Even if the contents are entirely zero. In the current code, these
entries were left uninitialized. (Which always worked for nvidia - but
randomly blew up for AMD)
This is simultaneously generalized into two directions:
1. Support more sc_uniform types (needed for SC_UNIFORM_TYPE_PUSHC)
2. Support more flexible packing (needed for both PUSHC and ra_d3d11)
This is around 512 kB, which is just way too much. Heap-allocate it
instead. Also cut down the max pass count to 64, since 128 was
unrealistically high even for vo_opengl.
Instead of relying on power-of-two buffer sizes and unsigned overflow,
make this code more robust (and also cleaner).
Why can't C get a real modulo operator?
This was there even before the refactor, but the refactor exposed the
bug. I hate C's useless fucking modulo operator so much. I've gotten hit
by this exact bug way too many times.
Since the addition of UBOs, the assumption that the uniform index
corresponds to the pass->params.inputs index is no longer true. Also,
there's no reason it would even need this - since the `input` is also
available directly in sc_uniform.
I have no idea how I've been using this code for as long as I have
without any segfaults until earlier today.
This was needlessly complicated and prone to breakage, because even the
references to the ring buffer could end up getting invalidated and
containing garbage data on e.g. shader cache flush. For much the same
reason why we can't keep around the *timer_pool, we're also forced to
hard-copy the entire sample buffer per pass per frame.
Not a huge deal, though. This is, what, a few kB per frame? We have more
pressing CPU performance concerns anyway.
Also simplified/fixed some other code.
This clearly highlights all out-of-gamut/clipped pixels. (Either too
bright or too saturated)
Has some (documented) caveats. Also make TONE_MAPPING_CLIP stop actually
clamping the value range (it's unnecessary and breaks this feature).
other Apps do the same as mpv and tap into the global event chain.
events that are handled are not being propagated down the event chain.
that can lead to mpv not getting any media key events anymore when they
are held back by other Apps. we will just move mpv back to the top of
the event list when mpv is refocused and is not at the top of the list
any more.
Fixes#4834
Redefining texture1D / texture3D seems to be illegal, they are already
built-in macros or something. So just use tex1D and tex3D instead.
Additionally, GL_KHR_vulkan_glsl requires using explicit vertex
locations and bindings, so make some changes to facilitate this. (It
also requires explicitly setting location=0 for the color attachment
output)
Vulkan compat. rgb16 doesn't exist on hardware anyway, might as well
just generate the 3DLUT against rgba16 as well. We've decided this is
the simplest way to do vulkan compatibility: just make sure we never
actually need 3-component textures.
This is mostly done so we can support using textures with more
components than the scaler LUTs have entries. But while we're at it,
also change the way the weights are packed so that they're always
sequential with no gaps. This allows us to simplify
pass_sample_separated_get_weights as well.
Ever since the mp_aframe change, audio mid-stream format changes crash.
I have no idea why the recent mp_aframe change triggers this. Didn't
look too deeply into it either. It appears to work now, though.
Fixes#4828.
Mouse wheel bindings have always been a cause of user confusion.
Previously, on Wayland and macOS, precise touchpads would generate AXIS
keycodes and notched mouse wheels would generate mouse button keycodes.
On Windows, both types of device would generate AXIS keycodes and on
X11, both types of device would generate mouse button keycodes. This
made it pretty difficult for users to modify their mouse-wheel bindings,
since it differed between platforms and in some cases, between devices.
To make it more confusing, the keycodes used on Windows were changed in
18a45a42d5 without a deprecation period or adequate communication to
users.
This change aims to make mouse wheel binds less confusing. Both the
mouse button and AXIS keycodes are now deprecated aliases of the new
WHEEL keycodes. This will technically break input configs on Wayland and
macOS that assign different commands to precise and non-precise scroll
events, but this is probably uncommon (if anyone does it at all) and I
think it's a fair tradeoff for finally fixing mouse wheel-related
confusion on other platforms.
It seems like the Cocoa backend used to return the same mpv keycodes for
mouse back/forward as it did for scrolling up and down. Fix this by
explicitly mapping all Cocoa button numbers to the right mpv keycodes.
mpv's mouse button numbering is based on X11 button numbering, which
allows for an arbitrary number of buttons and includes mouse wheel input
as buttons 3-6. This button numbering was used throughout the codebase
and exposed in input.conf, and it was difficult to remember which
physical button each number actually referred to and which referred to
the scroll wheel.
In practice, PC mice only have between two and five buttons and one or
two scroll wheel axes, which are more or less in the same location and
have more or less the same function. This allows us to use names to
refer to the buttons instead of numbers, which makes input.conf syntax a
lot easier to remember. It also makes the syntax robust to changes in
mpv's underlying numbering. The old MOUSE_BTNx names are still
understood as deprecated aliases of the named buttons.
This changes both the input.conf syntax and the MP_MOUSE_BTNx symbols in
the codebase, since I think both would benefit from using names over
numbers, especially since some platforms don't use X11 button numbering
and handle different mouse buttons in different windowing system events.
This also makes the names shorter, since otherwise they would be pretty
long, and it removes the high-numbered MOUSE_BTNx_DBL names, since they
weren't used.
Names are the same as used in Qt:
https://doc.qt.io/qt-5/qt.html#MouseButton-enum
If a VO-area option changes, gl_video_resize() is called
unconditionally. This function does something even if the size does not
change (at least it discards buffered frames for interpolation), which
can lead to stutter when you keep firing option change events during
playback.
Check for an actual resize, and if nothing changes, exit early.
Could cause a crash if anything called ra_get_imgfmt_desc(imgfmt=0). Let
it fail correctly. This can happen if a hwdec backend does not set
hw_subfmt correctly.
This also introduces RA_CAP_GLOBAL_UNIFORM. If this is not set, UBOs
*must* be used for non-bindings. Currently the cap is ignored though,
and the shader_cache *always* generates UBO-using code where it can.
Could be made an option in principle.
Only enabled for drivers new enough to support explicit UBO offsets,
just in case...
No change to performance, which is probably what we expect.
This no longer concerns the API user except in as much as the API user
probably wants to know whether or not PBOs are active, so keep around
the CAP field even though it's mostly useless now.
Both vulkan and opengl distinguish between rendering to an image and
using an image as a storage attachment. So make this an explicit
capability instead of lumping it in with render_dst. (That way we could
support, for example, using an image as a storage attachment without
requiring a framebuffer)
The real reason for this change is that you can directly use the output
FBO as a storage attachment on vulkan but you can't on opengl, which
makes this param structly separate from render_dst.
I don't like the feeling of "reusing" the int binding for this. It
feels... wrong, somehow. I'd prefer to use an explicit "offset" field.
(Plus, I might re-use this for uniform buffers or something)
YMMV
98f5579 added a safeguard for the deactivation of the automatic tab bar
but it still needs a compile time guard. add a forward declaration for
the setAllowsAutomaticWindowTabbing method of NSWindow.
Fixes#4783
This is needed for HAVE_SSE4_INTRINSICS. config.h used to be included as
a transitive dependency of vf.h, but the include statement was removed
from vf.h in 8f2ccba71b.
Also silence an unused variable warning that was introduced in the same
commit.
Some people use very wide display modes such as 3840x240 with their CRT
televisions because it lessens scaling artifacts in video game
emulators. When using a 3840x240 display mode on a 4:3 CRT television,
the pixel aspect ratio is 1:12, so in order to watch a video with mpv on
the same television without changing the display mode, the user should
use --monitorpixelaspect=1:12.
Unfortunately, 1:12 (or 0.083) was out of range for the
--monitorpixelaspect option. There was no good reason for this, so
extend the range of the option to 1:32-32:1 (0.03125-32,) which should
be more than enough to support "super-wide" display modes like these.
This is related to #4483, but it doesn't fix the issue (which was to do
with subtitle rendering.)
Commit 03cf150ff3 accidentally dropped these. Readd them in a simpler
way (so only a property_osd_display[] entry is enough). This commit
doesn't actually touch the video equalizer properties, because the
default value of 0 for the marker is what they require anyway.
Not resetting hwdec_request_reinit caused it to flush on every packet,
which not only caused it to fail triggering the actual fallback, and let
it never decode a new frame, but also to get stuck on EOF.
This removes all GPL only code from it, and that's the whole purpose.
Also happens to be much simpler.
The "deinterlace" option still sort of exists, but only as runtime
changeable option. The main change in behavior is that the property will
not report back the actual deint state. Or in other words, if inserting
or initializing the filter fails, the deinterlace property will still
return "yes". This is in line with most recent behavior changes to
properties and options.
I really wouldn't care much about this, but some parts of the core code
are under HAVE_GPL, so there's some need to get rid of it. Simply turn
the video equalizer from its current fine-grained handling with vf/vo
fallbacks into global options. This makes updating them much simpler.
This removes any possibility of applying video equalizers in filters,
which affects vf_scale, and the previously removed vf_eq. Not a big
loss, since the preferred VOs have this builtin.
Remove video equalizer handling from vo_direct3d, vo_sdl, vo_vaapi, and
vo_xv. I'm not going to waste my time on these legacy VOs.
vo.eq_opts_cache exists _only_ to send a VOCTRL_SET_EQUALIZER, which
exists _only_ to trigger a redraw. This seems silly, but for now I feel
like this is less of a pain. The rest of the equalizer using code is
self-updating.
See commit 96b906a51d for how some video equalizer code was GPL only.
Some command line option names and ranges can probably be traced back to
a GPL only committer, but we don't consider these copyrightable.
Both the video equalizer command/option glue, which drives this filter,
as well as the filter itself are slightly GPL contaminated. So it goes.
After this commit, "--vf=eq" will actually use libavfilter's vf_eq (if
FFmpeg was compiled in GPL mode), but it has different options and will
not listen to the equalizer VOCTRLs.
So far, we had a thread-safe way to read options, but no option update
notification mechanism. Everything was funneled though the main thread's
central mp_option_change_callback() function. For example, if the
panscan options were changed, the function called vo_control() with
VOCTRL_SET_PANSCAN to manually notify the VO thread of updates. This
worked, but's pretty inconvenient. Most of these problems come from the
fact that MPlayer was written as a single-threaded program.
This commit works towards a more flexible mechanism. It adds an update
callback to m_config_cache (the thing that is already used for
thread-safe access of global options).
This alone would still be rather inconvenient, at least in context of
VOs. Add another mechanism on top of it that uses mp_dispatch_queue, and
takes care of some annoying synchronization issues. We extend
mp_dispatch_queue itself to make this easier and slightly more
efficient.
As a first application, use this to reimplement certain VO scaling and
renderer options. The update_opts() function translates these to the
"old" VOCTRLs, though.
An annoyingly subtle issue is that m_config_cache's destructor now
releases pending notifications, and must be released before the
associated dispatch queue. Otherwise, it could happen that option
updates during e.g. VO destruction queue or run stale entries, which is
not expected.
Rather untested. The singly-linked list code in dispatch.c is probably
buggy, and I bet some aspects about synchronization are not entirely
sane.
Also refactors the usage of tex_upload to make ra_tex_upload_pbo a
RA-internal thing again.
ra_buf_pool has the main advantage of being dynamically sized depending
on buf_poll, so for OpenGL we'll end up only using one buffer (when not
persistently mapping) - while for vulkan we'll use as many as necessary,
which depends on the swapchain depth anyway.
As pointed out by uau on IRC, the pointer to info is still used outside
of the lock. An extremely small race condition window, but still a race
condition.
The struct m_thread_info pointer is part of an array, that will be
reallocated if another thread is created while the run_thread is just
being called. In previous versions of this code, the pointer was stable
(as long as the thread existed), so this was overlooked.
Fixes#4770. I'm not sure why this triggers it so reliably, while it
remained undetected otherwise.
Completely untested (rsound dev libs unavailable on my system). Trivial
enough that it's very likely that it'll just work. No port selection,
but could be added by parsing it as part of the device name.
Should fix#4714.
This adds handling of spherical video metadata: retrieving it from
demux_lavf and demux_mkv, passing it through filters, and adjusting it
with vf_format. This does not include support for rendering this type of
video.
We don't expect we need/want to support the other projection types like
cube maps, so we don't include that for now. They can be added later as
needed.
Also raise the maximum sizes of stringified image params, since they
can get really long.
This broke screensaver/powersave inhibition with at least KDE and
LXDE. This is a release blocker.
Since fdo, KDE and GNOME idiots seem to be unable to reach
a consensus on a simple protocol, this seems unlikely to get
fixed upstream this year, so revert this change.
Fixes#4752.
Breaks #4706 but I don’t give a damn.
This reverts commit 3f75b3c343.
dst was not supposed to be initialized, the mp_audio_ setters (which
initialize dst's fields) assume it is -> shit happens. Regression from
recent changes. Was probably harmless.
- tex_uploads args are moved to a struct
- the ability to directly upload texture data without going through a
buffer is made explicit
- the concept of buffer updates and buffer polling is made more explicit
and generalized to buf_update as well (not just mapped buffers)
- the ability to call tex_upload/buf_update on a tex/buf is made
explicit during tex/buf creation
- uploading from buffers now uses an explicit offset instead of
implicitly comparing *src against buf->data, because not all buffers
may actually be persistently mapped
- the initial_data = immutable requirement is dropped. (May be re-added
later for D3D11 if that ever becomes a thing)
This change helps the vulkan abstraction immensely and also helps move
common code (like the PBO pooling) out of ra_gl and into the
opengl/utils.c
This also technically has the side-benefit / side-constraint of using
PBOs for OSD texture uploads as well, which actually seems to help
performance on machines where --opengl-pbo is faster than the naive code
path. Because of this, I decided to hook up the OSD code to the
opengl-pbo option as well.
One drawback of this refactor is that the GL_STREAM_COPY hack for
texture uploads "got lost", but I think I'm happy with that going away
anyway since DR almost fully deprecates it, and it's not the "right
thing" anyway - but instead an nvidia-only hack to make this stuff work
somewhat better on NUMA systems with discrete GPUs.
Another change is that due to the way fencing works with ra_buf (we get
one fence per ra_buf per upload) we have to use multiple ra_bufs instead
of offsets into a shared buffer. But for OpenGL this is probably better
anyway. It's possible that in future, we could support having
independent “buffer slices” (each with their own fence/sync object), but
this would be an optimization more than anything. I also think that we
could address the underlying problem (memory closeness) differently by
making the ra_vk memory allocator smart enough to chunk together
allocations under the hood.
Instead of merging it into render_dst. This is better for vulkan,
because blitting in vulkan both does not require a FBO *and* requires a
different image layout.
Also less "hacky" for OpenGL, since now the weird blit=FBO requirement
is an implementation detail of ra_gl
This affects small seeks backwards while within the buffer. Demuxers
usually avoid this, so it's probably not triggered very often. (Although
demux_mkv.c potentially triggers it often, and it uses stream_peek() to
explicitly guarantee that it can use this code to seek back.) The
condition is complex enough to warrant an assertion.
This is pretty pointless, but I believe it allows us to claim that the
new code is not affected by the copyright of the old code. This is
needed, because the original mp_audio struct was written by someone who
has disagreed with LGPL relicensing (it was called af_data at the time,
and was defined in af.h).
The "GPL'ed" struct contents that surive are pretty trivial: just the
data pointer, and some metadata like the format, samplerate, etc. - but
at least in this case, any new code would be extremely similar anyway,
and I'm not really sure whether it's OK to claim different copyright. So
what we do is we just use AVFrame (which of course is LGPL with 100%
certainty), and add some accessors around it to adapt it to mpv
conventions.
Also, this gets rid of some annoying conventions of mp_audio, like the
struct fields that require using an accessor to write to them anyway.
For the most part, this change is only dumb replacements of mp_audio
related functions and fields. One minor actual change is that you can't
allocate the new type on the stack anymore.
Some code still uses mp_audio. All audio filter code will be deleted, so
it makes no sense to convert this code. (Audio filters which are LGPL
and which we keep will have to be ported to a new filter infrastructure
anyway.) player/audio.c uses it because it interacts with the old filter
code. push.c has some complex use of mp_audio and mp_audio_buffer, but
this and pull.c will most likely be rewritten to do something else.
This extracts non-ANGLE specific code to d3d11_helpers.c, which is
modeled after egl_helpers.c. Currently the only consumer is
context_angle.c, but in future this may allow the D3D11 device and
swapchain creation logic to be reused in other backends.
Also includes small improvements to D3D11 device creation. It is now
possible to create feature level 11_1 devices (though ANGLE does not
support these,) and BGRA swapchains, which might be slightly more
efficient than ARGB, since its the same format used by the compositor.
This is for legacy GL: if VAOs are not available, the helper has to
specify vertex attributes again on every rendering. gl_vao_init() keeps
the vertex array for this purpose. Unfortunately, a temporary argument
was passed to the function, instead of the permanent copy.
Also, it didn't use num_entries (instead expected the array being
terminated by a {0} entry). Fix that source code indentation too.
This reverts commit ea40fa36ee.
This caused strange runtime failure on Raspbian (when running mpv,
vc_dispmanx_display_open() returned 0, while other dispmanx using
programs were fine). The problem must have been something about the
compiler flags, maybe linking order or set of include paths.
These are useless and shouldn't be confused with normal RGB formats.
Replace the earlier hack checking the format name with a proper check.
(Not sure when this flag was added. Libav won't have it anyway, but also
no bayer formats.)
Refresh seeks are automatically issued when changing filters, which
improves user experience if these filters change buffering or such.
The refresh seek could actually overwrite a previously ongoing seek:
set pause yes
set time-pos 10
set vf ""
Here, the video code issued a refresh seek to the previous video
position, which could be different from the previously triggered (and
still ongoing) seek, this overwriting the seek.
Factor all refresh seek handling into a new function, and make it handle
ongoing seeks correctly.
Remove the weird new canonical_pts field, which actually had no use.
Fixes#4757.
Commit f1d161d55f accidentally added the handle_force_window() call if
no track is selected.
This was OK, but breaks something like "mpv *", where some files are not
playable (like subtitle files) - the unplayable files would remove and
recreate the VO window, which is annoying.
Just drop the call again.
In commit c6fafbffac we accidentally set the logical texture size to
the cropped video size, which is not correct. This caused rendering
artifacts in some cases.
Use the video surfaces size instead. Since the current mp_image_params
contains the cropped size only, wrapper texture creation has to be moved
to the _map function. Move the same code for the mixer case (strictly
speaking this is not needed, but seems more symmetric).
(Also there is no need to clear gl_textures on uninit - leftover from
the old hwdec mapper API. So we just drop that part.)
Fixes#4760.
This oddly triggers bogus EOF when switching filter graphs between two
audio files (in this case, "[vid1]f[vo];[aid2]f[ao]"->"[aid1]f[ao]",
with aid2 being an external audio source).
This commit also fixes desync when seeking with an external file
connected via --lavfi-complex.
(Yes, the audio resync code is cursed.)
Tends to be somewhat glitchy if subtitles are enabled, and you enable
and disable tracks.
On error, this will disable --lavfi-complex, which will result in
whatever behavior.
This was _always_ called, even if the resampling was static, or the
filter was inserted for format conversion only. This should have been
fine, as I expected the function not to enable resampling when the
compensation is unset, and the source/target rates are the same. But
this is not the case, and it always enables resampling.
So explicitly avoid the call. If we have already called it successfully,
it's better not do avoid it (to overwrite the previous compensation
value), but it will also be cheap/no-op then.
Probably fixes#4716.
Commit 0e0b87b6f3 fixed that dropped packets did not trigger further
work correctly. But it also made trivial --lavfi-complex freeze. The
reason is that the meaning if DATA_AGAIN was overloaded: the decoders
meant that they should be called again, while lavfi.c meant that other
outputs needed to be checked again. Rename the latter meaning to
DATA_STARVE, which means that the current input will deliver no more
data, until "other" work has been done (like reading other outputs, or
feeding input).
The decoders never return DATA_STARVE, because they don't get input from
the player core (instead, they get it from the demuxer directly, which
is why they still can return DATA_WAIT).
Also document the DATA_* semantics in the enum.
Fixes#4746.
Retrieve the depth for each component and internal texture format
separately. Only for 8 bit per component textures we assume that all
bits are used (or else we would in my opinion create too many probe
textures).
Assuming 8 bit components are always correct also fixes operation in
GLES3, where we assumed that each component had -1 bits depth, and this
all UNORM formats were considered unusable. On GLES, the function to
check the real bit depth is not available. Since GLES has no 16 bit
UNORM textures at all, except with the MPGL_CAP_EXT16 extension, just
drop the special condition for it. (Of course GLES still manages to
introduce a funny special case by allowing GL_LUMINANCE , but not
defining GL_TEXTURE_LUMINANCE_SIZE.)
Should fix#4749.
Runtime untested, because I get this:
[vo/rpi] Could not get DISPMANX objects.
This happened even when building older git versions, and on a RPI image
that hasn't changed in the recent years. I don't know how to make this
POS work again, so I guess if there's a bug in the new code, it will
remain broken.
This does two separate rather intrusive things:
1. Make the hwdec context (which does initialization, provides the
device to the decoder, and other basic state) and frame mapping
(getting textures from a mp_image) separate. This is more
flexible, and you could map multiple images at once. It will
help removing some hwdec special-casing from video.c.
2. Switch all hwdec API use to ra. Of course all code is still
GL specific, but in theory it would be possible to support other
backends. The most important change is that the hwdec interop
returns ra objects, instead of anything GL specific. This removes
the last dependency on GL-specific header files from video.c.
I'm mixing these separate changes because both requires essentially
rewriting all the glue code, so better do them at once. For the same
reason, this change isn't done incrementally.
hwdec_ios.m is untested, since I can't test it. Apart from superficial
mistakes, this also requires dealing with Apple's texture format
fuckups: they force you to use GL_LUMINANCE[_ALPHA] instead of GL_RED
and GL_RG. We also need to report the correct format via ra_tex to
the renderer, which is done by find_la_variant(). It's unknown whether
this works correctly.
hwdec_rpi.c as well as vo_rpi.c are still broken. (I need to pull my
RPI out of a dusty pile of devices and cables, so, later.)
Apparently this was broken by the "ctx->hwdec" check in the if condition
guarding the destroy call, and "ctx->hwdec = NULL;" was moved up
earlier, making this always dead code.
This should probably be refcounted or so, although that could make it
worse as well. For now, add a flag whether the device should be
destroyed.
Fixes#4735.
Less flexible than GL_TIMESTAMP but supported by more platforms. This
will mean that nested queries have to be detected and silently omitted,
but oh well. Not much use for them anyway.
Fixes#4721.
This reverts commit 0ce3dce03a.
We actually explicitly add read-only frames in some of the hwaccel code
via mp_image_new_custom_ref(), which sets AV_BUFFER_FLAG_READONLY. It's
probably better to keep it this way.
Fixes#4652 (and some related issues with D3D).
This is really obnoxious. --include parses into the default profile, but
when used on the command line, it did never get applied. So we have to
apply it when the exact conditions for this are met.
Fixes#4673.
If --demuxer-mkv-probe-start-time=no is used, and a seek is triggered on
start, then cluster_start will be 0, and the packet reading code will
print an error message about not finding valid data. This fixes itself
since it invokes the resync code, but it's still pretty ugly. Avoid this
by always initializing cluster_start.
Just the audio resync code in its normal state: buggy. This time,
AD_NO_PROGRESS was handled about the same as AD_WAIT. But it means the
decoder didn't output data, even though input is still readily
available.
This happened in particular when the timeline code was used (potentially
skipping many packets), and thus should fix#4688.
It's an ancient X11 protocol extension that apparently nobody uses
anymore (desktop environments in particular have replaced it with
equally bad protocols that require tons of dependencies). Users keep
complaining about it being a required dependency.
The impact is likely minimal to none.
Fixes#4706 and other annoying people.
Fixes#4626. Previously removed because the original smi entry was added
by someone who did not agree to LGPL relicensing. I'm not sure if the
original change was copyrightable, but this commit for sure does not
fall under that author's copyright.
Any bad HRESULTs should have been printed already and lots of failure modes
don't have an HRESULT leading to awkward hr = E_FAIL business.
This also checks the exit status of GetBufferSize in the align hack. A final
fatal message is added if either of the retry hacks fail.
Generic description of pixel formats is hard. In this case, the Apple
special format for packed YUV could have been interpreted as a RGB
format with funny packing.
Move multiple GL-specific things from the renderer to other places like
vo_opengl.c, vo_opengl_cb.c, and ra_gl.c.
The vp_w/vp_h parameters to gl_video_resize() make no sense anymore, and
are implicitly part of struct fbodst.
Checking the main framebuffer depth is moved to vo_opengl.c. For
vo_opengl_cb.c it always assumes 8. The API user now has to override
this manually. The previous heuristic didn't make much sense anyway.
The only remaining dependency on GL is the hwdec stuff, which is harder
to change.
Completely unnecessary, we can just update the uniforms immediately
after creating the program. In theory, for GLSL 4.20+, we could even
skip this, but oh well.
The vp_w/vp_h variables and parameters were not really used anymore
(they were redundant with ra_tex w/h) - but vp_h was still used to
identify whether rendering should be done mirrored.
Simplify this by adding a fbodst struct (some bad naming), which
contains the render target texture, and some parameters how it should be
rendered to (for now only flipping). It would not be appropriate to make
this a member of ra_tex, so it's a separate struct.
Introduces a weird regression for the first frame rendered after
interpolation is toggled at runtime, but seems to work otherwise. This
is possibly due to the change that blit() now mirrors, instead of just
copying. (This is also why ra_fns.blit is changed.)
Fixes#4719.
When using dumb mode, we can actually redraw a frame without uploading
it. Marking this as fresh as well results in unpredictable pass
behavior, which is confusing and makes debugging harder. So mark it as a
redraw instead, in that case.
Since the GL *gl is no longer needed for the timers, we can get rid of
the sc->gl dependency. This requires moving a utility function (which is
not GL-specific anyway) out of gl_utils.h and into utils.h
In the past, this always measured the per-shader execution times of the
individual OSD parts, which was thrown off because the shader was reused
anyway. (And apparently recording the OSD shader execution times was
removed completely, probably because of them being so unrealiably
anyway)
Since ra_timer no longer has the restriction of not allowing timers to
run concurrently, we can just wrap the entire OSD block inside a single
osd_timer now, and record that. (Technically, this can still be off when
using --blend-subtitles=video/yes and showing a full-screen OSD at the
same time. Maybe this can be done better?)
In order to prevent code duplication and keep the ra abstraction as
small as possible, `ra` only implements the actual timer queries,
it does not do pooling/averaging of the results. This is instead moved
to a ra-neutral struct timer_pool in utils.c.
This code is pretty much for the sake of vo_opengl_cb API users. It
resets certain state that either the user or our code doesn't reset
correctly. This is somewhat outdated. With GL implicit state being
so awfully large, it seems more reasonable require that any code
restores the default state when returning to the caller. Some
exceptions are defined in opengl_cb.h.
Now all GL-specifics of shader compilation are abstracted through ra.
Of course we still have everything hardcoded to GLSL - that isn't going
to change.
Some things will probably change later - in particular, the way we pass
uniforms and textures to the shader. Currently, there is a confusing
mismatch between "primitive" uniforms like floats, and others like
textures.
Also, SSBOs are not abstracted yet.
Instead of having a mutable ra_tex field (and the only one), move the
flag to struct ra, since we have only 2 tex_upload user calls anyway,
and both want the same PBO behavior. (At first I considered making it
a RA_TEX_UPLOAD_ flag, but why bother. PBOs are a terribly GL-specific
thing, so we can't expect a reasonable abstraction of it anyway.)
This requires a silly extension to ra_fns.tex_upload: since the OSD
texture can be much larger than the actual OSD image data to upload, a
mechanism for uploading only to a small part of the texture is needed.
Otherwise, we'd have to realloc/copy the data, just to pad it, and then
pay for uploading the padding too.
The RA_TEX_UPLOAD_DISCARD flag is not interpreted by GL (not sure how
you'd tell GL about this), but it clarifies the API and might be
helpful if we support other backend APIs in the future.
Actually GL-specific parts go into gl_utils.c/h, the shader cache
(gl_sc*) into shader_cache.c/h.
No semantic changes of any kind, except that the VAO helper is made
public again as part of gl_utils.c (all while the goal for gl_utils.c
itself is to be included by GL-specific code).
Another "small" step towards removing GL dependencies from the renderer.
This commit generally passes ra_tex objects instead of GL FBO integer
IDs to various rendering functions. video.c still manually binds the
FBOs when calling shaders.
This also happens to fix a memory leak with output_fbo.
Further work removing GL dependencies from the actual video renderer,
and moving them into ra backends.
Use of glInvalidateFramebuffer() falls away. I'd like to keep this, but
it's better to readd it once shader runs are in ra.
This currently is only limited to Android. Its stdlib contains the
things that mpv's POSIX check checks for, but unfortunately not
glob().
This fixes Android compilation broken in 70a70b9da .
* If we have glob() supported, we have `HAVE_GLOB = 1'.
* If we have specifically POSIX glob(), we have
`HAVE_GLOB_POSIX = 1`.
* If we have specifically Win32 glob(), we have
`HAVE_GLOB_WIN32 = 1`
Additionally change the description to better match what Android is,
which is an "environment". The original positioning of this check
was unfortunate.
This was attempted before in fc9695e63b, but it was reverted in
1b7ce759b1 because it caused conflicts with other software watching
the same keys (See #2041.) It seems like some PCs ship with OEM software
that watches the volume keys without consuming key events and this
causes them to be handled twice, once by mpv and once by the other
software.
In order to prevent conflicts like this, use the WM_APPCOMMAND message
to handle media keys. Returning TRUE from the WM_APPCOMMAND handler
should indicate to the operating system that we consumed the key event
and it should not be propogated to the shell. Also, we now only listen
for keys that are directly related to multimedia playback (eg. the
APPCOMMAND_MEDIA_* keys.) Keys like APPCOMMAND_VOLUME_* are ignored, so
they can be handled by the shell, or by other mixer software.
Updates the line once per second rather than once per frame, saving
quite a bit of CPU. Also completely stops the script while paused.
That aside, fixes the swapped checks for video and audio-only files and
adds bitrate printing.
This currently only works when using lcms-based color management
(--icc-profile-*).
