only
the demuxer cache.
In theory this could be always enabled (even for local files), but still
try to avoid this, and enable it only if the source is marked as
potentially being a "network" stream. The intention is mostly to enable
it for the youtube-dl pseudo-DASH support.
The 'sub' and 'audio' configuration subdirectories are supposed to
be fallbacks for sub-paths and audio-file-paths respectively, but
they weren't being scanned even if they existed.
The old code called reinit_window_state() from the VO thread, which is
not safe. Instead of calling reinit_window_state() when
VO_EVENT_FULLSCREEN_STATE is captured, it should be called when sending
the event from the Win32 thread instead.
Reallows enabling dvdnav without enabling dvdread which was broken
in 77cbb3543 when they were both disabled by default.
Since dvdnav requires dvdread, we can enable dvdread:// even if
--enable-dvdread isn't passed.
Fixes#4290
This is a bit approximate, because we rely on the pixel format changing
if the hardware decoding changes. This is not always true, as the pixel
format for software decoded video and hardware decoded video copied back
to CPU RAM could be the same. (Not sure if that is actually the case for
any supported cases.)
But for now this should fix most of #4289.
This tried to use AF_FORMAT_DOUBLE as KSDATAFORMAT_SUBTYPE_IEEE_FLOAT,
with wBitsPerSample==64. This is probably not allowed, and drivers
appear to react inconsistently to it. (With one user, the format was
accepted during format negotiation, but then rejected on actual init.)
Remove it, which essentially forces it to fall back to some other
format. (Looks like it'll use af_select_best_samplerate(), which would
probably make it try S32 next.)
The af_fmt_from_planar() is so that we don't have to care about
AF_FORMAT_FLOATP. Wasapi always requires packed data anyway.
This should actually handle other potentially unknown sample formats
better.
This changes that set_waveformat() always set the exact format. Now it
might set a "close" format instead. But all callers seem to deal with
this well. Although in theory, callers should probably handle the
fallback. The next cleanup (if ever) can take care of this.
a small logic error in 063ca8f broke the filtering of the menu bar item
key shortcuts. they where called several times per event because the
propagation wasn't stopped properly.
there are two minor bugs. mpv could try to retrieve the size when in
fullscreen and would get the fullscreen size. to fix that we keep track
of the window size before going into fullscreen.
the second small bug is when using HiDPI resolution and the
--hidpi-window-scale option. we actually want the OSD to show the proper
window scale depending on the hidpi settings. before when resizing the
window to double the size it could show "window-scale: 1.0" or
"window-scale: 0.5" when resizing to normal size. now it considers the
backing scale factor and the hidpi option to return a logical correct
window size.
this fixes a weird behaviour when a borderless window's style mask is
set to a none-borderless style mask. this can happen when cycling the
border or just toggling fullscreen. what happens is that the first
responder is reset to the NSWindow instead of being kept, the events
view in our case. this happens without the usual resignFirstResponder,
becomeFirstResponder routine.
this is a small workaround that overrides the setStyleMask method. it
keeps the first responder from before the style mask change and resets
this first responder after the new style mask was applied.
for a reason i can just assume some key events can vanish from the
event chain and mpv seems unresponsive.
after quite some testing i could confirm that the events are present at
the first entry point of the event chain, the sendEvent method of the
Application, and that they vanish at a point afterwards. now we use
that entry point to grab keyDown and keyUp events. we also stop
propagating those key events to prevent the no key input' error sound.
if we ever need the key events somewhere down the event chain we need
to start propagating them again. though this is not necessary currently.
"@name:!" becomes simply "@name". This is actually slightly more complex
to parse, but makes for a much simpler syntax and will be less weird to
the user. Suggested by haasn.
The old syntax is now rejected with an error.
Also add some more explicit error checks, instead of e.g. allowing empty
filter names and erroring only when it's not found.
DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL might be buggy on some hardware.
Additionaly DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL might be supported on some
Windows 7 systems with the platform update, but it might have poor
performance. In these cases, the user might want to disable the use of
DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL swap chains with --angle-flip=no.
It should default to true, but setting the filter list via mpv_node
(relevant for client API and Lua scripting) left it to false.
Also "document" the flag.
Basically, see the example in input.rst.
This is better than the "old" vf-toggle method, because it doesn't
require the user to duplicate the filter string in mpv.conf and
input.conf.
Some aspects of this changes are untested, so enjoy your alpha testing.
Add subtitle filter to remove additions for deaf or hard-of-hearing
(SDH). This is for English, but may in part work for others too.
This is an ASS filter and the intention is that it can always be
enabled as it by default do not remove parts that may be normal text.
Harder filtering can be enabled with an additional option.
Signed-off-by: wm4 <wm4@nowhere>
This makes the code more closely match mpv's style. Specifically, it
changes some names from camelCase to snake_case, removes some Hungarian
notation, replaces direct vtbl access with COM macros, makes use of the
SAFE_RELEASE macro, moves some declarations closer to their first use,
and fixes the brace style, as well as a few other things.
This also makes the IDropTargetVtbl static and it fixes the buggy
QueryInterface implementation.
This was mostly self-contained, so its removal makes w32_common.c a bit
easier to read. Also, because it was self contained and its author has
agreed to LGPL relicencing, the new file has the LGPL licence header.
Remove low quality drc filter. Anyone whishing to have dynamic range
compression should use the much more powerful acompressor ffmpeg filter:
mpv --af=lavfi=[acompressor] INPUT
Or with parameters:
mpv --af=lavfi=[acompressor=threshold=-25dB:ratio=3:makeup=8dB] INPUT
Refer to https://ffmpeg.org/ffmpeg-filters.html#acompressor for a full
list of supported parameters.
Signed-off-by: wm4 <wm4@nowhere>
Will still hide playlist items with long enough filenames and osd-font-size
but not as soon.
osc messages should now preserve their scaling with fullscreen toggling and
cycling through audio-only files and files with video.
Closes#4081, #4083, #4102
Requested. The property semantics are a bit muddy due to lack of effort.
Anticipated use is different display of cache status, so it should not
matter anyway.
The delay between call to .resize, which cleared the buffer, and
actually rendering the first video frame, was significant, resulting in
short flicker on navigation and resizing. This was especially visible
when zooming and navigating between images.
Now the clearing is scheduled to happen just before the rendering, which
looks to be good enough even without double buffering.
If vaapi was found, but neither the old or new libavcodec vaapi hwaccel
API, then HAVE_VAAPI_HWACCEL will be defined, but not _OLD or _NEW. The
HAVE_VAAPI_HWACCEL define pretty much exists only for acrobatics with
our own waf dependency checker helper code.
The new API works like the new vaapi API, using generic hwaccel support.
One minor detail is the error message that will be printed if using
non-4:2:0 surfaces (which as far as I can tell is completely broken in
the nVidia drivers and thus not supported by mpv). The HEVC warning
(which is completely broken in the nVidia drivers but should work with
Mesa) had to be added to the generic hwaccel code.
This also trashes display preemption recovery. Fuck that. It never
really worked. If someone complains, I might attempt to add it back
somehow.
This is the 4th iteration of the libavcodec vdpau API (after the
separate decoder API, the manual hwaccel API, and the automatic vdpau
hwaccel API). Fortunately, further iterations will be generic, and not
require much vdpau-specific changes (if any at all).
Might be useful for other backends too. For context_vdpau, resize
handling, presentation, and handling the mapping state becomes somewhat
less awkward.
In some cases, such as when using the libmpv opengl-cb API, or with
certain vo_opengl backends, the main framebuffer is never accessed.
Instead, rendering is done to a FBO that acts as back buffer. This meant
an incorrect/broken bit depth could be used for dithering.
Change it to read the framebuffer depth lazily on the first render call.
Also move the main FBO field out of the GL struct to MPGLContext,
because the renderer's init function does not need to access it anymore.
Useful for testing. Unfortunately, the nVidia EGL driver ignores this,
and returns a GLES 3.2 context anyway (which it is allowed to do). Might
still be useable with ANGLE, which will really give you a GLES 2 context
if you ask for it.
When dumb mode is used (the "simple" rendering path), respect the dither
options. Options should never be ignored (except in GLESv2 mode); either
they should be respected in dumb mode, or they should disable dumb mode.
In this case, the former applies.
This actually fixes the dreaded errors during resizing. It works pretty
much like before, except each surface is reallocated before it's used.
It implies surfaces with the old size remain in the presentation queue
and will be displayed.
Don't assume 0 is an invalid object handle. vdpau with its weird API
design makes all objects indexes, with 0 being a perfectly valid and
common value. You need to use VDP_INVALID_HANDLE, which is not 0.
Don't crash if init fails at vdpau initialization. It's because
mp_vdpau_destroy(NULL) crashes. Simplify it.
Destroy output surface backed FBO before output surface. Also, strictly
bookkeep the map/unmap calls (and unmap surfaces before destroying the
FBO/texture). I can't see a change in the weird errors when resizing the
window, but I guess it's slightly more correct.
Add the GL_WRITE_DISCARD_NV symbol to header_fixes.h, because we might
fail compilation with headers that do not contain the vdpau extension
(well, probably doesn't matter).
The gl_timer_last_us() function could access samples[-1]. Fix by
coercing to unsigned, so the % will put it into index [0,max). The
real value returned in this corner case doesn't mean too much, I
guess.
As the manpage says, this has no value other than adding bugs.
It uses code based on context_x11.c, and basically does very stripped
down context creation (no alpha support etc.). It uses vdpau for
display, and maps vdpau output surfaces as FBOs to render into them.
This might be good to experiment with asynchronous presentation. For
now, it presents synchronously, with a 4 frame delay (which should whack
off A/V sync). The forced 4 frame delay is probably also why interaction
feels slower.
There are some weird vdpau errors on resizing and uninit. No idea what
causes them.
Should have done this 1000 years ago. Now GL backends can use mp_log
macros directly on the MPGLContext, instead of doing stupid things like
for example MP_WARN(ctx->vo, ...).
This is just a pointless refactor with the only goal of making
image_writer_opts.format a number.
The pointless part of it is that instead of using some sort of arbitrary
ID (in place of a file extension string), we use a AV_CODEC_ID_. There
was also some idea of falling back to the libavcodec MJPEG encoder if
mpv was not linked against libjpeg, but this fails. libavcodec insist on
having AV_PIX_FMT_YUVJ420P, which we pretend does not exist, and which
we always map to AV_PIX_FMT_YUV420P (without the J indicating full
range), so encoder init fails. This is pretty dumb, but whatever. The
not-caring factor is raised by the fact that we don't know that we
should convert to full range, because encoders have no proper way to
signal this. (Be reminded that AV_PIX_FMT_YUVJ420P is deprecated.)
The buffer_size may be updated before the process callback is called for
the first time. Or, the connection graph could change, which changes the
latency of the pipeline after mpv's output. Ensure we keep on top of
these changes by registering callbacks to update our latency estimation.
This also will set image=NULL, if the video frame is marked as hwaccel,
and could not be copied to normal RAM. This will probably change the
error message (due to screenshot_get() returning NULL, instead of making
image conversion fail at a later point), but the behavior is the same
anyway.
The function tried to do something clever but ignored the fact that
the middle button followed the left button rather than the right.
Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
On some DVDs, title number is not necessarily the same as the (first)
PGC number. (Most often they are equal, since there's usually exactly
one PGC per title, which is likely why this issue wasn't noticed
before.) When searching for audio/subtitle metadata, we want to look
at the actual PGC we're about to play. See discussion in issue #4235.
Signed-off-by: wm4 <wm4@nowhere>
This means the subtitles will show as "intended".
For some weird reason, --sub-ass-style-override is the option that
controls style override, which implies it's specific to ASS. While that
seems weird and doesn't always reflect reality, I don't care about that
now.
I guess that's the full extent I still care about nVidia's broken
garbage. In theory, we could always force the video mixer (which is the
only method getting the video data that works), but why bother.
It appears some device can be missing if we filter too many. In
particular, I've seen devices starting with "front" and "sysdefault"
being mapped to different hardware. I conclude that it's not sane trying
to present a nice device list to users in ALSA. It's fucked. (Although
kodi appears to attempt some intense "beautification" of the device
list, which includes parsing parameters from the device name and such.
Well, let's not.)
No other audio API requires such ridiculous acrobatics.
Apparently POLLERR can be set if poll is called while the device is in
the SND_PCM_STATE_PREPARED state. So assume that we can simply call
snd_pcm_status() to check whether the error is because the device went
away (i.e. we expect it to return ENODEV if this happened).
This avoids sporadic device lost warnings and AO reloads. The actual
device lost case is untested.
We have direct rendering with hardware decoding now (so no SSE4 for
memcpy from GPU memory required), and also OpenGL drivers are not so
much of a problem anymore with ANGLE being default.
due to the see-through nature of the title bar and our standard black
window background, the title bar appears dark grey opposed to the
expected light grey.
we change the window background to white but at the same time set the
background of the enclosed view to black. that way the title bar has a
white background and the background of our video stays black in all
cases. this prevents white flashing in some cases when the video is
resized with too heavy render settings.
Probably does much more:
+ add support DVB-T2
* DVB params set to AUTO by default
* MAX_CARDS: 4 -> 16
* DMX_SET_BUFFER_SIZE: 64kb -> 256kb
+ add DTV_CLEAR call before tune
+ add logic from https://github.com/olifre/mpv/commits/dvb-mixed-api-scan
* rename type to delsys
* single playlist per adapter
* card -> adapter
* fix channels order in playlist
* update internal api
* auto fallback to old DVB API on tune
* fix DELSYS_SUPP_MASK value
* remove tone - unused
* add channel mem zeroize in config parser
+ add code from libdvbv5 for detect delivery systems
* SYS_DVBC_ANNEX_AC replaced to SYS_DVBC_ANNEX_A + SYS_DVBC_ANNEX_C
Signed-off-by: wm4 <wm4@nowhere>
For an unknown reason, '-Wl -export-dynamic' doesn't work anymore
on the last macOS build (10.12.3 with Apple LLVM 8.0.0) so forcing
cplugins is useless because the check fails. Replacing the linker
option with its substitute '-rdynamic' do the trick.
The syms module from waf still works as expected and only the
symbols specified in mpv.def are exported.
The existing code modifies f.radius so that it is in terms of the
filter sample radius (in the source coordinate space) and has
some small errors because of this behavior.
This commit changes f.radius so that it is always in terms of
the filter function radius (in the destination coordinate space).
The sample radius can always be derived by multiplying f.radius
by filter_scale, which is the new, more descriptive name for the
previous inv_scale.
Modifications to the input coordinates should all be performed
before the final range check against the filter boundaries.
However, in the existing code, the blur/taper is applied after the
filter radius check is performed. Thus, effectively the filter radius
cutoff is applied to only-downscaling-metric-modified coordinates, not
the final coordinates.
Correct this issue and restructure the returns a bit to make it
more obvious what is being done.
Apparently fixes youtube mp4 streams if avformat_find_stream_info() is
not called.
Keeping audio/video track and other track durations separate is for
the sake of embedded subtitle streams, where we want to include the
duration of overlong subtitle streams (I think).
I'm not sure what's going on here, but it appears kodi switches forward
and backwards references for advanced VPP deinterlacing modes. This in
turn makes deinterlacing with these modes apparently work. If you don't
switch the directions, you get a stuttering mess.
As far as the libva trace dump is concerned, this makes mpv's libva
deinterlacing API use behave like kodi's, and appears to reproduce
smooth video with advanced libva deinterlacing enabled.
I'm hearing that Mesa actually does it correctly, and I'm not sure what
will happen there. For now, passing "reversal-bug=no" as sub-option to
the vavpp filter will undo this behavior.
forcibly moving a window from one screen to another is supposed to put
it in a position that looks relative the same as on the old screen, as
in bottom, top, left and right margin look the same, without changing
the window size. in some situations the old code moved the window off
screen or on top of the menu bar so it ended up at a somewhat random
position. the new code fixes some edge cases but is probably not
completely correct since the priority is to make sure that the window
ends up on the right screen.
when forcibly moving windows to a different screen with --screen or
--fs-screen we need to move the window into the screen bounds if the
window is out of bounds, otherwise it can end up on the wrong screen.
previously it always recalculated the bounds and moved the window when
toggling fullscreen, now it only does the bound calculation when
changing screens.
Fixes#4178
i falsely assumed that the windowDidChangeScreen was meant to report
‘physical’ screen changes but was wondering why it triggers on other
events too. it actually is a event that informs us when anything
referenced by our current NSScreen is changed. even when something
referenced in the NSScreen changed the old and new NSScreen are still
equal if the physical screen didn’t change. with that my previous
optimisation broke some cases where the physical screen didn’t change
but things it referenced did, leading to a segfault when theses were
accessed. to keep the optimisation we will always update our internal
NSScreen reference but the rest only when the physical screen was
changed.
What a fucking waste of time. It depends on with which headers you
compile as well, so the situation is worse and more confusing than
you'd think. God knows what brain fart made them change the numeric
ID without changing the extension name or any other ways to keep
ABI-compatibility and without any warning.
FFmpeg could crash with vaapi (new) and --vo=opengl + interpolation.
It seems the actual surface count the old vaapi code uses (and which
usually never exceeded the preallocated amount) was higher than what
was used for the new vaapi code, so just correct that. The d3d helpers
also had weird code that bumped the real pool size, fix them as well.
Why this would result in an assertion failure instead of a proper error,
who knows.
Don't give the driver more forward/backward refernces than it requested
in num_forward_references/num_backward_references. This shouldn't
matter, I'm just trying to play it safe.
Locale-independent, and doesn't have the char vs. unsigned char problem.
(Although in this case, the code was fine, because bstr.start is
unsigned char.)
Fixes theoretical lock-order issues found by Coverity. Calling these
inside the log is unnecessary anyway, because they have their own
locking, and because mpv_detach_destroy() needs to be called by someone
who has exclusive access to the mpv_handle (it's basically a destructor
function). The lock order issues comes from the fact that they call back
into the client API implementation to broadcast events and such.
Includes hls, mp4, mkv by default. This also avoids stupid things like
decoding at least 1 video frame per stream in the demuxer.
This also add --demuxer-lavf-probe-info to give finer control over what
happens.
fffab30 introduced a small regression where the cursor couldn't be
unhidden after refocusing. the problem is that no mouseUp event was
reported in our events_view. work around this with a separate event
monitor. this also fixes another regression when the window is being
dragged from the title bar.
#4174
This was added for A-B loops, but it looks like commit a1dec6f5 made
this code unnecessary. Remove it, because it has the annoying
side-effect of blocking playback stop when seeking past the end.
This fixes a race condition created by the previous commit, and possibly
others. Sometimes interpolated frames weren't redrawn as uninterpolated
ones.
The problem is that redrawing/drawing a frame can't reset the VO
want_redraw flags, because logically these have to happen after the core
acknowledged and explicitly reissued a redraw. The core needs to be
involved because the OSD text and drawings could depend on the playback
or window state.
Change it such that it always goes through the core.
Also, VOs inconsistently called vo_wakeup() when setting want_redraw,
which is also taken care of by this commit.
When pausing, we sent BOCTRL_PAUSE and VOCTRL_RESTORE_SCREENSAVER. These
essentially wait until the video frame has been rendered. This is a
problem with the opengl-cb, if GL rendering is done in the same thread
as libmpv uses. Unfortunately, it's allowed to use opengl-cb this way.
Logically speaking, it's a deadlock situation, which is resolved with a
timeout. This can lead to quite ugly effects, like the on-pause frame
not being rendered until the timeout has passed. It has been interpreted
as video continuing to play.
Resolve this by simply not blocking on pause. Make the screensaver
controls async, and handle sending VOCTRL_PAUSE in the VO thread.
(All this could be avoided by redoing the internal VO API.)
Also see #4152.
If imgfmt is a hwaccel format, hw_subfmt will contain the CPU equivalent
of the data stored in the hw frames.
Strictly speaking, not doing this was a bug, but since hwaccel formats
were tagged with MP_IMGFLAG_YUV, it didn't have much of an impact.
For example, previously, --audio-device='alsa/' would provide ao->device="" to
the alsa driver in spite of the fact that this is an already parsed option. To
avoid requiring a check of ao->device[0] in every driver, make sure this never
happens.
even though the mouse doesn’t move relative to the window itself, when
the window is being dragged, some outliers are still reported and
trigger the OSC.
fixes the case when mpv is opened and the cursor is within the window
bounds without moving the mouse. previously the window could only be
dragged around after the first mouse movement.
Currently, tracks have always associated streams, so there can't be a
NULL dereference on the next line. But all the code is written with the
possibility in mind that we might want tracks without streams, so make
it consistent.
Found by coverity.
Not so important by itself, but important for when we replace the vf
libavfilter wrapper with the common implementation. (Which will
hopefully happen, but not too soon.)
Preparation for enabling hw filters. mp_image_params can't have an
AVHWFramesContext reference (because it can't hold any allocations, and
isn't meant to hold "active" data in the first place.
So just use a mp_image. It has all real data removed, because that would
essentially leak 1 frame once the decoder or renderer don't need it
anymore.
Not needed under any circumstances. While the Windows ones export
functions to which we must link, these functions are always available,
even if libavcodec was compiled with D3D disabled.
hw_vaapi.c didn't do much interesting anymore. Other than the function
to create a device for decoding with vaapi-copy, everything can be done
by generic code. Other libavcodec hwaccels are planned to provide the
same API as vaapi. It will be possible to drop the other hw_ files in
the future. They will use this generic code instead.
This was a hack to let libmpv API users pass a d3d device to mpv. It's
not needed anymore for 2 reasons:
1. ANGLE does not have this problem
2. Even native GL via nVidia (where this failed) seems to not require
this anymore
even before the recent refactor the cursor was hidden when moving it to
the top of the screen in fullscreen and placing it on top of the now
visible menu bar.
we need to know when the menu bar is hidden so we don’t create a
‘dead zone’ at the top of the screen where the cursor can’t be hidden.
to determine when the menu bar is visible, and with that the title bar,
we get the height of the menu bar. the height is always 0 when hidden.
furthermore there is no way to get the title bar directly and with that
its height. so we calculate the frame rect of a NSWindowStyleMaskTitled
window from a CGRectZero content frame. the resulting height is the
height of a title bar.
with that we can exclude the top area for the cursor hiding and can be
certain when the menu bar is not hidden.
the cursor couldn’t be hidden when the cursor was at the same position
as the Dock, even if the cursor was next to it. this is especially
annoying in fullscreen since the Dock isn’t actually hidden but is still
reported as being visible. this basically made the part of the screen,
where the Dock resides, a ‘dead zone’. so instead of using the
visibleFrame we will just use the normal frame. there is no problem at
the top area of the screen, since a window can’t be placed above the
menu bar and in fullscreen the menu bar is always reported as not being
on screen.
i suspect this was done so the cursor wasn’t hidden when the it was
placed above the Dock when windowed. with the recent refactor this is
not needed any more.
we can simplify the code because we don't need to change the bool
pointer we were given by the VOCTRL_SET_CURSOR_VISIBILITY event. i
assume this was done to work around some bugs previously to the recent
cursor refactor. i kept that because i thought it was necessary, which
wasn't in the end. after the refactor it only caused some weirdnesses i
tried to work around. without it we can get rid of some special cases
and simplify the code quite a bit.
Implements --hwdec=videotoolbox on iOS. Similar to hwdec_osx.c, but
using CVPixelBuffer APIs available on iOS instead of the equivalent
IOSurface APIs in macOS.
We can drop the custom table.
For some reason, the interop does not accept GL_RGB_RAW_422_APPLE as
internal format for GL_RGB_422_APPLE, so switch the format table to use
GL_RGB (this way both interop and real textures work the same).
Another victim of the apparent requirement of exactly matching texture
formats is kCVPixelFormatType_32BGRA. vo_opengl wants to handle this as
normal RGBA texture, with a swizzle applied in the shader.
CGLTexImageIOSurface2D() rejects this, because it wants the exact
internal format. Just drop the format, because it's useless anyway.
(Maybe this is a bit too fragile...)
All supported pixel formats have a specific "mapping" of CPU data to
textures. This function determines the number and the formats of these
textures. Moving it to a helper will be useful for some hardware decode
interop backends, since they all need similar things.
GL_LUMINANCE_ALPHA is the only reason why per-plane swizzles exist.
Remove per-plane swizzles (again), and regrettably handle them as
special cases (again). Carry along the logical texture format (called
gl_format in some parts of the code, including the new one).
We also don't need a use_integer flag, since the new gl_format member
implies whether it's an integer texture. (Yes, the there are separate
logical GL formats for integer textures. This aspect of the OpenGL API
is hysteric at best.)
This should change nothing about actual rendering logic and GL API
usage.
Originally, there was probably some sort of intention to restrict it to
formats supported by the interop, or something. But in the end it was
overcomplicated nonsense.
In the future, we could use mp_hwdec_ctx.supported_formats or other
mechanisms to handle this in a better way.
mp_hwdec_ctx.ctx is not set to a dummy pointer - hwdec_devices_load() is
only used to detect whether to vo_opengl interop is present, and the
common hwdec code expects that the .ctx field is not NULL.
This also changes videotoolbox-copy to use --videotoolbox-format,
instead of the FFmpeg-set default.
The code for copying a videotoolbox surface to mp_image was duplicated
(with some minor differences - I picked the hw_videotoolbox.c version,
because it was "better"). mp_imgfmt_from_cvpixelformat() is somewhat
duplicated with the vt_formats[] table, but this will be fixed in a
later commit, and moving the function to shared code is preparation.
we reported some unnecessary mouse movements and not all mouse enter
and leave events. that lead to wrongly reported activity on hover areas
like on the OSC or comparable lua scripts. sometimes menu items were
shown that shouldn't be shown or they didn't vanish because of the
missing mouse leave event.
this incorporates @torque's fix for mouse leave events that weren't
triggered during a transition, like going to fullscreen. the
tracking area was updated but the mouse never left that area because
it was never over it.
besides some known cursor visibility bugs the aforementioned changes
also revealed some other bugs that weren't reproducible before because
of the missbehavior.
known issues, in some cases the cursor doesn't show or hide properly.
for example when switching spaces, switching Apps via CMD+Tab or a
system notification. former two could be fixed while keeping our current
blank cursor approach. though the notification case couldn't. there is
no event or similar to detect a notification and the cursor visibility
couldn't be recovered in any way.
new issues, i noticed that our event view isn't initialised yet when the
first VOCTRL_SET_CURSOR_VISIBILITY event gets dispatched, which depends
on the event view to be initialised. so the mouse cursor couldn't be
hidden when mpv was opened and the cursor was within the window bounds.
this wasn't noticeable before because of various bugs and unwanted
behavior that have been fixed with this. now, in case the event view
isn't ready yet, we set the visibility at a later point when the event
view is ready and a helper flag is set.
Fixes#1817#3856#4147
we have two problems here. first when mpv is started from the bundle it
uses its own environment variables and possibly can't find for example
the youtube-dl binary for our youtube-dl hook. second we couldn't
reliable determine when mpv was started from the bundle, which led to
the pseudo-gui usage even when the binary was invoked from a shell.
to prevent this we will wrap the bundle binary with a shell script,
which will only be called when we start mpv from the bundle. this way
we can get the same environment variables, like $PATH, for our bundle
and additional we can set the pseudo-gui only when started through this
script. it is also possible to detect the bundle usage properly and
accurately through the usage of another environment var.
Fixes#2061
quitting mpv from the Dock's context menu leaves the shell in a bad
state where you can't see your input any more and other weirdnesses.
in a big refactor (afdc9c4) the method to handle this case was actually
copied over but the the code to register the event itself was removed or
forgotten by accident, leaving some lines of dead code. i re-added the
event and slightly adjusted the function. the function was slightly
changed so the head of it is consistent with our other events and it is
associated with this commit and functionality in the future.
The "Files without Copyright notice are licensed as LGPLv2.1+."
statement makes it sound like the manpage and some other stuff are LGPL.
But the rule actually affects only some source files that were added in
mpv.
Change the wording, and also explicitly list the licenses for some non
source files. There might be more such cases.
This reverts commit df91e492fd.
Multiple issues such as weird code with undefined behavior (like
(like conf_file*). The PR wasn't properly reviewed anyway (my error),
so this commit should be reviewed and then merged again.
this fixes a small bug with black edges on live resize, due to the
synchronisation with the DisplayLink. we just pause the DisplayLink for
the duration of the live resize. i also added some convenience functions
for reoccurring calls and simplified some DisplayLink related screen
info.
since there are different views on what ontop is, we make the ontop
window level modifiable. at the moment only support for macOS was added.
the default for macOS was changed from 'system' to 'window' since this
fixes an unwanted behaviour in fullscreen and in general causes less
issues with expected behaviour.
Fixes#2376#3974
The AVFrame in the tmp_frame field was never actually deallocated.
Since this AVFrame holds data temporarily only, and is unreferenced
immediately after use, there is actually no need to make it per-pad, so
simplify it a bit.
(There's also no real value in caching this tmp_frame at all, but I
guess it makes the control flow slightly simpler.)
Probably does much more:
+ add support DVB-T2
* DVB params set to AUTO by default
* MAX_CARDS: 4 -> 16
* DMX_SET_BUFFER_SIZE: 64kb -> 256kb
+ add DTV_CLEAR call before tune
+ add logic from https://github.com/olifre/mpv/commits/dvb-mixed-api-scan
* rename type to delsys
* single playlist per adapter
* card -> adapter
* fix channels order in playlist
* update internal api
* auto fallback to old DVB API on tune
* fix DELSYS_SUPP_MASK value
* remove tone - unused
* add channel mem zeroize in config parser
+ add code from libdvbv5 for detect delivery systems
* SYS_DVBC_ANNEX_AC replaced to SYS_DVBC_ANNEX_A + SYS_DVBC_ANNEX_C
Signed-off-by: wm4 <wm4@nowhere>
Using these was a temporary solution while some compilers implemented
the underlying atomic mechanisms, but not the C11 language parts (or
that's what I guess). Not really useful for us anymore. Also, there is
the slight risk of having subtly incorrect semantics by using
potentially changing compiler internals and such.
Seen with a VOD of a recently ended livestream on Youtube.
They seem to use segmented DASH but unlike normal Youtube
segmented DASH, the segments don't seem to need the initialization
segment.
The video actually fails to start to play if the init segment is
prepended with a lot of 'Found duplicated MOOV Atom. Skipped it' errors
popping up.
This fixes a crash when changing channels; previously stream->priv would not
be initialized when dvb_get_state reused the existing state.
Signed-off-by: Thomas VanSelus <tvanselus@diospyros.us>
Fall back on PATH_DEV_DSP if nothing is set.
This mirrors the behaviour of --audio-device / --alsa-device.
There doesn't appear to be a general way to list devices with oss, so
--audio-device=help doesn't list oss devices except for the default one if the
file exists.
Previously --audio-device was ignored entirely by ao_oss.
fixes#4122
If we have a disconnected output, read data only passively (and don't
cause input to be written). Otherwise, we're in danger of making
libavfilter queue too many frames on other outputs which are connected
to the same input, but don't read as quickly.
Also don't set pad->output_needed in this specific case, because it
would nonsensically make lavfi_process() return true, even if nothing is
going on.
This commit breaks if there is a simple filter chain with a connected
input, but a disconnected output, like
--lavfi-complex='[aid1] copy [ao]'
and the audio output didn't initialize correctly. This will eventually
starve video as the audio packet queue get full (it will print a
warning, and then assume video EOF and exit).
But whatever.
Probably fixes#4118.
This replaces the old backend that exclusively used EGL windowing with
one that can also use ANGLE's ability to render to directly to a
texture. The advantage of this is that it allows mpv to create the swap
chain itself and this allows mpv to use a flip-mode swap chain on a HWND
(which avoids problems with DirectComposition) and to use a longer swap
chain that has six backbuffers by default (which reportedly fixes
problems with rendering 24fps video on 24Hz monitors.)
Also, "screenshot window" should now work on DXGI 1.2 and up (Windows 8
and up.)
We use the metadata provided by youtube-dl to sort-of implement
fragmented DASH streaming.
This is all a bit hacky, but hopefully a makeshift solution until
libavformat has proper mechanisms. (Although in danger of being one
of those temporary hacks that become permanent.)
If used with fuzzy matching, the player tends to pick up random text
files, sometimes with interesting results.
The most interesting interaction is when the user uses
--log-file=something.txt, and mpv tries to open its own log file. It
essentially "freezes" during probing, because every time it reads from
it, it will write some more data, which in turn will cause more data to
be read - until the 2MB max. probing size is slowly reached. This is not
even an obscure corner case, but happened to multiple users.
The .txt extension has been considered a subtitle extension ever since
the code was added to MPlayer's subreader.c, but I'm not seeing many
actual subtitle files with this extension, so just get rid of it.
As the manual entry for --hwdec states that d3d11va and d3d11va-copy require Windows, it can be assumed that it also works for Windows 7. Since it doesn't, according to https://github.com/mpv-player/mpv/issues/3285#issuecomment-228593539, and personal testing, updating the manual accordingly and making the hwdec OS requirements for ANGLE in line with videotoolbox, where OS version is stated.
Instead of enabling it only when a stream-cache is enabled, also try to
enable it independently from that if the demuxer is marked as
is_network.
Also add some code to the EDL code, so EDLs containing network streams
are automatically cached this way.
Extend the OSD info line so that it shows the demuxer cache in this case
(more or less).
I didn't find where or whether options.rst describes how the demuxer
cache is enabled, so no changes there.
Because it's kind of dumb. (But not sure if it was worth the trouble.)
For stream_file.c, we add new explicit fields. The rest are rather
special uses and can be killed by comparing the stream impl. name.
The changes to DVD/BD/CD/TV are entirely untested.
"uncached_stream" is a pretty bad name. It could be mistaken for a
boolean, and then its meaning would be inverted. Rename it.
Also add a "caching" field, which signals that the stream is a cache or
reads from a cache. This is easier to understand and more flexible.
when the color profile was changed it used the right NSScreen but with
the old colorSpace. this was optimised out by a previous commit because
of a wrong assumption. we need to update the screen so we can get the
new colorSpace. this adds a bit of redundancy since on screen change it
will update screen pointer twice.
the problem here is that dropped files can also be treated as
NSURLPboardType instead of just NSFilenamesPboardType. the 'else if'
could never be reached and was dead code.
this basically reverts ed695ce which tried to fix multiple dropped
URLs, or rather files, and moves the filename check infront of the URL
check. the filename path can handle multiple dropped files, whereas the
URL path can only handle one dropped URL. this assumes that only one URL
can be dropped at a time. it also reverts a603543 because it's not
needed any more.
this also fixes a problem where dropped URLs from Chrome don't conform
to the NSURL class and the readObjectsForClasses method always returned
an empty URL.
Fixes#4036
this optimises two things and fix a minor bug.
1. we always updated the display refresh rate on any mode change whether
it was the current screen or not. now we only update the refresh rate
when the mode changed happened on the current screen.
2. the windowDidChangeScreen event doesn't exclusively trigger on screen
changes so we updated the display refresh rate in cases where it wasn't
needed at all. since we manually keep track of the current screen, we
can easily test if the screen really changed.
3. weirdly on initWithContentRect accessing the screen of the window
always returned the main screen instead of the screen the window is
created on. since we already use the window init method with the screen
as argument, overwrite that method instead and use the screen argument.
we are dealing with several problems here, which weren't apparent
because we always initialised a new displaylink for the display refresh
rate retrieval, previously to commit 449eb20 and bug 9490b62.
just changing the display with CVDisplayLinkSetCurrentCGDisplay
can cause inconsistent refresh rates and discontinuity in timestamps.
this can either lead to bogus values for the Actual display refresh rate
or retrieving the refresh rate of the previous display if we immediately
try to get a new value. since the Actual refresh rate is computed i
assume that it at least needs one refresh period to actual return
something useful.
furthermore when changing the screen and updating the displaylink, it
seems that the retrieved refresh rates for the screen mpv wasn't opened
on are being estimated in a sub-optimal way. as an example, when moving
my window to my second screen the Actual refresh rate was always a
constant 60Hz, even though it is supposed to fluctuate a little bit.
though if mpv was started on the secondary screen the Actual refresh
rate fluctuated around 59.94Hz like expected. in that case my primary
screen always reported a constant 60Hz instead.
for the first problem we moved the actual retrieval of the refresh rate
to the very last moment when mpv actual requests a new value and not
when the refresh rate changed. we only update the displaylink itself
when a possible refresh rate change is detected. this gives the
displaylink some time to calculate the new refresh rate. for the second
problem, instead of setting the new display we completely uninitialise
the old dislaylink and create a new one for the new screen. this gives
us properly estimated refresh rates.
additionally we also optimised the display refresh rate fallback
heuristic. it will never be 0 anymore and we prevent it from returning
bogus values with a simple threshold for the difference of the Actual
and Nominal refresh rate.
several unicode characters can be encoded in two different ways, either
in a precomposed (NFC) or decomposed (NFD) representation. everywhere
besides on macOS, specifically HFS+, precomposed strings are being used.
furthermore on macOS we can get either precomposed or decomposed
strings, for example when not HFS+ formatted volumes are used. that can
be the case for network mounted devices (SMB, NFS) or optical/removable
devices (UDF). this can lead to an inequality of actual equal strings,
which can happen when comparing strings from different sources, like the
command line or filesystem. this makes it mainly a problem on macOS
systems.
one case that can potential break is the sub-auto option. to prevent
that we convert the search string as well as the string we search in to
the same normalised representation, specifically we use the decomposed
form which is used anywhere else.
this could potentially be a problem on other platforms too, though the
potential of occurring is very minor. for those platforms we don't
convert anything and just fallback to the input.
Fixes#4016
This should allow us to create the device in situations when
Direct3DCreate9 normally fails, for example if no user is logged in.
While the later use-case is not very interesting, I hope it to work in
some other situations as well, for example while certain drivers are in
exclusive full screen mode.
This is available since Windows 7, so I'm removing the old call
completely.
This could potentially have caused fun crashes if the --tv-channels
option was used, and something more advanced than tv:// was used to open
it. (This code is still untested.)
To make it easier for the eyes, multi line subtitles should
be left justified (for most languages).
This adds an option to define how subtitles are to be justified
inpendently of how they are aligned.
Also add option to enable --sub-justify to be applied on ASS subtitles.
Requested. Supposedly "scenarist closed captions".
(The list of getting quite full. But it's probably still better than
trying to probe the files by contents, because the external subtitle
loader code will initially look at _all_ files in the same directory as
the main file.)
TOOLS/matroska.py can be used stand-alone for dumping Matroska file
contents. Fix some related issues.
Elements were treated as unknown if the element hex ID contained
uppercase characters.
Unknown elements stopped parsing. This was intentional, but I don't
really see any reason for it.
Dumping with Python 2 is broken. I don't care, but everytime I hit this,
I find myself trying to find out why. So make it error out explicitly.
Fixes seeking with:
https://bugs.chromium.org/p/chromium/issues/detail?id=497889
Haali also ignores the element's contents, and interprets its presence
as the block not being a keyframe. FFmpeg is going to have an equivalent
change.
