All controbutors have agreed. In one case, someone who is unaccounted
for changed a glyph in some trivial way; we simply replaced the glyph
with another one in 1e4d3a2440 to avoid any potential problems
(although that change was probably not copyrightable anyway).
All contributors have agreed. In 3a43f13fce, someone who potentially
disagreed reverted a commit by someone else (restoring the original
state). This shouldn't matter for Copyright, and all of the affected
code was rewritten/removed anyway.
It's been missing since mplayer2 times, not sure why. It originates from
subreader.c. No analysis on whether it can be relicensed to LGPL was
done yet.
Most contributors have agreed. This claims it's based on gstreamer code,
but this was LGPL at the time (and still is). Contributors whose code
was removed were not accounted for. There are still some potentially
problematic cases:
06eee1b67 is potentially the most problematic case. Most of these
changes are gone due to mpv not using BITMAPINFOHEADER anymore. Some
of the other changes are rather trivial. If someone contests this and
claims that copyrightable changes are left, the original change can
simply be reverted.
62bfae140 has only 2 lines left: a "char *name;" struct field, and a
line that prints a message. All other code was removed. The parsing code
in particular was made declarative, which replaced reading this element
explicitly (and other elements, see 1b22101c77). I'm putting the log
message under HAVE_GPL, but I don't think the declaration is
copyrightable, or the mere concept of reading this element. Redoing the
other 2 lines of code would result in the same program text.
d41e860ba was applied by someone who (potentially) disagreed. The patch
itself is from someone who did agree, though. It's unknown whether the
applier changed the patch. But it seems unlikely, and the change was
mostly rewritten.
50a86fcc3 all demux_mkv changes were reverted (old stdout slave mode)
3a406e94d same
2e40bfa13 the old MPlayer subtitle code was completely removed
316bb1d44 completely removed in 1cf4802c1d87f93d9d7 same
11bfc6780 relative seeks were removed in 92ba630796be54f4813 the corresponding demux_mkv code was removed in 5dabaaf093efd53eed6 all internal vobsub handling is now in FFmpeg
d7f693a20 removed in f3db4b0b93e8a1b3713 removed in 522ee6b783cfb890259 removed, see 6b1374b203 for analysis
c80808b5a same
The only definitions from MPlayer code are the CONTROL_* defines (added
in 7a2eec4b as part of libao2 - not part of libao), and MP_NOPTS_VALUE,
which was added in e6338c58. The latter is by "michael", who has agreed
under the condition that the core is LGPL, which has not happened yet,
but considering the macro definition used to be different, has the same
value and similar name to libavformat's AV_NOPTS_VALUE (which existed
first, and as LGPL), and that this almost certainly not copyrightable,
I'm assuming that this is fine.
Reduces the ifdeffery, which is good and will avoid silent breakages, or
weird behavior if a lib is omitted.
Also reorder the x11_common.c include statements.
All contributors of the code used for these files agreed to the LGPL
relicensing.
There are some unaccounted contributors, but all of their code was
completely removed before. (The only exception is one contributor whose
only line left was "#include <string.h>". I don't know if that's
copyrightable, but it wasn't needed anyway, so just remove it.)
These files started out as libvo/sub.* (renamed to sub/sub.*, then
renamed again to sub/osd.*). They used to contain code for rendering
the OSD (as in, actual pixel manipulation and text layouting). But
later all this code was dropped, and libass was used to render the OSD
instead. Actual subtitle rendering was reimplemented in other files
(the old subtitle rendering path is completely gone).
One potential problem are the option declarations, which makes this
harder, as these options involve more history. But it turns out most of
them were reimplemented since 80270218cb, rather than taken from old
code. (Although not all - but the rest covered by relicensing
agreements.)
This also affects osd_state.h, which was apparently incorrectly implied
to be LGPL.
All contributors have agreed.
Compared to sd_ass.c, this has a pretty simple history:
av_sub.c -> sub/av_sub.c -> sub/sd_lavc.c
At one point, some code from spudec.c was added to it, but it was
removed again later.
All contributors of the code used for sd_ass.c agreed to the LGPL
relicensing. Some code has a very chaotic history, due to MPlayer
subtitle handling being awful, chaotic, and having been refactored a
dozen of times. Most of the subtitle code was actually rewritten from
scratch (a few times), and the initial sd_ass.c was pretty tiny. So we
should be fine, but it's still a good idea to look at this closely.
Potentially problematic cases of old code leaking into sd_ass.c are
mentioned below.
Some code originates from demux_mkv. Most of this was added by eugeni,
and later moved into mplayer.c or mpcommon.c. The old demux_mkv ASS/SSA
subtitle code is somewhat dangerous from a legal perspective, because it
involves 2 patches by a certain Tristan/z80, who disagreed with LGPL,
and who told us to "rewrite" parts we need. These patches were for
converting the ASS packet data to the old MPlayer text subtitle data
structures. None of that survived in the current code base.
Moving the subtitle handling out of demux_mkv happened in the following
commits: bdb6a07d2a, de73d4dd97, 61e4a80191. The code by
z80 was removed in b44202b69f.
At this time, the z80 code was located in mplayer.c and subreader.c.
The code was fully removed, being unnecessary due to the entire old
subtitle rendering code being removed. This adds a ass_to_plaintext(),
function, which replaces the old ASS tag stripping code in
sub_add_text(), which was based on the z80 code. The new function was
intended to strip ASS tags in a correct way, instead of somehow
dealing with other subtitle types (like HTML-style SRT tags), so it
was written from scratch.
Another potential issue is the --sub-fix-timing option is based on
-overlapsub added in d459e64463. But the implementation is new, and
no code from that commit is used in sd_ass.c. The new implementation
started out in 64b1374a44. (The following commit, bd45eb468c
removes the original code that was replaced.) The code was later
moved into sd_ass.c.
The --sub-fps option has a similar history.
Somewhat chaostic history: libass/ass_mp.* -> ass_mp.* -> sub/ass_mp.*
As far as I can tell, everyone who ever touched these files has agreed
to the relicensing.
IMMDeviceEnumerator_RegisterEndpointNotificationCallback() will start
listening for notifications, and is the point at which callbacks can
start firing. These callbacks will read the fields we set after the
register calls, which is a potential race condition. Move it upwards.
There is explicit code to handle the libmpv case, but it expects that
a dispatch queue is running. This is not necessarily the case. E.g.
edit the simple.c mpv example not to do any playback and to destroy
the mpv handle immediately. It will freeze on exit, because nothing
will release the mpv_handle.
I'm not sure how this should be fixed, so disable it for now in
library mode.
When the format of the subtitle bitmaps changes, such as with taking
screenshots with vo_vaapi (RGBA for the VO vs. Y8 for screenshots), the
cache image obviously needs to be recreated.
Fixes#4325.
due to the System inherent fullscreen animation the option and the
actual fullscreen state can be out of sync, leading to a wrongly
reported unfs window size in the time of the animation.
just always fall back to the window size, we keep track of, when we
either are in fullscreen or are currently switching to it.
Fixes#4323
Wayland is still too amateurish, and multiple features don't work,
including critical ones. There is no solution in sight, so prefer X11.
(Which seems to mostly work ok via xwayland.)
Once all problems are solved, the defaults can be switched back.
When doing harder filtering not require a space after : results
in lines with a clock (like 10:05) to be taken as a speaker label.
So require a space after : even when doing harder filtering as
missing space is very uncommon.
Some like to add text in parentheses in the speaker label,
like XXX (loud): or just (loud):
allow parentheses when doing harder filtering
The license text refers a "above copyright notice", so I guess it'd be
good to actually provide such a notice.
Add the license to some files that were missing it (since in theory, our
Copyright file says that such files are LGPL by default).
Remove the questionable remarks about the license in the client API.
It's all explained in the DOCS changes. Although this option was always
kind of obscure and pointless. Until it is removed, the only reason for
setting it would be to raise the static default limit, so change its
default to INT_MAX so that it does nothing by default.
The previous commit set "mpctx->playback_active = false;" before unload
hooks were processed. This was intentional, but could in theory cause
playback_active to be set to true again, and actually it's plain wrong
if playback was exited in the middle it. There needs to be something
else that forces playback_active to be set to false while in this
unloading state.
Make mpv_observe_property() work correctly on them even with
--keep-open-pause=no.
This also changes the situations in which the screensaver is
enabled/disabled subtly.
Merge the pause_player() and unpause_player() functions. Make sure the
pause events are emitted properly. We can now set the internal pause
state based on a predicate, instead of e.g. handle_pause_on_low_cache()
making a mess to trigger the internal pause state as wanted.
Preparation for some more changes.
Instead of pausing if --keep-open is active, stop
at end but continue playing if seeking backwards.
And then stop again when end is reached.
Signed-off-by: wm4 <wm4@nowhere>
Over the PR, the option was renamed, and the manpage additions were
slightly changed/enhanced.
Un-special-case the sub-speed property, and apply subtitle speed updates
in more cases. In particular, this respects runtime changes of the
sub-fps option.
(A minor consequence of this is that the subtitle speed is recomputed
more often even in cases when it's not necessary. Also, the subtitle
update is slightly "delayed" rather than strictly instant. Both of
these likely are absolutely not observable by the user, although the
subtitle speed verbose log message will be printed more often if the
subtitle format is MicroDVD.)
Also "announce" the plans to undeprecate it with changed semantics
later. The deprecation period is needed to warn script authors and
client API users (etc.) of the change.
This is done because everyone seems to expect --loop to loop the current
file, not the playlist. Even in cases when only 1 file is on the
playlist, the --loop-file semantics seem to be preferred.
Mostly because of ANGLE (sadly).
The implementation became unpleasantly big, but at least it's relatively
self-contained.
I'm not sure to what degree shaders from different drivers are
compatible as in whether a driver would randomly misbehave if it's fed
a binary created by another driver. The useless binayFormat parameter
won't help it, as they can probably easily clash. As usual, OpenGL is
pretty shit here.
- libfaac and libvo_aacenc were removed from FFmpeg
- add libopus profile
- modify vp8's ovcopts and add vp9
- switch enc-f-webm to vp9 + opus
- remove obsolete devices profiles using deprecated filters
This just checks if dvdread or dvdnav are enabled so it can
compile dvdread code.
Change description to be clearer on what this does differently from
--enable-dvdread.
gl_headers.h is basically header_fixes.h done consequently. It contains
all OpenGL defines (and some typedefs) we need. We don't include GL
headers provided by the system anymore.
Some care has to be taken by certain windowing APIs including all of
gl.h anyway. Then the definitions could clash. Fortunately, redefining
preprocessor symbols to the same content is allowed and ignored. Also,
redefining typedefs to the same thing is allowed in C11. Apparently the
latter is not allowed in C99, so there is an imperfect attempt to avoid
the typedefs if required API symbols are apparently present already.
The nost risky part about this are the standard typedefs and GLAPIENTRY.
The latter is different only on win32 (and at least consistently so).
The typedefs are mostly based on stdint.h typedefs, which khrplatform.h
clumsily emulates on platforms which don't have it. The biggest
difference is that we define GLsizeiptr directly to ptrdiff_t, instead
of checking for the _WIN64 symbol and defining it to long or long long.
This also typedefs GLsync to __GLsync, just like the khronos headers.
Although symbols prefixed with __ are implementation reserved, khronos
also violates this rule, and having the same definition as khronos will
avoid problems on duplicate definitions.
We can simplify the build scripts too. The ios-gl check seems a bit
wrong now (what we really want to test for is EAGLContext), but I can't
test and thus can't improve it.
cuda_dynamic.h redefined two GL symbols; just include the new headers
directly instead.
This is pretty trivial, but also quite annoying due to details like
mismatching eglGetProcAddress() function signature (most callers just
cast the function pointer), and ARM/Linux hacks. So move them all to one
place.
With the recent GLES3 header detection, and if ANGLE is in the search
path, the ANGLE headers will be used over the desktop GL ones. It
appears the ANGLE headers do not include <windows.h>, which leads to the
dxinterop code to fail building. Oops.
Fix this by including <windows.h> is dxinterop is compiled in.
It appears we expect IOS to provide GLES 3. The IOS block contains all
symbols from the GLES block. Weirdly not all, so it's possible that some
symbols will be redefined, which is annoying, but harmless. I don't have
an iOS setup to test, otherwise it's likely that a modification of the
IOS include statements would take care of this.
This hasn't been updated for a while. Some options are deprecated
(--softvol), semi-deprecated or virtually useless (e.g. --vo and --ao),
or use old-syntax (--sub-codepage).
If the VO doesn't support a format output by vf_lavfi, no conversion
filter was inserted, and filter chain creation failed.
This is because vf_lavfi doesn't properly follow the format negotiation
model, which means the format negotiation pass does not catch all cases
where conversion is needed. Specifically, vf_lavfi supports that all
output formats are supported for any given input format, but then does
not actually call vf_next_query_format() in reconfig() to check which
format it uses, but outputs whatever it gets from libavfilter.
I think this is ok to avoid excessive complexity in vf_lavfi.c, but it
also means adding more kludges to vf.c. I justify this (and the code
duplication) with the idea that the current filter chain code will die
anyway at some point.
The .log field additions for c->first/c->last are strictly speaking not
needed, but useful for debugging.
Literally copy-pasted from the same commit for video filters. (Once new
code for filters is implemented, this will all go away or at least get
unified anyway.)
This was supposed to restrict output to formats supported by us. But we
usually support all FFmpeg sample formats anyway (if not, it will error
out gracefully, and we would add the missing format). Basically, it's
just useless bloat.
Previously, the shared behaviour for each mouse-button message lived at
the bottom of the WndProc. Move it into handle_mouse_down/up functions
(similar to the handle_key_down/up functions.) This makes the WndProc
slightly less complicated. There should be no change in behaviour.
when building with a deployment target older than an SDK with Touch Bar
support we still tried to access the TouchBar, since the compile time
checks are positive. to prevent this we add two runtime checks.
Now you can for example do "--vf=hue=h=60" - there is no "hue" filter in
mpv, so libavfilter's will be used.
This has certain caveats (see manpage).
The point of this is providing a relatively smooth transition path to
removing our own filter stuff.
The plan is to nuke the custom filter chain completely. It's not clear
what will happen to the still needed builtin filters (mostly hardware
deinterlacing and vf_vapoursynth). Most likely we'll replace them with
different filter chain concept (whose main purpose will be providing
builtin things and bridging to libavfilter).
The undocumented "warn" options are there to disable deprecation
warnings when the player inserts filter automatically.
The same will be done to audio filters, at a later point.
Now taking a screenshot actually works, if libjpeg is disabled at
compile time.
In particular, the AV_PIX_FMT_YUVJ formats (with the "J") cause us
problems. They have been deprecated years ago, but the libavcodec jpg
encoder won't accept anything else. This is made worse by the fact that
mpv doesn't have J formats internally - it always uses the color levels
metadata to decide the range instead.
And also change input.conf to make all screenshots async. (Except the
every-frame mode, which always uses synchronous mode and ignores the
flag.) By default, the "screenshot" command is still asynchronous,
because scripts etc. might depend on this behavior.
This is only partially async. The code for determining the filename is
still always run synchronously. Only encoding the screenshot and writing
it to disk is asynchronous. We explicitly document the exact behavior as
undefined, so it can be changed any time.
Some of this is a bit messy, because I wanted to avoid duplicating the
message display code between sync and async mode. In async mode, this is
called from a worker thread, which is not safe because showing a message
accesses the thread-unsafe OSD code. So the core has to be locked during
this, which implies accessing the core and all that. So the code has
weird locking calls, and we need to do core destruction in a more
"controlled" manner (thus the outstanding_async field).
(What I'd really want would be the OSD simply showing log messages
instead.)
This is pretty untested, so expect bugs.
Fixes#4250.
Obviously, this has no effect on commands which do not support this
explicitly. A later commit will enable this for screenshots.
Also add some wording on mpv_command_async(), which has nothing to do
with this. Having a more elegant, unified behavior would be nice. But
the API function was not created for this - it's merely for running
commands _synchronously_ on the core, but without blocking the client
API caller (if the API user consistently uses only async functions).
This wasn't enabled if no stream cache was used. It can work with only
the demuxer cache.
In theory this could be always enabled (even for local files), but still
try to avoid this, and enable it only if the source is marked as
potentially being a "network" stream. The intention is mostly to enable
it for the youtube-dl pseudo-DASH support.