In principle, we could also support using lcms even when the user has
not specified an ICC profile, by generating the profile against a fixed
reference (--target-prim/--target-trc) instead. I still might do that
some day, simply because 3dlut provides a higher quality conversion than
our simple gamut mapping does for stuff like BT.2020, and also because
it's now needed to enable embedded ICC profiles. But that would be a
separate change, so preserve the status quo for now.
(Besides, my opinion is still that you should be using an ICC profile if
you care about colors being accurate _at all_)
Since these need to be refcounted, we throw them directly into struct
mp_image instead of being part of mp_colorspace. Even though they would
semantically make more sense in mp_colorspace, having them there is
really awkward because mp_colorspace is passed around and stored a lot,
and this way their lifetime is exactly tied to the lifetime of the
mp_image associated with it.
mesa won't pick client storage unless this bit is set, and we
*absolutely* want to be using client storage for our DR PBOs.
Performance is shit on AMD otherwise. (Nvidia always uses client storage
for persistent coherent buffers whether you tell it it or not, probably
because it's way faster and nvidia doesn't trust users to figure that
out on their own)
It makes no sense to have this on an already created buffer.
If anything, the ra backend would have to export this as a global value
(e.g. struct ra field), so that whatever allocates the buffer can
account for the required alignment. Since this code is in vo_opengl.c in
the first place, and since GL doesn't dictate any special alignment
here, it doesn't make sense in the first place to export this. (Maybe
something like this will be required later.)
Breaks on mesa for whatever reason... even though it doesn't generate a
GLSL shader compiler error
Shouldn't make a performance difference for us because we cache `pos`
anyway, and most compute shaders will probably cache all of their
samples to shmem. Might have to re-visit this when we have an actual use
case for repeated sampling inside CS though. (RAVU + anti-ringing is a
possible candidate for that)
Or less appropriate, as some would argue. The new name is short for
"Apple YUV packed".
(This format is needed only for hardware decoding on rather old Apple
hardware, and a very annoying special case.)
This broke float textures, which were actually used by some shaders.
There were probably some other bugs as well.
Lots of code can be avoided by using ra_tex_params directly, so do that.
The main change is that COMPONENT/FORMAT are replaced by a single FORMAT
directive, which takes different parameters now. Due to the mess with
16/32 bit float textures, and because we want to support other APIs than
just GL in the future, it's not really clear how this should be handled,
and the nice component/type separation makes things actually harder. So
just jump the gun and use the ra_format.name names, which were
originally meant mostly for debugging. (This is probably something that
will be regretted later.)
Still only superficially tested, but seems to work.
Fixes#4708.
For libav-stable, we download the Libav tarball, which is failing,
because their certificate is broken:
ERROR: cannot verify libav.org's certificate, issued by `/C=US/O=Let\'s Encrypt/CN=Let\'s Encrypt Authority X3':
Issued certificate has expired.
I don't intend to support Libav's overly old releases anymore anyway,
so if you want to use Libav, use its git master.
Since this code was already written for HDR, and is now per-channel
(because it works better for HDR as well), we can actually reuse this to
get very high quality gamut mapping without clipping. The only required
change is to move the tone mapping from before the gamut map to after
the gamut map. Additonally, we need to also account for changes in the
signal range as a result of applying the CMS when we compute ref_peak,
which is fortunately pretty easy because we only need to consider the
case of primaries mapping to themselves.
Since `HDR` no longer really makes sense as a label, rename it to
`--tone-mapping` in general. Also fits better with
`--tone-mapping-desat` etc.
Arguably we could also rename `--hdr-compute-peak`, but that option is
basically only useful for HDR content anyway because we don't need
information about the signal range for gamut mapping.
This (finally!) gives us reasonably high quality gamut mapping even in
the absence of an ICC profile / 3DLUT.
Huge thanks to @rusxg for finding this solution, which was previously
believed not to exist. Of course, we still don't actually need it, but I
don't want to leave this half-implemented in case somebody does in the
future.
different shells need different args to load the expected profiles and
configs, so we added a small heuristic to decide those args. also don't
always load the profiles for a bash login shell and instead only use the
standard shell without any args.
this fixes the mpv binary call in our bundle wrapper script, in the case
that the path to the binary needs escaping. examples are white spaces or
special chars.
So far, switching between integrated and discrete GPU would cause the
kernel to kill mpv due to an indecipherable buffer error. The technical
note TN2229 from Apple recommends to enable OpenGL Offline Renderers for
every Mac with more GPUs than displays to handle the switch between GPU.
By ordering the array from the least commonly rejected to the most,
we can sequentially remove PixelFormat attributes to fit the host.
Fixes#2371
we need to switch the x and y deltas when Shift is being held because
macOS switches them around. otherwise we would get a horizontal scroll
on a vertical one and vice versa.
additional we switch from deltaX/Y to scrollingDeltaX/Y since the Apple
docs suggest it's the preferred way now. in my tests both reported the
same values on imprecise scrolls though.
Also add some more helpers.
Fix the broken math.h include statement.
utils.c uses ra_gl.h internals, which it shouldn't, and which will be
removed again as soon as this code gets converted to ra fully.
The dither texture data is created as a float array, but uploaded to a
texture with GL_R16 as internal format. We relied on GL to do the
conversion from float to uint16_t. Not all GL variants even support
this: GLES does not provide this conversion (one of the reasons why this
code has a float16 code path). Also, ra is not going to do this. So just
convert on the fly.
Still keep the float16 texture format fallback, because not all GLES
implementations provide GL_R16.
There is some possibility that we'll need to provide some kind of upload
conversion anyway for float->float16. We still rely on GL doing this
implicitly, and all GL variants support it, but with RA there might be
the need for explicit conversion. Even then, it might be best to reduce
the number of conversion cases. I'll worry about this later.
Format handling via ra_* was added earlier, but the format negotiation
part was forgotten.
Actually move some aspects of it to ra_get_imgfmt_desc(). Also make sure
the unorm and float formats selected by the common format lookup
functions are linear filterable. (For OpenGL, this is implicitly
guaranteed, so it wasn't done before.) Whether these assumptions should
be checked/enforced in the ra code at all is a bit fuzzy, but with ra
being helper code only for the actual video renderer, it's probably
justified.
The count parameter refers to the number of wide-characters to write to
the buffer (including the terminating NUL character, which is always
added,) not the number of bytes. See C99 7.24.2.3 or
https://msdn.microsoft.com/en-us/library/ybk95axf.aspx
AppVeyor build workers have Git for Windows on the %PATH%, which
includes some MSYS2 binaries. Having multiple MSYS2 installations on the
%PATH% causes cygheap errors, so remove them and make sure %PATH% only
has stuff we need.
Parsing the texture data as raw strings makes the textures the most
portable and self-contained. In order to facilitate different types of
shaders, the parse_user_shader interaction has been changed to instead
have it loop through blocks and call the passed functions for each valid
block parsed. This is more modular and also cleaner, with better code
separation.
Closes#4586.
- Each struct tex_hook now stores multiple hooks, this allows us to
avoid the awkward way of the current code has to add the same pass
multiple times.
- As a consequence, SHADER_MAX_HOOKS was split up into SHADER_MAX_PASSES
(number of tex_hooks) and SHADER_MAX_HOOKS (number of hooked textures
per tex_hook), and both numbers decreased correspondingly.
- Instead of having a weird free() callback, we can just leverage
talloc's recursive free behavior. The only user is the user shaders code
anyway.
This actually makes sure we don't decolor due to clipping even when the
signal itself exceeds the luma by a significant factor, which was pretty
common for saturated blues (and to a lesser degree, reds) - most
noticeable in skies etc.
This prevents the turn-the-sky-cyan effect of mobius tone mapping, and
should also improve the other tone mapping modes in quality.
This starts work on moving OpenGL-specific code out of the general
renderer code, so that we can support other other GPU APIs. This is in
a very early stage and it's only a proof of concept. It's unknown
whether this will succeed or result in other backends.
For now, the GL rendering API ("ra") and its only provider (ra_gl) does
texture creation/upload/destruction only. And it's used for the main
video texture only. All other code is still hardcoded to GL.
There is some duplication with ra_format and gl_format handling. In the
end, only the ra variants will be needed (plus the gl_format table of
course). For now, this is simpler, because for some reason lots of hwdec
code still requires the GL variants, and would have to be updated to
use the ra ones.
Currently, the video.c code accesses private ra_gl fields. In the end,
it should not do that of course, and it would not include ra_gl.h.
Probably adds bugs, but you can keep them.
The radius check was not strict enough, especially not for all
platforms. To fix this, actually check the hardware capabilities instead
of relying on a hard-coded maximum radius.
The textures not having an FBO actually caused regressions when trying
to render the subtitles on top of this texture (--blend-subtitles),
which still relied on an FBO.
So just kill off the logic entirely. Why worry about a single FBO wasted
when we're allocating like 10 anyway.
Fixes#4657.
According to the OpenGL spec, atomic access to SSBO variables is *not*
guaranteed to be coherent, even when reusing the same SSBO attached to
the same shader across different frames. So we actually need a
glMemoryBarrier here, at least in theory.
This bug slipped past my attention because nvidia ignores memory
barriers, but this is not necessarily always the case. Since
image_load_store is incoherent (specifically, writing to images from
compute shaders is incoherent) we need to insert a memory barrier to
make it coherent again. Since we only care about texture fetches, that's
the only barrier we need.
Two changes, compounded into one since they affect the same logic:
1. Never use linearization for HDR downscaling
2. Always use linearization for interpolation
Instead of fixing p->use_linear at the beginning of pass_render_frame,
we flip it on "dynamically" as needed. I plan on killing this
p->use_linear frame (along with other per-pass metadata) and moving them
into their own struct for tracking the "current" state of the video, but
that's a separate/upcoming refactor.
As a small bonus, reduce some code duplication in the interpolation
logic.
Fixes#4631
Mesa 17.1 supports compute shader but not full specs of OpenGL 4.3.
Change the code to detect OpenGL extension "GL_ARB_compute_shader"
rather than OpenGL version 4.3.
HDR peak detection requires SSBO, and polar scaler requires 2D array
extension. Add these extensions as requirement as well.
I've found more test cases where hwdec=cuda shits itself, even
hwdec=cuda-copy. So the whole “copyback is no worse than swdec” is
simply not true. Also, in the light of 10 bit media files and APIs
silently truncating to 8 bit, the warnings need to be generalized a bit.
It's no longer safe to say that “doesn't convert to RGB” means “perfect
playback”.
I've also added a very strong disclaimer to the whole hwdec scenario
clarifying why hwdec is usually a bad idea unless absolutely needed,
because I've seen issue after issue that is resolved by disabling hwdec.
This performs almost 50% faster on my machine (!!), from 4650μs down to
about 3176μs for ewa_lanczossharp.
It's possible we could use a similar approach to speed up the separable
scalers, although with vastly simpler code. For separable scalers we'd
also have the additional huge benefit of only needing padding in one
direction, so we could potentially use a big 256x1 kernel or something
to essentially compute an entire row at once.
This is done via compute shaders. As a consequence, the tone mapping
algorithms had to be rewritten to compute their known constants in GLSL
(ahead of time), instead of doing it once. Didn't affect performance.
Using shmem/SSBO atomics in this way is extremely fast on nvidia, but it
might be slow on other platforms. Needs testing.
Unfortunately, setting up the SSBO still requires OpenGL calls, which
means I can't have it in video_shaders.c, where it belongs. But I'll
defer worrying about that until the backend refactor, since then I'll be
breaking up the video/video_shaders structure anyway.
These can either be invoked as dispatch_compute to do a single
computation, or finish_pass_fbo (after setting compute_size_minimum) to
render to a new texture using a compute shader. To make this stuff all
work transparently, we try really, really hard to make compute shaders
as identical to fragment shaders as possible in their behavior.
Don't use FBOTEX_FUZZY where the FBO is sized according to
p->texture_w/h, since this changes infrequently (and when it does, we
need to reset everything anyway). No real reason to make this change
other than that it possibly prevents nasty surprises in the future, so I
feel more comfortable about it.
Seems like I really like this C99 idiom. No reason not to generalize it
do snprintf(). Introduce mp_tprintf(), which basically this idiom to
snprintf(). This macro looks like it returns a string that was allocated
with alloca() on the caller site, except it's portable C99/C11. (And
unlike alloca(), the result is valid only within block scope.)
Use it in 2 places in the vo_opengl code. But it has the potential to
make a whole bunch of weird looking code look slightly nicer.
Can be enabled via --vd-lavc-dr=yes. See manpage additions for what it
does.
This reminds of the MPlayer -dr flag, but the implementation is
completely different. It's the same basic concept: letting the decoder
render into a GPU buffer to avoid a copy. Unlike MPlayer, this doesn't
try to go through filters (libavfilter doesn't support this anyway).
Unless a filter can work in-place, DR will be silently disabled. MPlayer
had very complex semantics about buffer types and management (which
apparently nobody ever understood) and weird restrictions that mostly
limited it to mpeg2 style codecs. The mpv code does not do any of this,
and just lets the decoder allocate an arbitrary number of untyped
images. (No MPlayer code was used.)
Parts of the code based on work by atomnuker (starting point for the
generic code) and haasn (some GL definitions, some basic PBO code, and
correct fencing).
Refactor the image allocation code, and expose part of it as helper
code. This aims towards allowing callers to easily allocate mp_image
references from custom-allocated linear buffers. This is exposing only
as much as what should be actually required.
Remove the feature of adding read-only frames to mp_image_pool_add().
This makes no sense, because an image pool is an allocator, and must
always return writable images. Also check these assumptions earlier.
In addition to using the new VAO mechanism introduced in the previous
commit, this tries to keep the OSD code self-contained. This doesn't
work all too well (because of the pass and CMS stuff), but it's still
better than before.
This removes VAO handling from video.c. Instead the shader cache will
create the VAO as needed. The consequence is that this creates a VAO
per shader, which might be a bit wasteful, but doesn't matter anyway.
Reduce this to 1 draw call per OSD pass. This removes the need for some
annoying special handling regarding 3D video support (we supported
duplicating the OSD/subtitles for side-by-side 3D output etc.).
Remove the unneeded texture sampler uniform thing.
Remove this code because it could be argued that it contains GPL-only
code (see commit 642e963c86 for details).
The remaining aspect methods appear to work just as well, are
potentially more compatible to other players, and the code becomes much
simpler.
These are apparently expensive on some drivers which are not smart
enough to turn x/42 into x*1.0/42. So, do it for them.
My great test framework says it's okay
It seems like adjusting the raw stream ID should be done only for DVD.
Otherwise, getting the subtitle language for Bluray breaks.
Untested. Regression since fb9a32977d.
Fixes#4611 (probably).
Performance seems pretty much unchanged but I no longer get nasty spikes
on NUMA systems, probably because glBufferSubData runs in the driver or
something.
As a simplification of the code, we also just size the PBO to always
have the full size, even for cropped textures. This seems slower but not
by relevant amounts, and only affects e.g. --vf=crop. It also slightly
increases VRAM usage for textures with big strides.
This new code path is especially nice because it no longer depends on
GL_ARB_map_buffer_range, and no longer uses any functions that can
possibly fail, thus simplifying control flow and seemingly deprecating
the manpage's claim about possible image corruption.
In theory we could also reduce NUM_PBO_BUFFERS since it doesn't seem
like we're streaming uploads anyway, but leave it in there just in
case some drivers disagree...
Lua scripts can call osd_set_external() early (before the VO window is
created and obj->vo_res is filled), in which case the PlayResX field
would be set to nonsense, and libass would print a pointless warning.
There's an easy and a hard fix: either just go on and pass dummy values
to libass (basically like before, just clamp them to avoid the values
which make libass print the warning). Or attempt to update the PlayRes
field to correct values on rendering (since at rendering time, you
always know the screen size and the correct values). Do the latter.
Since various things use PlayRes for scaling things, this might still
not be fully ideal. This is a general problem with the async scripting
interface.
This API isn't deprecated (yet?), but it's still inferior and harder to
use than avcodec_free_context().
Leave the call only in 1 case in af_lavcac3enc.c, where we apparently
seriously close and reopen the encoder for whatever reason.
STREAM is better than DYNAMIC because we're only using it once per
frame. As for COPY vs DRAW, that was pretty much incorrect to begin with
- but surprisngly, COPY is actually faster (sometimes significantly so,
e.g. on my NUMA system).
After testing, the best I can gather is that it has to do with the fact
that COPY requires fewer redundant memcpy()s, and also 3x reduce RAM
bandwidth (in theory).
Anyway, that bit shouldn't introduce any regressions, it's just a
documentation update. Maybe I'll change my mind about the comment again
the future, it's really hard to tell. Vulkan, please save us!
Instead of allocating three PBOs and cycling through them, we allocate
one PBO that's three times as large, and cycle through the subregion
offsets.
This results in arguably simpler code and faster initialization
performance. Especially for 4K textures, initializing PBOs can take
quite some time (e.g. 180ms -> 110ms). For 1080p, it's more like 66ms ->
52ms for me.
The alignment to 4096 is completely unnecessary by spec, but we do it
anyway just for peace of mind.
This is unnecessary to call from gl_video_resize, because the hooks only
(possibly) change when the actual vo_opengl options change. This used to
be required back when mpv still had prescaling built in, but since that
was all moved to user shaders and the code removed, this is a left-over
artifact.
It used to use the "encoding" section. Change this to the default
section to remove another small special case. encoding-profiles.conf
didn't use this by default anyway. The previous revert could mitigate
potential impacts of this a little.
This reverts commit 0dcb51c7fa.
I randomly decided that this was better. It can be re-applied once it
actually becomes necessary in some way.
Note that this worked fine. My main gripe with this is that it can
spam the log file with encoding stuff even if playback mode is used.
This is more of a niche usecase than --ytdl-format and --ytdl-raw-options,
so a simple script option should be enough.
Either create lua-settings/ytdl_hook.conf with
'exclude=example.com,sub.example.com' option or
"--script-opts=ytdl_hook-exclude=example.com,sub.example.com"
The renderer code doesn't list a fixed set of supported formats, but
supports anything that is described by AVPixFmtDescriptor and follows a
number of constraints.
Plane order is not included in those constraints. This means the planes
could be in random order, rather than what the vo_opengl renderer
happens to assume. For example, it assumes that the 4th plane is alpha,
even though alpha could be on any plane. Likewise it assumes that plane
0 was always luma, and planes 2/3 chroma. (In earlier iterations of
format support, this was guaranteed by MP_IMGFLAG_YUV_P, but this is not
used anymore.)
Explicitly set the plane semantics (enum plane_type) by the component
descriptors and the used colorspace. The behavior should mostly not
change, but it's less likely to break when FFmpeg adds new pixel
formats.
Use avcodec_free_context() unstead of random other calls. Actually it
was already used in the second case, but calling avcodec_close() is
redundant.
Don't crash if allocating a codec context fails.
With some newer ANGLE builds, mapping can fail with "Failed to create
EGL surface" during playback. The reason is unknown, and it might just
be an ANGLE bug. Probe whether it works at init time to avoid the
problem.
Commit d5702d3b95 messed up the order of destruction of the elements: it
destroyed the avctx before the hwaccel uninit, even though the hwaccel
uninit could access avctx. This could happen with some old hwaccels
only, such as D3D ones before the new libavcodec hwaccel API.
Fix this by making use of the fact that avcodec_flush_buffers() will
uninit the underlying hwaccel. Thus we can be sure avctx is not using
any hwaccel objects anymore, and it's safe to uninit the hwaccel.
Move the hwdec_dev dstruction code with it, because otherwise we would
in theory potentially create some dangling pointers in avctx.
In commit 6eb0bbe this was changed from xs[n] to use gl_format.chroma_w
indiscriminately, which broke chroma rendering when zooming/cropping.
The solution is to only use chroma_w for chroma planes.
Fixes#4592.
Previously, the entire convert_buffer was being copied to the desination without
regard to the fact that it may be packed and therefore smaller.
The allocated conversion buffer was also way to big
bytes * (channels * samples) ** 2
instead of
bytes * channels * samples
This shouldn't affect which are chosen, but it should speed up the search by
putting more common configurations earlier so that a working sample format and
sample rates can be found sooner obviating the need to search them for each
iteration of the outer loops.
The loop to select the native wasapi_format for the incoming audio was
not breaking correctly when it found the most desirable format. It
therefore executed completely leaving the least desirable format (u8) as
the choice.
fixes#4582
On optional hook points, we store to a temp FBO and then read from it
again to complete any operations that may still be left (e.g.
sigmoidization after MAIN/LINEAR).
In theory this mechanism should be reworked to avoid the temporary FBO
until the next time we actually need one - and also skip redundant
passes if we the next thing we need *is* a FBO - but both are those are
tricky. Anyway, in the meantime, at least we can label the
(semi-)redundant passes that get generated when using user shaders.
This just indicates a fixed linear coefficient to multiply into the
signal, similar to the old option --target-brightness (but the inverse
thereof). Good for testing purposes, which is why I added it. (This also
corresponds somewhat to what zimg does)
This is the last sample format that was only in mpv and not in FFmpeg
(except the spdif special formats). It was a huge pain, even if the
removed code in af_lavrresample is pretty small after all.
Note that this drops S24 from the ao_coreaudio AOs too. I'm not sure
about the impact, but I expect it doesn't matter.
af_fmt_change_bytes() was unused as well, so remove that too.
I'd actually be somewhat interested in supporting this, as it could help
testing the S24 conversion code. But then again it's only a pain,
there's no immediate need, and it would require new options to make
ao_pcm.c select this output format at all.
Do conversion directly, using the infrastructure that was added before.
This also rewrites part of format negotation, I guess.
I couldn't test the format that was used for S24 - my hardware does not
report support for it. So I commented it, as it could be buggy. Testing
this with the wasapi_formats[] entry for 24/24 uncommented would be
appreciated.
Instead of the infrastructure added in the previous commit to do the
conversion within the AO.
If this is used, and snd_pcm_status_get_avail() returns more frames than
snd_pcm_write*() actually accepts, you will get some nice audio
corruption.
Also, this mutates the data passed via play(), which is rather fishy,
but sort of doesn't matter for now. Surely this will cause unintended
bugs and WTFs.
I plan to remove the S24 sample formats in mpv. It seems like we should
still support this _somehow_ in AOs though. So the idea is to convert
the data to more obscure representations (that would not be useful for
filtering etc. anyway) within the AO.
This commit adds helper to enable this. ao_convert_fmt is meant to
provide mechanisms for this, rather than a generic audio format
description (as the latter leads only to overly generic misery). The
conversion also supports only cases which we think will be needed at
all.
The main advantage of this approach is that we get S24 out of sight,
and that we could support other crazy formats (like S20). The main
disadvantage is that usually S32 will be selected (if both S32 and S24
are available), and there's no user control to force S24. That doesn't
really matter though, and at worst makes testing harder or will lead
to unpleasant arguments with audiophiles (they'd be wrong anyway).
ao_convert_fmt.pad_lsb is ignored, although if we ever find a case in
which playing S32 with data in the LSBs breaks when playing it as padded
24 bit format. (For example, WAVEFORMATEXTENSIBLE recommends setting the
unused bits to 0 if wValidBitsPerSample implies LSB padding.)
It's now possible to request non-dumb mode as a user, even when not
using any non-dumb features. This change is mostly intended for testing,
so I can easily switch between dumb and non-dumb mode on default
settings. The default behavior is unaffected.
This backend is selected if vaapi is available, but vaapi-over-EGL is
not. This causes various issues around the forced RGB conversion, which
is done with fixed, usually incorrect parameters.
It seems the existing auto probing check is too weak, and doesn't really
prevent it from getting loaded. Fix this by adding a flag to not ever
load this during auto probing.
I'm still not deleting it, because it's useful for testing on nvidia
machines.
See #4555.
The current algorithm blew up when the color was negative, such as the
case when downscaling with dscale=mitchell or other algorithms that
introduce negative ringing. The simplest solution is to just slightly
change the calculation to force both parameters to be in-range.
Was at least somewhat broken, and is misleading. I don't really have an
idea why FFmpeg has two AVOptions here anyway. We don't need to care,
and I'm only aware of 1 user trying this option ever.
See #4579.
HOME isn't set by default on Windows. But if the user does set it,
prefer it by default.
Enables stuff like --log-file=~/mpv.log to work, even if HOME isn't set.
The first time I saw a user try to use this option, and apparently it
didn't work. I'm not exactly sure why, but the code seems to be broken
anyway. Apart from not doing any error checking (neither mallocs nor
warning the user against invalid input), it forgets to add a 0
terminator.
Use the corresponding AVOption instead, which probably works.
See #4579.
This is exposed so that bjin/mpv-prescalers can use textureGatherOffset
for performance.
Since there are now quite a lot of parameters where it isn't quite clear
why they're all defined, add a paragraph to the man page that explains
them a bit.
This helps prevent unnaturally, weirdly colorized blown out highlights
for direct images of the sunlit sky and other way-too-bright HDR
content. I was debating whether to set the default at 1.0 or 2.0, but
went with the more conservative option that preserves more detail/color.
This logic doesn't really make sense. copy_img_tex already binds the
texture, so why would we bind it a second time? Furthermore, nothing
actually uses this return value. Must have been some left-over artifact
of a previous iteration of this function. Anyway, it's harmless, just
nonsensical. So remove it.
This is more efficient on my machine (nvidia), but only when applied to
groups of exactly 4 texels. So we switch to the more efficient
textureGather for groups of 4. Some notes:
- textureGatherOffset seems to be faster than textureGather by a
non-negligible amount, but for some reason, textureOffset is still
slower than a straight-up texture
- textureGather* requires GLSL 400; and at least on nvidia, this
requires actually allocating a GL 4.0 context.
- the code in opengl/common.c that clamped the GLSL version to 330 is
deprecated, because the old user shader style has been removed
completely in the meantime
- To combat the growing complexity of the polar sampling code, we drop
the antiringing functionality from EWA shaders completely, since it
never really worked well for EWA to begin with. (Horrific artifacting)
Instead of PostMessage, use SendNotifyMessage from the SendMessage
family of functions to wake up the Win32 thread from the VO thread. When
a message is sent rather than posted between threads, it ends up in a
different queue which is processed before posted messages and can be
processed in more places. This prevents a playback glitch when clicking
on the titlebar, but not moving the window. With PostMessage-based
wakeups, VOCTRLs could be delayed for up to 500ms after the user clicks
on the titlebar, but with SendNotifyMessage, they still complete in
under a millisecond.
Also, instead of handling WM_USER, process the dispatch queue before
every message. This ensures the dispatch queue is processed as soon as
possible. WM_NULL is used to wake up the window procedure in case there
are no other messages being processed.
This sets AV_HWACCEL_FLAG_ALLOW_PROFILE_MISMATCH, which some hwaccels
using the new generic API respect. These do profile selection in
libavcodec, so it can be controlled only with an external flag, instead
of in mpv code like it used to be done.
They have been deprecated for a decade, yet you're forced to explicitly
deal with them at every step, or they will break your shit.
FFmpeg insists on keeping them, because libavfilter is too stupid to
deal with color ranges properly. Ridiculous.
- change asserts to silent exits
- check all pointers before use
- move the p->pass initialization code to the right place
This should hopefully cut down on the amount of crashing by making the
code fundamentally more robust, while also fixing a concrete issue where
opengl-cb failed to initialize p->pass.
This seems to reduce glitches when resizing a --wid program (or it could
be a placebo.) Since we don't need the WM_WINDOWPOSCHANGING handler in
--wid mode, it should be fine.
This allows filter functions to be prematurely cut off once their
contributions start becoming insignificant. This effectively prevents
wasted GPU time sampling from parts of the function that are essentially
reduced to zero by the window function, providing anywhere from a 10% to
20% speedup. (5700μs -> 4700μs for me)
This is more confusing than it helps, and forces escaping more stuff.
For example, for string lists we could remove all need for escaling with
-add and -pre.
The user can simply use multiple of those options.
Remove the various redundant m_config_set_option* calls, rename the
remaining one to m_config_set_option_cli(), and merge the
m_config_parse_option() function.
Now it's sourced from the etc/ PNG files directly, instead of
preprocessing them with imagemagick.
Add some ad-hoc code to decode PNG files with libavcodec. At least we
can drop the zlib code in exchange.
Actually contains some code fragments by Michael Niedermayer (command
line stuff, video equalizer), thus it can be LGPL only once the formal
requirement of mpv's core being LGPL is fulfilled.
2f41c4e8 exposed some other edge cases as well. Globally resetting the
pass info was not the right way to go about it, because we don't know in
advance what the frame type is going to be - at least not with the
current code structure. (In principle, we could separately indicate the
frame type and the pass type and then only reset it on the first
actual pass_describe call, but that's annoying as well)
Also fixes a latent issue where p->pass was never initialized, which
broke the MP_DBG debugging code in some cases.
Since all existing code does gl_video_upload immediately followed by
pass_render_frame, we can just move the upload into pass_render_frame
itself, which arguably makes more sense anyway.
This replaces `vo-performance` by `vo-passes`, bringing with it a number
of changes and improvements:
1. mpv users can now introspect the vo_opengl passes, which is something
that has been requested multiple times.
2. performance data is now measured per-pass, which helps both
development and debugging.
3. since adding more passes is cheap, we can now report information for
more passes (e.g. the blit pass, and the osd pass). Note: we also
switch to nanosecond scale, to be able to measure these passes
better.
4. `--user-shaders` authors can now describe their own passes, helping
users both identify which user shaders are active at any given time
as well as helping shader authors identify performance issues.
5. the timing data per pass is now exported as a full list of samples,
so projects like Argon-/mpv-stats can immediately read out all of the
samples and render a graph without having to manually poll this
option constantly.
Due to gl_timer's design being complicated (directly reading performance
data would block, so we delay the actual read-back until the next _start
command), it's vital not to conflate different passes that might be
doing different things from one frame to another. To accomplish this,
the actual timers are stored as part of the gl_shader_cache's sc_entry,
which makes them unique for that exact shader.
Starting and stopping the time measurement is easy to unify with the
gl_sc architecture, because the existing API already relies on a
"generate, render, reset" flow, so we can just put timer_start and
timer_stop in sc_generate and sc_reset, respectively.
The ugliest thing about this code is that due to the need to keep pass
information relatively stable in between frames, we need to distinguish
between "new" and "redrawn" frames, which bloats the code somewhat and
also feels hacky and vo_opengl-specific. (But then again, this entire
thing is vo_opengl-specific)
For some braindead reason, Microsoft decided to prevent you from
dynamically loading system libraries. This makes portability harder.