I don't know yet whether the affected sample is valid - a reference
timestamp of 0 doesn't make too much sense to me.
video/out/opengl/hwdec_cuda.c is enabled with cuda-hwaccel. But it makes
only sense to build if GL is enabled, and in fact it fails to link
without GL as it calls a specific GL helper function.
In theory it would be perfectly possible to use cuda-copy with GL
disabled. But I'm not bothering with the complexity.
setting a window level other than NSNormalWindowLevel always sets
NSWindowCollectionBehaviorTransient, which prevents certain things to
work properly. examples are automatic switching to the active Space when
mpv is made active and (de-)miniaturizing. latter always lead to a
vanishing window.
Fixes#1757#1884
See: https://msdn.microsoft.com/en-us/library/windows/desktop/dd743946.aspx
Microsoft example code often uses a SAFE_RELEASE macro like the one in
the above link. This makes it easier to avoid errors when releasing COM
interfaces. It also reduces noise in COM-heavy code.
ao_wasapi.h also had a macro called SAFE_RELEASE, though unlike the
version above, its SAFE_RELEASE macro accepted a second parameter which
allowed it to destroy arbitrary objects other than just COM interfaces.
This renames ao_wasapi's SAFE_RELEASE to SAFE_DESTROY, which should more
accurately reflect what it does and prevent confusion with the Microsoft
version.
Useful for distinguishing bit depth when hardware decoding. (To the
degree it's useful to show it at all. This just brings the hardware
decoding case on the same level of showing information as the software
decode call.)
The lock was disabled recently. This commit gets rid of the dummied out
calls. The main reason for removing it is that there is no apparent need
for it anymore, and the new FFmpeg vaapi code does not use or provide
such a lock (there are some places which we cannot control and which do
vaapi API calls, like frame destructors).
When mpv is being linked against static libraries which have shared
libraries as dependencies, linker will throw error because pkg-config
with --static flag will return shared libraries which will be placed
under the -Wl,-Bstatic section, while pkg-config without --static flag
will omit the private libraries required to link the static library.
With this function users can modify the wscript to insert the dependencies
when necessary. For example, linking FFmpeg with shared OpenSSL and zlib:
'func': check_pkg_config_mixed(['crypto','ssl','z'], 'libavcodec')
Upstream provides pkgconfig files for quite some time now [1,2].
Use them to determine the required flags instead of hard coding.
This makes cross-compilation easy, which I dare to say is important for
many raspberry-pi users. This also prevents picking libEGL and libGLESv2
from mesa when they are present, which can happen with the current code.
Good distros should put these pkgconfig files into default pkg-config
search path or populate PKG_CONFIG_PATH for users. However, be nice to
everybody and manually look into '/opt/vc/lib/pkgconfig' just in case.
Hence the PKG_CONFIG_PATH mangling.
[1]: https://github.com/raspberrypi/userland/issues/245
[2]: https://github.com/raspberrypi/userland/commit/05d60a01d53dca363bb4286594db1826ffff8762
In a first pass, we check whether libavcodec is present.
Then we try to compile a snippet and check for FFmpeg vs. Libav. (This
could probably also be done by somehow checking the pkgconfig version.
But pkg-config can't deal with that idiotic FFmpeg idea that a micro
version number >= 100 identifies FFmpeg vs. Libav.)
After that we check the project-specific version numbers. This means it
can no longer happen that we accidentally allow older, unsupported
versions of FFmpeg, just because the Libav version numbers are somehow
this way.
Also drop the resampler checks. We hardcode which resampler to each with
each project. A user can no longer force use of libavresample with
FFmpeg.
The correctness of the stdatomic.h emulation via the __sync builtins is
questionable, and we've been relying on exact stdatomic semantics for a
while, so just get rid of it. Compilers which support __sync but not
stdatomic.h will use to the slow mutex fallback.
Not sure about the __atomic builtins. It doesn't seem to harm either, so
leave it for now.
This is almost cosmetic, but removes the duplicated EOF-setting.
Somewhat oddly, this will enter the reconnect path and exit it
immediately again - should be fine.
Commit 7be495b3 added the cancellation test, but forgot to set the eof
flag. This could lead to demux_mkv.c not terminating if the stream was
cancelled in some code paths.
This function is what is supposed to set the EOF flag in the first
place, so just add the missing code.
A hacky, convoluted, half-working mess that attempts to cut off overlong
playlists.
It does so by relying on the ASS formatting rule that the font size is
specified in the virtual PlayResY resolution. This means we can
(normally) easily tell how many lines fit on the screen. On the other
hand, this does not work if the text is wrapped.
This as a kludge until a Better™ solution is available.
Apparently this is the maximum that can be preserved. There is also
something about the decoder being able only to use 3 frames at a time,
and I'm assuming these are part of the 8 frames.
It was basically inverted. Not sure how this even happened. Hopefully
it's more an "I don't know what I was doing" instead of an "I don't know
what I am doing" case.
When playing with VOs which do not provide mp_hwdec_ctx, vf->hwdec_devs
will remain NULL. This would make it crash on hwdec_devices_get_first(),
even if no hardware decoding or filters using hardware decoding were
involved.
Fixes#4064.
avcodec_parameters_to_context() overwrites codec_type and codec_id. But
we already set these by passing the selected AVCodec to
avcodec_alloc_context3(). It's entirely possible that at least codec_id
is different when forcing codecs with --ad/--vd. It's probably better
not to cause confusion by overwriting them. It might even trigger
undefined behavior in libavcodec (how it behaves or whether codec_id is
supposed to be strictly set is unknown, though).
This can be useful in other contexts.
Note that we end up setting AVCodecContext.width/height instead of
coded_width/coded_height now. AVCodecParameters can't set coded_width,
but this is probably more correct anyway.
I'm still getting some crashes after issue #3210 was fixed in commit
5beb230690. It's hard to reproduce those
crashes, they happen maybe once a month, so I guess it could be a race
condition. But in any case, I don't see anything wrong in applying some
defensive programming here.
For reference, here is what was happening on 0.23.0-1 from Debian
testing:
Playing: ytdl://usL5CeP_row
(+) Video --vid=1 (*) (h264)
(+) Audio --aid=1 --alang=und (*) (aac)
[osc]
[osc] stack traceback:
[osc] @osc.lua:2074: in function 'process_event'
[osc] @osc.lua:2246: in function 'cb'
[osc] mp.defaults:107: in function 'fn'
[osc] mp.defaults:60: in function 'handler'
[osc] mp.defaults:339: in function 'handler'
[osc] mp.defaults:448: in function 'call_event_handlers'
[osc] mp.defaults:485: in function 'dispatch_events'
[osc] mp.defaults:441: in function <mp.defaults:440>
[osc] [C]: in ?
[osc] [C]: in ?
[osc] Lua error: @osc.lua:2074: attempt to index field 'eventresponder' (a nil value)
Note that the location is different from where issue #3210 happens.
Signed-off-by: Roland Hieber <rohieb@rohieb.name>
"show-text test; script-binding display_stats" can potentially crash. It
sends a message event. None of the string arguments can be NULL, which
fails if cmd->key_name is NULL. This in turn can be due to commands
combined with ";" (basically the key association doesn't consider nested
commands).
Some files appear to use them. In the sample I've seen, one field was
"Performer" instead of "PERFORMER".
This change is slightly risky, because it increases the chance of
misdetecting other formats as cue files.
Fixes#4057.
Benefits demux_mkv.c, or demux_lavf.c during probing. In particular
demux_lavf.c can sometimes get "stuck" when reading from a slow/blocking
source, and if probing needs more than a few iterations.
Since this is a read of an atomic variable with relaxed semantics, this
should have no impact on reading speed at all, not even theoretically.
This attempted to pass through double float timestamps in a bit exact
way by reinterpret casting them to int64_t. This usually worked, because
libavcodec (in decoding mode) is mostly not allowed to interpret
timestamps. libavcodec doesn't even know the unit of the timestamps,
unless the API user sets a timebase.
We've stopped doing this, and always set a timebase. Only ad_spdif.c
still used this (indirectly through mp_set_av_packet()), but doesn't
actually need timestamps on the packet. In fact, it's already explicitly
setting the packet timestamp fields to 0 before passing it to FFmpeg
API.
This code is unused, and the passthrough method wasn't terribly elegant
to begin with. Drop this code. Arbitrarily use AV_TIME_BASE_Q as
fallback in situations the passthrough was used.
Not even Libav does. Whoops. The developer who wrote the FFmpeg code for
this said he could not find any improvements when using the "GPU memcpy"
; instead, it made it actually slower on some hardware.
It's not clear to what extent the "GPU memcpy" was needed for vaapi, but
hopefully not very much (see #2317).
This commit enables use of the new vaapi API by default with FFmpeg.
The FFmpeg versions we support all have the APIs we were checking for.
Only Libav missed them. Simplify this by explicitly checking for FFmpeg
in the code, instead of trying to detect the presence of the API.
Since we set "skip_manual", we can actually get frames with this set.
Currently, only AV_PKT_FLAG_DISCARD will trigger this flag, and only
mov.c sets the latter flags, so this is related to FFmpeg's half-broken
mp4 edit list support.
This core of this heuristic was once copied from MPlayer's spudec.c. I
think it was meant for the case when the resolution field was missing or
so.
I couldn't find a file for which this actually does something. On the
other hand, there are samples which actually have a smaller resolution
than 720x576, and which are broken by this old hack.
For subtitles that set no resolution (I'm not sure which codec/container
that would be), there's still the fallback on video resolution.
Just get rid of this hack. Also cleanup a bit. SD_CTRL_GET_RESOLUTION
hasn't been used since DVD menu removal. get_resolution() is left with 1
call site, and would be quite awkward to keep, so un-inline it.
Seems like quite on oversight.
For most of the better pthread implementations, pthread_mutex_init() on
an already 0-initialized memory block is probably a no-op, but of course
we should do things correctly. Also could setup analysis tools.
For display purposes, it's better to show scrambled text - at least
that's a more actionable failure mode than spamming the terminal with
FFmpeg nonsense error messages.
This avoids the obnoxious and pointless
"Invalid UTF-8 in decoded subtitles text; maybe missing -sub_charenc option"
FFmpeg error, which will be spammed on every single subtitle event. We
don't even have a -sub-charenc option, fuck FFmpeg.
Did I mention fuck FFmpeg yet? Because fuck FFmpeg.
This was excessively useless, and I want my time back that was needed to
explain users why they don't want to use it.
It captured the byte stream only, and even for types of streams it was
designed for (like transport streams), it was rather questionable.
As part of the removal, un-inline demux_run_on_thread() (which has only
1 call-site now), and sort of reimplement --stream-dump to write the
data directly instead of using the removed capture code.
(--stream-dump is also very useless, and I struggled coming up with an
explanation for it in the manpage.)
"drop-frame-count" -> "decoder-frame-drop-count"
"vo-drop-frame-count" -> "frame-drop-count"
This gets rid of the backwards "drop-frame" part in the name.
Maybe calling the new property "frame-drops" would be better, but there
are already a bunch of similar properties that end in "-count".
vo_opengl used to have it as sub-option, which made it very hard to pass
down option values to backends in a generic way (even if these options
were completely backend-specific). For --opengl-dcomposition we used a
VOFLAG to deal with this. Fortunately, sub-options are gone, and we can
just add it as global option.
Move the option to context_angle.c and add it as global option. I
thought about adding a mechanism to let backends declare options, which
would get magically picked up my m_config instead of having to add them
to the global option list manually (similar to VO vo_driver.options),
but decided against this complexity just for 1 or 2 backends. Likewise,
it could have been added as a single option to avoid the boilerplate of
an option struct, but then again there are probably going to be more
angle suboptions, and it's cleaner.
Scale the window by the assumed DPI scaling factor, using 96 DPI as
base. For example, a screen that reports 192 DPI is assumed to have a
DPI scale factor 2. The window will then be created with twice the size.
For robustness reasons, we accept only integer DPI scales between 1 and
9. We also error out if the X and Y scales are very different, as this
most likely indicates a multiscreen system with botched size reporting.
I'm not sure if reading the X server's DPI is such a good idea - maybe
the Xrdb "Xft.dpi" value should be used instead. The current method
follows what xdpyinfo does.
This can be disabled with --hidpi-window-scale=no.
our constrainFrameRect prevents our window from positioning itself ontop
of the menubar, which is unwanted for a fullscreen window. this always
positioned our window vertically at -22/-23pt when going into fullscreen
because of the menubar. this bug doesn't show on newer versions of OS X
since the various flags we set force the window position. on OS X 10.9
though the fullscreen window was shifted 22pt downwards. even though
this bug doesn't show on newer OS X versions, it should still be fixed
for a possible behaviour changes in future version.
Fixes#4044
everytime we switched to a new video file a new displaylink was
initialised and started, but the old one was not stopped and released
beforehand. this lead to several displaylink callback calls per swap,
depending on how many files were switched beforehand. moving the
displaylink init call to the cocoa init functions will ever only init
one displaylink.
Fixes#4031
we are calling the method on a NSWindow object that may not respond to
that call, since its a method of MpvVideoWindow. add the method to our
protocol and rename that protocol to reflect the change.
in some circumstances cocoa isn't able to enter or exit fullscreen but
we still set window sizes and flags accordingly. this leaves us in a
hanging state between fullscreen and window. it also prevents the
toggleFullscreen method and its events to work properly afterwards. in
that state it's impossible to enter or exit this 'semi-fullscreen'.
add a proper fallback to recover from this state.
Fixes#4035
Disabling cache readahead by default until at least 1 track is selected
is mainly for external files and such, where you don't want them to use
up resources until they're actually used.
It doesn't make sense to disable the cache for the demuxer opened for
prefetch. Also, it's fine to let it do that for the main file too (doing
or not doing it is of little consequence). That saves us from having to
distinguish them.
Since for mpv CLI, the player state is a singleton, full prefetching is
a bit tricky. We do it only on the demuxer layer.
The implementation reuses the old "open thread". This means there is
significant potential for regressions even if the new option is not
used. This is made worse by the fact that I barely tested this code.
The generic mpctx_run_reentrant() wrapper is also removed - this was its
only user, and its remains become part of the new implementation.
As preparation for file prefetching, we basically have to get rid of
using mpctx->playback_abort for the main demuxer (i.e. the thing that
can be prefetched). It can't be changed on a running demuxer, and always
using the same cancel handle would either mean aborting playback would
also abort prefetching, or that playback can't be aborted anymore.
Make this more flexible with some refactoring.
Thi is a quite shitty solution if you ask me, but YOLO.
Apparently you set the native sample rate when passing through AC3.
This fixes passthrough with 44100 Hz AC3.
Avoid opening a decoder for this and only open the parser. (Hopefully
DTS will also support this some time in the future or so - having to
open a decoder just to get the profile is dumb.)
Since the only way to detect the API is by a version check, this had to
wait until the patches were actually pushed to FFmpeg git (which now
happened).
Since this does not include the new magic GPU memcpy libavutil function
yet, the new vaapi code would be slower if copy mode (like vaapi-copy)
is used. This would be quite bad to use by default, so check for the
function, and if not present, disable the new vaapi code. This
effectively disables it by default on FFmpeg.
(We assume that if the new GPU memcpy exists, vaapi's AVHWFramesContext
implementation will use it.)
libavutil does this for us. Although the new vaapi decode API does not
strictly introduce or even need av_image_copy_uc_from(), it's implied
that it will be present if the new decode API is present - even if it's
not, we can't use our own SSE code with it anyway.
Introduce the --opengl-hwdec-interop option, which replaces
--hwdec-preload. The new option allows explicit selection of the interop
backend.
This is relatively complex, and I would have preferred not to add this,
but it's probably useful to debug certain problems. In exchange, the
"new" option documents that pretty much any but the simplest use of it
will not be forward compatible.
Replace the old code, that played games to evade thread-safety issues,
with newer thread-safe option access functions.
This also means mp_opengl_create() doesn't need to cache the hwdec
settings anymore. (They're applied in mpv_opengl_cb_init_gl() instead.)
Tried to decode a High 4:2:2 file, since libavcodec code seemed to
indicate that it's supported. Well, it decodes to garbage.
I couldn't find out why ffmpeg.c actually appears to reject this
correctly. The API seems to be fine with, just that the output is
garbage.
Add a hack for now.
Successful decoding of a frame resets ctx->hwdec_fail_count to 0 - which
us ok, but prevents fallback if it fails if --vd-lavc-software-fallback
is set to something higher than 1.
Just fail it immediately, since failing here always indicates some real
error (or OOM), not e.g. a video parsing error or such, which we try to
tolerate via the error counter.
Use the libavutil vdpau frame allocation code instead of our own "old"
code. This also uses its code for copying a video surface to normal
memory (used by vdpau-copy).
Since vdpau doesn't really have an internal pixel format, 4:2:0 can be
accessed as both nv12 and yuv420p - and libavutil prefers to report
yuv420p. The OpenGL interop has to be adjusted accordingly.
Preemption is a potential problem, but it doesn't break it more than it
already is.
This requires a bug fix to FFmpeg's vdpau code, or vdpau-copy (as well
as taking screenshots) will fail. Libav has fixed this bug ages ago.
In a way it can be reused. For now, sw_format and initial_pool_size
determination are still vaapi-specific. I'm hoping this can be eventally
moved to libavcodec in some way. Checking the supported_formats array is
not really vaapi-specific, and could be moved to the generic code path
too, but for now it would make things more complex.
hw_cuda.c can't use this, but hw_vdpau.c will in the following commit.
Even though the title list code was copied from FFmpeg/libbluray,
I didn't check that mpv used 0-based title indexing.
$ mpv bd://1 --bluray-device=. --msg-level=bd=v
[bd] Opening bd://
[bd] List of available titles:
[bd] idx: 1 duration: 00:00:36 (playlist: 00000.mpls)
[bd] idx: 2 duration: 01:31:30 (playlist: 00001.mpls)
[bd] idx: 3 duration: 00:00:50 (playlist: 00003.mpls)
bd://1 actually opens idx 2 from the list, not 1.
bd://mpls/1 opens playlist 00001.mpls as expected.
With this commit:
$ mpv bd://1 --bluray-device=. --msg-level=bd=v
[bd] Opening bd://
[bd] List of available titles:
[bd] idx: 0 duration: 00:00:36 (playlist: 00000.mpls)
[bd] idx: 1 duration: 01:31:30 (playlist: 00001.mpls)
[bd] idx: 2 duration: 00:00:50 (playlist: 00003.mpls)
should play the expected idx 1.
Requires a bunch of hacks:
- we access AVFilterLink.hw_frames_ctx. This is not a public API in
FFmpeg and Libav. Newer FFmpeg provides an accessor
(av_buffersink_get_hw_frames_ctx), but it's not available in Libav or
the current FFmpeg release or Libav. We need this value after filter
graph creation, so We have no choice but to access this.
One alternative is making filter creation and format negotiation
fully lazy (i.e. delay it and do it as filters are output), but this
would be a huge change.
So for now, we knowingly violate FFmpeg's and Libav's ABI and API
constraints because they don't provide anything better.
On newer FFmpeg, we use the (quite ugly) accessor, though.
- mp_image_params doesn't (and can't) have a field for the frames
context AVBufferRef. So we pass it via vf_set_proto_frame(), and even
more hacks.
- if a filter needs a hw context, but we haven't created one yet
(because normally we create them lazily), it will fail at init.
- we allow any hw format now, although this could go horrible wrong.
Why all this effort? We could move hw deinterlacing filters etc. to
FFmpeg, which is a very worthy goal.
Instead of using the awful older "API" that passed the parameters
formatted as string. AVBufferSrcParameters is also a prerequisite for
hardware frame filtering support.
Because it allows easier testing of filters + hwdec.
Make the texture setup code a bit more generic so it doesn't get too
much of a mess. We also use the GL renderer utility function
gl_find_unorm_format(), which saves us additional work with OpenGL's
semi-redundant format specifiers.
Can break things quite badly.
Example: reloading a plugin linked against GTK 3.x can cause a segfault
if you call dlclose() on it. According to GTK developers, unloading the
GTK library is unsupported.
Give scripting backends a proper name, instead of calling everything
"scripts".
Log client exit directly in client.c, as that is more general (doesn't
change actual output).
If hardware decoding is enabled (via --hwdec anything), the player was
printing an informational message that software decdoing is used.
Basically, this confuses users, because they think there is a problem or
such. Just disable the message, it's semi-useless anyway.
This was suggested on IRC, after yet another user was asking why this
message was shown (with a follow up discussion which CPUs can decode
what kind of video codecs).
EGL rendering + new decode API didn't work due to a certain libva bug
with sort-of legacy API use hitting again. It will report the wrong
vaapi pixel format. It's old code and always nv12 anyway, so stop
worrying about it.
There are going to be users who have a Mesa installation which do not
support 10 bit, but a GPU which can decode to 10 bit. So it's probably
better not to hardcode whether it is supported.
Introduce a more general way to signal supported formats from renderer
to decoder. Obviously this is imperfect, because it still isn't part of
proper format negotation (for example, what if there's a vavpp filter,
which accepts anything). Still slightly better than before.
I don't know any way to probe for vaapi dmabuf/EGL dmabuf support
properly (in particular testing specific formats, not just general
availability). So we stay with the current approach and try to create
and map dummy surfaces on init to probe for support. Overdo it and check
all formats that AVHWFramesConstraints reports, instead of only NV12 and
P010 surfaces.
Since we can support unknown formats now, add explicitly checks to the
EGL/dmabuf mapper code to reject unsupported formats. I also noticed
that libavutil signals support for RGB0/BGR0, but couldn't get it to
work. Remove the DRM formats that are unused/didn't work the way I tried
to use them.
With this, 10 bit decoding + rendering should work, provided you have
a capable CPU and a patched Mesa. The required Mesa patch adds support
for the R16 and GR32 formats. It was sent by a Kodi developer to the
Mesa developer mailing list and was not accepted yet.
For convenience. Since we still have code that works even if creating a
AVHWDeviceContext fails, failure is ignored. (Although currently, it
succeeds creation even with the stale/abandoned vdpau wrapper driver.)
Application of options in the default section is "delayed" until the
whole config file is read in order to allow profile forward references.
This was run at the end of parsing a config file - but because of
"include" options, this means it's not always called at the end of the
main config file.
Use the recursion counter to prevent it from being processed after each
"include" option. This also gets rid of the resulting unintended
infinite recursion (which eventually stopped and failed loading the
config file) due to m_config_finish_default_profile() processing the
"include" option again.
Fixes#4024.
For surfaces allocated by libavutil, we assume that the sw_format (i.e.
in hw_subfmt in mp_image_params) is always correct. The API guarantees
that it explicitly sets the equivalent vaapi format on surface
allocation.
For surfaces allocated by mpv's old vaapi code, we explicitly retrieve
the format right after decoding. Unless the driver magically changes the
format asynchronously, it will still be correct once the surface reaches
the renderer.
In both cases, checking the format again is obviously redundant. In
addition, it doesn't require us to maintain a libva fourcc <-> mpfmt
table and the va_fourcc_to_imgfmt() function. This also unbreaks 10 bit
rendering support (still disabled by default).
This basically reuses the scripting infrastructure.
Note that this needs to be explicitly enabled at compilation. For one,
enabling export for certain symbols from an executable seems to be quite
toolchain-specific. It might not work outside of Linux and cause random
problems within Linux.
If C plugins actually become commonly used and this approach is starting
to turn out as a problem, we can build mpv CLI as a wrapper for libmpv,
which would remove the requirement that plugins pick up host symbols.
I'm being lazy, so implementation/documentation are parked in existing
files, even if that stuff doesn't necessarily belong there. Sue me, or
better send patches.
We have to perform some silly acrobatics to make the playback_thread()
exit, as the mpv_command() will error out with MPV_ERROR_UNINITIALIZED.
Test case: mpv_terminate_destroy(mpv_create())
Reported by a user on IRC.
This does not work, because Mesa has no support for the proposed
DRM_FORMAT_R16 and DRM_FORMAT_GR16 formats. It's also untested of
course.
As long as video/decode/vaapi.c doesn't hand down P010 surfaces, this is
fine anyway.
This can be tested by removing the code that disables P010 output:
diff --git a/video/decode/vaapi.c b/video/decode/vaapi.c
--- a/video/decode/vaapi.c
+++ b/video/decode/vaapi.c
@@ -55,13 +55,6 @@ static int init_decoder(struct lavc_ctx *ctx, int w, int h)
assert(!ctx->avctx->hw_frames_ctx);
- // If we use direct rendering, disallow 10 bit - it's probably not
- // implemented yet, and our downstream components can't deal with it.
- if (!p->own_ctx && required_sw_format != AV_PIX_FMT_NV12) {
- MP_WARN(ctx, "10 bit surfaces are currently supported.\n");
- return -1;
- }
-
Rendering support in Mesa probably doesn't exist yet. In theory it might
be possible to use VPP to convert the surfaces to 8 bit (like we do it
with dxva2/d3d11va as ANGLE doesn't support rendering 10 bit surface
either), but that too would require explicit mechanisms. This can't be
implemented either until I have a GPU with actual support.
Other hwdecs will also be able to use this (as soon as they are switched
to use AVHWFramesContext).
As an additional feature, failing to copy back the frame counts as
hardware decoding failure and can trigger fallback. This can be done
easily now, because it needs no way to communicate this from the hwaccel
glue code to the common code.
The old code is still required for the old decode API, until we either
drop or rewrite it. vo_vaapi.c's OSD code (fuck...) also uses these
surface functions to a higher degree.
mp_image_hw_download() is a libavutil wrapper added in the previous
commit. We drop our own code completely, as everything is provided by
libavutil and our helper wrapper.
This breaks the screenshot code, so that has to be adjusted as well.
Makes va_surface_download() call mp_image_hw_download() for
libavutil-allocated surfaces, which in turn calls
av_hwframe_transfer_data().
mp_image_hw_download() is actually not specific to vaapi, and can be
used for any hw surface allocated by libavutil.
Mostly affects conversion of the colorimetric parameters.
Not changing AV_FRAME_DATA_MASTERING_DISPLAY_METADATA handling - that's
too messy, as decoders typically output it for keyframes only, and would
require weird caching that can't even be done on the level of the frame
rewrapping functions.
This fixes direct rendering with hwdec_vaegl.c.
The code duplication between update_image_params() and
mp_image_copy_fields_from_av_frame() is quite annoying,
bit will have to be resolved in another commit.
AVHWDeviceContext.user_opaque is reserved to libavutil under certain
circumstances, while AVHWFramesContext.user_opaque is truly free for use
by us. It's slightly simpler too.
Dummy out the locking around all libva calls, which in theory shouldn't
be needed anyway. Two years ago, these were added to prevent crashes
with vaapi decoding and direct rendering (vo_opengl/vo_vaapi) active.
It's not clear whether these are really needed - theory strongly points
towards no. Some developers familiar with vaapi expressed similar
thoughts. But past experience says differently. So let's try
without the locking for a while and see what happens.
A recent commit added code that checks some HAVE_ symbols in this file.
No config.h include was added, so they could be unavailable and break
compilation (in practice, just --hwdec=vaapi-copy would break).
Not sure how I missed this, maybe waf defined these symbols on the
compiler command line for some reason.
The old API is deprecated, and libavcodec prints a warning at runtime.
The new API is a bit nicer and does many things for you, such as
managing the underlying hwaccel decoder. libavutil also provides code
for managing surfaces (we use their surface pool).
The new code does not contain any code from the original MPlayer VAAPI
patch (that was used as base for some of the vaapi code in mpv). Thus
the new code is LGPL.
The new API actually does not add any visible symbols, so the only way
to detect it is a version check. Of course, the versions overlap
between FFmpeg and Libav, which requires additional care. The new
API did not get merged into FFmpeg yet, so there's no check for
FFmpeg.
We usually attach some significant metadata and context to "our"
surfaces. Surfaces created by libavutil (such as we plan to do it when
using the new vaapi decode API in the following commit) don't have this
context, so e.g. copy decoding mode won't work.
Add tons of hacks to make this somehow work.
Eventually we will use libavutil's mechanisms and drop the hacks.
the display refresh rate can't be estimated
correctly in some cases and just increases till it
turns off display-resample. cases are
off-screen rendering (different space), mpv
being completely hidden behind another window or
the mission control view.
this utilise the unused displaylink callback to
limit the refresh rate to the actual display
refresh rate.
This flips the y-coordinate to be consistent with
other platforms and the manual. furthermore it
fixes an unwanted behaviour of the cocoa
convertRectFromBacking method, where the x- and
y-coordinate was divided by the same factor as the
width and height instead of placing the new scaled
rectangle at the same relative position as the
original unscaled rectangle, by manually
calculating the new position.
Fixes#3867
Same deal as with video. Including the EOF handling.
(It would be nice if this code were not duplicated, but right now we're
not even close to unifying the audio and video code paths.)
This is simpler and more robust, especially for the hwdec fallback case.
The most annoying issue is that C doesn't support multiple return values
(or sum types), so the decode call gets all awkward.
The hwdec fallback case does not need to try to produce some output
after the fallback anymore. Instead, it can use the normal "replay"
code path.
We invert the "eof" bool that vd_lavc.c used internally. The
receive_frame decoder API returns the inverse of EOF, because
returning "true" from the decode function if EOF was reached
feels awkward.
Usually they happen at the same time, but conflating them is still a bit
unclean and could possibly cause problems in the future. It's also
really unnecessary.
The ffmpeg cuda wrappers need more than 1 packet for determining whether
hw decoding will work. So do something complicated and keep up to 32
packets when trying to do hw decoding, and replay the packets on the
software decoder if it doesn't work.
This code was written in a delirious state, testing for regressions and
determining whether this is worth the trouble will follow later. All mpv
git users are alpha testers as of this moment.
Fixes#3914.
Cover art handling is a disgusting hack that causes a mess in all
components. And this will stay this way. This is the Xth time I've
changed cover art handling, and that will probably also continue.
But change the code such that cover art is injected into the demux
packet stream, instead of having an explicit special case it in the
decoder glue code. (This is somewhat more similar to the cover art hack
in libavformat.)
To avoid that the over art picture is decoded again on each seek, we
need some additional "caching" in player/video.c. Decoding it after each
seek would work as well, but since cover art pictures can be pretty
huge, it's probably ok to invest some lines of code into caching it.
One weird thing is that the cover art packet will remain queued after
seeks, but that is probably not an issue.
In exchange, we can drop the dec_video.c code, which is pretty
convenient for one of the following commits. This code duplicates a
bunch of lower-level decode calls and does icky messing with this weird
state stuff, so I'm glad it goes away.
It has only 1 caller, and is too far appart within the file. I think it
used to have multiple callers, but now it just doesn't make any sense to
keep it separate anymore.
I'm not sure what systems have <sys/poll.h> (maybe there are historical
reasons why some would), but POSIX defines <poll.h>. Although this code
is full of highly OS specific calls (like ioctl()), there's no reason
not to use the more standard include path.
The property calls will always succeed anyway. On the other hand, the
error handling is kind of incomplete (doesn't check setting ab-loop-a
when ab-loop-b is also set), so drop this code.
Since there's no property yet that uses this type, and the code is used
for property change detection only. this is dead code. Add it anyway for
completeness.
This was probably the intention all along. But I honestly have no idea
what this code even does.
Due to what ebml_read_vlen_int() is used for, this is unlikely to have
mattered anyway as it rarely/never reads huge values. Which is probably
why this has worked for over a decade.
This code used to check/free multiple things, so the argument to free()
was not always NULL. After the code was simplified, the free() became
redundant.
Obvious mistake: we entered EOF drain mode if the decoder returned
AD_WAIT, which is very wrong. AD_WAIT means we should retry after
waiting for a while (or to be precise, until the demuxer/decoder
have more data). We should just pass down this status, and not
change the audio chain state.
This was exposed by a libavfilter EOF handling bug. Feeding a filter
chain with af_dynaudnorm, and sending an EOF before a frame is returned
makes it stuck and keeps returning EAGAIN, instead of returning the
buffered audio. In combination with the bug at hand, which entered
EOG drain mode, it could happen that it got stuck due to libavfilter
discarding buffered data each time the demuxer ran out of data.
Fixes#3997.
This is available since the first commit after libva 0.39.4. Since the
version wasn't bumped since, we just check some random other symbol that
was added since (I'd rather not add a configure check).
The libva message callback repeats the endlessly repeated API mistakes
of libraries using global message callback handlers. But it's the only
way to shut up libva's dumb messages to stderr, so add something
complicated and dumb to workaround libva's stupidity.
The NULL check triggers a gcc warning when passing the address of a
variable to it. I was about to silence the warning with some equivalent
code (that just happens to shut up gcc), but then I decided to remove
the NULL check as I don't see a reason why we should allow this. We
don't use it in the existing code anyway (all callers do something like
TA_FREEP(&structptr->member), which is always non-NULL).
Also fix some of the macro argument "quoting".
Just some minor refactoring within va_initialize() as preparation for
the next commit.
Also, do not call vaTerminate(display) on failures. All callers already
do this, so this would have led to a double-free.
vo_wayland_wait_events() is going to return when its time to swap the
buffers anyway, calling request_frame() before makes no sense.
Fixes the constant high CPU usage by the compositor when mpv is paused
and the window is in view.
According to MSDN, in WM_SYSCOMMAND messages, the four low-order
bits of the wParam parameter are used internally by the system.
To obtain the correct result when testing the value of wParam,
an application must combine the value 0xFFF0 with the wParam
value by using the bitwise AND operator.
Was intended to show a "nice" message on edition switching. In practice,
the message was never visible. The OSD code checks whether a demuxer is
loaded, and if not, discards the message - meaning if the OSD code
happened to run before the demuxer was fully loaded, no message was
shown. This is apparently a regression due to extensions to the OSD and
the situations in which it can be used.
Remove the broken code since it's too annoying to fix. Instead, a
default property message will be shown, which is a bit uglier, but
actually not too unuseful.
Looks quite like a bug. If you have a filter chain with only the
dynaudnorm filter, and send call av_buffersrc_add_frame(s, NULL), then
subsequent av_buffersink_get_frame() calls will return EAGAIN instead of
EOF.
This was apparently caused by a recent change in FFmpeg.
Some other circumstances (which I didn't fully analyze and which is due
to the playloop's absurd temporary-EOF behavior on seeks) then led the
decoder loop to send data again, but since libavfilter was stuck in the
EOF state now, it could never recover. It kept sending new input (due to
missing output), until the demuxer refused to return more audio packets.
Each time a filter error was printed.
Fortunately, it's pretty easy to workaround. We just mark the p->eof
flag as we send an EOF frame to libavfilter. The p->eof flag is used
only to recover from temporary EOF: it resets the filter if new data is
available again. We don't care much about av_buffersink_get_frame()
returning a broken EAGAIN state in this situation and essentially ignore
it, meaning if we get EAGAIN after sending EOF, we assume effectively
that EOF was fully reached.
This is actually a pretty important fix. eglChooseConfig() might be the
first thing that fails when porobing for desktop GL / ES2 / ES3 support,
because EGL_RENDERABLE_TYPE is set values specific to the underlying
APIs.
Not sure how the hell this worked before. EGL 1.4 implementations
certainly could fail the call with EGL_BAD_ATTRIBUTE if
EGL_RENDERABLE_TYPE has EGL_OPENGL_ES3_BIT set. It's quite possible that
many EGL implementations tolerate invalid EGLConfig values steming from
uininitialized EGLConfig values (and eglCreateWindowSurface() even is
specified to return EGL_BAD_CONFIG error code for "not valid"
EGLConfigs).
The way it should (probably) work is that selecting a RGBA framebuffer
format will simply make the compositor use the alpha. It works this way
on Wayland. On X11, this is... not done. Instead, both GLX and EGL
report two FB configs, which are exactly the same, except for the
platform-specific visual. Only the latter (non-default) points to a
visual that actually has alpha. So you can't make the pure GLX and EGL
APIs select alpha mode, and you have to override manually.
Or in other words, alpha was hacked violently into X11, in a way that
doesn't really make sense for the sake of compatibility, and forces API
users to wade through metaphorical cow shit to deal with it.
To be fair, some other platforms actually also require you to enable
alpha explicitly (rather than looking at the framebuffer type), but they
skip the metaphorical cow shit step.
So that the EGL code can use it too.
Also print the actual FB config ID, instead of nonsense. (I _think_ once
in the past a certain GLX implementation just used numeric config IDs
casted to EGLConfig - or at least that would explain this nonsense.)
Preparation for the following commits. Since at least theoretically the
config selection depends on the context type (EGL_RENDERABLE_TYPE has
separate bits for ES 2, ES 3, and desktop GL), doing it any other way
would be too painful.
For X11 garbage we have to pass some annoying parameters to EGL context
creation. Add some sort of extensible API, so that adding a new
parameter doesn't break all callers. We still want to keep it as a
single function, because it's so nice isolating all the EGL nonsense API
boilerplate like this. (Did I mention yet that X11 and EGL are garbage?)
Also somewhat simplifies the vo_flags mess in the helper internals.
Tried to open iconv with "auto" as source codepage, instead of using
the latin1 fallback. This also neutralizes the libavcodec dumbass
UTF-8 check, which discards subtitles not in UTF-8 and shows an
error message for ffmpeg CLI instead.
Fixes#3954.
The chroma alignment renormalization code forgot to account for the fact
that the chroma subsampling ratio has to be rotated.
Unfortunately, doing it this way seems to have somewhat broken the
chroma offset rotation logic for odd-sized subsampled image files. While
this is a bug, it's much, much less noticeable, so it's not nearly as
important as the bug this change fixes. Either way, a future patch needs
to still revise this logic, ideally by redesigning the entire rotation
mechanism.
Remove ad_spdif from the normal codec list, and select it explicitly.
One goal was to decouple this from the normal codec selection, so
they're less entangled and the decoder selection code can be simplified
in the far future. This means spdif codec selection is now done
explicitly via select_spdif_codec(). We can also remove the weird
requirements on "dts" and "dts-hd" for the --audio-spdif option, and it
can just do the right thing.
Now both video and audio codecs consist of a single codec family each,
vd_lavc and ad_lavc.
Conceptually cleaner, although the API claims this is equivalent.
Originally, AVCodecContext fields were used, because not all supported
libavcodec/libavutil versions had the AVFrame fields.
This is not done for chroma_sample_location - it has no AVFrame field.
Helps with gif, probably does unwanted things with other formats.
This doesn't handle --end quite correctly, but this could be added
later.
Fixes#3924.
TrueHD is a fucked up audio codec with extremely small frame sizes. Some
of these frames start with full headers, which are usually marked as
keyframes, and from which decoding can be started (or at least that's
what you'd expect).
So for such tracks we should probably trust the keyframe flags. Doesn't
really improve seek behavior, though.
Some files have audio tracks with packets that do not have a keyframe
flag set at all. I don't think there's any audio codec which actually
needs keyframe flags, so always assume an audio packet is a keyframe
(which, in Matroska terminology, means it can start decoding from that
packet).
The file in question had these set:
| + Multiplexing application: Lavf57.56.100 at 313
| + Writing application: Lavf57.56.100 at 329
Garbage produced by garbage...
There are other such files produced by mkvmerge, though. It's not
perfectly sure whether these have been produced by FFmpeg as well
(mkvmerge often trusts the information in the source file, even if it's
wrong - so other samples could have been remuxed from FFmpeg).
Fixes#3920.