The 'sub' and 'audio' configuration subdirectories are supposed to
be fallbacks for sub-paths and audio-file-paths respectively, but
they weren't being scanned even if they existed.
The old code called reinit_window_state() from the VO thread, which is
not safe. Instead of calling reinit_window_state() when
VO_EVENT_FULLSCREEN_STATE is captured, it should be called when sending
the event from the Win32 thread instead.
Reallows enabling dvdnav without enabling dvdread which was broken
in 77cbb3543 when they were both disabled by default.
Since dvdnav requires dvdread, we can enable dvdread:// even if
--enable-dvdread isn't passed.
Fixes#4290
This is a bit approximate, because we rely on the pixel format changing
if the hardware decoding changes. This is not always true, as the pixel
format for software decoded video and hardware decoded video copied back
to CPU RAM could be the same. (Not sure if that is actually the case for
any supported cases.)
But for now this should fix most of #4289.
This tried to use AF_FORMAT_DOUBLE as KSDATAFORMAT_SUBTYPE_IEEE_FLOAT,
with wBitsPerSample==64. This is probably not allowed, and drivers
appear to react inconsistently to it. (With one user, the format was
accepted during format negotiation, but then rejected on actual init.)
Remove it, which essentially forces it to fall back to some other
format. (Looks like it'll use af_select_best_samplerate(), which would
probably make it try S32 next.)
The af_fmt_from_planar() is so that we don't have to care about
AF_FORMAT_FLOATP. Wasapi always requires packed data anyway.
This should actually handle other potentially unknown sample formats
better.
This changes that set_waveformat() always set the exact format. Now it
might set a "close" format instead. But all callers seem to deal with
this well. Although in theory, callers should probably handle the
fallback. The next cleanup (if ever) can take care of this.
a small logic error in 063ca8f broke the filtering of the menu bar item
key shortcuts. they where called several times per event because the
propagation wasn't stopped properly.
there are two minor bugs. mpv could try to retrieve the size when in
fullscreen and would get the fullscreen size. to fix that we keep track
of the window size before going into fullscreen.
the second small bug is when using HiDPI resolution and the
--hidpi-window-scale option. we actually want the OSD to show the proper
window scale depending on the hidpi settings. before when resizing the
window to double the size it could show "window-scale: 1.0" or
"window-scale: 0.5" when resizing to normal size. now it considers the
backing scale factor and the hidpi option to return a logical correct
window size.
this fixes a weird behaviour when a borderless window's style mask is
set to a none-borderless style mask. this can happen when cycling the
border or just toggling fullscreen. what happens is that the first
responder is reset to the NSWindow instead of being kept, the events
view in our case. this happens without the usual resignFirstResponder,
becomeFirstResponder routine.
this is a small workaround that overrides the setStyleMask method. it
keeps the first responder from before the style mask change and resets
this first responder after the new style mask was applied.
for a reason i can just assume some key events can vanish from the
event chain and mpv seems unresponsive.
after quite some testing i could confirm that the events are present at
the first entry point of the event chain, the sendEvent method of the
Application, and that they vanish at a point afterwards. now we use
that entry point to grab keyDown and keyUp events. we also stop
propagating those key events to prevent the no key input' error sound.
if we ever need the key events somewhere down the event chain we need
to start propagating them again. though this is not necessary currently.
"@name:!" becomes simply "@name". This is actually slightly more complex
to parse, but makes for a much simpler syntax and will be less weird to
the user. Suggested by haasn.
The old syntax is now rejected with an error.
Also add some more explicit error checks, instead of e.g. allowing empty
filter names and erroring only when it's not found.
DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL might be buggy on some hardware.
Additionaly DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL might be supported on some
Windows 7 systems with the platform update, but it might have poor
performance. In these cases, the user might want to disable the use of
DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL swap chains with --angle-flip=no.
It should default to true, but setting the filter list via mpv_node
(relevant for client API and Lua scripting) left it to false.
Also "document" the flag.
Basically, see the example in input.rst.
This is better than the "old" vf-toggle method, because it doesn't
require the user to duplicate the filter string in mpv.conf and
input.conf.
Some aspects of this changes are untested, so enjoy your alpha testing.
Add subtitle filter to remove additions for deaf or hard-of-hearing
(SDH). This is for English, but may in part work for others too.
This is an ASS filter and the intention is that it can always be
enabled as it by default do not remove parts that may be normal text.
Harder filtering can be enabled with an additional option.
Signed-off-by: wm4 <wm4@nowhere>
This makes the code more closely match mpv's style. Specifically, it
changes some names from camelCase to snake_case, removes some Hungarian
notation, replaces direct vtbl access with COM macros, makes use of the
SAFE_RELEASE macro, moves some declarations closer to their first use,
and fixes the brace style, as well as a few other things.
This also makes the IDropTargetVtbl static and it fixes the buggy
QueryInterface implementation.
This was mostly self-contained, so its removal makes w32_common.c a bit
easier to read. Also, because it was self contained and its author has
agreed to LGPL relicencing, the new file has the LGPL licence header.
Remove low quality drc filter. Anyone whishing to have dynamic range
compression should use the much more powerful acompressor ffmpeg filter:
mpv --af=lavfi=[acompressor] INPUT
Or with parameters:
mpv --af=lavfi=[acompressor=threshold=-25dB:ratio=3:makeup=8dB] INPUT
Refer to https://ffmpeg.org/ffmpeg-filters.html#acompressor for a full
list of supported parameters.
Signed-off-by: wm4 <wm4@nowhere>
Will still hide playlist items with long enough filenames and osd-font-size
but not as soon.
osc messages should now preserve their scaling with fullscreen toggling and
cycling through audio-only files and files with video.
Closes#4081, #4083, #4102
Requested. The property semantics are a bit muddy due to lack of effort.
Anticipated use is different display of cache status, so it should not
matter anyway.
The delay between call to .resize, which cleared the buffer, and
actually rendering the first video frame, was significant, resulting in
short flicker on navigation and resizing. This was especially visible
when zooming and navigating between images.
Now the clearing is scheduled to happen just before the rendering, which
looks to be good enough even without double buffering.
If vaapi was found, but neither the old or new libavcodec vaapi hwaccel
API, then HAVE_VAAPI_HWACCEL will be defined, but not _OLD or _NEW. The
HAVE_VAAPI_HWACCEL define pretty much exists only for acrobatics with
our own waf dependency checker helper code.
The new API works like the new vaapi API, using generic hwaccel support.
One minor detail is the error message that will be printed if using
non-4:2:0 surfaces (which as far as I can tell is completely broken in
the nVidia drivers and thus not supported by mpv). The HEVC warning
(which is completely broken in the nVidia drivers but should work with
Mesa) had to be added to the generic hwaccel code.
This also trashes display preemption recovery. Fuck that. It never
really worked. If someone complains, I might attempt to add it back
somehow.
This is the 4th iteration of the libavcodec vdpau API (after the
separate decoder API, the manual hwaccel API, and the automatic vdpau
hwaccel API). Fortunately, further iterations will be generic, and not
require much vdpau-specific changes (if any at all).
Might be useful for other backends too. For context_vdpau, resize
handling, presentation, and handling the mapping state becomes somewhat
less awkward.
In some cases, such as when using the libmpv opengl-cb API, or with
certain vo_opengl backends, the main framebuffer is never accessed.
Instead, rendering is done to a FBO that acts as back buffer. This meant
an incorrect/broken bit depth could be used for dithering.
Change it to read the framebuffer depth lazily on the first render call.
Also move the main FBO field out of the GL struct to MPGLContext,
because the renderer's init function does not need to access it anymore.
Useful for testing. Unfortunately, the nVidia EGL driver ignores this,
and returns a GLES 3.2 context anyway (which it is allowed to do). Might
still be useable with ANGLE, which will really give you a GLES 2 context
if you ask for it.
When dumb mode is used (the "simple" rendering path), respect the dither
options. Options should never be ignored (except in GLESv2 mode); either
they should be respected in dumb mode, or they should disable dumb mode.
In this case, the former applies.
This actually fixes the dreaded errors during resizing. It works pretty
much like before, except each surface is reallocated before it's used.
It implies surfaces with the old size remain in the presentation queue
and will be displayed.
Don't assume 0 is an invalid object handle. vdpau with its weird API
design makes all objects indexes, with 0 being a perfectly valid and
common value. You need to use VDP_INVALID_HANDLE, which is not 0.
Don't crash if init fails at vdpau initialization. It's because
mp_vdpau_destroy(NULL) crashes. Simplify it.
Destroy output surface backed FBO before output surface. Also, strictly
bookkeep the map/unmap calls (and unmap surfaces before destroying the
FBO/texture). I can't see a change in the weird errors when resizing the
window, but I guess it's slightly more correct.
Add the GL_WRITE_DISCARD_NV symbol to header_fixes.h, because we might
fail compilation with headers that do not contain the vdpau extension
(well, probably doesn't matter).
The gl_timer_last_us() function could access samples[-1]. Fix by
coercing to unsigned, so the % will put it into index [0,max). The
real value returned in this corner case doesn't mean too much, I
guess.
As the manpage says, this has no value other than adding bugs.
It uses code based on context_x11.c, and basically does very stripped
down context creation (no alpha support etc.). It uses vdpau for
display, and maps vdpau output surfaces as FBOs to render into them.
This might be good to experiment with asynchronous presentation. For
now, it presents synchronously, with a 4 frame delay (which should whack
off A/V sync). The forced 4 frame delay is probably also why interaction
feels slower.
There are some weird vdpau errors on resizing and uninit. No idea what
causes them.
Should have done this 1000 years ago. Now GL backends can use mp_log
macros directly on the MPGLContext, instead of doing stupid things like
for example MP_WARN(ctx->vo, ...).
This is just a pointless refactor with the only goal of making
image_writer_opts.format a number.
The pointless part of it is that instead of using some sort of arbitrary
ID (in place of a file extension string), we use a AV_CODEC_ID_. There
was also some idea of falling back to the libavcodec MJPEG encoder if
mpv was not linked against libjpeg, but this fails. libavcodec insist on
having AV_PIX_FMT_YUVJ420P, which we pretend does not exist, and which
we always map to AV_PIX_FMT_YUV420P (without the J indicating full
range), so encoder init fails. This is pretty dumb, but whatever. The
not-caring factor is raised by the fact that we don't know that we
should convert to full range, because encoders have no proper way to
signal this. (Be reminded that AV_PIX_FMT_YUVJ420P is deprecated.)
The buffer_size may be updated before the process callback is called for
the first time. Or, the connection graph could change, which changes the
latency of the pipeline after mpv's output. Ensure we keep on top of
these changes by registering callbacks to update our latency estimation.
This also will set image=NULL, if the video frame is marked as hwaccel,
and could not be copied to normal RAM. This will probably change the
error message (due to screenshot_get() returning NULL, instead of making
image conversion fail at a later point), but the behavior is the same
anyway.
The function tried to do something clever but ignored the fact that
the middle button followed the left button rather than the right.
Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
On some DVDs, title number is not necessarily the same as the (first)
PGC number. (Most often they are equal, since there's usually exactly
one PGC per title, which is likely why this issue wasn't noticed
before.) When searching for audio/subtitle metadata, we want to look
at the actual PGC we're about to play. See discussion in issue #4235.
Signed-off-by: wm4 <wm4@nowhere>
This means the subtitles will show as "intended".
For some weird reason, --sub-ass-style-override is the option that
controls style override, which implies it's specific to ASS. While that
seems weird and doesn't always reflect reality, I don't care about that
now.
I guess that's the full extent I still care about nVidia's broken
garbage. In theory, we could always force the video mixer (which is the
only method getting the video data that works), but why bother.
It appears some device can be missing if we filter too many. In
particular, I've seen devices starting with "front" and "sysdefault"
being mapped to different hardware. I conclude that it's not sane trying
to present a nice device list to users in ALSA. It's fucked. (Although
kodi appears to attempt some intense "beautification" of the device
list, which includes parsing parameters from the device name and such.
Well, let's not.)
No other audio API requires such ridiculous acrobatics.
Apparently POLLERR can be set if poll is called while the device is in
the SND_PCM_STATE_PREPARED state. So assume that we can simply call
snd_pcm_status() to check whether the error is because the device went
away (i.e. we expect it to return ENODEV if this happened).
This avoids sporadic device lost warnings and AO reloads. The actual
device lost case is untested.
We have direct rendering with hardware decoding now (so no SSE4 for
memcpy from GPU memory required), and also OpenGL drivers are not so
much of a problem anymore with ANGLE being default.
due to the see-through nature of the title bar and our standard black
window background, the title bar appears dark grey opposed to the
expected light grey.
we change the window background to white but at the same time set the
background of the enclosed view to black. that way the title bar has a
white background and the background of our video stays black in all
cases. this prevents white flashing in some cases when the video is
resized with too heavy render settings.
Probably does much more:
+ add support DVB-T2
* DVB params set to AUTO by default
* MAX_CARDS: 4 -> 16
* DMX_SET_BUFFER_SIZE: 64kb -> 256kb
+ add DTV_CLEAR call before tune
+ add logic from https://github.com/olifre/mpv/commits/dvb-mixed-api-scan
* rename type to delsys
* single playlist per adapter
* card -> adapter
* fix channels order in playlist
* update internal api
* auto fallback to old DVB API on tune
* fix DELSYS_SUPP_MASK value
* remove tone - unused
* add channel mem zeroize in config parser
+ add code from libdvbv5 for detect delivery systems
* SYS_DVBC_ANNEX_AC replaced to SYS_DVBC_ANNEX_A + SYS_DVBC_ANNEX_C
Signed-off-by: wm4 <wm4@nowhere>
For an unknown reason, '-Wl -export-dynamic' doesn't work anymore
on the last macOS build (10.12.3 with Apple LLVM 8.0.0) so forcing
cplugins is useless because the check fails. Replacing the linker
option with its substitute '-rdynamic' do the trick.
The syms module from waf still works as expected and only the
symbols specified in mpv.def are exported.
The existing code modifies f.radius so that it is in terms of the
filter sample radius (in the source coordinate space) and has
some small errors because of this behavior.
This commit changes f.radius so that it is always in terms of
the filter function radius (in the destination coordinate space).
The sample radius can always be derived by multiplying f.radius
by filter_scale, which is the new, more descriptive name for the
previous inv_scale.
Modifications to the input coordinates should all be performed
before the final range check against the filter boundaries.
However, in the existing code, the blur/taper is applied after the
filter radius check is performed. Thus, effectively the filter radius
cutoff is applied to only-downscaling-metric-modified coordinates, not
the final coordinates.
Correct this issue and restructure the returns a bit to make it
more obvious what is being done.
Apparently fixes youtube mp4 streams if avformat_find_stream_info() is
not called.
Keeping audio/video track and other track durations separate is for
the sake of embedded subtitle streams, where we want to include the
duration of overlong subtitle streams (I think).
I'm not sure what's going on here, but it appears kodi switches forward
and backwards references for advanced VPP deinterlacing modes. This in
turn makes deinterlacing with these modes apparently work. If you don't
switch the directions, you get a stuttering mess.
As far as the libva trace dump is concerned, this makes mpv's libva
deinterlacing API use behave like kodi's, and appears to reproduce
smooth video with advanced libva deinterlacing enabled.
I'm hearing that Mesa actually does it correctly, and I'm not sure what
will happen there. For now, passing "reversal-bug=no" as sub-option to
the vavpp filter will undo this behavior.
forcibly moving a window from one screen to another is supposed to put
it in a position that looks relative the same as on the old screen, as
in bottom, top, left and right margin look the same, without changing
the window size. in some situations the old code moved the window off
screen or on top of the menu bar so it ended up at a somewhat random
position. the new code fixes some edge cases but is probably not
completely correct since the priority is to make sure that the window
ends up on the right screen.
when forcibly moving windows to a different screen with --screen or
--fs-screen we need to move the window into the screen bounds if the
window is out of bounds, otherwise it can end up on the wrong screen.
previously it always recalculated the bounds and moved the window when
toggling fullscreen, now it only does the bound calculation when
changing screens.