And we're talking about portability between Microsoft OSes!
This partially reverts the change from a longer time ago to always build
DXVA2 and D3D11VA together.
To make it simpler, we change the following:
- building with ANGLE headers is now required to build D3D hwaccels
- if DXVA2 is enabled, D3D11VA is still forcibly built
- the CLI vo_opengl ANGLE backend is now under --egl-angle-win32
This is done to reduce the dependency mess slightly.
Slightly cleaner, possibly slightly more correct. (The last case should
be dead code now. In general, we can't know the implied colorspace from
a AV_PIX_FMT, at least not if FFmpeg adds a new one.)
It never worked. It relied on some obscure texture format to provide the
equivalent of GL_RG or GL_LUMINANCE_ALPHA, but no hardware seemed to
report support for it ever. No idea what's the correct way to do this.
On D3D11 it exists, of course.
(Actually I'd like to remove the whole VO.)
Another legacy annoyance. The only place where packed YUV is still
important is slightly older Apple hardware or drivers, which require
it for efficient hardware decoding.
Instead of setting up a weird swizzle (which is linked to how the
internal renderer code works, rather than the generic format code), add
per-component mapping to gl_imgfmt_desc.
The renderer still computes the weird swizzle, but at least it's
confined to itself. Also, it appears the hwdec backends don't need this
anymore.
It's really nice that the messy init_format() goes away too.
The changes to path list options is basically getting rid of the need to
pass multiple paths to a single option. Instead, you can use the option
multiple times. The old behavior can be used by using the -set suffix
with the option.
Change some options to path lists. For example --script is now append by
default, and if you use --script-set, you need to use ":"/";" as
separator instead of ",".
--sub-paths/--audio-file-paths is a deprecated alias now, and will break
if the user tries to pass multiple paths to it. I'm assuming that if
these are used, most users will pass only 1 path anyway.
--opengl-shaders has more compatibility handling, since it's probably
rather common that users pass multiple options to it.
Also document all that in the manpage.
I'll probably regret this later, as it somewhat increases the complexity
of the option parser, rather than increasing it.
This takes car eof unsubtle bugs if something at init does not work
(specifically if mp_new_client() returns NULL). It also removes the need
for that PMP MF hack.
I noticed that the previous default, bitstream, actually breaks with
some shitty anamorphic DVD rips that signal square pixel aspect in the
bitstream. So I think the "container" method is a better default.
For vo_opengl and vo_direct3d, these are supported in a generic way.
For vf_vapoursynth, we could probably map its VSFormat struct in a
generic way, but for now do some bullshit.
vf_eq.c actually loses support for these formats. We could add generic
support too (anything that has 8 bit planes will work), but why bother.
The filter is deprecated anyway.
Add something that allows is to extract the component order from various
RGBA formats. In fact, also handle YUV, GBRP, and XYZ formats with this.
It introduces a new struct mp_regular_imgfmt, that hopefully will
eventually replace struct mp_imgfmt_desc. The latter is still needed by
a lot of code though, especially generic code. Also vo_opengl still uses
the old one, so this commit is sort of incomplete.
Due to its genericness, it's also possible that this commit introduces
rendering bugs, or accepts formats it shouldn't accept.
UWP does not support the whole IMMDevice API. Instead, you need to use a
new API (available starting from Windows 8), which is in addition not in
MinGW, and extremely unpleasant to use.
The wasapiuwp2.dll wrapper is a small custom MSVC DLL, which does this
instead, and returns a normal IAudioClient.
Before this, ao_wasapi did not initialize on UWP.
While this is perfectly OK on Unix, it causes annoying valgrind
warnings, and might be otherwise confusing to others.
On Windows, the runtime can actually abort the process if this is
called.
push.c part taken from a patch by Pedro Pombeiro.
In a bunch of cases, we emulate highly platform specific APIs on a
higher level across all OSes, such as IPC, terminal, subprocess
handling, and more. We have source files for each OS, and they implement
all the same mpv internal API.
Selecting which source file to use on an OS can be tricky, because there
is partially overlapping and emulated APIs (consider Cygwin on Windows).
Add a pick_first_matching_dep() function to make this slightly easier
and more structured.
Also add dummy backends in some cases, to deal with APIs not being
available.
Clarify the Windows dependency identifiers, as these are the most
confusing.
The code accounting for the terrible AUDCLNT_E_BUFFER_SIZE_NOT_ALIGNED
semantics (which MSDN claims can happen "starting with Windows 7" - so
probably on Windows 10 too) duplicated the call for creating the
IAudioClient. That's not great, so get rid of it.
Let wasapi_thread_init() handle this. It has a retry loop anyway. This
redoes device lookup and format negotiation, but potential failures due
to race conditions (what if the driver decides to change behavior)
shouldn't be worse than before.
Apparently, this messes up on wraparound (although it shouldn't). After
2^32 bytes an audio "blip" happens with AOs that use this ringbuffer.
Whatever, we can fix this by switching to a 64 bit counter. There's also
a good chance the ringbuffer will be dropped completely, so don't waste
more time on this.
Commit 3fb6380 was supposed to increase MAX_TEXTURE_HOOKS but instead
increased SHADER_MAX_HOOKS, since I forgot that they were separate (for
whatever reason).
To prevent this mistake from happening again, and to unify the location
in which user_shader-specific #defines are placed, get rid of the two
constants in opengl/video.c and move/reuse them from user_shaders.h
instead.
Also bump up MAX_SAVED_TEXTURES (now SHADER_MAX_SAVED) slightly as a
precaution against adding more passes to vo_opengl. I think we're
already flirting with the limit.
There is no technical need for this, but it's nicer if --list-options
appears to output them sorted (it only actually sorts the actual option
list, while actions are output in the order they are defined).
This means you can use --sub-file-set=a,b,c to set a string list
separated by ',', while --sub-file=filename,with,commas.srt still works
(the original motivation for changing the --sub-file option this way).
You can also use it to append strings to string list options without the
need for escale, e.g.: --opengl-shaders-add-str=unescapesdfilename.glsl
(The normal -add for some reason expects a ',' separated list as
argument.)
These are not "really" separate actions, but on the command line they're
obserable as such. So it would be a good idea to list them too.
Adds about 117 options (holy fuck).
This is even better at preventing discoloration than tone mapping on the
XYZ image. Partly inspired by the HLG OOTF. Also simplifies the way we
tone map, and moves this logic to the pass_tone_map function where it
belongs.
This also fixes what could arguably be considered a bug in the HLG
implementation when using HLG for non-BT.2020 colorspaces, which is not
permitted by spec but thinkable in theory. Although in this case, I
guess it will be arbitrary whether people use the BT.2020-normalized
luma coefficients or change it to fit the colorspace, so I guess either
way could be considered "right", depending on what people end up doing.
Either way, in lieue of standard practice, we do what makes the most
sense (to me), and hopefully others will follow.
The downside is that we upload an extra vec3 uniform even if we don't
use it, but eliminating that would be ugly.
For HLG, due to the usage of a reference OOTF configured for 1000 cd/m²,
the default sig_peak of =nom_peak was suboptimal. We can go down to
1000/100 (=10.0), since that's the true dynamic range of the output
signal after it passes through the OOTF.
This affects options like --vf or --display-tags. These used a "*"
suffix to match all options starting with a specific name, and handled
the rest in the option parser. Change this to remove the "*" special
case, and require every option parser to declare a list of allowed
suffixes via m_option_type.actions.
The new way is conceptually simpler, because we don't have to account
for the "*" in a bunch of places anymore, and instead everything is
centrally handled in the CLI part of the option parser, where it's
actually needed.
It automatically enables suffixes like -add for a bunch of other
stringlist options.
You could do mpv_set_option(h, "no-fs", ""), which would behave like
"--no-fs" on the command line. At one point, this had to be emulated for
compatibility, and printed a deprecation warning. This was almost a year
ago, so remove it.
While I'm not particularly attached to this, the history is pretty
simple, and all relevant authors have agreed.
2f004875: removed in 2c693a47, patch author was not asked.
1ef239a4: removed, author was not asked.
This makes things like --show-profile=enc-v-h264 just work again.
Currently I don't see a reason why we should not always load the
encoding profiles. Although I guess this used to be different in the
past. (It probably won't take long until I revert this again - seems
like a fight you can't win for some reason.)
Fixes#4551.
This is only for the comments, but since the old syntax is "discouraged"
(and might change semantics one day), we should use the new syntax in
all documentation-like things.
Before this change, AOs could have internal alignment, and play() would
not consume the trailing data if the size passed to it is not aligned.
Change this to require AOs to report their alignment (via period_size),
and make sure to always send aligned data.
The buffer reported by get_space() now always has to be correct and
reliable. If play() does not consume all data provided (which is bounded
by get_space()), an error is printed.
This is preparation for potential further AO changes.
I casually checked alsa/lavc/null/pcm, the other AOs might or might not
work.
These can never be uninitialized because the enum cases are exhaustive and
the fallback is in the correct order, but GCC is too dumb to understand
this.
Also explicitly initialize tex_type, because while GCC doesn't warn
about it (for some reason), maybe it will in the future.
All relevant authors have agreed.
I'm removing the NV12 FourCC, which was added in f910f3d9 by someone who
was not contacted for the relicensing. I doubt the remaining code is
copyrightable (basically all what remains the fact is that NV12 uses the
same amount of space like YV12), but in this case I feel more
comfortable removing it.
Might contain some trace amounts of "michael"'s copyright, who agrees
with LGPL only once the core is relicensed - but with the core already
mostly relicensed, I'm changing the license header to LGPL, and only
marking this in the "Copyright" file.
cehoyos, who did not agree to the relicensing, added bcb5c78ce3. If
there was copyright, we consider it gone, because the table changed. It
does not map file extension to a FourCC anymore, and codecs.conf is
gone. The new mapping is a libavcodec codec name (happens to be the same
as the file extension).
The same applies to commits 60ecafec, b749836b, 5b3e3be1. None of these
authors were contacted. These were before the code was replaced with a
table (in d0326807). The parts outside of demux_mf.c were removed a long
time ago. Like in the previous comment, we don't think any copyright
applies at least to the new code (at least after the FourCC removal).
iive authored 0aa37a0d, which is probably still left in some form, and
makes demux_mf.c "LGPL 3 or later".
stream_avdevice.c (unrelated) has been marked as LGPL before.
I'm not even sure when/if FFmpeg produces those. It's just confusing. If
you really need this, you can still use dl-dr. I expect that most use is
unintentional.
Probably fixes#4545.
Right now, the current order pretty much means that pulse defaults to
S16 for arbitrary unsupported formats, but fallback to float would make
more sense since it's the easiest to convert everything to without
requiring dithering, and PA will probably just internally convert things
to float anyway.
Also move S32 above S16, which essentially means format_maps is sorted
by preference. (Although ao_pulse currently ignores this and always
picks the first as a fallback)
This was an annoying option type. And still is. But at least it's on the
same level as m_option_type_print_fn now, and can probably cleaned up
further like it. Both types are for options that are only on the command
line, always have special handling (i.e. do something with them in
parse_commandline.c before passing them to the generic
m_config.c/m_option.c layers), and are m_options only for --list-options
and (oddly) the split_opt_silent() function.
This was especially grating because it causes problems with the
option/property unification, uses as only thing OPT_FLAG_STORE, and
behaves weird with the client API or scripts.
It can be reimplemented in a much simpler way, although it needs
slightly more code. (Simpler because less special cases.)
- Fix a signed/unsigned comparison involving info.segment_uid.len
(doesn't actually warn here, but seems fragile). Code was previously
safe though.
- Match up all printf format strings with the respective value types,
using the *int*_t printf specifiers where necessary, and fixing
multiple signed/unsigned differences. Removed some casts that
otherwise may have truncated values.
- Fix a warning when initializing ebml_info.
These files have all in common that they were fully or mostly taken from
mplayer.c. (mplayer.c was a huge file that contains almost all of the
playback core, until it was split into multiple parts.) This was
probably the hardest part to relicense, because so much code was moved
around all the time.
player/audio.c still does not compile. We'll have to redo audio
filtering. Once that is done, we can probably actually provide an
actual LGPL configure switch.
Here is a relatively detailed list of potential issues:
8d190244: author did not reply, parts were made GPL-only in a previous
commit.
7882ea9b: author could not be reached, but the code is gone. wscript
still has --datadir switch, but I don't think this is relevant to
copyright.
f197efd5: unclear origin, but I consider the code gone anyway (replaced
with generic OSD mechanisms).
8337d9c2: author did not reply, but only the option still exists (under
a different name), other code was removed.
d8fd7131: did not reply. Disabled in a previous commit.
05258251: same author as above. Both fields actually seem to have
vanished (even when tracking renames), so no action taken.
d459e644, 268b2c1a: author did not reply, but we reuse only the options
(with different names and slightly or fully different semantics, and
completely different implementations), so I don't think this is relevant
for copyright.
09e742fe, 17c39c4e: same as above.
e8a173de, bff4b3ee: author could not be reached. The commands were
reworked to properties, and the code outside of the TV code were moved
back to the TV code. So I don't think copyright applies to the current
command.c parts (mp_property_tv_color, mp_property_tv_freq,
mp_property_tv_scan). The TV parts remain GPL.
0810e427: could not be reached. Disabled in a previous commit.
43744a2d: unknown author, but this was replaced by dynamic alloc (if the
change is even copyrightable).
116ca0c7: unknown author; reasoning see input.c relicensing commit.
e7e4d1d8: these semantics still exist, but as generic code, and this
code was fully removed.
f1175cd9: the author of the cited patch is unknown, and upon inspection
it turns out that I was only using the idea to pause the player on EOF,
so I claim it's not copyright relevant.
25affdcc: author could not be reached (yet) - but it's only a function
rename, not copyrightable.
5728504c was committed by Arpi (who agreed), but hints that it might be
by a different author. In fact it seems to be mostly this patch:
http://lists.mplayerhq.hu/pipermail/mplayer-dev-eng/2001-November/002041.html
The author did not respond, but it all seems to have been removed later.
It's a terrible mess though. Arpi reverted the A-V sync code at first,
but left the RTC code for a while. The following commits remove these
changes 100%: 14b35442, 7181a091, 31482783, 614f8475, df58e822.
cehoyos did explicitly not agree to LGPL, but was involved in the
following changes:
c99d8fc8: applied a patch and didn't modify it, the original author
agreed.
40ac0d31: author could not be reached, but all code is gone anyway. The
"af" command has a similar function, but works completely different and
actually reuses a mechanism older than this patch.
54350436: applied a patch, but didn't modify it, except for adding a
German translation, which was removed later.
a2dda036: same situation as above
240b743e: this was made GPL-only in a previous commit
7b25afd7: same as above (for now)
kirijua could not be reached, but was a regular patch contributor:
c2c997fd: video equalizer code move; probably not copyrightable. Is GPL
due to Nick anyway.
be54f481: technically, this became the audio track property later. But
all what is left is the fact that you pass a track ID to it, so consider
the original coypright non-relevant.
2f376d1b: this was rewritten in b7052b43, but for now we can afford to
be careful, so this was marked as GPL only in a previous commit.
43844d09: remaining parts in main.c were reverted in a previous commit.
anders has mostly disagreed with the LGPL relicensing. Does not want
libaf to become LGPL, but made some concessions. In particular, he
granted us permission to relicense 4943e9c52c and 242aa6ebd4. We also
consider some of his changes remaining in mpv not relevant for copyright
(such as 735de602 - we won't remove the this option completely). We will
completely remove his other contributions, including the entire audio
filter chain. For now, this stuff is marked as GPL only. The remaining
question is how much code in player/audio.c (based on the former
mplayer.c and dec_audio.c) is under his copyright. I made claims about
this in a previous commit.
Nick(ols) Kurshev, svn username "nick" and "nickols_k", could not be
reached. He had a lot of changes in early MPlayer. It seems all of that
was removed, at least in mpv. His main work, like VIDIX or libswscale
work, does not exist in mpv anymore, but the changes to mplayer.c and
other core parts still deserve attention:
a4119f6b, fb927549, ad3529b8, e11b23dc, 5f2178be, 93c371d5: removed in
b43d67e0, d1628d12, 24ed01fe, df58e822.
0a83c6ec, 104c125e, 4e067f62, aec5dcc8, b587a3d6, f3de6e6b: DR, VAA, and
"tune" stuff was fully removed later on or replaced with other
mechanisms.
340183b0: screenshots were redone later (the VOCTRL was even removed,
with an independent implementation using the same VOCTRL a few years
later), so not relevant anymore. Basically only the 's' shortcut remains
(but not its implementation).
92c5c274, bffd4007, 555c6766: for now marked as GPL only in a previous
commit.
Might contain some trace amounts of "michael"'s copyright, who agreed to
LGPL only once the core is relicensed. This will still be respected, but
I don't think it matters at this in this case. (Some code touched by him
was merged into mplayer.c, and then disappeared after heavy
refactoring.)
I tried to be as careful and as complete as possible. It can't be
excluded that amends to this will be made later.
This does not make the player LGPL yet.
"anders" has not agreed to relicense most of his changes (although he
gave permission for 4943e9c52c and 242aa6ebd4).
Note that commit 3053a8b7f is in part also affected. The commit message
hides this, but it seems some code was based on anders':
http://mplayerhq.hu/pipermail/mplayer-dev-eng/2002-October/011773.html
Much of the final commit was by Arpi, but it's still grating that there
was no proper attribution (and in a case that turned out to be so
important).
This means player/audio.c won't even compile (and other parts of the
player also use audio/audio.h, which is still GPL). But whether the end
result compiles doesn't matter for copyright.
Due to the heavy refactoring applied over the year, the boundaries are
rather fuzzy and also somewhat arbitrary, though.
Most of this code will have to be replaced with a new filter chain
later.
I think the idea is that you can pass multiple help options on the
command line, and it will print them all, instead of printing only the
first one and exiting. This was added in commit 43844d09, but the patch
author could not be reached. Revert it, as it's not a critical feature.
This was added in 0810e4275. The patch author did not reply (yet). Not
sure if copyrightable, but I'm making the still existing C part GPL-only
for now (in a previous commit).
Commit d8fd7131 changes this. "tibcu" did not reply. While I'm not sure
whether copyrightable code remains, I'd tend towards saying yes (the
basic idea is still intact after years of refactoring), so make it
GPL-only for now.
Nick and kiriuja could not be reached, and created/changed this in
92c5c274, 6441a5ad, bffd4007, 555c6766, c2c997fd. The video equalizer
stuff was redone fully later, but there are still parts that look too
similar and basically use the same approach. I'm more comfortable with
declaring it GPL only for now.
I plan to redo them later in a way that will remove copyright.
cehoyos, who did not agree to the LGPL relicensing, added this in commit
240b743e. The actual implementation of it is already guarded with
HAVE_GPL. The field_dominance field in the option struct won't be
guarded.
We won't keep GPL-only core code forever, so deprecate it as well. To
apply forced deinterlacing, a libavfilter filter can probably be
removed, or we merge this functionality into the --deinterlace option
(without using copyrighted stuff).
cehoyos has not agreed to the LGPL relicensing. He added the deinterlace
property in commit 7b25afd7. Make it GPL-only for now. The still working
parts of the --deinterlace option are not affected by his copyright.
It was extended by "seru" in 8d190244. This person could not be reached
(or does not reply), and it's in the way of LGPL relicensing. Deprecate
it, and mark the (probably) affected parts of the code with HAVE_GPL. To
be fair, even though the osd.c parts were refactored from the original
code, there's probably no copyright by seru on it. But for now play it
save. The mere existence of a 3rd OSD level is certainly not
copyrightable, so you still can set osd-level to 3 - just that it does
nothing.
If they are copyrightable, iive's changes (commits listed in cache.c)
would make them LGPL 3+. To avoid that options.c becoming LGPL 3, move
the option declarations to cache.c. struct mp_cache_opts is still in
options.h, but we consider that irrelevant, and options.h will become
LGPL 2.1+ later.
On some platforms, unsigned long and uint64_t aren't the same type,
after all. As this is just a MP_VERBOSE message, risking truncation in
some cases seems OK.
This reverts commit e30fe38a21.
The original author as well as the author from d568eaa2 agreed to LGPL
now. The only one missing is 0842caf6 (Henk could not be reached, and
that will probably stay this way).
When I discussed this with someone else who knows a lot about copyright
(j-b), the conclusion was that the rewrite was actually enough to
remove all past copyright. Only the syntax and the option name remained
the same, but code, code structure, and architecture all changed
radically. So I'm content with dropping the GPL part.
(m_option.c is still formally GPL due to the special agreement with
michael, but once this is fullfilled, we will change the license to
LGPL without further checks.)
The I binding was removed from input.conf (although it's probably not
copyrightable, but still).
bootstrap.py has a bunch of authors which probably make the licensing
situation a pain - but it's not integral part of the build system or the
source code, so it doesn't matter for a LGPL core.
I checked and cleaned up the build system in the last few commits. There
was the possibility that parts of it were based on actual code of the
old "configure" file, in particular with the waftools/fragments/ files
(it turned out some were, some even not covered by LGPL agreements).
This was checked, so I'm confident only the commit mentioned in the
Copyright file holds back proper LGPL licensing of it. (And I guess I
have to wait for a reply.)
I checked the English translations. There used to be help_mp-en.h (or
help_mp.h earlier), which was part of the source code, and which
contained most terminal and GUI messages. This was done for the purpose
of localization, but all localizations were dropped at one point in
mplayer2 development. At this point, the message defines were moved back
to the source code. (While in the years before that, they were moved
from the source code to the file where applicable.) I didn't check
help_mp-en.h when it was merged back. There was the possibility that
someone might have changed one of the English messages (i.e. added his
copyright to it), which then was copied back to the source code, without
accounting for that copyright. Upon checking the history now, it seems
this didn't happen for any code that we want to relicense to LGPL (in
fact, it happened to some messages in the DVD code only).
Most of the DVB test fragment was added in 2e399f39 by someone who
wasn't asked for LGPL relicensing permission. Thus remove it. (For some
weird reason, the configure check wasn't even for the later added actual
DVB code.)
Since DVB is disabled by default, this isn't too bad. But if someone
enables it, and the system doesn't support it, he will receive a weird
compilation error. That has to be good enough, until maybe someone adds
a new check.
This reverts commit 2e81698d28.
Seems like this was a patch applied from someone who can't agree to LGPL
relicensing (see previous commit), with the author field not properly
set.
This is not so important anyway, so just revert it.
The user bugmen0t was apparently a shared github account with publicly
available login. Thus, we can't get LGPL relicensing permission from the
people who used this account. To relicense successfully, we have to
remove all their changes.
This commit should remove 20d1fc13, f26fb009, defbe48d. It also should
remove whatever test fragments were copied from the ancient configure,
as well as some configure logic (potentially that device path stuff).
I think this change still preserves the most important use-cases of OSS:
BSDs, and the Linux OSS emulation (the latter for testing only).
According to an OSS user, the 4front checks were probably broken anyway.
The SunAudio stuff was probably for (Open)Solaris, which is dead.
ao_oss.c itself will remain GPL, and still contains bugmen0t changes.
A relic of mplayer had 'I' as the keybind to show the filename of the
currently playing file on the OSD. mpv does not do this by default.
This commit removes this incorrect information from the mpv manage.
In commit eb22569ff0, I claimed that the geometry parsing code was
rewritten. But I'm not sure if it's rewritten enough, or if copyright
claims could still be made. Given that the original code was
self-contained, and could be considered a separate work, it's probably
safer (and more up to the standards applied to this relicensing) to
leave this as GPL code.
The rewrite/code move can be seen with: git diff f2dcdca...ccaed5e
Although the origins lie somewhere in libaf, which was written by
"anders" and who explicitly disagreed with the LGPL relicensing, we can
change the license of these files, because all code was written by
"alex", who agreed with the relicensing.
The only things that remain from anders' code is the AF_FORMAT_ and af_
prefixes (see e.g. 66f4e563). It was alex who redid this file and added
the format identifiers we have today (507121f7). It's also nice to see
that alex actually claimed copyright on format.c (221a599f). In commit
efb50cab even the bitmask concept (which anders introduced with his
early af_format.c code) was removed, and essentially all lines and
symbols by anders were dropped.
To put it into perspective: the original af_format code was for
converting actual sample data and relied on OSS sample format
identifiers, mpv's format.c/h provides its own sample formats, but
does not do any data conversion.
Remove an now inaccurate comment from format.c (it somehow even survived
the typo that was present in the original commit). Also remove most of
the format.c include statements - most of them are technically anders'
code. We keep limits.h though.
As usual, the history of these files is a bit murky. It starts with the
initial commit. (At which some development had already been done,
according to the AUTHORS and ChangeLog files at the time, we should be
but covered with relicensing agreements, though.) then it goes on with
complete lack of modularization, which was cleaned up later (cd68e161).
As usual, we don't consider the copyright of the stuff that has been
moved out cleanly.
There were also contributions to generic code by people who could not be
reached or who did not agree to the relicensing, but this was all
removed.
The only patches that we could not relicense and which were still in the
current code in some form are from Dénes Balatoni: 422b0d2a, 32937181.
We could not reach him, so commits f34e1a0d and 18905298 remove his
additions. It still leaves the demux_control() declaration itself, but
we don't consider it copyrightable. It's basically an idiom that existed
in MPlayer before that change, applied to the demuxer struct. (We even
went as far as making sure to remove all DEMUXER_CTRLs the original
author added.)
Commit be54f481 might be a bit of a corner case, but this was rewritten,
and we consider the old copyright removed long ago.
Similar purpose as f34e1a0dee.
Somehow this is much more natural too, and needs less code.
This breaks runtime updates to duration. This could easily be fixed, but
no important demuxer does this anyway. Only demux_raw and demux_disc
might (the latter for BD/DVD). For the latter it might actually have
some importance when changing titles at runtime (I guess?), but guess
what, I don't care.
While we could easily ifdef-out this file for a LGPL core, it's still
annoying, and also the only GPL file remaining in player/ that is not
based on mplayer.c.
This file originates from subreader.c. It's not clear whether the
original author of it gave us permission to relicense to LGPL (he
probably did, but without further clarification it's sort of ambiguous),
but the subtitle file search code was written by other authors anyway
(see 7eef93819f).
One contribution (574eb892ea) is a bit of a corner case, as
test_ext_list() now does a bstrcasecmp(). But I don't think the
copyright remains here. (I asked the author anyway, just in case. But
I didn't wait for the answer.)
In some other cases, contributors who could not be reached added some
subtitle extensions. I don't think those are copyrightable on their own,
but I dropped them anyway just to be sure.
This is more uniform, and potentially gets rid of some past copyrights.
It might be that this subtly changes caching behavior (it seems before
this, it synced to the demuxer if the length was unknown, which is not
what we want.)
All relevant authors have agreed.
There are two exceptions, patches by authors who could not be reached.
This commit tries to remove their copyright.
a0f08fbe: messes with the seeking code corner cases. The EOF flag logic
was changed at some point, and always had a flaky history (see e.g.
347cf97250274ca370411f275999efb90d5e6084ff08d0c32e2f77e3de5566f09554a844, all which happened after that patch, MPlayer ones without that
patch). I claim that all of the copyright the patch might have added is
gone. Except the message in stream_seek(), which this commit removes.
The other code removed/changed in stream_seek() is probably not from
that patch, but it doesn't hurt to be sure, and also makes it more
readable. (It might change the behavior so that sometimes the eof flag
is set after a seek, but it doesn't matter here.)
2aa6acd9: it looks like the seek_forward() modified by this patch was
later moved to stream.c and renamed to stream_skip_read() in a790f2133.
(Looking closer at it, it was actually modified again a bunch of times,
fixing the logic.) I rewrote it in this commit. The code ended up rather
similar, which probably could lead to doubts whether this was done
properly, but I guess the reader of this will just have to believe me. I
knew what stream_skip_read() was supposed to do (which was reinforced
when I tried to replace it on the caller side), without reading the
pre-existing code in detail. I had to "relearn" the logic how buf_pos
and bug_len work - it was actually easy to see from stream_read_char()
how to skip the data, essentially by generalizing its logic from 1 byte
to N bytes. From the old code I only "used" the fact that it's obviously
a while(len>0) look, that has to call stream_fill_buffer repeatedly to
make progress. At first I actually didn't use stream_fill_buffer_by(),
but the variant without _by, but readded it when I checked why the old
code used it (see cd7ec016e7). This has to be good enough. In the end,
it's hard to argue that this could be implemented in a way not using
such a loop.
Other than this, I could add the usual remarks about how this code was
not modularized in the past, and how stream.c contained DVD code, and
how this was later modularized, moving the copyright to other files, and
so on. Also, if someone wrote a stream module, and was not asked about
LGPL relicensing, we don't consider the entry in stream_list[]
copyrightable.
cehoyos adds the step_property command in 7a71da01d, and it could be
argued that copyright of this still applies to the later add/cycle
commands (a668ae0ff9). While I'm not sure if this is really the case,
stay conservative for now and mark these commands as GPL-only. Mark the
command.c code too, although that is not being relicensed yet.
I'm leaving the MP_CMD_* enum items, as they are obviously different.
In commit 116ca0c768, "veal" (essentially an anonymous author) adds an
"osd_show_property_text" command (well, the commit message says "based
on" that person's code, so it's not clear how much is from him or from
albeu, who agreed to LGPL). This was later merged again with the
"osd_show_text" command, and then all original code was removed in
commit 58cc0f637f, so I claim that no copyright applies anymore. (Though
technically the input.conf addition still might be copyrighted, so I'm
just dropping it to get rid of the thought.)
"kiriuja" added 2f376d1b39 (sub_load etc.) and be54f4813 (switch_audio).
The latter is gone. I would argue that the former is fully rewritten
with commits b7052b431c and 0f155921b0. But like in the step_property
case, I will be overly conservative for now, and mark them as GPL-only,
as this is potentially shaky and should be thought through first. (Not
bothering with the command define/enum in the header, as it will be
unused in LGPL mode anyway.)
keycodes.c/h can be GPL, except for commit 2b1f95dcc2, which is a
patch by someone who wasn't asked yet. Before doing something radical, I
will wait for a reply.
Choosing the seek direction for MPSEEK_FACTOR based on the location of
seek_pts is nonsense, and can cause the seek position to oscillate
between adjacent keyframes, such as when dragging the OSC bar on short
videos.