Don't force CLI usage. It can be imported, and generate_C_header() and
generate_C_definitions() can be called with a file argument instead of
writing to stdout always.
This reverts commit fae7307931.
Before the waf build system was used, we had a configure script written
in shell. To drop the build dependency on Python, someone rewrote the
Python scripts we had to Perl. Now the shell configure script is gone,
and it makes no sense to have a build dependency on both Perl and
Python.
This isn't just a straight revert. It adds the new Matroska EBML
elements to the old Python scripts, adjusts the waf build system, and of
course doesn't add anything back needed by the old build system.
It would be better if this used matroska.py/file2string.py directly by
importing them as modules, instead of calling them via "python". But for
now this is simpler.
this replaces the old fullscreen with the native
macOS fullscreen. additional the
--fs-black-out-screens was removed since the new
API doesn't support it in a way the old one did.
it can possibly be re-added if done manually.
Fixes#2857#3272#1352#2062#3864
The reST contents directive is added to mpv.rst.
In wscript_build.py, the --strip-elements-with-class=contents option is
needed for the rst2man call in order to prevent the TOC from appearing
in mpv.1.
When dropping a file on mpv, either on the window
or the App bundle icon, while holding the shift
key the dropped files will be appended to the
playlist.
Fixes#2166
Allow minimizing the borderless/fullscreen window by clicking on the
taskbar button or pressing Win+Down hotkey.
Also fixes#2229 and probably fixes#2451
Remove 'Quit mpv & remember playback position'
from the menu because it conflicts with the global
logout shortcut. add separator between 'Hide' and
'Quit' for consistency with other Apps.
also rename the 'Movie' menu to 'Video'. it's a
bit more generic.
Fixes#3865
According to MSDN, GetWindowLong and SetWindowLong have been
superseded by GetWindowLongPtr and SetWindowLongPtr.
It's a cosmetic code change in this case.
Was started by Uoti Urpala in commit 5f631d1c. Although it was made part
of demux_mkv.c, it's quite obvious that it's not based on any
pre-existing demux_mkv.c code (or ebml.c/.h for that matter). Anyone
else who has touched this code every since has already agreed to LGPL
relicensing.
Currently, if init_filter fails after lavf_ctx is allocated, uninit is called
which frees lavf_ctx, but doesn't clear the pointer in spdif_ctx. So, on the
next call of decode_packet, it thinks it is already initialized and uses it,
resulting in a crash on my system.
As documented in interface-changes.rst. This makes it much easier to
follow what the heck is going on.
Whether this is adequate for real-world use is unknown.
Enca is dead. libguess is relatively useless due to not having an
universal detection mode. On the other hand, libuchardet is actively
developed.
Manpages changes in the following commit.
This allows leaving autoload in auto-loaded scripts and to be used
in a special profile like "pseudo-gui" without being troublesome
to disable the behavior in profiles that get applied after
pseudo-gui.
Ex:
[someprofile]
script-opts=autoload-disabled=yes
Length property is deprecated and no longer works. This fixes
a bug when the total file duration wasn't visible if the
option to display milliseconds was activated.
Having empty space before the title in layout=*bar looks worse
than the floating buttons in layout=box.
Also disable both playlist buttons selectively according to the
current position.
Needs explicit logic. Fixes a pretty bad regression which prefers
vdpau-copy over native vaapi with direct rendering (with --hwdec=auto)
if libvdpau-va-gl1 is present. The reason is that vdpau-copy is above
vaapi, simply because all vdpau hwdecs are grouped and happened to be
listed before vaapi.
Although this is not that bad for copy-mode (unlike the case described
above), it's still a good idea to use our native vaapi code instead.
Apparently we don't always set the viewport to window dimensions
anymore, e.g. if nothing is actually rendered. This means the viewport
can contain old values.
The window screenshot code uses the viewport values to guess the default
framebuffer dimensions. With --force-window --idle --no-osc (which draws
nothing and issues a glClear() command only), taking a screenshot would
yield an image with the wrong size and possibly garbage in it. Fix this
by explicitly passing the currently known window dimensions. Abusing the
values stored in the viewport was questionable anyway.
We log a large number of formats, but we rarely log the result of the
probing. Change this.
The logic in try_format_exclusive() changes slightly, but should be
equivalent. EXIT_ON_ERROR() checks for FAILED(), which should be
exclusive to SUCCEEDED().
The way playback/loading is stopped on the demuxer layer makes it report
an error to the higher levels of the player. But if playback/loading was
explicitly aborted, printing such an error is confusing and misleading.
This was probably just an oversight anyway. Fix it by using the libmpv
API reported error field instead, which handles this better.
Remove more stuff that was needed only for legacy suboptions.
One user-visible change is that parent-options like --tv are now not
visible anymore. They lead to a special error message when used before,
but now they're simply not part of the option list anymore.
Fixes a segfault introduced in libwayland
e8ad23266f36521215dcd7cfcc524e0ef67d66dd, where a poison value has been
introduced to catch this kind of use-after-free bug.
Long planned. Leads to some sanity.
There still are some rather gross things. Especially g_groups is ugly,
and a hack that can hopefully be removed. (There is a plan for it, but
whether it's implemented depends on how much energy is left.)
Until now, this was only implemented for ao_alsa and AOs not using
push.c. ao_alsa.c relied on enabling funny underrun semantics for
avoiding resets on lower levels, while other AOs using push.c didn't do
anything.
Change this and at least make push.c copy silent data to the AO. This
still isn't perfect as keeping track of how much silence was played when
seems complex, so we don't do it. The consequence is that frame-stepping
will essentially randomize the A/V offset (it'll recover immediately
when unpausing, but still ugly). Also, in order to empty the currently
buffered audio on seeks etc., we still call ao_driver->reset and so on,
so the AO driver will still need to handle this specially.
The intent is to make behavior with ALSA less weird (for one we can
remove the code in ao_alsa.c that tries to trigger an initial
underflow). Also might help with #3754.
We want to avoid causing problems if libmpv is used in an application
that links cuda, or if the libav* libraries are linked with cuda,
as might happen if the scale_npp filter is used.
The test ended up failing if cuda.h wasn't present, even if cuda.h
isn't used during the actual build.
This test is attempting to establish if the ffmpeg being built
against has dynlink_cuda support. While it might theoretically be
possible to build against the older normally-linked-cuda version
of ffmpeg, it seems more trouble than it's worth.
For some reason, some types of accesses didn't warn, for example when
using mp.observe_property() in Lua. This was because the deprecation
handling code explicitly checks certain accesses. I'm not quite certain
why it was done this way. Just make it warn always.
This could be backported to the current release, if we cared.
This was a typo in the extensiuon spec and was probably always broken.
Could have led to broken builds when used with ancient ANGLE headers
(or possibly generic EGL headers).
The latest 375.xx nvidia drivers add support for P016 output
surfaces. In combination with an ffmpeg change to return those
surfaces, we can display them.
The bulk of the work is related to knowing which format you're
dealing with at the right time. Once you know, it's straight forward.
As threatened by the API changes document.
We can actually keep the deprecated --playlist-pos and --cache options,
since they are aliases and not used by the corresponding properties.
They are inconsistent, but do no harm. Keep them for now for the sake of
the command line user.
mpv_identify.sh partially stopped working, because it was never updated.
The shell magic can't deal with property names that contain "/", so we
can't replace "samplerate" with "audio-params/samplerate" - just remove
these properties. (How about you use ffprobe?)
As threatened by the API changes document.
This commit also removes or stubs equivalent calls in IPC and Lua
scripting.
The stubs are left to maintain ABI compatibility. The semantics of the
API functions have been close enough to doing nothing that this probably
won't even break existing API users. Probably.
At least with Nvidia drivers, some thread tries to access D3D11 objects
after ANGLE unloads d3d11.dll. Fix this by holding a reference to
d3d11.dll ourselves.
Might fix the crash in #3348. (I wish I knew why though.)
Since the recent release was named 0.22.0 instead of 0.21.1, bump all
mentions of 0.22.0 to 0.23.0. These were planned removals of deprecated
versions, which obviously didn't happen in 0.22.0.
Run "playlist-remove current" while the last playlist entry is being
played stopped playback. Fix this and return to the first entry instead.
Fixes#3808.
If video reaches EOF, subtitle timing will be switched to timing without
video frames. This means it calls osd_set_force_video_pts() and
overrides the PTS of whatever video frame is current (since the video
frame's PTS has nothing to do with the current playback position
anymore).
This was not reset when seeking back into video. Subtitles wouldn't show
up, or if there was a subtitle displayed, it would get stuck with it. In
particular, this could happen even if EOF was only temporary (such as
with --keep-open).
Fix this by clearing the override PTS whenever a video frame is shown.
Fixes#3770.
- win32-console-wrapper.c was inconsistently using the explicit Unicode
versions of some Windows API functions and structures.
- vo.c should use llabs for int64_t, since long is 32-bit on Windows.
- vo_direct3d.c had a potential use of an uninitialized variable if it
took the first goto error_exit.
This fixes the build in mingw-w64/Clang on MSYS2. It also disables the
use of gnu_printf in Clang, which was what was causing most of the
warnings. The Clang-compiled mpv binary appears to work, but there are
no guarantees yet, since until now mpv has only been tested with
mingw-w64/GCC on Windows.
Fixes#3800
This fixes waf setting the wrong LIBDIR for DEST_OS=win32 in
waflib/Tools/c_config.py:get_cc_version()
Any scripts assuming the implib and pkgconfig are in the wrong
place should be changed to move the .dll instead.
We're too lazy to maintain a full changelog, but there are still a bunch
of places which document specific changes. A user really should check
them on each update, even if there are transition periods (including
printing warnings etc.) for most changes. It's a good idea to give them
more exposure by adding them to the README.
The "default" entry (which is and always was mpv/mplayer's default) does
not have a description set in the ALSA API. (While "sysdefault"
strangely has.)
Instead of an empty description, this should show something nice, so
reuse the ao.c code for naming default devices (see previous commit).
It's still a bit ugly that audio-device-list will have a default entry
for "Autoselect device" and "Default (alsa)", but then again we probably
want to allow the user to force ALSA (i.e. prevent fallbacks to other
AOs) just because ALSA is so flaky and makes this a legitimate feature.
This will make it easier for AOs to add explicit default device entries.
(See next commit.)
Hopefully this change doesn't lead accidentally to bogus "Default"
entries to appear, but then it can only happen if the device ID is
empty, which would mean the underlying audio API returned bogus entries.
Use the device name as fallback. This is ugly, but still better than
skipping the description entirely. This can be an issue on ALSA, where
the API can return entries without proper description.
Deactivating this options makes it possible to
circumvent the default OS X behavior of using
points. Windows on HiDPI resolutions won't open
in double the size anymore and videos are display
in their native resolution when windowed.
Fixes#3716
av_reduce(&num, &den, 1, 14112000, 1000000) can return num=0, den=1.
This means a 1/14112000 timebase (as used by the mp3 demuxer) would
become invalid.
The intention of mp_get_codec_timebase() is to always return a valid
timebase. av_reduce() probably does the logically correct thing - so add
a fallback to the safe default timebase.
Also, increase the av_reduce() parameter to INT_MAX. Let's just pray
this doesn't cause any actual problems. libavformat does the same, but
might be in a different position due to using av_rescale() etc., while
we convert between fractional timestamps and floats.
This is a bit unintuitiv, but it appears hwdec backends have to unset
hwdec_priv manually in their uninit function. Normally with this idiom
you'd expect the common code to do this (and maybe even freeing the priv
struct). Since other hwdec backends do this quite consistently, just fix
vdpau for now.
Also add an assert to detect similar bugs sooner.
Fixes#3788.
The previous commit means subtitles were reinitialized on every seek
(even within a segment). This commit restores the old behavior.
To check whether the segment changed at all, we don't reset the current
start/end values. This assumes the decoder wrapper is always fed by a
stream which doesn't mix segment and non-segment packets, which is
currently always true.
This is needed to put the decoders into the correct state. In
particular, decoders will not initialize the current segment without
this flag. The intention of not setting the flag for seeks within the
segments were to avoid costly decoder reinits, but it seems this is
better handled explicitly in the decoder wrappers.
Implementation-wise, the values from the demuxer/codec header are merged
with the values from the decoder such that the former are used only
where the latter are unknown (0/auto).
Matroska actually has lots of colorimetry metadata that video tracks can
use, including mastering metadata (HDR signal peak) etc.
This commit adds the EBML definitions and parses the most basic fields.
Note that nothing uses these fields yet, this commit is just adding the
necessary parsing and infrastructure.
This happens when ALSA gives us more channels than we asked for, for
whatever reasons. It looks like this wasn't handled correctly. The mpv
and ALSA channel counts could mismatch, which would lead to UB.
I couldn't actually trigger this case, though. I'm fairly sure that
drivers or plugins exist that do it anyway. (Inofficial ALSA motto: if
it can be broken, then why not break it?)
If the input is already mono or stereo, or if channel map selection
results in mono or stereo, then disable further use of the champ ALSA
API (or rather, stop trusting its results). Then we behave like a simple
application that only wants to output mono or stereo.
See #3045 and #2905. I couldn't actually test these cases, but this
commit is supposed to fix them.
set_chmap() skipped _setting_ the ALSA chmap if chmap use was requested
to be disabled by setting dev_chmap.num=0 by the caller, but it still
queried the current ALSA channel map. We don't trust it that much, so
disable that as well.
But we still query and log it, because that could be helpful for
debugging. Otherwise we could skip the entire set_chmap() call in these
cases.
The intention was that if --blend-subtitles is enabled, the frame should
always be re-rendered instead of using e.g. a cached scaled frame. The
reason is that subtitles can change anyway, e.g. if you pause and change
subtitle size and such.
On the other hand, if the frame is marked as repeated, it should always
use the cached copy. Actually "simplify" this and drop the cache only if
playback is paused (which frame->still indicates indirectly).
Also see PR #3773.
unmap_current_image() is called after rendering. This essentially
invalidates the textures, so we can't assume that the image is still
present.
Also see PR #3773.
Enumerate all of the scaling-related options, even for the ``--cscale``
/ ``--tscale`` etc. variants. Unfortunately this breaks 80col quite
severely, but there's nothing I can do about it due to a bug in rst2man
preventing definition list labels from spanning multiple lines.
Also reorder some of the scaling-related options to be closer together
and in a more consistent order (for a top-to-bottom reading flow).
This allows us to define the tukey window (and other tapered windows).
Also add a missing option definition for `wblur` while we're at it, to
make testing out window-related stuff easier.
This deals with the estimation of buffered packets, which is used mostly
for display, but also things like pausing on low buffer levels.
If a stream is fully EOF (no more packets), we don't want to include it
in the total buffer amount. This also means we should make ds->eof less
flaky and more stable, so don't reset it in ds_get_packets() (this
function reset ds->eof just to retrigger a packet read attempt - we can
have this slightly simpler). This somewhat fixes buffering display when
e.g. issuing a refresh seek after re-enabling audio/video when playing
with subtitles only.
This makes no sense, as the flag is supposed to be used for vsync
purposes only (when literally outputting the screen again with no
changes at all), and redrawing is often used for OSD updates.
It's not that easy to decide whether a frame needs to be
reuploaded/rerendered. Using unique frame IDs for input makes it
slightly easier and more robust. This also removes the use of video PTS
in the interpolation path.
This should also avoid reuploading the video frame if it's just redrawn
in paused mode, or when using OSD/subtitles in cover art mode.
Coverart mode has the same issue as no-video mode, except that the video
chain is fully active. It shows only 1 frame at the start, which would
normally mean that only the subtitle at timestamp 0 is shown. Use the
no-video subtitle rendering mode in this case instead.
(This still doesn't handle subtitle display when playing cover-art
without audio, or playing a single image. This is because there's
nothing that will advance playback_pts.)
When pthread_cond_timedwait(), the condition we are checking for could
be true or false. This code assumed it was always false.
This should be an extremely obscure race condition, since it can happen
only if timeout and the condition changing sort of happen at the same
time, or the lock is held for a longer time (which it normally isn't).
But I could observe it a few times.
This code would just keep it busy while e.g. being paused. Even if it's
not paused, it couldn't help with anything since we obviously still lock
display to the externally updated PTS.
Even if a frame is dropped due to the libmpv API user not drawing a
frame, it should be set as current frame. This avoids dropping a frame
forever in certain circumstances such as cover art of the API user was
stuck at initialization or such.
This way people can still use the mouse to quickly check the elapsed time
without moving it all the way to the bottom while still having half the screen
to ignore mouse movement.
If a VO is created, but no video is playing (i.e. --force-window is
used), then until now no subtitles were shown. This is because VO
subtitle display normally depends on video frame timing. If there are no
video frames, there can be no subtitles.
Change this and add some code to handle this situation specifically. Set
a subtitle PTS manually and request VO redrawing manually, which gets
the subtitles rendered somehow.
This is kind of shaky. The subtitles are essentially sampled at
arbitrary times (such as when new audio data is decoded and pushed to
the AO, or on user interaction). To make a it slightly more consistent,
force a completely arbitrary minimum FPS of 10.
Other solutions (such as creating fake video) would be more intrusive or
would require VO-level API changes.
Fixes#3684.
* Fixes: when on the end of playlist only half of entries are displayed.
* Simplifies the logic of limited_list so it's easy to follow.
* limited_list's pos parameter is now 1 based which seem more natural.
* Few changes to comply with code style thorough the file.
* Small format change:
"Playlist: (%d/%d):" -> "Playlist [%d/%d]:"
"Chapters: (%d/%d):" -> "Chapters [%d/%d]:"
These can be used in input.conf for pretty formatting of lists as
with shift+clicking the OSC buttons.
Ex:
z script-message osc-playlist
Z script-message osc-chapterlist
x script-message osc-tracklist
Commit f72a900892 (and others) added support for ordered editions that
recursively refer to other ordered editions. However, this recursion
code incorrectly activated if the source files had ordered chapters
even if the main file only wanted to use them as raw video, resulting
in broken timeline info overall.
Ordered chapters can specify a ChapterSegmentEditionUID value if they
want to use a specific edition from a source file. Otherwise the
source is supposed to be used as a raw video file. The code checked
demuxer->matroska_data.num_ordered_chapters for an opened source file
to see whether it was using a recursive ordered edition, but demux_mkv
could enable a default ordered edition for the file using the normal
playback rules even if the main file had not specified any
ChapterSegmentEditionUID. Thus this incorrectly enabled recursion if a
source file had a default edition using ordered chapters. Check
demuxer->matroska_data.uid.edition instead, and ensure it's never set
if a file is opened without ChapterSegmentEditionUID.
Also fix what seems like a memory leak in demux_mkv.c.
Signed-off-by: wm4 <wm4@nowhere>
Just that actually changing it at runtime won't do anything.
This deals with a nasty initialization order issue with encoding.
Encoding is initialized after options have initialized, but before
--load-scripts is checked and executed. Encoding initialization accesses
FFmpeg API, thus it has to run after FFmpeg is initialized (which also
implies it's initialized after options/logging init). On the other hand,
it sets the encoding builtin profile, which possibly sets --load-scripts
to "no". That failed at this point because --load-scripts was marked as
fixed.
Just marking it as not fixed gets rid of the headache, even if it's not
perfectly orthodox.
--reset-on-next-file=all triggers m_config_backup_all_opts(), which
backups all options (even deprecated ones). Later, when the option
values are reset with m_config_restore_backups(), mp_on_set_option() is
called, which in turn calls mp_property_do_silent(), which in turn will
call mp_property_generic_option() and m_config_get_co(), which triggers
the deprecation message.
Unfortunately there's no good way to determine whether an option has
actually changed (there's no option value compare operation), so the
deprecated options have to be set no matter what. On the other hand, we
can't pass through additional flags through the property layer. So we
add a dumb global flag to silence the deprecation warnings in these
cases.
Fortunately m_config_get_co_raw() works to silence the warnings.
m_config_get_co() also resolves aliases (deprecated and non-deprecated),
but aliased options are handled differently by the option-property
bridge, so we don't need to do that here, so the only purpose of it is
to trigger a warning for deprecated (non-alias) options.
The tv-freq options and properties use different types, thus must be
treated as incompatible. Fixes an assertion with reset-on-next-file=all,
which tries to set the option.
Fixes#3708.
It turns out the glFlush() call really helps in some cases, though only
in audio timing mode (where we render, then wait for a while, then
display the frame). Add a --opengl-early-flush=auto mode, which does
exactly that.
It's unclear whether this is fine on OSX (strange things going on
there), but it should be.
See #3670.
Don't leave the buffering state while the demuxer is still marked as
having underflowed. It's unclear why this hasn't been done before - with
the logic being complicated as it is, maybe there was a reason for this.
This is actually still not very reliable, but should be better than what
was before: on stream switching decoders can read packets all while the
demuxer is executing a refresh seek, which creates the underrun
situation - but nothing really totally guarantees that the underrun
state remains stable when the demuxer is back at the current demuxer
position. Anyway, it's an improvement.
The rest of the touched condition is not changed, just moved around for
cosmetic reasons.
in very rare circumstances, doing a relative seek like +1s will end up
doing an absolute seek to 00:01. this guards against that possibility.
so far i've only ever seen this issue when using --ad=lavc:ac3_at and
doing several relative seeks in quick succession. this is likely either
a bug in the audiotoolbox decoder in ffmpeg, or simply due to inherent
latency in that hardware decoder which causes brief periods of time
where the current audio pts is unknown.
i've seen several mpegts samples where pts jumps backwards and repeats
itself. this usually happens on live tv streams from cable providers,
particularly when the stream switches from one advertisement to another.
when there is a huge delay between audio/video sync, it can take a
really long time to converge back. this speeds up the resync time by
increasing the max_change allowed per iteration.
Signed-off-by: wm4 <wm4@nowhere>
Thread-local storage in GCC is platform-specific, and some platforms that
are otherwise perfectly capable of running mpv may lack TLS support in GCC.
This change adds a test for GCC variant of TLS and relies on its result
instead of assumption.
Provided that LLVM's `__thread` support is similar to GCC, the test is
called "GCC/LLVM TLS".
Signed-off-by: wm4 <wm4@nowhere>
At this point, all other hwaccels provide -copy modes, and vdpau is the
exception with not having one. Although there is vf_vdpaurb, it's less
convenient in certain situations, and exposes some issues with the
filter chain code as well.
FFmpeg recently got "support" for mov edit lists. This is a terrible
hack that will fail completely at least with some decoders (in
particular wrappers for hardware decoding might be affected). As such it
makes no point to pretend they are supported, even if we assume that the
"intended" functionality works, that there are no implementation bugs
(good luck with all that messy code added to the already huge mov
demuxer), and that it covers enough of the mov edit list feature to be
of value.
So log an error if the FFmpeg code for mov edit lists appears to be
active - AV_PKT_FLAG_DISCARD is used only for "clipping" edit list
segments on non-key frame boundaries.
In the first place, FFmpeg committed this only because Google wanted it
in, and patch review did not even pick up obvious issues. (Just look how
there was no lavc version bump when AV_PKT_FLAG_DISCARD was added.)
We still pass the new packet flag to the decoders (av_common.c change),
which means we "support" FFmpeg's edit list code now. (Until it breaks
due to FFmpeg not caring about all the details.)
Had only tested with luajit which supports the \xHH syntax added
in Lua 5.2.
The arrow is troublesome to use since the ideal way to use it, as
the OSD code uses it, needs \alpha&H00<arrow>\r to work, which
does not in OSC's way of showing messages.
Both AVFrame.pts and AVFrame.pkt_pts have existed for a long time. Until
now, decoders always returned the pts via the pkt_pts field, while the
pts field was used for encoding and libavfilter only. Recently, pkt_pts
was deprecated, and pts was switched to always carry the pts.
This means we have to be careful not to accidentally use the wrong
field, depending on the libavcodec version. We have to explicitly check
the version numbers. Of course the version numbers are completely
idiotic, because idiotically the pkg-config and library names are the
same for FFmpeg and Libav, so we have to deal with this explicitly as
well.
Change a few other defaults accordingly:
- seekbarstyle=bar looks better with bottombar.
- Bigger scalewindowed and scalefullscreen make bottom/topbar more readable.
POSIX leaves poll() behavior on directories unspecified. While on
Linux, it seems to behave the same way as regular files (always
return immediately), this is not guaranteed. At least with OSX
10.12, it seems to wait, which essentially means that opening
directories will "hang".
Fixes#3530 and #3649.
Keyboard input in the console still isn't quite as flexible as it is in
the video window. Ctrl+<letter> and Ctrl+LEFT/RIGHT work, but
Ctrl+Alt+<letter> and Ctrl+<number> do not. Also, in the new Windows 10
console, a bunch of Ctrl keystrokes including Ctrl+UP/DOWN are handled
by the console window and not passed to the application.
Unlike in w32_common.c, we can't really translate keyboaard input
ourselves because the keyboard layout of the console window (in
conhost.exe) doesn't necessarily match the keyboard layout of mpv's
console input thread, however, using ToUnicode as a fallback when the
console doesn't return a unicode value could be a possible future
improvement.
Fixes#3625
The original version of this code in getch2-win.c fetched 128 console
events at once. This was probably to maximize the chance of getting a
key event if there were other events in the buffer, because it returned
the value of the first key event it found and ignored all others. Since
that code was written, it has been modified to receive console input in
an event-based way using an input thread, so it is probably not
necessary to fetch so many events at once any more. Also, I'm not sure
what it would have done if there were more than 128 events in the
console input buffer. It's possible that fetching multiple events at a
time also had performance advantages, but I can't find any other
programs that do this. Even libuv just fetches one console event at a
time.
Change read_input() to fetch only one event at a time and to consume all
available events before returning to WaitForMultipleObjects. Also remove
some outdated comments and pass the console handle through to the input
thread instead of calling GetStdHandle multiple times (I think this is
theoretically more correct because it is possible for the handles
returned by GetStdHandle to be changed by other threads.)
If the "default" device refuses to be opened as spdif device (i.e. it
errors due to the AES0 etc. parameters), we were falling back to the
iec958 device. This is needed on some systems for smooth operation with
PCM vs. spdif.
Now change it to try "hdmi" before "iec958", which supposedly helps in
other situations.
Better suggestions welcome. Apparently kodi does this too, although I
didn't check directly.
- Change connector selection to accept human readable names (such as
eDP-1, HDMI-A-2) rather than arbitrary numbers.
- Change GPU selection to accept GPU number rather than device paths.
- Merge connector and GPU selection into one --drm-connector.
- Add support for --drm-connector=help.
- Add support for --drm-* in EGL backend.
- Refactor KMS; reduce state sharing across drm_common.
The glFlush() call was made optional recently
since it's not needed in most cases. On OSX though
this is needed since we removed kCGLPFADoubleBuffer
from the context creation, so the glFlush() call
was added to the cocoa backend only.
The CGLFlushDrawable() call can be safely removed
since it only does something when a double
buffered context is used. Also fixes a small typo.
Fixes#3627.
In "dumb mode" (where most features are disabled and which only performs
some basic rendering) we explicitly copy a set of whitelisted options,
and leave all the other options at their default values. Add the new
--opengl-early-flush option to this whitelist. Also remove an option
field accidentally added in the commit adding --opengl-early-flush.
Don't require special property code for handling updates, and simply use
the UPDATE_AUDIO flag instead. Also make runtime changes to
--audio-client-name take effect.
Now a reload requested by an AO behaves in exactly the same way as
changing an AO-related options (like --audio-channels or
--audio-exclusive). This is good for testing and uniform behavior. (You
could go as far as saying it's a necessity, because the spotty and
obscure AO reload behavior is hard to reproduce and thus hard to test at
all.)
This affects changing audio configuration options. Explicitly flush and
uninitialize the audio output first before doing the rest. This should
ensure all state attached to the audio output is discarded and not used
during the reconfiguration.
Also add a comment to the reinit_audio_filters() call. It doesn't
necessarily restore the audio chain fully, but makes sure a seek is
issued if the amnount of buffered audio discarded was huge enough to
cause "problems".
It seems this can cause issues with certain platforms, so better to
disable it by default. The original reason for this isn't overly
justified, and display-sync mode should get rid of the need for it
anyway.
The new option is meant for testing, and will probably be removed if
nobody comes up and reports that enabling the option actually improves
anything.
The player tries to avoid splitting frames with spdif (sample alignment
stuff). This can in certain corner cases with certain drivers lead to
the situation that ao_get_space() returns a number higher than 0 and
lower than the audio frame size. The playloop will round this down to 0
bytes and do nothing, leading to a missed wakeup. This can lead to
underruns or playback completely getting stuck.
It can be reproduced by playing AC3 passthrough with no video and:
--ao=null --ao-null-buffer=0.256 --ao-null-outburst=6100
This commit attempts to fix it by allowing the playloop to write some
additional data (to get a complete frame), that will be buffered within
the AO ringbuffer even if the audio device doesn't want it.
If we really want client API users to use mpv_set_property() instead of
mpv_set_option(), then compatibility handling of deprecated options
should be included. Otherwise, there's the danger that client API users
either break too early (and without a warning), or mpv_set_option() will
continue to have a reason to exist.
Reduces code duplication between OpenGL backend and DRM VO.
(The control() for OpenGL backend isn't sufficiently similar to the
VO's control() to consider merging it as a whole - I extracted only the
FPS code.)
Rename the text subtitle options from --sub-text- to --sub-
and --ass- options to --sub-ass-.
The intention is to common sub options to prefixed --sub-
and special ASS option be seen as a special version of sub options.
The OSD options that work like the --sub- options are still named
--osd-.
Man page updated including a short note about renamed --sub-text-*
and --ass-* options to --sub-* and --sub-ass-*.
This is potentially incompatible if a program used negative timestamps
to deal with timestamp resets, which would potentially lead to mpv
producing and using negative timestamps.
"seek -10 absolute" will seek to 10 seconds before the end. This more or less
matches the --start option and negative seeks were otherwise useless (they just
clipped to 0).
Regression since commit bbcd0b6a. This code is just cursed, because it's
a fragile state machine with no proper tests, and which could be done in
a much simpler way. Without doubt this change will cause a regression in
some ridiculous corner case as well.
Fixes#3610 (the cause of it, not the behavior it resulted in).
When the vaapi decoder is used in copy mode, it creates a dummy
display to render to. In theory, this should support hardware
decoding on on a separate GPU that is not actually connected to
any output (like an iGPU which supports more formats than the
external GPU to which the monitor is connected).
However, before this change, only X11 displays were supported as
dummy displays. This caused some graphics drivers (namely
intel-driver) to core dump when they were not actually used as X11
module.
This change introduces support for drm libav displays, which
allows vaapi-copy to run on such cards which are not actually
rendering the X11 output.
Move the screensaver enable/disable determination to a central place,
and call it if the stop-screensaver property is changed.
Also, do not stop the screensaver when in idle mode (i.e. no file is
loaded).
Fixes#3615.
Other than being overly convoluted, this seems to make sense to me.
Except that to get the "rot" transform I have to set flip=true, which
makes no sense at all to me.
Combining rotation and cropping didn't work. It was just completely
broken.
I'm still not sure if this is correct. Chroma positioning seems to be
broken on rotation. There might also be a problem with non-mod-2 frame
sizes. Still, strictly an improvement for both rotated and non-rotated
rendering modes.
Also, this could probably be written in a more elegant way.
Commit aa1047a3 originally added this as:
+ // this is from the DarkPlaces engine, reduces to 3x3. Original code
+ // released under GPL2 or any later version.
According to Rudolf Polzer, the original author (a certain LH) was
actually asked whether it would be ok to put this code under LGPL, and
the author gave his agreement. This code is not from id Software either
(on which large parts of DarkPlaces is based on), which is the main
reason why DarkPlaces is under GPL.
So this note is just confusing, and always has been LGPL. Fix it.
We'd like to get log messages on the output as soon as possible in the
output. I also feel like using fflush() is nicer than using setvbuf().
Who knows how the latter behaves on win32.
The video code can deal fine with feeding software image formats to
hwdec interop drivers. In RPI's case, this is preferable for
performance, working around OpenGL bugs (see RPI firmware issue #666),
and because OpenGL rendering doesn't bring too many advantages due to
RPI supporting GLES 2.0 only.
Maybe a way to force the normal video path is needed later. But
currently, this can be tested by just not loading the hwdec interop
driver.
If you run command-line mpv and set --hwdec to something that does
not load the RPI interop layer, you'll even have to use --hwdec-preload
manually to get it enabled.
Was intended to put the GL layer above the standard console. (But
actually that was done already, and the oddness I'm seeing seems to
be an unrelated bug.)
The code for expanding the ~~ prefix used mp_find_config_file(), which
strictly looks for _existing_ files in any config path (e.g. not just
the user-local one, but also system-wide config). If no such file
exists, it simply returns NULL, which makes the code below just return
the literal, unexpanded path.
Change this so that it'll resolve the path to the user-local config
directory instead.
Requested in #3591.
This should make display-names usable on Windows. It returns a list of
GDI monitor names like "\\.\DISPLAY1". Since it may be useful to get the
monitor that Windows considers associated with the window (with
MonitorFromWindow,) this will always be returned as the first argument.
This monitor is the one used for display-fps and icc-profile-auto.
Seems like a valid use-case. Not sure if I like it calling back into the
config code. Care has to be taken for not letting the config path
resolving code dead-lock (which is why locking details in the msg.c code
are changed).
Fixes#3591.
I'm not sure if this option affects anything or if it's a placebo,
especially since the VO thread is now registered with MMCSS. Still, I
think --priority=high may have helped back when I used mplayer2 on a
netbook. It's also possible that encoding-mode users would want to set
--priority=idle.
Anyway, it was one of the last M_OPT_FIXED options, so fix that.
We always want to use __declspec(selectany) to declare GUIDs, but
manually including <initguid.h> in every file that used GUIDs was
error-prone. Since all <initguid.h> does is define INITGUID and include
<guiddef.h>, we can remove all references to <initguid.h> and just
compile with -DINITGUID to get the same effect.
Also, this partially reverts 622bcb0 by re-adding libuuid.a to the
build, since apparently some GUIDs (such as GUID_NULL) are not declared
in the source file, even when INITGUID is set.
AVIOContext.seekable is actually a bitfield. Currently, it has only
AVIO_SEEKABLE_NORMAL defined, but it might be extended with a hint for
non-byte seekability. Thus we should check it correctly.
This should still allow user-set default options to override built-in
pseudo-gui while respecting user-set pseudo-gui options.
Pros:
- user option in default profile overrides built-in pseudo-gui's options
Ex: screenshot-directory overrides built-in pseudo-gui's
- user can "fix" pseudo-gui if some option like "force-window=no" is set
in default by setting "force-window=yes" in [pseudo-gui]
- `mpv --profile=pseudo-gui` will work as before
Cons:
- --show-profile=pseudo-gui won't display the built-in's options
Original idea from wm4.
Documentation edits mostly by wm4.
Signed-off-by: wm4 <wm4@nowhere>
If the PTS goes backwards (whether it's a timestamp reset or some other
problem) would just use 0 as frame duration. (At least until the logic
for detecting divergence with the timestamps gets active.)
Trust the demuxer framerate in these cases instead, if it's available. I
think this improves behavior slightly with some broken files.
During init it will first call mp_load_builtin_scripts(), and then again
via mp_load_scripts().
This was harmless (a second attempt won't load it again if the first one
was successful), but it's unnecessary, and also looks confusing if the
scripts failed to load the first time.
demux_lavf.c forces seek to being determined as supported if
STREAM_CTRL_HAS_AVSEEK is returned as success. But it always succeeds
with current FFmpeg versions. (Seems like Libav commit cae448cf broke
this in early 2016.)
Now we can't determine via private API whether the underlying protocol
supports read_seek anymore. The affected protocols (mostly rtmp) also
set seekable=0, meaning they signal they're not seekable, even though
read_seek would work. (My guess is that this can't be fixed because even
though seekable is in theory a combination of elaborate flags [of which
only 1 is defined, AVIO_SEEKABLE_NORMAL], a seekable!=0 always means
it's byte-seekable in some way.)
So the FFmpeg API is being garbage _again_, and all what we can do is
determining this via protocol name and a whitelist.
Should fix the behavior reported in #1701.
Secondary subtitle streams (to be shown on the top of the screen along
main subtitle stream) were shown with normal alignment. This is because
we tell libass to override the alignment style (a relatively recent
change, see commit 2f1eb49e). This would behave differently with old
libass versions too.
To escape the mess, just set the alignment explicitly with an override
tag instead of modifying the style.
This should normally happen only if memory allocation for the state
happens, which should be extremely rare. But with Luajit on OSX, it can
happen if the magic compiler flags required by Luajit were not passed to
mpv compilation. Print an error to reduce confusion.
The intention of M_OPT_FIXED is to make options not runtime-changeable,
so trying to set them at runtime will always error. This is not wanted
for --profile and --include, for which there is no reason to block them
at runtime.
Fixes#3581.
When switching a subtitle track, the subtitle wasn't necessarily
updated, especially when playback was paused.
Some awfully subtle and complex interactions here.
First off (and not so subtle), the subtitle decoder will read packets
only on explicit update_subtitles() calls, which, if video is active, is
called only when a new video frame is shown. (A simply video frame
redraw doesn't trigger this.) So call it explicitly. But only if
playback is "initialized", i.e. not when it does initial track selection
and decoder init, during which no packets should be read.
The second issue is that the demuxer thread simply will not read new
packets just because a track was switched, especially if playback is
paused. That's fine, but if a refresh seek is to be done, it really
should do this. So if there's either 1. a refresh seek requested, or 2.
a refresh seek ongoing, then read more packets.
Note that it's entirely possible that we overflow the packet queue with
this in unpredicated weird corner cases, but the queue limit will still
be enforced, so this shouldn't make the situation worse.
This was dumb and could return something like "{name=123}" as an array.
Also, fix the error message if a key is not a string. lua_typename()
takes a type directly, not a stack item.
The last commit was fine - just making some enhancements.
Rename the function to parse_node_chapters(), since it really has not
much to do with Lua.
Don't use len<0 as check whether it makes sense to set chapters, and
instead check for mpctx->demuxer (that includes the possibility to set
chapters e.g. within a preload hook, but after chapters are initialized
from the demuxer).
Return M_PROPERTY_ERROR instead of M_PROPERTY_OK if the mpv_node has the
wrong type.
It's ok if a chapter has no title, so change the checks accordingly.
Remove a Yoda condition.
Notify that chapter metadata might have changed with mp_notify() (the
chapter list itself is already taken care by generic code).
Fix leaking the metadata allocations of the new chapter list.
Obviously, in the vast majority of cases, there's only one device
in the system, but doing this means we're more likely to get a
usable device in the multi-device case.
cuda would support decoding on one device and displaying on another
but the peer memory handling is not transparent and I have no way
to test it so I can't really write it.
The documentation around this stuff is poor, but I found an nvidia
sample that demonstrates how to use the interop API most efficiently.
(https://github.com/nvpro-samples/gl_cuda_interop_pingpong_st)
Key lessons are:
1) you can register the texture itself and have cuda write to it,
thereby skipping an additional copy through the PBO.
2) You don't have to be mapped when you do the copy - once you get a
mapped pointer, it remains valid. Magic!