Fixes#4178
i falsely assumed that the windowDidChangeScreen was meant to report
‘physical’ screen changes but was wondering why it triggers on other
events too. it actually is a event that informs us when anything
referenced by our current NSScreen is changed. even when something
referenced in the NSScreen changed the old and new NSScreen are still
equal if the physical screen didn’t change. with that my previous
optimisation broke some cases where the physical screen didn’t change
but things it referenced did, leading to a segfault when theses were
accessed. to keep the optimisation we will always update our internal
NSScreen reference but the rest only when the physical screen was
changed.
What a fucking waste of time. It depends on with which headers you
compile as well, so the situation is worse and more confusing than
you'd think. God knows what brain fart made them change the numeric
ID without changing the extension name or any other ways to keep
ABI-compatibility and without any warning.
FFmpeg could crash with vaapi (new) and --vo=opengl + interpolation.
It seems the actual surface count the old vaapi code uses (and which
usually never exceeded the preallocated amount) was higher than what
was used for the new vaapi code, so just correct that. The d3d helpers
also had weird code that bumped the real pool size, fix them as well.
Why this would result in an assertion failure instead of a proper error,
who knows.
Don't give the driver more forward/backward refernces than it requested
in num_forward_references/num_backward_references. This shouldn't
matter, I'm just trying to play it safe.
Locale-independent, and doesn't have the char vs. unsigned char problem.
(Although in this case, the code was fine, because bstr.start is
unsigned char.)
Fixes theoretical lock-order issues found by Coverity. Calling these
inside the log is unnecessary anyway, because they have their own
locking, and because mpv_detach_destroy() needs to be called by someone
who has exclusive access to the mpv_handle (it's basically a destructor
function). The lock order issues comes from the fact that they call back
into the client API implementation to broadcast events and such.
Includes hls, mp4, mkv by default. This also avoids stupid things like
decoding at least 1 video frame per stream in the demuxer.
This also add --demuxer-lavf-probe-info to give finer control over what
happens.
fffab30 introduced a small regression where the cursor couldn't be
unhidden after refocusing. the problem is that no mouseUp event was
reported in our events_view. work around this with a separate event
monitor. this also fixes another regression when the window is being
dragged from the title bar.
#4174
This was added for A-B loops, but it looks like commit a1dec6f5 made
this code unnecessary. Remove it, because it has the annoying
side-effect of blocking playback stop when seeking past the end.
This fixes a race condition created by the previous commit, and possibly
others. Sometimes interpolated frames weren't redrawn as uninterpolated
ones.
The problem is that redrawing/drawing a frame can't reset the VO
want_redraw flags, because logically these have to happen after the core
acknowledged and explicitly reissued a redraw. The core needs to be
involved because the OSD text and drawings could depend on the playback
or window state.
Change it such that it always goes through the core.
Also, VOs inconsistently called vo_wakeup() when setting want_redraw,
which is also taken care of by this commit.
When pausing, we sent BOCTRL_PAUSE and VOCTRL_RESTORE_SCREENSAVER. These
essentially wait until the video frame has been rendered. This is a
problem with the opengl-cb, if GL rendering is done in the same thread
as libmpv uses. Unfortunately, it's allowed to use opengl-cb this way.
Logically speaking, it's a deadlock situation, which is resolved with a
timeout. This can lead to quite ugly effects, like the on-pause frame
not being rendered until the timeout has passed. It has been interpreted
as video continuing to play.
Resolve this by simply not blocking on pause. Make the screensaver
controls async, and handle sending VOCTRL_PAUSE in the VO thread.
(All this could be avoided by redoing the internal VO API.)
Also see #4152.
If imgfmt is a hwaccel format, hw_subfmt will contain the CPU equivalent
of the data stored in the hw frames.
Strictly speaking, not doing this was a bug, but since hwaccel formats
were tagged with MP_IMGFLAG_YUV, it didn't have much of an impact.
For example, previously, --audio-device='alsa/' would provide ao->device="" to
the alsa driver in spite of the fact that this is an already parsed option. To
avoid requiring a check of ao->device[0] in every driver, make sure this never
happens.
even though the mouse doesn’t move relative to the window itself, when
the window is being dragged, some outliers are still reported and
trigger the OSC.
fixes the case when mpv is opened and the cursor is within the window
bounds without moving the mouse. previously the window could only be
dragged around after the first mouse movement.
Currently, tracks have always associated streams, so there can't be a
NULL dereference on the next line. But all the code is written with the
possibility in mind that we might want tracks without streams, so make
it consistent.
Found by coverity.
Not so important by itself, but important for when we replace the vf
libavfilter wrapper with the common implementation. (Which will
hopefully happen, but not too soon.)
Preparation for enabling hw filters. mp_image_params can't have an
AVHWFramesContext reference (because it can't hold any allocations, and
isn't meant to hold "active" data in the first place.
So just use a mp_image. It has all real data removed, because that would
essentially leak 1 frame once the decoder or renderer don't need it
anymore.
Not needed under any circumstances. While the Windows ones export
functions to which we must link, these functions are always available,
even if libavcodec was compiled with D3D disabled.
hw_vaapi.c didn't do much interesting anymore. Other than the function
to create a device for decoding with vaapi-copy, everything can be done
by generic code. Other libavcodec hwaccels are planned to provide the
same API as vaapi. It will be possible to drop the other hw_ files in
the future. They will use this generic code instead.
This was a hack to let libmpv API users pass a d3d device to mpv. It's
not needed anymore for 2 reasons:
1. ANGLE does not have this problem
2. Even native GL via nVidia (where this failed) seems to not require
this anymore
even before the recent refactor the cursor was hidden when moving it to
the top of the screen in fullscreen and placing it on top of the now
visible menu bar.
we need to know when the menu bar is hidden so we don’t create a
‘dead zone’ at the top of the screen where the cursor can’t be hidden.
to determine when the menu bar is visible, and with that the title bar,
we get the height of the menu bar. the height is always 0 when hidden.
furthermore there is no way to get the title bar directly and with that
its height. so we calculate the frame rect of a NSWindowStyleMaskTitled
window from a CGRectZero content frame. the resulting height is the
height of a title bar.
with that we can exclude the top area for the cursor hiding and can be
certain when the menu bar is not hidden.
the cursor couldn’t be hidden when the cursor was at the same position
as the Dock, even if the cursor was next to it. this is especially
annoying in fullscreen since the Dock isn’t actually hidden but is still
reported as being visible. this basically made the part of the screen,
where the Dock resides, a ‘dead zone’. so instead of using the
visibleFrame we will just use the normal frame. there is no problem at
the top area of the screen, since a window can’t be placed above the
menu bar and in fullscreen the menu bar is always reported as not being
on screen.
i suspect this was done so the cursor wasn’t hidden when the it was
placed above the Dock when windowed. with the recent refactor this is
not needed any more.
we can simplify the code because we don't need to change the bool
pointer we were given by the VOCTRL_SET_CURSOR_VISIBILITY event. i
assume this was done to work around some bugs previously to the recent
cursor refactor. i kept that because i thought it was necessary, which
wasn't in the end. after the refactor it only caused some weirdnesses i
tried to work around. without it we can get rid of some special cases
and simplify the code quite a bit.
Implements --hwdec=videotoolbox on iOS. Similar to hwdec_osx.c, but
using CVPixelBuffer APIs available on iOS instead of the equivalent
IOSurface APIs in macOS.
We can drop the custom table.
For some reason, the interop does not accept GL_RGB_RAW_422_APPLE as
internal format for GL_RGB_422_APPLE, so switch the format table to use
GL_RGB (this way both interop and real textures work the same).
Another victim of the apparent requirement of exactly matching texture
formats is kCVPixelFormatType_32BGRA. vo_opengl wants to handle this as
normal RGBA texture, with a swizzle applied in the shader.
CGLTexImageIOSurface2D() rejects this, because it wants the exact
internal format. Just drop the format, because it's useless anyway.
(Maybe this is a bit too fragile...)
All supported pixel formats have a specific "mapping" of CPU data to
textures. This function determines the number and the formats of these
textures. Moving it to a helper will be useful for some hardware decode
interop backends, since they all need similar things.
GL_LUMINANCE_ALPHA is the only reason why per-plane swizzles exist.
Remove per-plane swizzles (again), and regrettably handle them as
special cases (again). Carry along the logical texture format (called
gl_format in some parts of the code, including the new one).
We also don't need a use_integer flag, since the new gl_format member
implies whether it's an integer texture. (Yes, the there are separate
logical GL formats for integer textures. This aspect of the OpenGL API
is hysteric at best.)
This should change nothing about actual rendering logic and GL API
usage.
Originally, there was probably some sort of intention to restrict it to
formats supported by the interop, or something. But in the end it was
overcomplicated nonsense.
In the future, we could use mp_hwdec_ctx.supported_formats or other
mechanisms to handle this in a better way.
mp_hwdec_ctx.ctx is not set to a dummy pointer - hwdec_devices_load() is
only used to detect whether to vo_opengl interop is present, and the
common hwdec code expects that the .ctx field is not NULL.
This also changes videotoolbox-copy to use --videotoolbox-format,
instead of the FFmpeg-set default.
The code for copying a videotoolbox surface to mp_image was duplicated
(with some minor differences - I picked the hw_videotoolbox.c version,
because it was "better"). mp_imgfmt_from_cvpixelformat() is somewhat
duplicated with the vt_formats[] table, but this will be fixed in a
later commit, and moving the function to shared code is preparation.
we reported some unnecessary mouse movements and not all mouse enter
and leave events. that lead to wrongly reported activity on hover areas
like on the OSC or comparable lua scripts. sometimes menu items were
shown that shouldn't be shown or they didn't vanish because of the
missing mouse leave event.
this incorporates @torque's fix for mouse leave events that weren't
triggered during a transition, like going to fullscreen. the
tracking area was updated but the mouse never left that area because
it was never over it.
besides some known cursor visibility bugs the aforementioned changes
also revealed some other bugs that weren't reproducible before because
of the missbehavior.
known issues, in some cases the cursor doesn't show or hide properly.
for example when switching spaces, switching Apps via CMD+Tab or a
system notification. former two could be fixed while keeping our current
blank cursor approach. though the notification case couldn't. there is
no event or similar to detect a notification and the cursor visibility
couldn't be recovered in any way.
new issues, i noticed that our event view isn't initialised yet when the
first VOCTRL_SET_CURSOR_VISIBILITY event gets dispatched, which depends
on the event view to be initialised. so the mouse cursor couldn't be
hidden when mpv was opened and the cursor was within the window bounds.
this wasn't noticeable before because of various bugs and unwanted
behavior that have been fixed with this. now, in case the event view
isn't ready yet, we set the visibility at a later point when the event
view is ready and a helper flag is set.
Fixes#1817#3856#4147
we have two problems here. first when mpv is started from the bundle it
uses its own environment variables and possibly can't find for example
the youtube-dl binary for our youtube-dl hook. second we couldn't
reliable determine when mpv was started from the bundle, which led to
the pseudo-gui usage even when the binary was invoked from a shell.
to prevent this we will wrap the bundle binary with a shell script,
which will only be called when we start mpv from the bundle. this way
we can get the same environment variables, like $PATH, for our bundle
and additional we can set the pseudo-gui only when started through this
script. it is also possible to detect the bundle usage properly and
accurately through the usage of another environment var.
Fixes#2061
quitting mpv from the Dock's context menu leaves the shell in a bad
state where you can't see your input any more and other weirdnesses.
in a big refactor (afdc9c4) the method to handle this case was actually
copied over but the the code to register the event itself was removed or
forgotten by accident, leaving some lines of dead code. i re-added the
event and slightly adjusted the function. the function was slightly
changed so the head of it is consistent with our other events and it is
associated with this commit and functionality in the future.
The "Files without Copyright notice are licensed as LGPLv2.1+."
statement makes it sound like the manpage and some other stuff are LGPL.
But the rule actually affects only some source files that were added in
mpv.
Change the wording, and also explicitly list the licenses for some non
source files. There might be more such cases.
This reverts commit df91e492fd.
Multiple issues such as weird code with undefined behavior (like
(like conf_file*). The PR wasn't properly reviewed anyway (my error),
so this commit should be reviewed and then merged again.
this fixes a small bug with black edges on live resize, due to the
synchronisation with the DisplayLink. we just pause the DisplayLink for
the duration of the live resize. i also added some convenience functions
for reoccurring calls and simplified some DisplayLink related screen
info.
since there are different views on what ontop is, we make the ontop
window level modifiable. at the moment only support for macOS was added.
the default for macOS was changed from 'system' to 'window' since this
fixes an unwanted behaviour in fullscreen and in general causes less
issues with expected behaviour.
Fixes#2376#3974
The AVFrame in the tmp_frame field was never actually deallocated.
Since this AVFrame holds data temporarily only, and is unreferenced
immediately after use, there is actually no need to make it per-pad, so
simplify it a bit.
(There's also no real value in caching this tmp_frame at all, but I
guess it makes the control flow slightly simpler.)
Probably does much more:
+ add support DVB-T2
* DVB params set to AUTO by default
* MAX_CARDS: 4 -> 16
* DMX_SET_BUFFER_SIZE: 64kb -> 256kb
+ add DTV_CLEAR call before tune
+ add logic from https://github.com/olifre/mpv/commits/dvb-mixed-api-scan
* rename type to delsys
* single playlist per adapter
* card -> adapter
* fix channels order in playlist
* update internal api
* auto fallback to old DVB API on tune
* fix DELSYS_SUPP_MASK value
* remove tone - unused
* add channel mem zeroize in config parser
+ add code from libdvbv5 for detect delivery systems
* SYS_DVBC_ANNEX_AC replaced to SYS_DVBC_ANNEX_A + SYS_DVBC_ANNEX_C
Signed-off-by: wm4 <wm4@nowhere>
Using these was a temporary solution while some compilers implemented
the underlying atomic mechanisms, but not the C11 language parts (or
that's what I guess). Not really useful for us anymore. Also, there is
the slight risk of having subtly incorrect semantics by using
potentially changing compiler internals and such.
Seen with a VOD of a recently ended livestream on Youtube.
They seem to use segmented DASH but unlike normal Youtube
segmented DASH, the segments don't seem to need the initialization
segment.
The video actually fails to start to play if the init segment is
prepended with a lot of 'Found duplicated MOOV Atom. Skipped it' errors
popping up.
This fixes a crash when changing channels; previously stream->priv would not
be initialized when dvb_get_state reused the existing state.
Signed-off-by: Thomas VanSelus <tvanselus@diospyros.us>
Fall back on PATH_DEV_DSP if nothing is set.
This mirrors the behaviour of --audio-device / --alsa-device.
There doesn't appear to be a general way to list devices with oss, so
--audio-device=help doesn't list oss devices except for the default one if the
file exists.
Previously --audio-device was ignored entirely by ao_oss.
fixes#4122
If we have a disconnected output, read data only passively (and don't
cause input to be written). Otherwise, we're in danger of making
libavfilter queue too many frames on other outputs which are connected
to the same input, but don't read as quickly.
Also don't set pad->output_needed in this specific case, because it
would nonsensically make lavfi_process() return true, even if nothing is
going on.
This commit breaks if there is a simple filter chain with a connected
input, but a disconnected output, like
--lavfi-complex='[aid1] copy [ao]'
and the audio output didn't initialize correctly. This will eventually
starve video as the audio packet queue get full (it will print a
warning, and then assume video EOF and exit).
But whatever.
Probably fixes#4118.
This replaces the old backend that exclusively used EGL windowing with
one that can also use ANGLE's ability to render to directly to a
texture. The advantage of this is that it allows mpv to create the swap
chain itself and this allows mpv to use a flip-mode swap chain on a HWND
(which avoids problems with DirectComposition) and to use a longer swap
chain that has six backbuffers by default (which reportedly fixes
problems with rendering 24fps video on 24Hz monitors.)
Also, "screenshot window" should now work on DXGI 1.2 and up (Windows 8
and up.)
We use the metadata provided by youtube-dl to sort-of implement
fragmented DASH streaming.
This is all a bit hacky, but hopefully a makeshift solution until
libavformat has proper mechanisms. (Although in danger of being one
of those temporary hacks that become permanent.)
If used with fuzzy matching, the player tends to pick up random text
files, sometimes with interesting results.