Fix this by always seeking backward for type MPSEEK_FACTOR, i.e. seek
to the keyframe for the group of pictures (GOP) in which seek_pts is
located.
Fixes#4183.
Signed-off-by: wm4 <wm4@nowhere>
Moves the DXLockObjectsNV call to after PresentEx. This fixes an issue
where the presented image is a single frame late. This may be due to
DXLockObjectsNV locking the render target before StretchRect is done.
The spec indicates that the lock call should provide synchronization
for the resource, so this may be due to a driver bug.
The printout of available modes that you can get with --drm-mode=-1
(with -vo drm or --opengl-backend=drm) does not include the refresh
rate in the printout, which is quite useful to know, if one is to
choose for instance 23.98, or 24 Hz for film material.
Signed-off-by: wm4 <wm4@nowhere>
This preserves channel balance better and helps reduce discoloration due
to nonlinear tone mapping.
I wasn't sure whether to stuff this inside pass_color_manage or
pass_tone_map but decided for the former because adding the extra
mp_csp_prim would have made the signature of the latter longer than
80col, and also because the `mp_get_cms_matrix` below it basically does
the same thing anyway, so it doesn't look that out of place. Also why is
this justification longer than the actual description of the algorithm
and what it's good for?
This prevents nasty surprises like the sig-peak still being left at 1.0
when reinterpreting SDR as HDR, or the OOTF for HLG being left as
display-referred.
This introduces (yet another..) mp_colorspace members, an enum `light`
(for lack of a better name) which basically tells us whether we're
dealing with scene-referred or display-referred light, but also a bit
more metadata (in which way is the scene-referred light expected to be
mapped to the display?).
The addition of this parameter accomplishes two goals:
1. Allows us to actually support HLG more-or-less correctly[1]
2. Allows people playing back direct “camera” content (e.g. v-log or
s-log2) to treat it as scene-referred instead of display-referred
[1] Even better would be to use the display-referred OOTF instead of the
idealized OOTF, but this would require either native HLG support in
LittleCMS (unlikely) or more communication between lcms.c and
video_shaders.c than I'm remotely comfortable with
That being said, in principle we could switch our usage of the BT.1886
EOTF to the BT.709 OETF instead and treat BT.709 content as being
scene-referred under application of the 709+1886 OOTF; which moves that
particular conversion from the 3dlut to the shader code; but also allows
a) users like UliZappe to turn it off and b) supporting the full HLG
OOTF in the same framework. But I think I prefer things as they are
right now.
st2084 and std-b67 are really weird names for PQ and HLG, which is what
everybody else (including e.g. the ITU-R) calls them. Follow their
example.
I decided against naming them bt2020-pq and bt2020-hlg because it's not
necessary in this case. The standard name is only used for the other
colorspaces etc. because those literally have no other names.
MaxCLL is the more authoritative source for the metadata we are
interested in. The use of mastering metadata is sort of a hack anyway,
since there's no clearly-defined relationship between the mastering peak
brightness and the actual content. (Unlike MaxCLL, which is an explicit
relationship)
Also move the parameter fixing to `fix_image_params`
I don't know if the avutil check is strictly necessary but I've included
it anyway to be on the safe side.
List of changes:
1. Kill nom_peak, since it's a pointless non-field that stores nothing
of value and is _always_ derived from ref_white anyway.
2. Kill ref_white/--target-brightness, because the only case it really
existed for (PQ) actually doesn't need to be this general: According
to ITU-R BT.2100, PQ *always* assumes a reference monitor with a
white point of 100 cd/m².
3. Improve documentation and comments surrounding this stuff.
4. Clean up some of the code in general. Move stuff where it belongs.
"Almost" because this might contain copyright by michael, who agreed
with LGPL, but only once the core is LGPL. This is preparation for that
to happen.
Apart from that, the usual remarks apply. In particular, dec_video.c
started out quite chaotic with no modularization, but was later
basically gutted, and in general rewritten a bunch of times. Not going
to give a history lesson.
Special attention needs to be given to 3 patches by cehosos, who did not
agree to the relicensing:
240b743ebd: --field-dominance
e32cbbf7dc: reinit VO if aspect ratio changes
306f6243fd: use container aspect if codec aspect unset (?)
The first patch is pretty clearly still in the current code, and needs
to be disabled for LGPL.
The functionality of the second patch is still active, but implemented
completely different, and as part of general frame parameter changes (at
the time of the patch, MPlayer already reinitialized the VO on frame
size and pixel format changes - all this was merged into a single check
for changing image parameters).
The third patch makes me a bit more uncomfortable. It appears the code
was moved to dec_video.c in de68b8f23c, and further changed in
82f0d373, 0a0bb905, and bf13bd0d. You could claim that cehoyos'
copyright still sticks. Fortunately, we implement alternative aspect
detection, which is simpler and probably preferable, and which arguably
contains none of the original code and logic, and thus should be fully
safe.
While I don't know if cehoyos' copyright actually still applies, I'm
more comfortable with making the code GPL-only for now. Also change the
default to use the (in future) plain LGPL code, and deprecate the one
associated with the GPL code, so we can eventually remove the GPL code.
But it's also possible we decide that the copyright doesn't apply, and
undo the deprecation and GPL guards.
I expect that users won't notice anything. If you ask me, the old aspect
method was probably an accidental bug instead of intentional behavior.
Although, the new aspect method was broken too, so I had to fix it.
image_writer.c has code originating from vf_screenshot.c, vo_jpeg.c, and
potentially others. vo_image.c is based on a bunch of those VOs as well,
and the intention was to replace them with a single codebase.
vo_tga.c was written by someone who was not or not could be contacted,
but it doesn't matter anyway, as no code from that initial patch was
used.
One rather old patch (57f77bb41a) reordered by libjpeg patch API calls,
and the author of the patch was not contacted. But at least with the
smoothing_factor override removed, this pretty much exactly corresponds
to the official libjpeg API example (and might even reflect a change to
those - didn't dig deeper). This removes the -jpeg-smooth option. While
we're at it, remove all the other dropped jpeg options from the manpage
(which was forgotten in past changes).
The problem with fmt-conversion.h is that "lucabe", who disagreed with
LGPL, originally wrote it. But it was actually rewritten by "reimar"
later. The original switch statement was replaced with a lookup table.
No code other than the imgfmt2pixfmt() function signature survives.
Neither the format pairs (PIXFMT<->IMGFMT), nor the concept of mapping
them, can be copyrighted.
So changing the license should be fine, because reimar and all other
authors involved with the new code agreed to LGPL.
We also don't consider format pairs added later as copyrightable.
(The direct-mapping idea mentioned in the "Copyright" file seems
attractive, and I might implement in later anyway.)
Likewise, there might be some format names added to img_format.h, which
are not covered by relicensing agreements. These all affect "later"
additions, and they follow either the FFmpeg PIXFMT naming or some other
pre-existing logic, so this should be fine.
This file is an leftover from when img_format.h was changed from using
the ancient FourCCs (based on Microsoft multimedia conventions) for
pixel formats to a simple enum. The remaining cases still inherently
used FourCCs for whatever reasons.
Instead of worrying about residual copyrights in this file, just move it
into code we don't want to relicense (the ancient Linux TV code). We
have to fix some other code depending on it. For the most part, we just
replace the MP_FOURCC macro with libavutil's MKTAG (although the macro
definition is exactly the same). In demux_raw, we drop some pre-defined
FourCCs, but it's not like it matters. (Instead of
--demuxer-rawvideo-format use --demuxer-rawvideo-mp-format.)
It was an attempt to move some MPlayer filters (which were removed from
mpv) to external, loadable filters. That worked well, but then the
MPlayer filters were ported to libavfilter (independently), so they're
available again. Also there is a more widely supported and more advanced
loadable filter system supported by mpv: vapoursynth.
In conclusion, vf_dlopen is not useful anymore, confusing, and requires
quite a bit of code (and probably wouldn't survive the rewrite of the
mpv video filter chain, which has to come at some point). It has some
implicit dependencies on internal conventions, like possibly the format
names dropped in the previous commit.
We also deprecated it last release. Drop it.
It seems "lucabe" didn't actually write the current fmt-conversion.c/.h
code. He added the first version of the pixfmt mapping, which was later
changed into a table. So his agreement might not be required for
copyright purposes. Still, all those later additions of pixfmts by
various authors may or may not matter, so the situation is still
complex.
Quite chaotic history, which code being moved, refactored, duplicated,
unified a bunch of times. But I think everything is covered by LGPL
agreements.
In one case, cehoyos (who didn't agree) applied a patch by someone who
agreed, but didn't change anything (except weirdly adding German
translations). In another case, cehoyos moved code covered by LGPL
agreements (without changing it), which was later used for some other
code. We consider both cases not relevant for copyright.
win_state.c/.h is similar, but pending for reply by the author of
2ab259e68 (I guess).
This file didn't have a license in the first place. The fact that this
file was supposed to be a template, to be copied and modified by
individual users, might weaken the assumption that it's GPL. (It was
only later that mpv replaced the duplicate code in input.c with
input.conf essentially.)
All involved authors agreed to LGPL. On exception is an anonymous
contribution in commit 116ca0c768. This "veal" could not be found.
So the I key is noted as exception. input.conf does not support
conditional guards, so I'm not sure what to do here. Either we could
argue it's a joint work, or the fact that the I key won't work anyway
with a LGPL mpv might count.
etc/builtin.conf and etc/encoding-profiles.conf are mpv original things,
written by developers who agreed to LGPL. So mark them as LGPL too.
Surprisingly long history, but it's covered by LGPL agreements. One
exception is a7fc969ff6: someone who hasn't asked changes the
copyright year, but that change was obviously overwritten again later.
In GLES 2 mode, we can do dither, but "fruit" dithering is still out of
the question, because it does not support any high depth textures.
(Actually we probably could use an 8 bit texture too for this, at least
with small matrix sizes, but it's still too much of a pain to convert
the data, so why bother.)
This is actually a regression; before this, forcibly enabling dumb mode
due to low GL caps actually happened to avoid this case.
Fixes#4519.
The option->property bridge can't (and shouldn't) preserve option flags.
This is a problem if the flags are actually used by the option
implementation, beyond calling m_config_mark_co_flags().
This was true so far, but b8193e4071 changed this. Now setting the
--profile option (usually from a config file or as recursive profile)
can have side-effects that depend on the flags contents. Solve this by
avoiding going through the "double bridge" altogether.
This fixes a regression if an auto-profile is active, and the user
specifies an option on the command line that is supposed to override an
item in a profile recursively referenced by the auto-profile. The
command line option will not override it, because the auto-profile is
set later, and during application of the auto-profile, the
M_SETOPT_PRESERVE_CMDLINE flag gets lost.
Having to add something to m_property is not nice, and I'll probbaly
regret later. On the other hand, there is a chance that this helps
towards true option/property unification.
Since michael was somewhat involved in it, wait with the actual license
change until the core is relicensed. Thus mark it as "Almost LGPL.".
The worrisome part about mp_image.c is that it was created by cehoyos
(which disagreed with LGPL) in commit f2dee327b2. But it turns out it
was a patch by someone else (who agreed with LGPL).
For some reason, the patch was actually slightly modified by cehoyos for
no reason (messed with the include statements), so we mess them back,
just to be sure.
Other than this, there were some commits that added support for new
IMGFMTs over the years. Some of these were by people we didn't ask or we
didn't get permission from. But since the original mp_image code was
replaced by more generic code using FFmpeg pixdesc, none of these
changes are left anyway.
One additional change by cehoyos (115bfb9762) has been removed as well
(when "direct rendering" was dropped from the filter chain).
All authors agreed.
The author of 1ee8ce75 did not respond, but it was a mpv pull request,
and at this time DOCS/contribute.md and the "Copyright" file stated that
all contributions must include LGPL relicensing permission. But you
could claim that this was too "hidden". Sort of a corner case, I guess,
but not my problem.
Since this demuxer is based on code by michael, this file can become
LGPL only once the mpv core becomes LGPL, and this is preparation for
it.
There were quite a lot of changes for rearranging preferred libavformat
vs. internal MPlayer demuxers, codec mappings, and filename extensions,
but all this got removed, so some of the relevant authors weren't asked.
cehoyos, who disagreed with LGPL, made a few changes in the past (mostly
codec mapping and deinterlacing related things), but all of them were
removed, mostly due to libavformat API cleanups.
adland, who could not be reached, did commit 057916ee65, but it's easy
to essentially revert the change (this is what the source changes in
this commit do), so we don't need to think about it.
Chris Welton, who could not be reached, made a simple change in commit
958c41d9b6. Fortunately, the API changed again, and his changes were
removed, so we don't need to think about this either.
There is an anonymous contribution in commit 085f35f4b4 - since this
did not introduce any original code, and the probe code was heavily
rewritten multiple times, I don't consider it relevant.
Don't use __thread, which requires heavy runtime in some cases (such as
MinGW-w64, at least under some configurations, forcing you to link to
its pthread runtime DLL).
The pthread_t struct was needed over a simple thread ID, because
pthread_join() needed to access some sort of context from pthread_t.
Further, pthread_exit() and pthread_detach() need the context of the
current thread, for which we relied on TLS.
Replace these uses by a global thread array. This includes all threads
created by the thread wrapper. Hopefully the number of threads created
by mpv is low (say, below 20), and threads are not that often created or
destroyed. So just keeping them in an array with linear search lookup
should be reasonable.
iive agreed only to LGPL 3.0+ only. All of his relevant changes are for
XvMC, for which mpv completely dropped support back in mplayer2 times.
But you could claim that the get_format code represents some residual
copyright (everything else added by iive was removed, only get_format
still is around in some form). While I doubt that this is relly
copyright-relevant, consider it is for now.
michael is the original author of vd_lavc.c, so this file can become
LGPL only after the core becomes LGPL.
cehoyos did not agree with the LGPL relicensing, but all of his code is
gone.
Some others could not be reached, but their code is gone as well. In
particular, vdpau support, which was originally done by Nvidia, had
larger impact on vd_lavc.c, but vdpau support was first refactored a few
times (for the purpose of modularization) and moved to different files,
and then decoding was completely moved to libavcodec.
Lastly, assigning the "opaque" field was moved by Gwenole Beauchesne in
commit 8e5edec13e. Agreement is pending (due to copyright apparently
owned by the author's employer). So just undo the change, so we don't
have to think about whether the change is copyrightable.
Before this, options with co->data==NULL (i.e. no storage) were not
added to the bridge (except alias options). There are a few options
which might make sense to allow via the bridge ("profile" and
"include"). So allow them.
In command_init(), we merely remove the co->data check, the rest of the
diff is due to switching the if/else branches for convenience.
We also must explicitly error on M_PROPERTY_GET if co->data==NULL. All
other cases check it in some way.
Explicitly exclude options from the property bridge, which would be
added due this, and the result would be pointless.
Certain options, such as --profile, --help, and many others require
special-handling, because they don't fit conceptually into the option
and property model. They don't store data, but perform actions.
This caused the situation that profiles could not be set when using
libmpv in encoding mode (although you should probably not used libmpv in
encoding mode). Using libmpv always ends up in calling
m_config_set_option_raw_direct(), while --profile was handled in
m_config_parse_option().
Solve this by moving the handling of this from m_config_parse_option()
to m_config_set_option_raw_direct(). Actually we just stuff most of this
into m_config_handle_special_options(), which is only called by the
aforementioned function.
Strangely this also means that the --h/--help option declarations need
to be changed, because they used OPT_PRINT, and now the option "parser"
is always invoked before the special code. Thus, make them a string.
Them being OPT_PRINT was apparently always redundant. (The other option
declarations are moved for cosmetic purposes only.)
The most weird change is how co->data==NULL is handled. We now allow
passing down involved options to m_config_set_option_raw_direct(). The
thing is that we don't want them to error if the command line parser is
using them (with special handling done there), while all other code
paths should raise an error. We try using M_SETOPT_FROM_CMDLINE to
distinguish these cases.
Note that normal libmpv users are supposed to use the "apply-profile"
command instead.
This probably contains a bunch of bugs, which you should report.
All relevant authors of the current code have agreed.
As always, there are the usual historical artifacts that could be
mentioned. For example, there used to be a large number of decoders
by various authors who were not asked, but whose code was all 100%
removed. (Mostly due to FFmpeg providing all codecs.)
One point of contention is that Nick Kurshev might have refactored the
old audio decoder code in 2001. Basically, there are hints that it might
have been done by him, such as Arpi's commit message stating that the
code was imported from MPlayerXP (Nick's fork), or all the files having
his name in the "maintainer" field. On the other hand, the murky history
of ad.h weakens this - it could be that Arpi started this work, and Nick
took it (and possibly finished it).
In any case, Nick could not be reached, so there is no agreement for
LGPL relicensing from him. We're changing the license anyway, and assume
that his change in itself is not copyrightable. He only moved code, and
in addition used the equivalent video decoder framework (done by Arpi,
who agreed) as template. For example, ad_functions_s was basically
vd_functions_s, which the signature of the decode callback changed to
the same as audio_decode(). ad_functions_s also had a comment that said
it interfaces with "video decoder drivers" (I'm fixing this comment in
this commit).
I verified that no additional code was added that is copyright-relevant,
still in today's code, and not copied from the existing code at the time
(either from the previous audio decoder code or the video framework
code). What apparently matters here is that none of the old code was not
written by Nick, and the authors of the old code have given his
agreement, and (probably) that Nick didn't add actual new code (none
that would have survived), that was not trivially based on the old one
(i.e. no new copyrightable "work").
A copyright expert told me that this kind of change can be considered
not relevant for copyright, so here we go.
Rewriting this would end with the same code anyway, and the naming
conventions can't be copyrighted.
All authors of the current code have agreed.
The code probably originates from a software named GySmail (as the
copyright header indicates). As far as I can tell, it was written by
Arpi (who has agreed), possibly with unknown co-authors. This is most
likely OK, as none of the original code is around anymore anyway. I
could not find a working download of GySmail, that actually contained
the original getch2.c code.
This also has a wild history of random people adding ifdef guards to
control ioctl() vs. tcgetattr() calls. (See for example 2b1310abba4c1.)
Later, the ioctl() was removed in favor of the POSIX tcgetattr(), and
the ifdeffery was removed. So these people were not contacted.
Implements JS with almost identical API to the Lua support.
Key differences from Lua:
- The global mp, mp.msg and mp.utils are always available.
- Instead of returning x, error, return x and expose mp.last_error().
- Timers are JS standard set/clear Timeout/Interval.
- Supports CommonJS modules/require.
- Added at mp.utils: getenv, read_file, write_file and few more.
- Global print and dump (expand objects) functions.
- mp.options currently not supported.
See DOCS/man/javascript.rst for more details.
Not all tools apply line breaking. Which is probably good, because you
wouldn't be able to put lines in there which should _not_ be broken.
Don't ask me whether there is an "official" git convention for this.
Sometime earlier, "sub-ass-style-override" was renamed to
"sub-ass-override". The option's documentation was updated to support
this, but not the documentation for the hotkey that toggles this option.
This commit updates the keyboard shortcut documentation to fix that.
Signed-off-by: wm4 <wm4@nowhere>
The original functions come from 24c6f11c8b, which says that these
functions were copied from another project. This other project is GPL
and was written by an unknown author, so there is no hope to relicense
them to LGPL.
Replace the existing functions with code written by Avi Halachmi. He did
not see the old code, but wrote it based on the function signature and
an extended description of what they should do (http://sprunge.us/edia).
Some additional help was provided by me (in particular the function of
the "ok" parameter and how to implement it - not in the original
ASFRecorder code).
Some of the code is hilariously similar, but these are coincidences. The
name of the variable "c" probably "leaked" from me, but "o" is a true
coincidence.
The code was integrated by me - my only change is changing the function
names to the old ones, moving the order of the top-level declarations,
and changing "default_ok" to "url_default_ok", and changing the strings
from char* to char[].
The author of the new code is Avi Halachmi.
This switches back the --demuxer-lavf-probe-info default for HLS from
"no" to "yes".
Apparently the old default caused problems with the FFmpeg MediaCodec
wrapper. I'm not sure whether it's due to the extradata (which would not
make any sense as MediaCodec takes in Annex B formatted h264 data), or
something else. Reportedly, enabling probing fixes it though, so enable
it again.
Add disparaging comment about Google software/APIs here.
All authors of the current code have agreed (as far as this commit
requires).
options.c/options.h will take more effort, because it contains all the
option declarations, and thus is touched extremely often.
m_option.c is technically still GPL, because of commit 2c82d5a1d8
(michael has agreed to LGPL, but only once the core of mpv is LGPL).
The geometry parsing code in m_option.c was originally by someone who
could not be reached. However, it was heavily rewritten anyway, and only
the syntax remains (i.e. not copyright-relevant).
parse_commandline.c contains a change by "adland" (commit 1d0ac71ae8),
who could not be reached - this this specific part is GPL only.
Fortunately, it matters only for DVD (and even then is more like a hack,
but whatever).
There are some other relevant changes, but they have all been reverted,
moved somewhere else, deleted, or replaced.
All authors have agreed.
mpv.exe.manifest probably can't have a copyright header, so it doesn't.
These files don't add license info to the executables. And of course the
executable license is still GPL.
The history goes back to 2001 or so, but everyone involved with still
existing code has agreed.
One person who could not be reached yet (elevengu) has changes in this,
which as far as I can tell were overwritten anyway at a later point.
I call it `mobius` because apparently the form f(x) = (cx+a)/(dx+b) is
called a Möbius transform, which is the algorithm this is based on. In
the extremes it becomes `reinhard` (param=0.0 and `clip` (param=1.0),
smoothly transitioning between the two depending on the parameter.
This is a useful tone mapping algorithm since the tunable mobius
transform allows the user to decide the trade-off between color accuracy
and detail preservation on a continuous scale. The default of 0.3 is
already far more accurate than `reinhard` while also being reasonably
good at preserving highlights, without suffering from the overall
brightness drop and color distortion of `hable`.
For these reasons, make this the new default. Also expand and improve
the documentation for these tone mapping functions.
Unfortunately quite a mess, in particular due to the need to have some
compatibility with the old API. (The old API will be supported only in
short term.)
When the drm video output is used under VT with a terminal multiplexer
like screen, the VT_SETMODE ioctl call will fail since the controlling
terminal is a pseudoterminal instead of a real one, thus the VT switcher
will be unavailable.
The problem is, the wait_events function inside vo_drm.c will test for
this, and will do nothing if the switcher is not active. Normally, this
would not be noticed, however, when you pause a video, or if you're playing
multiple image files, mpv will suddenly start busy waiting on a single
core.
I confirmed this by building mpv with gprof support, in a few seconds,
wait_events got called about 90 million times.
So I added a fallback, when the VT switcher is not availble, just use the
vo_wait_default function. I tested it and it's working well so far.
There's probably no reason to keep this disabled. The -rdynamic (and the
approach we use) is probably a bit scary, but should not break anything.
Just to be sure I'm hard-disabling this on win32 anyway. We know it
can't work there in its current form.
Fixes#4491.
This affects in particular the heuristic that enables byte seeks in some
cases with .ts input. --demuxer-lavf-hacks=no should disable this
behavior now.
List of changes:
1. Rename `signfs` to `scale`, to better match what it actually does
(force --sub-scale to apply to ASS subtitles), and fix the blatantly
wrong documentation (it actually specifically does *not* apply to
signs)
2. Rename `--sub-ass-style-override` to `--sub-ass-override` to help
reduce confusion between it and `--sub-ass-force-style`, as well as
pointing out that it doesn't necessarily actually override styles.
(The new `scale` option, for example, only sets
ASS_OVERRIDE_BIT_FONT_SIZE, but not ASS_OVERRIDE_BIT_STYLE)
3. Mention that `--sub-ass-override` is generally sort of smart about
only overriding dialog, not signs.
Usually a good idea to do this when encoding to mp4, but it's
commented since usefulness is arguable nowadays.
Equivalent to running qt-faststart tool on the resulting mp4.
Adds a bit of delay at the end of encoding.
In the previous commit, I claimed that this GUID stuff was a libavformat
extension, but that seems to be completely wrong. (LATM might be an
extension of some kind, though.)
I don't know what Microsoft calls this GUID "suffix" though. It's
generally used to wrap wav format tags and video FourCCs as GUIDs.
I guess you could grep Microsoft headers for it to find its name,
or something.
Indeed, FFmpeg found a way to maximize the misery around VfW/AVI-style
muxing. It appears it can mux a number of random codecs by using random
format tags. To make this even more stranger, it has a probably custom
GUID for signaling them, although for unknown reasons this is done only
"sometimes" (judging from FFmpeg's riffenc.c).
Whatever, it's not too hard to support it. Also apparently fix the
incorrect interpretation of extended formats - there's absolutely no
reason to assume they're always PCM. Instead, check for the correct
GUIDs. Also while we're at it, move the channel mask handling also to
codec_tag.c, so all WAVEFORMATEXTENSIBLE handling is in one place. (With
the normal wav header handling strangely still in demux_mkv.c.)
The case I was looking at (aac_latm muxing) decodes now. While I'm not
entirely sure about its correctness (libavformat has a weird
special-case for SBR), it certainly doesn't try to play it as PCM,
which is much of an improvement.
The extradata mess in the demux_mkv.c A_MS/ACM code path is unfortunate
and ugly, but has less impact than refactoring all the code to make
this specific case nicer.
Did I mention yet that I hate VfW-style mkv muxing?
In a multi GPU scenario, it may be desirable to use different GPUs
for decode and display responsibilities. For example, if a secondary
GPU has better video decoding capabilities.
In such a scenario, we need to initialise a separate context for each
GPU, and use the display context in hwdec_cuda, while passing the
decode context to avcodec.
Once that's done, the actually hand-off between the two GPUs is
transparent to us (It happens during the cuMemcpy2D operation which
copies the decoded frame from a cuda buffer to the OpenGL texture).
In the end, the bulk of the work is around introducing a new
configuration option to specify the decode device.
Add "or URLs" to the default OSD message when mpv is launched without parameters.
Since this works flawlessly with youtube-dl integration, the fact that you can drop URLs directly to the window should be advertised more.
The new API has literally no advantages (other than that we can drop
mp_vt_download_image and other things later), but it's sort-of uniform
with the other hwaccels.
"--videotoolbox-format=no" is not supported with the new API, because it
doesn't "fit in". Probably could be added later again.
The iOS code change is untested (no way to test).
It's not really guaranteed that other components always set this (e.g.
on subtle errors), so check it explicitly. Although I'm not aware of a
failing case.
If --log-file was used in config files, this could be missing due to the
exact timing when the messages are print, and when the options are
applied. Fix this by always dumping the version again when a log file is
opened.
All relevant authors have agreed to the relicensing.
Problem cases:
eca47b1a5e: someone else gets credited for the "idea" of this change,
but it doesn't seem like it was a patch (otherwise reimar would have
said "patch"). Also, the associated code got essentially removed again
anyway. (The option parsing was rewritten fully.)
ffb529e4eb: anonymous/unknown author, but the code was fully removed
anyway. The struct was removed, and the modern code does explicit
read/write calls.
40789473d2: author was not contacted, but this code was removed
anyway. The magic number (0x7ffff000) is still in the new code, but I
don't think that is copyright relevant.
c750b8ab2d: the message was entirely removed.
All contributors of the current code have agreed. ao.c requires a
"driver" entry for each audio output - we assume that if someone who
didn't agree to LGPL added a line, it's fine for ao.c to be LGPL
anyway. If the affected audio output is not disabled at compilation
time, the resulting binary will be GPL anyway, and ootherwise the
code is not included.
The audio output code itself was inspired or partially copied from
libao in 7a2eec4b59 (thus why MPlayer's audio code is named libao2).
Just to be sure we got permission from Aaron Holtzman, Jack Moffitt, and
Stan Seibert, who according to libao's SVN history and README are the
initial author. (Something similar was done for libvo, although the
commit relicensing it forgot to mention it.)
242aa6ebd4: anders mostly disagreed with the LGPL relicensing, but we
got permission for this particular commit.
0ef8e55573: nick could not be reached, but the include statement was
removed again anyway.
879e05a7c1: iive agreed to LGPL v3+ only, but this line of code was
removed anyway, so ao_null.c can be LGPL v2.1+.
9dd8f241ac: patch author could not be reached, but the corresponding
code (old slave mode interface) was completely removed later.
when quitting mpv during the System fullscreen animation cocoa can't
reset some flags properly and won't reset the Dock hiding behaviour
to it's previous state.
Fixes#4400
If vo_opengl is used, and vo_opengl already created the vdpau interop
(for whatever reasons), and then preemption happens, and then you try to
enable hw decoding, it failed. The reason was that preemption recovery
is not run at any point before libavcodec accesses the vdpau device.
The actual impact was that with libmpv + opengl-cb use, hardware
decoding was permanently broken after display mode switching (something
that caused the display to get preempted at least with older drivers).
With mpv CLI, you can for example enable hw decoding during playback,
then disable it, VT switch to console, switch back to X, and try to
enable hw decoding again.
This is mostly because libav* does not deal with preemption, and NVIDIA
driver preemption behavior being horrible garbage. In addition to being
misdesigned API, the preemption callback is not called before you try to
access vdpau API, and then only with _some_ accesses.
In summary, the preemption callback was never called, neither before nor
after libavcodec tried to init the decoder. So we have to get
mp_vdpau_handle_preemption() called before libavcodec accesses it. This
in turn will do a dummy API access which usually triggers the preemption
callback immediately (with NVIDIA's drivers).
In addition, we have to update the AVHWDeviceContext's device. In theory
it could change (in practice it usually seems to use handle "0").
Creating a new device would cause chaos, as we don't have a concept of
switching the device context on the fly. So we simply update it
directly. I'm fairly sure this violates the libav* API, but it's the
best we can do.
Windows, as of the Creators Update, finally has a sane API for giving a
name to a thread that can be used by debuggers. This is similar to
pthread_setname_np on Linux and some Unixes. Expose it in the pthread
wrapper and use it for mpthread_set_name().
This was broken in e0250b9604. In some cases, device creation will
succeed, but creating an EGL context on the device will fail. With
--angle-renderer=auto, it should try to create the context again on a
D3D9 device.
This fixes mpv in Windows Vista on VirtualBox for me.