This lets us throw out the PBOs as well as much of the explicit
alignment and stride handling.
CPU usage is slightly (~3%) lower for 4K content in one test case,
so it makes a detectable difference, and presumably saves memory.
Seems like this confused users quite often.
Instead of --profile=pseudo-gui, --player-operation-mode=pseudo-gui now
has to be used to invoke pseudo GUI mode. The old way still works, and
still behaves in the old way.
I would have been fine with this, but now I want to add another flag,
and the duplication would become more messy than having a strange
function for deduplication.
The property observation mechanism turns properties into integer IDs for
fast comparison. This means if two properties get the same ID, they will
receive the same notifications. Use this to make properties under
options/ receive notifications. The option-property bridge marks
top-level properties with the same name as the options.
This still might not work in cases the C code sets values on options
structs directly.
On x11, you can change the fullscreen via the window manager and without
mpv's involvement. In these cases, the internal fullscreen flag has to
be updated.
The hack used for this didn't really work properly. Change it
accordingly. The important thing is that the shadow copy of the option
is updated. This is still not really ideal.
Fixes#3570.
The documentation claims that --video-unscaled will still perform
anamorphic adjustments, and it rightfully should. The current reality is
that it does not, because the video-unscaled size was based on the wrong
set of variables. (encoded width/height instead of nominal display
width/height)
If one of the audio output format options is set, brually reinit the
audio chain.
Since the audio-channels property is still mapped to the deprecated
read-only property, "options/audio-channels" currently has to be used,
e.g. "cycle-values options/audio-channels 2 7.1".
The intention is to give libmpv users as much flexibility to load
scripts as using mpv from CLI, but without restricting libmpv users from
having to decide everything on creation time, or having to go through
hacks like recreating the libmpv context to update state.
Basically, make use of all the new code.
Unfortunately, the new code and it's "compromise semantics" with the old
behavior before the options/properties merge bites back: this
vid/aid/sid, deinterlace, and video-aspect properties have neutral
default settings (such as "auto"), but return the current value during
playback, so we would unnecessarily force this value when playback is
resumed. So leave those as they are.
Also, the colormatrix options were removed a long time ago.
Add this flag where needed. You shouldn't be able to set e.g. config-dir
in these situations.
Remove the mpctx->initialized check from the property/option bridge,
since it's in use strictly only after initialization. Likewise, the
apply-profile command doesn't need to check this.
When we rotate the inmage by 90° or 270°, chroma width and height need
to be swapped.
Fixes#3568.
But is the chroma sub location correct? Who the hell knows...
With the merging of options and properties, the mpv_set_option()
function is close to being useless, and mpv_set_property() can be used
for everything instead. There are certain conflicts remaining, which are
explained in depth in the docs. For now, none of this should affect
existing code using the client API.
Make mpv_set_property() redirect to mpv_set_option() before
initialization.
Remove some options marked as M_OPT_FIXED. The "pause" and "speed"
options cannot be written anymore without the playloop being notified by
it, so the M_OPT_FIXED does nothing. For "vo-mmcss-profile", the problem
was lack of synchronization, which has been added. I'm not sure what the
problem was with "frames" - I think it was only marked as M_OPT_FIXED
because changing it during playback will have no effect. Except for
pause/speed, these changes are needed to make them writable as
properties after mpv_initialize().
Also replace all remaining uses of CONF_GLOBAL with M_OPT_FIXED.
mp_new_client() blatantly accessed some mutex-protected state outside of
the mutex.
The destruction code is in theory OK, but with changes in the following
commits it'll be a bit hard to guarantee that it stays this way. Add a
simple flag that makes adding new clients impossible, so that having no
clients after shutdown_clients() remains guaranteed.
Instead of rechecking the timers every time after an event is read, do
it only once the event queue is empty. This is probably slightly more
efficient, and facilitates the next commit.
This is the actual decoder output, with no overrides applied. (Maybe
video-params shouldn't contain the overrides in the first place, but
damage done.)
This really shouldn't be in vd_lavc.c - move it to dec_video.c, where it
also applies aspect overrides. This makes all overrides in one place.
The previous commit contains some required changes for resetting the
image parameters change detection (i.e. it's not done only on video
aspect override changes).
Use the new mechanism, instead of wrapped properties. As usual, extend
the update handling to some options that were forgotten/neglected
before. Rename video_reset_aspect() to video_reset_params() to make it
more "general" (and we can amazingly include write access to
video-aspect as well in this).
A recent change merged the window-scaler option and property, but forgot
that the option is float for some reason, while the property uses
double. This led to undefined behavior. Fix it by changing the option
to double too.
Setting the osc or ytdl properties will now load/unload the associated
scripts. (For ytdl this does not mean the currently played URL will be
reloaded.)
Also add a changelog entry for this, which also covers the preceding
work for --terminal.
Remove wrapper properties for OSD and video position updates, use the
new mechanism for them. We can mark the options directly. Update
behavior will work for more options (since I've casually marked more
affected options than the old less direct mechanism covered).
My original idea was making mpv_initialize() a no-op, but it seems this
can't happen after all. The problem is especially with subtle
interactions in option parsing (basically all pre-parse options).
Instead, I might go into the opposite direction, and add a new API
function that takes over the role of mpv_create+mpv_initialize, and
which will take a list of options. This list will be for the purpose
of setting options that can be set only at initialization time (such
as config-dir). This would also make it more uniform with the command-
line player initialization.
Maybe.
In any case, for now revert parts of commit 453fea87 to remove the
initialization-related freedoms it added. Fortunately, this wasn't
released yet, so we remove it from the API as if it never happened.
(The rest of that commit is still fine, just not the additional
freedom.)
Move the MPV_LEAK_REPORT env query to mp_create(), where it will also be
used by the client API (it might be helpful, so why not). The same
applies to MPV_VERBOSE.
The prepare_playlist() call doesn't need to be in mp_initialize() and
can just be in mp_play_files() to reduce the size of mp_initialize().
Also, remove wakeup_playloop(), which is 100% redundant with
mp_wakeup_core_cb().
So client API users don't have to care about whether to set this before
or after mpv_initialize().
We still don't enable terminal at any point before mpv_initialize(),
because reasons.
This also subtly changes some behavior how terminal options are applied
while parsing. This essentially reverts the behavior as it was reported
in issue #2588. Originally, I was hoping to get rid of the pre-parse
option pass, but it seems this is absolutely not possible due to the way
config and command line parsing are entangled. Command line options take
priority over configfile options, so they have to be applied later - but
we also want to apply logging and terminal options as specified on the
command-line, but _before_ parsing the config files. It has to be this
way to see config file error messages on the terminal, or to hide them
if --no-terminal is used. libmpv considerations also factor into this.
Until now, the terminal thread always sent a quit command if the
terminal thread was torn down (whether it happened via terminal_uninit()
or a quit signal). This is not so good if we want to enable toggling
terminal use at runtime, since disabling the terminal would always make
the player quit. So we want terminal_uninit() not to send quit.
This can be easily fixed by using the "death byte" sent to the pipe used
for thread tear-down to indicate whether it was caused by a signal or
terminal_uninit().
Extend the flag-based notification mechanism that was used via
M_OPT_TERM. Make the vo_opengl update mechanism use this (which, btw.,
also fixes compilation with OpenGL renderers forcibly disabled).
While this adds a 3rd mechanism and just seems to further the chaos, I'd
rather have a very simple mechanism now, than actually furthering the
mess by mixing old and new update mechanisms. In particular, we'll be
able to remove quite some property implementations, and replace them
with much simpler update handling. The new update mechanism can also
more easily refactored once we have a final mechanism that handles
everything in an uniform way.
--quiet can be always set - the playloop checks it whenever rendering
the status line. Nothing special about it.
The ytdl- options are simply refetched by the Lua script every time a
stream is opened, so it makes sense to be able to change them at runtime
as well.
The VO options don't have a real reason to be marked with it anymore.
For audio files, this is identical to time-pos (except read-only).
For audio-video files, this returns the audio position. Unlike
time-pos, this is not quantized to a video frame.
For video-only files, this property is unavailable.
This was in the parser code all along. As far as I can tell, *cp was
intended. There is no need to check cp for NULL (nor does it make any
sense to do so every time around the loop) for AF_CONTROL_COMMAND.
However, s->matrixstr can be NULL, so checking for that separately is in
order.
For stereo and typical L/R-first channel arrangements, this avoids
undesirable phasing artifacts, especially obvious when speed is changed
and then reset. Without this, there is a very audible change in the
stereo field even when librubberband is no longer actually making any
speed changes.
Oops, this is kind of important, isn't it?
Stopped working for properties which don't implement
M_PROPERTY_GET_CONSTRICTED_TYPE directly, as do_action() goes to the
property directly, while m_property_do() does a fallback.
Some properties had a different type from their equivalent options (such
as mute, volume, deinterlace, edition). This wasn't really sane, as raw
option values should be always within their bounds. On the other hand,
these properties use a different type to reflect runtime limits (such as
range of available editions), or simply to improve the "UI" (you don't
want to cycle throuhg the completely useless "auto" value when cycling
the "mute" property).
Handle this by making them always return the option type, but also
allowing them to provide a "constricted" type, which is used for UI
purposes. All M_PROPERTY_GET_CONSTRICTED_TYPE changes are related to
this.
One consequence is that you can set the volume property to arbitrary
high values just like with the --volume option, but using the "add"
command it still restricts it to the --volume-max range.
Also deprecate --chapter, as it is grossly incompatible to the chapter
property. We pondered renaming it to --chapters, or introducing a more
powerful --range option, but concluded that --start --end is actually
enough.
These changes appear to take care of the last gross property/option
incompatibilities, although there might still be a few lurking.
For some odd reason, value ranges for the window-scale option and
property are different, and the property has a more narrow range. Change
it to the option range.
Also store the window-scale value into the option value when setting the
property, so it will be persistent if the window is closed and reopened.
Conflicts with the "playlist-pos" property. They're really a bit too
different, and since the --playlist-pos option is relatively new and
obscure, just rename it to get this out of the way.
Make the option type exactly the same as the underlying option's one. I
think this has no user-visible consequences, but makes more sense for
the option-property bridge.
These are not mapped as property, so the option-property bridge has to
skip them. Do this automatically if a property is not found. I know that
this affects --quiet and --really-quiet, but in theory there could be
more.
There was both user-agent and user_agent options, the former is deprecated in FFmpeg/FFmpeg@27714b462 master.
Libav uses both forms.
This avoids constant `[ffmpeg] http: the user-agent option is deprecated, please use user_agent option` warnings using ytdl_hook.
All option write accesses are now put through the property interface,
which means runtime option value verification and runtime updates are
applied. This is done even for command line arguments and config files.
This has many subtle and not-so-subtle consequences. The potential for
unintended and intended subtle or not-subtle behavior changes is very
large.
Architecturally, this is us literally jumping through hoops. It really
should work the other way around, with options being able to have
callbacks for value verification and applying runtime updates. But this
would require rewriting the entirety of command.c. This change is more
practical, and if anything will at least allow incremental changes.
Some options are too incompatible for this to work - these are excluded
with an explicit blacklist.
This change fixes many issues caused by the mismatch between properties
and options. For example, this fixes#3281.
There were multiple values under M_OPT_EXIT (M_OPT_EXIT-n for n>=0).
Somehow M_OPT_EXIT-n either meant error code n (with n==0 no error?), or
the number of option valus consumed (0 or 1). The latter is MPlayer
legacy, which left it to the option type parsers to determine whether an
option took a value or not. All of this was changed in mpv, by requiring
the user to use explicit syntax ("--opt=val" instead of "-opt val").
In any case, the n value wasn't even used (anymore), so rip this all
out. Now M_OPT_EXIT-1 doesn't mean anything, and could be used by a new
error code.
This makes m_config_set_option_raw() the function that is always called
on the lowest level (as leaf function for all other functions).
To do this, m_config_parse_option() has to do something special to deal
with "impure" options like --vf-add, which work on the previous option
value, instead of fully replacing it. m_config_set_option_raw() itself
always completely replaced the previous value.
This meant "cannot be used as per-file option" (wrt. playlist items).
Doesn't make too much sense anymore, especially given how obscure
per-file options are.
This _actually_ does what commit 8716c2e8 promised, and gives a slight
performance improvement for client API users which make a lot of
requests (like reading properties).
The main issue was that mp_dispatch_lock() (which client.c uses to get
exclusive access to the core) still called the wakeup callback, which
made mp_dispatch_queue_process() exit. So the playloop got executed
again, and since it does a lot of stuff, performance could be reduced.
If --blend-subtitles=yes is given, vo_opengl will call osd_draw()
multiple times, once for subtitles, and once for OSD. This meant that
the want_redraw flag was reset before the OSD was rendered, which in
turn meant that update_osd() was never called. It seems like removing
the per-OSD object want_redraw wasn't such a good idea. Fix it by
reintroducing such a flag for OSDTYPE_OSD only.
Also, the want_redraw flag is now unused, so kill it.
Another regression caused by commit 9c9cf125. Fixes#3535.
If we were waiting, and then exiting due to timeout, we still have to
recheck the condition protected by the condition variable/mutex in order
to get back to a consistent state. In this case, the queue was locked
with mp_dispatch_lock(), and mp_dispatch_queue_process() got to return
without waiting for unlock.
Also caused commit 8716c2e8. Probably an argument for replacing the
dispatch queue by a simple mutex.
Negative height is used to signal a flipped framebuffer. There's
absolutely no reason to pass this down to overlay_adjust(), and only
requires implementers to deal with an additional special-case.
Instead of using input_ctx for waiting, use the dispatch queue directly.
One big change is that the dispatch queue will just process commands
that come in (e.g. from client API) without returning. This should
reduce unnecessary playloop excutions (which is good since the playloop
got a bit fat from rechecking a lot of conditions every iteration).
Since this doesn't force a new playloop iteration on every access, this
has to be enforced manually in some cases.
Normal input (via terminal or VO window) still wakes up the playloop
every time, though that's not too important. It makes testing this
harder, though. If there are missing wakeup calls, it will be noticed
only when using the client API in some form.
At this point we could probably use a normal lock instead of the
dispatch queue stuff.
They're useless, and I have no idea what they're actually supposed to do
(wrt. pending input processing changes).
Also remove their implicit uses from the IPC handlers.
This does 3 kinds of changes:
- change sleeptime=x to mp_set_timeout()
- change sleeptime=0 to mp_wakeup_core() calls (to be more explicit)
- change commands etc. to call mp_wakeup_core() if they do changes that
require the playloop to be rerun
This is preparation for the following changes. The goal is to process
client API requests without having to rerun the playloop every time. As
of this commit, the changes should not change behavior. In particular,
the playloop is still implicitly woken up on every command.
Currently, calling mp_input_wakeup() will wake up the core thread (also
called the playloop). This seems odd, but currently the core indeed
calls mp_input_wait() when it has nothing more to do. It's done this way
because MPlayer used input_ctx as central "mainloop".
This is probably going to change. Remove direct calls to this function,
and replace it with mp_wakeup_core() calls. ao and vo are changed to use
opaque callbacks and not use input_ctx for this purpose. Other code
already uses opaque callbacks, or has legitimate reasons to use
input_ctx directly (such as sending actual user input).
This could in theory lead to missed updates if subtitles were switched
or external OSD overlays (via overlay-add) were updated. While the
change IDs of each of those were consistent, switching between two
separate OSD sources is not, and we have to explicitly trigger a change.
Regression since commit 9c9cf125. The new code is actually better,
because we do exactly what is needed, and don't just mess with the
update ID for libass-based OSD.
'cuda-gl' isn't right - you can turn this on without any GL and
get some non-zero benefit (with the cuda-copy hwaccel). So
'cuda-hwaccel' seems more consistent with everything else.
When playing audio-only, and changing the audio output device, playback
froze until the next time the playback core happened to wakeup (like
moving the mouse, or OSD redrawing). This is probably because of the
awful statemachine in fill_audio_out_buffers() - just make it recreate
the AO directly instead.
Remove the per-part force_redraw flags, and instead make the difference
between flagging dirty state and returning it to the player frontend
more explicit. The big issue is that 1. the OSD needs to know the dirty
state, and it should be cleared strictly when it is re-rendered
(force_redraw flag), and 2. the player core needs to be notified once,
and the notification must be reset (want_redraw flag).
The call in loadfile.c is replaced by making osd_set_sub() set the
change flag. Increasing the change flag on dirty state (the force_redraw
check in render_object()) should not be needed, because OSD part
renderers set it correctly (at least now).
Doing this just because someone pointed this out.
This also lets you just do "mpv --hwdec file.mkv", with the minor caveat
that the legacy syntax "--hwdec val" or "-hwdec val" (without "=") does
not work as expected anymore.
The previous commit merely copied the profile string to a file (plus
changing how RPI-specific defaults are initialized), now make some
changes on top of it. In particular, remove the --input-lirc option,
which was removed a long time ago, but forgotten from the libmpv
profile.
Move the embedded string with the builtin profiles to a separate
builtin.conf file. This makes it easier to read and edit, and you can
also check it for errors with --include=etc/builtin.conf. (Normally
errors are hidden intentionally, because there's no way to output error
messages this early, and because some options might not be present on
all platforms or with all configurations.)
Just wow. This function is implemented in ipc-win.c, and was surely be
meant to be called. But it wasn't called. This could in theory cause
crashes during exit if IPC clients were active.
Untested whether it really works.
This workaround prevented that libmpv users could accidentally crash
when the SIGPIPE signal was triggered by FFmpeg's OpenSSL/GnuTLS usage.
But it also modifies the global signal handler state, so remove it now
that this workaround is not required anymore.
This happened to break because the texture unit wasn't reset to 0, which
some code expects. The OSD code in particular set the OSD texture on the
wrong texture unit, with the result that OSD/OSC was not visible.
A minor cleanup that makes the code simpler, and guarantees that we
cleanup the GL state properly at any point.
We do this by reusing the uniform caching, and assigning each sampler
uniform its own texture unit by incrementing a counter. This has various
subtle consequences for the GL driver, which hopefully don't matter. For
example, it will bind fewer textures at a time, but also rebind them
more often.
For some reason we keep TEXUNIT_VIDEO_NUM, because it limits the number
of hook passes that can be bound at the same time.
OSD rendering is an exception: we do many passes with the same shader,
and rebinding the texture each pass. For now, this is handled in an
unclean way, and we make the shader cache reserve texture unit 0 for the
OSD texture. At a later point, we should allocate that one dynamically
too, and just pass the texture unit to the OSD rendering code. Right now
I feel like vo_rpi.c (may it rot in hell) is in the way.
The caller now has to call gl_sc_reset(), and _after_ rendering. This
way we can unset OpenGL state that was setup for rendering. This affects
the shader program, for example. The next commit uses this to
automatically manage texture units via the shader cache.
vo_rpi.c changes untested.
Stops Mesa from restricting us to OpenGL 3.0. It also tries to create
GLES 3 contexts for drivers which do not just return a higher context
when requesting GLES 2.
I don't know whether this code is a good or bad idea. A not-so-good
aspect is that we don't check for EGL 1.5 (or 1.4 extensions) for some
of the more advanced context attributes. But EGL implementations should
be able to tolerate it and return an error, and then we'd use the
fallback.
This used to be shared, but since vo_rpi is going to be removed,
untangle them. There was barely any actual code shared since the recent
changes anyway.
As a subtle change, we also stop opening libGLESv2.so explicitly in the
vo_opengl backend, and use RTLD_DEFAULT instead.
Minimal support just for testing.
Only the window surface creation (including size determination) is
really platform specific, so this could be some generic thing with
platform-specific support as some sort of sub-driver, but on the other
hand I don't see much of a need for such a thing.
While most of the fbdev usage is done by the EGL driver, using this
fbdev ioctl is apparently the only way to get the display resolution.
Add a function to egl_helpers.c for creating an EGL context and make
context_x11egl.c use it. This is meant to be generic, and should work
with other windowing APIs as well. The other EGL-using code in mpv can
be switched to it.
Edit the 0.21.0 section: remove the redundant vo_opengl items, move some
up. Move the additions (which are less important and which aren't
documented completely anyway) below the incompatible
changes/deprecations.
The wrong enum got copied here, so it was essentially using the transfer
characteristics as the primaries (instead of the primaries), which
accidentally worked fine most of the time (since the two usually
coincided), but broke on weird/mistagged files.
Fixes missing subtitle tracks if the first entry didn't have any.
Previously it just checked for the first entry in the playlist for
requested languages and if that entry happened to not have subtitles
they also wouldn't show up for the other entries.
It will skip languages if the first entry with subs has less or
different languages than the others.
Unrelated to http_dash_segments.
The consequence of this was that e.g. hardware decoding with VAAPI-EGL
could sometimes not work if the compiler didn't support C11. (Although I
found this one on RPI, which also uses this mechanism.)
If the shader fails to compile, and assertion could trigger in
gl_sc_gen_shader_and_reset() due to the code trying to recreate the
shader every time, and re-appending the uniforms every time. Just reset
the uniform array to fix this.
Some disturbed GL drivers might not return anything for glGetShaderiv()
if the GL state got "lost", so initialize variables just for additional
robustness.
Since vo_rpi is going to be deprecated, better port its features to the
vo_opengl backend.
The most tricky part is the fact that recreating dispmanx elements will
conflict with the GL context. Fortunately, RPI's EGL support is
reasonably compliant, and we can transplant the context to newly created
dispmanx elements, making this much easier. This means unlike vo_rpi,
the GL state will actually not be recreated.
This overlay support specifically skips the OpenGL rendering chain, and
uses GL rendering only for OSD/subtitles. This is for devices which
don't have performant GL support.
hwdec_rpi.c contains code ported from vo_rpi.c. vo_rpi.c is going to be
deprecated. I left in the code for uploading sw surfaces (as it might
be slightly more efficient for rendering sw decoded video), although
it's dead code for now.
When update_prop() successfully fetches a changed property value, it
sets prop->changed to true. mark_property_changed() only sets
prop->need_new_value if prop->changed is false, so this had the effect
of ignoring new property values until prop->changed was set back to
false in the next call to gen_property_change_event(). This meant that
when a property change event was generated for a property that was not
observed with MPV_FORMAT_NONE, it would contain the value associated
with the earliest property change, rather than the most recent, and the
property change event for the most recent change would never be
generated.
To fix this, mark_property_changed() should unconditionally set
prop->changed and prop->need_new_value, which will cause the property
value to be re-fetched and a property change event to be generated for
the most recent value.
The cuvid decoder already knows how to copy back to system memory
if NV12 frames are requested, and this will happen if the decoder
is used without the hwdec.
For convenience, let's add a wrapper hwdec so people don't have
to explicitly pick the cuvid decoder if they want this behaviour.
This will catch cases where mpv runs without error, but the
--list-options output isn't what we expect. Otherwise, we'll make a
broken completion file that will result in cryptic errors when pressing
tab, like:
_mpv:18: command not found: *:files:->mfiles
That's been the case for most of the zsh completion issues we've had
reported, that I can remember.
Also make uninitialized variable access fatal so that failures to parse
other options will also make the script die eventually, albeit with a
less nice message.
--list-protocol was printing a *:// entry, which looked strange at best.
The "*" protocol was used to always match everything, so stream_cb.c
could hook in custom protocols with a prefix chosen by the API user.
Change it instead so that an empty protocol list means "match all",
which also gets rid of the special-cased "*" entry.
This is an awful corner-case party, because we've started to allow the
user to send track-switching related commands before stream selection is
done in the loading stage. If mp_switch_track() is called before this
stream selection, it can behave inconsistently. So if we're in the
pre-loading phase, we must set the stream selection options to get
streams selected later, instead of calling this function. There seem to
be some annoying circumstances that exclude mp_switch_track() from
handling this logic too, so do it at all call-sites.
The nvidia examples use the old (as in CUDA 3.x) interop API which
is deprecated, and I think not even functional on recent versions
of CUDA for windows. As I was following the examples, I used this
old API.
So, let's update to the new API, and hopefully, it'll start working
on windows too.
This has all been made unnecessary recently. The change not to copy the
global option struct in particular can be made because now nothing
accesses the global options anymore in the demux and stream layers.
Some code that was accidentally added/changed in commit 5e30e7a0 is also
removed, because it was simply committed accidentally, and was never
used.
Mostly untested.
This is not compatible. It removes the URL fields for track range and
cdrom speed (what did this even do). The device is not not to be
prefixed with an additional "/" if it's put into the URL. I can't be
bothered to keep these things compatible, just rip your damn CDs
instead.
Instead of deselecting the video stream plainly, use the slightly more
robust error_on_track() function. Also give it an error code (although
I'm not sure if this one is confusing, it's better than the one before).
Instead, parse manually. This is to get rid of the option API usages,
which seem unnecessary and shoehorned. (Just look at the URL pseudo
parsing and the dumb url_options map. They were pretty much artifacts
from refactoring old mplayer code.)
It was used to determine whether the VO supports VOCTRL_SET_PANSCAN.
With all those changes to property semantics this became unnecessary,
and its only use was dropped at some point.
Just another corner-caseish potential issue. Unlike unreffing the image
manually, unref_current_image() also takes care of properly unmapping
hwdec frames. (The corner-case part of this is that it's probably never
mapped at this point, but it's apparently not entirely guaranteed.)
The " || vimg->mpi" part virtually never seems to trigger, but on the
other hand could possibly create unintended corner cases (for example by
trying to upload a NULL image, which would then be marked as an error
and render a blue screen).
I guess it's a leftover from over times, where a NULL image meant
"redraw the current frame". This is now handled by actually passing
along the current frame.
Nvidia's "NvDecode" API (up until recently called "cuvid" is a cross
platform, but nvidia proprietary API that exposes their hardware
video decoding capabilities. It is analogous to their DXVA or VDPAU
support on Windows or Linux but without using platform specific API
calls.
As a rule, you'd rather use DXVA or VDPAU as these are more mature
and well supported APIs, but on Linux, VDPAU is falling behind the
hardware capabilities, and there's no sign that nvidia are making
the investments to update it.
Most concretely, this means that there is no VP8/9 or HEVC Main10
support in VDPAU. On the other hand, NvDecode does export vp8/9 and
partial support for HEVC Main10 (more on that below).
ffmpeg already has support in the form of the "cuvid" family of
decoders. Due to the design of the API, it is best exposed as a full
decoder rather than an hwaccel. As such, there are decoders like
h264_cuvid, hevc_cuvid, etc.
These decoders support two output paths today - in both cases, NV12
frames are returned, either in CUDA device memory or regular system
memory.
In the case of the system memory path, the decoders can be used
as-is in mpv today with a command line like:
mpv --vd=lavc:h264_cuvid foobar.mp4
Doing this will take advantage of hardware decoding, but the cost
of the memcpy to system memory adds up, especially for high
resolution video (4K etc).
To avoid that, we need an hwdec that takes advantage of CUDA's
OpenGL interop to copy from device memory into OpenGL textures.
That is what this change implements.
The process is relatively simple as only basic device context
aquisition needs to be done by us - the CUDA buffer pool is managed
by the decoder - thankfully.
The hwdec looks a bit like the vdpau interop one - the hwdec
maintains a single set of plane textures and each output frame
is repeatedly mapped into these textures to pass on.
The frames are always in NV12 format, at least until 10bit output
supports emerges.
The only slightly interesting part of the copying process is that
CUDA works by associating PBOs, so we need to define these for
each of the textures.
TODO Items:
* I need to add a download_image function for screenshots. This
would do the same copy to system memory that the decoder's
system memory output does.
* There are items to investigate on the ffmpeg side. There appears
to be a problem with timestamps for some content.
Final note: I mentioned HEVC Main10. While there is no 10bit output
support, NvDecode can return dithered 8bit NV12 so you can take
advantage of the hardware acceleration.
This particular mode requires compiling ffmpeg with a modified
header (or possibly the CUDA 8 RC) and is not upstream in ffmpeg
yet.
Usage:
You will need to specify vo=opengl and hwdec=cuda.
Note that hwdec=auto will probably not work as it will try to use
vdpau first.
mpv --hwdec=cuda --vo=opengl foobar.mp4
If you want to use filters that require frames in system memory,
just use the decoder directly without the hwdec, as documented
above.
This is a bug fix, and the text alignment functionality probably got
lost sometime along the way.
For ASS subtitles, this could have unintended consequences, so it's hard
to get right - thus it's not applied to ASS subtitles.
For other text subtitles, this should be fine, though. It still works on
ASS subtitles as promised by the manpage if --no-sub-ass is used.
The first one is printed even if the user disabled video (or there's no
video), so just remove it. The second one uses deprecated sub-option
syntax, so remove that as well.
This time it's emulation that's supposed to work (not just dummied out).
Unlike the previous emulation, no mpv code has to be disabled, and
everything should work (albeit possibly a bit slowly). On the other
hand, it's not possible to implement this kind of emulation without
compiler support. We use GNU statement expressions and __typeof__ in
this case.
This code is inactive if stdatomic.h is available.
Don't access MPOpts directly, and always use the new m_config.h
functions for accessing them in a thread-safe way.
The goal is eventually removing the mpv_global.opts field, and the
demuxer/stream-layer specific hack that copies MPOpts to deal with
thread-safety issues.
This moves around a lot of options. For one, we often change the
physical storage location of options to make them more localized,
but these changes are not user-visible (or should not be). For
shared options on the other hand it's better to do messy direct
access, which is worrying as in that somehow renaming an option
or changing its type would break code reading them manually,
without causing a compilation error.
Instead of copying the options around... just don't. video.c now has
full control over when options are updated. (It still gets notified from
outside, but it decides when the updated options are copied: when
m_config_cache_update() is called.) So there's no need for tricky
stuff, and it can be simplified a bit.
Also change lcms.c. We could do it like video.c, and get the options
from the global config store. But it seems simpler to just provide a
pointer to an option struct, which is arbitrarily mutated from the
outside (from the perspective of lcms.c).
Setting --icc-profile had no effect, until a vo_opengl option was
changed at runtime. We must initialize the renderer for the initial
option state too.
For some reason, the ICC profile gets loaded twice. The next commit
happens to fix this.
It has to copy each option, whether it's deprecated or not. This would
print a warning on every deprecated sub-option, even if it's not used.
Yep, this is very stupid.
At least m_config_get_co() gets actually slightly cleaner, because it
separates the search and the deprecation handling.
And introduce a global option which does this. Or more precisely, this
deprecates the global wasapi and coreaudio options, and adds a new one
that merges their functionality. (Due to the way the sub-option
deprecation mechanism works, this is simpler.)
I decided that it's too much work to convert all the VO/AOs to the new
option system manually at once. So here's a shitty hack instead, which
achieves almost the same thing. (The only user-visible difference is
that e.g. --vo=name:help will list the sub-options normally, instead of
showing them as deprecation placeholders. Also, the sub-option parser
will verify each option normally, instead of deferring to the global
option parser.)
Another advantage is that once we drop the deprecated options,
converting the remaining things will be easier, because we obviously
don't need to add the compatibility hacks.
Using this mechanism is separate in the next commit to keep the diff
noise down.
Instead of requiring each VO or AO to manually add members to MPOpts and
the global option table, make it possible to register them automatically
via vo_driver/ao_driver.global_opts members. This avoids modifying
options.c/options.h every time, including having to duplicate the exact
ifdeffery used to enable a driver.
Instead of adding a lock_frame to the list when mp_dispatch_lock() is
called, just set a simple flag. This uses the fact that the lock is not
recursive, and can happen once per mp_dispatch_queue_process(). It
avoids the dynamic allocation, and makes error checking slightly
stricter.
Again, this is actually redundant and exists only for error-checking.
It'd actually need only a counter, because the actual locking is done by
"parking" the target thread in mp_dispatch_queue_process() and then
setting queue->idling=false. Only when mp_dispatch_unlock() sets it to
true again other work can proceed again. Document this too.
A deadlock bug was reported with the following test program:
mpv_handle *mpv = mpv_create();
mpv_set_option_string(mpv, "ytdl", "yes");
mpv_initialize(mpv);
mpv_terminate_destroy(mpv);
The cause of this is loading the ytdl.lua script, which triggers a
certain code path that calls mp_dispatch_queue_process() recursively. It
does so to wait until the script is loaded, and we want to keep that.
Reentrancy was not supported by mp_dispatch, which leads to the
deadlock. Rewrite the locking so that it does. We mainly get rid of the
"exclusive_lock" mutex. Instead we use the existing lock/condition
variable to wait until we can grab a logical lock.
Note that the lock_frame business can be replaced with a simple counter.
Instead of checking the lock_frame address, it'd simply increment and
store the counter when entering mp_dispatch_queue_process(), and then
compare the counter to decide whether or not to wait. But I think the
additional error checking done by the lock_frame list is valuable.
Fixes#3489.
Why do these API calls even still exist? I don't know, and maybe they
don't make any sense anymore. But whether they should be removed or not
is not a decision I want to make now. I want to get rid of
mp_dispatch_suspend/resume(), though. So implement the client APIs
slightly differently.
Whitelisting supported codecs is (probably) still better than just
allowing everything, given the weird FFmpeg API. I'm also assuming
Libav doesn't even have the codec ID, but I didn't check.
Also add a --teletext-page option, since otherwise it decodes every
teletext page and shows them in succession.
And yes, we can't use av_opt_set_int() - instead we have to set it as
string. Because FFmpeg's option system is terrible.
This affects the "cycle" command. If we switched to the next track, and
it failed to initialize, we just deselected everything.
Change it so that if initialization fails early (typically decoder
selection), we try to continue with the track after that. (Even if
nothing can be selected, the loop will terminate when trying to select
nothing.
Fixes#3446.
This was mistakenly added. It was removed from the vo_opengl_hq defaults
at an earlier time, but the documentation was not updated, which is why
it made it back into the profile.
Fixes#3485.
These never made any sense. They checked the --vo/--ao option, and
applied the profile corresponding to the first entry. So the only way to
get any use of those was to use the --ao or --vo option explicitly. You
can get the same functionality by making a manual profile, making these
force the ao/vo, and then using --profile on command line instead of
--vo/--ao.
This works by first parsing a config file into the default profile, and
applying it once parsing the whole file is finished.
This won't work across config files (not even if you include other
config files via "include=file.conf").
Apparently this was supposed to be handled - but badly at best. Make
unset values always have the value "" instead of NULL to avoid
special-cases.
In particular, this fixes passing NULL to a %s format specifier to
printf in show_profile(). Glibc prints this as "(null)", but it's
undefined behavior, and other libcs can crash.
On a VOCTRL_UPDATE_PLAYBACK_STATE store the state, and use it to
initialize the next time the task list becomes available.
This actually fixes#3482. Revert commit f2e25e9e because it's not
needed anymore.
With the recent vo_opengl changes it doesn't do anything anymore.
I don't think a deprecation period is necessary, because the command
was always marked as experimental.
With the conversion from sub-options to global options, this becomes
useless. This change also comes slightly too soon, because not all VOs
have been changed yet.
vo_opengl sub-option were always rather annoying to handle. It seems
better to make them global options instead. This is simpler and easier
to use. The only disadvantage we are aware of is that it's not clear
that many/all of these new global options work with vo_opengl only.
--vo=opengl-hq is also deprecated.
There is extensive compatibility with the old behavior. One exception is
that --vo-defaults will not apply to opengl-hq (though with opengl it
still works). vo-cmdline is also dysfunctional and will be removed in a
following commit.
These changes also affect opengl-cb.
The update mechanism is still rather inefficient: it requires syncing
with the VO after each option change, rather than batching updates.
There's also no granularity (video.c just updates "everything", and if
auto-ICC profiles are enabled, vo_opengl.c will fetch them on each
update).
Most of the manpage changes were done by Niklas Haas <git@haasn.xyz>.
This is still rather basic.
run_reconfig() and run_control() update the options because it's needed
for panscan (and other video scaling options), and fullscreen, border,
ontop updates. In the old model, these options could be accessed only
while both playback thread and VO threads were locked (i.e. during
synchronous calls like vo_control()), so this should be sufficient in
order not to miss any updates. In the future, a more fine-grained update
mechanism could be added to handle these updates "exactly".
x11_common.c contains an evil hack, as I see no reasonable way to handle
this properly. The VO thread can't "lock" the main thread, so this is
not simple.
The way option runtime changes are handled is pretty bad in the current
codebase. There's a big option struct (MPOpts), which contains almost
everything, and for which no synchronization mechanism exists. This was
handled by either making some options read-only after initialization,
duplicating the option struct, using sub-options (in the VO), and so on.
Introduce a mechanism that creates a copy of the global options (or
parts of it), and provides a well-defined way to update them in a
thread-safe way.
Most code can remain the same, just that all the component glue code has
to explicitly make use of it first.
There is still lots of room for improvement. For example, the update
mechanism could be better.
If the win32 taskbar progress update is sent before the VO window is
created, then w32_common.c will ignore it because the actual taskbar
object was not created yet. (At least this is what I suspect happens.
The window is already created at this point, but not mapped.)
Hopefully fix this is fixed by creating until after the window is
created, i.e. the VO has been configured at least once.
Untested (who wants to boot into Windows just to wait until it has
applied all of its stupid updates).
Also not explicit is whether update_vo_playback_state() will actually be
called soon enough in all cases. It probably is.
Probably fixes#3482.
Reduce accesses to the renderer opts in vo_opengl.c, and instead add
accessors for them to video.c.
I suppose gamma and maybe icc-auto could be moved to vo_opengl.c
options. Also, the output colorspace could probably be adjusted to what
is really used, not just the options (although it's possible that this
commit changes this, due to video.c mutating its own copy of the options
according to actual renderer capapbilities).
But don't deal with this now.
Normally I'd prefer a bunch of smaller functions with fewer parameters
over a single function with a lot of parameters. But future changes will
require messing with the parameters in a slightly more complex way, so a
combined function will be needed anyway. The now-unused "global"
parameter is required for later as well.
iconv distinguishes between euc-kr and cp949, while libguess
and libuchardet doesn't (only returns euc-kr). EILSEQ occurs
when the input encoding of iconv is set to euc-kr and if the subs
contain letters not included in euc-kr. Since cp949 is a extension
of euc-kr, choose cp949 instead.
Signed-off-by: wm4 <wm4@nowhere>
And replace the sort-of duplicated explanations.
(It's a bit funny to use weblinks to the generated web version of itself
instead of proper RST links, but I think I don't care.)
The --cache option and cache property conflict, so one of them has to be
renamed. The option is probably used frequently, so initiate
deprecation/rename of the property.
Deprecated in favor of user-shaders, which are functionally equivalent
but superior. (Except in the case of scaler-shader, which has no direct
replacement, but it turned out to be a very unpopular feature either way
- most custom scalers don't fit into the mpv kernel infrastructure and
are therefore implemented as user shaders either way)
Signed-off-by: wm4 <wm4@nowhere>
Create the core thread right in mpv_create(), and reduce what
mpv_initialize() does further. This is simpler, and allows the API user
to do more before calling mpv_initialize(). The latter is not the real
goal, rather we'd like mpv_intialize() reduced to do almost nothing. It
still does a lot, but nothing truly special anymore that is absolutely
required for basic mpv workings.
One thing we want the user to be able to do is changing properties
before mpv_initialize() to reduce the special status of
mpv_set_option().
Make some existing properties behave more like options. This mostly
means they don't deny access if the associated component is not active,
but redirects to the option.