The most interesting interaction is when the user uses
--log-file=something.txt, and mpv tries to open its own log file. It
essentially "freezes" during probing, because every time it reads from
it, it will write some more data, which in turn will cause more data to
be read - until the 2MB max. probing size is slowly reached. This is not
even an obscure corner case, but happened to multiple users.
The .txt extension has been considered a subtitle extension ever since
the code was added to MPlayer's subreader.c, but I'm not seeing many
actual subtitle files with this extension, so just get rid of it.
As the manual entry for --hwdec states that d3d11va and d3d11va-copy require Windows, it can be assumed that it also works for Windows 7. Since it doesn't, according to https://github.com/mpv-player/mpv/issues/3285#issuecomment-228593539, and personal testing, updating the manual accordingly and making the hwdec OS requirements for ANGLE in line with videotoolbox, where OS version is stated.
Instead of enabling it only when a stream-cache is enabled, also try to
enable it independently from that if the demuxer is marked as
is_network.
Also add some code to the EDL code, so EDLs containing network streams
are automatically cached this way.
Extend the OSD info line so that it shows the demuxer cache in this case
(more or less).
I didn't find where or whether options.rst describes how the demuxer
cache is enabled, so no changes there.
Because it's kind of dumb. (But not sure if it was worth the trouble.)
For stream_file.c, we add new explicit fields. The rest are rather
special uses and can be killed by comparing the stream impl. name.
The changes to DVD/BD/CD/TV are entirely untested.
"uncached_stream" is a pretty bad name. It could be mistaken for a
boolean, and then its meaning would be inverted. Rename it.
Also add a "caching" field, which signals that the stream is a cache or
reads from a cache. This is easier to understand and more flexible.
when the color profile was changed it used the right NSScreen but with
the old colorSpace. this was optimised out by a previous commit because
of a wrong assumption. we need to update the screen so we can get the
new colorSpace. this adds a bit of redundancy since on screen change it
will update screen pointer twice.
the problem here is that dropped files can also be treated as
NSURLPboardType instead of just NSFilenamesPboardType. the 'else if'
could never be reached and was dead code.
this basically reverts ed695ce which tried to fix multiple dropped
URLs, or rather files, and moves the filename check infront of the URL
check. the filename path can handle multiple dropped files, whereas the
URL path can only handle one dropped URL. this assumes that only one URL
can be dropped at a time. it also reverts a603543 because it's not
needed any more.
this also fixes a problem where dropped URLs from Chrome don't conform
to the NSURL class and the readObjectsForClasses method always returned
an empty URL.
Fixes#4036
this optimises two things and fix a minor bug.
1. we always updated the display refresh rate on any mode change whether
it was the current screen or not. now we only update the refresh rate
when the mode changed happened on the current screen.
2. the windowDidChangeScreen event doesn't exclusively trigger on screen
changes so we updated the display refresh rate in cases where it wasn't
needed at all. since we manually keep track of the current screen, we
can easily test if the screen really changed.
3. weirdly on initWithContentRect accessing the screen of the window
always returned the main screen instead of the screen the window is
created on. since we already use the window init method with the screen
as argument, overwrite that method instead and use the screen argument.
we are dealing with several problems here, which weren't apparent
because we always initialised a new displaylink for the display refresh
rate retrieval, previously to commit 449eb20 and bug 9490b62.
just changing the display with CVDisplayLinkSetCurrentCGDisplay
can cause inconsistent refresh rates and discontinuity in timestamps.
this can either lead to bogus values for the Actual display refresh rate
or retrieving the refresh rate of the previous display if we immediately
try to get a new value. since the Actual refresh rate is computed i
assume that it at least needs one refresh period to actual return
something useful.
furthermore when changing the screen and updating the displaylink, it
seems that the retrieved refresh rates for the screen mpv wasn't opened
on are being estimated in a sub-optimal way. as an example, when moving
my window to my second screen the Actual refresh rate was always a
constant 60Hz, even though it is supposed to fluctuate a little bit.
though if mpv was started on the secondary screen the Actual refresh
rate fluctuated around 59.94Hz like expected. in that case my primary
screen always reported a constant 60Hz instead.
for the first problem we moved the actual retrieval of the refresh rate
to the very last moment when mpv actual requests a new value and not
when the refresh rate changed. we only update the displaylink itself
when a possible refresh rate change is detected. this gives the
displaylink some time to calculate the new refresh rate. for the second
problem, instead of setting the new display we completely uninitialise
the old dislaylink and create a new one for the new screen. this gives
us properly estimated refresh rates.
additionally we also optimised the display refresh rate fallback
heuristic. it will never be 0 anymore and we prevent it from returning
bogus values with a simple threshold for the difference of the Actual
and Nominal refresh rate.
several unicode characters can be encoded in two different ways, either
in a precomposed (NFC) or decomposed (NFD) representation. everywhere
besides on macOS, specifically HFS+, precomposed strings are being used.
furthermore on macOS we can get either precomposed or decomposed
strings, for example when not HFS+ formatted volumes are used. that can
be the case for network mounted devices (SMB, NFS) or optical/removable
devices (UDF). this can lead to an inequality of actual equal strings,
which can happen when comparing strings from different sources, like the
command line or filesystem. this makes it mainly a problem on macOS
systems.
one case that can potential break is the sub-auto option. to prevent
that we convert the search string as well as the string we search in to
the same normalised representation, specifically we use the decomposed
form which is used anywhere else.
this could potentially be a problem on other platforms too, though the
potential of occurring is very minor. for those platforms we don't
convert anything and just fallback to the input.
Fixes#4016
This should allow us to create the device in situations when
Direct3DCreate9 normally fails, for example if no user is logged in.
While the later use-case is not very interesting, I hope it to work in
some other situations as well, for example while certain drivers are in
exclusive full screen mode.
This is available since Windows 7, so I'm removing the old call
completely.
This could potentially have caused fun crashes if the --tv-channels
option was used, and something more advanced than tv:// was used to open
it. (This code is still untested.)
To make it easier for the eyes, multi line subtitles should
be left justified (for most languages).
This adds an option to define how subtitles are to be justified
inpendently of how they are aligned.
Also add option to enable --sub-justify to be applied on ASS subtitles.
Requested. Supposedly "scenarist closed captions".
(The list of getting quite full. But it's probably still better than
trying to probe the files by contents, because the external subtitle
loader code will initially look at _all_ files in the same directory as
the main file.)
TOOLS/matroska.py can be used stand-alone for dumping Matroska file
contents. Fix some related issues.
Elements were treated as unknown if the element hex ID contained
uppercase characters.
Unknown elements stopped parsing. This was intentional, but I don't
really see any reason for it.
Dumping with Python 2 is broken. I don't care, but everytime I hit this,
I find myself trying to find out why. So make it error out explicitly.
Fixes seeking with:
https://bugs.chromium.org/p/chromium/issues/detail?id=497889
Haali also ignores the element's contents, and interprets its presence
as the block not being a keyframe. FFmpeg is going to have an equivalent
change.
I don't know yet whether the affected sample is valid - a reference
timestamp of 0 doesn't make too much sense to me.
video/out/opengl/hwdec_cuda.c is enabled with cuda-hwaccel. But it makes
only sense to build if GL is enabled, and in fact it fails to link
without GL as it calls a specific GL helper function.
In theory it would be perfectly possible to use cuda-copy with GL
disabled. But I'm not bothering with the complexity.
setting a window level other than NSNormalWindowLevel always sets
NSWindowCollectionBehaviorTransient, which prevents certain things to
work properly. examples are automatic switching to the active Space when
mpv is made active and (de-)miniaturizing. latter always lead to a
vanishing window.
Fixes#1757#1884
See: https://msdn.microsoft.com/en-us/library/windows/desktop/dd743946.aspx
Microsoft example code often uses a SAFE_RELEASE macro like the one in
the above link. This makes it easier to avoid errors when releasing COM
interfaces. It also reduces noise in COM-heavy code.
ao_wasapi.h also had a macro called SAFE_RELEASE, though unlike the
version above, its SAFE_RELEASE macro accepted a second parameter which
allowed it to destroy arbitrary objects other than just COM interfaces.
This renames ao_wasapi's SAFE_RELEASE to SAFE_DESTROY, which should more
accurately reflect what it does and prevent confusion with the Microsoft
version.
Useful for distinguishing bit depth when hardware decoding. (To the
degree it's useful to show it at all. This just brings the hardware
decoding case on the same level of showing information as the software
decode call.)
The lock was disabled recently. This commit gets rid of the dummied out
calls. The main reason for removing it is that there is no apparent need
for it anymore, and the new FFmpeg vaapi code does not use or provide
such a lock (there are some places which we cannot control and which do
vaapi API calls, like frame destructors).
When mpv is being linked against static libraries which have shared
libraries as dependencies, linker will throw error because pkg-config
with --static flag will return shared libraries which will be placed
under the -Wl,-Bstatic section, while pkg-config without --static flag
will omit the private libraries required to link the static library.
With this function users can modify the wscript to insert the dependencies
when necessary. For example, linking FFmpeg with shared OpenSSL and zlib:
'func': check_pkg_config_mixed(['crypto','ssl','z'], 'libavcodec')
Upstream provides pkgconfig files for quite some time now [1,2].
Use them to determine the required flags instead of hard coding.
This makes cross-compilation easy, which I dare to say is important for
many raspberry-pi users. This also prevents picking libEGL and libGLESv2
from mesa when they are present, which can happen with the current code.
Good distros should put these pkgconfig files into default pkg-config
search path or populate PKG_CONFIG_PATH for users. However, be nice to
everybody and manually look into '/opt/vc/lib/pkgconfig' just in case.
Hence the PKG_CONFIG_PATH mangling.
[1]: https://github.com/raspberrypi/userland/issues/245
[2]: https://github.com/raspberrypi/userland/commit/05d60a01d53dca363bb4286594db1826ffff8762
In a first pass, we check whether libavcodec is present.
Then we try to compile a snippet and check for FFmpeg vs. Libav. (This
could probably also be done by somehow checking the pkgconfig version.
But pkg-config can't deal with that idiotic FFmpeg idea that a micro
version number >= 100 identifies FFmpeg vs. Libav.)
After that we check the project-specific version numbers. This means it
can no longer happen that we accidentally allow older, unsupported
versions of FFmpeg, just because the Libav version numbers are somehow
this way.
Also drop the resampler checks. We hardcode which resampler to each with
each project. A user can no longer force use of libavresample with
FFmpeg.
The correctness of the stdatomic.h emulation via the __sync builtins is
questionable, and we've been relying on exact stdatomic semantics for a
while, so just get rid of it. Compilers which support __sync but not
stdatomic.h will use to the slow mutex fallback.
Not sure about the __atomic builtins. It doesn't seem to harm either, so
leave it for now.
This is almost cosmetic, but removes the duplicated EOF-setting.
Somewhat oddly, this will enter the reconnect path and exit it
immediately again - should be fine.
Commit 7be495b3 added the cancellation test, but forgot to set the eof
flag. This could lead to demux_mkv.c not terminating if the stream was
cancelled in some code paths.
This function is what is supposed to set the EOF flag in the first
place, so just add the missing code.
A hacky, convoluted, half-working mess that attempts to cut off overlong
playlists.
It does so by relying on the ASS formatting rule that the font size is
specified in the virtual PlayResY resolution. This means we can
(normally) easily tell how many lines fit on the screen. On the other
hand, this does not work if the text is wrapped.
This as a kludge until a Better™ solution is available.
Apparently this is the maximum that can be preserved. There is also
something about the decoder being able only to use 3 frames at a time,
and I'm assuming these are part of the 8 frames.
It was basically inverted. Not sure how this even happened. Hopefully
it's more an "I don't know what I was doing" instead of an "I don't know
what I am doing" case.
When playing with VOs which do not provide mp_hwdec_ctx, vf->hwdec_devs
will remain NULL. This would make it crash on hwdec_devices_get_first(),
even if no hardware decoding or filters using hardware decoding were
involved.
Fixes#4064.
avcodec_parameters_to_context() overwrites codec_type and codec_id. But
we already set these by passing the selected AVCodec to
avcodec_alloc_context3(). It's entirely possible that at least codec_id
is different when forcing codecs with --ad/--vd. It's probably better
not to cause confusion by overwriting them. It might even trigger
undefined behavior in libavcodec (how it behaves or whether codec_id is
supposed to be strictly set is unknown, though).
This can be useful in other contexts.
Note that we end up setting AVCodecContext.width/height instead of
coded_width/coded_height now. AVCodecParameters can't set coded_width,
but this is probably more correct anyway.
I'm still getting some crashes after issue #3210 was fixed in commit
5beb230690. It's hard to reproduce those
crashes, they happen maybe once a month, so I guess it could be a race
condition. But in any case, I don't see anything wrong in applying some
defensive programming here.
For reference, here is what was happening on 0.23.0-1 from Debian
testing:
Playing: ytdl://usL5CeP_row
(+) Video --vid=1 (*) (h264)
(+) Audio --aid=1 --alang=und (*) (aac)
[osc]
[osc] stack traceback:
[osc] @osc.lua:2074: in function 'process_event'
[osc] @osc.lua:2246: in function 'cb'
[osc] mp.defaults:107: in function 'fn'
[osc] mp.defaults:60: in function 'handler'
[osc] mp.defaults:339: in function 'handler'
[osc] mp.defaults:448: in function 'call_event_handlers'
[osc] mp.defaults:485: in function 'dispatch_events'
[osc] mp.defaults:441: in function <mp.defaults:440>
[osc] [C]: in ?
[osc] [C]: in ?
[osc] Lua error: @osc.lua:2074: attempt to index field 'eventresponder' (a nil value)
Note that the location is different from where issue #3210 happens.
Signed-off-by: Roland Hieber <rohieb@rohieb.name>
"show-text test; script-binding display_stats" can potentially crash. It
sends a message event. None of the string arguments can be NULL, which
fails if cmd->key_name is NULL. This in turn can be due to commands
combined with ";" (basically the key association doesn't consider nested
commands).
Some files appear to use them. In the sample I've seen, one field was
"Performer" instead of "PERFORMER".
This change is slightly risky, because it increases the chance of
misdetecting other formats as cue files.
Fixes#4057.
Benefits demux_mkv.c, or demux_lavf.c during probing. In particular
demux_lavf.c can sometimes get "stuck" when reading from a slow/blocking
source, and if probing needs more than a few iterations.
Since this is a read of an atomic variable with relaxed semantics, this
should have no impact on reading speed at all, not even theoretically.
This attempted to pass through double float timestamps in a bit exact
way by reinterpret casting them to int64_t. This usually worked, because
libavcodec (in decoding mode) is mostly not allowed to interpret
timestamps. libavcodec doesn't even know the unit of the timestamps,
unless the API user sets a timebase.
We've stopped doing this, and always set a timebase. Only ad_spdif.c
still used this (indirectly through mp_set_av_packet()), but doesn't
actually need timestamps on the packet. In fact, it's already explicitly
setting the packet timestamp fields to 0 before passing it to FFmpeg
API.
This code is unused, and the passthrough method wasn't terribly elegant
to begin with. Drop this code. Arbitrarily use AV_TIME_BASE_Q as
fallback in situations the passthrough was used.
Not even Libav does. Whoops. The developer who wrote the FFmpeg code for
this said he could not find any improvements when using the "GPU memcpy"
; instead, it made it actually slower on some hardware.
It's not clear to what extent the "GPU memcpy" was needed for vaapi, but
hopefully not very much (see #2317).
This commit enables use of the new vaapi API by default with FFmpeg.
The FFmpeg versions we support all have the APIs we were checking for.
Only Libav missed them. Simplify this by explicitly checking for FFmpeg
in the code, instead of trying to detect the presence of the API.
Since we set "skip_manual", we can actually get frames with this set.
Currently, only AV_PKT_FLAG_DISCARD will trigger this flag, and only
mov.c sets the latter flags, so this is related to FFmpeg's half-broken
mp4 edit list support.
This core of this heuristic was once copied from MPlayer's spudec.c. I
think it was meant for the case when the resolution field was missing or
so.
I couldn't find a file for which this actually does something. On the
other hand, there are samples which actually have a smaller resolution
than 720x576, and which are broken by this old hack.
For subtitles that set no resolution (I'm not sure which codec/container
that would be), there's still the fallback on video resolution.