This was added in 3f268cc4f2 because it wasn't clear whether
WM_NCCREATE could be used to send a context pointer from CreateWindowEx
to the window procedure. WM_NCCREATE isn't always the first message sent
to a window, but this seems to be because of an undocumented but
well-known bug where, for top-level overlapped windows, a spurious
WM_GETMINMAXINFO arrives first instead. The WM_GETMINMAXINFO can be
safely ignored, so it is still okay to pass the context struct in
WM_NCCREATE.
Try to read header elements stored at the end of the file in the order
of their position. (It would be nicer if mkv simply told us a range of
elements to parse, but it doesn't do that.)
This can potentially reduce seek elements, although I didn't check if
any real files trigger this. The real contribution by this change is
that it does not defer reading the CUE index if we need to seek to the
end of the file anyway. This can actually avoid 2 seeks when opening a
file and --start is used, and the file has other headers elements at the
end of the file (like tags).
Commit 374600cec0 ("cache: propagate seek failures") changed
stream-level seeks to be done in the calling thread so possible errors
could be reported. This commit included some rationale why doing the
stream-level seeks synchronously was not a big issue. However, the
following fixup commit f4d62dc4a0 changed the seek code to always
synchronize with the cache thread and do seek handling there. This is
a problem because it affects even seeks within already cached data
(which require no stream-level seek). With a network server that sends
data in bursts, the cache thread can be blocked in a read call for a
long time; the added synchronization means that seeking within already
downloaded data can have unnecessary long delays.
Change cache_seek() to check whether the seek is expected to result in
a stream-level seek, and skip synchronization if it is not. This means
that seeks within the cached portion of the file now again happen
immediately without possibly waiting for network.
Signed-off-by: wm4 <wm4@nowhere>
mpv's mouse button numbering is based on X11, which means XBUTTON1 and 2
on Windows (the "back" and "forward" buttons) should map to MOUSE_BTN7
and 8 in mpv. MOUSE_BTN5 and 6 refer to the horizontal scroll buttons on
mouses that have them.
Windows doesn't have a way to distinguish "precise" mouse wheel events
and events from regular notched mouse wheels. A notched wheel should
always send events with a delta of 120, but a precise wheel could also
happen to send 120 if multiple scroll events are coalesced (and to make
things even harder, some buggy Microsoft drivers send deltas less than
120, even for notched wheels.) Since there is no distinction, but
MP_AXIS_* keycodes can hold more information (the delta value,) send
MP_AXIS_* events for both kinds of mouse wheel scrolling.
This adds check_property_scalable, which returns true if the property is
backed by a floating-point number. When the add or cycle commands
operate on these properties, they can benefit from the fractional scale
value in cmd->scale. When the property is not backed by a floating-point
number, cmd->scale_units is used instead, so for axis events, the
property is only incrmented when the user scrolls one full unit.
This solution isn't perfect, because in some cases integer-backed
properties could benefit from accurate scrolling. For example, if an
axis is bound to "cycle audio 5", the cycle command could be made to
change the audio track by one when the user scrolls 1/5th of a unit,
though this behaviour would require more changes to the options system.
This adds some logic for pre-processing MP_AXIS_* events before the
corresponding input command is generated.
Firstly, the events are filtered. A lot of touchpad drivers and
operating systems don't seem to filter axis events, which makes it
difficult to use the verical axis (MP_AXIS_UP/MP_AXIS_DOWN) without
accidentally triggering commands bound to the horizontal axis
(MP_AXIS_LEFT/MP_AXIS_RIGHT) and vice-versa. To fix this, a small
deadzone is used. When one axis breaks out of the deadzone, events on
the other axis are ignored until the user stops scrolling (determined by
a timer.)
Secondly, the scale_units value is determined, which is the integer
number of "units" the user has scrolled, as opposed to scale, which is
the fractional number of units. It's determed by accumulating the
fractional scale values. If an axis is bound to a "non-scalable" command
that doesn't understand fractional units, interpret_key() will queue
that many commands, each with scale = 1.0.
Scalable commands (seek, cycle and add) understand the cmd->scale
parameter and will "scale" their action accordingly, for example, a seek
with scale = 0.5 will only seek half the specified amount and a seek
with scale = 2.0 will seek twice as much.
Mark these commands so in the next commit, input.c will be able to
synthesize input with cmd->scale = 1 for non-scalable commands.
TLS is a headache. We should avoid it if we can.
The involved mechanism is unfortunately entangled with the unfortunate
libmpv API for returning pointers to host API objects. This has to be
kept until we change the API somehow.
Practically untested out of pure laziness. I'm sure I'll get a bunch of
reports if it's broken.
Most authors have agreed. Like with vo.c, we don't take module
declarations into consideration (see 0e09533c73).
Notable issues:
115bfb9762: the author has (probably) not agreed. The vf.c changes were
removed with the removal of filter DR, though (see c54fc507da).
7b25afd742: the same author adds VOCTRLs for deinterlacing switching at
runtime. Put them under a HAVE_GPL ifdef just to be sure. (It looks like
we could remove the VOCTRLs immediately, as they're needed only for some
compatibility things, but no need to do that yet.)
02b199e5e9: the author had a conditional agreement to LGPL, which
doesn't allow us to change it just yet, but the code added here was
completely removed anyway. (These days, the pts is passed as mp_image
field, and put_image is gone.)
3532cd532e: same author, but code removed with DR removal.
f0626e2f8d: same author, but code was moved to mp_image.c.
e5b4b495c3: agreed to LGPLv3+ only, but the code was removed in
cfa1f9e082 anyway.
086c324692: author was not asked - minor warning fix, but no mpv
includes malloc.h anymore.
e9d0a1d609: author was not asked - removed again in 33b62af947.
c260a1139d: author could not be reached - but this code was removed when
mpv changed the image allocation code to essentially use FFmpeg's
pixdesc.
This case is a bit weird, because MPlayer certainly also has a file
named af_format.c. Both appear to have the function of converting audio
data between sample formats.
However, mpv's af_format.c is a rewrite, and doesn't actually do
conversion by itself. It's similar to vf_format.c, and forces the
generic filter chain code to insert conversion filters, instead of doing
conversion explicitly.
mpv's current af_format.c started out as af_force.c in d9582ad0a4. It
was renamed to af_format.c in e60b8f181d, while the old af_format.c was
split into two new filters. In 943c785619 the filename was changed to
af_format.c as well.
The new af_format.c does not contain any libaf code, except for some
potentially copy & pasted skeleton and boilerplate code. (We don't
account for this in per-filter file licenses, as the old libaf code
has to be removed fully, at which point the filters will have to be
ported to another framework, which will removed that boilerplate code.)
The old filters based on af_format.c were progressively replaced and
removed. Support for non-native endian and formats with signedness
different from native FFmpeg was completely removed in 831d7c3c40.
The old 24 bit conversion code was removed in 552dc0d564 (made
unnecessary by 5a9f817bfd).
Also list hwdec_vaglx.c as GPL-only, which doesn't have anything to do
with this commit.
It fails building with some older kernel headers, and the current test
does not auto-disable it in these cases.
Since DVB isn't going to be used by many people, I think disabling it by
default is reasonable.
It seems libsmbclient has been GPLv3 for years. Also, it's certainly not
LGPL (unlike some of its support libs like talloc). Thus, mpv built with
Samba support is GPLv3.
Disable it by default, so we don't have to go through the trouble to
indicate the correct license in our output, and we don't trick people
into distributing stuff under the wrong license.
This has a messy history all back to the initial commit with multiple
refactors, but it seems almost all authors agreed.
Exceptions:
2aa6acd974: patch by someone who could not be reached. Whether or not
this code is still in mpv is unknown, but the affected code was moved to
stream.c at one point anyway.
3859bbd9fe: not sure if this is a patch by the mentioned person (I
assume not) or the committer (who agreed to LGPL), but it seems the
change is too trivial to affect copyright. It seems even the FD check
can be dropped, which I'm doing in this commit.
58846451f0: author doesn't reply. But reverting this and letting
someone who has never seen this commit before redo it would lead to
exactly the same code. So I'm claiming that the change is not
copyrightable.
All authors have agreed.
One minor exception is 21a9221e7b (patch by someone who wasn't asked),
but we just remove the added line again. It seems unneeded.
Most contributors have agreed. vo.c requires a "driver" entry for each
video output - we assume that if someone who didn't agree to LGPL added
a line, it's fine for vo.c to be LGPL anyway. If the affected video
output is not disabled at compilation time, the resulting binary will be
GPL anyway.
One problem are the changes by Nick Kurshev (usually using "nick" as SVN
username). He could not be reached. I believe all changes to his files
are actually gone, but here is a detailed listing:
fa1d5742bc: nick introduces a new VO API. It was removed in 64bedd9683.
Some of this was replaced by VOCTRLs are introduced in 7c51652a1b,
obviously replacing at least some functionality by his API.
b587a3d642: nick adds a vo_tune_info_t struct. Removed in 64bedd9683
too.
9caad2c29a: nick adds some VOCTRLs, which were silently removed in
8cc5ba5ab8 (they became unused probably with the VIDIX removal).
340183b0e9: nick adds VO-based screenshots, which got removed in
2f4b840f62. Strangely the same name was introduced in 01cf896a2f again,
but this is a coincidence and worked differently (also it was removed
yet again in 2858232220).
104c125e6d: nick adds an option for "direct rendering". It was renamed
in 6403904ae9 and fully removed in e48b21dd87.
5ddd8e92a1: nick adds code to check the VO driver preinit arg to every
single VO driver. The argument itself and any possibly remaining code
associated with it was removed in 1f5ffe7d30.
f6878753fb: nick adds header inclusion guards. We assume this is not
relevant for copyright.
Some of nick's code was merely moved to other files, such as the
equalizer stuff added in 555c676683 and moved in 4db72f6a80 and
12579136ff, and don't affect copyright of these files anymore.
Other notes:
fef7b17c34: a patch by someone who wasn't asked for relicensing added a
symbol that was removed again in 1b09f4633.
4a8a46fafd: author probably didn't agree to LGPL, but the function
signature was changed later on anyway, and nothing of this is left.
7b25afd742: the same author adds a symbol to what is vo.h today, which
this relicensing commit removes, as it was unused. (It's not clear
whether the mere symbol is copyrightable, but no need to take a risk.)
3a406e94d7, 9dd8f241ac: slave mode things by someone who couldn't be
reached. This aspect of the old slave mode was completely removed.
bbeb54d80a: patch by someone who was not asked, but the added code was
completely removed again.
All authors of the current code have agreed.
For most of its life, MPlayer used Microsoft structs like WAVEFORMATEX
to describe media content. It appears these were copied from wine in
61c5a99851. Copyright is unclear, but mpv completely removed use of
these structs anyway. (demux_mkv.c still contains code to read these
fields from a byte stream, but the struct is fully gone.)
42f97b2b82: cehoyos (who probably didn't agree with LGPL) applied a
patch by someone who agreed. It's unknown whether cehoyos modified the
patch (and thus his copyright would apply), but the changed code was
removed anyway. (The code was first moved somewhere else, then removed.)
efd53eed61: the patch author was not asked. Although the mkv_sh_sub_t
struct was later moved to stheader.h, the added field was removed
without replacement.
f6878753fb: nick, who could not be reached, added an include guard, but
the guard was changed several times later, and it's probably not
copyrightable anyway.
afb0fd5ea1: the same nick adds a field that was later replaced and
finally removed again in 8cd6b20571.
All authors have agreed.
The initial commit d33703496c as well as the current code contain this
line:
* inspired by SoundTouch library by Olli Parviainen
We assume this is about the algorithm (not the code), and the author of
the original patch actually wrote all code himself.
All authors have agreed.
One exception is 71247a97b3, whose author was not asked, but we deem
the change as trivial. (And technically it was replaced when the audio
chain dropped non-native endian sample formats.)
All authors have agreed to the relicensing.
The code was pretty much rewritten by Stefano Pigozzi. Since the rewrite
happened incrementally, and seems to include refactored portions of
older code, this relicensing was done on the pre-refactor code do.
The original commit adding this AO (as ao_macosx.c) credits Timothy J.
Wood as original author. He was asked and agreed to LGPL. It's not
entirely sure from which project this code came from, but it's probably
libao. In that project, Stanley Seibert made some changes to it (who as
a major developer of libao was asked just to be sure), and also Ralph
Giles and Ben Hines made two small changes. The latter were not asked,
but none of their code survived anyway.
Or maybe it would be better to write "confirm" than "change".
The MP_SELECT_LE_BE macro definition has some similarity with some old
MPlayer definition, but it's different code with a different idea, so I
don't think it's affected by that.
The BYTE_ORDER etc. macro definitions are similar to those found in
various system headers (this code emulates the ones often found in
<sys/types.h>), but I don't think there is a copyright problem either.
This didn't have a header and this was implied LGPL, but this was not
entirely correct. It turns out the printf attribute code was leaked in
from talloc, which is "LGPL v3 or later". talloc was added to the
mplayer2 code base in 27a30e310e. This remaining code was an oversight.
Since we want to reduce LGPL v3 code, replace this code with the one
from ta/ta.h. This code was explicitly written newly to get rid of
talloc and its license in 0933f12d28.
All authors have agreed to the relicensing.
iive has insisted on "LGPL v3 or later", which makes the file LGPL v3.
His commits are the following: 84ec5775089b0d8c680f. All other
contributions are LGPL v2.1. I hope we can remove these changes
completely one day to make this file LGPL v2.1.
iive also authored commit 3934b160a8, but this code is completely gone
today. (fork() and shared memory use was removed completely in favor of
threads.)
All authors have agreed, with the following exceptions:
e68d7f6858: wight wasn't asked (I think...), but even if he modified the
patch he applied, all code added by it was removed again later.
cb7768f9bb: nick could not be reached, but the declarations he added as
well as the full timer.c file were deleted again in cff81fe498 and
f800a42e45 (did it really take 6 years to remove unused declarations?).
ffaf4af230: it looks like this person wasn't contacted, but the code
added was removed again in f544bcf105.
This comes with estimated level of difficulty. Files which were already
LGPL are listed too, to avoid potential confusion.
Some entries use shell wildcards.
All authors have agreed.
Commit 94d3170bd0 is a bit murky: Nick could not be reached, and arpi's
changes were obviously inspired or copied from Nick's. However, the
changed symbols were removed and do not exist anymore.
Although pretty similar to the probably unrelicensable
video/fmt-conversion.c/h (basically using the same idea, but for audio),
it was written by someone else. The format mapping was first added in
commit ad95e046c2.
msg.c is "partial" due to "michael", whose work can be changed to LGPL
only once the core is LGPL. It's explained in the Copyright file. I
prefer to do the relicensing incrementally (due to the overwhelming
workload). Changing the license before that happens would be legally
questionable, but nothing can stop us from essentially marking it as
"will be LGPL".
All authors have agreed to LGPL, with the following exceptions:
9df11ee8bf: the author (probably) didn't agree, but the line that is
added is later fully removed.
35e90f1556: was not asked, but all iconv code was 100% removed from the
mp_msg mechanism (we alwas require UTF-8 now).
4e4f3f806e: the change by michael.
50a86fcc34: the identify variable was move, and completely removed the
latest in commit 48bd03dd91.
1f6c494641: did not agree, but due to a major mp_msg change the added
line became unnecessary and was removed.
da63498bf9: was not reachable, but the MPlayer GUI is gone from mpv
anyway (also commit fc4d6e617d removed these specific additions a long
time ago).
I guess there is a hard to balance tradeoff between appearing rude or
dismissive, and making the user think it's ok to not provide essential
information.
The author of the old code disagreed with LGPL. The new code is a clean
room reimplementation by Niklas Haas. It lacks the clamping, but we
decided it doesn't matter.
Untested, bugs can be fixed later anyway.
Until now, the texture pointer was stored in plane 1, and the texture
array index was in plane 2. Move this down to plane 0 and plane 1. This
is to align it to the new WIP D3D11 decoding API in Libav, where we
decided that there is no reason to avoid setting plane 0, and that it
would be less weird to start at plane 0.
Sigh...
The functionality is not actually needed for vdpau, but if the vdpau
hwaccel is present, the FFmpeg version is new enough that it includes
the field.
These decoders can select the decoding device with hw_device_ctx, but
don't use hw_frames_ctx (at least not in a meaningful way).
Currently unused, but intended to be used for cuvid, as soon as it hits
ffmpeg git master.
Also make the vdpau and vaapi hwaccel definition structs static, as we
have removed the old code which would have had clashing external
declarations.
Update man page for fonts.conf and subfont.ttf. These are two
undocumented features in mpv. They were only hardcoded into sub/ass_mp.c
and could not be found anywhere else in the entire codebase. Git log
reveals that fonts.conf was added in 2013 while subfont.ttf was brought
in by a ancient patch of mplayer in 2002...
These are two quite useful undocumented features when you do not want to
mess up with global fonts.conf to include more fonts.
Also document ~/.config/mpv/fonts/ directory and suggest using fonts.conf
to include additional fonts.
mpv reads all files in ~/.config/mpv/fonts/ directory into memory. If
there are a lot of fonts in that directory, mpv would use a lot of
memory. Using ~/.config/mpv/fonts.conf to include additional fonts is
more memory-efficent.
This reverts commit 142b2f23d4, and replaces it with another try. The
previous attempt removed the overlay on every rendering, because the
normal rendering path actually unrefs the mp_image. Consequently,
unmap_current_image() was completely inappropriate for removing the
overlay.
If the default shell of the user is set to csh or tcsh, the use of
"$SHELL -l -c" will fail to launch mpv because -l and -c cannot be used
together with csh or tcsh.
Signed-off-by: Akemi <der.richter@gmx.de>
The new replaygain code accidentally applied the linear gain as cubic
volume level. Fix this by moving the computation of the volume scale out
of the af_volume filter.
(Still haven't verified whether the replaygain code works correctly.)
af_volume is deprecated, and so are its replaygain sub-options. To make
it possible to use replaygain without deprecated options (and of course
to make it available at all after af_volume is dropped), reintroduce
them as top-level options.
This also means that they are easily changeable at runtime by using them
as properties. Change the "volume" property to use the new update
mechanism as well.
We don't actually bother sharing the implementation between new and
deprecated mechanisms, as the deprecated one will simply be deleted.
For the from_dB() functions, we mention anders' copyright, although I'm
not sure if a mere formula is copyrightable. This will have to be
determined later.
This whole change is mostly untested. Our distributed human CI will take
care of it.
Close the audio device if there is no audio track (or stream) in the
current file. It will be opened again if the next file should contain
audio.
Signed-off-by: Marko Hauptvogel <marko.hauptvogel@googlemail.com>
Signed-off-by: wm4 <wm4@nowhere>
This drops support for the old libavcodec APIs. Now FFmpeg 3.3 or FFmpeg
git is required. Libav has no release with the new APIs yet, so for
Libav git as of a few weeks or months ago or so is required if you want
to use Libav.
Not much actually changes in hwdec_vaegl.c - some code is removed, but
the reindentation inflates the diff.
All controbutors have agreed. In one case, someone who is unaccounted
for changed a glyph in some trivial way; we simply replaced the glyph
with another one in 1e4d3a2440 to avoid any potential problems
(although that change was probably not copyrightable anyway).
All contributors have agreed. In 3a43f13fce, someone who potentially
disagreed reverted a commit by someone else (restoring the original
state). This shouldn't matter for Copyright, and all of the affected
code was rewritten/removed anyway.
It's been missing since mplayer2 times, not sure why. It originates from
subreader.c. No analysis on whether it can be relicensed to LGPL was
done yet.
Most contributors have agreed. This claims it's based on gstreamer code,
but this was LGPL at the time (and still is). Contributors whose code
was removed were not accounted for. There are still some potentially
problematic cases:
06eee1b67 is potentially the most problematic case. Most of these
changes are gone due to mpv not using BITMAPINFOHEADER anymore. Some
of the other changes are rather trivial. If someone contests this and
claims that copyrightable changes are left, the original change can
simply be reverted.
62bfae140 has only 2 lines left: a "char *name;" struct field, and a
line that prints a message. All other code was removed. The parsing code
in particular was made declarative, which replaced reading this element
explicitly (and other elements, see 1b22101c77). I'm putting the log
message under HAVE_GPL, but I don't think the declaration is
copyrightable, or the mere concept of reading this element. Redoing the
other 2 lines of code would result in the same program text.
d41e860ba was applied by someone who (potentially) disagreed. The patch
itself is from someone who did agree, though. It's unknown whether the
applier changed the patch. But it seems unlikely, and the change was
mostly rewritten.
50a86fcc3 all demux_mkv changes were reverted (old stdout slave mode)
3a406e94d same
2e40bfa13 the old MPlayer subtitle code was completely removed
316bb1d44 completely removed in 1cf4802c1d87f93d9d7 same
11bfc6780 relative seeks were removed in 92ba630796be54f4813 the corresponding demux_mkv code was removed in 5dabaaf093efd53eed6 all internal vobsub handling is now in FFmpeg
d7f693a20 removed in f3db4b0b93e8a1b3713 removed in 522ee6b783cfb890259 removed, see 6b1374b203 for analysis
c80808b5a same
The only definitions from MPlayer code are the CONTROL_* defines (added
in 7a2eec4b as part of libao2 - not part of libao), and MP_NOPTS_VALUE,
which was added in e6338c58. The latter is by "michael", who has agreed
under the condition that the core is LGPL, which has not happened yet,
but considering the macro definition used to be different, has the same
value and similar name to libavformat's AV_NOPTS_VALUE (which existed
first, and as LGPL), and that this almost certainly not copyrightable,
I'm assuming that this is fine.
Reduces the ifdeffery, which is good and will avoid silent breakages, or
weird behavior if a lib is omitted.
Also reorder the x11_common.c include statements.
All contributors of the code used for these files agreed to the LGPL
relicensing.
There are some unaccounted contributors, but all of their code was
completely removed before. (The only exception is one contributor whose
only line left was "#include <string.h>". I don't know if that's
copyrightable, but it wasn't needed anyway, so just remove it.)
These files started out as libvo/sub.* (renamed to sub/sub.*, then
renamed again to sub/osd.*). They used to contain code for rendering
the OSD (as in, actual pixel manipulation and text layouting). But
later all this code was dropped, and libass was used to render the OSD
instead. Actual subtitle rendering was reimplemented in other files
(the old subtitle rendering path is completely gone).
One potential problem are the option declarations, which makes this
harder, as these options involve more history. But it turns out most of
them were reimplemented since 80270218cb, rather than taken from old
code. (Although not all - but the rest covered by relicensing
agreements.)
This also affects osd_state.h, which was apparently incorrectly implied
to be LGPL.
All contributors have agreed.
Compared to sd_ass.c, this has a pretty simple history:
av_sub.c -> sub/av_sub.c -> sub/sd_lavc.c
At one point, some code from spudec.c was added to it, but it was
removed again later.
All contributors of the code used for sd_ass.c agreed to the LGPL
relicensing. Some code has a very chaotic history, due to MPlayer
subtitle handling being awful, chaotic, and having been refactored a
dozen of times. Most of the subtitle code was actually rewritten from
scratch (a few times), and the initial sd_ass.c was pretty tiny. So we
should be fine, but it's still a good idea to look at this closely.
Potentially problematic cases of old code leaking into sd_ass.c are
mentioned below.
Some code originates from demux_mkv. Most of this was added by eugeni,
and later moved into mplayer.c or mpcommon.c. The old demux_mkv ASS/SSA
subtitle code is somewhat dangerous from a legal perspective, because it
involves 2 patches by a certain Tristan/z80, who disagreed with LGPL,
and who told us to "rewrite" parts we need. These patches were for
converting the ASS packet data to the old MPlayer text subtitle data
structures. None of that survived in the current code base.
Moving the subtitle handling out of demux_mkv happened in the following
commits: bdb6a07d2a, de73d4dd97, 61e4a80191. The code by
z80 was removed in b44202b69f.
At this time, the z80 code was located in mplayer.c and subreader.c.
The code was fully removed, being unnecessary due to the entire old
subtitle rendering code being removed. This adds a ass_to_plaintext(),
function, which replaces the old ASS tag stripping code in
sub_add_text(), which was based on the z80 code. The new function was
intended to strip ASS tags in a correct way, instead of somehow
dealing with other subtitle types (like HTML-style SRT tags), so it
was written from scratch.
Another potential issue is the --sub-fix-timing option is based on
-overlapsub added in d459e64463. But the implementation is new, and
no code from that commit is used in sd_ass.c. The new implementation
started out in 64b1374a44. (The following commit, bd45eb468c
removes the original code that was replaced.) The code was later
moved into sd_ass.c.
The --sub-fps option has a similar history.
Somewhat chaostic history: libass/ass_mp.* -> ass_mp.* -> sub/ass_mp.*
As far as I can tell, everyone who ever touched these files has agreed
to the relicensing.
IMMDeviceEnumerator_RegisterEndpointNotificationCallback() will start
listening for notifications, and is the point at which callbacks can
start firing. These callbacks will read the fields we set after the
register calls, which is a potential race condition. Move it upwards.
There is explicit code to handle the libmpv case, but it expects that
a dispatch queue is running. This is not necessarily the case. E.g.
edit the simple.c mpv example not to do any playback and to destroy
the mpv handle immediately. It will freeze on exit, because nothing
will release the mpv_handle.
I'm not sure how this should be fixed, so disable it for now in
library mode.
When the format of the subtitle bitmaps changes, such as with taking
screenshots with vo_vaapi (RGBA for the VO vs. Y8 for screenshots), the
cache image obviously needs to be recreated.
Fixes#4325.
due to the System inherent fullscreen animation the option and the
actual fullscreen state can be out of sync, leading to a wrongly
reported unfs window size in the time of the animation.
just always fall back to the window size, we keep track of, when we
either are in fullscreen or are currently switching to it.
Fixes#4323
Wayland is still too amateurish, and multiple features don't work,
including critical ones. There is no solution in sight, so prefer X11.
(Which seems to mostly work ok via xwayland.)
Once all problems are solved, the defaults can be switched back.
When doing harder filtering not require a space after : results
in lines with a clock (like 10:05) to be taken as a speaker label.
So require a space after : even when doing harder filtering as
missing space is very uncommon.
Some like to add text in parentheses in the speaker label,
like XXX (loud): or just (loud):
allow parentheses when doing harder filtering
The license text refers a "above copyright notice", so I guess it'd be
good to actually provide such a notice.
Add the license to some files that were missing it (since in theory, our
Copyright file says that such files are LGPL by default).
Remove the questionable remarks about the license in the client API.
It's all explained in the DOCS changes. Although this option was always
kind of obscure and pointless. Until it is removed, the only reason for
setting it would be to raise the static default limit, so change its
default to INT_MAX so that it does nothing by default.
The previous commit set "mpctx->playback_active = false;" before unload
hooks were processed. This was intentional, but could in theory cause
playback_active to be set to true again, and actually it's plain wrong
if playback was exited in the middle it. There needs to be something
else that forces playback_active to be set to false while in this
unloading state.
Make mpv_observe_property() work correctly on them even with
--keep-open-pause=no.
This also changes the situations in which the screensaver is
enabled/disabled subtly.
Merge the pause_player() and unpause_player() functions. Make sure the
pause events are emitted properly. We can now set the internal pause
state based on a predicate, instead of e.g. handle_pause_on_low_cache()
making a mess to trigger the internal pause state as wanted.
Preparation for some more changes.
Instead of pausing if --keep-open is active, stop
at end but continue playing if seeking backwards.
And then stop again when end is reached.
Signed-off-by: wm4 <wm4@nowhere>
Over the PR, the option was renamed, and the manpage additions were
slightly changed/enhanced.
Un-special-case the sub-speed property, and apply subtitle speed updates
in more cases. In particular, this respects runtime changes of the
sub-fps option.
(A minor consequence of this is that the subtitle speed is recomputed
more often even in cases when it's not necessary. Also, the subtitle
update is slightly "delayed" rather than strictly instant. Both of
these likely are absolutely not observable by the user, although the
subtitle speed verbose log message will be printed more often if the
subtitle format is MicroDVD.)
Also "announce" the plans to undeprecate it with changed semantics
later. The deprecation period is needed to warn script authors and
client API users (etc.) of the change.
This is done because everyone seems to expect --loop to loop the current
file, not the playlist. Even in cases when only 1 file is on the
playlist, the --loop-file semantics seem to be preferred.
Mostly because of ANGLE (sadly).
The implementation became unpleasantly big, but at least it's relatively
self-contained.
I'm not sure to what degree shaders from different drivers are
compatible as in whether a driver would randomly misbehave if it's fed
a binary created by another driver. The useless binayFormat parameter
won't help it, as they can probably easily clash. As usual, OpenGL is
pretty shit here.
- libfaac and libvo_aacenc were removed from FFmpeg
- add libopus profile
- modify vp8's ovcopts and add vp9
- switch enc-f-webm to vp9 + opus
- remove obsolete devices profiles using deprecated filters
This just checks if dvdread or dvdnav are enabled so it can
compile dvdread code.
Change description to be clearer on what this does differently from
--enable-dvdread.
gl_headers.h is basically header_fixes.h done consequently. It contains
all OpenGL defines (and some typedefs) we need. We don't include GL
headers provided by the system anymore.
Some care has to be taken by certain windowing APIs including all of
gl.h anyway. Then the definitions could clash. Fortunately, redefining
preprocessor symbols to the same content is allowed and ignored. Also,
redefining typedefs to the same thing is allowed in C11. Apparently the
latter is not allowed in C99, so there is an imperfect attempt to avoid
the typedefs if required API symbols are apparently present already.
The nost risky part about this are the standard typedefs and GLAPIENTRY.
The latter is different only on win32 (and at least consistently so).
The typedefs are mostly based on stdint.h typedefs, which khrplatform.h
clumsily emulates on platforms which don't have it. The biggest
difference is that we define GLsizeiptr directly to ptrdiff_t, instead
of checking for the _WIN64 symbol and defining it to long or long long.
This also typedefs GLsync to __GLsync, just like the khronos headers.
Although symbols prefixed with __ are implementation reserved, khronos
also violates this rule, and having the same definition as khronos will
avoid problems on duplicate definitions.
We can simplify the build scripts too. The ios-gl check seems a bit
wrong now (what we really want to test for is EAGLContext), but I can't
test and thus can't improve it.
cuda_dynamic.h redefined two GL symbols; just include the new headers
directly instead.
This is pretty trivial, but also quite annoying due to details like
mismatching eglGetProcAddress() function signature (most callers just
cast the function pointer), and ARM/Linux hacks. So move them all to one
place.