One kind of fishy change is that we apply --brightness etc. only if
they're not set to the default value. This won't necessarily work with
--vo=xv, but affects only cases where 1. the Xv adapter has been changed
to non-defaults, and 2. the user tries to reset them with mpv by passing
e.g. --brightness=0. We don't care about Xv, and the noted use-case is
dumb, so this change is acceptable.
These conflict with options of the same name, and prevent a "full"
unification. Not addressed is the "cache" property, and possibly a few
properties that behave differently from their equivalent options.
Now options are accessible through the property list as well, which
unifies them to a degree.
Not all options support runtime changes (meaning affected components
need to be restarted for the options to take effects). Remove from the
manpage those properties which are cleanly mapped to options anyway.
From the user-perspective they're just options available through the
property interface.
E.g. --vf=scale=no-arnd didn't work, because it didn't recognize no-arnd
as flag option.
The top-level command line parser is not affected by this, because it
uses the result of m_config_option_requires_param() differently and
assumes unknown parameters do not necessarily require a parameter. (The
suboption parser can't do this.)
Positional parameters cause problems because they can be ambiguous with
flag options. If a flag option is removed or turned into a non-flag
option, it'll usually be interpreted as value for the first sub-option
(as positional parameter), resulting in very confusing error messages.
This changes it into a simple "option not found" error.
I don't expect that anyone really used positional parameters with --vo
or --ao. Although the docs for --ao=pulse seem to encourage positional
parameters for the host/sink options, which means it could possibly
annoy some PulseAudio users.
--vf and --af are still mostly used with positional parameters, so this
must be a configurable option in the option parser.
seek_fn is supposed to return the new file offset, or a negative error
code. Our code doesn't use the offset, and only wants to know if any
errors happened. The int cast is completely broken and might treat a
successful seek as failed depending on whether the sign bit will be set.
Instead, add a hacky OPT_ASPECT option type, which only exists to accept
a "no" parameter, which in combination with the "--no-..." handling code
makes --no-video-aspect work again.
We can also remove the code in m_config.c, which only existed to make
"--no-aspect" (a deprecated alias) to work.
This is a really old weird MPlayer feature. While the MPlayer requires
you to use the sub-option syntax in these cases, mpv "flattens" them to
normal options. The still-supported alternate sub-option syntax remains
a weird artifact that hopefully nobody uses.
For example you can do "-sub-text font=Foo:color=0.5" instead of using
"--sub-text-font=Foo --sub-text-color=0.5". For --sub-text this is an
accidental feature, but it used to be documented for
--demuxer-rawaudio and some others.
This should just be removed, but for now only print a warning to preempt
complaints from weird users wanting this feature back.
The client API can do this (and there are apparently some libmpv using
projects which rely on this). But it's just unnecessary bloat as it
requires a separate code path from the option parser. It would be better
to remove this code. Formally deprecate it, including API bump and
warning in the API changes file to make it really clear.
OPT_ALIAS redirects the options at a higher level, instead of
introducing "duplicate" options with different name but same backing
storage. This uses the OPT_REPLACED mechanisms - only the deprecation
warning had to be made conditional. Note that e.g. --no-video still
works, because the "--no-..." redirection and OPT_ALIAS are orthogonal.
The deprecated --sub -> --sub-file alias had to be dropped, because it
essentially conflicts with --no-sub. If anyone complains, this could
probably still be undone by letting m_config_find_negation_opt do a
special mapping for --no-sub. (Which would be dumb, but simple and
effective.)
Instead of adding "no-"-prefixed aliases to the internal option list,
which will act like normal options, do it in the parsing stage. This
turns out to be simpler (and cheaper), and avoids adding aliased
options.
This is basically dead code, and even the commit that added this code 4
years ago said that this should be for debugging only.
(Though it is possible that the clamp callback was used for something
else, and then unused again. Also, some of the clamping code remains and
is used for internal checking, e.g. clamp_double().)
Before this commit, all VOs had to toggle the option flag themselves,
now command.c does it.
I can't really comprehend why it required every VO to do this manually.
Maybe it was for rejecting the property/option change if the VO didn't
support a specific capability. But then it could have checked the VOCTRL
result. In any case, I don't care, and successfully changing the
property without doing anything (With some VOs) is fine too. Many things
work this way now, and it's simpler overall.
This change will be useful for cleaning up VO option handling.
Just a minor refactor along the planned option change. This commit will
make it easier to update (i.e. copy) the VO options without copying
_all_ options. For now, behavior should be equivalent, though.
(The VO options were put into a separate struct quite early - when all
global variables were removed from the source code. It wasn't clear
whether the separate struct would have any actual purpose, but it seems
it will now. Awesome, huh.)
More appropriate. Originally it really was for automatically added
options, but now it even needed some stupid comments to indicate that
it was used for simply hiding options.
It's actually redundant with whether m_option_type.free is set. Some
option types were flagged inconsistently. Its only use was for running
an additional sanity check without any real functionality.
Some files not only use rounded timestamps, but they also do it
incorrectly. They may jitter between up to 4 specific frame durations.
In this case, I found a file that mostly used 41ms and 42ms, but also
had 40ms and 43ms outliers (often but not always following each other).
This breaks the assumption of the framerate estimation code that the
frame duration can deviate up to 1ms. If it jitters around 4 possible
frame durations, the maximum deviation is 3ms. Increase it accordingly.
The change might make playback of "true VFR" video via display-sync mode
worse, but it's not like it was particularly good in the first place.
Also, the check whether to usen the container FPS needs to be stricter.
In the worst case, num_dur is 1, which doesn't really indicate any
evidence that the framerate is correct. Only if there are "enough"
frames the deviation check will become meaningful. 16 is an arbitrary
value that has been designated "enough" by myself.
Also otuput the frame duration values for --dump-stats.
It seems like many GL implementations (including Mesa) choke on this,
while others are fine. We still think that this use of the GL API is
allowed by the standard (at least in the Mesa case), so to reduce
confusion, explicitly check the "controversial" calls, and use an
appropriate error message.
Like it's done for audio and video. Just to be uniform.
I'm sorry for deleting the anti-ffmpeg vitriol. It's still all true, but
since we decided to always set the timebase, the crappiness is isolated
to FFmpeg internals.
These are different AVCodecContext fields. pkt_timebase is the correct
one for identifying the unit of packet/frame timestamps when decoding,
while time_base is for encoding. Some decoders also overwrite the
time_base field with some unrelated codec metadata.
pkt_timebase does not exist in Libav, so an #if is required.
Normally, OSD can be disabled with --osd-level=0. But this also disables
terminal OSD, and some users want _only_ the terminal OSD. Add
--video-osd=no, which essentially disables the video OSD.
Ideally, it should probably be possible to control terminal and video
OSD levels independently, but that would require separate OSD timers
(and other state) for both components, so don't do it. But because the
current situation isn't too ideal, add a threat to the manpage that
might be changed in the future.
Fixes#3387.
This is for text subtitles. libavformat currently always reads text
subtitles completely on init. This means the underlying stream is
useless and will consume resources for various reasons (network
connection, file handles, cache memory).
Take care of this by closing the underlying stream if we think the
demuxer has read everything. Since libavformat doesn't export whether it
did (or whether it may access the stream again in the future), we rely
on a whitelist. Also, instead of setting the stream to NULL or so, set
it to an empty dummy stream. This way we don't have to litter the code
with NULL checks.
demux_lavf.c needs extra changes, because it tries to do clever things
for the sake of subtitle charset conversion.
The main reason we keep the demuxer etc. open is because we fell for
libavformat being so generic, and we tried to remove corresponding
special-cases in the higher-level player code. Some of this is forced
due to ass/srt mkv/mp4 demuxing being very similar to external text
files. In the future it might be better to do this in a more
straight-forward way, such as reading text subtitles into libass and
then discarding the demuxer entirely, but for aforementioned reasons
this could be more of a mess than the solution introduced by this
commit.
Probably fixes#3456.
Cleaner and makes it easier to change the underlying stream.
mp_property_stream_capture() still directly accesses it directly via
demux_run_on_thread(). This is evil, but still somewhat sane and is not
getting into the way here.
Not sure if I got all field accesses.
It's just wasted memory.
One corner case is when a file grows during playback, but this is rare
and usually happens on-disk only. The cache size was generally limited
before this change already, so no reason to care.
As an unrelated change, move the cache size info to the resize_cache()
function. There's really no reason not to do this, and it's slightly
more informative if the user changes the cache size at runtime.
Because VOCTRL_CHECK_EVENTS is processed asynchronously (as of 088a007,)
the GUI thread no longer gets regular wakeups, so the old check that
made sure the video window matched the parent window's size in --wid
embedding mode did not run very often. This made --wid embedding not
very usable.
Instead of polling for window size changes, use Windows hooks to react
to them when they happen. When the parent window is owned by the same
process as the video window, use a WH_CALLWNDPROC hook. When the parent
window is not owned by the same process, WinEvents must be used, which
are not as smooth, but still work for this purpose.
Since neither SetWindowsHookEx nor SetWinEventHook take a context
parameter to send data to the hook function, the hook functions must
find the child window by its class instead, so there are a few changes
to ensure this is fast and the class is unique.
This also fixes up the logic to handle window destruction. When a parent
window is destroyed, its children are also destroyed, so this gives us a
way to react to parent window destruction without polling.
If the video has the same size as the screen, starting with --fs and
then leaving fullscreen doesn't actually leave fullscreen.
The reason is that mpv tries to restore the previous window size if
necessary (otherwise, you'd end up with a Window of nearly the same size
as the screen with some WMs). It will typically restore with the
rectangle set exactly to the screen if no other position or size is
forced. This triggers pre-EWMH fullscreen mode, which WMs detect using
various heuristics.
Apparently we triggered this with mutter (but strangely no other WMs).
It's possible that pre-EWMH fullscreen mode actually requires removing
decorations, and mutter either ignores this. But this is speculation and
I haven't checked.
Work this around by reducing the requested size by 1 pixel if it
happens.
This was observed with mutter 3.18.2.
Fixes#2072.
If spdif is enabled, the channel layout has no meaning other than
setting the number of channels. The number of channels must be fixed to
achieve the exact bitrate required.
Fixes#3445.
It doesn't necessarily have to mean anything bad.
We're still too lazy to provide any more detailed information (e.g.
whether this happened to likely bad interleaving, excessive amount of
packets like with some ASS subs, or that the readahead user option is
limitted by the packet queue size).
This should actually be rather safe - we already check whether the
estimated value jitters less than the (possibly untrustworthy) nominal
one. Remove a "safety" check that disabled this code for small
deviations, and make it trigger sooner into playback. Also lower the log
level of messages about using the estimated display FPS down to verbose.
Normally there's another mechanism for smoothing out minor estimation
differences, but that is not good enough here.
This possibly improves behavior as reported in #3433, which can be
reproduced with --vo=null:fps=48.426 --display-fps=48 (though it doesn't
consider the jitter introduced by a real VO).
Doing this required synchronizing with the VO thread, which could lead
to audio dropouts if the VO was frozen (which can happen in practice if
e.g. an opengl_cb user is not doing what the API demands).
Add a way to send asynchronous VOCTRLs, and use that for the playback
state. In theory, it would be better to make this status update a
several function and to "merge" several queued update, but that would be
slightly more effort/code, and the update is so infrequent that the
merging would never happen anyway.
The change to vo_destroy() is to make sure all queued asynchronous
reuqests are finished before making the vo_thread exit.
Even though it's only used on MS Windows, it's run on any platform with
any VO, which makes this worse.
run_control() dereferences an uint32_t as int. Whether this is allowed
depends on what uint32_t is typedefed to (dereferencing an unsigned int
as int should be fine). Fix it by always using int. The uint32_t type
never really made sense.
There are situations where the resampler is destroyed and recreated
during playback. If recreating the resampler unexpectedly fails, the
filter function is supposed to return an error. This wasn't done
correctly, because get_out_samples() accessed the resampler before the
check. Move the check up to fix this.
When fetching the playlist property, playlist_entry_from_index would be
called for each playlist entry, which traversed a linked list to get the
entry corresponding to the specified index. This was very slow for large
playlists. Since get_playlist_entry is called for each index in order,
it can avoid a full traversal of the linked list by using the next
pointer on the previously requested entry.
Instead of passing through double float timestamps opaquely, pass real
timestamps. Do so by always setting a valid timebase on the
AVCodecContext for audio and video decoding.
Specifically try not to round timestamps to a too coarse timebase, which
could round off small adjustments to timestamps (such as for start time
rebasing or demux_timeline). If the timebase is considered too coarse,
make it finer.
This gets rid of the need to do this specifically for some hardware
decoding wrapper. The old method of passing through double timestamps
was also a bit questionable. While libavcodec is not supposed to
interpret timestamps at all if no timebase is provided, it was
needlessly tricky. Also, it actually does compare them with
AV_NOPTS_VALUE. This change will probably also reduce confusion in the
future.
This affects A-B loops and --loop-file, and audio. Instead of dropping
audio by resetting the AO, try to make it seamless by not sending data
after the loop point, and after the seek send new data without a reset.
The code actually kept going out of EOF mode into resync mode back into
EOF mode when the playloop had to wait after an audio EOF caused by the
endpts. This would break seamless looping (as added by the next commit).
Apply endpts earlier, to ensure the filter_audio() function always
returns AD_EOF in this case.
The idiotic ao_buffer makes this an amazing pain in the ass.
Instead of letting it keep decoding by trying to find a new frame,
"plug" the frame queue by not removing it. (Or actually, by putting
it back instead of discarding it.)
Matters for seamless looping (following commits), and possibly some
other corner cases.
The added function vf_unread_output_frame() is a bit of a sin, but still
reasonable, since its implementation is trivial.
The --image-display-duration option controls how long an image is
displayed. It's also possible to display the image forever (until manual
user interaction stops playback).
With this, the core drops the old method to "drain" video (i.e. waiting
for the last frame duration on end of playback). Instead, we reuse
MPContext.time_frame. The old mechanism was disabled for non-images
anyway.
Fixes#3425.
When an ogg track upodates metadata, we have to perform a complicated
runtime update due to the demux.c architecture. A detail was broken and
an array was allocated with the previous number of streams, which
usually led to invalid memory write accesses at least on the first
update.
See github commit comment on commit b9ba9a89.
The touched code is for seek resets and such - we simply want to reset
the entire resample state. But I noticed after a seek a tiny bit of
audio is missing (mpv's audio sync code inserted silence to compensate).
It turns out swr_drop_output() either does not reset some internal state
as we expect, or it's designed to drop not only buffered samples, but
also future samples.
On the other hand, libavresample's avresample_read(), does not have this
problem. (It is also pretty explicit in what it does - return/skip
buffered data, nothing else.)
Is the libswresample behavior a bug? Or a feature? Does nobody even
know? Who cares - use the hammer to unfuck the situation. Destroy and
deallocate the libswresample context and recreate it. On every seek.
Change the last parameter from a bool to an int, which is supposed to
take bit-flags. The at this point only flag is MPSEEK_FLAG_DELAY, which
replaces the previous bool parameter. The old false parameter becomes 0,
the old true parameter becomes MPSEEK_FLAG_DELAY.
Since the old "immediate" parameter is now essentially inverted, two
coalesced immediate and delayed seeks end up as delayed instead of
immediate. This change doesn't matter, since there are no relative
immediate seeks anyway.
The accepts_packet packet callback is supposed to deal with subtitle
decoders which have only a small queue of current subtitle events (i.e.
sd_lavc.c), in case feeding it too many packets would discard events
that are still needed.
Normally, the number of subtitles that need to be preserved is estimated
by the rendering pts (get_bitmaps() argument). Rendering lags behind
decoding, so normally the rendering pts is smaller than the next video
frame pts, and we simply discard all subtitle events until the rendering
pts.
This breaks down in some annoying corner cases. One of them is seeking
backwards: the VO will still try to render the old PTS during seeks,
which passes a high PTS to the subtitle renderer, which in turn would
discard more subtitles than it should. There is a similar issue with
forward seeks. Add hacks to deal with those issues.
There should be a better way to deal with the essentially unknown
"rendering position", which is made worse by screenshots or rendering
with vf_sub. At the very least, we could handle seeks better, and e.g.
either force the VO not to re-render subs after seeks (ugly), or
introduce seek sequence numbers to distinguish attempts to render
earlier subtitles when a seek is done.
If the PEAK tag is invalid, return an error.
Make the error signalling conventions more uniform by strictly returning
a negative value on error, and treating >=0 as success.
The demuxer layer usually doesn't log per-stream information, and even
the replaygain information was logged only if it came from tags.
So log it in af_volume instead.
...and ignore it. The main purpose is for retrieving per-track
replaygain tags. Other than that per-track tags are not used or accessed
by the playback core yet.
The demuxer infrastructure is still not really good with that whole
synchronization thing (at least in part due to being inherited from
mplayer's single-threaded architecture). A convoluted mechanism is
needed to transport the tags from demuxer thread to user thread. Two
factors contribute to the complexity: tags can change during playback,
and tracks (i.e. struct sh_stream) are not duplicated per thread.
In particular, we update the way replaygain tags are retrieved. We first
try to use per-track tags (common in Matroska) and global tags
(effectively formats like mp3). This part fixes#3405.
With the previous commit, ao_alsa.c now has 3 possible ways to pause
playback. Actually all 3 of them need get_delay() to fake its return
value, so don't duplicate that code.
Also much of the code looks a bit questionable when considering
inconsistent pause/resume calls from outside, so ignore redundant calls.
push.c does not handle this automatically, and AOs using push.c have to
handle it themselves. Also, ALSA is low-level enough that it needs
explicit support in user code. At least I haven't found any option that
does this.
We still can get away relatively cheaply by abusing underflow-handling
for this. ao_alsa.c already configures ALSA to handle underflows by
playing silence. So we purposely induce an underflow when opening the
device, as well as when pausing or resetting the device.
This introduces minor misbehavior: it doesn't account for the additional
delay the initial silence adds, unless the device has fully played the
fragment of silence when the player starts sending data to it. But
nobody cares.
The current stdatomic check verifies the availability of the function by
calling atomic_load(). It also uses this test to check if linking
against libatomic is needed or not.
Unfortunately, on specific architectures (namely SPARC), using
atomic_load() does *not* require linking against libatomic, while other
atomic operations do. Due to this, mpv's wscript concludes that
stdatomic is available, and that linking against libatomic is not
needed, causing the following link failure:
[190/190] Linking build/mpv
audio/out/ao.c.13.o: In function `ao_query_and_reset_events':
/home/peko/autobuild/instance-0/output/build/mpv-0.18.1/build/../audio/out/ao.c:399: undefined reference to `__atomic_fetch_and_4'
In order to fix this, the stdatomic check is adjusted to call
atomic_fetch_add() instead, which does require libatomic. Thanks to
this, the wscript realizes that linking against libatomic is needed, and
the build works fine.
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
If the normal stream cache init fails, and a file cache was initialized
before, we free the file cache as well. But since the file cache is
chained to the real stream, the real stream will also be freed. This has
to be prevented by clearing the pointer to the original stream in the
uncached_stream field.
This could in particular be triggered by using --cache-initial=1000 and
aborting playback during loading. (Without that option, stream cache
init failure is far less likely.)
Forgotten in previous commit.
Also minor semi-related change: remove the extra "," from the
mpv_sub_api enum, which I accidentally added in the previous commit.
(C99 is fine with trailing ",", C89 strictly speaking not. So do
this for maximum compatibility.)
Relative seeks backwards with external audio tracks does not always work
well: it tends to happen that video seek back further than audio, so
audio will remain silent until the audio's after-seek position is
reached. This happens because we strictly seek both video and audio
demuxer to the approximate desirted target PTS, and then start decoding
from that.
Commit 81358380 removes an older method that was supposed to deal with
this. It was sort of bad, because it could lead to the playback core
freezing by waiting on network.
Ideally, the demuxer layer would probably somehow deal with such seeks,
and do them in a way the audio is seeked after video. Currently this is
infeasible, because the demuxer layer assumes a single demuxer, and
external tracks simply use separate demuxer layers. (MPlayer actually
had a pseudo-demuxer that joined external tracks into a single demuxer,
but this is not flexible enough - and also, the demuxer layer as it
currently exists can't deal with dynamically removing external tracks
either. Maybe some time in the future.)
Instead, add a gross hack, that essentially reseeks the audio if it
detects that it's too far off. The result is actually not too bad,
because we can reuse the mechanism that is used for instant track
switching. This way we can make sure of the right position, without
having to care about certain other issues.
It should be noted that if the audio demuxer is used for other tracks
too, and the demuxer does not support refresh seeking, audio will
probably be off by even a higher amount. But this should be rare.
This code is for resyncing audio-only streams (e.g. switching between
audio tracks if no video track is active). This must not be run if the
video PTS just isn't known yet. (Although the case in which this changes
anything is probably very obscure, if it can even happen. Still, it's a
bit more correct.)
This is a correction to commit 91a3bda6.
In display-sync mode, the very first video frame is idiotically fully
timed, even though audio has not been synced yet at this point, and the
video frame is more like a "preview" frame. But since it's fully timed,
an underflow is detected if audio takes longer than the display time of
the frame (we send the second frame only after audio is done).
The timing code will try to compensate for the determined desync, but it
really shouldn't. So explicitly discard the timing info in this specific
case. On the other hand, if the first frame still hasn't finished
display, we can pretend everything is ok.
This is a hack - ideally, we either would send a frame without timing
info (and then send it again or so when playback starts properly), or we
would add real pause support to the VO, and pause it during syncing.
Play a trick to make the packet pos field monotonically increasing over
segment boundaries if the source demuxers return monotonically
increasing pos values. This allows the demuxer to uniquely identify
packets with the pos field, and can do refresh seeks using that.
Normally, the packet pos field is used as a fallback for determining the
playback position if the demuxer returns no proper duration. But
demux_timeline.c always will, and the packet pos fields usually make no
sense in relation to the returned file size anyway if the timeline
source demuxers originate from separate streams.
Remove the explicit whitelisting of formats for refresh seeks. Instead,
check whether the packet position is somewhat reliable during demuxing.
If there are packets without position, or the packet position is not
monotonically increasing, then do not use them for refresh seeks.
This does not make sure of some requirements, such as deterministic
seeks. If that happens, mpv will mess up a bit on stream switching.
Also, add another method that uses DTS to identify packets, and prefer
it to the packet position method. Even if there's a demuxer which
randomizes packet positions, it hardly can do that with DTS. The DTS
method is not always available either, though. Some formats do not have
a DTS, and others are not always strictly monotonic (possibly due to
libavformat codec parsing and timestamp determination issues).
If an audio track is enabled during playback, then make it resume at the
exact "current position", instead of playing audio before that position.
This was already done for video.
If the packet read function returns, and EOF was detected, and a seek
was issued in the meantime, then don't use the EOF result. The seek will
be processed later, and reset the EOF state anyway.
The main effect is probably that we don't return EOF to the decoders
(which the playback core resets before issuing the seek), and that we
won't log an EOF message.
Not important, but slightly more correct.
When switching tracks, we normally have the problem that data gets lost
due to readahead buffering. (Which in turn is because we're stubborn and
instruct the demuxers to discard data on unselected streams.) The
demuxer layer has a hack that re-reads discarded buffered data if a
stream is enabled mid-stream, so track switching will seem instant.
A somewhat similar problem is when all tracks of an external files were
disabled - when enabling the first track, we have to seek to the target
position.
Handle these with the same mechanism. Pass the "current time" to the
demuxer's stream switch function, and let the demuxer figure out what to
do. The demuxer will issue a refresh seek (if possible) to update the
new stream, or will issue a "normal" seek if there was no active stream
yet.
One case that changes is when a video/audio stream is enabled on an
external file with only a subtitle stream active, and the demuxer does
not support rrefresh seeks. This is a fuzzy case, because subtitles are
sparse, and the demuxer might have skipped large amounts of data. We
used to seek (and send the subtitle decoder some subtitle packets
twice). This case is sort of obscure and insane, and the fix would be
questionable, so we simply don't care.
Should mostly fix#3392.
Always require them, instead of just for some components which have hard
requirements on correct atomic semantics. They should be widely
available, and are supported by all recent gcc and clang compiler
versions. We even have the fallbacks builtins, which should keep this
working on very old gcc releases.
In particular, w32_common.c recently added a hard requirement on
atomics, but checking this properly in the build system would have been
messy. This commit makes sure it always works.
The fallback where weak atomic semantics are always fine is in theory
rather questionable as well.
Exactly the same situation as with ao_alsa in commit 0b144eac (except
that we can detect the situation better under wasapi).
Essentially, wasapi will allow us to output any sample format, and not
just the one configured by the user in the audio system settings.
VOCTRL_CHECK_EVENTS is called on every frame. This is by design, and is
supposed to check the event queue of the windowing API.
With the decoupled GUI thread in w32_common.c this doesn't make too much
sense, and the purpose of VOCTRL_CHECK_EVENTS is really reduced to
checking event flags. Even worse, waiting on the GUI thread can
interfere with playback, since win32 sometimes blocks the event loop
(e.g. clicking the window title bar).
Change the code such that we really only query the event flags. Use
atomics to avoid having to add a new mutex. (We assume we always have
real atomics available. The build system doesn't check this properly,
and it could fall back to dummy atomics, which are not atomic.)
Should help with #3393. Doesn't help if the core happens to send a
synchronous request, most commonly via VOCTRL_SET_CURSOR_VISIBILITY or
VOCTRL_UPDATE_PLAYBACK_STATE.
This commit adds an --audio-channel=auto-safe mode, and makes it the
default. This mode behaves like "auto" with most AOs, except with
ao_alsa. The intention is to allow multichannel output by default on
sane APIs. ALSA is not sane as in it's so low level that it will e.g.
configure any layout over HDMI, even if the connected A/V receiver does
not support it. The HDMI fuckup is of course not ALSA's fault, but other
audio APIs normally isolate applications from dealing with this and
require the user to globally configure the correct output layout.
This will help with other AOs too. ao_lavc (encoding) is changed to the
new semantics as well, because it used to force stereo (perhaps because
encoding mode is supposed to produce safe files for crap devices?).
Exclusive mode output on Windows might need to be adjusted accordingly,
as it grants the same kind of low level access as ALSA (requires more
research).
In addition to the things mentioned above, the --audio-channels option
is extended to accept a set of channel layouts. This is supposed to be
the correct way to configure mpv ALSA multichannel output. You need to
put a list of channel layouts that your A/V receiver supports.
Pointless anyway. With superficial checking I couldn't find any decoder
which actually outputs this, and AO chmap negotiation would properly
ignore them anyway in most cases.
Assume you use a large value like --audio-delay=20. Then until now the
player would just have seeked normally to a "too late" position, and
played silence for about 20 seconds until audio in the correct time
range is coming again.
Change this by offsetting seeks by the right amount. This works for both
external and muxed files. If a seek isn't precise, then it works only
for external files.
This might cause issues with very large delay options. Hr-seek skipping
could take a lot of time (especially because it affects video too), the
demuxer queue could overflow, and other weird corner cases could appear.
But we just try this on best-effort basis, and if the user uses extreme
values we don't guarantee good behavior.
Prevents segfaults when a fullscreen switch is issued before fully
initializing the VO.
Doesn't change anything since the schedule_resize is only there to
resize in case the image size switches, which happens long after init.
We send a refcounted frame to the encoder, but then disrespect
refcounting rules and write to the frame data without making sure the
buffer is really writeable.
In theory this can lead to reallocation on every frame is the encoder
really keeps a reference. If we really cared, we could fix this by
providing a buffer pool. But then again, we don't care.
This is logical: the function makes sense only in situations where you
are going to write to the audio data. To make it worse,
av_buffer_realloc() also handles this situation, but only if the buffer
size changes (simply because it can't realloc memory in use), so we have
to explicitly force reallocation by unreffing the buffers first.
The problem was that when in fullscreen, switching between images did
not issue a resize event, causing none of the images to be rendered
correctly.
This fixes the problem by issuing a resize event with the screen width
and height.
This commit also moves the zeroing of the events field to when it gets
retrieved by mpv rather than randomly after a resize in the vo/backend
code.
ssurface_handle_configure()'s width and height are just hints given by
the compositor, the application's free to not respect those strictly and
to compensate for e.g. aspect ratio.
This prevents crazy scenarios in which pictures with portrait aspect
ratios have a huge black area to make them 16:9 or whatever the
compositor feels like.
With X11 it was usually left up to the window manager to prevent huge
windows from being out of range, but no Wayland compositor will do
this right now.
Hugely improves usability when using mpv as an image viewer.
Missed during the recent changes.
Also simplify error checking code and check for POLLNVAL
as well (the display fd was never actually checked to be valid).
This requires changing the pixel upload alignment because the odd sizes
might not be aligned to multiples of 4.
Anyway, the restriction has no real benefit and the sizes in between 32
and 64 might be worth using, so just drop it.
Following testing after ebe798a, this is a more than sufficient size to
cover our use case.
The old default was a drop of about 58 dB PSNR using the old code, and
this new default is about 65 dB PSNR, so it's actually an improvement
despite resulting in a smaller size.
There was no outlier whatsoever when comparing sizes around the 64
neighbourhood (with every step corresponding to a PSNR drop of about
0.07 dB), so I picked this since it's a power of two and requires no
change to the current 3dlut-size parsing logic.
I also tested smaller sizes such as 32x32x32 which performed almost as
well on colorful samples, but this results in noticeable black boost in
the dark regions, which is pretty undesirable. Therefore, we should
avoid going much further below 64x64x64.
Either way, this new size is so fast to compute that the 3dlut cache is
almost useless on my end. In fact, it might even be slower to load the
profile from the cache than to recompute it from scratch. (For caches on
a disk. For cache on a tmpfs, it makes no difference)
It seems vo_x11_check_events() was supposed to return the currently
flagged events and reset them. But there are many places where
vo_x11_check_events() is called without checking its return value. This
could lead to forgotten events.
Change the code such that they can't get lost.
This code had the exact same texture indexing bug that the original
scaler code had before the introduction of the LUT_POS macro to fix it.
We can re-use this same macro here, and the performance drop is
virtually entirely negligible. The benefit is greatly improved LUT
accuracy as the 3DLUT size decreases - in particular, the old LUT
started introducing more and more black crush the lower your LUT size is
(because the error was essentially an over-contrast bias, with a
magnitude linearly related to the lut size).
The new code improves black stability as the LUT size decreases, and
only at very low values (16 and below) do black levels start noticeably
getting affected (due to crude linearization of the nonlinear response
curve).
The default value of 3dlut-size is definitely generous enough for this
to make no difference out of the box, but it also causes no performance
drop at all on my machine so I see no harm in improving the logic.
Furthermore, this means we could easily decrease the default 3dlut size
in a future commit, perhaps even down to 64x64x64 as a default. (But
more testing is warranted here)
The FFmpeg API is incredibly weird and inconsistent about this. This is
also a FFmpeg-only issue and nothing like this is in Libav - which
doesn't really show FFmpeg in a very positive light.
(To make it even worse: this is a full-blown Libav API incompatibility,
even though this crap was added for Libav ABI-compatibility. It's
absurd.)
Quoting the FFmpeg header for the AVFrame.channels field:
/**
* number of audio channels, only used for audio.
* Code outside libavutil should access this field using:
* av_frame_get_channels(frame)
* - encoding: unused
* - decoding: Read by user.
*/
int channels;
It says "should" not must, and it doesn't even mention
av_frame_set_channels(). It's also in the section for public fields (not
below a marker that indicates private fields in a public struct, like
it's done e.g. in AVCodecContext).
But not using the accessor will cause silent failures on ABI changes.
The failure that happened due to this code didn't even make it apparent
what was wrong. So just use the idiotic accessor.
Also harmonize the FFmpeg-cursing in the code. (It's fully justified.)
Fixes#3295.
Note that mpv will still check the exact library version numbers, and
reject mismatches - to protect itself from such issues in the future.
Otherwise it behaves dumb. (Although you could argue it shouldn't try to
guess whether speed changes work, but instead simply disable DS if they
don't work.)
It used not to work - but now it apparently does. Not sure when that got
fixed in FFmpeg, but there's no longer a reason to keep this hack.
This also gets rid of the check for the read_seek2 field, which is not
part of the public API.
Both backends have code to close each FD of their wakeup_pipe array.
This array is default-initialized with 0, which means if the backends
exit before the wakeup pipe is created (e.g. when probing), they would
close FD 0.
Initialize the FDs with -1. Then we call close(-1) in these situations,
which is perfectly allowed and has no bad consequences.
This fits natively into the vo/backend and allows to simplify the
polling code.
One new change is the fact that surface_handle_enter flags VO_EVENT_WIN_STATE
and VO_EVENT_RESIZE instead of only VO_EVENT_WIN_STATE. Before this, the code
hackily relied on the timeout and the loop in the wait_frame function to track
and set the scaling factor. Instead, this triggers mpv to run a schedule_resize
and adjust the new VO output dimensions immediately. This is also more accurate
since surface_handle_enter() gets called when a surface is created, moved and
resized, which is exactly what the rest of the player might be interested in.
This uses GLSL mix() instead of going through an indirect texture
access. Easy to implement and might require less resources on some
devices, since the oversample code was already essentially just a
special case of this.
Could be made the new default (as per issue #2685), but that should be
done in a separate commit.
Until now, this has been either handled over vo.event_fd (which should
go away), or by putting event handling on a separate thread. The
backends which do the latter do it for a reason and won't need this, but
X11 and Wayland will, in order to get rid of event_fd.
There's no need to call wl_display_flush() since all the client-side
buffered data has already been flushed prior to polling the fd.
Instead only check for POLLIN and the usual ERR+HUP.
Don't just cause vo_opengl to update the ICC profile every time the
window is moved. Instead, explicitly check if the screen was changed.
Mostly untested.
Some client API users simply don't like such filenames. For their sake,
don't return them, but return a dummy filename instead. (Returning a
latin1-ized version would work too, but is slightly more work.)
Also remove the "\n" from the replacement dummy filename. This was
accidental.
mixer.c didn't really deserve to be separate anymore, as half of its
contents were unnecessary glue code after recent changes. It also
created a weird split between audio.c and af.c due to the fact that
mixer.c could insert audio filters. With the code being in audio.c
directly, together with other code that unserts filters during runtime,
it will be possible to cleanup this code a bit and make it work like the
video filter code.
As part of this change, make the balance code work like the volume code,
and add an option to back the current balance value. Also, since the
balance semantics are unexpected for most users (panning between the
audio channels, instead of just changing the relative volume), and there
are some other volumes, formally deprecate both the old property and the
new option.
Since mixer->ao is always NULL now (it was really just forgotten to be
removed), the uninit call never actually cleared the af field, leaving
a dangling pointer that could be accessed by volume control.
This makes the difference between passing VA_FRAME_PICTURE or
VA_BOTTOM_FIELD for progressive frames (that should be force-
deinterlaced) to VAProcPipelineParameterBuffer.flags. VA-VPP doesn't
really seem to care, and we can get rid of mp_refqueue_is_interlaced()
entirely. It could be argued it's better to pass field flags instead of
the progressive flag.
"Real" frame flag vs. what we pretend it to be. It always used the real
flag, and thus never deinterlaced unflagged frames, even if the
suboption was set to "no".
The hw_subfmt field roughly corresponds to the field
AVHWFramesContext.sw_format in ffmpeg. The ffmpeg one is of the type
AVPixelFormat (instead of the underlying hardware format), so it's a
good idea to switch to this too for preparation.
Now the hw_subfmt field is an mp_imgfmt instead of an opaque/API-
specific number. VDPAU and Direct3D11 already used mp_imgfmt, but
Videotoolbox and VAAPI had to be switched.
One somewhat user-visible change is that the verbose log will now always
show the hw_subfmt as image format, instead of as nonsensical number.
(In the end it would be good if we could switch to AVHWFramesContext
completely, but the upstream API is incomplete and doesn't cover
Direct3D11 and Videotoolbox.)
Old-style commands using _ as separator (e.g. show_progress) were still
used in some places, including documentation and configuration files.
This commit updates all such instances to the new style (show-progress)
so that commands are easier to find in the manual.
Since it turns out that knowing what exactly a file was tagged with can
be useful for debugging purposes, expose this as a property so I can
check it more easily.
This is mostly useful for sig-peak (since nom-peak is currently entirely
calculated by us), but I added both for consistency.
--deinterlace=auto is the default, and has the obscure semantics that
deinterlacing is disabled, unless the user has manually inserted a
deinterlacing filter.
While in software decoding this doesn't matter, and we will happily
insert 2 yadif filters (if the user has already added one), or not
remove the yadif filter (if deinterlacing is disabled, but the user has
added the filter manually), this is different with hardware deinterlacer
filters. These support VFCTRL_SET_DEINTERLACE for toggling deinterlacing
filtering at runtime. It exists mainly for legacy reasons, and possibly
because it makes switching deinterlacing modes more efficient. It might
also gives us an entry-point for VO deinterlacing, maybe. For whatever
reasons this mechanism exists, we still support and use it.
This commit fixes that video.c always used VFCTRL_SET_DEINTERLACE to
disable deinterlacing, even if --deinterlace=auto was set. Fix this by
checking the value of the option directly.
For some reason, the lack of version info was preventing mpv from
appearing in the Default Programs dialog. Re-add it, but don't set the
string version numbers from version.h, because that's what was causing
trouble when the version info was removed. Like the binary version
numbers, these are now hardcoded to 2.0.0.0, which probably doesn't
matter.
The new version info block is also slightly different to the old one. It
fills out all the binary VERSIONINFO fields and makes better use of
macros. It also removes the \000 line terminators from the string
version info, since as far as I can tell, this was just cargo-culting
for an old broken version of the Microsoft resource compiler, and
binutils' windres terminates the strings properly without them.
This should get mpv working on Windows 7 machines without hardware
accelerated graphics adapters. It already worked on Windows 8 and up
because those systems would silently fall back to WARP if there was no
graphics hardware installed.
The normal MPGL_CAP_SW flag is not set, so unlike other opengl backends,
this will choose a software adapter even if opengl:sw is not specified.
The reason for this is, unlike on Linux, where vo_xv and vo_x11 can be
used, mpv on Windows does not have any VO to fall back on when hardware
acceleration isn't available, so if software adapters are rejected, the
user won't see any video output when using the default settings. WARP
seems to perform quite well, so it should be used in this case.
The cache reader thread actually unlocks the mutex protecting the
underlying stream while reading from it. That's why other code goes out
of its way to run certain stream operations on the cache thread. Do the
same.
We could have this simpler by creating a mechanism that would "park" the
cache thread and make it wait for the lock (while we have it) in order
to gain exclusive access. This could be done in the future.
Eagerly execute seeks to the underlying stream in the cache seek
entrypoint itself. While asynchronous execution is a goal of the cache,
it doesn't matter too much for seeks. They always were executed within
the lock, so the reader was blocked anyway. It's not necessary to ensure
async. execution here either, because seeks are relatively rare, and the
demuxer can just stay blocked for a while.
Fixes: mpv http://samples.mplayerhq.hu/V-codecs/DIV5/ayaneshk-test.avi
This code was supposed to adjust existing conversion filters (to make
them output a different format). But the code was just broken,
apparently a refactoring accident. It accessed af instead of af->prev.