Just get rid of this hack. Also cleanup a bit. SD_CTRL_GET_RESOLUTION
hasn't been used since DVD menu removal. get_resolution() is left with 1
call site, and would be quite awkward to keep, so un-inline it.
Seems like quite on oversight.
For most of the better pthread implementations, pthread_mutex_init() on
an already 0-initialized memory block is probably a no-op, but of course
we should do things correctly. Also could setup analysis tools.
For display purposes, it's better to show scrambled text - at least
that's a more actionable failure mode than spamming the terminal with
FFmpeg nonsense error messages.
This avoids the obnoxious and pointless
"Invalid UTF-8 in decoded subtitles text; maybe missing -sub_charenc option"
FFmpeg error, which will be spammed on every single subtitle event. We
don't even have a -sub-charenc option, fuck FFmpeg.
Did I mention fuck FFmpeg yet? Because fuck FFmpeg.
This was excessively useless, and I want my time back that was needed to
explain users why they don't want to use it.
It captured the byte stream only, and even for types of streams it was
designed for (like transport streams), it was rather questionable.
As part of the removal, un-inline demux_run_on_thread() (which has only
1 call-site now), and sort of reimplement --stream-dump to write the
data directly instead of using the removed capture code.
(--stream-dump is also very useless, and I struggled coming up with an
explanation for it in the manpage.)
"drop-frame-count" -> "decoder-frame-drop-count"
"vo-drop-frame-count" -> "frame-drop-count"
This gets rid of the backwards "drop-frame" part in the name.
Maybe calling the new property "frame-drops" would be better, but there
are already a bunch of similar properties that end in "-count".
vo_opengl used to have it as sub-option, which made it very hard to pass
down option values to backends in a generic way (even if these options
were completely backend-specific). For --opengl-dcomposition we used a
VOFLAG to deal with this. Fortunately, sub-options are gone, and we can
just add it as global option.
Move the option to context_angle.c and add it as global option. I
thought about adding a mechanism to let backends declare options, which
would get magically picked up my m_config instead of having to add them
to the global option list manually (similar to VO vo_driver.options),
but decided against this complexity just for 1 or 2 backends. Likewise,
it could have been added as a single option to avoid the boilerplate of
an option struct, but then again there are probably going to be more
angle suboptions, and it's cleaner.
Scale the window by the assumed DPI scaling factor, using 96 DPI as
base. For example, a screen that reports 192 DPI is assumed to have a
DPI scale factor 2. The window will then be created with twice the size.
For robustness reasons, we accept only integer DPI scales between 1 and
9. We also error out if the X and Y scales are very different, as this
most likely indicates a multiscreen system with botched size reporting.
I'm not sure if reading the X server's DPI is such a good idea - maybe
the Xrdb "Xft.dpi" value should be used instead. The current method
follows what xdpyinfo does.
This can be disabled with --hidpi-window-scale=no.
our constrainFrameRect prevents our window from positioning itself ontop
of the menubar, which is unwanted for a fullscreen window. this always
positioned our window vertically at -22/-23pt when going into fullscreen
because of the menubar. this bug doesn't show on newer versions of OS X
since the various flags we set force the window position. on OS X 10.9
though the fullscreen window was shifted 22pt downwards. even though
this bug doesn't show on newer OS X versions, it should still be fixed
for a possible behaviour changes in future version.
Fixes#4044
everytime we switched to a new video file a new displaylink was
initialised and started, but the old one was not stopped and released
beforehand. this lead to several displaylink callback calls per swap,
depending on how many files were switched beforehand. moving the
displaylink init call to the cocoa init functions will ever only init
one displaylink.
Fixes#4031
we are calling the method on a NSWindow object that may not respond to
that call, since its a method of MpvVideoWindow. add the method to our
protocol and rename that protocol to reflect the change.
in some circumstances cocoa isn't able to enter or exit fullscreen but
we still set window sizes and flags accordingly. this leaves us in a
hanging state between fullscreen and window. it also prevents the
toggleFullscreen method and its events to work properly afterwards. in
that state it's impossible to enter or exit this 'semi-fullscreen'.
add a proper fallback to recover from this state.
Fixes#4035
Disabling cache readahead by default until at least 1 track is selected
is mainly for external files and such, where you don't want them to use
up resources until they're actually used.
It doesn't make sense to disable the cache for the demuxer opened for
prefetch. Also, it's fine to let it do that for the main file too (doing
or not doing it is of little consequence). That saves us from having to
distinguish them.
Since for mpv CLI, the player state is a singleton, full prefetching is
a bit tricky. We do it only on the demuxer layer.
The implementation reuses the old "open thread". This means there is
significant potential for regressions even if the new option is not
used. This is made worse by the fact that I barely tested this code.
The generic mpctx_run_reentrant() wrapper is also removed - this was its
only user, and its remains become part of the new implementation.
As preparation for file prefetching, we basically have to get rid of
using mpctx->playback_abort for the main demuxer (i.e. the thing that
can be prefetched). It can't be changed on a running demuxer, and always
using the same cancel handle would either mean aborting playback would
also abort prefetching, or that playback can't be aborted anymore.
Make this more flexible with some refactoring.
Thi is a quite shitty solution if you ask me, but YOLO.
Apparently you set the native sample rate when passing through AC3.
This fixes passthrough with 44100 Hz AC3.
Avoid opening a decoder for this and only open the parser. (Hopefully
DTS will also support this some time in the future or so - having to
open a decoder just to get the profile is dumb.)
Since the only way to detect the API is by a version check, this had to
wait until the patches were actually pushed to FFmpeg git (which now
happened).
Since this does not include the new magic GPU memcpy libavutil function
yet, the new vaapi code would be slower if copy mode (like vaapi-copy)
is used. This would be quite bad to use by default, so check for the
function, and if not present, disable the new vaapi code. This
effectively disables it by default on FFmpeg.
(We assume that if the new GPU memcpy exists, vaapi's AVHWFramesContext
implementation will use it.)
libavutil does this for us. Although the new vaapi decode API does not
strictly introduce or even need av_image_copy_uc_from(), it's implied
that it will be present if the new decode API is present - even if it's
not, we can't use our own SSE code with it anyway.
Introduce the --opengl-hwdec-interop option, which replaces
--hwdec-preload. The new option allows explicit selection of the interop
backend.
This is relatively complex, and I would have preferred not to add this,
but it's probably useful to debug certain problems. In exchange, the
"new" option documents that pretty much any but the simplest use of it
will not be forward compatible.
Replace the old code, that played games to evade thread-safety issues,
with newer thread-safe option access functions.
This also means mp_opengl_create() doesn't need to cache the hwdec
settings anymore. (They're applied in mpv_opengl_cb_init_gl() instead.)
Tried to decode a High 4:2:2 file, since libavcodec code seemed to
indicate that it's supported. Well, it decodes to garbage.
I couldn't find out why ffmpeg.c actually appears to reject this
correctly. The API seems to be fine with, just that the output is
garbage.
Add a hack for now.
Successful decoding of a frame resets ctx->hwdec_fail_count to 0 - which
us ok, but prevents fallback if it fails if --vd-lavc-software-fallback
is set to something higher than 1.
Just fail it immediately, since failing here always indicates some real
error (or OOM), not e.g. a video parsing error or such, which we try to
tolerate via the error counter.
Use the libavutil vdpau frame allocation code instead of our own "old"
code. This also uses its code for copying a video surface to normal
memory (used by vdpau-copy).
Since vdpau doesn't really have an internal pixel format, 4:2:0 can be
accessed as both nv12 and yuv420p - and libavutil prefers to report
yuv420p. The OpenGL interop has to be adjusted accordingly.
Preemption is a potential problem, but it doesn't break it more than it
already is.
This requires a bug fix to FFmpeg's vdpau code, or vdpau-copy (as well
as taking screenshots) will fail. Libav has fixed this bug ages ago.
In a way it can be reused. For now, sw_format and initial_pool_size
determination are still vaapi-specific. I'm hoping this can be eventally
moved to libavcodec in some way. Checking the supported_formats array is
not really vaapi-specific, and could be moved to the generic code path
too, but for now it would make things more complex.
hw_cuda.c can't use this, but hw_vdpau.c will in the following commit.
Even though the title list code was copied from FFmpeg/libbluray,
I didn't check that mpv used 0-based title indexing.
$ mpv bd://1 --bluray-device=. --msg-level=bd=v
[bd] Opening bd://
[bd] List of available titles:
[bd] idx: 1 duration: 00:00:36 (playlist: 00000.mpls)
[bd] idx: 2 duration: 01:31:30 (playlist: 00001.mpls)
[bd] idx: 3 duration: 00:00:50 (playlist: 00003.mpls)
bd://1 actually opens idx 2 from the list, not 1.
bd://mpls/1 opens playlist 00001.mpls as expected.
With this commit:
$ mpv bd://1 --bluray-device=. --msg-level=bd=v
[bd] Opening bd://
[bd] List of available titles:
[bd] idx: 0 duration: 00:00:36 (playlist: 00000.mpls)
[bd] idx: 1 duration: 01:31:30 (playlist: 00001.mpls)
[bd] idx: 2 duration: 00:00:50 (playlist: 00003.mpls)
should play the expected idx 1.
Requires a bunch of hacks:
- we access AVFilterLink.hw_frames_ctx. This is not a public API in
FFmpeg and Libav. Newer FFmpeg provides an accessor
(av_buffersink_get_hw_frames_ctx), but it's not available in Libav or
the current FFmpeg release or Libav. We need this value after filter
graph creation, so We have no choice but to access this.
One alternative is making filter creation and format negotiation
fully lazy (i.e. delay it and do it as filters are output), but this
would be a huge change.
So for now, we knowingly violate FFmpeg's and Libav's ABI and API
constraints because they don't provide anything better.
On newer FFmpeg, we use the (quite ugly) accessor, though.
- mp_image_params doesn't (and can't) have a field for the frames
context AVBufferRef. So we pass it via vf_set_proto_frame(), and even
more hacks.
- if a filter needs a hw context, but we haven't created one yet
(because normally we create them lazily), it will fail at init.
- we allow any hw format now, although this could go horrible wrong.
Why all this effort? We could move hw deinterlacing filters etc. to
FFmpeg, which is a very worthy goal.
Instead of using the awful older "API" that passed the parameters
formatted as string. AVBufferSrcParameters is also a prerequisite for
hardware frame filtering support.
Because it allows easier testing of filters + hwdec.
Make the texture setup code a bit more generic so it doesn't get too
much of a mess. We also use the GL renderer utility function
gl_find_unorm_format(), which saves us additional work with OpenGL's
semi-redundant format specifiers.
Can break things quite badly.
Example: reloading a plugin linked against GTK 3.x can cause a segfault
if you call dlclose() on it. According to GTK developers, unloading the
GTK library is unsupported.
Give scripting backends a proper name, instead of calling everything
"scripts".
Log client exit directly in client.c, as that is more general (doesn't
change actual output).
If hardware decoding is enabled (via --hwdec anything), the player was
printing an informational message that software decdoing is used.
Basically, this confuses users, because they think there is a problem or
such. Just disable the message, it's semi-useless anyway.
This was suggested on IRC, after yet another user was asking why this
message was shown (with a follow up discussion which CPUs can decode
what kind of video codecs).
EGL rendering + new decode API didn't work due to a certain libva bug
with sort-of legacy API use hitting again. It will report the wrong
vaapi pixel format. It's old code and always nv12 anyway, so stop
worrying about it.
There are going to be users who have a Mesa installation which do not
support 10 bit, but a GPU which can decode to 10 bit. So it's probably
better not to hardcode whether it is supported.
Introduce a more general way to signal supported formats from renderer
to decoder. Obviously this is imperfect, because it still isn't part of
proper format negotation (for example, what if there's a vavpp filter,
which accepts anything). Still slightly better than before.
I don't know any way to probe for vaapi dmabuf/EGL dmabuf support
properly (in particular testing specific formats, not just general
availability). So we stay with the current approach and try to create
and map dummy surfaces on init to probe for support. Overdo it and check
all formats that AVHWFramesConstraints reports, instead of only NV12 and
P010 surfaces.
Since we can support unknown formats now, add explicitly checks to the
EGL/dmabuf mapper code to reject unsupported formats. I also noticed
that libavutil signals support for RGB0/BGR0, but couldn't get it to
work. Remove the DRM formats that are unused/didn't work the way I tried
to use them.
With this, 10 bit decoding + rendering should work, provided you have
a capable CPU and a patched Mesa. The required Mesa patch adds support
for the R16 and GR32 formats. It was sent by a Kodi developer to the
Mesa developer mailing list and was not accepted yet.
For convenience. Since we still have code that works even if creating a
AVHWDeviceContext fails, failure is ignored. (Although currently, it
succeeds creation even with the stale/abandoned vdpau wrapper driver.)
Application of options in the default section is "delayed" until the
whole config file is read in order to allow profile forward references.
This was run at the end of parsing a config file - but because of
"include" options, this means it's not always called at the end of the
main config file.
Use the recursion counter to prevent it from being processed after each
"include" option. This also gets rid of the resulting unintended
infinite recursion (which eventually stopped and failed loading the
config file) due to m_config_finish_default_profile() processing the
"include" option again.
Fixes#4024.
For surfaces allocated by libavutil, we assume that the sw_format (i.e.
in hw_subfmt in mp_image_params) is always correct. The API guarantees
that it explicitly sets the equivalent vaapi format on surface
allocation.
For surfaces allocated by mpv's old vaapi code, we explicitly retrieve
the format right after decoding. Unless the driver magically changes the
format asynchronously, it will still be correct once the surface reaches
the renderer.
In both cases, checking the format again is obviously redundant. In
addition, it doesn't require us to maintain a libva fourcc <-> mpfmt
table and the va_fourcc_to_imgfmt() function. This also unbreaks 10 bit
rendering support (still disabled by default).
This basically reuses the scripting infrastructure.
Note that this needs to be explicitly enabled at compilation. For one,
enabling export for certain symbols from an executable seems to be quite
toolchain-specific. It might not work outside of Linux and cause random
problems within Linux.
If C plugins actually become commonly used and this approach is starting
to turn out as a problem, we can build mpv CLI as a wrapper for libmpv,
which would remove the requirement that plugins pick up host symbols.
I'm being lazy, so implementation/documentation are parked in existing
files, even if that stuff doesn't necessarily belong there. Sue me, or
better send patches.
We have to perform some silly acrobatics to make the playback_thread()
exit, as the mpv_command() will error out with MPV_ERROR_UNINITIALIZED.
Test case: mpv_terminate_destroy(mpv_create())
Reported by a user on IRC.
This does not work, because Mesa has no support for the proposed
DRM_FORMAT_R16 and DRM_FORMAT_GR16 formats. It's also untested of
course.
As long as video/decode/vaapi.c doesn't hand down P010 surfaces, this is
fine anyway.
This can be tested by removing the code that disables P010 output:
diff --git a/video/decode/vaapi.c b/video/decode/vaapi.c
--- a/video/decode/vaapi.c
+++ b/video/decode/vaapi.c
@@ -55,13 +55,6 @@ static int init_decoder(struct lavc_ctx *ctx, int w, int h)
assert(!ctx->avctx->hw_frames_ctx);
- // If we use direct rendering, disallow 10 bit - it's probably not
- // implemented yet, and our downstream components can't deal with it.
- if (!p->own_ctx && required_sw_format != AV_PIX_FMT_NV12) {
- MP_WARN(ctx, "10 bit surfaces are currently supported.\n");
- return -1;
- }
-
Rendering support in Mesa probably doesn't exist yet. In theory it might
be possible to use VPP to convert the surfaces to 8 bit (like we do it
with dxva2/d3d11va as ANGLE doesn't support rendering 10 bit surface
either), but that too would require explicit mechanisms. This can't be
implemented either until I have a GPU with actual support.
Other hwdecs will also be able to use this (as soon as they are switched
to use AVHWFramesContext).
As an additional feature, failing to copy back the frame counts as
hardware decoding failure and can trigger fallback. This can be done
easily now, because it needs no way to communicate this from the hwaccel
glue code to the common code.
The old code is still required for the old decode API, until we either
drop or rewrite it. vo_vaapi.c's OSD code (fuck...) also uses these
surface functions to a higher degree.
mp_image_hw_download() is a libavutil wrapper added in the previous
commit. We drop our own code completely, as everything is provided by
libavutil and our helper wrapper.