With the recent GLES3 header detection, and if ANGLE is in the search
path, the ANGLE headers will be used over the desktop GL ones. It
appears the ANGLE headers do not include <windows.h>, which leads to the
dxinterop code to fail building. Oops.
Fix this by including <windows.h> is dxinterop is compiled in.
It appears we expect IOS to provide GLES 3. The IOS block contains all
symbols from the GLES block. Weirdly not all, so it's possible that some
symbols will be redefined, which is annoying, but harmless. I don't have
an iOS setup to test, otherwise it's likely that a modification of the
IOS include statements would take care of this.
This hasn't been updated for a while. Some options are deprecated
(--softvol), semi-deprecated or virtually useless (e.g. --vo and --ao),
or use old-syntax (--sub-codepage).
If the VO doesn't support a format output by vf_lavfi, no conversion
filter was inserted, and filter chain creation failed.
This is because vf_lavfi doesn't properly follow the format negotiation
model, which means the format negotiation pass does not catch all cases
where conversion is needed. Specifically, vf_lavfi supports that all
output formats are supported for any given input format, but then does
not actually call vf_next_query_format() in reconfig() to check which
format it uses, but outputs whatever it gets from libavfilter.
I think this is ok to avoid excessive complexity in vf_lavfi.c, but it
also means adding more kludges to vf.c. I justify this (and the code
duplication) with the idea that the current filter chain code will die
anyway at some point.
The .log field additions for c->first/c->last are strictly speaking not
needed, but useful for debugging.
Literally copy-pasted from the same commit for video filters. (Once new
code for filters is implemented, this will all go away or at least get
unified anyway.)
This was supposed to restrict output to formats supported by us. But we
usually support all FFmpeg sample formats anyway (if not, it will error
out gracefully, and we would add the missing format). Basically, it's
just useless bloat.
Previously, the shared behaviour for each mouse-button message lived at
the bottom of the WndProc. Move it into handle_mouse_down/up functions
(similar to the handle_key_down/up functions.) This makes the WndProc
slightly less complicated. There should be no change in behaviour.
when building with a deployment target older than an SDK with Touch Bar
support we still tried to access the TouchBar, since the compile time
checks are positive. to prevent this we add two runtime checks.
Now you can for example do "--vf=hue=h=60" - there is no "hue" filter in
mpv, so libavfilter's will be used.
This has certain caveats (see manpage).
The point of this is providing a relatively smooth transition path to
removing our own filter stuff.
The plan is to nuke the custom filter chain completely. It's not clear
what will happen to the still needed builtin filters (mostly hardware
deinterlacing and vf_vapoursynth). Most likely we'll replace them with
different filter chain concept (whose main purpose will be providing
builtin things and bridging to libavfilter).
The undocumented "warn" options are there to disable deprecation
warnings when the player inserts filter automatically.
The same will be done to audio filters, at a later point.
Now taking a screenshot actually works, if libjpeg is disabled at
compile time.
In particular, the AV_PIX_FMT_YUVJ formats (with the "J") cause us
problems. They have been deprecated years ago, but the libavcodec jpg
encoder won't accept anything else. This is made worse by the fact that
mpv doesn't have J formats internally - it always uses the color levels
metadata to decide the range instead.
And also change input.conf to make all screenshots async. (Except the
every-frame mode, which always uses synchronous mode and ignores the
flag.) By default, the "screenshot" command is still asynchronous,
because scripts etc. might depend on this behavior.
This is only partially async. The code for determining the filename is
still always run synchronously. Only encoding the screenshot and writing
it to disk is asynchronous. We explicitly document the exact behavior as
undefined, so it can be changed any time.
Some of this is a bit messy, because I wanted to avoid duplicating the
message display code between sync and async mode. In async mode, this is
called from a worker thread, which is not safe because showing a message
accesses the thread-unsafe OSD code. So the core has to be locked during
this, which implies accessing the core and all that. So the code has
weird locking calls, and we need to do core destruction in a more
"controlled" manner (thus the outstanding_async field).
(What I'd really want would be the OSD simply showing log messages
instead.)
This is pretty untested, so expect bugs.
Fixes#4250.
Obviously, this has no effect on commands which do not support this
explicitly. A later commit will enable this for screenshots.
Also add some wording on mpv_command_async(), which has nothing to do
with this. Having a more elegant, unified behavior would be nice. But
the API function was not created for this - it's merely for running
commands _synchronously_ on the core, but without blocking the client
API caller (if the API user consistently uses only async functions).
This wasn't enabled if no stream cache was used. It can work with only
the demuxer cache.
In theory this could be always enabled (even for local files), but still
try to avoid this, and enable it only if the source is marked as
potentially being a "network" stream. The intention is mostly to enable
it for the youtube-dl pseudo-DASH support.
The 'sub' and 'audio' configuration subdirectories are supposed to
be fallbacks for sub-paths and audio-file-paths respectively, but
they weren't being scanned even if they existed.
The old code called reinit_window_state() from the VO thread, which is
not safe. Instead of calling reinit_window_state() when
VO_EVENT_FULLSCREEN_STATE is captured, it should be called when sending
the event from the Win32 thread instead.
Reallows enabling dvdnav without enabling dvdread which was broken
in 77cbb3543 when they were both disabled by default.
Since dvdnav requires dvdread, we can enable dvdread:// even if
--enable-dvdread isn't passed.
Fixes#4290
This is a bit approximate, because we rely on the pixel format changing
if the hardware decoding changes. This is not always true, as the pixel
format for software decoded video and hardware decoded video copied back
to CPU RAM could be the same. (Not sure if that is actually the case for
any supported cases.)
But for now this should fix most of #4289.
This tried to use AF_FORMAT_DOUBLE as KSDATAFORMAT_SUBTYPE_IEEE_FLOAT,
with wBitsPerSample==64. This is probably not allowed, and drivers
appear to react inconsistently to it. (With one user, the format was
accepted during format negotiation, but then rejected on actual init.)
Remove it, which essentially forces it to fall back to some other
format. (Looks like it'll use af_select_best_samplerate(), which would
probably make it try S32 next.)
The af_fmt_from_planar() is so that we don't have to care about
AF_FORMAT_FLOATP. Wasapi always requires packed data anyway.
This should actually handle other potentially unknown sample formats
better.
This changes that set_waveformat() always set the exact format. Now it
might set a "close" format instead. But all callers seem to deal with
this well. Although in theory, callers should probably handle the
fallback. The next cleanup (if ever) can take care of this.
a small logic error in 063ca8f broke the filtering of the menu bar item
key shortcuts. they where called several times per event because the
propagation wasn't stopped properly.
there are two minor bugs. mpv could try to retrieve the size when in
fullscreen and would get the fullscreen size. to fix that we keep track
of the window size before going into fullscreen.
the second small bug is when using HiDPI resolution and the
--hidpi-window-scale option. we actually want the OSD to show the proper
window scale depending on the hidpi settings. before when resizing the
window to double the size it could show "window-scale: 1.0" or
"window-scale: 0.5" when resizing to normal size. now it considers the
backing scale factor and the hidpi option to return a logical correct
window size.
this fixes a weird behaviour when a borderless window's style mask is
set to a none-borderless style mask. this can happen when cycling the
border or just toggling fullscreen. what happens is that the first
responder is reset to the NSWindow instead of being kept, the events
view in our case. this happens without the usual resignFirstResponder,
becomeFirstResponder routine.
this is a small workaround that overrides the setStyleMask method. it
keeps the first responder from before the style mask change and resets
this first responder after the new style mask was applied.
for a reason i can just assume some key events can vanish from the
event chain and mpv seems unresponsive.
after quite some testing i could confirm that the events are present at
the first entry point of the event chain, the sendEvent method of the
Application, and that they vanish at a point afterwards. now we use
that entry point to grab keyDown and keyUp events. we also stop
propagating those key events to prevent the no key input' error sound.
if we ever need the key events somewhere down the event chain we need
to start propagating them again. though this is not necessary currently.
"@name:!" becomes simply "@name". This is actually slightly more complex
to parse, but makes for a much simpler syntax and will be less weird to
the user. Suggested by haasn.
The old syntax is now rejected with an error.
Also add some more explicit error checks, instead of e.g. allowing empty
filter names and erroring only when it's not found.
DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL might be buggy on some hardware.
Additionaly DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL might be supported on some
Windows 7 systems with the platform update, but it might have poor
performance. In these cases, the user might want to disable the use of
DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL swap chains with --angle-flip=no.
It should default to true, but setting the filter list via mpv_node
(relevant for client API and Lua scripting) left it to false.
Also "document" the flag.
Basically, see the example in input.rst.
This is better than the "old" vf-toggle method, because it doesn't
require the user to duplicate the filter string in mpv.conf and
input.conf.
Some aspects of this changes are untested, so enjoy your alpha testing.
Add subtitle filter to remove additions for deaf or hard-of-hearing
(SDH). This is for English, but may in part work for others too.
This is an ASS filter and the intention is that it can always be
enabled as it by default do not remove parts that may be normal text.
Harder filtering can be enabled with an additional option.
Signed-off-by: wm4 <wm4@nowhere>
This makes the code more closely match mpv's style. Specifically, it
changes some names from camelCase to snake_case, removes some Hungarian
notation, replaces direct vtbl access with COM macros, makes use of the
SAFE_RELEASE macro, moves some declarations closer to their first use,
and fixes the brace style, as well as a few other things.
This also makes the IDropTargetVtbl static and it fixes the buggy
QueryInterface implementation.
This was mostly self-contained, so its removal makes w32_common.c a bit
easier to read. Also, because it was self contained and its author has
agreed to LGPL relicencing, the new file has the LGPL licence header.
Remove low quality drc filter. Anyone whishing to have dynamic range
compression should use the much more powerful acompressor ffmpeg filter:
mpv --af=lavfi=[acompressor] INPUT
Or with parameters:
mpv --af=lavfi=[acompressor=threshold=-25dB:ratio=3:makeup=8dB] INPUT
Refer to https://ffmpeg.org/ffmpeg-filters.html#acompressor for a full
list of supported parameters.
Signed-off-by: wm4 <wm4@nowhere>
Will still hide playlist items with long enough filenames and osd-font-size
but not as soon.
osc messages should now preserve their scaling with fullscreen toggling and
cycling through audio-only files and files with video.
Closes#4081, #4083, #4102
Requested. The property semantics are a bit muddy due to lack of effort.
Anticipated use is different display of cache status, so it should not
matter anyway.
The delay between call to .resize, which cleared the buffer, and
actually rendering the first video frame, was significant, resulting in
short flicker on navigation and resizing. This was especially visible
when zooming and navigating between images.
Now the clearing is scheduled to happen just before the rendering, which
looks to be good enough even without double buffering.
If vaapi was found, but neither the old or new libavcodec vaapi hwaccel
API, then HAVE_VAAPI_HWACCEL will be defined, but not _OLD or _NEW. The
HAVE_VAAPI_HWACCEL define pretty much exists only for acrobatics with
our own waf dependency checker helper code.
The new API works like the new vaapi API, using generic hwaccel support.
One minor detail is the error message that will be printed if using
non-4:2:0 surfaces (which as far as I can tell is completely broken in
the nVidia drivers and thus not supported by mpv). The HEVC warning
(which is completely broken in the nVidia drivers but should work with
Mesa) had to be added to the generic hwaccel code.
This also trashes display preemption recovery. Fuck that. It never
really worked. If someone complains, I might attempt to add it back
somehow.
This is the 4th iteration of the libavcodec vdpau API (after the
separate decoder API, the manual hwaccel API, and the automatic vdpau
hwaccel API). Fortunately, further iterations will be generic, and not
require much vdpau-specific changes (if any at all).
Might be useful for other backends too. For context_vdpau, resize
handling, presentation, and handling the mapping state becomes somewhat
less awkward.
In some cases, such as when using the libmpv opengl-cb API, or with
certain vo_opengl backends, the main framebuffer is never accessed.
Instead, rendering is done to a FBO that acts as back buffer. This meant
an incorrect/broken bit depth could be used for dithering.
Change it to read the framebuffer depth lazily on the first render call.
Also move the main FBO field out of the GL struct to MPGLContext,
because the renderer's init function does not need to access it anymore.
Useful for testing. Unfortunately, the nVidia EGL driver ignores this,
and returns a GLES 3.2 context anyway (which it is allowed to do). Might
still be useable with ANGLE, which will really give you a GLES 2 context
if you ask for it.
When dumb mode is used (the "simple" rendering path), respect the dither
options. Options should never be ignored (except in GLESv2 mode); either
they should be respected in dumb mode, or they should disable dumb mode.
In this case, the former applies.
This actually fixes the dreaded errors during resizing. It works pretty
much like before, except each surface is reallocated before it's used.
It implies surfaces with the old size remain in the presentation queue
and will be displayed.
Don't assume 0 is an invalid object handle. vdpau with its weird API
design makes all objects indexes, with 0 being a perfectly valid and
common value. You need to use VDP_INVALID_HANDLE, which is not 0.
Don't crash if init fails at vdpau initialization. It's because
mp_vdpau_destroy(NULL) crashes. Simplify it.
Destroy output surface backed FBO before output surface. Also, strictly
bookkeep the map/unmap calls (and unmap surfaces before destroying the
FBO/texture). I can't see a change in the weird errors when resizing the
window, but I guess it's slightly more correct.
Add the GL_WRITE_DISCARD_NV symbol to header_fixes.h, because we might
fail compilation with headers that do not contain the vdpau extension
(well, probably doesn't matter).
The gl_timer_last_us() function could access samples[-1]. Fix by
coercing to unsigned, so the % will put it into index [0,max). The
real value returned in this corner case doesn't mean too much, I
guess.
As the manpage says, this has no value other than adding bugs.
It uses code based on context_x11.c, and basically does very stripped
down context creation (no alpha support etc.). It uses vdpau for
display, and maps vdpau output surfaces as FBOs to render into them.
This might be good to experiment with asynchronous presentation. For
now, it presents synchronously, with a 4 frame delay (which should whack
off A/V sync). The forced 4 frame delay is probably also why interaction
feels slower.
There are some weird vdpau errors on resizing and uninit. No idea what
causes them.
Should have done this 1000 years ago. Now GL backends can use mp_log
macros directly on the MPGLContext, instead of doing stupid things like
for example MP_WARN(ctx->vo, ...).
This is just a pointless refactor with the only goal of making
image_writer_opts.format a number.
The pointless part of it is that instead of using some sort of arbitrary
ID (in place of a file extension string), we use a AV_CODEC_ID_. There
was also some idea of falling back to the libavcodec MJPEG encoder if
mpv was not linked against libjpeg, but this fails. libavcodec insist on
having AV_PIX_FMT_YUVJ420P, which we pretend does not exist, and which
we always map to AV_PIX_FMT_YUV420P (without the J indicating full
range), so encoder init fails. This is pretty dumb, but whatever. The
not-caring factor is raised by the fact that we don't know that we
should convert to full range, because encoders have no proper way to
signal this. (Be reminded that AV_PIX_FMT_YUVJ420P is deprecated.)
The buffer_size may be updated before the process callback is called for
the first time. Or, the connection graph could change, which changes the
latency of the pipeline after mpv's output. Ensure we keep on top of
these changes by registering callbacks to update our latency estimation.
This also will set image=NULL, if the video frame is marked as hwaccel,
and could not be copied to normal RAM. This will probably change the
error message (due to screenshot_get() returning NULL, instead of making
image conversion fail at a later point), but the behavior is the same
anyway.
The function tried to do something clever but ignored the fact that
the middle button followed the left button rather than the right.
Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
On some DVDs, title number is not necessarily the same as the (first)
PGC number. (Most often they are equal, since there's usually exactly
one PGC per title, which is likely why this issue wasn't noticed
before.) When searching for audio/subtitle metadata, we want to look
at the actual PGC we're about to play. See discussion in issue #4235.
Signed-off-by: wm4 <wm4@nowhere>
This means the subtitles will show as "intended".
For some weird reason, --sub-ass-style-override is the option that
controls style override, which implies it's specific to ASS. While that
seems weird and doesn't always reflect reality, I don't care about that
now.
I guess that's the full extent I still care about nVidia's broken
garbage. In theory, we could always force the video mixer (which is the
only method getting the video data that works), but why bother.
It appears some device can be missing if we filter too many. In
particular, I've seen devices starting with "front" and "sysdefault"
being mapped to different hardware. I conclude that it's not sane trying
to present a nice device list to users in ALSA. It's fucked. (Although
kodi appears to attempt some intense "beautification" of the device
list, which includes parsing parameters from the device name and such.
Well, let's not.)
No other audio API requires such ridiculous acrobatics.
Apparently POLLERR can be set if poll is called while the device is in
the SND_PCM_STATE_PREPARED state. So assume that we can simply call
snd_pcm_status() to check whether the error is because the device went
away (i.e. we expect it to return ENODEV if this happened).
This avoids sporadic device lost warnings and AO reloads. The actual
device lost case is untested.
We have direct rendering with hardware decoding now (so no SSE4 for
memcpy from GPU memory required), and also OpenGL drivers are not so
much of a problem anymore with ANGLE being default.
due to the see-through nature of the title bar and our standard black
window background, the title bar appears dark grey opposed to the
expected light grey.
we change the window background to white but at the same time set the
background of the enclosed view to black. that way the title bar has a
white background and the background of our video stays black in all
cases. this prevents white flashing in some cases when the video is
resized with too heavy render settings.
Probably does much more:
+ add support DVB-T2
* DVB params set to AUTO by default
* MAX_CARDS: 4 -> 16
* DMX_SET_BUFFER_SIZE: 64kb -> 256kb
+ add DTV_CLEAR call before tune
+ add logic from https://github.com/olifre/mpv/commits/dvb-mixed-api-scan
* rename type to delsys
* single playlist per adapter
* card -> adapter
* fix channels order in playlist
* update internal api
* auto fallback to old DVB API on tune
* fix DELSYS_SUPP_MASK value
* remove tone - unused
* add channel mem zeroize in config parser
+ add code from libdvbv5 for detect delivery systems
* SYS_DVBC_ANNEX_AC replaced to SYS_DVBC_ANNEX_A + SYS_DVBC_ANNEX_C
Signed-off-by: wm4 <wm4@nowhere>
For an unknown reason, '-Wl -export-dynamic' doesn't work anymore
on the last macOS build (10.12.3 with Apple LLVM 8.0.0) so forcing
cplugins is useless because the check fails. Replacing the linker
option with its substitute '-rdynamic' do the trick.
The syms module from waf still works as expected and only the
symbols specified in mpv.def are exported.
The existing code modifies f.radius so that it is in terms of the
filter sample radius (in the source coordinate space) and has
some small errors because of this behavior.
This commit changes f.radius so that it is always in terms of
the filter function radius (in the destination coordinate space).
The sample radius can always be derived by multiplying f.radius
by filter_scale, which is the new, more descriptive name for the
previous inv_scale.
Modifications to the input coordinates should all be performed
before the final range check against the filter boundaries.
However, in the existing code, the blur/taper is applied after the
filter radius check is performed. Thus, effectively the filter radius
cutoff is applied to only-downscaling-metric-modified coordinates, not
the final coordinates.
Correct this issue and restructure the returns a bit to make it
more obvious what is being done.
Apparently fixes youtube mp4 streams if avformat_find_stream_info() is
not called.
Keeping audio/video track and other track durations separate is for
the sake of embedded subtitle streams, where we want to include the
duration of overlong subtitle streams (I think).
I'm not sure what's going on here, but it appears kodi switches forward
and backwards references for advanced VPP deinterlacing modes. This in
turn makes deinterlacing with these modes apparently work. If you don't
switch the directions, you get a stuttering mess.
As far as the libva trace dump is concerned, this makes mpv's libva
deinterlacing API use behave like kodi's, and appears to reproduce
smooth video with advanced libva deinterlacing enabled.
I'm hearing that Mesa actually does it correctly, and I'm not sure what
will happen there. For now, passing "reversal-bug=no" as sub-option to
the vavpp filter will undo this behavior.
forcibly moving a window from one screen to another is supposed to put
it in a position that looks relative the same as on the old screen, as
in bottom, top, left and right margin look the same, without changing
the window size. in some situations the old code moved the window off
screen or on top of the menu bar so it ended up at a somewhat random
position. the new code fixes some edge cases but is probably not
completely correct since the priority is to make sure that the window
ends up on the right screen.
when forcibly moving windows to a different screen with --screen or
--fs-screen we need to move the window into the screen bounds if the
window is out of bounds, otherwise it can end up on the wrong screen.
previously it always recalculated the bounds and moved the window when
toggling fullscreen, now it only does the bound calculation when
changing screens.
Fixes#4178
i falsely assumed that the windowDidChangeScreen was meant to report
‘physical’ screen changes but was wondering why it triggers on other
events too. it actually is a event that informs us when anything
referenced by our current NSScreen is changed. even when something
referenced in the NSScreen changed the old and new NSScreen are still
equal if the physical screen didn’t change. with that my previous
optimisation broke some cases where the physical screen didn’t change
but things it referenced did, leading to a segfault when theses were
accessed. to keep the optimisation we will always update our internal
NSScreen reference but the rest only when the physical screen was
changed.
What a fucking waste of time. It depends on with which headers you
compile as well, so the situation is worse and more confusing than
you'd think. God knows what brain fart made them change the numeric
ID without changing the extension name or any other ways to keep
ABI-compatibility and without any warning.
FFmpeg could crash with vaapi (new) and --vo=opengl + interpolation.
It seems the actual surface count the old vaapi code uses (and which
usually never exceeded the preallocated amount) was higher than what
was used for the new vaapi code, so just correct that. The d3d helpers
also had weird code that bumped the real pool size, fix them as well.
Why this would result in an assertion failure instead of a proper error,
who knows.
Don't give the driver more forward/backward refernces than it requested
in num_forward_references/num_backward_references. This shouldn't
matter, I'm just trying to play it safe.
Locale-independent, and doesn't have the char vs. unsigned char problem.
(Although in this case, the code was fine, because bstr.start is
unsigned char.)
Fixes theoretical lock-order issues found by Coverity. Calling these
inside the log is unnecessary anyway, because they have their own
locking, and because mpv_detach_destroy() needs to be called by someone
who has exclusive access to the mpv_handle (it's basically a destructor
function). The lock order issues comes from the fact that they call back
into the client API implementation to broadcast events and such.
Includes hls, mp4, mkv by default. This also avoids stupid things like
decoding at least 1 video frame per stream in the demuxer.
This also add --demuxer-lavf-probe-info to give finer control over what
happens.
fffab30 introduced a small regression where the cursor couldn't be
unhidden after refocusing. the problem is that no mouseUp event was
reported in our events_view. work around this with a separate event
monitor. this also fixes another regression when the window is being
dragged from the title bar.
#4174
This was added for A-B loops, but it looks like commit a1dec6f5 made
this code unnecessary. Remove it, because it has the annoying
side-effect of blocking playback stop when seeking past the end.
This fixes a race condition created by the previous commit, and possibly
others. Sometimes interpolated frames weren't redrawn as uninterpolated
ones.
The problem is that redrawing/drawing a frame can't reset the VO
want_redraw flags, because logically these have to happen after the core
acknowledged and explicitly reissued a redraw. The core needs to be
involved because the OSD text and drawings could depend on the playback
or window state.
Change it such that it always goes through the core.
Also, VOs inconsistently called vo_wakeup() when setting want_redraw,
which is also taken care of by this commit.
When pausing, we sent BOCTRL_PAUSE and VOCTRL_RESTORE_SCREENSAVER. These
essentially wait until the video frame has been rendered. This is a
problem with the opengl-cb, if GL rendering is done in the same thread
as libmpv uses. Unfortunately, it's allowed to use opengl-cb this way.
Logically speaking, it's a deadlock situation, which is resolved with a
timeout. This can lead to quite ugly effects, like the on-pause frame
not being rendered until the timeout has passed. It has been interpreted
as video continuing to play.
Resolve this by simply not blocking on pause. Make the screensaver
controls async, and handle sending VOCTRL_PAUSE in the VO thread.
(All this could be avoided by redoing the internal VO API.)
Also see #4152.
If imgfmt is a hwaccel format, hw_subfmt will contain the CPU equivalent
of the data stored in the hw frames.
Strictly speaking, not doing this was a bug, but since hwaccel formats
were tagged with MP_IMGFLAG_YUV, it didn't have much of an impact.
For example, previously, --audio-device='alsa/' would provide ao->device="" to
the alsa driver in spite of the fact that this is an already parsed option. To
avoid requiring a check of ao->device[0] in every driver, make sure this never
happens.
even though the mouse doesn’t move relative to the window itself, when
the window is being dragged, some outliers are still reported and
trigger the OSC.
fixes the case when mpv is opened and the cursor is within the window
bounds without moving the mouse. previously the window could only be
dragged around after the first mouse movement.
Currently, tracks have always associated streams, so there can't be a
NULL dereference on the next line. But all the code is written with the
possibility in mind that we might want tracks without streams, so make
it consistent.
Found by coverity.
Not so important by itself, but important for when we replace the vf
libavfilter wrapper with the common implementation. (Which will
hopefully happen, but not too soon.)
Preparation for enabling hw filters. mp_image_params can't have an
AVHWFramesContext reference (because it can't hold any allocations, and
isn't meant to hold "active" data in the first place.
So just use a mp_image. It has all real data removed, because that would
essentially leak 1 frame once the decoder or renderer don't need it
anymore.
Not needed under any circumstances. While the Windows ones export
functions to which we must link, these functions are always available,
even if libavcodec was compiled with D3D disabled.
hw_vaapi.c didn't do much interesting anymore. Other than the function
to create a device for decoding with vaapi-copy, everything can be done
by generic code. Other libavcodec hwaccels are planned to provide the
same API as vaapi. It will be possible to drop the other hw_ files in
the future. They will use this generic code instead.
This was a hack to let libmpv API users pass a d3d device to mpv. It's
not needed anymore for 2 reasons:
1. ANGLE does not have this problem
2. Even native GL via nVidia (where this failed) seems to not require
this anymore
even before the recent refactor the cursor was hidden when moving it to
the top of the screen in fullscreen and placing it on top of the now
visible menu bar.
we need to know when the menu bar is hidden so we don’t create a
‘dead zone’ at the top of the screen where the cursor can’t be hidden.
to determine when the menu bar is visible, and with that the title bar,
we get the height of the menu bar. the height is always 0 when hidden.
furthermore there is no way to get the title bar directly and with that
its height. so we calculate the frame rect of a NSWindowStyleMaskTitled
window from a CGRectZero content frame. the resulting height is the
height of a title bar.
with that we can exclude the top area for the cursor hiding and can be
certain when the menu bar is not hidden.
the cursor couldn’t be hidden when the cursor was at the same position
as the Dock, even if the cursor was next to it. this is especially
annoying in fullscreen since the Dock isn’t actually hidden but is still
reported as being visible. this basically made the part of the screen,
where the Dock resides, a ‘dead zone’. so instead of using the
visibleFrame we will just use the normal frame. there is no problem at
the top area of the screen, since a window can’t be placed above the
menu bar and in fullscreen the menu bar is always reported as not being
on screen.
i suspect this was done so the cursor wasn’t hidden when the it was
placed above the Dock when windowed. with the recent refactor this is
not needed any more.
we can simplify the code because we don't need to change the bool
pointer we were given by the VOCTRL_SET_CURSOR_VISIBILITY event. i
assume this was done to work around some bugs previously to the recent
cursor refactor. i kept that because i thought it was necessary, which
wasn't in the end. after the refactor it only caused some weirdnesses i
tried to work around. without it we can get rid of some special cases
and simplify the code quite a bit.
Implements --hwdec=videotoolbox on iOS. Similar to hwdec_osx.c, but
using CVPixelBuffer APIs available on iOS instead of the equivalent
IOSurface APIs in macOS.
We can drop the custom table.
For some reason, the interop does not accept GL_RGB_RAW_422_APPLE as
internal format for GL_RGB_422_APPLE, so switch the format table to use
GL_RGB (this way both interop and real textures work the same).
Another victim of the apparent requirement of exactly matching texture
formats is kCVPixelFormatType_32BGRA. vo_opengl wants to handle this as
normal RGBA texture, with a swizzle applied in the shader.
CGLTexImageIOSurface2D() rejects this, because it wants the exact
internal format. Just drop the format, because it's useless anyway.
(Maybe this is a bit too fragile...)
All supported pixel formats have a specific "mapping" of CPU data to
textures. This function determines the number and the formats of these
textures. Moving it to a helper will be useful for some hardware decode
interop backends, since they all need similar things.
GL_LUMINANCE_ALPHA is the only reason why per-plane swizzles exist.
Remove per-plane swizzles (again), and regrettably handle them as
special cases (again). Carry along the logical texture format (called
gl_format in some parts of the code, including the new one).
We also don't need a use_integer flag, since the new gl_format member
implies whether it's an integer texture. (Yes, the there are separate
logical GL formats for integer textures. This aspect of the OpenGL API
is hysteric at best.)
This should change nothing about actual rendering logic and GL API
usage.
Originally, there was probably some sort of intention to restrict it to
formats supported by the interop, or something. But in the end it was
overcomplicated nonsense.
In the future, we could use mp_hwdec_ctx.supported_formats or other
mechanisms to handle this in a better way.
mp_hwdec_ctx.ctx is not set to a dummy pointer - hwdec_devices_load() is
only used to detect whether to vo_opengl interop is present, and the
common hwdec code expects that the .ctx field is not NULL.
This also changes videotoolbox-copy to use --videotoolbox-format,
instead of the FFmpeg-set default.
The code for copying a videotoolbox surface to mp_image was duplicated
(with some minor differences - I picked the hw_videotoolbox.c version,
because it was "better"). mp_imgfmt_from_cvpixelformat() is somewhat
duplicated with the vt_formats[] table, but this will be fixed in a
later commit, and moving the function to shared code is preparation.
we reported some unnecessary mouse movements and not all mouse enter
and leave events. that lead to wrongly reported activity on hover areas
like on the OSC or comparable lua scripts. sometimes menu items were
shown that shouldn't be shown or they didn't vanish because of the
missing mouse leave event.
this incorporates @torque's fix for mouse leave events that weren't
triggered during a transition, like going to fullscreen. the
tracking area was updated but the mouse never left that area because
it was never over it.
besides some known cursor visibility bugs the aforementioned changes
also revealed some other bugs that weren't reproducible before because
of the missbehavior.
known issues, in some cases the cursor doesn't show or hide properly.
for example when switching spaces, switching Apps via CMD+Tab or a
system notification. former two could be fixed while keeping our current
blank cursor approach. though the notification case couldn't. there is
no event or similar to detect a notification and the cursor visibility
couldn't be recovered in any way.
new issues, i noticed that our event view isn't initialised yet when the
first VOCTRL_SET_CURSOR_VISIBILITY event gets dispatched, which depends
on the event view to be initialised. so the mouse cursor couldn't be
hidden when mpv was opened and the cursor was within the window bounds.
this wasn't noticeable before because of various bugs and unwanted
behavior that have been fixed with this. now, in case the event view
isn't ready yet, we set the visibility at a later point when the event
view is ready and a helper flag is set.