The bug tended to add new conversion filters, even if an existing one
could have been used. (Can be tested by inserting a dummy lavrresample
filter followed by a format filter which forces conversion.)
In addition, it's probably better to return the actual error code if
reinitializing the filter fails. It would then respect an AF_FALSE
return value, which means format negotiation failed, instead of a
generic error.
af_volume has a volumedb sub-option, which allows the user to set an
explicit volume. Until recently, the player read back this value and
used it as initial softvol volume. But now it just overwrites it.
Instead of overwriting it, multiply the different gain values. Above
all, this will do the right thing if only softvol is used, or if the
user only adds the af_volume filter manually.
Normally, you want downmixing to happen first thing in the filter chain.
This is reflected in codec downmixing, which feeds the filter chain
downmixed audio in the first place. Doing this has the advantage of
needing less data to process. But the main motivation is that if there
is a drc filter in the chain, you want to process it the downmixed
audio.
Add an idiotic heuristic to achieve this. It tries to detect whether the
audio was indeed automatically downmixed (or upmixed). To detect what
the output format is going to be, it builds the filter chain normally,
and then retries with the heuristic applied (and for extra paranoia,
retries without the heuristic again if it fails to successfully rebuild
the filter chain for unknown reasons). This is simple and will work in
almost all cases.
Doing it in a more complete way is rather hard, because filters are so
generic. For example, we know absolutely nothing about the behavior of
af_lavfi, which creates an opaque filter graph with libavfilter. We
don't know why a filter would e.g. change the channel layout on its
output. (Our heuristic bails out in this case.) We're also slave to the
lowest common denominator of how our format negotiation works, and how
libavfilter's works.
In theory, we could make this mechanism explicit by introducing a
special dummy filter. The filter chain would then try to convert between
input and output formats at the dummy filter, which would give the user
more control over how downmix happens. On the other hand, the user could
just insert explicit conversion filters instead, so this would probably
have questionable value.
The algorithm and functionality is the same, but the code becomes much
simpler and easier to follow.
The assumption that there is only 1 conversion filter (lavrresample)
helps with the simplification, but the main change is to use the same
code for format/channels/rate. Get rid of the different AF_CONTROL_SET_*
controls, and change the af->data parameters directly. (af->data is
badly named, but essentially is a placeholder for the output format.)
Also, instead of trying to use the af_reinit() loop to init inserted
conversion filters or filters with changed output formats, do it inline,
and move the common code to a filter_reinit() function. This gets rid of
the awful retry variable.
In general, this should not change any runtime behavior.
This happens to be better for the af_volume filter (for softvol), and
saves some code too. It's "better" because you want to affect the
final filtered audio, such as after a manually inserted drc filter.
Drop the code for switching the volume options and properties between
af_volume and AO volume controls. interface-changes.rst mentions the
changes in detail.
Do this because this was exceedingly complex and had other problems as
well. It was also very hard to test. It's just not worth the trouble.
Some leftovers like AOCONTROL_HAS_PER_APP_VOLUME will be removed at a
later point.
Fixes#3322.
I made this call up because I sort of thought this makes senssssse. I'm
now convinced that it does not, and even is actively harmful. I'm still
quite in the dark how the DirectD 11 video API is supposed to work with
synchronization, but at least for normal graphics this call would not
make much sense.
When selecting a device that simply doesn't exist with --audio-device,
AudioUnit will still initialize and start playback without complaining.
But it will never call the audio render callback, which leads to audio
playback simply not progressing.
I couldn't find a way to get AudioUnit to report an error at all, so
here's a crappy hack that takes care of this in most cases. We assume
that all devices have a kAudioDevicePropertyDeviceIsAlive property.
Invalid devices will error when querying the property (with 'obj!' as
status code).
This is not the correct fix, because we try to double-guess AudioUnit's
behavior by accessing a lower label API. Suggestions welcome.
Although it appears to be accepted by the function, MSGL_STATUS messages
are never passed to the client API. Consequently "status" has the same
meaning as "v" and is useless.
Commit 771a8bf5 added code to avoid unnecessary vf_reconfig() calls for
unrelated reasons, but forget to consider that it has to be called at
least once if the input format changes. As a consequence it got "stuck"
due to not being able to decode more frames.
vo_frame can have more than 1 frame - the extra frames are future
references, which are sometimes useful for filtering (vo_opengl
interpolation). There's no harm in reducing the number of frames sent to
the VO requested amount of future frames, so do that.
Doesn't actually reduce the number of concurrently in use frames in
practice.
If the status line is wider than the reported terminal size, then cut it
off instead of causing the terminal to scroll down for the next line.
This is done in the most primitive way possible, assuming ASCII.
This was actually done in the past as far as I'm aware; do it again.
(Probably differently.)
Some filters support VFCTRL_SET_DEINTERLACE. This affects most hardware
deinterlace filters. They can be inserted by the user manually, or auto-
inserted by vf.c itself as conversion filter (vf_d3d11vpp). In these
cases, we shouldn't insert or remove filters outselves, and instead
VFCTRL_SET_DEINTERLACE should be invoked to switch the mode.
This wasn't done correctly in the recently refactored code and could
have broken with --deinterlace. (The refactor only considered switching
via property in this case.) Fix it by making it a proper part of the
filter_reconfig() function, and making set_deinterlacing() (which is
called by the property handler) merely call filter_reconfig() in all
cases to do the real work.
We can even avoid rebuilding the filter chain - though only if no other
auto-filters are inserted. It probably also provides a slightly cleaner
way to implement functionality in the VO while still inserting video
filter fallbacks correctly if required.
The test scenario at hand was hardware decoding a file with d3d11 and
with deinterlacing enabled. The file switches to a non-hardware
dedocdeable format mid-stream. This failed, because it tried to call
vf_reconfig() with the old filters inserted, with was fatal due to
vf_d3d11vpp accepting only hardware input formats.
Fix this by always strictly removing all auto-inserted filters
(including the deinterlacing one), and reconfiguring only after that.
Note that this change is good for other situations too, because we
generally don't want to use a hardware deinterlacer for software
decoding by default. They're not necessarily optimal, and VAAPI VPP even
has incomprehensible deinterlacer bugs specifically with software frames
not coming from a hardware decoder.
Instead of using the "vf" command code (which changes filters at runtime
on user input), use the general filter-insertion code. The latter was
added later, and is more suitable for automatically inserted filters.
The old code failed in particular when using watch-later saving, which
stored the filter list in the resume config file. If a user changed the
hardware decoding mode via command line, the stored filter chain was out
of date and could cause failure due to not working with hardware or
software decoding mode. Storing the deinterlace filter in the filter
list was unavoidable, because it was part of the user state. (The new
code only edits the actually instantiated filters.)
These mostly happen in situations where the correct behavior is
relatively new and not found in the wild (therefore not worth
implementing) and/or extremely complicated (and thus not worth worrying
about the potential edge cases and UI changes).
Still, it's best to document these where they happen to guide the poor
souls maintaining these files in the future.
This uses eglPostSubBufferNV to trigger ANGLE to check the window size
and update the size of the swapchain to match, which is recommended
here: https://groups.google.com/d/msg/angleproject/RvyVkjRCQGU/gfKfT64IAgAJ
With the D3D11 backend, using eglPostSubBufferNV with a 0-sized update
region will even skip the Present() call, meaning it won't block for a
vsync period. Hopefully ANGLE will have a less hacky way of doing this
in future. See the relevant ANGLE issue: http://anglebug.com/1438Fixes#3301
This can for example happen with vo_opengl_cb, if it is used with a GL
implementation that does not supports FBOs. (mpv itself should never
attempt to use FBOs if they're not available.)
Without this check it would trigger an assert() in our dummy
glBindFramebuffer wrapper.
Suspected cause of #3308, although it's still unlikely.
For example it should be set to IMGFMT_D3D11NV12 if it isn't already.
Otherwise, an assertion in vf.c could trigger.
This probably couldn't be provoked yet.
This moves some of the bulky user-shader specific logic into the file
dedicated to it. Rather than expose video.c state, variable lookup is
now done via a simulated closure.
This greatly improves the result when decoding typical (ST.2084) HDR
content, since the job of tone mapping gets significantly easier when
you're only mapping from 1000 to 250, rather than 10000 to 250.
The difference is so drastic that we can now even reasonably use
`hdr-tone-mapping=linear` and get a very perceptually uniform result
that is only slightly darker than normal. (To compensate for the extra
dynamic range)
Due to weird implementation details, this only seems to be present on
keyframes (or something like that), so we have to cache the last seen
value for the frames in between.
Also, in some files the metadata is just completely broken /
nonsensical, so I decided to apply a simple heuristic to detect
completely broken metadata.
This involves multiple changes:
1. Brightness metadata is split into nominal peak and signal peak.
For a quick and dirty explanation: nominal peak is the brightest value
that your color space can represent (i.e. the brightness of an encoded
1.0), and signal peak is the brightest value that actually occurs in
the video (i.e. the brightest thing that's displayed).
2. vo_opengl uses a new decision logic to figure out the right nom_peak
and sig_peak for all situations. It also does a better job of picking
the right target gamut/colorspace to use for the OSD. (Which still is
and still should be treated as sRGB). This change in logic also
fixes#3293 en passant.
3. Since it was growing rapidly, the logic for auto-guessing / inferring
the right colorimetry configuration (in pass_colormanage) was split from
the logic for actually performing the adaptation (now pass_color_map).
Right now, the new logic doesn't do a whole lot since HDR metadata is
still ignored (but not for long).
This has two reasons:
1. I tend to add new fields to this metadata, and every time I've done
so I've consistently forgotten to update all of the dozens of places in
which this colorimetry metadata might end up getting used. While most
usages don't really care about most of the metadata, sometimes the
intend was simply to “copy” the colorimetry metadata from one struct to
another. With this being inside a substruct, those lines of code can now
simply read a.color = b.color without having to care about added or
removed fields.
2. It makes the type definitions nicer for upcoming refactors.
In going through all of the usages, I also expanded a few where I felt
that omitting the “young” fields was a bug.
Commit 883d3114 seems to have (accidentally?) dropped the FBOTEX_FUZZY
from the output_fbo resize, which means that current master will keep
resizing and resizing the FBO as you change the window size, introducing
severe memory leaking after a while. (Not sure why that would cause
memory leaks, but I blame nvidia)
Either way, it's bad for performance too, so it's worth fixing.
vo_vaapi is the only thing which can't scale RGBA on the GPU. (Other
cases of RGBA scaling are handled in draw_bmp.c for some reason.)
Move this code and get rid of the osd_conv_cache thing.
Functionally, nothing changes.
This affects VOs (or other code which render OSD) which does not support
the LIBASS format, but only RGBA. Instead of having a converter stage in
osd.c, make mp_ass_packer_pack() output directly in RGBA.
In general, this is work towards refcounted subtitle images.
Although we could keep the "converter" design, doing it this way seems
simpler, at least considering the current situation with only 2 OSD
formats. It also prevents copying & packing the data twice, which will
lead to better performance. (Although I guess this case is not important
at all.)
It also fixes --force-rgba-osd-rendering when used with vo_opengl,
vo_vdpau, and vo_direct3d.
The intention is to let mp_ass_packer_pack() produce different output
for the RGBA and LIBASS formats. VOs (or whatever generates the OSD)
currently do not signal a preferred format, and this mechanism just
exists to switch between RGBA and LIBASS formats correctly, preferring
LIBASS if the VO supports it.
This is how PBOs are normally supposed to be used.
Unfortunately I can't see an any absolute improvement on nVidia binary
drivers and playing 4K material. Compared to the "old" PBO path with 1
buffer, the measured GL time decreases significantly, though.
GL generally does not support flipping the image on upload, meaning
negative strides are not supported. vo_opengl handles this by flipping
rendering if the stride is inverted, and gl_pbo_upload() "ignores"
negative strides by uploading without flipping the image.
If individual planes had strides with different signs, this broke. The
flipping affected the entire image, and only the sign of the first plane
was respected.
This is just a crazy corner case that will never happen, but it turns
out this is quite simple to support, and actually improves the code
somewhat.
This introduces a gl_pbo_upload_tex() function, which works almost like
our gl_upload_tex() glTexSubImage2D() wrapper, except it takes a struct
which caches the PBO handles. It also takes the full texture size (to
make allocating an ideal buffer size easier), and a parameter to disable
PBOs (so that the caller doesn't have to duplicate the gl_upload_tex()
call if PBOs are disabled or unavailable).
This also removes warnings and fallbacks on PBO failure. We just
silently try using PBOs on every frame, and if that fails at some point,
revert to normal texture uploads. Probably doesn't matter.
This makes the geometry of the sizing borders more like the ones in
Windows 10. It also fixes an off-by-one error that made the right and
bottom borders thinner than the left and top borders, which made it
difficult to resize the window when using the Windows 7 classic theme
(because it has pretty thin sizing borders to begin with.)
We don't support this anymore.
This tries to exit in a controlled way after command line options are
applied in order to honor logging options and, in case of libmpv, not to
kill the host. Not sure if it would be better to just vomit text to
stderr and call abort().
Working towards refcounted sub images, and also for removing bitmap
packers from VOs.
I'm not sure why we even have this overlay-add command. It was sort of
"needed" before opengl-cb was introduced, and before Lua scripts could
put ASS drawings on OSD without conflicting with the OSC. But now trying
to use it doesn't make too much sense anymore.
Still keep it because we're trying to be nice, but throw performance out
of the window. Now image data is copied 2 more times before displaying
it. This also makes using the command a bit simpler.
The libavcodec wmapro decoder will skip some bytes at the start of the
first packet and return each time. It will not return any audio data in
this state.
Our own code as well as libavcodec's new API handling
(avcodec_send_packet() etc.) discard the PTS on the first return, which
means the PTS is never known for the first packet. This results in a
"Failed audio resync." message.
Fixy it by remember the PTS in next_pts. This field is used only if the
decoder outputs no PTS, and is updated after each frame - and thus
should be safe to set.
(Possibly this should be fixed in libavcodec new API handling by not
setting the PTS to NOPTS as long as no real data has been output. It
could even interpolate the PTS if the timebase is known.)
Fixes the failure message seen in #3297.
Change all producer of libass images to packing the bitmaps into a
single larger bitmap directly when they're output. This is supposed to
help working towards refcounted sub bitmaps.
This will reduce performance for VOs like vo_xv, but not for vo_opengl.
vo_opengl simply will pick up the pre-packed sub bitmaps, and skip
packing them again. vo_xv will copy and pack the sub bitmaps
unnecessarily - but if we want sub bitmap refcounting, they'd have to be
copied anyway.
The packing code cannot be removed yet from vo_opengl, because there are
certain corner cases that still produce unpackad other sub bitmaps.
Actual refcounting will also require more work.
We have a warning mechanism for removed and for replaced options, but
none yet for options which have been simply deprecated.
For the following commit.
(Fun fact: just adding the m_option field increases binary size by
14KB.)
No method of taking a screenshot was implemented at all. vo_opengl
lacked window screenshotting, because ANGLE doesn't allow reading the
frontbuffer. There was no way to read back from a D3D11 texture either.
Implement reading image data from D3D11 textures. This is a low-quality
effort to get basic screenshots done. Eventually there will be a better
implementation: once we use AVHWFramesContext natively, the readback
implementation will be in libavcodec, and will be able to cache the
staging texture correctly. Hopefully. (For now it doesn't even have a
AVHWFramesContext for D3D11 yet. But the abstraction is more appropriate
for this purpose.)
OK, this was dumb. The file didn't have much to do with ANGLE, and the
functionality can simply be moved to d3d.c. That file contains helpers
for decoding, but can always be present (on Windows) since it doesn't
access any D3D specific libavcodec APIs. Thus it doesn't need to be
conditionally built like the actual hwaccel wrappers.
Instead of hard-coding a big list, move some of the functionality
to csputils. Affects both the auto-guess blacklist and the peak
estimation.
Also update the comments.
Too many "exceptions" these days, it's easier to just hard-code a
whitelist instead of a blacklist. And besides, it only really makes
sense to avoid adaptation for BT.601 specifically, since that's the one
we auto-guess based on the resolution.
I'm not even sure why we ever consulted *_src to begin with, since that
just describes the current image format - and not the original metadata.
(And in fact, we specifically had logic to work around the impliciations
this had on linear scaling)
image_params is *the* authoritative source on the intended (i.e.
reference) image metadata, whereas *_src may be changed by previous
passes already. So only consult image_params for picking auto-generated
values.
Also, add some more missing "wide gamut" and "non-gamma" curves to the
autoconfig blacklist. (Maybe it would make sense to move this list to
csputils in the future? Or perhaps even auto-detect it based on the
associated primaries)
User request and not that hard. Closes#3157.
Note that FFmpeg doesn't support this and there's no signalling in HEVC
etc., so the only way users can access it is by using vf_format
manually.
Mind: This encoding uses full range values, not TV range.
This is actually not entirely trivial since it involves negative Yxy
coordinates, so the CMM has to be capable of full floating point
operation. Fortunately, LittleCMS is, so we can just blindly implement
it.
Most devices seems to require special signalling (e.g. via HDMI
metadata) to actually decode HDR signals and treat them as such, so it's
probably worth warning the potential user about the fact that mpv pretty
definitely does *not* set any of this metadata signalling.
This HDR function is unique in that it's still display-referred, it just
allows for values above the reference peak (super-highlights). The
official standard doesn't actually document this very well, but the
nominal peak turns out to be exactly 12.0 - so we normalize to this
value internally in mpv. (This lets us preserve the property that the
textures are encoded in the range [0,1], preventing clipping and making
the best use of an integer texture's range)
This was grouped together with SMPTE ST2084 when checking libavutil
compatibility since they were added in the same release window, in a
similar timeframe.
Some bugs in this code are exposed by e.g. playing lossless audio files
with --ad-lavc-threads=16. (libavcodec doesn't really support threaded
audio decoding, except for lossless files.) In these cases, a major
amount of audio can be buffered, which makes incorrect handling of this
buffering obvious.
For one, draining the decoder can take a while, so if there's a new
segment, we shouldn't read audio.
The segment end check was completely wrong, and used the start value.
The main framebuffer is not the default framebuffer for the dxinterop
backend. Bind the main framebuffer and use the appropriate attachment
when reading the window content.
Fix#3284
The size check introduced in commit d941a57b did not consider that Xv
can round up the image size to the next chroma boundary. Doing that
makes sense, so it can't certainly be considered server misbehavior.
Do 2 things against this: allow if the server returns a larger image (we
just crop it then), and also allocate a properly aligned image in the
first place.
Instead of hardcoding what the libavcodec ac3 encoder expects, configure
it based on the AVCodec fields.
Unfortunately, it doesn't export the list of sample rates, so that is
done manually. This commit actually fixes the rate always to 48Khz. I
don't even know whether the other rates worked. (Possibly did, but
they'd still change the spdif parameters, and would work differently
from ad_spdif.c.)
Workaround for an awful corner-case. The new decode API "locks" the
decoder into the EOF state once a drain packet has been sent. The
problem starts with a file containing a 0-sized packet, which is
interpreted as drain packet.
This should probably be changed in libavcodec (not treating 0-sized
packets as drain packets with the new API) or in libavformat (discard
0-sized packets as invalid), but efforts to do so have been fruitless.
Note that vd_lavc.c already does something similar, but originally for
other reasons.
Fixes#3106.
See previous commit. (The mixing case was never supported, so this has
equivalent functionality.)
This also implicitly fixes a bug: the old code allocated image data for
the cropped surface size only, which means the
video_surface_get_bits_y_cb_cr call could write beyond the allocated
image memory.
For now, this affects taking screenshots only.
If the video mixer is actually needed, we want to go through the video
mixer for screenshots too - which is why this function simply always
used the video mixer, and then copied the surface to RAM as RGBA.
Add reading the surface as nv12 if possible. If the format is correct,
and no special video processing (like deinterlacing) is used, then it's
read directly without going through the video mixer.
There's no particular reason for doing this, other than avoiding the
video mixer (like vo_opengl can do it now). Also, the next commit will
make use of this in vf_vdpaurb.c.
The GL_ARB_timer_query extension and thus the GL_TIME_ELAPSED constant
don't exist for GLES.
For ES the EXT_disjoint_timer_query is used so take the constant from
that else provide the constant manually.
See pr #3216 which introduced this error.
Until now, we've always converted vdpau video surfaces to RGB, and then
mapped the resulting RGB texture. Change this so that the surface is
mapped as NV12 plane textures.
The reason this wasn't done until now is because vdpau surfaces are
mapped in an "interlaced" way as separate fields, even for progressive
video. This requires messy reinterleraving. It turns out that even
though it's an extra processing step, the result can be faster than
going through the video mixer for RGB conversion.
Other than some potential speed-gain, doing this has multiple other
advantages. We can apply our own color conversion, which is important in
more complex cases. We can correctly apply debanding and potentially
other processing that requires chroma-specific or in-YUV handling.
If deinterlacing is enabled, this switches back to the old RGB
conversion method. Until we have at least a primitive deinterlacer in
vo_opengl, this will stay this way. The d3d11 and vaapi code paths are
similar. (Of course these don't require any crazy field reinterleaving.)
Otherwise stale references will survive forever. Could leak hardware
video surfaces.
In particular, the mpv vdpau code crashed with an assertion when exiting
after toggling deinterlacing, because not all references were released.
1. this basically reverts commit de4c74e5a4.
even with CVDisplayLinkCreateWithActiveCGDisplays and
CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext we still have to
explicitly set the current display ID, otherwise it will just always
choose the display with the lowest refresh rate. another weird thing is,
we still have to set the display ID another time with
CVDisplayLinkSetCurrentCGDisplay after the link was started. otherwise
the display period is 0 and the fallback will be used.
if we ever use the callback method for something useful it's probably
better to use CVDisplayLinkCreateWithActiveCGDisplays since we will need
to keep the display link around instead of releasing it at the end.
in that case we have to call CVDisplayLinkSetCurrentCGDisplay two times,
once before and once after LinkStart.
2. add windowDidChangeScreen delegate to update the display refresh rate
when mpv is moved to a different screen.
We have two problems here.
1. CVDisplayLinkGetActualOutputVideoRefreshPeriod, like the name suggests,
returns a frame period and not a refresh rate. using this as screen_fps
just leads to a slideshow. why didn't this break video playback on OS X
completely? the answer to this leads us to the second problem.
2. it seems that CVDisplayLinkGetActualOutputVideoRefreshPeriod always
returns 0 if used without CVDisplayLinkSetOutputCallback and hence always
fell back to CVDisplayLinkGetNominalOutputVideoRefreshPeriod. adding a
callback to CVDisplayLink solves this problem. the callback function at
this moment doesn't do anything but could possibly used in the future.
This can also remove all the stuff for lazily attaching the texture. It
doesn't matter if the dxinterop backend changes the bound framebuffer
during a VOCTRL, since the renderer does not rely on the GL state being
preserved.
Since there are not many sub-rectangles, this doesn't cost too much. On
the other hand, it avoids frequent warnings with vo_xv.
Also, the second copy in mp_blur_rgba_sub_bitmap() can be dropped.
The previous few commits changed sd_lavc.c's output to packed RGB sub-
images. In particular, this means all sub-bitmaps are part of a larger,
single bitmap. Change the vo_opengl OSD code such that it can make use
of this, and upload the pre-packed image, instead of packing and copying
them again.
This complicates the upload code a bit (4 code paths due to messy PBO
handling). The plan is to make sub-bitmaps always packed, but some more
work is required to reach this point. The plan is to pack libass images
as well. Since this implies a copy, this will make it easy to refcount
the result.
(This is all targeted towards vo_opengl. Other VOs, vo_xv, vo_x11, and
vo_wayland in particular, will become less efficient. Although at least
vo_vdpau and vo_direct3d could be switched to the new method as well.)
The sub-bitmaps get extended by --sub-gauss, so we have to compute the
bounding box on the original subs. Not sure if this is really
eqauivalent to what the code did before, and I don't have the sample
anymore. (But this approach sure is a _shitty_ hack.)
Implement it directly in sd_lavc.c as well. Blurring requires extending
the size of the sub-images by the blur radius. Since we now want
sub_bitmaps to be packed into a single image, and we don't want to
repack for blurring, we add some extra padding to each sub-bitmap in the
initial packing, and then extend their size later. This relies on the
previous bitmap_packer commit, which always adds the padding in all
cases.
Since blurring is now done on parts of a large bitmap, the data pointers
can become unaligned, depending on their position. To avoid shitty
libswscale printing a dumb warning, allocate an extra image, so that the
blurring pass is done on two newly allocated images. (I don't find this
feature important enough to waste more time on it.)
The previous refactor accidentally broke this feature due to a logic bug
in osd.c. It didn't matter before it happened to break, and doesn't
matter now since the code paths are different.
Until now, subtitle renderers could export SUBBITMAP_INDEXED, which is a
8 bit per pixel with palette format. sd_lavc.c was the only renderer
doing this, and the result was converted to RGBA in every use-case
(except maybe when the subtitles were hidden.)
Change it so that sd_lavc.c converts to RGBA on its own. This simplifies
everything a bit, and the palette handling can be removed from the
common code.
This is also preparation for making subtitle images refcounted. The
"caching" in img_convert.c is a PITA in this respect, and needs to be
redone. So getting rid of some img_convert.c code is a positive side-
effect. Also related to refcounted subtitles is packing them into a
single mp_image. Fewer objects to refcount is easier, and for the libass
format the same will be done. The plan is to remove manual packing from
the VOs which need single images entirely.
Apply the padding internally to each input bitmap, instead of requiring
this for the semi-public API.
Right now, everything still uses packer_pack_from_subbitmaps() to fill
the input bitmap sizes, but that's going to change with the following
commit. Since bitmap_packer.in is mutated during packing anyway, it's
more convenient to add the padding automatically.
Also, guarantee that every sub-bitmap has a padding border around it.
Don't let the padding overlap. Add padding even on the containing
borders.
This is simpler, doesn't cost much in memory usage, and is convenient
for one of the following commits.
I do not understand why github requires adding this crap to source code
repositories themselves, instead of making them part of the repository
configuration. Remove CONTRIBUTING.md to compensate for github crap
accumulating.
This is the ES equivalent to ARB_timer_query. It enables the performance
timers on ANGLE. All the added functions should be identical in
semantics to their desktop GL equivalents.
The OpenGL 3.0+ and ES specs are quite clear on what values are
accepted for the attachment object name parameter. And there's no
overlap for the default framebuffer. Sigh.
Probably fixes Mesa raising an error in this case and might fix#3251.
Regression by the previous vo_opengl change.
Until now, we've used system-specific API (GLX, EGL, etc.) to retrieve
the depth of the default framebuffer. (We equal this to display depth
and use the determined depth for dithering.)
We can actually retrieve this value through standard GL API, and it
works everywhere (except GLES 2 of course). This simplifies everything a
great deal.
egl_helpers.c is empty now. But I expect that some EGL boilerplate will
be moved to it, so don't remove it yet.
This was somehow done under the assumption that ANGLE would somehow
always use RG in ES2 mode. But there's no basis for this. Even if ANGLE
supports NV12 textures with drivers that do not allow for texture_rg,
this cas eis too obscure to worry about. So do the robust and correct
thing instead, and disable this code if texture_rg is not available.
Commit 74e3d11 resulted in the background overlay not getting destroyed
when mpv quits. Add back a piece of code that was removed in that commit
to restore correct functionality.
Fixes issue #3100
This helps with shitty APIs and even shittier drivers (I'm looking at
you, ALSA). Sometimes they won't send proper wakeups. This can be fine
during playback, when for example playing video, because mpv still will
wakeup the AO outside of its own wakeup mechanisms when sending new data
to it. But when draining, it entirely relies on the driver's wakeup
mechanism. So when the driver wakeup mechanism didn't work, it could
hard freeze while waiting for the audio thread to play the rest of the
data.
Avoid this by waiting for an upper bound. We set this upper bound at the
total mpv audio buffer size plus 1 second. We don't use the get_delay
value, because the audio API could return crap for it, and we're being
paranoid here. I couldn't confirm whether this works correctly, because
my driver issue fixed itself.
(In the case that happened to me, the driver somehow stopped getting
interrupts. aplay froze instead of playing audio, and playing audio-only
files resulted in a chop party. Video worked, for reasons mentioned
above, but drainign froze hard. The driver problem was solved when
closing all audio output streams in the system. Might have been a dmix
related problem too.)
When we're draining, don't wakeup the core on every buffer fill, since
unlike during normal playback, we won't actually get more data. The
wakeup here conceptually works like wakeups with condition variables, so
redundant wakeups do not hurt, so this is just a minor change and
nothing of consequence.
(Final EOF also requires waking up the core, but there is separate code
to send this notification.)
Also dump the p->still_playing field in trace logging.
Of course we can't just skip updating the OSD if the playloop was woken
up for the purpose of removing OSD after an OSD timer expired.
Fixes e.g. OSD bars sometimes sticking along when seeking while paused.
Normally, OSD is updated every time the playloop is run. This has to be
done, because the OSD may implicitly reference various properties,
without knowing whether they really need to be updated or not. (There's
a property update mechanism, but it's mostly unavailable, because OSD is
special-cased and can not use the client API mechanism properly.)
Normally, these updates are no problem, because the OSD is only actually
printed when the OSD text actually changes.
But commit d23ffd24 added a rate-limiting mechanism, which tries to
limit OSD updates at most every 50ms (or the next video frame). Since it
can't know in advance whether the OSD is going to change or not, this
simply waked up the player every 50ms.
Change this so that the player is updated only as part of general
updates determined through mp_notify(). (This function also notifies the
client API of changed properties.) The desired result is that the player
will not wake up at all in normal idle mode, but still update properties
that can change when paused, such as the cache.
This is mostly a cosmetic change (in the sense of making runtime
behavior just slightly better). It has the slightly more negative
consequence that properties which update implicitly (such as "clock")
will not update periodically anymore.
This is a common idiom used in MSDN docs and Raymond Chen's example
programs to get a HINSTANCE for the current module, regardless of
whether it's an .exe or a .dll. Using GetModuleHandle(NULL) for this is
technically incorrect, since it always gets a handle to the .exe, even
when the executing code (in libmpv) is running in a .dll. In this case,
using the wrong HINSTANCE could cause namespace issues with window
classes, since CreateWindowEx uses the HINSTANCE to search for the
matching window class name.
See:
https://blogs.msdn.microsoft.com/oldnewthing/20050418-59/?p=35873https://blogs.msdn.microsoft.com/oldnewthing/20041025-00/?p=37483
There were two mistakes:
- SDL's RGB565 is always equivalent to ffmpeg's RGB565 (both are packed 16bit
native-endian integers in RGB=565 form) - this was wrongly reversed on
big endian platforms.
- SDL's RGB888 doesn't actually mean RGB24, but XRGB8888 (i.e. 32bit
packed integer, top 8 bits unused).
- Use RGB0 not RGBA when there is no alpha.
This is mainly for the nnedi3 user shader. With all whose NN weights
hardcoded into the shader source code, the shader file could be as
large as 300 kB.
This reverts commit b51957fab5.
Breaks big time. It appears to ignore explicitly configured paths within
the libav* .pc files, which for example breaks mpv-build.
Although D3D11 video decoding is unuspported on Windows 7, the
associated APIs almost work. Where they fail is texture creation, where
we try to create D3D11_BIND_DECODER surfaces. So specifically try to
detect this situation.
One issue is that once the hwdec interop is created, the damage is done,
and it can't use another backend (because currently only 1 hwdec backend
is supported). So that's where we prevent attempts to use it.
It still can fail when trying to use d3d11va-copy (since that doesn't
require an interop backend), but at that point we don't care anymore -
dxva2(-copy) is tried before that anyway.
Distros and users alike should be made aware of the fact that old
FFmpeg versions are bad. When users come to us with FFmpeg-related
trouble, the answer is “update FFmpeg” more often than not
(and no further support will be provided until they have done so),
so instead we just nag them about it here.
Instead of having 9 different properties, requiring 18 different
VOCTRLs to read them all, they are now exposed as a single property.
This is not only cleaner (since they're all together) but also allows
querying all 9 of them with only a single VOCTRL (by using
mp.get_property_native).
(The extra factor of 2 was due to an extra query being needed to get the
type, which is now also unnecessary)
This makes it much easier to access performance metrics from within a
lua script, and also makes it easier to just show a readable, formatted
version via show-text.
User hooks can now use an extra WHEN expression to specify when the
shader should be run. For example, this can be used to only run a chroma
scaling shader `WHEN CHROMA.w LUMA.w <`.
There's a slight semantics change to user shaders: When trying to bind a
texture that does not exist, a shader will now be silently skipped
(similar to when the condition is false) instead of generating an error.
This allows shader stages to depend on an optional earlier stage without
having to copy/paste the same condition everywhere.
(In other words: there's an implicit condition on all of the bound
textures existing)
When using --hwdec=auto, systems that don't provide
D3D11_CREATE_DEVICE_VIDEO_SUPPORT, which probably includes all Windows
Vista and 7 systems, will print an error message. Reduce the log level
to verbose when probing and skip the error message entirely if d3d11.dll
is not present.
This commit is in a similar spirit to 991af7d.
This comes up often, see e.g. #3220. The issue is that if the stream
input is not seekable, the demuxer is marked as not seekable. But if the
stream cache is enabled, the file still _might_ be seekable to a degree.
We recently disabled seeking in this mode because it can cause very
weird issues, mostly because if stream-layer seeking fails, the demuxers
will arbitrarily misbehave. On the other hand, it can work if the seek
is within the cached range, which is why the user can still enable it
with --force-seeking. There is a weird trade-off between allowing this
and not crapping up too easily, so just informing the user about the
possibility seems best.
Since the libavformat API is crap, we have to apply tons of heuristics
to check whether seeking will work. (No, checking it at seek time isn't
going to work either, because if a seek fails, the demuxer will be in an
undefined state. Because the libavformat API is crap.)
For clang, it's enough to just put (void) around usages we are
intentionally ignoring the result of.
Since GCC does not seem to want to respect this decision, we are forced
to disable the warning globally.
The default behavior of vo_opengl has pretty much always been 'show the
source colors as-is, without caring to adapt it to the target device'.
This decision is mostly based on the fact that if we do anything else,
lots of people will complain.
With the rise of content like BT.2020, however, it turns out more people
complain about this content being very desaturated than people complain
about this content not matching VLC - so let's just map ultra-wide gamut
content back down to standard gamut by default.
Instead of measuring the actual upload time, this instead measures the
time needed to render + map the texture via vdpau. These numbers are
still useful, since they're part of the critical path.
This is plumbed through a new VOCTRL, VOCTRL_PERFORMANCE_DATA, and
exposed as properties render-time-last, render-time-avg etc.
All of these numbers are in microseconds, which gives a good precision
range when just outputting them via show-text. (Lua scripts can
obviously still do their own formatting etc.)
Signed-off-by: wm4 <wm4@nowhere>
To avoid blocking the CPU, we use 8 time objects and rotate through
them, only blocking until the last possible moment (before we need
access to them on the next iteration through the ring buffer). I tested
it out on my machine and 4 query objects were enough to guarantee
block-free querying, but the extra margin shouldn't hurt.
Frame render times are just output at the end of each frame, via MP_DBG.
This might be improved in the future. (In particular, I want to expose
these numbers as properties so that users get some more visible feedback
about render times)
Currently, we measure pass_render_frame and pass_draw_to_screen
separately because the former might be called multiple times due to
interpolation. Doing it this way gives more faithful numbers. Same goes
for frame upload times.
When ANGLE is using D3D11 and not running in DirectComposition mode,
DXGI will hook the video window's message loop and override Alt+Enter to
trigger a transition to exclusive fullscreen mode (which doesn't even
work with mpv's renderer for some reason.) This behaviour can be
disabled by getting a pointer to the IDXGIFactory associated with the
D3D11 device and calling MakeWindowAssociation with the appropriate
flags.
Since the main thread is shared by other things in the player, using STA (single
threaded aparement) may have caused problems. Instead initialize in MTA
(multithreaded apartment).
Instead of implicitly resetting the options to defaults and then
applying the options, they're always applied on top of the current
options (in the same way adding new options to the CLI command line
will).
This does not apply to vo_opengl_cb, because that has an even worse mess
which I refuse to deal with.
Enable m_sub_options_copy() to copy nested sub-options, and also enable
it to create an option struct from defaults. We can get rid of most of
the crap in assign_options() now.
Calling handle_scaler_opt() to get a static allocation for scaler name
is still needed. It's moved to reinit_scaler(), which seems to be a
better place for it. Without it, dangling pointers could be created when
options are changed. (And in fact, this fixes possible dangling pointers
for window.name.) In theory we could create a dynamic copy, but that
seemed even more messy.
Chance of regressions.
Commit 026b75e7 actually enabled changing icc options at runtime (via
vo_cmdline), but it didn't quite work. In particular, changing the icc-
profile option just kept the old profile, because it was cached
accordingly.
As part of this, change gl_lcms.opts from a struct to a pointer to a
struct. We properly copy it, instead of allowing possibly dangling
strings, like it was done in a working but unclean way before.
Also, reinit the whole rendering chain when the auto icc profile
changes, just like it's done when icc options are changed.
Passing the bstr thing as pointer makes no sense. Everywhere else bstr
structs are passed by value because they're so small. Only when it's
supposed to receive a return value they're not.
Originally, video.c did not access any CMS things (other than lut3d
being set on it), but this has changed. In practice, almost all accesses
to it have moved to video.c. vo_opengl only created it, and set the auto
icc profile path.
Complete the move.
Some things wrt. option handling are a bit fishy. (But when is this not
the case.)
icc-profile-auto was not tested, but the distributed human CI will take
care of it.
It gets printed on every alt+tab or desktop switch under mutter and
weston, and offers no useful information since it's handled by
destroying the previous entry.
Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
This commit will cause the wayland backend and vo to correctly report
the display frame rate. This didn't work as VOCTRL_GET_DISPLAY_FPS was
received way too early, before the window was created (and thus
current_output set).
The VO will now signal VO_EVENT_WIN_STATE after window initialization
and upon a resize.
Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
This algorithm works really well. Setting it is a much better
"out-of-the-box" experience than just clipping, which will always look
ugly.
In other words, with this default, users of mpv will just be able to
play HDR content without even realizing it's HDR (pretty much).
Instead of doing HDR tone mapping on an ad-hoc basis inside
pass_colormanage, the reference peak of an image is now part of the
image params (alongside colorspace, gamma, etc.) and tone mapping is
done whenever peak_src != peak_dst.
To get sensible behavior when mixing HDR and SDR content and displays,
target-brightness is a generic filler for "the assumed brightness of SDR
content".
This gets rid of the weird display_scaled hack, sets the framework
for multiple HDR functions with difference reference peaks, and allows
us to (in a future commit) autodetect the right source peak from
the HDR metadata.
(Apart from metadata, the source peak can also be controlled via
vf_format. For HDR content this adjusts the overall image brightness,
for SDR content it's like simulating a different exposure)
The wayland protocol exposes scaling done by the compositor to
compensate for small window sizes on small high DPI displays. If the
program ignores the scaling done, what'll happen is the compositor is
going to ask the program to be scaled down by N times the window size and
then it'll upscale the program's surface by N times. The scaling
algorithm seems to be bilinear so the scaling is quite obvious.