This breaks the screenshot code, so that has to be adjusted as well.
Makes va_surface_download() call mp_image_hw_download() for
libavutil-allocated surfaces, which in turn calls
av_hwframe_transfer_data().
mp_image_hw_download() is actually not specific to vaapi, and can be
used for any hw surface allocated by libavutil.
Mostly affects conversion of the colorimetric parameters.
Not changing AV_FRAME_DATA_MASTERING_DISPLAY_METADATA handling - that's
too messy, as decoders typically output it for keyframes only, and would
require weird caching that can't even be done on the level of the frame
rewrapping functions.
This fixes direct rendering with hwdec_vaegl.c.
The code duplication between update_image_params() and
mp_image_copy_fields_from_av_frame() is quite annoying,
bit will have to be resolved in another commit.
AVHWDeviceContext.user_opaque is reserved to libavutil under certain
circumstances, while AVHWFramesContext.user_opaque is truly free for use
by us. It's slightly simpler too.
Dummy out the locking around all libva calls, which in theory shouldn't
be needed anyway. Two years ago, these were added to prevent crashes
with vaapi decoding and direct rendering (vo_opengl/vo_vaapi) active.
It's not clear whether these are really needed - theory strongly points
towards no. Some developers familiar with vaapi expressed similar
thoughts. But past experience says differently. So let's try
without the locking for a while and see what happens.
A recent commit added code that checks some HAVE_ symbols in this file.
No config.h include was added, so they could be unavailable and break
compilation (in practice, just --hwdec=vaapi-copy would break).
Not sure how I missed this, maybe waf defined these symbols on the
compiler command line for some reason.
The old API is deprecated, and libavcodec prints a warning at runtime.
The new API is a bit nicer and does many things for you, such as
managing the underlying hwaccel decoder. libavutil also provides code
for managing surfaces (we use their surface pool).
The new code does not contain any code from the original MPlayer VAAPI
patch (that was used as base for some of the vaapi code in mpv). Thus
the new code is LGPL.
The new API actually does not add any visible symbols, so the only way
to detect it is a version check. Of course, the versions overlap
between FFmpeg and Libav, which requires additional care. The new
API did not get merged into FFmpeg yet, so there's no check for
FFmpeg.
We usually attach some significant metadata and context to "our"
surfaces. Surfaces created by libavutil (such as we plan to do it when
using the new vaapi decode API in the following commit) don't have this
context, so e.g. copy decoding mode won't work.
Add tons of hacks to make this somehow work.
Eventually we will use libavutil's mechanisms and drop the hacks.
the display refresh rate can't be estimated
correctly in some cases and just increases till it
turns off display-resample. cases are
off-screen rendering (different space), mpv
being completely hidden behind another window or
the mission control view.
this utilise the unused displaylink callback to
limit the refresh rate to the actual display
refresh rate.
This flips the y-coordinate to be consistent with
other platforms and the manual. furthermore it
fixes an unwanted behaviour of the cocoa
convertRectFromBacking method, where the x- and
y-coordinate was divided by the same factor as the
width and height instead of placing the new scaled
rectangle at the same relative position as the
original unscaled rectangle, by manually
calculating the new position.
Fixes#3867
Same deal as with video. Including the EOF handling.
(It would be nice if this code were not duplicated, but right now we're
not even close to unifying the audio and video code paths.)
This is simpler and more robust, especially for the hwdec fallback case.
The most annoying issue is that C doesn't support multiple return values
(or sum types), so the decode call gets all awkward.
The hwdec fallback case does not need to try to produce some output
after the fallback anymore. Instead, it can use the normal "replay"
code path.
We invert the "eof" bool that vd_lavc.c used internally. The
receive_frame decoder API returns the inverse of EOF, because
returning "true" from the decode function if EOF was reached
feels awkward.
Usually they happen at the same time, but conflating them is still a bit
unclean and could possibly cause problems in the future. It's also
really unnecessary.
The ffmpeg cuda wrappers need more than 1 packet for determining whether
hw decoding will work. So do something complicated and keep up to 32
packets when trying to do hw decoding, and replay the packets on the
software decoder if it doesn't work.
This code was written in a delirious state, testing for regressions and
determining whether this is worth the trouble will follow later. All mpv
git users are alpha testers as of this moment.
Fixes#3914.
Cover art handling is a disgusting hack that causes a mess in all
components. And this will stay this way. This is the Xth time I've
changed cover art handling, and that will probably also continue.
But change the code such that cover art is injected into the demux
packet stream, instead of having an explicit special case it in the
decoder glue code. (This is somewhat more similar to the cover art hack
in libavformat.)
To avoid that the over art picture is decoded again on each seek, we
need some additional "caching" in player/video.c. Decoding it after each
seek would work as well, but since cover art pictures can be pretty
huge, it's probably ok to invest some lines of code into caching it.
One weird thing is that the cover art packet will remain queued after
seeks, but that is probably not an issue.
In exchange, we can drop the dec_video.c code, which is pretty
convenient for one of the following commits. This code duplicates a
bunch of lower-level decode calls and does icky messing with this weird
state stuff, so I'm glad it goes away.
It has only 1 caller, and is too far appart within the file. I think it
used to have multiple callers, but now it just doesn't make any sense to
keep it separate anymore.
I'm not sure what systems have <sys/poll.h> (maybe there are historical
reasons why some would), but POSIX defines <poll.h>. Although this code
is full of highly OS specific calls (like ioctl()), there's no reason
not to use the more standard include path.
The property calls will always succeed anyway. On the other hand, the
error handling is kind of incomplete (doesn't check setting ab-loop-a
when ab-loop-b is also set), so drop this code.
Since there's no property yet that uses this type, and the code is used
for property change detection only. this is dead code. Add it anyway for
completeness.
This was probably the intention all along. But I honestly have no idea
what this code even does.
Due to what ebml_read_vlen_int() is used for, this is unlikely to have
mattered anyway as it rarely/never reads huge values. Which is probably
why this has worked for over a decade.
This code used to check/free multiple things, so the argument to free()
was not always NULL. After the code was simplified, the free() became
redundant.
Obvious mistake: we entered EOF drain mode if the decoder returned
AD_WAIT, which is very wrong. AD_WAIT means we should retry after
waiting for a while (or to be precise, until the demuxer/decoder
have more data). We should just pass down this status, and not
change the audio chain state.
This was exposed by a libavfilter EOF handling bug. Feeding a filter
chain with af_dynaudnorm, and sending an EOF before a frame is returned
makes it stuck and keeps returning EAGAIN, instead of returning the
buffered audio. In combination with the bug at hand, which entered
EOG drain mode, it could happen that it got stuck due to libavfilter
discarding buffered data each time the demuxer ran out of data.
Fixes#3997.
This is available since the first commit after libva 0.39.4. Since the
version wasn't bumped since, we just check some random other symbol that
was added since (I'd rather not add a configure check).
The libva message callback repeats the endlessly repeated API mistakes
of libraries using global message callback handlers. But it's the only
way to shut up libva's dumb messages to stderr, so add something
complicated and dumb to workaround libva's stupidity.
The NULL check triggers a gcc warning when passing the address of a
variable to it. I was about to silence the warning with some equivalent
code (that just happens to shut up gcc), but then I decided to remove
the NULL check as I don't see a reason why we should allow this. We
don't use it in the existing code anyway (all callers do something like
TA_FREEP(&structptr->member), which is always non-NULL).
Also fix some of the macro argument "quoting".
Just some minor refactoring within va_initialize() as preparation for
the next commit.
Also, do not call vaTerminate(display) on failures. All callers already
do this, so this would have led to a double-free.
vo_wayland_wait_events() is going to return when its time to swap the
buffers anyway, calling request_frame() before makes no sense.
Fixes the constant high CPU usage by the compositor when mpv is paused
and the window is in view.
According to MSDN, in WM_SYSCOMMAND messages, the four low-order
bits of the wParam parameter are used internally by the system.
To obtain the correct result when testing the value of wParam,
an application must combine the value 0xFFF0 with the wParam
value by using the bitwise AND operator.
Was intended to show a "nice" message on edition switching. In practice,
the message was never visible. The OSD code checks whether a demuxer is
loaded, and if not, discards the message - meaning if the OSD code
happened to run before the demuxer was fully loaded, no message was
shown. This is apparently a regression due to extensions to the OSD and
the situations in which it can be used.
Remove the broken code since it's too annoying to fix. Instead, a
default property message will be shown, which is a bit uglier, but
actually not too unuseful.
Looks quite like a bug. If you have a filter chain with only the
dynaudnorm filter, and send call av_buffersrc_add_frame(s, NULL), then
subsequent av_buffersink_get_frame() calls will return EAGAIN instead of
EOF.
This was apparently caused by a recent change in FFmpeg.
Some other circumstances (which I didn't fully analyze and which is due
to the playloop's absurd temporary-EOF behavior on seeks) then led the
decoder loop to send data again, but since libavfilter was stuck in the
EOF state now, it could never recover. It kept sending new input (due to
missing output), until the demuxer refused to return more audio packets.
Each time a filter error was printed.
Fortunately, it's pretty easy to workaround. We just mark the p->eof
flag as we send an EOF frame to libavfilter. The p->eof flag is used
only to recover from temporary EOF: it resets the filter if new data is
available again. We don't care much about av_buffersink_get_frame()
returning a broken EAGAIN state in this situation and essentially ignore
it, meaning if we get EAGAIN after sending EOF, we assume effectively
that EOF was fully reached.
This is actually a pretty important fix. eglChooseConfig() might be the
first thing that fails when porobing for desktop GL / ES2 / ES3 support,
because EGL_RENDERABLE_TYPE is set values specific to the underlying
APIs.
Not sure how the hell this worked before. EGL 1.4 implementations
certainly could fail the call with EGL_BAD_ATTRIBUTE if
EGL_RENDERABLE_TYPE has EGL_OPENGL_ES3_BIT set. It's quite possible that
many EGL implementations tolerate invalid EGLConfig values steming from
uininitialized EGLConfig values (and eglCreateWindowSurface() even is
specified to return EGL_BAD_CONFIG error code for "not valid"
EGLConfigs).
The way it should (probably) work is that selecting a RGBA framebuffer
format will simply make the compositor use the alpha. It works this way
on Wayland. On X11, this is... not done. Instead, both GLX and EGL
report two FB configs, which are exactly the same, except for the
platform-specific visual. Only the latter (non-default) points to a
visual that actually has alpha. So you can't make the pure GLX and EGL
APIs select alpha mode, and you have to override manually.
Or in other words, alpha was hacked violently into X11, in a way that
doesn't really make sense for the sake of compatibility, and forces API
users to wade through metaphorical cow shit to deal with it.
To be fair, some other platforms actually also require you to enable
alpha explicitly (rather than looking at the framebuffer type), but they
skip the metaphorical cow shit step.
So that the EGL code can use it too.
Also print the actual FB config ID, instead of nonsense. (I _think_ once
in the past a certain GLX implementation just used numeric config IDs
casted to EGLConfig - or at least that would explain this nonsense.)
Preparation for the following commits. Since at least theoretically the
config selection depends on the context type (EGL_RENDERABLE_TYPE has
separate bits for ES 2, ES 3, and desktop GL), doing it any other way
would be too painful.
For X11 garbage we have to pass some annoying parameters to EGL context
creation. Add some sort of extensible API, so that adding a new
parameter doesn't break all callers. We still want to keep it as a
single function, because it's so nice isolating all the EGL nonsense API
boilerplate like this. (Did I mention yet that X11 and EGL are garbage?)
Also somewhat simplifies the vo_flags mess in the helper internals.
Tried to open iconv with "auto" as source codepage, instead of using
the latin1 fallback. This also neutralizes the libavcodec dumbass
UTF-8 check, which discards subtitles not in UTF-8 and shows an
error message for ffmpeg CLI instead.
Fixes#3954.
The chroma alignment renormalization code forgot to account for the fact
that the chroma subsampling ratio has to be rotated.
Unfortunately, doing it this way seems to have somewhat broken the
chroma offset rotation logic for odd-sized subsampled image files. While
this is a bug, it's much, much less noticeable, so it's not nearly as
important as the bug this change fixes. Either way, a future patch needs
to still revise this logic, ideally by redesigning the entire rotation
mechanism.
Remove ad_spdif from the normal codec list, and select it explicitly.
One goal was to decouple this from the normal codec selection, so
they're less entangled and the decoder selection code can be simplified
in the far future. This means spdif codec selection is now done
explicitly via select_spdif_codec(). We can also remove the weird
requirements on "dts" and "dts-hd" for the --audio-spdif option, and it
can just do the right thing.
Now both video and audio codecs consist of a single codec family each,
vd_lavc and ad_lavc.
Conceptually cleaner, although the API claims this is equivalent.
Originally, AVCodecContext fields were used, because not all supported
libavcodec/libavutil versions had the AVFrame fields.
This is not done for chroma_sample_location - it has no AVFrame field.
Helps with gif, probably does unwanted things with other formats.
This doesn't handle --end quite correctly, but this could be added
later.
Fixes#3924.
TrueHD is a fucked up audio codec with extremely small frame sizes. Some
of these frames start with full headers, which are usually marked as
keyframes, and from which decoding can be started (or at least that's
what you'd expect).
So for such tracks we should probably trust the keyframe flags. Doesn't
really improve seek behavior, though.
Some files have audio tracks with packets that do not have a keyframe
flag set at all. I don't think there's any audio codec which actually
needs keyframe flags, so always assume an audio packet is a keyframe
(which, in Matroska terminology, means it can start decoding from that
packet).
The file in question had these set:
| + Multiplexing application: Lavf57.56.100 at 313
| + Writing application: Lavf57.56.100 at 329
Garbage produced by garbage...
There are other such files produced by mkvmerge, though. It's not
perfectly sure whether these have been produced by FFmpeg as well
(mkvmerge often trusts the information in the source file, even if it's
wrong - so other samples could have been remuxed from FFmpeg).
Fixes#3920.
Don't force CLI usage. It can be imported, and generate_C_header() and
generate_C_definitions() can be called with a file argument instead of
writing to stdout always.
This reverts commit fae7307931.
Before the waf build system was used, we had a configure script written
in shell. To drop the build dependency on Python, someone rewrote the
Python scripts we had to Perl. Now the shell configure script is gone,
and it makes no sense to have a build dependency on both Perl and
Python.
This isn't just a straight revert. It adds the new Matroska EBML
elements to the old Python scripts, adjusts the waf build system, and of
course doesn't add anything back needed by the old build system.
It would be better if this used matroska.py/file2string.py directly by
importing them as modules, instead of calling them via "python". But for
now this is simpler.
this replaces the old fullscreen with the native
macOS fullscreen. additional the
--fs-black-out-screens was removed since the new
API doesn't support it in a way the old one did.
it can possibly be re-added if done manually.
Fixes#2857#3272#1352#2062#3864
The reST contents directive is added to mpv.rst.
In wscript_build.py, the --strip-elements-with-class=contents option is
needed for the rst2man call in order to prevent the TOC from appearing
in mpv.1.
When dropping a file on mpv, either on the window
or the App bundle icon, while holding the shift
key the dropped files will be appended to the
playlist.
Fixes#2166
Allow minimizing the borderless/fullscreen window by clicking on the
taskbar button or pressing Win+Down hotkey.
Also fixes#2229 and probably fixes#2451
Remove 'Quit mpv & remember playback position'
from the menu because it conflicts with the global
logout shortcut. add separator between 'Hide' and
'Quit' for consistency with other Apps.
also rename the 'Movie' menu to 'Video'. it's a
bit more generic.
Fixes#3865
According to MSDN, GetWindowLong and SetWindowLong have been
superseded by GetWindowLongPtr and SetWindowLongPtr.
It's a cosmetic code change in this case.
Was started by Uoti Urpala in commit 5f631d1c. Although it was made part
of demux_mkv.c, it's quite obvious that it's not based on any
pre-existing demux_mkv.c code (or ebml.c/.h for that matter). Anyone
else who has touched this code every since has already agreed to LGPL
relicensing.
Currently, if init_filter fails after lavf_ctx is allocated, uninit is called
which frees lavf_ctx, but doesn't clear the pointer in spdif_ctx. So, on the
next call of decode_packet, it thinks it is already initialized and uses it,
resulting in a crash on my system.