Fixes#1817#3856#4147
we have two problems here. first when mpv is started from the bundle it
uses its own environment variables and possibly can't find for example
the youtube-dl binary for our youtube-dl hook. second we couldn't
reliable determine when mpv was started from the bundle, which led to
the pseudo-gui usage even when the binary was invoked from a shell.
to prevent this we will wrap the bundle binary with a shell script,
which will only be called when we start mpv from the bundle. this way
we can get the same environment variables, like $PATH, for our bundle
and additional we can set the pseudo-gui only when started through this
script. it is also possible to detect the bundle usage properly and
accurately through the usage of another environment var.
Fixes#2061
quitting mpv from the Dock's context menu leaves the shell in a bad
state where you can't see your input any more and other weirdnesses.
in a big refactor (afdc9c4) the method to handle this case was actually
copied over but the the code to register the event itself was removed or
forgotten by accident, leaving some lines of dead code. i re-added the
event and slightly adjusted the function. the function was slightly
changed so the head of it is consistent with our other events and it is
associated with this commit and functionality in the future.
The "Files without Copyright notice are licensed as LGPLv2.1+."
statement makes it sound like the manpage and some other stuff are LGPL.
But the rule actually affects only some source files that were added in
mpv.
Change the wording, and also explicitly list the licenses for some non
source files. There might be more such cases.
This reverts commit df91e492fd.
Multiple issues such as weird code with undefined behavior (like
(like conf_file*). The PR wasn't properly reviewed anyway (my error),
so this commit should be reviewed and then merged again.
this fixes a small bug with black edges on live resize, due to the
synchronisation with the DisplayLink. we just pause the DisplayLink for
the duration of the live resize. i also added some convenience functions
for reoccurring calls and simplified some DisplayLink related screen
info.
since there are different views on what ontop is, we make the ontop
window level modifiable. at the moment only support for macOS was added.
the default for macOS was changed from 'system' to 'window' since this
fixes an unwanted behaviour in fullscreen and in general causes less
issues with expected behaviour.
Fixes#2376#3974
The AVFrame in the tmp_frame field was never actually deallocated.
Since this AVFrame holds data temporarily only, and is unreferenced
immediately after use, there is actually no need to make it per-pad, so
simplify it a bit.
(There's also no real value in caching this tmp_frame at all, but I
guess it makes the control flow slightly simpler.)
Probably does much more:
+ add support DVB-T2
* DVB params set to AUTO by default
* MAX_CARDS: 4 -> 16
* DMX_SET_BUFFER_SIZE: 64kb -> 256kb
+ add DTV_CLEAR call before tune
+ add logic from https://github.com/olifre/mpv/commits/dvb-mixed-api-scan
* rename type to delsys
* single playlist per adapter
* card -> adapter
* fix channels order in playlist
* update internal api
* auto fallback to old DVB API on tune
* fix DELSYS_SUPP_MASK value
* remove tone - unused
* add channel mem zeroize in config parser
+ add code from libdvbv5 for detect delivery systems
* SYS_DVBC_ANNEX_AC replaced to SYS_DVBC_ANNEX_A + SYS_DVBC_ANNEX_C
Signed-off-by: wm4 <wm4@nowhere>
Using these was a temporary solution while some compilers implemented
the underlying atomic mechanisms, but not the C11 language parts (or
that's what I guess). Not really useful for us anymore. Also, there is
the slight risk of having subtly incorrect semantics by using
potentially changing compiler internals and such.
Seen with a VOD of a recently ended livestream on Youtube.
They seem to use segmented DASH but unlike normal Youtube
segmented DASH, the segments don't seem to need the initialization
segment.
The video actually fails to start to play if the init segment is
prepended with a lot of 'Found duplicated MOOV Atom. Skipped it' errors
popping up.
This fixes a crash when changing channels; previously stream->priv would not
be initialized when dvb_get_state reused the existing state.
Signed-off-by: Thomas VanSelus <tvanselus@diospyros.us>
Fall back on PATH_DEV_DSP if nothing is set.
This mirrors the behaviour of --audio-device / --alsa-device.
There doesn't appear to be a general way to list devices with oss, so
--audio-device=help doesn't list oss devices except for the default one if the
file exists.
Previously --audio-device was ignored entirely by ao_oss.
fixes#4122
If we have a disconnected output, read data only passively (and don't
cause input to be written). Otherwise, we're in danger of making
libavfilter queue too many frames on other outputs which are connected
to the same input, but don't read as quickly.
Also don't set pad->output_needed in this specific case, because it
would nonsensically make lavfi_process() return true, even if nothing is
going on.
This commit breaks if there is a simple filter chain with a connected
input, but a disconnected output, like
--lavfi-complex='[aid1] copy [ao]'
and the audio output didn't initialize correctly. This will eventually
starve video as the audio packet queue get full (it will print a
warning, and then assume video EOF and exit).
But whatever.
Probably fixes#4118.
This replaces the old backend that exclusively used EGL windowing with
one that can also use ANGLE's ability to render to directly to a
texture. The advantage of this is that it allows mpv to create the swap
chain itself and this allows mpv to use a flip-mode swap chain on a HWND
(which avoids problems with DirectComposition) and to use a longer swap
chain that has six backbuffers by default (which reportedly fixes
problems with rendering 24fps video on 24Hz monitors.)
Also, "screenshot window" should now work on DXGI 1.2 and up (Windows 8
and up.)
We use the metadata provided by youtube-dl to sort-of implement
fragmented DASH streaming.
This is all a bit hacky, but hopefully a makeshift solution until
libavformat has proper mechanisms. (Although in danger of being one
of those temporary hacks that become permanent.)
If used with fuzzy matching, the player tends to pick up random text
files, sometimes with interesting results.
The most interesting interaction is when the user uses
--log-file=something.txt, and mpv tries to open its own log file. It
essentially "freezes" during probing, because every time it reads from
it, it will write some more data, which in turn will cause more data to
be read - until the 2MB max. probing size is slowly reached. This is not
even an obscure corner case, but happened to multiple users.
The .txt extension has been considered a subtitle extension ever since
the code was added to MPlayer's subreader.c, but I'm not seeing many
actual subtitle files with this extension, so just get rid of it.
As the manual entry for --hwdec states that d3d11va and d3d11va-copy require Windows, it can be assumed that it also works for Windows 7. Since it doesn't, according to https://github.com/mpv-player/mpv/issues/3285#issuecomment-228593539, and personal testing, updating the manual accordingly and making the hwdec OS requirements for ANGLE in line with videotoolbox, where OS version is stated.
Instead of enabling it only when a stream-cache is enabled, also try to
enable it independently from that if the demuxer is marked as
is_network.
Also add some code to the EDL code, so EDLs containing network streams
are automatically cached this way.
Extend the OSD info line so that it shows the demuxer cache in this case
(more or less).
I didn't find where or whether options.rst describes how the demuxer
cache is enabled, so no changes there.
Because it's kind of dumb. (But not sure if it was worth the trouble.)
For stream_file.c, we add new explicit fields. The rest are rather
special uses and can be killed by comparing the stream impl. name.
The changes to DVD/BD/CD/TV are entirely untested.
"uncached_stream" is a pretty bad name. It could be mistaken for a
boolean, and then its meaning would be inverted. Rename it.
Also add a "caching" field, which signals that the stream is a cache or
reads from a cache. This is easier to understand and more flexible.
when the color profile was changed it used the right NSScreen but with
the old colorSpace. this was optimised out by a previous commit because
of a wrong assumption. we need to update the screen so we can get the
new colorSpace. this adds a bit of redundancy since on screen change it
will update screen pointer twice.
the problem here is that dropped files can also be treated as
NSURLPboardType instead of just NSFilenamesPboardType. the 'else if'
could never be reached and was dead code.
this basically reverts ed695ce which tried to fix multiple dropped
URLs, or rather files, and moves the filename check infront of the URL
check. the filename path can handle multiple dropped files, whereas the
URL path can only handle one dropped URL. this assumes that only one URL
can be dropped at a time. it also reverts a603543 because it's not
needed any more.
this also fixes a problem where dropped URLs from Chrome don't conform
to the NSURL class and the readObjectsForClasses method always returned
an empty URL.
Fixes#4036
this optimises two things and fix a minor bug.
1. we always updated the display refresh rate on any mode change whether
it was the current screen or not. now we only update the refresh rate
when the mode changed happened on the current screen.
2. the windowDidChangeScreen event doesn't exclusively trigger on screen
changes so we updated the display refresh rate in cases where it wasn't
needed at all. since we manually keep track of the current screen, we
can easily test if the screen really changed.
3. weirdly on initWithContentRect accessing the screen of the window
always returned the main screen instead of the screen the window is
created on. since we already use the window init method with the screen
as argument, overwrite that method instead and use the screen argument.
we are dealing with several problems here, which weren't apparent
because we always initialised a new displaylink for the display refresh
rate retrieval, previously to commit 449eb20 and bug 9490b62.
just changing the display with CVDisplayLinkSetCurrentCGDisplay
can cause inconsistent refresh rates and discontinuity in timestamps.
this can either lead to bogus values for the Actual display refresh rate
or retrieving the refresh rate of the previous display if we immediately
try to get a new value. since the Actual refresh rate is computed i
assume that it at least needs one refresh period to actual return
something useful.
furthermore when changing the screen and updating the displaylink, it
seems that the retrieved refresh rates for the screen mpv wasn't opened
on are being estimated in a sub-optimal way. as an example, when moving
my window to my second screen the Actual refresh rate was always a
constant 60Hz, even though it is supposed to fluctuate a little bit.
though if mpv was started on the secondary screen the Actual refresh
rate fluctuated around 59.94Hz like expected. in that case my primary
screen always reported a constant 60Hz instead.
for the first problem we moved the actual retrieval of the refresh rate
to the very last moment when mpv actual requests a new value and not
when the refresh rate changed. we only update the displaylink itself
when a possible refresh rate change is detected. this gives the
displaylink some time to calculate the new refresh rate. for the second
problem, instead of setting the new display we completely uninitialise
the old dislaylink and create a new one for the new screen. this gives
us properly estimated refresh rates.
additionally we also optimised the display refresh rate fallback
heuristic. it will never be 0 anymore and we prevent it from returning
bogus values with a simple threshold for the difference of the Actual
and Nominal refresh rate.
several unicode characters can be encoded in two different ways, either
in a precomposed (NFC) or decomposed (NFD) representation. everywhere
besides on macOS, specifically HFS+, precomposed strings are being used.
furthermore on macOS we can get either precomposed or decomposed
strings, for example when not HFS+ formatted volumes are used. that can
be the case for network mounted devices (SMB, NFS) or optical/removable
devices (UDF). this can lead to an inequality of actual equal strings,
which can happen when comparing strings from different sources, like the
command line or filesystem. this makes it mainly a problem on macOS
systems.
one case that can potential break is the sub-auto option. to prevent
that we convert the search string as well as the string we search in to
the same normalised representation, specifically we use the decomposed
form which is used anywhere else.
this could potentially be a problem on other platforms too, though the
potential of occurring is very minor. for those platforms we don't
convert anything and just fallback to the input.
Fixes#4016
This should allow us to create the device in situations when
Direct3DCreate9 normally fails, for example if no user is logged in.
While the later use-case is not very interesting, I hope it to work in
some other situations as well, for example while certain drivers are in
exclusive full screen mode.
This is available since Windows 7, so I'm removing the old call
completely.
This could potentially have caused fun crashes if the --tv-channels
option was used, and something more advanced than tv:// was used to open
it. (This code is still untested.)
To make it easier for the eyes, multi line subtitles should
be left justified (for most languages).
This adds an option to define how subtitles are to be justified
inpendently of how they are aligned.
Also add option to enable --sub-justify to be applied on ASS subtitles.
Requested. Supposedly "scenarist closed captions".
(The list of getting quite full. But it's probably still better than
trying to probe the files by contents, because the external subtitle
loader code will initially look at _all_ files in the same directory as
the main file.)
TOOLS/matroska.py can be used stand-alone for dumping Matroska file
contents. Fix some related issues.
Elements were treated as unknown if the element hex ID contained
uppercase characters.
Unknown elements stopped parsing. This was intentional, but I don't
really see any reason for it.
Dumping with Python 2 is broken. I don't care, but everytime I hit this,
I find myself trying to find out why. So make it error out explicitly.
Fixes seeking with:
https://bugs.chromium.org/p/chromium/issues/detail?id=497889
Haali also ignores the element's contents, and interprets its presence
as the block not being a keyframe. FFmpeg is going to have an equivalent
change.
I don't know yet whether the affected sample is valid - a reference
timestamp of 0 doesn't make too much sense to me.
video/out/opengl/hwdec_cuda.c is enabled with cuda-hwaccel. But it makes
only sense to build if GL is enabled, and in fact it fails to link
without GL as it calls a specific GL helper function.
In theory it would be perfectly possible to use cuda-copy with GL
disabled. But I'm not bothering with the complexity.
setting a window level other than NSNormalWindowLevel always sets
NSWindowCollectionBehaviorTransient, which prevents certain things to
work properly. examples are automatic switching to the active Space when
mpv is made active and (de-)miniaturizing. latter always lead to a
vanishing window.
Fixes#1757#1884
See: https://msdn.microsoft.com/en-us/library/windows/desktop/dd743946.aspx
Microsoft example code often uses a SAFE_RELEASE macro like the one in
the above link. This makes it easier to avoid errors when releasing COM
interfaces. It also reduces noise in COM-heavy code.
ao_wasapi.h also had a macro called SAFE_RELEASE, though unlike the
version above, its SAFE_RELEASE macro accepted a second parameter which
allowed it to destroy arbitrary objects other than just COM interfaces.
This renames ao_wasapi's SAFE_RELEASE to SAFE_DESTROY, which should more
accurately reflect what it does and prevent confusion with the Microsoft
version.
Useful for distinguishing bit depth when hardware decoding. (To the
degree it's useful to show it at all. This just brings the hardware
decoding case on the same level of showing information as the software
decode call.)
The lock was disabled recently. This commit gets rid of the dummied out
calls. The main reason for removing it is that there is no apparent need
for it anymore, and the new FFmpeg vaapi code does not use or provide
such a lock (there are some places which we cannot control and which do
vaapi API calls, like frame destructors).
When mpv is being linked against static libraries which have shared
libraries as dependencies, linker will throw error because pkg-config
with --static flag will return shared libraries which will be placed
under the -Wl,-Bstatic section, while pkg-config without --static flag
will omit the private libraries required to link the static library.
With this function users can modify the wscript to insert the dependencies
when necessary. For example, linking FFmpeg with shared OpenSSL and zlib:
'func': check_pkg_config_mixed(['crypto','ssl','z'], 'libavcodec')
Upstream provides pkgconfig files for quite some time now [1,2].
Use them to determine the required flags instead of hard coding.
This makes cross-compilation easy, which I dare to say is important for
many raspberry-pi users. This also prevents picking libEGL and libGLESv2
from mesa when they are present, which can happen with the current code.
Good distros should put these pkgconfig files into default pkg-config
search path or populate PKG_CONFIG_PATH for users. However, be nice to
everybody and manually look into '/opt/vc/lib/pkgconfig' just in case.
Hence the PKG_CONFIG_PATH mangling.
[1]: https://github.com/raspberrypi/userland/issues/245
[2]: https://github.com/raspberrypi/userland/commit/05d60a01d53dca363bb4286594db1826ffff8762
In a first pass, we check whether libavcodec is present.
Then we try to compile a snippet and check for FFmpeg vs. Libav. (This
could probably also be done by somehow checking the pkgconfig version.
But pkg-config can't deal with that idiotic FFmpeg idea that a micro
version number >= 100 identifies FFmpeg vs. Libav.)
After that we check the project-specific version numbers. This means it
can no longer happen that we accidentally allow older, unsupported
versions of FFmpeg, just because the Libav version numbers are somehow
this way.
Also drop the resampler checks. We hardcode which resampler to each with
each project. A user can no longer force use of libavresample with
FFmpeg.
The correctness of the stdatomic.h emulation via the __sync builtins is
questionable, and we've been relying on exact stdatomic semantics for a
while, so just get rid of it. Compilers which support __sync but not
stdatomic.h will use to the slow mutex fallback.
Not sure about the __atomic builtins. It doesn't seem to harm either, so
leave it for now.
This is almost cosmetic, but removes the duplicated EOF-setting.
Somewhat oddly, this will enter the reconnect path and exit it
immediately again - should be fine.
Commit 7be495b3 added the cancellation test, but forgot to set the eof
flag. This could lead to demux_mkv.c not terminating if the stream was
cancelled in some code paths.
This function is what is supposed to set the EOF flag in the first
place, so just add the missing code.
A hacky, convoluted, half-working mess that attempts to cut off overlong
playlists.
It does so by relying on the ASS formatting rule that the font size is
specified in the virtual PlayResY resolution. This means we can
(normally) easily tell how many lines fit on the screen. On the other
hand, this does not work if the text is wrapped.
This as a kludge until a Better™ solution is available.
Apparently this is the maximum that can be preserved. There is also
something about the decoder being able only to use 3 frames at a time,
and I'm assuming these are part of the 8 frames.
It was basically inverted. Not sure how this even happened. Hopefully
it's more an "I don't know what I was doing" instead of an "I don't know
what I am doing" case.
When playing with VOs which do not provide mp_hwdec_ctx, vf->hwdec_devs
will remain NULL. This would make it crash on hwdec_devices_get_first(),
even if no hardware decoding or filters using hardware decoding were
involved.
Fixes#4064.
avcodec_parameters_to_context() overwrites codec_type and codec_id. But
we already set these by passing the selected AVCodec to
avcodec_alloc_context3(). It's entirely possible that at least codec_id
is different when forcing codecs with --ad/--vd. It's probably better
not to cause confusion by overwriting them. It might even trigger
undefined behavior in libavcodec (how it behaves or whether codec_id is
supposed to be strictly set is unknown, though).
This can be useful in other contexts.
Note that we end up setting AVCodecContext.width/height instead of
coded_width/coded_height now. AVCodecParameters can't set coded_width,
but this is probably more correct anyway.
I'm still getting some crashes after issue #3210 was fixed in commit
5beb230690. It's hard to reproduce those
crashes, they happen maybe once a month, so I guess it could be a race
condition. But in any case, I don't see anything wrong in applying some
defensive programming here.
For reference, here is what was happening on 0.23.0-1 from Debian
testing:
Playing: ytdl://usL5CeP_row
(+) Video --vid=1 (*) (h264)
(+) Audio --aid=1 --alang=und (*) (aac)
[osc]
[osc] stack traceback:
[osc] @osc.lua:2074: in function 'process_event'
[osc] @osc.lua:2246: in function 'cb'
[osc] mp.defaults:107: in function 'fn'
[osc] mp.defaults:60: in function 'handler'
[osc] mp.defaults:339: in function 'handler'
[osc] mp.defaults:448: in function 'call_event_handlers'
[osc] mp.defaults:485: in function 'dispatch_events'
[osc] mp.defaults:441: in function <mp.defaults:440>
[osc] [C]: in ?
[osc] [C]: in ?
[osc] Lua error: @osc.lua:2074: attempt to index field 'eventresponder' (a nil value)
Note that the location is different from where issue #3210 happens.
Signed-off-by: Roland Hieber <rohieb@rohieb.name>
"show-text test; script-binding display_stats" can potentially crash. It
sends a message event. None of the string arguments can be NULL, which
fails if cmd->key_name is NULL. This in turn can be due to commands
combined with ";" (basically the key association doesn't consider nested
commands).
Some files appear to use them. In the sample I've seen, one field was
"Performer" instead of "PERFORMER".
This change is slightly risky, because it increases the chance of
misdetecting other formats as cue files.
Fixes#4057.
Benefits demux_mkv.c, or demux_lavf.c during probing. In particular
demux_lavf.c can sometimes get "stuck" when reading from a slow/blocking
source, and if probing needs more than a few iterations.
Since this is a read of an atomic variable with relaxed semantics, this
should have no impact on reading speed at all, not even theoretically.
This attempted to pass through double float timestamps in a bit exact
way by reinterpret casting them to int64_t. This usually worked, because
libavcodec (in decoding mode) is mostly not allowed to interpret
timestamps. libavcodec doesn't even know the unit of the timestamps,
unless the API user sets a timebase.
We've stopped doing this, and always set a timebase. Only ad_spdif.c
still used this (indirectly through mp_set_av_packet()), but doesn't
actually need timestamps on the packet. In fact, it's already explicitly
setting the packet timestamp fields to 0 before passing it to FFmpeg
API.
This code is unused, and the passthrough method wasn't terribly elegant
to begin with. Drop this code. Arbitrarily use AV_TIME_BASE_Q as
fallback in situations the passthrough was used.
Not even Libav does. Whoops. The developer who wrote the FFmpeg code for
this said he could not find any improvements when using the "GPU memcpy"
; instead, it made it actually slower on some hardware.
It's not clear to what extent the "GPU memcpy" was needed for vaapi, but
hopefully not very much (see #2317).
This commit enables use of the new vaapi API by default with FFmpeg.
The FFmpeg versions we support all have the APIs we were checking for.
Only Libav missed them. Simplify this by explicitly checking for FFmpeg
in the code, instead of trying to detect the presence of the API.
Since we set "skip_manual", we can actually get frames with this set.
Currently, only AV_PKT_FLAG_DISCARD will trigger this flag, and only
mov.c sets the latter flags, so this is related to FFmpeg's half-broken
mp4 edit list support.
This core of this heuristic was once copied from MPlayer's spudec.c. I
think it was meant for the case when the resolution field was missing or
so.
I couldn't find a file for which this actually does something. On the
other hand, there are samples which actually have a smaller resolution
than 720x576, and which are broken by this old hack.
For subtitles that set no resolution (I'm not sure which codec/container
that would be), there's still the fallback on video resolution.
Just get rid of this hack. Also cleanup a bit. SD_CTRL_GET_RESOLUTION
hasn't been used since DVD menu removal. get_resolution() is left with 1
call site, and would be quite awkward to keep, so un-inline it.
Seems like quite on oversight.
For most of the better pthread implementations, pthread_mutex_init() on
an already 0-initialized memory block is probably a no-op, but of course
we should do things correctly. Also could setup analysis tools.
For display purposes, it's better to show scrambled text - at least
that's a more actionable failure mode than spamming the terminal with
FFmpeg nonsense error messages.
This avoids the obnoxious and pointless
"Invalid UTF-8 in decoded subtitles text; maybe missing -sub_charenc option"
FFmpeg error, which will be spammed on every single subtitle event. We
don't even have a -sub-charenc option, fuck FFmpeg.
Did I mention fuck FFmpeg yet? Because fuck FFmpeg.
This was excessively useless, and I want my time back that was needed to
explain users why they don't want to use it.
It captured the byte stream only, and even for types of streams it was
designed for (like transport streams), it was rather questionable.
As part of the removal, un-inline demux_run_on_thread() (which has only
1 call-site now), and sort of reimplement --stream-dump to write the
data directly instead of using the removed capture code.
(--stream-dump is also very useless, and I struggled coming up with an
explanation for it in the manpage.)
"drop-frame-count" -> "decoder-frame-drop-count"
"vo-drop-frame-count" -> "frame-drop-count"
This gets rid of the backwards "drop-frame" part in the name.
Maybe calling the new property "frame-drops" would be better, but there
are already a bunch of similar properties that end in "-count".
vo_opengl used to have it as sub-option, which made it very hard to pass
down option values to backends in a generic way (even if these options
were completely backend-specific). For --opengl-dcomposition we used a
VOFLAG to deal with this. Fortunately, sub-options are gone, and we can
just add it as global option.
Move the option to context_angle.c and add it as global option. I
thought about adding a mechanism to let backends declare options, which
would get magically picked up my m_config instead of having to add them
to the global option list manually (similar to VO vo_driver.options),
but decided against this complexity just for 1 or 2 backends. Likewise,
it could have been added as a single option to avoid the boilerplate of
an option struct, but then again there are probably going to be more
angle suboptions, and it's cleaner.
Scale the window by the assumed DPI scaling factor, using 96 DPI as
base. For example, a screen that reports 192 DPI is assumed to have a
DPI scale factor 2. The window will then be created with twice the size.
For robustness reasons, we accept only integer DPI scales between 1 and
9. We also error out if the X and Y scales are very different, as this
most likely indicates a multiscreen system with botched size reporting.
I'm not sure if reading the X server's DPI is such a good idea - maybe
the Xrdb "Xft.dpi" value should be used instead. The current method
follows what xdpyinfo does.
This can be disabled with --hidpi-window-scale=no.
our constrainFrameRect prevents our window from positioning itself ontop
of the menubar, which is unwanted for a fullscreen window. this always
positioned our window vertically at -22/-23pt when going into fullscreen
because of the menubar. this bug doesn't show on newer versions of OS X
since the various flags we set force the window position. on OS X 10.9
though the fullscreen window was shifted 22pt downwards. even though
this bug doesn't show on newer OS X versions, it should still be fixed
for a possible behaviour changes in future version.
Fixes#4044
everytime we switched to a new video file a new displaylink was
initialised and started, but the old one was not stopped and released
beforehand. this lead to several displaylink callback calls per swap,
depending on how many files were switched beforehand. moving the
displaylink init call to the cocoa init functions will ever only init
one displaylink.
Fixes#4031
we are calling the method on a NSWindow object that may not respond to
that call, since its a method of MpvVideoWindow. add the method to our
protocol and rename that protocol to reflect the change.
in some circumstances cocoa isn't able to enter or exit fullscreen but
we still set window sizes and flags accordingly. this leaves us in a
hanging state between fullscreen and window. it also prevents the
toggleFullscreen method and its events to work properly afterwards. in
that state it's impossible to enter or exit this 'semi-fullscreen'.
add a proper fallback to recover from this state.
Fixes#4035
Disabling cache readahead by default until at least 1 track is selected
is mainly for external files and such, where you don't want them to use
up resources until they're actually used.
It doesn't make sense to disable the cache for the demuxer opened for
prefetch. Also, it's fine to let it do that for the main file too (doing
or not doing it is of little consequence). That saves us from having to
distinguish them.
Since for mpv CLI, the player state is a singleton, full prefetching is
a bit tricky. We do it only on the demuxer layer.
The implementation reuses the old "open thread". This means there is
significant potential for regressions even if the new option is not
used. This is made worse by the fact that I barely tested this code.
The generic mpctx_run_reentrant() wrapper is also removed - this was its
only user, and its remains become part of the new implementation.
As preparation for file prefetching, we basically have to get rid of
using mpctx->playback_abort for the main demuxer (i.e. the thing that
can be prefetched). It can't be changed on a running demuxer, and always
using the same cancel handle would either mean aborting playback would
also abort prefetching, or that playback can't be aborted anymore.
Make this more flexible with some refactoring.
Thi is a quite shitty solution if you ask me, but YOLO.
Apparently you set the native sample rate when passing through AC3.
This fixes passthrough with 44100 Hz AC3.
Avoid opening a decoder for this and only open the parser. (Hopefully
DTS will also support this some time in the future or so - having to
open a decoder just to get the profile is dumb.)
Since the only way to detect the API is by a version check, this had to
wait until the patches were actually pushed to FFmpeg git (which now
happened).
Since this does not include the new magic GPU memcpy libavutil function
yet, the new vaapi code would be slower if copy mode (like vaapi-copy)
is used. This would be quite bad to use by default, so check for the
function, and if not present, disable the new vaapi code. This
effectively disables it by default on FFmpeg.
(We assume that if the new GPU memcpy exists, vaapi's AVHWFramesContext
implementation will use it.)
libavutil does this for us. Although the new vaapi decode API does not
strictly introduce or even need av_image_copy_uc_from(), it's implied
that it will be present if the new decode API is present - even if it's
not, we can't use our own SSE code with it anyway.
Introduce the --opengl-hwdec-interop option, which replaces
--hwdec-preload. The new option allows explicit selection of the interop
backend.
This is relatively complex, and I would have preferred not to add this,
but it's probably useful to debug certain problems. In exchange, the
"new" option documents that pretty much any but the simplest use of it
will not be forward compatible.
Replace the old code, that played games to evade thread-safety issues,
with newer thread-safe option access functions.
This also means mp_opengl_create() doesn't need to cache the hwdec
settings anymore. (They're applied in mpv_opengl_cb_init_gl() instead.)
Tried to decode a High 4:2:2 file, since libavcodec code seemed to
indicate that it's supported. Well, it decodes to garbage.
I couldn't find out why ffmpeg.c actually appears to reject this
correctly. The API seems to be fine with, just that the output is
garbage.
Add a hack for now.
Successful decoding of a frame resets ctx->hwdec_fail_count to 0 - which
us ok, but prevents fallback if it fails if --vd-lavc-software-fallback
is set to something higher than 1.
Just fail it immediately, since failing here always indicates some real
error (or OOM), not e.g. a video parsing error or such, which we try to
tolerate via the error counter.
Use the libavutil vdpau frame allocation code instead of our own "old"
code. This also uses its code for copying a video surface to normal
memory (used by vdpau-copy).
Since vdpau doesn't really have an internal pixel format, 4:2:0 can be
accessed as both nv12 and yuv420p - and libavutil prefers to report
yuv420p. The OpenGL interop has to be adjusted accordingly.
Preemption is a potential problem, but it doesn't break it more than it
already is.
This requires a bug fix to FFmpeg's vdpau code, or vdpau-copy (as well
as taking screenshots) will fail. Libav has fixed this bug ages ago.
In a way it can be reused. For now, sw_format and initial_pool_size
determination are still vaapi-specific. I'm hoping this can be eventally
moved to libavcodec in some way. Checking the supported_formats array is
not really vaapi-specific, and could be moved to the generic code path
too, but for now it would make things more complex.
hw_cuda.c can't use this, but hw_vdpau.c will in the following commit.