This commit sets up callbacks to listen for the scaling factor of each
output and, on rescale events, notifies the compositor that the
surface's scale is what the compositor asked for and changes the
player's surface to the appropriate size, causing no scaling to be done
by the compositor.
Compositors not supporting this interface will ignore the callbacks and do
nothing, keeping program behaviour the same. For compositors supporting
and using this interface (mutter), this will fix the rendering to be pixel
precise as it should be.
Both the opengl wayland backend and the wayland vo have been fixed to support
this. Verified to not break either on weston and mutter.
Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
Commit 0348cd08 was too naive/simple, and always inserted the d3d11vpp
filter if any d3d11 output image formats were supported, even if it
makes no sense. For example --vf=format=rgb8 already breaks it.
It needs to take the set of supported input formats into account. the
weird format negotiation makes this hard. As a simple and cheap
solution, make some assumptions about the supported formats of a filter.
I hope to simplify this one day by using another format negotiation
algorithm, but this can probably wait.
No reason to do so. See also commit 240ba92b.
Since now many mp_images will never have a pixel aspect ratio set,
redefine a 0/0 aspect ratio to "undefined" instead invalid. This also
brings it more in line with how decoder vs. container aspect ratios are
handled.
Most callers seem to be fine with the new behavior.
mp_image_params_valid() in particular has to be adjusted, or some things
stop working due to mp_images not becoming valid after setting size and
format.
Position the window around the original window center on video size change
(when switching to the next file with different resolution, for example)
instead of keeping the position of its top-left corner fixed.
This is quite unexpected. It's caused by mp_image_set_size(), which is
used to update certain fields which can be format-dependent, but which
is actually also supposed to reset the pixel aspect ratio.
We now have a video filter that uses the d3d11 video processor, so it
makes no sense to have one in the VO interop code. The VO uses it for
formats not directly supported by ANGLE (so the video data is converted
to a RGB texture, which ANGLE can take in).
Change this so that the video filter is automatically inserted if
needed. Move the code that maps RGB surfaces to its own inteorp backend.
Add a bunch of new image formats, which are used to enforce the new
constraints, and to automatically insert the filter only when needed.
The added vf mechanism to auto-insert the d3d11vpp filter is very dumb
and primitive, and will work only for this specific purpose. The format
negotiation mechanism in the filter chain is generally not very pretty,
and mostly broken as well. (libavfilter has a different mechanism, and
these mechanisms don't match well, so vf_lavfi uses some sort of hack.
It only works because hwaccel and non-hwaccel formats are strictly
separated.)
The RGB interop is now only used with older ANGLE versions. The only
reason I'm keeping it is because it's relatively isolated (uses only
existing mechanisms and adds no new concepts), and because I want to be
able to compare the behavior of the old code with the new one for
testing. It will be removed eventually.
If ANGLE has NV12 interop, P010 is now handled by converting to NV12
with the video processor, instead of converting it to RGB and using the
old mechanism to import that as a texture.
Main use: deinterlacing.
I'm not sure how to select the deinterlacing mode at all. You can
enumate the available video processors, but at least on Intel, all of
them either signal support for all deinterlacers, or none (the latter is
apparently used for IVTC). I haven't found anything that actually tells
the processor _which_ algorithm to use.
Another strange detail is how to select top/bottom fields and field
dominance. At least I'm getting quite similar results to vavpp on Linux,
so I'm content with it for now.
Future plans include removing the D3D11 video processor use from the
ANGLE interop code.
This avoids a copy of the video image and lowers vsync jitter. Since
there are now two options to add to the window_attribs list, it has been
made dynamic.
This makes vf_vdpaupp use the deinterlacer helper code already used by
vf_vavpp. I nice side-effect is that this also removes some traces of
code originating from vo_vdpau.c, so we can switch it to LGPL.
Extend the refqueue helper with a deint setting. If not set,
mp_refqueue_should_deint() always returns false, which slightly
simplifies vf_vdpaupp. It's of no consequence to vf_vavpp (other than it
has to set it to get expected behavior).
A lot of real-world shaders start off with comments explaining the usage
or license, generating lots of "empty" passes. This simply change allows
us to skip them, which silences the warning spam and prevents us from
having to store and copy around these empty passes.
It also adds a more useful failure check: Attempting to use a user
shader that doesn't define any passes at all.
This requires the GL_EXT_texture_norm16 extension and works in ANGLE.
A default precision had to be set for sampler3Ds, otherwise the shaders
would fail to compile.
This has often been requested for use on OSD. I don't really like having
such "special" properties, but whatever. Hopefully this will be the only
case.
Untested because I'm too damn lazy.
Fixes#2828.
Remove the opengl-hq option default that caused it not to autoselect
ANGLE (unlike --vo=opengl). Details see commit d5df90a2.
Back then the intention was to use ANGLE by default, since it integrates
much nicer with the Windows compositor (instead of native OpenGL, which
tends to cause crazy glitches). On the other hand, many opengl-hq
capabilities are not available with older ANGLE builds, so it didn't
make any sense to autoselect ANGLE for it.
With the GL_EXT_texture_norm16 extension recently added to ANGLE, it has
essentially reached feature parity to desktop GL for the subset we are
using. (Even the integer texture hack for high bit depth input could be
dropped now.)
It (probably) still does not support nnedi3, due to the weird way the NN
coefficients are imported. Also, it uses half-floats instead of 16 bit
fixed-point textures for technical reasons, which implies about 5 bits
of precision loss. If anyone actually manages to distinguish the two
dithering texture formats in a double-blind test, I will fix it.
Abstracts the annoying framerate-doubling behavior.
Same deal as with refqueue introduction: the code size blows up, but at
least it can be reused for other filters.
Calling this right at start of filter_ext() also fixes a small
regression from previous commit. The change in reference surfaces due to
the first update_pipeline() with deinterlacing enabled changed behavior
of mp_refqueue_next() and mp_refqueue_has_output(). Since
update_pipeline() was called between those, the frame output logic got
inconsistent, and the first deinterlaced frame was duplicated from the
previous non-deinterlaced frame.
Also reset the number of ref-frames when switching back to non-deint
mode.
If the deinterlacer separates fields, the framerate must be doubled.
Since we have no stable and reliably framerate anywhere, we've been
calculating it by taking the time halfway to the next frame.
vf_vavpp actually used the past frame to calculate the frame duration,
which is sort of ok, but will skip the 2nd field in a stream (since the
first frame has no past PTS). This is annoying for testing, so use the
future frame PTS instead, which means the last field of the stream will
be dropped instead.
Move the handling of the future/past frames and the associated dataflow
rules to a separate source file.
While this on its own seems rather questionable and just inflates the
code, I intend to reuse it for other filters. The logic is annoying
enough that it shouldn't be duplicated a bunch of times.
(I considered other ways of sharing this logic, such as an uber-
deinterlace filter, which would access the hardware deinterlacer via a
different API. Although that sounds like kind of the right approach,
this would have other problems, so let's not, at least for now.)
SRW locks are available since Windows Vista. They work essentially like
Linux futexes. In particular, they can be statically initialized, and do
not require deinitialization. This makes them ideal for implementing
PTHREAD_MUTEX_INITIALIZER.
We still need CRITICAL_SECTION for recursive mutexes.
This must be called if a texture shared between D3D devices is updated.
Often enough, the shared devices will be the same device, but ANGLE
forces using shared surfaces. I suppose there is no guarantee the driver
will do the expected thing. Internally, the driver could for example not
insert the required barriers before the shared texture is used.
Fixes#320 (which is closed as 'not our problem' but eh)
Relevant xorg bug: https://bugs.freedesktop.org/show_bug.cgi?id=70931
For me this happened when (accidentally) trying to play a 8460x2812 jpg
file with mpv. Like the referenced bug, xvinfo reports "maximum XvImage
size: 8192 x 8192". So the returned XvImage is 8192x2812 and memory
corruption happens.
Only after handling this BadShmSeg X11 errors are shown.
Rename it to get out of OpenGL's namespace. The gl_ prefix is used by
other mpv functions, but no OpenGL ones.
The "slice" parameter was never actually used, and all callers passed 0
for it.
The main change is actually that e first copy to a "staging" memory
frame, and then upload this at once. The old non-PBO code called
glTexsubImage2D for each OSD sub-bitmap.
The new non-PBO code path is a bit faster now if there are many small
sub-bitmaps (on Linux/nVidia). It's also a bit simpler, so this is a
win.
(Although I don't particularly appreciate the mixed normal/PBO texture
code.)
Some of these checks became pointless after dropping ES 2.0 support for
extended filtering.
GL_EXT_texture_rg is part of core in ES 3.0, and we already check for
this version, so testing for the extension is redundant.
GL_OES_texture_half_float_linear is also always available, at least as
far as our needs go.
The functionality we need from GL_EXT_color_buffer_half_float is always
available in ES 3.2, and we explicitly check for ES 3.2, so reject this
extension if the ES version is new enough.
For some reason, GLES has no glMapBuffer, only glMapBufferRange.
GLES 2 has no buffer mapping at all, and GL 2.1 does not always have
glMapBufferRange. On those PBOs remain unsupported (there's no reason to
care about GL 2.1 without the extension).
This doesn't actually work on ANGLE, and I have no idea why. (There are
artifacts on OSD, as if parts of the OSD data weren't copied.) It works
on desktop OpenGL and at least 1 other ES 3 implementation. Don't enable
it on ANGLE, I guess.
Not sure how much can be gained with this, as we can't use it properly
yet. For now, this is used only before rendering, which probably does
overwhelmingly nothing.
In the future, this should be used after temporary passes, which could
possibly reduce memory usage and even memory bandwidth usage, depending
on the drivers.
Center window position after applying W and H parameters of the --geometry
option. Passing valid X and Y values will still override the position.
Fixes#2397.
Before that position of the window top-left corner was remaining the same
when the window was scaled.
Right now VOCTRL_SET_UNFS_WINDOW_SIZE is called only by window-scale. This
change will not affect resizes made by the user (dragging window edge).
Fixes#3164.
Center the window on the original window center instead of the screen center
when the window has been resized due to requested window size exceeding the
size of the screen.
If user moved the window, he probably did it for the reason and he probably
don't want it to get back to the center of the screen when he is resizing it
(with window-scale for example).
Properly update stored client area size when the window is resized in
reinit_window_state due to window size exceeding the size of the screen.
This was causing wrong behavior with window-scale - when window size was
becoming too big the window was resized but the video was not.
I've got a broken webm that fails to seek correctly with "--start=0".
The problem is that every index entry points to 1 byte before cluster
start (!!!). demux_mkv tries to resync to the next cluster, but since it
already has read 2 bytes with ebml_read_id(), it doesn't get the first
cluster, but the following one. Actually, it can be any amount of bytes
from 1-4, whatever happens to look valid at this essentially random byte
position.
Improve this by resyncing from the original position, instead of the one
after the EBML element ID has been attempted to be read.
The file shows the following headers:
| + Muxing application: google at 177
| + Writing application: google at 186
Indeed, the file was downloaded with youtube-dl. I can only guess that
Google got it completely wrong.
Following commit 84ccebd9, the internal helpers don't allow GL_RGB and
GL_RGBA as internal formats for FBO attachments anymore.
While OpenGL itself is perfectly fine with it, I don't see much of a
reason to bother, and mixing sized and unsized internal formats is
confusing anyway.
Just remove these formats.
This code evolved into an ifdef mess as support for cancellation on
Windows was added. Make the Windows-specific code completely separate.
It looks cleaner, and it also means that some of the posix code is not
uselessly enabled on Windows. The latter made msvcrt.dll output warnings
because it does not like -1 passed as FD to read/write. (The same would
be harmless on POSIX.)
Cropping usually happens by adjusting the plane start pointers and the
image size. The former is obviously not possible for opaque hwaccel
formats, but the latter must work.
Since the code already takes care of aligning the top/left crop origin
to chroma alignment, simply set the crop origin to 0/0 in the hwaccel
case. Also add a message if such an adjustment happens.
Supporting this isn't worth much; the main usefulness is with debugging.
ES 2.0 has this weird rule that not the internalformat parameter
determines the internal format, but the combination of all texture
parameters. GL_OES_texture_half_float thus does not specify e.g. a
GL_RGBA16F format, but requires passing GL_RGBA as format and
GL_HALF_FLOAT_OES as type. We won't bother with this, since ES 2.0 is a
lost cause anyway.
This also removes the OpenGL error when the code is trying to create a
f16 FBO for testing whether FBOs work.
gl_video_upload_image() can fail in the hardware decoding case. In this
case rendering continued "normally", which meant that pass_get_img_tex()
would kill the process with an assertion failure.
Fix this by allowing gl_video_upload_image() to fail, and exit rendering
early enough to skip code which requires an image to be present. (Maybe
this is still a bit too subtle, but better than before.)
Set an error flag, and render the blue screen we introduced for shader
errors. (For this purpose also move the rendering of it to final output,
to ensure it's visible at all.) The error flag is temporary, because the
associated failure might also be temporary, unlike shader compilation
errors.
ANGLE doesn't handle this very strictly. But if they change this in the
future, it shouldn't brick us.
Not quite happy with this glsl_extensions fields, but it is quite
unintrusive after all.
No reason not to, and makes the following commit slightly simpler.
In fact, this makes the shaders more correct too. Normally, "#extension"
must come before any normal shader text, including the "precision"
directive. Not sure why this worked before. (Probably didn't.)
ANGLE was missing texture() overloads in the shader compiler for
GL_TEXTURE_EXTERNAL_OES textures. Support has been added upstream,
so we can use it now.
With the new hooks mechanism, user shaders and such are actually loaded
before rendering starts, instead of being loaded during rendering. This
is used to cache them (instead of e.g. reparsing them every frame).
The cached state wasn't cleared correctly in some situations. Namely,
resizing didn't correctly enable/disable prescale hooks.
Reorganize how these reinitializations are handled. Get rid of
reinit_rendering(), whose meaning was pretty unclear. Call the required
functions to reset or recreate state directly wherever they are needed.
For some reason, the d3d9/dxva2/d3d11 DLLs are still optional. But we
don't need to try so hard to keep exact references. In fact, there's no
reason to unload them at all.
So load them once in a central place. For simplicity, the d3d9/d3d11
backends both load all DLLs. (They will error out only if the required
DLLs could not be loaded.)
In theory, we could just call LoadLibrary multiple times (without
calling FreeLibrary), but I'm slightly worried that this could be
detected as a "bug", or that the reference count could even have a low
static limit that could be hit soon.
wscript builds hwdec_dxva2gldx.c if gl-dxinterop is enabled, while
video/dxva2.c depends on d3d-hwaccel. If d3d-hwaccel is disabled, then
hwdec_dxva2gldx.c will fail to link, because it uses
d3d9_surface_in_mp_image(), defined in dxva2.c.
Fix this by removing the use of this function. It has barely any value
at this point anyway. Just use the libavcodec documented way to get the
surface directly.
Fixes#3150.
Use dynamic memory allocation, as the static allocation is starting to
get annoying.
Currently, SC_MAX_ENTRIES is essentially still a static upper limit on
the number of shaders. But in future we could try a more clever cache
replacement strategy, which does not keep stale entries forever if the
maximum happens not to be reached.
The new uniforms introduced by 362015c have exceeded the uniform limit
when using high-radius tscale. In addition, the SC limit of 32 entries
might be pushing it with user shaders.
Just make these value a bigger to delay the onset of this same failure
mode. Maybe in the future it should be reworked to grow dynamically?
Either way, we *can* always predict a static upper bound on the number
of uniforms and shader cache entries, it's just that we forgot to do so.
Fixes#3151
This makes it so that users with actual HDR displays can just set their
config to target-trc=st2084 and get native HDR output. This will look a
bit silly for SDR content (everything will be really bright), but for
lack of a better tone mapping situation (including reverse tone mapping)
this is the easiest thing to do for now.
Ideally the brightness metadata should be part of the colorspace struct
or something (with mpv always adapting where necessary), but it depends
on the TRC and not the primaries so it's a bit more complicated than
that.
Since dumb mode is affected by tone mapping (which I'll call a feature,
not a bug), we need to copy over the configuration - in particular, the
defaults. (To prevent a render failure)
Since HDR content is now auto-detected as such, we should probably do
something smarter in the "no configuration" case, such as outputting
gamma 2.2 instead.
This decision will affect the majority of users of stock configurations
who just play back appropriately tagged HDR files, so having a good
default behavior is important. "Output the HDR content as-is" is
definitely not likely to give the user a good result.
This now lets us auto-detect appropriately tagged HDR content using
FFmpeg's new TRC entries (when available).
Hidden behind an #if because Libav stable doesn't have it yet.
Make it dynamic and never remove entries from it.
For now, this is better than possibly creating dangling pointers all
over the place in the gl_user_shader struct.
Untested.
This is now a configurable option, with tunable parameters.
I got inspiration for these algorithms off wikipedia. "simple" seems to
work pretty well, but not well enough to make it a reasonable default.
Some other notable candidates:
- Local functions (e.g. based on local contrast or gradient)
- Clamp with soft knee (linear up to a point)
- Mapping in CIE L*Ch. Map L smoothly, clamp C and h.
- Color appearance models
These will have to be implemented some other time.
Note that the parameter "peak_src" to pass_tone_map should, in
principle, be auto-detected from the SEI information of the source file
where available. This will also have to be implemented in a later
commit.
Due to the way color management in mpv worked historically, the subtitle
blending function was written to preserve the linearity of the input.
(In the past, the 3DLUT function required linear inputs)
Since the 3DLUT was refactored to accept the video color directly, the
re-linearization after blending is now virtually always redundant.
(Notably, it's also redundant when CMS is turned off, so this way of
writing the code stopped making sense a long time ago. It is a remnant
from before the pass_colormanage function was as flexible as it is now)
Currently, this relies on the user manually entering their display
brightness (since we have no way to detect this at runtime or from ICC
metadata). The default value of 250 was picked by looking at ~10 reviews
on tftcentral.co.uk and realizing they all come with around 250 cd/m^2
out of the box. (In addition, ITU-R Rec. BT.2022 supports this)
Since there is no metadata in FFmpeg to indicate usage of this TRC, the
only way to actually play HDR content currently is to set
``--vf=format=gamma=st2084``. (It could be guessed based on SEI, but
this is not implemented yet)
Incidentally, since SEI is ignored, it's currently assumed that all
content is scaled to 10,000 cd/m^2 (and hard-clipped where out of
range). I don't see this assumption changing much, though.
As an unfortunate consequence of the fact that we don't know the display
brightness, mixed with the fact that LittleCMS' parametric tone curves
are not flexible enough to support PQ, we have to build the 3DLUT
against gamma 2.2 if it's used. This might be a good thing, though,
consdering the PQ source space is probably not fantastic for
interpolation either way.
Partially addresses #2572.
This is much more readable than hard-coding magic IDs all over the file,
and removes the need for all the explanatory comments that were a direct
result of this.
This macro takes care of rotation, swizzling, integer conversion and
normalization automatically. I found the performance impact to be
nonexistant for superxbr and debanding, although rotation *did* have an
impact due to the extra matrix multiplication. (So it gets skipped where
possible)
All of the internal hooks have been rewritten to use this new mechanism,
and the prescaler hooks have finally been separated from each other.
This also means the prescale FBO kludge is no longer required.
This fixes image corruption for image formats like 0bgr, and also fixes
prescaling under rotation. (As well as other user hooks that have
orientation-dependent access)
The "raw" attributes (tex, tex_pos, pixel_size) are still un-rotated, in
case something needs them, but ideally the hooks should be rewritten to
use the new API as much as possible. The hooked texture has been renamed
from just NAME to NAME_raw to make script authors notice the change (and
also deemphasize direct texture access).
This is also a step towards getting rid of the use_integer pass.
This replaces the previous TRANSFORM by WIDTH, HEIGHT and OFFSET where
WIDTH and HEIGHT are RPN expressions. This allows for more fine-grained
control over the output size, and also makes sure that overwriting
existing textures works more cleanly.
(Also add some more useful bstr functions)
This allows users to add their own near-arbitrary hooks to the vo_opengl
processing pipeline, greatly enhancing the flexibility of user shaders.
This enables, among other things, user shaders such as CrossBilateral,
SuperRes, LumaSharpen and many more.
To make parsing the user shaders easier, shaders are now loaded as
bstrs, and the hooks are set up during video reconfig instead of on
every single frame.
These are "sequence points" where the image could be rendered out to an
FBO, hooked, and re-loaded if any such hook exists. This is perfect for
things like the current user shaders system, as well as optional effects
like unsharp masking.
Note that since we have to pick *some* FBO to store the optionally
hooked texture, we just store it in an array indexed by an increasing
counter. Since we only ever store as many as MAX_TEXTURE_HOOKS + all
internal hook points entries, this is guaranteed to be enough space.
This commit also removes some of the now unused FBOs.
The hook mechanism allows arbitrary processing stages to get dispatched
whenever certain named textures have been "finalized" by the code.
This is mostly meant to serve as a change that opens up the internal
processing in pass_read_video to user scripts, but as a side benefit all
of the code dealing with offsets and plane alignment and other such
confusing things has been rewritten.
This hook mechanism is powerful enough to cover the needs of both
debanding and prescaling (and more), so as a result they can be removed
from pass_read_video entirely and implemented through hooks.
Some avenues for optimization:
- The prescale hook is currently somewhat distributed code-wise. It might be
cleaner to split it into superxbr and NNEDI3 hooks which can each be
self-contained.
- It might be possible to move a large part of the hook code out to an
external file (including the hook definitions for debanding and
prescaling), which would be very much desired.
- Currently, some stages (chroma merging, integer conversion) will
*always* run even if unnecessary. I'm planning another series of
refactors (deferred img_tex) to allow dropping unnecessary shader
stages like these, but that's probably some ways away. In the meantime
it would be doable to re-add some of the logic to skip these stages if
we know we don't need them.
- More hook locations could be added (?)
Instead of rounding down, we round to the nearest float. This reduces
the maximum possible error introduced by this rounding operation. Also
clarify the comment.
Remove non-texture_rg compatibility from LUT sampling. OpenGL without
texture_rg support will always trigger dumb-mode, and dumb-mode does not
use LUTs. It used not to, and that was when this made sense.
Fixes broken colors with --vf=format=0bgr (but only if deband is
disabled).
0bgr means the first byte is padding, while the following three bytes
are bgr. From the vo_opengl perspective, it has 4 physical components
with 3 logical components. copy_img_tex() simply copied 3 components
from the physical representation, which means the last component (r) was
sliced off.
Fix this by not using p->color_swizzle for packed formats, and instead
let packed formats set the per-plane swizzle in texplane.swizzle. The
latter applies the swizzle as part of operation in copy_img_tex(), which
essentially moves physical to logical representations.
Unfortunately, debanding (and thus with opengl-hq defaults) is still
broken.
Make the find_plane_format function take a bit count.
This also makes the function's comment true for the first time the
function and its comment exist. (It was commented as taking bits, but
always took bytes.)
Only a few very low bit depth internal formats can be rendered to in
pure ES2 (GL_RGB565 is the "best" one).
Seems like the only potentially reasonable renderable formats in ES2
could be provided via GL_OES_rgb8_rgba8, or half-floats, so don't
bother with this at all.
Remove the attempted cleverness; keep it dumb.
This strictly calculates the average speed over an at least 1 second
window (longer if I/O blocks it).
Since this doesn't reset the speed anymore when reading stops by going
idle, the results might actually be more accurate now.
Now that we know in advance whether an implementation should support a
specific format, we have more flexibility when determining which format
to use.
In particular, we can drop the roundabout ES logic.
I'm not sure if actually trying to create the FBO for probing still has
any value. But it might, so leave it for now.
Even if everything else is available, the need for first class arrays
breaks it. In theory we could fix this since we don't strictly need
them, but I guess it's not worth bothering.
Also give the misnamed have_mix variable a slightly better name.
This merges all knowledge about texture format into a central table.
Most of the work done here is actually identifying which formats exactly
are supported by OpenGL(ES) under which circumstances, and keeping this
information in the format table in a somewhat declarative way. (Although
only to the extend needed by mpv.) In particular, ES and float formats
are a horrible mess.
Again this is a big refactor that might cause regression on "obscure"
configurations.
This uses the normal autoprobing rules like "auto", but rejects anything
that isn't flagged as copying data back to system memory.
The chunk in command.c was dead code, so remove it instead of updating
it.
MSDN documents this as "Introduced in Windows 8.1.". I assume on Windows
7 this field will simply be ignored. Too bad for Windows 7 users.
Also, I'm not using D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_16_235 and
D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_0_255, because these are apparently
completely missing from the MinGW headers. (Such a damn pain.)
We don't have any reason to disable either. Both are loaded dynamically
at runtime anyway. There is also no reason why dxva2 would disappear
from libavcodec any time soon.
ANGLE is _really_ annoying to build. (Requires special toolchain and a
recent MSVC version.) This results in various issues with people
having trouble to build mpv against ANGLE (apparently linking it
against a prebuilt binary doesn't count, or using binaries from
potentially untrusted sources is not wanted).
Dynamically loading ANGLE is going to be a huge convenience. This commit
implements this, with special focus on keeping it source compatible to
a normal build with ANGLE linked at build-time.
In theory this was needed for the previous commit (but wasn't in
practice, since for hwdec the LUMINANCE_ALPHA mangling is not applied
anymore, and ANGLE uses RG textures in absence of GL_ARB_texture_rg for
whatever crazy reasons).
In practice this caused funky colors on OSX with the uyvy422 format,
which is also fixed in this commit.
This uses EGL_ANGLE_stream_producer_d3d_texture_nv12 and related
extensions to map the D3D textures coming from the hardware decoder
directly in GL.
In theory this would be trivial to achieve, but unfortunately ANGLE does
not have a mechanism to "import" D3D textures as GL textures. Instead,
an awkward mechanism via EGL_KHR_stream was implemented, which involves
at least 5 extensions and a lot of glue code. (Even worse than VAAPI EGL
interop, and very far from the simplicity you get on OSX.)
The ANGLE mechanism so far supports only the NV12 texture format, which
means 10 bit won't work. It also does not work in ES3 mode yet. For
these reasons, the "old" ID3D11VideoProcessor code is kept and used as a
fallback.
It forces es2 mode on ANGLE. Only useful for testing. Since the normal
"angle" backend already falls back to es2 if es3 does not work, this new
backend always exit when autoprobing it.
Rename gl_hwdec_driver.map_image to map_frame, and let it fill out a
struct gl_hwdec_frame describing the exact texture layout. This gives
more flexibility to what the hwdec interop can export. In particular, it
can export strange component orders/permutations and textures with
padded size. (The latter originating from cropped video.)
The way gl_hwdec_frame works is in the spirit of the rest of the
vo_opengl video processing code, which tends to put as much information
in immediate state (as part of the dataflow), instead of declaring it
globally. To some degree this duplicates the texplane and img_tex
structs, but until we somehow unify those, it's better to give the hwdec
state its own struct. The fact that changing the hwdec struct would
require changes and testing on at least 4 platform/GPU combinations
makes duplicating it almost a requirement to avoid pain later.
Make gl_hwdec_driver.reinit set the new image format and remove the
gl_hwdec.converted_imgfmt field.
Likewise, gl_hwdec.gl_texture_target is replaced with
gl_hwdec_plane.gl_target.
Split out a init_image_desc function from init_format. The latter is not
called in the hwdec case at all anymore. Setting up most of struct
texplane is also completely separate in the hwdec and normal cases.
video.c does not check whether the hwdec "mapped" image format is
supported. This should not really happen anyway, and if it does, the
hwdec interop backend must fail at creation time, so this is not an
issue.
Older ffmpeg releases don't have ffmpeg git commit
50401f5fb7d778583b03a13bc4440f71063d319d, which fixes ffmpeg's
pkt_timebase check to reject its default "unset" timebase as invalid.
The consequence was that all non-PGS bitmap subtitle timestamps were
forced to 0.
Of course this hit _only_ shitty distros using outdated/badly maintained
ffmpeg releases, so this is not worth working around. I've already
wasted a lot of time on analyzing this dumb issue, and it could be
useful for bisecting, so don't drop pre-3.0 ffmpeg just yet.
Fixes#3109.
libass's ass_process_chunk expects long long int for the timecode and
durations arguments, thus should use llrint instead of lrint.
This does not cause any problems on most platforms, but on cygwin, it
causes strange subtitle behaviour, like subtitles not showing, getting
stuck or old subtitles showing at the same time as new subtitles.
Commit 786f37ae accidentally changed seeking behavior such that
continuous seeking (holding the seek button down) would use the previous
seek target timestamp, instead of the new video timestamp. (This is for
the default mode, seeking to keyframes.)
The result is that the movement on the seekbar is smooth, but the way
the video updates is awkward. Some might actually prefer the new
behavior (and some players effectively show similar bahavior), but I
don't. So restore the old behavior.
This is done in two steps:
First: strictly wait for the entire seek process to finish, which will
effectively make the seeking code pick up the new video timestamp
correctly.
This would play audio immediately, which would result in noise during
continuous seeking, which leads to second: explicitly abort the playback
restarting process if this case is detected, and never play audio.
The main change is with video/hwdec.h. mp_hwdec_info is made opaque (and
renamed to mp_hwdec_devices). Its accessors are mainly thread-safe (or
documented where not), which makes the whole thing saner and cleaner. In
particular, thread-safety rules become less subtle and more obvious.
The new internal API makes it easier to support multiple OpenGL interop
backends. (Although this is not done yet, and it's not clear whether it
ever will.)
This also removes all the API-specific fields from mp_hwdec_ctx and
replaces them with a "ctx" field. For d3d in particular, we drop the
mp_d3d_ctx struct completely, and pass the interfaces directly.
Remove the emulation checks from vaapi.c and vdpau.c; they are
pointless, and the checks that matter are done on the VO layer.
The d3d hardware decoders might slightly change behavior: dxva2-copy
will not use the VO device anymore if the VO supports proper interop.
This pretty much assumes that any in such cases the VO will not use any
form of exclusive mode, which makes using the VO device in copy mode
unnecessary.
This is a big refactor. Some things may be untested and could be broken.
When we receive the wl_shell_surface::configure event, it makes sense
to respect the aspect ratio of the video in windowed mode, but in
fullscreen it forces compositing and wastes resources (until atomic
modesetting is available everywhere and we can stop having
desynchronised planes).
Weston mitigates a resolution mismatch by creating black surfaces and
compositing them around the fullscreen surface, placed at the middle,
while GNOME puts it at the top-left and leaves the rest of the desktop
composited below, both of them producing a subpar experience.
Fixes#3021, #2657.
Add --taskbar-progress command line option and property which controls taskbar
progress indication rendering in Windows 7+. This option is on by default and
can be toggled during playback.
This option does not affect the creation process of ITaskbarList3. When the
option is turned off the progress bar is just hidden with TBPF_NOPROGRESS.
Closes#2535
The X11 error handler is global, and not per-display. If another Xlib
user exists in the process, they can conflict. In theory, it might
happen that e.g. another library sets an error handler (overwriting the
mpv one), and some time after mpv closes its display, restores the error
handler to mpv's one. To mitigate this, check if the error log instance
is actually set, instead of possibly crashing.
The change in vo_x11_uninit() is mostly cosmetic.
Some of this documentation was left woefully inaccurate as color
management in mpv evolved. This commit updates all of the wording and
adds notes and comments where appropriate.
This reportedly makes it work on ODROID-C2. The idea for this hack is
taken from kodi; they unconditionally set some or all of those flags.
I don't trust ALSA enough to hope that setting these flags couldn't
break something else, so we try without them first.
It's not clear whether this is a driver bug or a bug in the ALSA libs.
There is no ALSA bug tracker (the ALSA website has had a dead link to
a deleted bug tracker fo years). There's not much we can do other than
piling up ridiculous hacks. At least I think that at this point invalid
API usage by mpv can be excluded as a cause.
ALSA might be the worst audio API ever.
In order to honor the differences between OpenGL and Direct3D coordinate
systems, ANGLE uses a full FBO copy merely to flip the final frame
vertically. This can be avoided with the EGL_ANGLE_surface_orientation
extension.
I hope that this does what we expect it does: destroy the EGLDisplay
specific to our HDC. (Some implementations will terminate all EGL
contexts in the whole process.)
eglReleaseThread() merely calls eglMakeCurrent(0, 0, 0, 0), which is
not enough.
This commit also fixes the problem fixed with the previous commit,
but I think both changes are needed to make our API usage clean.
If ANGLE was probed before (but rejected), the ANGLE API can remain
"initialized", and eglGetCurrentDisplay() will return a non-NULL
EGLDisplay. Then if a native GL context is used, the ANGLE/EGL API will
then (apparently) keep working alongside native OpenGL API. Since GL
objects are just numbers, they'll simply fail to interact, and OpenGL
will get invalid textures. For some reason this will result in black
textures.
With VAAPI-EGL, something similar could happen in theory, but didn't in
practice.
Options/properties that are choices, and which include "yes" or "no"
values (or both) can now be read and written as MPV_FORMAT_FLAG.
For write access, rejecting flags in these cases was obnoxiously
unintuitive and inconvenient.
For read access, the value of this is less convincing, and actually it's
a major API change. At this point I probably have to admit that the
finer details of the client API are very unstable.
Introduce hwdec-current and hwdec-interop properties.
Deprecate hwdec-detected, which never made a lot of sense, and which is
replaced by the new properties. hwdec-active also becomes useless, as
hwdec-current is a superset, so it's deprecated too (for now).
Cache misses are a normal and expected part of the operation of a cache.
It doesn't really make sense to show a user-visible warning for them.
To work-around this, just skip trying to open the cache if it doesn't
exist yet.
First of all, black point compensation is now on by default. This is
really rather harmless and only improves the result (where "improvement"
means "less black clipping").
Second, this adds an option to limit the ICC profile's contrast, which
helps for untagged matrix profiles that are implicitly black scaled even
in colorimetric intent. (Note that this relies on BPC being enabled to
work properly, which is why the two changes are tied together)
Third, this uses the LittleCMS built in black point estimator instead of
relying on the presence of accurate A2B tables. This also checks tags
and does some amounts of noise elimination.
If the option is unspecified and the profile is missing black point
information, print a warning instructing the user to set the option, and
fall back to 1000 otherwise.
For "current" markers on OSD properties like chapter-list. The marker is
now an actual arrow instead of "> ", and non-current entries will have
the same indentation as the current entry.
While I'm not entirely sure about the new look of those lists, it's a
bit better than the visual mess that was before.
The vdpau_mixer could fail to be recreated properly if preemption
occured at some point before playback initialization (like when using
--hwdec-preload and the opengl-cb API).
Normally, the vdpau_mixer was supposed to be marked invalid when the
components using it detect a preemption, e.g. in hwdec_vdpau.c. This one
didn't mark the vdpau_mixer as invalid if preemption was detected in
reinit(), only in map_image().
It's cleaner to detect preemption directly in the vdpau_mixer, which
ensures it's always recreated correctly.
The "fs-only" choice sets the _NET_WM_BYPASS_COMPOSITOR to 1 if the
window is fullscreened, and 0 otherwise. (0 is specified to be the
implicit default - i.e. no change is requested in windowed mode.)
In particular, change the default to "fs-only".
Fixes#2582.
Including initguid.h at the top of a file that uses references to GUIDs
causes the GUIDs to be declared globally with __declspec(selectany). The
'selectany' attribute tells the linker to consolidate multiple
definitions of each GUID, which would be great except that, in Cygwin
and MinGW GCC 6.1, this method of linking makes the GUIDs conflict with
the ones declared in libuuid.a.
Since initguid.h obsoletes libuuid.a in modern compilers that support
__declspec(selectany), add initguid.h to all files that use GUIDs and
remove libuuid.a from the build.
Fixes#3097
Flag that is set by default. Reseting it will result in mpv trying to fit
client area with video instead of the whole window with border and
decorations on the screen.
Marked as (Windows only) for now until it's implemented on other platforms.
Substraction of 1 is not necessary due to .right and .bottom values of RECT
struct describing a point one pixel outside of the rectangle.
Fixes#2935. (2.b)
--sub-ass=no / --ass=no still work, but --ass-style-override=strip is
preferred now. With this change, --ass-style-override can control all
the types of style overriding.
In particular, this moves the depth test to common code.
Should be functionally equivalent, except that for DXVA2, the
IDirectXVideoDecoderService_GetDecoderRenderTargets API is called
more often potentially.
Because it's annoying and feels unnatural.
If the B point is set while paused, don't seek. If not paused, it should
properly loop immediately.
In theory there's a chance that it will show at least 1 frame after the
loop point when setting the B point. But let's not care about that.
This gives us 16 bit fixed-point integer texture formats, including
ability to sample from them with linear filtering, and using them as FBO
attachments.
The integer texture format path is still there for the sake of ANGLE,
which does not support GL_EXT_texture_norm16 yet.
The change to pass_dither() is needed, because the code path using
GL_R16 for the dither texture relies on glTexImage2D being able to
convert from GL_FLOAT to GL_R16. GLES does not allow this. This could be
trivially fixed by doing the conversion ourselves, but I'm too lazy to
do this now.
This fixes backstepping getting "stuck" when e.g. holding down a key
bound to the backstep command. The reason is that even if the backstep
itself is finished, the next backstep might not take the new video PTS
as reference if the hr-seek itself isn't finished yet.
The intention of not waiting for the hr-seek to finish was faster
backstepping by possibly skipping audio decoding. But it probably
doesn't matter enough to make the rest of the code more complex.
Basically this gets rid of the need for the accessors in d3d11va.h, and
the code can be cleaned up a little bit.
Note that libavcodec only defines a ID3D11VideoDecoderOutputView pointer
in the last plane pointers, but it tolerates/passes through the other
plane pointers we set.
This uses ID3D11VideoProcessor to convert the video to a RGBA surface,
which is then bound to ANGLE. Currently ANGLE does not provide any way
to bind nv12 surfaces directly, so this will have to do.
ID3D11VideoContext1 would give us slightly more control about the
colorspace conversion, though it's still not good, and not available
in MinGW headers yet.
The video processor is created lazily, because we need to have the coded
frame size, of which AVFrame and mp_image have no concept of. Doing the
creation lazily is less of a pain than somehow hacking the coded frame
size into mp_image.
I'm not really sure how ID3D11VideoProcessorInputView is supposed to
work. We recreate it on every frame, which is simple and hopefully
doesn't affect performance.
As a positive side-effect, this also errors out gracefully for the
extremely unlikely but possible case certain builtin filters are not
available. (This could happen only with crippled libavfilter builds that
can't be used by anything using its public API.)
Setting this here is a race condition. It's called from a CoreAudio
callbacks, and there are no locks. It's a string, so this can be
potentially severe.
It's hard to fix and only CoreAudio supported it, so remove it.
This causes the "audio-out-detected-device" property to return nothing
on all platforms.
Sucks, but better than freezing forever given the (to me) unpredictable
RPI behavior. This will be good enough to drop out of vsync timing mode,
or to abort playback.
Recreate all dispmanx objects after mode changes signalled by the TV
callback. This is needed since dispmanx objects are marked as invalid
and cease working.