As documented in interface-changes.rst. This makes it much easier to
follow what the heck is going on.
Whether this is adequate for real-world use is unknown.
Enca is dead. libguess is relatively useless due to not having an
universal detection mode. On the other hand, libuchardet is actively
developed.
Manpages changes in the following commit.
This allows leaving autoload in auto-loaded scripts and to be used
in a special profile like "pseudo-gui" without being troublesome
to disable the behavior in profiles that get applied after
pseudo-gui.
Ex:
[someprofile]
script-opts=autoload-disabled=yes
Length property is deprecated and no longer works. This fixes
a bug when the total file duration wasn't visible if the
option to display milliseconds was activated.
Having empty space before the title in layout=*bar looks worse
than the floating buttons in layout=box.
Also disable both playlist buttons selectively according to the
current position.
Needs explicit logic. Fixes a pretty bad regression which prefers
vdpau-copy over native vaapi with direct rendering (with --hwdec=auto)
if libvdpau-va-gl1 is present. The reason is that vdpau-copy is above
vaapi, simply because all vdpau hwdecs are grouped and happened to be
listed before vaapi.
Although this is not that bad for copy-mode (unlike the case described
above), it's still a good idea to use our native vaapi code instead.
Apparently we don't always set the viewport to window dimensions
anymore, e.g. if nothing is actually rendered. This means the viewport
can contain old values.
The window screenshot code uses the viewport values to guess the default
framebuffer dimensions. With --force-window --idle --no-osc (which draws
nothing and issues a glClear() command only), taking a screenshot would
yield an image with the wrong size and possibly garbage in it. Fix this
by explicitly passing the currently known window dimensions. Abusing the
values stored in the viewport was questionable anyway.
We log a large number of formats, but we rarely log the result of the
probing. Change this.
The logic in try_format_exclusive() changes slightly, but should be
equivalent. EXIT_ON_ERROR() checks for FAILED(), which should be
exclusive to SUCCEEDED().
The way playback/loading is stopped on the demuxer layer makes it report
an error to the higher levels of the player. But if playback/loading was
explicitly aborted, printing such an error is confusing and misleading.
This was probably just an oversight anyway. Fix it by using the libmpv
API reported error field instead, which handles this better.
Remove more stuff that was needed only for legacy suboptions.
One user-visible change is that parent-options like --tv are now not
visible anymore. They lead to a special error message when used before,
but now they're simply not part of the option list anymore.
Fixes a segfault introduced in libwayland
e8ad23266f36521215dcd7cfcc524e0ef67d66dd, where a poison value has been
introduced to catch this kind of use-after-free bug.
Long planned. Leads to some sanity.
There still are some rather gross things. Especially g_groups is ugly,
and a hack that can hopefully be removed. (There is a plan for it, but
whether it's implemented depends on how much energy is left.)
Until now, this was only implemented for ao_alsa and AOs not using
push.c. ao_alsa.c relied on enabling funny underrun semantics for
avoiding resets on lower levels, while other AOs using push.c didn't do
anything.
Change this and at least make push.c copy silent data to the AO. This
still isn't perfect as keeping track of how much silence was played when
seems complex, so we don't do it. The consequence is that frame-stepping
will essentially randomize the A/V offset (it'll recover immediately
when unpausing, but still ugly). Also, in order to empty the currently
buffered audio on seeks etc., we still call ao_driver->reset and so on,
so the AO driver will still need to handle this specially.
The intent is to make behavior with ALSA less weird (for one we can
remove the code in ao_alsa.c that tries to trigger an initial
underflow). Also might help with #3754.
We want to avoid causing problems if libmpv is used in an application
that links cuda, or if the libav* libraries are linked with cuda,
as might happen if the scale_npp filter is used.
The test ended up failing if cuda.h wasn't present, even if cuda.h
isn't used during the actual build.
This test is attempting to establish if the ffmpeg being built
against has dynlink_cuda support. While it might theoretically be
possible to build against the older normally-linked-cuda version
of ffmpeg, it seems more trouble than it's worth.
For some reason, some types of accesses didn't warn, for example when
using mp.observe_property() in Lua. This was because the deprecation
handling code explicitly checks certain accesses. I'm not quite certain
why it was done this way. Just make it warn always.
This could be backported to the current release, if we cared.
This was a typo in the extensiuon spec and was probably always broken.
Could have led to broken builds when used with ancient ANGLE headers
(or possibly generic EGL headers).
The latest 375.xx nvidia drivers add support for P016 output
surfaces. In combination with an ffmpeg change to return those
surfaces, we can display them.
The bulk of the work is related to knowing which format you're
dealing with at the right time. Once you know, it's straight forward.
As threatened by the API changes document.
We can actually keep the deprecated --playlist-pos and --cache options,
since they are aliases and not used by the corresponding properties.
They are inconsistent, but do no harm. Keep them for now for the sake of
the command line user.
mpv_identify.sh partially stopped working, because it was never updated.
The shell magic can't deal with property names that contain "/", so we
can't replace "samplerate" with "audio-params/samplerate" - just remove
these properties. (How about you use ffprobe?)
As threatened by the API changes document.
This commit also removes or stubs equivalent calls in IPC and Lua
scripting.
The stubs are left to maintain ABI compatibility. The semantics of the
API functions have been close enough to doing nothing that this probably
won't even break existing API users. Probably.
At least with Nvidia drivers, some thread tries to access D3D11 objects
after ANGLE unloads d3d11.dll. Fix this by holding a reference to
d3d11.dll ourselves.
Might fix the crash in #3348. (I wish I knew why though.)
Since the recent release was named 0.22.0 instead of 0.21.1, bump all
mentions of 0.22.0 to 0.23.0. These were planned removals of deprecated
versions, which obviously didn't happen in 0.22.0.
Run "playlist-remove current" while the last playlist entry is being
played stopped playback. Fix this and return to the first entry instead.
Fixes#3808.
If video reaches EOF, subtitle timing will be switched to timing without
video frames. This means it calls osd_set_force_video_pts() and
overrides the PTS of whatever video frame is current (since the video
frame's PTS has nothing to do with the current playback position
anymore).
This was not reset when seeking back into video. Subtitles wouldn't show
up, or if there was a subtitle displayed, it would get stuck with it. In
particular, this could happen even if EOF was only temporary (such as
with --keep-open).
Fix this by clearing the override PTS whenever a video frame is shown.
Fixes#3770.
- win32-console-wrapper.c was inconsistently using the explicit Unicode
versions of some Windows API functions and structures.
- vo.c should use llabs for int64_t, since long is 32-bit on Windows.
- vo_direct3d.c had a potential use of an uninitialized variable if it
took the first goto error_exit.
This fixes the build in mingw-w64/Clang on MSYS2. It also disables the
use of gnu_printf in Clang, which was what was causing most of the
warnings. The Clang-compiled mpv binary appears to work, but there are
no guarantees yet, since until now mpv has only been tested with
mingw-w64/GCC on Windows.
Fixes#3800
This fixes waf setting the wrong LIBDIR for DEST_OS=win32 in
waflib/Tools/c_config.py:get_cc_version()
Any scripts assuming the implib and pkgconfig are in the wrong
place should be changed to move the .dll instead.
We're too lazy to maintain a full changelog, but there are still a bunch
of places which document specific changes. A user really should check
them on each update, even if there are transition periods (including
printing warnings etc.) for most changes. It's a good idea to give them
more exposure by adding them to the README.
The "default" entry (which is and always was mpv/mplayer's default) does
not have a description set in the ALSA API. (While "sysdefault"
strangely has.)
Instead of an empty description, this should show something nice, so
reuse the ao.c code for naming default devices (see previous commit).
It's still a bit ugly that audio-device-list will have a default entry
for "Autoselect device" and "Default (alsa)", but then again we probably
want to allow the user to force ALSA (i.e. prevent fallbacks to other
AOs) just because ALSA is so flaky and makes this a legitimate feature.
This will make it easier for AOs to add explicit default device entries.
(See next commit.)
Hopefully this change doesn't lead accidentally to bogus "Default"
entries to appear, but then it can only happen if the device ID is
empty, which would mean the underlying audio API returned bogus entries.
Use the device name as fallback. This is ugly, but still better than
skipping the description entirely. This can be an issue on ALSA, where
the API can return entries without proper description.
Deactivating this options makes it possible to
circumvent the default OS X behavior of using
points. Windows on HiDPI resolutions won't open
in double the size anymore and videos are display
in their native resolution when windowed.
Fixes#3716
av_reduce(&num, &den, 1, 14112000, 1000000) can return num=0, den=1.
This means a 1/14112000 timebase (as used by the mp3 demuxer) would
become invalid.
The intention of mp_get_codec_timebase() is to always return a valid
timebase. av_reduce() probably does the logically correct thing - so add
a fallback to the safe default timebase.
Also, increase the av_reduce() parameter to INT_MAX. Let's just pray
this doesn't cause any actual problems. libavformat does the same, but
might be in a different position due to using av_rescale() etc., while
we convert between fractional timestamps and floats.
This is a bit unintuitiv, but it appears hwdec backends have to unset
hwdec_priv manually in their uninit function. Normally with this idiom
you'd expect the common code to do this (and maybe even freeing the priv
struct). Since other hwdec backends do this quite consistently, just fix
vdpau for now.
Also add an assert to detect similar bugs sooner.
Fixes#3788.
The previous commit means subtitles were reinitialized on every seek
(even within a segment). This commit restores the old behavior.
To check whether the segment changed at all, we don't reset the current
start/end values. This assumes the decoder wrapper is always fed by a
stream which doesn't mix segment and non-segment packets, which is
currently always true.
This is needed to put the decoders into the correct state. In
particular, decoders will not initialize the current segment without
this flag. The intention of not setting the flag for seeks within the
segments were to avoid costly decoder reinits, but it seems this is
better handled explicitly in the decoder wrappers.
Implementation-wise, the values from the demuxer/codec header are merged
with the values from the decoder such that the former are used only
where the latter are unknown (0/auto).
Matroska actually has lots of colorimetry metadata that video tracks can
use, including mastering metadata (HDR signal peak) etc.
This commit adds the EBML definitions and parses the most basic fields.
Note that nothing uses these fields yet, this commit is just adding the
necessary parsing and infrastructure.
This happens when ALSA gives us more channels than we asked for, for
whatever reasons. It looks like this wasn't handled correctly. The mpv
and ALSA channel counts could mismatch, which would lead to UB.
I couldn't actually trigger this case, though. I'm fairly sure that
drivers or plugins exist that do it anyway. (Inofficial ALSA motto: if
it can be broken, then why not break it?)
If the input is already mono or stereo, or if channel map selection
results in mono or stereo, then disable further use of the champ ALSA
API (or rather, stop trusting its results). Then we behave like a simple
application that only wants to output mono or stereo.
See #3045 and #2905. I couldn't actually test these cases, but this
commit is supposed to fix them.
set_chmap() skipped _setting_ the ALSA chmap if chmap use was requested
to be disabled by setting dev_chmap.num=0 by the caller, but it still
queried the current ALSA channel map. We don't trust it that much, so
disable that as well.
But we still query and log it, because that could be helpful for
debugging. Otherwise we could skip the entire set_chmap() call in these
cases.
The intention was that if --blend-subtitles is enabled, the frame should
always be re-rendered instead of using e.g. a cached scaled frame. The
reason is that subtitles can change anyway, e.g. if you pause and change
subtitle size and such.
On the other hand, if the frame is marked as repeated, it should always
use the cached copy. Actually "simplify" this and drop the cache only if
playback is paused (which frame->still indicates indirectly).
Also see PR #3773.
unmap_current_image() is called after rendering. This essentially
invalidates the textures, so we can't assume that the image is still
present.
Also see PR #3773.
Enumerate all of the scaling-related options, even for the ``--cscale``
/ ``--tscale`` etc. variants. Unfortunately this breaks 80col quite
severely, but there's nothing I can do about it due to a bug in rst2man
preventing definition list labels from spanning multiple lines.
Also reorder some of the scaling-related options to be closer together
and in a more consistent order (for a top-to-bottom reading flow).
This allows us to define the tukey window (and other tapered windows).
Also add a missing option definition for `wblur` while we're at it, to
make testing out window-related stuff easier.
This deals with the estimation of buffered packets, which is used mostly
for display, but also things like pausing on low buffer levels.
If a stream is fully EOF (no more packets), we don't want to include it
in the total buffer amount. This also means we should make ds->eof less
flaky and more stable, so don't reset it in ds_get_packets() (this
function reset ds->eof just to retrigger a packet read attempt - we can
have this slightly simpler). This somewhat fixes buffering display when
e.g. issuing a refresh seek after re-enabling audio/video when playing
with subtitles only.
This makes no sense, as the flag is supposed to be used for vsync
purposes only (when literally outputting the screen again with no
changes at all), and redrawing is often used for OSD updates.
It's not that easy to decide whether a frame needs to be
reuploaded/rerendered. Using unique frame IDs for input makes it
slightly easier and more robust. This also removes the use of video PTS
in the interpolation path.
This should also avoid reuploading the video frame if it's just redrawn
in paused mode, or when using OSD/subtitles in cover art mode.
Coverart mode has the same issue as no-video mode, except that the video
chain is fully active. It shows only 1 frame at the start, which would
normally mean that only the subtitle at timestamp 0 is shown. Use the
no-video subtitle rendering mode in this case instead.
(This still doesn't handle subtitle display when playing cover-art
without audio, or playing a single image. This is because there's
nothing that will advance playback_pts.)
When pthread_cond_timedwait(), the condition we are checking for could
be true or false. This code assumed it was always false.
This should be an extremely obscure race condition, since it can happen
only if timeout and the condition changing sort of happen at the same
time, or the lock is held for a longer time (which it normally isn't).
But I could observe it a few times.
This code would just keep it busy while e.g. being paused. Even if it's
not paused, it couldn't help with anything since we obviously still lock
display to the externally updated PTS.
Even if a frame is dropped due to the libmpv API user not drawing a
frame, it should be set as current frame. This avoids dropping a frame
forever in certain circumstances such as cover art of the API user was
stuck at initialization or such.
This way people can still use the mouse to quickly check the elapsed time
without moving it all the way to the bottom while still having half the screen
to ignore mouse movement.
If a VO is created, but no video is playing (i.e. --force-window is
used), then until now no subtitles were shown. This is because VO
subtitle display normally depends on video frame timing. If there are no
video frames, there can be no subtitles.
Change this and add some code to handle this situation specifically. Set
a subtitle PTS manually and request VO redrawing manually, which gets
the subtitles rendered somehow.
This is kind of shaky. The subtitles are essentially sampled at
arbitrary times (such as when new audio data is decoded and pushed to
the AO, or on user interaction). To make a it slightly more consistent,
force a completely arbitrary minimum FPS of 10.
Other solutions (such as creating fake video) would be more intrusive or
would require VO-level API changes.
Fixes#3684.
* Fixes: when on the end of playlist only half of entries are displayed.
* Simplifies the logic of limited_list so it's easy to follow.
* limited_list's pos parameter is now 1 based which seem more natural.
* Few changes to comply with code style thorough the file.
* Small format change:
"Playlist: (%d/%d):" -> "Playlist [%d/%d]:"
"Chapters: (%d/%d):" -> "Chapters [%d/%d]:"
These can be used in input.conf for pretty formatting of lists as
with shift+clicking the OSC buttons.
Ex:
z script-message osc-playlist
Z script-message osc-chapterlist
x script-message osc-tracklist
Commit f72a900892 (and others) added support for ordered editions that
recursively refer to other ordered editions. However, this recursion
code incorrectly activated if the source files had ordered chapters
even if the main file only wanted to use them as raw video, resulting
in broken timeline info overall.
Ordered chapters can specify a ChapterSegmentEditionUID value if they
want to use a specific edition from a source file. Otherwise the
source is supposed to be used as a raw video file. The code checked
demuxer->matroska_data.num_ordered_chapters for an opened source file
to see whether it was using a recursive ordered edition, but demux_mkv
could enable a default ordered edition for the file using the normal
playback rules even if the main file had not specified any
ChapterSegmentEditionUID. Thus this incorrectly enabled recursion if a
source file had a default edition using ordered chapters. Check
demuxer->matroska_data.uid.edition instead, and ensure it's never set
if a file is opened without ChapterSegmentEditionUID.