Even though the title list code was copied from FFmpeg/libbluray,
I didn't check that mpv used 0-based title indexing.
$ mpv bd://1 --bluray-device=. --msg-level=bd=v
[bd] Opening bd://
[bd] List of available titles:
[bd] idx: 1 duration: 00:00:36 (playlist: 00000.mpls)
[bd] idx: 2 duration: 01:31:30 (playlist: 00001.mpls)
[bd] idx: 3 duration: 00:00:50 (playlist: 00003.mpls)
bd://1 actually opens idx 2 from the list, not 1.
bd://mpls/1 opens playlist 00001.mpls as expected.
With this commit:
$ mpv bd://1 --bluray-device=. --msg-level=bd=v
[bd] Opening bd://
[bd] List of available titles:
[bd] idx: 0 duration: 00:00:36 (playlist: 00000.mpls)
[bd] idx: 1 duration: 01:31:30 (playlist: 00001.mpls)
[bd] idx: 2 duration: 00:00:50 (playlist: 00003.mpls)
should play the expected idx 1.
Requires a bunch of hacks:
- we access AVFilterLink.hw_frames_ctx. This is not a public API in
FFmpeg and Libav. Newer FFmpeg provides an accessor
(av_buffersink_get_hw_frames_ctx), but it's not available in Libav or
the current FFmpeg release or Libav. We need this value after filter
graph creation, so We have no choice but to access this.
One alternative is making filter creation and format negotiation
fully lazy (i.e. delay it and do it as filters are output), but this
would be a huge change.
So for now, we knowingly violate FFmpeg's and Libav's ABI and API
constraints because they don't provide anything better.
On newer FFmpeg, we use the (quite ugly) accessor, though.
- mp_image_params doesn't (and can't) have a field for the frames
context AVBufferRef. So we pass it via vf_set_proto_frame(), and even
more hacks.
- if a filter needs a hw context, but we haven't created one yet
(because normally we create them lazily), it will fail at init.
- we allow any hw format now, although this could go horrible wrong.
Why all this effort? We could move hw deinterlacing filters etc. to
FFmpeg, which is a very worthy goal.
Instead of using the awful older "API" that passed the parameters
formatted as string. AVBufferSrcParameters is also a prerequisite for
hardware frame filtering support.
Because it allows easier testing of filters + hwdec.
Make the texture setup code a bit more generic so it doesn't get too
much of a mess. We also use the GL renderer utility function
gl_find_unorm_format(), which saves us additional work with OpenGL's
semi-redundant format specifiers.
Can break things quite badly.
Example: reloading a plugin linked against GTK 3.x can cause a segfault
if you call dlclose() on it. According to GTK developers, unloading the
GTK library is unsupported.
Give scripting backends a proper name, instead of calling everything
"scripts".
Log client exit directly in client.c, as that is more general (doesn't
change actual output).
If hardware decoding is enabled (via --hwdec anything), the player was
printing an informational message that software decdoing is used.
Basically, this confuses users, because they think there is a problem or
such. Just disable the message, it's semi-useless anyway.
This was suggested on IRC, after yet another user was asking why this
message was shown (with a follow up discussion which CPUs can decode
what kind of video codecs).
EGL rendering + new decode API didn't work due to a certain libva bug
with sort-of legacy API use hitting again. It will report the wrong
vaapi pixel format. It's old code and always nv12 anyway, so stop
worrying about it.
There are going to be users who have a Mesa installation which do not
support 10 bit, but a GPU which can decode to 10 bit. So it's probably
better not to hardcode whether it is supported.
Introduce a more general way to signal supported formats from renderer
to decoder. Obviously this is imperfect, because it still isn't part of
proper format negotation (for example, what if there's a vavpp filter,
which accepts anything). Still slightly better than before.
I don't know any way to probe for vaapi dmabuf/EGL dmabuf support
properly (in particular testing specific formats, not just general
availability). So we stay with the current approach and try to create
and map dummy surfaces on init to probe for support. Overdo it and check
all formats that AVHWFramesConstraints reports, instead of only NV12 and
P010 surfaces.
Since we can support unknown formats now, add explicitly checks to the
EGL/dmabuf mapper code to reject unsupported formats. I also noticed
that libavutil signals support for RGB0/BGR0, but couldn't get it to
work. Remove the DRM formats that are unused/didn't work the way I tried
to use them.
With this, 10 bit decoding + rendering should work, provided you have
a capable CPU and a patched Mesa. The required Mesa patch adds support
for the R16 and GR32 formats. It was sent by a Kodi developer to the
Mesa developer mailing list and was not accepted yet.
For convenience. Since we still have code that works even if creating a
AVHWDeviceContext fails, failure is ignored. (Although currently, it
succeeds creation even with the stale/abandoned vdpau wrapper driver.)
Application of options in the default section is "delayed" until the
whole config file is read in order to allow profile forward references.
This was run at the end of parsing a config file - but because of
"include" options, this means it's not always called at the end of the
main config file.
Use the recursion counter to prevent it from being processed after each
"include" option. This also gets rid of the resulting unintended
infinite recursion (which eventually stopped and failed loading the
config file) due to m_config_finish_default_profile() processing the
"include" option again.
Fixes#4024.
For surfaces allocated by libavutil, we assume that the sw_format (i.e.
in hw_subfmt in mp_image_params) is always correct. The API guarantees
that it explicitly sets the equivalent vaapi format on surface
allocation.
For surfaces allocated by mpv's old vaapi code, we explicitly retrieve
the format right after decoding. Unless the driver magically changes the
format asynchronously, it will still be correct once the surface reaches
the renderer.
In both cases, checking the format again is obviously redundant. In
addition, it doesn't require us to maintain a libva fourcc <-> mpfmt
table and the va_fourcc_to_imgfmt() function. This also unbreaks 10 bit
rendering support (still disabled by default).
This basically reuses the scripting infrastructure.
Note that this needs to be explicitly enabled at compilation. For one,
enabling export for certain symbols from an executable seems to be quite
toolchain-specific. It might not work outside of Linux and cause random
problems within Linux.
If C plugins actually become commonly used and this approach is starting
to turn out as a problem, we can build mpv CLI as a wrapper for libmpv,
which would remove the requirement that plugins pick up host symbols.
I'm being lazy, so implementation/documentation are parked in existing
files, even if that stuff doesn't necessarily belong there. Sue me, or
better send patches.
We have to perform some silly acrobatics to make the playback_thread()
exit, as the mpv_command() will error out with MPV_ERROR_UNINITIALIZED.
Test case: mpv_terminate_destroy(mpv_create())
Reported by a user on IRC.
This does not work, because Mesa has no support for the proposed
DRM_FORMAT_R16 and DRM_FORMAT_GR16 formats. It's also untested of
course.
As long as video/decode/vaapi.c doesn't hand down P010 surfaces, this is
fine anyway.
This can be tested by removing the code that disables P010 output:
diff --git a/video/decode/vaapi.c b/video/decode/vaapi.c
--- a/video/decode/vaapi.c
+++ b/video/decode/vaapi.c
@@ -55,13 +55,6 @@ static int init_decoder(struct lavc_ctx *ctx, int w, int h)
assert(!ctx->avctx->hw_frames_ctx);
- // If we use direct rendering, disallow 10 bit - it's probably not
- // implemented yet, and our downstream components can't deal with it.
- if (!p->own_ctx && required_sw_format != AV_PIX_FMT_NV12) {
- MP_WARN(ctx, "10 bit surfaces are currently supported.\n");
- return -1;
- }
-
Rendering support in Mesa probably doesn't exist yet. In theory it might
be possible to use VPP to convert the surfaces to 8 bit (like we do it
with dxva2/d3d11va as ANGLE doesn't support rendering 10 bit surface
either), but that too would require explicit mechanisms. This can't be
implemented either until I have a GPU with actual support.
Other hwdecs will also be able to use this (as soon as they are switched
to use AVHWFramesContext).
As an additional feature, failing to copy back the frame counts as
hardware decoding failure and can trigger fallback. This can be done
easily now, because it needs no way to communicate this from the hwaccel
glue code to the common code.
The old code is still required for the old decode API, until we either
drop or rewrite it. vo_vaapi.c's OSD code (fuck...) also uses these
surface functions to a higher degree.
mp_image_hw_download() is a libavutil wrapper added in the previous
commit. We drop our own code completely, as everything is provided by
libavutil and our helper wrapper.
This breaks the screenshot code, so that has to be adjusted as well.
Makes va_surface_download() call mp_image_hw_download() for
libavutil-allocated surfaces, which in turn calls
av_hwframe_transfer_data().
mp_image_hw_download() is actually not specific to vaapi, and can be
used for any hw surface allocated by libavutil.
Mostly affects conversion of the colorimetric parameters.
Not changing AV_FRAME_DATA_MASTERING_DISPLAY_METADATA handling - that's
too messy, as decoders typically output it for keyframes only, and would
require weird caching that can't even be done on the level of the frame
rewrapping functions.
This fixes direct rendering with hwdec_vaegl.c.
The code duplication between update_image_params() and
mp_image_copy_fields_from_av_frame() is quite annoying,
bit will have to be resolved in another commit.
AVHWDeviceContext.user_opaque is reserved to libavutil under certain
circumstances, while AVHWFramesContext.user_opaque is truly free for use
by us. It's slightly simpler too.
Dummy out the locking around all libva calls, which in theory shouldn't
be needed anyway. Two years ago, these were added to prevent crashes
with vaapi decoding and direct rendering (vo_opengl/vo_vaapi) active.
It's not clear whether these are really needed - theory strongly points
towards no. Some developers familiar with vaapi expressed similar
thoughts. But past experience says differently. So let's try
without the locking for a while and see what happens.
A recent commit added code that checks some HAVE_ symbols in this file.
No config.h include was added, so they could be unavailable and break
compilation (in practice, just --hwdec=vaapi-copy would break).
Not sure how I missed this, maybe waf defined these symbols on the
compiler command line for some reason.
The old API is deprecated, and libavcodec prints a warning at runtime.
The new API is a bit nicer and does many things for you, such as
managing the underlying hwaccel decoder. libavutil also provides code
for managing surfaces (we use their surface pool).
The new code does not contain any code from the original MPlayer VAAPI
patch (that was used as base for some of the vaapi code in mpv). Thus
the new code is LGPL.
The new API actually does not add any visible symbols, so the only way
to detect it is a version check. Of course, the versions overlap
between FFmpeg and Libav, which requires additional care. The new
API did not get merged into FFmpeg yet, so there's no check for
FFmpeg.
We usually attach some significant metadata and context to "our"
surfaces. Surfaces created by libavutil (such as we plan to do it when
using the new vaapi decode API in the following commit) don't have this
context, so e.g. copy decoding mode won't work.
Add tons of hacks to make this somehow work.
Eventually we will use libavutil's mechanisms and drop the hacks.
the display refresh rate can't be estimated
correctly in some cases and just increases till it
turns off display-resample. cases are
off-screen rendering (different space), mpv
being completely hidden behind another window or
the mission control view.
this utilise the unused displaylink callback to
limit the refresh rate to the actual display
refresh rate.
This flips the y-coordinate to be consistent with
other platforms and the manual. furthermore it
fixes an unwanted behaviour of the cocoa
convertRectFromBacking method, where the x- and
y-coordinate was divided by the same factor as the
width and height instead of placing the new scaled
rectangle at the same relative position as the
original unscaled rectangle, by manually
calculating the new position.
Fixes#3867
Same deal as with video. Including the EOF handling.
(It would be nice if this code were not duplicated, but right now we're
not even close to unifying the audio and video code paths.)
This is simpler and more robust, especially for the hwdec fallback case.
The most annoying issue is that C doesn't support multiple return values
(or sum types), so the decode call gets all awkward.
The hwdec fallback case does not need to try to produce some output
after the fallback anymore. Instead, it can use the normal "replay"
code path.
We invert the "eof" bool that vd_lavc.c used internally. The
receive_frame decoder API returns the inverse of EOF, because
returning "true" from the decode function if EOF was reached
feels awkward.
Usually they happen at the same time, but conflating them is still a bit
unclean and could possibly cause problems in the future. It's also
really unnecessary.
The ffmpeg cuda wrappers need more than 1 packet for determining whether
hw decoding will work. So do something complicated and keep up to 32
packets when trying to do hw decoding, and replay the packets on the
software decoder if it doesn't work.
This code was written in a delirious state, testing for regressions and
determining whether this is worth the trouble will follow later. All mpv
git users are alpha testers as of this moment.
Fixes#3914.
Cover art handling is a disgusting hack that causes a mess in all
components. And this will stay this way. This is the Xth time I've
changed cover art handling, and that will probably also continue.
But change the code such that cover art is injected into the demux
packet stream, instead of having an explicit special case it in the
decoder glue code. (This is somewhat more similar to the cover art hack
in libavformat.)
To avoid that the over art picture is decoded again on each seek, we
need some additional "caching" in player/video.c. Decoding it after each
seek would work as well, but since cover art pictures can be pretty
huge, it's probably ok to invest some lines of code into caching it.
One weird thing is that the cover art packet will remain queued after
seeks, but that is probably not an issue.
In exchange, we can drop the dec_video.c code, which is pretty
convenient for one of the following commits. This code duplicates a
bunch of lower-level decode calls and does icky messing with this weird
state stuff, so I'm glad it goes away.
It has only 1 caller, and is too far appart within the file. I think it
used to have multiple callers, but now it just doesn't make any sense to
keep it separate anymore.
I'm not sure what systems have <sys/poll.h> (maybe there are historical
reasons why some would), but POSIX defines <poll.h>. Although this code
is full of highly OS specific calls (like ioctl()), there's no reason
not to use the more standard include path.
The property calls will always succeed anyway. On the other hand, the
error handling is kind of incomplete (doesn't check setting ab-loop-a
when ab-loop-b is also set), so drop this code.
Since there's no property yet that uses this type, and the code is used
for property change detection only. this is dead code. Add it anyway for
completeness.
This was probably the intention all along. But I honestly have no idea
what this code even does.
Due to what ebml_read_vlen_int() is used for, this is unlikely to have
mattered anyway as it rarely/never reads huge values. Which is probably
why this has worked for over a decade.
This code used to check/free multiple things, so the argument to free()
was not always NULL. After the code was simplified, the free() became
redundant.
Obvious mistake: we entered EOF drain mode if the decoder returned
AD_WAIT, which is very wrong. AD_WAIT means we should retry after
waiting for a while (or to be precise, until the demuxer/decoder
have more data). We should just pass down this status, and not
change the audio chain state.
This was exposed by a libavfilter EOF handling bug. Feeding a filter
chain with af_dynaudnorm, and sending an EOF before a frame is returned
makes it stuck and keeps returning EAGAIN, instead of returning the
buffered audio. In combination with the bug at hand, which entered
EOG drain mode, it could happen that it got stuck due to libavfilter
discarding buffered data each time the demuxer ran out of data.
Fixes#3997.
This is available since the first commit after libva 0.39.4. Since the
version wasn't bumped since, we just check some random other symbol that
was added since (I'd rather not add a configure check).
The libva message callback repeats the endlessly repeated API mistakes
of libraries using global message callback handlers. But it's the only
way to shut up libva's dumb messages to stderr, so add something
complicated and dumb to workaround libva's stupidity.
The NULL check triggers a gcc warning when passing the address of a
variable to it. I was about to silence the warning with some equivalent
code (that just happens to shut up gcc), but then I decided to remove
the NULL check as I don't see a reason why we should allow this. We
don't use it in the existing code anyway (all callers do something like
TA_FREEP(&structptr->member), which is always non-NULL).
Also fix some of the macro argument "quoting".
Just some minor refactoring within va_initialize() as preparation for
the next commit.
Also, do not call vaTerminate(display) on failures. All callers already
do this, so this would have led to a double-free.
vo_wayland_wait_events() is going to return when its time to swap the
buffers anyway, calling request_frame() before makes no sense.
Fixes the constant high CPU usage by the compositor when mpv is paused
and the window is in view.
According to MSDN, in WM_SYSCOMMAND messages, the four low-order
bits of the wParam parameter are used internally by the system.
To obtain the correct result when testing the value of wParam,
an application must combine the value 0xFFF0 with the wParam
value by using the bitwise AND operator.
Was intended to show a "nice" message on edition switching. In practice,
the message was never visible. The OSD code checks whether a demuxer is
loaded, and if not, discards the message - meaning if the OSD code
happened to run before the demuxer was fully loaded, no message was
shown. This is apparently a regression due to extensions to the OSD and
the situations in which it can be used.
Remove the broken code since it's too annoying to fix. Instead, a
default property message will be shown, which is a bit uglier, but
actually not too unuseful.
Looks quite like a bug. If you have a filter chain with only the
dynaudnorm filter, and send call av_buffersrc_add_frame(s, NULL), then
subsequent av_buffersink_get_frame() calls will return EAGAIN instead of
EOF.
This was apparently caused by a recent change in FFmpeg.
Some other circumstances (which I didn't fully analyze and which is due
to the playloop's absurd temporary-EOF behavior on seeks) then led the
decoder loop to send data again, but since libavfilter was stuck in the
EOF state now, it could never recover. It kept sending new input (due to
missing output), until the demuxer refused to return more audio packets.
Each time a filter error was printed.
Fortunately, it's pretty easy to workaround. We just mark the p->eof
flag as we send an EOF frame to libavfilter. The p->eof flag is used
only to recover from temporary EOF: it resets the filter if new data is
available again. We don't care much about av_buffersink_get_frame()
returning a broken EAGAIN state in this situation and essentially ignore
it, meaning if we get EAGAIN after sending EOF, we assume effectively
that EOF was fully reached.
This is actually a pretty important fix. eglChooseConfig() might be the
first thing that fails when porobing for desktop GL / ES2 / ES3 support,
because EGL_RENDERABLE_TYPE is set values specific to the underlying
APIs.
Not sure how the hell this worked before. EGL 1.4 implementations
certainly could fail the call with EGL_BAD_ATTRIBUTE if
EGL_RENDERABLE_TYPE has EGL_OPENGL_ES3_BIT set. It's quite possible that
many EGL implementations tolerate invalid EGLConfig values steming from
uininitialized EGLConfig values (and eglCreateWindowSurface() even is
specified to return EGL_BAD_CONFIG error code for "not valid"
EGLConfigs).
The way it should (probably) work is that selecting a RGBA framebuffer
format will simply make the compositor use the alpha. It works this way
on Wayland. On X11, this is... not done. Instead, both GLX and EGL
report two FB configs, which are exactly the same, except for the
platform-specific visual. Only the latter (non-default) points to a
visual that actually has alpha. So you can't make the pure GLX and EGL
APIs select alpha mode, and you have to override manually.
Or in other words, alpha was hacked violently into X11, in a way that
doesn't really make sense for the sake of compatibility, and forces API
users to wade through metaphorical cow shit to deal with it.
To be fair, some other platforms actually also require you to enable
alpha explicitly (rather than looking at the framebuffer type), but they
skip the metaphorical cow shit step.
So that the EGL code can use it too.
Also print the actual FB config ID, instead of nonsense. (I _think_ once
in the past a certain GLX implementation just used numeric config IDs
casted to EGLConfig - or at least that would explain this nonsense.)
Preparation for the following commits. Since at least theoretically the
config selection depends on the context type (EGL_RENDERABLE_TYPE has
separate bits for ES 2, ES 3, and desktop GL), doing it any other way
would be too painful.
For X11 garbage we have to pass some annoying parameters to EGL context
creation. Add some sort of extensible API, so that adding a new
parameter doesn't break all callers. We still want to keep it as a
single function, because it's so nice isolating all the EGL nonsense API
boilerplate like this. (Did I mention yet that X11 and EGL are garbage?)
Also somewhat simplifies the vo_flags mess in the helper internals.
Tried to open iconv with "auto" as source codepage, instead of using
the latin1 fallback. This also neutralizes the libavcodec dumbass
UTF-8 check, which discards subtitles not in UTF-8 and shows an
error message for ffmpeg CLI instead.
Fixes#3954.
The chroma alignment renormalization code forgot to account for the fact
that the chroma subsampling ratio has to be rotated.
Unfortunately, doing it this way seems to have somewhat broken the
chroma offset rotation logic for odd-sized subsampled image files. While
this is a bug, it's much, much less noticeable, so it's not nearly as
important as the bug this change fixes. Either way, a future patch needs
to still revise this logic, ideally by redesigning the entire rotation
mechanism.
Remove ad_spdif from the normal codec list, and select it explicitly.
One goal was to decouple this from the normal codec selection, so
they're less entangled and the decoder selection code can be simplified
in the far future. This means spdif codec selection is now done
explicitly via select_spdif_codec(). We can also remove the weird
requirements on "dts" and "dts-hd" for the --audio-spdif option, and it
can just do the right thing.
Now both video and audio codecs consist of a single codec family each,
vd_lavc and ad_lavc.
Conceptually cleaner, although the API claims this is equivalent.
Originally, AVCodecContext fields were used, because not all supported
libavcodec/libavutil versions had the AVFrame fields.
This is not done for chroma_sample_location - it has no AVFrame field.
Helps with gif, probably does unwanted things with other formats.
This doesn't handle --end quite correctly, but this could be added
later.
Fixes#3924.
TrueHD is a fucked up audio codec with extremely small frame sizes. Some
of these frames start with full headers, which are usually marked as
keyframes, and from which decoding can be started (or at least that's
what you'd expect).
So for such tracks we should probably trust the keyframe flags. Doesn't
really improve seek behavior, though.
Some files have audio tracks with packets that do not have a keyframe
flag set at all. I don't think there's any audio codec which actually
needs keyframe flags, so always assume an audio packet is a keyframe
(which, in Matroska terminology, means it can start decoding from that
packet).
The file in question had these set:
| + Multiplexing application: Lavf57.56.100 at 313
| + Writing application: Lavf57.56.100 at 329
Garbage produced by garbage...
There are other such files produced by mkvmerge, though. It's not
perfectly sure whether these have been produced by FFmpeg as well
(mkvmerge often trusts the information in the source file, even if it's
wrong - so other samples could have been remuxed from FFmpeg).
Fixes#3920.
Don't force CLI usage. It can be imported, and generate_C_header() and
generate_C_definitions() can be called with a file argument instead of
writing to stdout always.
This reverts commit fae7307931.
Before the waf build system was used, we had a configure script written
in shell. To drop the build dependency on Python, someone rewrote the
Python scripts we had to Perl. Now the shell configure script is gone,
and it makes no sense to have a build dependency on both Perl and
Python.
This isn't just a straight revert. It adds the new Matroska EBML
elements to the old Python scripts, adjusts the waf build system, and of
course doesn't add anything back needed by the old build system.
It would be better if this used matroska.py/file2string.py directly by
importing them as modules, instead of calling them via "python". But for
now this is simpler.
this replaces the old fullscreen with the native
macOS fullscreen. additional the
--fs-black-out-screens was removed since the new
API doesn't support it in a way the old one did.
it can possibly be re-added if done manually.
Fixes#2857#3272#1352#2062#3864
The reST contents directive is added to mpv.rst.
In wscript_build.py, the --strip-elements-with-class=contents option is
needed for the rst2man call in order to prevent the TOC from appearing
in mpv.1.
When dropping a file on mpv, either on the window
or the App bundle icon, while holding the shift
key the dropped files will be appended to the
playlist.
Fixes#2166
Allow minimizing the borderless/fullscreen window by clicking on the
taskbar button or pressing Win+Down hotkey.
Also fixes#2229 and probably fixes#2451
Remove 'Quit mpv & remember playback position'
from the menu because it conflicts with the global
logout shortcut. add separator between 'Hide' and
'Quit' for consistency with other Apps.
also rename the 'Movie' menu to 'Video'. it's a
bit more generic.
Fixes#3865
According to MSDN, GetWindowLong and SetWindowLong have been
superseded by GetWindowLongPtr and SetWindowLongPtr.
It's a cosmetic code change in this case.
Was started by Uoti Urpala in commit 5f631d1c. Although it was made part
of demux_mkv.c, it's quite obvious that it's not based on any
pre-existing demux_mkv.c code (or ebml.c/.h for that matter). Anyone
else who has touched this code every since has already agreed to LGPL
relicensing.
Currently, if init_filter fails after lavf_ctx is allocated, uninit is called
which frees lavf_ctx, but doesn't clear the pointer in spdif_ctx. So, on the
next call of decode_packet, it thinks it is already initialized and uses it,
resulting in a crash on my system.
As documented in interface-changes.rst. This makes it much easier to
follow what the heck is going on.
Whether this is adequate for real-world use is unknown.
Enca is dead. libguess is relatively useless due to not having an
universal detection mode. On the other hand, libuchardet is actively
developed.
Manpages changes in the following commit.
This allows leaving autoload in auto-loaded scripts and to be used
in a special profile like "pseudo-gui" without being troublesome
to disable the behavior in profiles that get applied after
pseudo-gui.
Ex:
[someprofile]
script-opts=autoload-disabled=yes
Length property is deprecated and no longer works. This fixes
a bug when the total file duration wasn't visible if the
option to display milliseconds was activated.
Having empty space before the title in layout=*bar looks worse
than the floating buttons in layout=box.
Also disable both playlist buttons selectively according to the
current position.
Needs explicit logic. Fixes a pretty bad regression which prefers
vdpau-copy over native vaapi with direct rendering (with --hwdec=auto)
if libvdpau-va-gl1 is present. The reason is that vdpau-copy is above
vaapi, simply because all vdpau hwdecs are grouped and happened to be
listed before vaapi.
Although this is not that bad for copy-mode (unlike the case described
above), it's still a good idea to use our native vaapi code instead.
Apparently we don't always set the viewport to window dimensions
anymore, e.g. if nothing is actually rendered. This means the viewport
can contain old values.
The window screenshot code uses the viewport values to guess the default
framebuffer dimensions. With --force-window --idle --no-osc (which draws
nothing and issues a glClear() command only), taking a screenshot would
yield an image with the wrong size and possibly garbage in it. Fix this
by explicitly passing the currently known window dimensions. Abusing the
values stored in the viewport was questionable anyway.
We log a large number of formats, but we rarely log the result of the
probing. Change this.
The logic in try_format_exclusive() changes slightly, but should be
equivalent. EXIT_ON_ERROR() checks for FAILED(), which should be
exclusive to SUCCEEDED().
The way playback/loading is stopped on the demuxer layer makes it report
an error to the higher levels of the player. But if playback/loading was
explicitly aborted, printing such an error is confusing and misleading.
This was probably just an oversight anyway. Fix it by using the libmpv
API reported error field instead, which handles this better.
Remove more stuff that was needed only for legacy suboptions.
One user-visible change is that parent-options like --tv are now not
visible anymore. They lead to a special error message when used before,
but now they're simply not part of the option list anymore.
Fixes a segfault introduced in libwayland
e8ad23266f36521215dcd7cfcc524e0ef67d66dd, where a poison value has been
introduced to catch this kind of use-after-free bug.
Long planned. Leads to some sanity.
There still are some rather gross things. Especially g_groups is ugly,
and a hack that can hopefully be removed. (There is a plan for it, but
whether it's implemented depends on how much energy is left.)
Until now, this was only implemented for ao_alsa and AOs not using
push.c. ao_alsa.c relied on enabling funny underrun semantics for
avoiding resets on lower levels, while other AOs using push.c didn't do
anything.
Change this and at least make push.c copy silent data to the AO. This
still isn't perfect as keeping track of how much silence was played when
seems complex, so we don't do it. The consequence is that frame-stepping
will essentially randomize the A/V offset (it'll recover immediately
when unpausing, but still ugly). Also, in order to empty the currently
buffered audio on seeks etc., we still call ao_driver->reset and so on,
so the AO driver will still need to handle this specially.
The intent is to make behavior with ALSA less weird (for one we can
remove the code in ao_alsa.c that tries to trigger an initial
underflow). Also might help with #3754.
We want to avoid causing problems if libmpv is used in an application
that links cuda, or if the libav* libraries are linked with cuda,
as might happen if the scale_npp filter is used.
The test ended up failing if cuda.h wasn't present, even if cuda.h
isn't used during the actual build.
This test is attempting to establish if the ffmpeg being built
against has dynlink_cuda support. While it might theoretically be
possible to build against the older normally-linked-cuda version
of ffmpeg, it seems more trouble than it's worth.
For some reason, some types of accesses didn't warn, for example when
using mp.observe_property() in Lua. This was because the deprecation
handling code explicitly checks certain accesses. I'm not quite certain
why it was done this way. Just make it warn always.
This could be backported to the current release, if we cared.
This was a typo in the extensiuon spec and was probably always broken.
Could have led to broken builds when used with ancient ANGLE headers
(or possibly generic EGL headers).
The latest 375.xx nvidia drivers add support for P016 output
surfaces. In combination with an ffmpeg change to return those
surfaces, we can display them.
The bulk of the work is related to knowing which format you're
dealing with at the right time. Once you know, it's straight forward.
As threatened by the API changes document.
We can actually keep the deprecated --playlist-pos and --cache options,
since they are aliases and not used by the corresponding properties.
They are inconsistent, but do no harm. Keep them for now for the sake of
the command line user.
mpv_identify.sh partially stopped working, because it was never updated.
The shell magic can't deal with property names that contain "/", so we
can't replace "samplerate" with "audio-params/samplerate" - just remove
these properties. (How about you use ffprobe?)
As threatened by the API changes document.
This commit also removes or stubs equivalent calls in IPC and Lua
scripting.
The stubs are left to maintain ABI compatibility. The semantics of the
API functions have been close enough to doing nothing that this probably
won't even break existing API users. Probably.
At least with Nvidia drivers, some thread tries to access D3D11 objects
after ANGLE unloads d3d11.dll. Fix this by holding a reference to
d3d11.dll ourselves.
Might fix the crash in #3348. (I wish I knew why though.)
Since the recent release was named 0.22.0 instead of 0.21.1, bump all
mentions of 0.22.0 to 0.23.0. These were planned removals of deprecated
versions, which obviously didn't happen in 0.22.0.
Loaded 100 of 541 files, more files were not shown because too many files have changed in this diff.
Show more
Reference in new issue
Block a user
Blocking a user prevents them from interacting with repositories, such as opening or commenting on pull requests or issues. Learn more about blocking a user.