One important point is that the vsync callbacks will stop coming when
this happens, so restoring the callback is important.
Note that the MMAL renderer itself does not get trashed by the firmware
on such events, but we completely reconfigure it anyway when it happens.
For Mediacodec in particular we don't care about the format. It can just
decode to whatever it wants. The only case we would care about is it not
returning an opaque format if we don't have proper interop, but
libavcodec always returns non-opaque formats by default.
Use the recently added lavc_suffix mechanism to select the wrapper
decoder.
With all hwdec callbacks being optional, and RPI/Mediacodec having only
dummy callbacks, all the callbacks can be removed as well.
The result is that the vd_lavc_hwdec struct for both of them is tiny.
It's better to move them to vd_lavc.c directly, because they are so
trivial and small.
This is intended for cases when --hwdec needs to override the decoder
implementation in use, like for example on the RPI.
It does two things:
1. Allow the hwdec to indicate a decoder suffix. libavcodec by
convention adds a suffix to all wrapper decoders, and here we start
relying on it. While not necessarily the best idea, it's the only
thing we got. libavcodec's hwaccel list is useless, because it only
has the codec ID, not the associated decoder's name.
2. Make --hwdec=auto work properly. It shouldn't fail anymore, and hwdec
probing should reliably work, even if a different decoder is selected
with --vd. The semantics of --hwdec should dictate that it overrides
the default decoder.
A minor simplification. Most callers don't need this, and there's no
good reason why the caller should provide an "initializer" like this.
(This function calls mp_image_new_dummy_ref(), which has no reason
for an initializer either.)
Another crappy fix for timestamp reset issues. This time, we try to fix
files which have very weird but legitimate frame durations, such as
cdgraphics. It can have many short frames, but once in a while there are
potentially very long frames.
Fixes#3027.
The active texture and some pixelstore parameters are now always reset
to defaults when entering and leaving the renderer. Could be important
for libmpv.
Commit 382bafcb changed the behavior for ab-loop-a. This commit changes
ab-loop-b so that the behavior is symmetric.
Adjust the OSD rendering accordingly to the two changes.
Also fix mentions of the "ab_loop" command to the now preferred
"ab-loop".
The check whether video is ready yet was done only in STATUS_FILLING.
But it also switched to STATUS_READY, which means the next time
fill_audio_out_buffers() was called, audio would actually be started
before video.
In most situations, this bug didn't show up, because it was only
triggered if the demuxer didn't provide video packets quickly enough,
but did for audio packets.
Also log when audio is started.
(I hate fill_audio_out_buffers(), why did I write it?)
Strictly schedule an update in regular intervals as long as either
stream cache or demuxer are prefetching. Don't update just always
because the stream cache is enabled ("idle != -1") or cache-related
properties are observed (mp_client_event_is_registered()).
Also, the "idle" variable was awkard; get rid of it with equivalent
code.
Calculate the buffering percentage in the same code which determines
whether the player is or should be buffering. In particular it can't
happen that percentage and buffering state are slightly out of sync due
to calling DEMUXER_CTRL_GET_READER_STATE and reusing it with the
previously determined buffering state.
Now it's also easier to guarantee that the buffering state is updated
properly.
Add some more verbose output as well.
(Damn I hate this code, why did I write it?)
demux_playlist.c recognizes if the source stream points to a directory,
and adds its directory entries. Until now, only 1 level was added.
During playback, further directory entries could be resolved as
directory paths were "played".
While this worked fine, it lead to frequent user confusion, because
playlist resuming and other things didn't work as expected. So just
recursively scan everything.
I'm unsure whether it's a good fix, but at least it gets rid of the
complaints. (And probably will add others.)
Commit a9bd4535 generally changed properties are set to string values.
This actually broke the fallback for non-string properties, because the
set string action was redirected directly to the property, instead of
the generic handler and its fallback code.
As of ffmpeg git master, only the libavdevice decklink wrapper supports
this. Everything else has dropped support.
You're now supposed to use AV_CODEC_ID_WRAPPED_AVFRAME, which works a
bit differently. Normal AVFrames should still work for these encoders.
And remove the same thing from the client API code.
The command.c code has to deal with many specialized M_PROPERTY_SET_*
actions, and we bother with a subset only.
If a mpv_node wrapped a string, the behavior was different from calling
mpv_set_property() with MPV_FORMAT_STRING directly. Change this.
The original intention was to be strict about types if MPV_FORMAT_NODE
is used. But I think the result was less than ideal, and the same change
towards less strict behavior was made to mpv_set_option() ages ago.
Since what we're doing is a linear blend of the four colors, we can just
do it for free by using GPU sampling.
This requires significantly fewer texture fetches and calculations to
compute the final color, making it much more efficient. The code is also
much shorter and simpler.
Now it will always be able to seek back to the start, even if the index
is sparse or misses the first entry.
This can be achieved by reusing the logic for incremental index
generation (for files with no index), and start time probing (for making
sure the first block is always indexed).
Until now, we have made the assumption that a driver will use only 1
hardware surface format. the format is dictated by the driver (you
don't create surfaces with a specific format - you just pass a
rt_format and get a surface that will be in a specific driver-chosen
format).
In particular, the renderer created a dummy surface to probe the format,
and hoped the decoder would produce the same format. Due to a driver
bug this required a workaround to actually get the same format as the
driver did.
Change this so that the format is determined in the decoder. The format
is then passed down as hw_subfmt, which allows the renderer to configure
itself with the correct format. If the hardware surface changes its
format midstream, the renderer can be reconfigured using the normal
mechanisms.
This calls va_surface_init_subformat() each time after the decoder
returns a surface. Since libavcodec/AVFrame has no concept of sub-
formats, this is unavoidable. It creates and destroys a derived
VAImage, but this shouldn't have any bad performance effects (at
least I didn't notice any measurable effects).
Note that vaDeriveImage() failures are silently ignored as some
drivers (the vdpau wrapper) support neither vaDeriveImage, nor EGL
interop. In addition, we still probe whether we can map an image
in the EGL interop code. This is important as it's the only way
to determine whether EGL interop is supported at all. With respect
to the driver bug mentioned above, it doesn't matter which format
the test surface has.
In vf_vavpp, also remove the rt_format guessing business. I think the
existing logic was a bit meaningless anyway. It's not even a given
that vavpp produces the same rt_format for output.
In the past, --video-unscaled also disabled zooming and aspect ratio
corrections. But this didn't make much sense in terms of being a useful
option. The new behavior just sets the initial video size to be
unscaled, but it's still affected by zoom commands and aspect ratio
corrections.
To get the old behavior back, --video-aspect=0 --video-zoom=0 need to be
added as well (in the general case). Most of the time it should not make
a difference though.
Also, there seems to have been some additional dst_rect clamping code
inside src_dst_split_scaling that didn't seem to either be necessary nor
ever get triggered. (The code immediately above it already makes sure to
crop the video if it's larger than the dst_rect)
No idea why it was there, but I just removed it.
Apply basic transformations like rotation by 90° and mirroring when
sampling from the source textures. The original idea was making this
part of img_tex.transform, but this didn't work: lots of code plays
tricks on the transform, so manipulating it is not necessarily
transparent, especially when width/height are switched. So add a new
pre_transform field, which is strictly applied before the normal
transform.
This fixes most glitches involved with rotating the image.
Cropping and rotation are now weirdly separated, even though they could
be done in the same step. I think this is not much of a problem, and
has the advantage that changing panscan does not trigger FBO
reallocations (I think...).
Typically happens with some implementations if no context is currrent,
or is otherwise broken. This is particularly relevant to the opengl_cb
API, because the API user will have no other indication what went wrong.
The underlying intention of this code is to make changing
--videotoolbox-format at runtime work. For this reason, the format can't
just be statically setup, but must be read from the option at runtime.
This means the format is not fixed anymore, and we have to make sure the
renderer is property reinitialized if the format changes. There is
currently no way to trigger reinit on this level, which is why the
mp_image_params.hw_subfmt field was introduced.
One sketchy thing remains: normally, the renderer is supposed to be
involved with VO format negotiation, which would ensure that the VO
can take the format at all. Since the hw_subfmt is not part of this
format negotiation, it's implied the get_vt_fmt() callback only
returns formats supported by the renderer. This is not necessarily
clear because vo_opengl checks this with converted_imgfmt separately.
None of this matters in practice though, because we know all formats
are always supported.
(This still requires somehow triggering decoder reinit to make the
change effective.)
For hwaccel formats, mp_image will merely point to a hardware surface
handle. In these cases, the mp_image_params.imgfmt field describes the
format insufficiently, because it mostly only describes the type of the
hardware format, not its underlying format.
Introduce hw_subfmt to describe the underlying format. It makes sense to
use it with most hwaccels, though for now it will be used with the
following commit only.
Until now, the presence of the process_image() callback was used to set
a delay queue with a hardcoded size. Change this to a vd_lavc_hwdec
field instead, so the decoder can explicitly set this if it's really
needed.
Do this so process_image() can be used in the VideoToolbox glue code for
something entirely unrelated.
Some functions which expected a codec name (i.e. the name of the video
format itself) were passed a decoder name. Most "native" libavcodec
decoders have the same name as the codec, so this was never an issue.
This should mean that e.g. using "--vd=lavc:h264_mmal --hwdec=mmal"
should now actually enable native surface mode (instead of doing copy-
back).
The sync-by-display mode relies on using the vsync statistics for
timing. As a consequence discontinuities must be handled somehow. Until
now we have done this by completely resetting these statistics.
This can be somewhat annoying, especially if the GL driver's vsync
timing is not ideal. So after e.g. a seek it could take a second until
it locked back to the proper values.
Change it not to reset all statistics. Some state obviously has to be
reset, because it's a discontinuity. To make it worse, the driver's
vsync behavior will also change on such discontinuities. To compensate,
we discard the timings for the first 2 vsyncs after each discontinuity
(via num_successive_vsyncs). This is probably not fully ideal, and
num_total_vsync_samples handling in particular becomes a bit
questionable.
Tuning it in a way to be actually useful is too much effort.
As alternative, there's the "buffering" detection, which operates on a
much higher level. The only disadvantage is that it's harder to guess
for the user whether this is a network problem, or if e.g. libavformat
is probing too much data when opening a stream. Maybe the cache-speed
property is helpful here.
For now, do not remove the associated code, but just silence the
warning.
Fixes#3019.
It's pretty "unfriendly" and causes too many issues. (Probably. At least
they're more obvious to a user than e.g. broken frame timing.)
Potentially we could apply heuristics like applying this only on
fullscreen, but let's not. It's up to the user to configure this to
get best results.
Fixes#2997.
The past behavior was a bit weird, especially when zooming out. There
was no simple way to zoom in or out in consistent increments using
keybindings alone.
The new behavior preserves most of the old behavior's semantics but
scales out to infinity better. It coincidentally also makes it
really easy to get clean power of 2 ratios (e.g. 2x, 4x, 8x and their
inverses).
Fixes#3004.
I got a report that the build on a recent aarch64 Linux kernel failed.
DVB support was detected, but errored on compilation:
In file included from ../stream/stream_dvb.c:57:0:
../stream/dvbin.h:72:5: error: unknown type name 'fe_bandwidth_t'
fe_bandwidth_t bw;
Make the test stricter, which should take care of this. (I couldn't find
out what exactly triggered the failure, nor could I attempt to reproduce
it.)
The change in stream/dvbin.h is to make sure that this isn't caused by
incorrect header inclusion. It now includes the same files as the
configure test.
There is an obscure feature which requires essentially reordering PTS
from different packets.
Unfortunately, libavcodec introduced a ridiculously shitty API for
this, which works very much unlike the audio/video API. Instead of
simply passing through the PTS, it wants to fuck with it for no reason,
and even worse, fucks with other fields and changes their semantivcs
(??????). This affects AVSubtitle.end_display_time. This probably will
cause issues for us, and I have no desire to find out whether it will.
Since only PGS requires this, and it happens not to use
end_display_time, do it for PGS only.
Fixes#3016.
Basically, this information is useless, because some muxers (hurr
libavformat) write bogus information anyway. This means if we e.g. see
PGS packets in mkv with duration explicitly set to 0, we must not trust
that value anyway. (The FFmpeg API problem is leaking into files, how
nice.)
This makes the black point closer (chromatically) to the white point, by
ensuring channels keep their consistent brightness ratios as they go
down to zero.
I also raised the 3DLUT version as this changes semantics and is a
separate commit from the previous one.
This commit refactors the 3DLUT loading mechanism to build the 3DLUT
against the original source characteristics of the file. This allows us,
among other things, to use a real BT.1886 profile for the source. This
also allows us to actually use perceptual mappings. Finally, this
reduces errors on standard gamut displays (where the previous 3DLUT
target of BT.2020 was unreasonably wide).
This also improves the overall accuracy of the 3DLUT due to eliminating
rounding errors where possible, and allows for more accurate use of
LUT-based ICC profiles.
The current code is somewhat more ugly than necessary, because the idea
was to implement this commit in a working state first, and then maybe
refactor the profile loading mechanism in a later commit.
Fixes#2815.
FFmpeg partially merged the API change. It added the AVCodecParameters
definition, but not the AVCodecContext.codecpar field. The new code
compiles only with the API fully merged, so adjust the check.
Encoding mode uses deprecated API. See previous commit. Encoding mode
will stop working/compiling at some point in the future, so unless
someone fixes the encoding code, it will stay disabled by default.
(Note that the deprecations are not merged in FFmpeg yet, but they will
soon. They've been deprecated in Libav for a while now.)
AVFormatContext.codec is deprecated now, and you're supposed to use
AVFormatContext.codecpar instead.
Handle this for all of the normal playback code.
Encoding mode isn't touched.
This was changed in 2014, so I suppose users will usually have a FFmpeg
release which includes the corresponding upstream change. If not, well
too bad for those MicroDVD-obsessed users.
Also don't try to retrieve the default framerate as exported by the
demuxer, and instead hardcode it and trust it won't ever change. this
avoids that we have to deal with a larger mess in the codecpar commit.
I don't trust it one bit, and it's a bother with the codecpar change.
If it turns out to be important for some file formats, it could be
added back (or FFmpeg fixed).
This commit adds the d3d11va-copy hwdec mode using the ffmpeg d3d11va
api. Functions in common with dxva2 are handled in a separate decode/d3d.c
file. A future commit will rewrite decode/dxva2.c to share this code.
Commit 57506b27 accidentally broke this. The status (including the
usually always active demuxer cache) should be shown only if the stream
cache is actually enabled.
This reverts commit 503c6f7fd6.
There are situations where some decoders (MF apparently) always require
a timestamp. Also, this makes bitrate estimation more granular than
necessary. It seems it's better to try to detect fiels with broken
default durations explicitly instead. Or maybe something should be
added to smooth audio timestamps after filters.
This also draws it after color management etc. In a nutshell, this
change makes the transparency checkerboard independent of upscaling,
panning, cropping etc. It will always be the same apparent size and
position (relative to the window).
It will also be independent of the video colorspace and such things.
(Note: This might cause white imbalance issues if playing a file with a
white point that does not match the display, in absolute colorimetric
mode. But that's uncommon, especially in conjunction with transparent
image files, so it's not a primary concern here)
Until now, we've let the windowing backend decide. But since they
usually require premultiplied alpha, and premultiplied alpha is easier
to handle, hardcode it.
The recent changes fixed rotation handling, but reversed the rotation
direction. The direction is expected to be counter-clockwise, because
demuxers export video rotation metadata as such.
Don't assume EOF if we didn't try to read anything in the first place.
Fixes regressions in particular with low cache sizes, which triggered
the other code paths more often.
Instead of having a separate for each, which also requires separate
additional caching in the demuxer. (The demuxer adds an indirection,
since STREAM_CTRLs are not thread-safe.)
Since this includes the cache speed, this should fix#3003.
This would get stuck in reconfiguring the filter chain forever, because
params was mutated ("params.rotate = 0;"). This was used as input for
vf_reconfig(), but the filter chain input must always be equivalent to
the decoder output, or filter chain reconfiguration will be triggered.
The line of code to reset the rotation is from a time when this used to
work differently.
Also remove the unnecessary try_filter() parameter.
This has been completely broken since commit 93546f0c. But even before,
rotation handling did not make too much sense. In particular, it rotated
the contents of the cropped image, instead of adjusting the crop
rectangle as well. The result was that things like panscan or zooming
did not behave as expected with rotation applied.
The same is true for vertical flipping. Flipping is triggered by
negative image stride. OpenGL does not support flipping the image on
upload, so it's done as part of the rendering. It can be triggered with
--vf=flip, but other filters and even decoders could setup negative
stride to flip the image.
Fix these issues by applying transforms to texture coordinates properly,
and by making rotation and flipping part of these transforms.
This still doesn't work properly for separated scaling. The issue is
that we'd have to adjust how the passes are done. For now, pick a very
stupid solution by rotating the image to a FBO, and then scaling from
that. This has the avantage that the scale logic doesn't have to be
complicated for such a rare case. It could be improved later.
Prescaling is apparently still broken. I don't know if chroma
positioning works properly either. None of this should affect the case
with no rotation.
gl_transform_vec() assumed column-major, while everything else seemed to
assumed row-major memory organization for gl_transform.m. Also,
gl_transform_trans() seems to contain additional confusion.
This didn't matter until now, as everything has been orthogonal, this
the swapped matrix entries were always 0.
If the texture count is lower than 4, entries in va.textcoord[] will
remain uninitialized. While this is unlikely to be a problem (since
these values are unused on the shader side too), it's not nice and might
explain some things which have shown up in valgrind.
Fix by always initializing the whole thing.
E.g. "mouse 100 100 1 double" did not actually process the double-click,
because double-click emulation is on by default. So the user would have
to send two successive clicks instead. This is probably not expected, so
disable this weird logic for artificial input.
Fixes#2899.
In particular, this prevents subtitle packets from building up in the
subtitle queue if e.g. --vo=null is used. In this situation,
sub_get_bitmaps() is never called, and thus the segment never switched.
This also seems to help with flickering at segment switch boundaries (if
subs are supposed to be visible at the transition points).
In theory, this could trigger a switch too early, but the way VO and
subtitle renderer interact wrt. timing is a bit iffy anyway.
SEEK_HR is interpreted by demux_mkv.c, and enables subtitle preroll by
prefetching additional subtitle pakcets which might overlap with the
seek destination. This should make the case work when segment boundaries
fall into the middle of subtitle events.
This still usually leaves a flicker of at least 1 frame on start,
because dec_sub.c does not ensure that enough subtitles are read before
rendering after a segment switch. (Probably a WONTFIX.)
The default security descriptor for named pipes in Windows allows the
pipe to be opened for read access by the Everyone group and Anonymous
account, as well as low-integrity processes (like web browser renderer
processes.) This does not allow commands to be ran, but it does allow
events to be received.
I don't think any sensitive data is exposed by events, but that may not
always be the case and Lua plugins might change this, since they can
broadcast their own events with script-message. To be safe, this commit
sets a custom security descriptor on the named pipe which only allows
access from processes running under the same user account with an
integrity level greater than or equal to the one used by mpv.
Instead of reallocating almost all of the shader string several times
per pass, build it into a fixed buffer that will be reallocated as
needed.
While this still uses a linear search and full comparison of the shader
text, this will compare the shader's string length first before doing a
full comparison as a nice side effect. (That's also why the fragment
shader is compared first - it's more likely to be different for
different cache entries than the vertex shader stub.)
The mp_set_av_packet()/mp_pts_from_av() functions check whether the
timebase is set at all (i.e. AVRational.num!=0), so there's no need to
fiddle with pointers.
Until now, bstr_xappend_vasprintf() called vsnprintf() always twice:
once to determine how much output the call would produce, and a second
time to actually output the data to the (possibly resized) target
memory.
Change this so that it tries to output to the already allocated memory
first, and repeat the call only if allocation is required.
This is especially helpful, as bstr_xappend_vasprintf() is designed to
avoid reallocation when building strings. Usually, the second
vsnprintf() will happen only at the beginning, when the buffer hasn't
been extended to his largest needed size yet.
Not sure if there is a need to optimize this; but see the next commit.
JSON IPC works on Windows now, and although the transports for each
plaform have similar characteristics, they unfortunately have different
names (Unix domain sockets on Linux/Unix vs. named pipes on Windows.)
Hopefully this change better reflects the purpose of the option too,
since with --input-ipc-server, mpv acts as an IPC server that can
service many simultaneous clients (as opposed to --input-file, which can
only do one-to-one IPC.)
This implements the JSON IPC protocol with named pipes, which are
probably the closest Windows equivalent to Unix domain sockets in terms
of functionality. Like with Unix sockets, this will allow mpv to listen
for IPC connections and handle multiple IPC clients at once. A few cross
platform libraries and frameworks (Qt, node.js) use named pipes for IPC
on Windows and Unix sockets on Linux and Unix, so hopefully this will
ease the creation of portable JSON IPC clients.
Unlike the Unix implementation, this doesn't share code with
--input-file, meaning --input-file on Windows won't understand JSON
commands (yet.) Sharing code and removing the separate implementation in
pipe-win32.c is definitely a possible future improvement.
Glitches when resizing are still possible, but are reduced. Other VOs
could support this too, but don't need to do so.
(Totally avoiding glitches would be much more effort, and probably not
worth the trouble. How about you just watch the video the player is
playing, instead of spending your time resizing the window.)
Should reflect I/O speed.
This could go into the terminal status line. But I'm not sure how to put
it there, since it already uses too much space, so it's not there yet.
The old algorithm produced results which were not uniformly distributed,
i.e. some particular shuffles were preferred over others.
The new algorithm is an implementation of the Fisher-Yates shuffle which
is guaranteed to shuffle uniformly given a sufficiently uniform rand()
and ignoring potential floating-point errors.
Signed-off-by: wm4 <wm4@nowhere>
Until now, we have tried to create a GL 3.0 context. The main reason for
this is that many Mesa-based drivers did not support anything better.
But some drivers (Mesa AMD) will not report a higher OpenGL version,
because their compatibility mode is restricted. While later GL features
are reported as extensions just fine, there doesn't seem to be a way to
determine or enable higher GLSL versions.
Add some more shitty hacks to try to deal with this messed up situation,
and try to probe each interesting GL version separately (starting with
3.3, then 3.2 etc.). Other backends might suffer from similar problems,
but these will have to deal with it on their own.
Probably fixes#2938, or maybe not.
Prevents an infinite loop of configure event and set_fullscreen
request on Weston and other compositors respecting the protocol.
Fixes#2817
This reverts commit eb6b2b6e50.
This colorspace has been historically used as a calibration target for
most digital projectors and sees some involvement in the UltraHD
standards, so it's a useful addition to mpv.
This changes behavior somewhat. The old behavior can be restored by
running "mp.use_suspend=true". It was originally introduced for the OSC,
but I can't reproduce whatever misbehavior I was seeing.
(See mp.suspend()/resume() for explanations what the suspend mechanism
does.)
converted_imgfmt will be used by the renderer logic to build an
appropriate shader chain. It doesn't influence the format of any
textures. Thus it doesn't matter whether the hw video surface is mapped
as RGB or RGBA. What matters is if the video actually contains alpha or
not. Since virtually all hardware decoder do not support alpha in any
way, this can be hardcoded as "no alpha".
This avoids unnecessary GPU work.
This also gets rid of the kind of hard to read texture swizzle setup and
turns it into something dumber.
Assumes that we don't create any FBOs with 2 channel formats. (Only the
video source textures are handled by this commit.)
This is particularly useful for opus which allows only a fairly restrictive set
of samplerates. If the codec doesn't provide a list of samplerates, just
continue to try the requsted one and hope for the best.
fixes#2957
This function chooses the best match to a given samplerate from a provided
list. This can be used, for example, by the ao to decide what samplerate to use
for output.
* Use the update-core command
* Add --check-c-compiler=gcc to be safe
* Add warning about potential pitfalls of adding C:\msys2\mingw64\bin to %PATH%
* Recommend winpty
* Add note about ANGLE
Previously, gl->DXOpenDeviceNV was called twice using dxva2 with dxinterop. AMD
drivers refused to allow this. With this commit, context_dxinterop sets its own
implementation of MPGetNativeDisplay, which can return either a
IDirect3DDevice9Ex or a dxinterop_device_HANDLE depending on the "name" request
string. hwdec_dxva2gldx then requests both of these avoiding the need to call
gl->DXOpenDeviceNV a second time.
Drag&drop mechanisms typically support multiple types for the drop data.
Move most of the logic which types are accepted and preferred to
event.c, where the data is also interpreted.
(Maybe sorting the types by assigning scores is over-engineered, since
they're already sorted by preference, but it's actually not much more
code.)
Not very interesting/meaningful yet, but preparation for the next
commit.
Reduces VO access and makes the code more self-contained. (One day the
windowing backend code should not access the VO anymore. We're just not
quite there yet.)
Instead of displaying it only on playback start (or after switching
tracks), always display it even after a seek.
This helps with --lavfi-complex. You can now overlay e.g. audio
visualizations over cover art, and it won't break after a seek.
The downside is that this might make seeks with huge cover art slower.
There is also a glitch on seeking: since cover art pictures always
have timestamp 0, the playback time will be 0 for a moment after seek,
and then revert to audio PTS (as video is considered EOF). This is also
due to how lavfi's overlay filter behaves. (I'm not sure how to tell
lavfi that it's just a single frame.)
Like dxinterop, this uses StretchRect or RGB conversion. This is unavoidable as
long as we use the dxva2 API, as there is no way to access the raw hardware
decoded Direct3D9 surfaces.
This is simpler, because it doesn't have to wait from both threads for
synchronization.
Apart from being simpler/cleaner, this serves vague plans to stop/start
the demuxer thread itself automatically on demand (for the purpose of
reducing unneeded resource usage).
This pause stuff is bothersome and is needed only for a few corner-
cases. This commit removes it from the demuxer public API and replaces
it with a demux_run_on_thread() function and refactors the code which
needed demux_pause(). The next commit will change the implementation.
Changing the byte stream position without cooperation of the demuxer
seems a bit insane, and is certainly useless. A user should do factor
seeks instead. For formats like ts, this will actually translate to byte
seeks, while treating the rest of the playback chain a bit more
gracefully. With this argument, remove write access to this property.
If someone really complains, proper byte seeks could be added as seek
mode (although I'm going to need a convincing argument for this).
Read access changes too, but in a more subtle way.
No need to have them everywhere. The only exception/annoyance is
MAX_OSD_PARTS, which is now basically duplicated (and at runtime
initialization is checked with an assert()).
Until now, there was only 1 global ASS overlay that could be set by all
scripts. This was often perceived as bug when multiple scripts tried to
set their own ASS overlay.
This was kind of hard to solve because the script could set its own ASS
PlayResX/Y, which makes it impossible to share a single ASS_Renderer for
multiple scripts. The OSC unfortunately makes use of this feature (and
unfortunately can't be fixed because it's a POS), so we're stuck with
this complication.
Implement the worst-case solution and fix this by creating separate ASS
track and renderer objects for each script that wants to set an ASS
overlay.
The z-order is decided by the order the scripts set their text first.
This is essentially random, unless you do it at script init, and you
pass scripts in a specific order. Script initialization is currently
serialized (as a feature), so the first loaded script gets lowest
Z-order.
The Lua script API interestingly remains the same. (And also will remain
undocumented, unsupported, and potentially volatile.)
Instead of passing an explicit cache to the function, the res parameter
is used. Also, instead of replacing its contents, sub bitmaps are now
appended to it (all assuming the format doesn't actually change).
This is preparation for the following commits.
The default of 1.0 was basically making half the algorithm do nothing,
since it turned off all diagonal contributions. The upstream default is
0.6, and this produces a more reasonable image.
The values were changed to reflect an upstream change in the source for
the super-xBR implementation.
The anti-ringing code was basically not working at all, the new
algorithm _significantly_ improves the result (reduces ringing).
This is a fresh implementation from scratch that carries with it
significantly less baggage and verbosity from the previous (ported)
version.
The actual values for the masks and such were copied from the
current code. Behavior and performance should be unaffected.
An important difference between the old code and the new code is that
the new code always explicitly samples from the first component, rather
than being able to process multiple planes at once.
Since prescale-luma only affects luma, I deemed this unnecessary. May
change in the future, if prescale-chroma ever gets implemented. But
prescaling multiple planes would be slow to do this way. (Better would
be to generalize it to differently-sized vectors)
Do not scale OSD mouse input to the ASS OSD script resolution. The
original idea of this mechanism was that the user doesn't have to care
about the actual resolution of anything, and can just use the OSD
resolution consistently. But this made things worse.
Remove the implicit scaling, and always use the screen resolution.
(Except with --vo=xv, where additional scaling is forced upon
everything.)
Drop get_osd_resolution(). There is no replacement. Rename
get_screen_size() and get_screen_margins() to use "osd" instead of
"screen". For anything but --vo=xv these are equivalent, but with
--vo=xv the OSD resolution has additional implicit scaling.
Add code to osc.lua which emulates the old behavior.
Note that none of the changed functions were public API, so implicit
breakage of scripts which used it is just going to happen.
Deselecting cover art and then reselecting it did not work. The second
time the cover art picture is not displayed again. (This seems to break
every other month...)
The reason is commit 6640b22a. It mutates the input packet. And it is
correct that we don't own d_video->header->attached_picture at this
point. Fix it by creating a new packet reference.
Subtitles can be preloaded, which means they're fully read and copied
into ASS_Track. This in turn is mainly for the sake of being able to do
subtitle seeking (when it comes down to it, subtitle seeking is the
cause for most trouble here).
Commit a714f8e92 broke preloaded subtitles which have events with
unknown duration, such as some MicroDVD samples. The event list gets
cleared on every seek, so the property of being preloaded obviously gets
lost.
Fix this by moving most of the preloading logic to dec_sub.c. If the
subtitle list gets cleared, they are not considered preloaded anymore,
and the logic for demuxed subtitles is used.
As another minor thing, preloadeding subtitles did neither disable the
demux stream, nor did it discard packets. Thus you could get queue
overflows in theory (harmless, but annoying). Fix this by explicitly
discarding packets in preloaded mode.
In summary, now the only difference between preloaded and normal
demuxing are:
1. a seek is issued, and all packets are read on start
2. during playback, discard the packets instead of feeding them to the
subtitle decoder
This is still petty annoying. It would be nice if maintaining the
subtitle index (and maybe a subtitle packet cache for instant subtitle
presentation when seeking back) could be maintained in the demuxer
instead. Half of all file formats with interleaved subtitles have
this anyway (mp4, mkv muxed with newer mkvmerge).
Commit 503c6f7f essentially removed timestamps from "laces" (Block sub-
divisions), which means many audio packets will have no timestamp.
There's no reason why bitrate calculation can't just delayed to a point
when the next timestamp is known.
Fixes#2903 (no audio bitrate with mkv files).
Although there is logic to prune subtitles as soon as they get too old
in this mode, this is not done for the _currently_ shown subtitles. Thus
explicitly clearing subtitles on seek is required to avoid duplicate
subtitles in certain cases when seeking.
Instead of hard-coding the logic and planes to skip, factor this out
to a reusible function, and instead add the number of relevant
coordinates to the texture state.
Since prescale now literally only affects the luma plane (and the
filters are all designed for luma-only operation either way), the option
has been renamed and the documentation updated to clarify this.
This is a pretty major rewrite of the internal texture binding
mechanic, which makes it more flexible.
In general, the difference between the old and current approaches is
that now, all texture description is held in a struct img_tex and only
explicitly bound with pass_bind. (Once bound, a texture unit is assumed
to be set in stone and no longer tied to the img_tex)
This approach makes the code inside pass_read_video significantly more
flexible and cuts down on the number of weird special cases and
spaghetti logic.
It also has some improvements, e.g. cutting down greatly on the number
of unnecessary conversion passes inside pass_read_video (which was
previously mostly done to cope with the fact that the alternative would
have resulted in a combinatorial explosion of code complexity).
Some other notable changes (and potential improvements):
- texture expansion is now *always* handled in pass_read_video, and the
colormatrix never does this anymore. (Which means the code could
probably be removed from the colormatrix generation logic, modulo some
other VOs)
- struct fbo_tex now stores both its "physical" and "logical"
(configured) size, which cuts down on the amount of width/height
baggage on some function calls
- vo_opengl can now technically support textures with different bit
depths (e.g. 10 bit luma, 8 bit chroma) - but the APIs it queries
inside img_format.c doesn't export this (nor does ffmpeg support it,
really) so the status quo of using the same tex_mul for all planes is
kept.
- dumb_mode is now only needed because of the indirect_fbo being in the
main rendering pipeline. If we reintroduce p->use_indirect and thread
a transform through the entire program this could be skipped where
unnecessary, allowing for the removal of dumb_mode. But I'm not sure
how to do this in a clean way. (Which is part of why it got introduced
to begin with)
- It would be trivial to resurrect source-shader now (it would just be
one extra 'if' inside pass_read_video).
stream->info can be NULL if it's the cache wrapper. To be fair,
stream->info is considered private API anyway. So don't access it, but
check the URL instead.
Deals with broken mkv subtitle tracks generated by tvheadend. The subs
are srt, but without packet durations.
We need this logic for CCs anyway. CCs in particular will be unaffected
by this change because they are also marked with unknown duration. It
could be that there are actual demuxers outputting CCs - in this case,
we rely on the fact that they don't set a (meaningless) packet duration
(or we'd have to work that around).
Commit 8d4a179c made subtitle decoders pick up fonts strictly from the
same source file (i.e. the same demuxer).
It breaks some fucked up use-case, and 2 people on this earth complained
about the change because of this. Add it back.
This copies all attached fonts on each subtitle init. I considered
converting attachments to use refcounting, but it'd probably be much
more complex.
Since it's slightly harder to get a list of active demuxers with
duplicate removed, the prev_demuxer variable serves as a hack to achieve
almost the same thing, except in weird corner cases. (In which fonts
could be added twice.)
This reverts commit af66fa8fa5.
The reverted commit caused AVCodecContext.channel_layout to be set,
while requesting stereo downmix will make libavcodec output a stupid
message:
ac3: Channel layout '5.1' with 6 channels does not match specified number of channels 2: ignoring specified channel layout
The same happens with --demuxer=lavf (without this change too).
I'm not quite sure what acrobatics are required to shut up libavcodec,
but for now revert the commit. It was a rather minor, almost cosmetic
issue, which I consider less important than clean CLI terminal output.
Completely pointless abominations that FFmpeg refuses to remove. They
are ancient, long deprecated API which we can't use anymore. They
confused users as well.
Pretend that they don't exist. Due to the way --vd works, they can't
even be forced anymore. The older hack which explicitly rejects these
can be dropped as well.
The goal is reducing log messups (which happen surprisingly often) by
buffering partial lines in mp_log. This is still not 100% reliable, but
better.
The extrabuffers for MSGL_STATUS and MSGL_STATS are not needed anymore,
because a separate mp_log instance can be used if problems really occur.
Also, give up, and replace the snprintf acrobatics with bstr.
mp_log.partial has a quite subtle problem wrt. talloc: talloc parents
can not be used, because there's no lock around the internal talloc
structures associated with mp_log. Thus it has to be freed manually,
even if this happens through a talloc destructor.
We want to add a prefix to the ffmpeg log message, so we called mp_msg
multiple times until now. But logging such partial lines is a race
condition, because there's only one internal mp_msg buffer, and no
external mp_msg locks.
Avoid this by building the message on a stack buffer.
I might make a mp_log-local partial line buffer, but even then av_log()
can be called from multiple threads, while targetting the same mp_log.
(Really, ffmpeg's log API needs to be fixed.)
Until now, a rather large stack buffer was used for this, and also a
static buffer in mp_log_root. The latter was added to buffer partial
lines, and the stack buffer was used only for MSGL_STATUS and MSGL_STATS
(I guess because these are the most likely/severe to clash with partial
line buffering).
Make the buffer in mp_log_root dynamically sized, so we don't get cut
off log lines if the text is excessively large. (The OpenGL extension
list dumped by vo_opengl is such an example.)
Since we still have to support partial line buffering (FFmpeg's log
callbacks leave no other choice), keep the stack buffer. But make it
smaller; there's no way all ~6KB are going to be needed in any
situation.
Was only available via --vd=help and --ad=help (i.e. not at all via
client API). Not bothering with separating audio and video codecs, since
this list isn't all that useful anyway in general. If someone complains,
a type field could be added.
Export a number of container fields, which may or may not be useful in
some scenarios. They are explicitly marked as originating from the
demuxer, in order to make it explicit that they might be unreliable.
I'd actually like to remove all other cases where container information
is exported, but those numerous cases are going to be somewhat hard to
deprecate.
Also, not directly related, export the description of the currently
active decoder. (This has been requested before.)
Use the mp_lavc_set_extradata() function instead of setting up the
extradata manually. This takes care of the corner case when
extradata_len is 0.
This apparently fixes#2888.
2016-02-29 18:20:27 +01:00
740 changed files with 94306 additions and 55373 deletions
- options: remove the following encoding options: --ocopyts (now the default, old timestamp handling is gone), --oneverdrop (now default), --oharddup (you need to use --vf=fps=VALUE), --ofps, --oautofps, --omaxfps
Fixes and Minor Enhancements
----------------------------
- HIDRemote: fix volume buttons on macOS 10.13 (#5721)
- TOOLS/autoload: Fix broken "disabled" option
- TOOLS/autoload: be more robust with slow directory listings (#5618)
- ao_sdl: fix default buffer size
- build: add static libraries to libmpv.pc
- build: bump waf to 2.0.9 (fixes Python 3.7 compatibility)
- build: manually add standard library search paths for linking (#5791)
- common: round all integer times to milliseconds
- demux, player: fix playback of sparse video streams (w/ still images)
- demux: support for some kinds of timed metadata (e.g. ICY)
- demux_mkv: add V_AV1 identifier for AV1
- demux_mkv: support Meridian Lossless Packing in Matroska (#5923)
- display additional metadata tags during video playback
- drm_atomic: Fix memory leaks in drm_atomic_create
- enable cache for FUSE filesystems on OpenBSD and FreeBSD
- gpu: prefer 16bit floating point FBO formats to 16bit integer ones
- hwdec_vaegl: Fix VAAPI EGL interop used with gpu-context=drm
- input.conf: use exact value for [ binding, which does the inverse of ]
- input: add a keybinding to toggle hardware decoding
- input: minor additions to default key bindings (#973)
- osc: fix accidentally skipping files when seeking with slider
- player: fix strange behavior on edition switching
- player: fix track autoselection of external files yet again
- terminal-unix: stop trying to read when terminal disappears (#5842)
- video: actually wait for last frame being rendered on EOF
- video: fix --video-rotate in some cases
- video: fix crash with vdpau when reinitializing rendering (#5447)
- vo_gpu: fix anamorphic screenshots (#5619)
- vo_vdpau: fix resizing and rotation problems
This listing is not complete. Check DOCS/client-api-changes.rst for a history
of changes to the client API, and DOCS/interface-changes.rst for a history
of changes to other user-visible interfaces.
A complete changelog can be seen by running `git log v0.28.2..v0.29.0`
in the git repository or by visiting either
https://github.com/mpv-player/mpv/compare/v0.28.2...v0.29.0 or
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