Also fix what seems like a memory leak in demux_mkv.c.
Signed-off-by: wm4 <wm4@nowhere>
Just that actually changing it at runtime won't do anything.
This deals with a nasty initialization order issue with encoding.
Encoding is initialized after options have initialized, but before
--load-scripts is checked and executed. Encoding initialization accesses
FFmpeg API, thus it has to run after FFmpeg is initialized (which also
implies it's initialized after options/logging init). On the other hand,
it sets the encoding builtin profile, which possibly sets --load-scripts
to "no". That failed at this point because --load-scripts was marked as
fixed.
Just marking it as not fixed gets rid of the headache, even if it's not
perfectly orthodox.
--reset-on-next-file=all triggers m_config_backup_all_opts(), which
backups all options (even deprecated ones). Later, when the option
values are reset with m_config_restore_backups(), mp_on_set_option() is
called, which in turn calls mp_property_do_silent(), which in turn will
call mp_property_generic_option() and m_config_get_co(), which triggers
the deprecation message.
Unfortunately there's no good way to determine whether an option has
actually changed (there's no option value compare operation), so the
deprecated options have to be set no matter what. On the other hand, we
can't pass through additional flags through the property layer. So we
add a dumb global flag to silence the deprecation warnings in these
cases.
Fortunately m_config_get_co_raw() works to silence the warnings.
m_config_get_co() also resolves aliases (deprecated and non-deprecated),
but aliased options are handled differently by the option-property
bridge, so we don't need to do that here, so the only purpose of it is
to trigger a warning for deprecated (non-alias) options.
The tv-freq options and properties use different types, thus must be
treated as incompatible. Fixes an assertion with reset-on-next-file=all,
which tries to set the option.
Fixes#3708.
It turns out the glFlush() call really helps in some cases, though only
in audio timing mode (where we render, then wait for a while, then
display the frame). Add a --opengl-early-flush=auto mode, which does
exactly that.
It's unclear whether this is fine on OSX (strange things going on
there), but it should be.
See #3670.
Don't leave the buffering state while the demuxer is still marked as
having underflowed. It's unclear why this hasn't been done before - with
the logic being complicated as it is, maybe there was a reason for this.
This is actually still not very reliable, but should be better than what
was before: on stream switching decoders can read packets all while the
demuxer is executing a refresh seek, which creates the underrun
situation - but nothing really totally guarantees that the underrun
state remains stable when the demuxer is back at the current demuxer
position. Anyway, it's an improvement.
The rest of the touched condition is not changed, just moved around for
cosmetic reasons.
in very rare circumstances, doing a relative seek like +1s will end up
doing an absolute seek to 00:01. this guards against that possibility.
so far i've only ever seen this issue when using --ad=lavc:ac3_at and
doing several relative seeks in quick succession. this is likely either
a bug in the audiotoolbox decoder in ffmpeg, or simply due to inherent
latency in that hardware decoder which causes brief periods of time
where the current audio pts is unknown.
i've seen several mpegts samples where pts jumps backwards and repeats
itself. this usually happens on live tv streams from cable providers,
particularly when the stream switches from one advertisement to another.
when there is a huge delay between audio/video sync, it can take a
really long time to converge back. this speeds up the resync time by
increasing the max_change allowed per iteration.
Signed-off-by: wm4 <wm4@nowhere>
Thread-local storage in GCC is platform-specific, and some platforms that
are otherwise perfectly capable of running mpv may lack TLS support in GCC.
This change adds a test for GCC variant of TLS and relies on its result
instead of assumption.
Provided that LLVM's `__thread` support is similar to GCC, the test is
called "GCC/LLVM TLS".
Signed-off-by: wm4 <wm4@nowhere>
At this point, all other hwaccels provide -copy modes, and vdpau is the
exception with not having one. Although there is vf_vdpaurb, it's less
convenient in certain situations, and exposes some issues with the
filter chain code as well.
FFmpeg recently got "support" for mov edit lists. This is a terrible
hack that will fail completely at least with some decoders (in
particular wrappers for hardware decoding might be affected). As such it
makes no point to pretend they are supported, even if we assume that the
"intended" functionality works, that there are no implementation bugs
(good luck with all that messy code added to the already huge mov
demuxer), and that it covers enough of the mov edit list feature to be
of value.
So log an error if the FFmpeg code for mov edit lists appears to be
active - AV_PKT_FLAG_DISCARD is used only for "clipping" edit list
segments on non-key frame boundaries.
In the first place, FFmpeg committed this only because Google wanted it
in, and patch review did not even pick up obvious issues. (Just look how
there was no lavc version bump when AV_PKT_FLAG_DISCARD was added.)
We still pass the new packet flag to the decoders (av_common.c change),
which means we "support" FFmpeg's edit list code now. (Until it breaks
due to FFmpeg not caring about all the details.)
Had only tested with luajit which supports the \xHH syntax added
in Lua 5.2.
The arrow is troublesome to use since the ideal way to use it, as
the OSD code uses it, needs \alpha&H00<arrow>\r to work, which
does not in OSC's way of showing messages.
Both AVFrame.pts and AVFrame.pkt_pts have existed for a long time. Until
now, decoders always returned the pts via the pkt_pts field, while the
pts field was used for encoding and libavfilter only. Recently, pkt_pts
was deprecated, and pts was switched to always carry the pts.
This means we have to be careful not to accidentally use the wrong
field, depending on the libavcodec version. We have to explicitly check
the version numbers. Of course the version numbers are completely
idiotic, because idiotically the pkg-config and library names are the
same for FFmpeg and Libav, so we have to deal with this explicitly as
well.
Change a few other defaults accordingly:
- seekbarstyle=bar looks better with bottombar.
- Bigger scalewindowed and scalefullscreen make bottom/topbar more readable.
POSIX leaves poll() behavior on directories unspecified. While on
Linux, it seems to behave the same way as regular files (always
return immediately), this is not guaranteed. At least with OSX
10.12, it seems to wait, which essentially means that opening
directories will "hang".
Fixes#3530 and #3649.
Keyboard input in the console still isn't quite as flexible as it is in
the video window. Ctrl+<letter> and Ctrl+LEFT/RIGHT work, but
Ctrl+Alt+<letter> and Ctrl+<number> do not. Also, in the new Windows 10
console, a bunch of Ctrl keystrokes including Ctrl+UP/DOWN are handled
by the console window and not passed to the application.
Unlike in w32_common.c, we can't really translate keyboaard input
ourselves because the keyboard layout of the console window (in
conhost.exe) doesn't necessarily match the keyboard layout of mpv's
console input thread, however, using ToUnicode as a fallback when the
console doesn't return a unicode value could be a possible future
improvement.
Fixes#3625
The original version of this code in getch2-win.c fetched 128 console
events at once. This was probably to maximize the chance of getting a
key event if there were other events in the buffer, because it returned
the value of the first key event it found and ignored all others. Since
that code was written, it has been modified to receive console input in
an event-based way using an input thread, so it is probably not
necessary to fetch so many events at once any more. Also, I'm not sure
what it would have done if there were more than 128 events in the
console input buffer. It's possible that fetching multiple events at a
time also had performance advantages, but I can't find any other
programs that do this. Even libuv just fetches one console event at a
time.
Change read_input() to fetch only one event at a time and to consume all
available events before returning to WaitForMultipleObjects. Also remove
some outdated comments and pass the console handle through to the input
thread instead of calling GetStdHandle multiple times (I think this is
theoretically more correct because it is possible for the handles
returned by GetStdHandle to be changed by other threads.)
If the "default" device refuses to be opened as spdif device (i.e. it
errors due to the AES0 etc. parameters), we were falling back to the
iec958 device. This is needed on some systems for smooth operation with
PCM vs. spdif.
Now change it to try "hdmi" before "iec958", which supposedly helps in
other situations.
Better suggestions welcome. Apparently kodi does this too, although I
didn't check directly.
- Change connector selection to accept human readable names (such as
eDP-1, HDMI-A-2) rather than arbitrary numbers.
- Change GPU selection to accept GPU number rather than device paths.
- Merge connector and GPU selection into one --drm-connector.
- Add support for --drm-connector=help.
- Add support for --drm-* in EGL backend.
- Refactor KMS; reduce state sharing across drm_common.
The glFlush() call was made optional recently
since it's not needed in most cases. On OSX though
this is needed since we removed kCGLPFADoubleBuffer
from the context creation, so the glFlush() call
was added to the cocoa backend only.
The CGLFlushDrawable() call can be safely removed
since it only does something when a double
buffered context is used. Also fixes a small typo.
Fixes#3627.
In "dumb mode" (where most features are disabled and which only performs
some basic rendering) we explicitly copy a set of whitelisted options,
and leave all the other options at their default values. Add the new
--opengl-early-flush option to this whitelist. Also remove an option
field accidentally added in the commit adding --opengl-early-flush.
Don't require special property code for handling updates, and simply use
the UPDATE_AUDIO flag instead. Also make runtime changes to
--audio-client-name take effect.
Now a reload requested by an AO behaves in exactly the same way as
changing an AO-related options (like --audio-channels or
--audio-exclusive). This is good for testing and uniform behavior. (You
could go as far as saying it's a necessity, because the spotty and
obscure AO reload behavior is hard to reproduce and thus hard to test at
all.)
This affects changing audio configuration options. Explicitly flush and
uninitialize the audio output first before doing the rest. This should
ensure all state attached to the audio output is discarded and not used
during the reconfiguration.
Also add a comment to the reinit_audio_filters() call. It doesn't
necessarily restore the audio chain fully, but makes sure a seek is
issued if the amnount of buffered audio discarded was huge enough to
cause "problems".
It seems this can cause issues with certain platforms, so better to
disable it by default. The original reason for this isn't overly
justified, and display-sync mode should get rid of the need for it
anyway.
The new option is meant for testing, and will probably be removed if
nobody comes up and reports that enabling the option actually improves
anything.
The player tries to avoid splitting frames with spdif (sample alignment
stuff). This can in certain corner cases with certain drivers lead to
the situation that ao_get_space() returns a number higher than 0 and
lower than the audio frame size. The playloop will round this down to 0
bytes and do nothing, leading to a missed wakeup. This can lead to
underruns or playback completely getting stuck.
It can be reproduced by playing AC3 passthrough with no video and:
--ao=null --ao-null-buffer=0.256 --ao-null-outburst=6100
This commit attempts to fix it by allowing the playloop to write some
additional data (to get a complete frame), that will be buffered within
the AO ringbuffer even if the audio device doesn't want it.
If we really want client API users to use mpv_set_property() instead of
mpv_set_option(), then compatibility handling of deprecated options
should be included. Otherwise, there's the danger that client API users
either break too early (and without a warning), or mpv_set_option() will
continue to have a reason to exist.
Reduces code duplication between OpenGL backend and DRM VO.
(The control() for OpenGL backend isn't sufficiently similar to the
VO's control() to consider merging it as a whole - I extracted only the
FPS code.)
Rename the text subtitle options from --sub-text- to --sub-
and --ass- options to --sub-ass-.
The intention is to common sub options to prefixed --sub-
and special ASS option be seen as a special version of sub options.
The OSD options that work like the --sub- options are still named
--osd-.
Man page updated including a short note about renamed --sub-text-*
and --ass-* options to --sub-* and --sub-ass-*.
This is potentially incompatible if a program used negative timestamps
to deal with timestamp resets, which would potentially lead to mpv
producing and using negative timestamps.
"seek -10 absolute" will seek to 10 seconds before the end. This more or less
matches the --start option and negative seeks were otherwise useless (they just
clipped to 0).
Regression since commit bbcd0b6a. This code is just cursed, because it's
a fragile state machine with no proper tests, and which could be done in
a much simpler way. Without doubt this change will cause a regression in
some ridiculous corner case as well.
Fixes#3610 (the cause of it, not the behavior it resulted in).
When the vaapi decoder is used in copy mode, it creates a dummy
display to render to. In theory, this should support hardware
decoding on on a separate GPU that is not actually connected to
any output (like an iGPU which supports more formats than the
external GPU to which the monitor is connected).
However, before this change, only X11 displays were supported as
dummy displays. This caused some graphics drivers (namely
intel-driver) to core dump when they were not actually used as X11
module.
This change introduces support for drm libav displays, which
allows vaapi-copy to run on such cards which are not actually
rendering the X11 output.
Move the screensaver enable/disable determination to a central place,
and call it if the stop-screensaver property is changed.
Also, do not stop the screensaver when in idle mode (i.e. no file is
loaded).
Fixes#3615.
Other than being overly convoluted, this seems to make sense to me.
Except that to get the "rot" transform I have to set flip=true, which
makes no sense at all to me.
Combining rotation and cropping didn't work. It was just completely
broken.
I'm still not sure if this is correct. Chroma positioning seems to be
broken on rotation. There might also be a problem with non-mod-2 frame
sizes. Still, strictly an improvement for both rotated and non-rotated
rendering modes.
Also, this could probably be written in a more elegant way.
Commit aa1047a3 originally added this as:
+ // this is from the DarkPlaces engine, reduces to 3x3. Original code
+ // released under GPL2 or any later version.
According to Rudolf Polzer, the original author (a certain LH) was
actually asked whether it would be ok to put this code under LGPL, and
the author gave his agreement. This code is not from id Software either
(on which large parts of DarkPlaces is based on), which is the main
reason why DarkPlaces is under GPL.
So this note is just confusing, and always has been LGPL. Fix it.
We'd like to get log messages on the output as soon as possible in the
output. I also feel like using fflush() is nicer than using setvbuf().
Who knows how the latter behaves on win32.
The video code can deal fine with feeding software image formats to
hwdec interop drivers. In RPI's case, this is preferable for
performance, working around OpenGL bugs (see RPI firmware issue #666),
and because OpenGL rendering doesn't bring too many advantages due to
RPI supporting GLES 2.0 only.
Maybe a way to force the normal video path is needed later. But
currently, this can be tested by just not loading the hwdec interop
driver.
If you run command-line mpv and set --hwdec to something that does
not load the RPI interop layer, you'll even have to use --hwdec-preload
manually to get it enabled.
Was intended to put the GL layer above the standard console. (But
actually that was done already, and the oddness I'm seeing seems to
be an unrelated bug.)
The code for expanding the ~~ prefix used mp_find_config_file(), which
strictly looks for _existing_ files in any config path (e.g. not just
the user-local one, but also system-wide config). If no such file
exists, it simply returns NULL, which makes the code below just return
the literal, unexpanded path.
Change this so that it'll resolve the path to the user-local config
directory instead.
Requested in #3591.
This should make display-names usable on Windows. It returns a list of
GDI monitor names like "\\.\DISPLAY1". Since it may be useful to get the
monitor that Windows considers associated with the window (with
MonitorFromWindow,) this will always be returned as the first argument.
This monitor is the one used for display-fps and icc-profile-auto.
Seems like a valid use-case. Not sure if I like it calling back into the
config code. Care has to be taken for not letting the config path
resolving code dead-lock (which is why locking details in the msg.c code
are changed).
Fixes#3591.
I'm not sure if this option affects anything or if it's a placebo,
especially since the VO thread is now registered with MMCSS. Still, I
think --priority=high may have helped back when I used mplayer2 on a
netbook. It's also possible that encoding-mode users would want to set
--priority=idle.
Anyway, it was one of the last M_OPT_FIXED options, so fix that.
We always want to use __declspec(selectany) to declare GUIDs, but
manually including <initguid.h> in every file that used GUIDs was
error-prone. Since all <initguid.h> does is define INITGUID and include
<guiddef.h>, we can remove all references to <initguid.h> and just
compile with -DINITGUID to get the same effect.
Also, this partially reverts 622bcb0 by re-adding libuuid.a to the
build, since apparently some GUIDs (such as GUID_NULL) are not declared
in the source file, even when INITGUID is set.
AVIOContext.seekable is actually a bitfield. Currently, it has only
AVIO_SEEKABLE_NORMAL defined, but it might be extended with a hint for
non-byte seekability. Thus we should check it correctly.
This should still allow user-set default options to override built-in
pseudo-gui while respecting user-set pseudo-gui options.
Pros:
- user option in default profile overrides built-in pseudo-gui's options
Ex: screenshot-directory overrides built-in pseudo-gui's
- user can "fix" pseudo-gui if some option like "force-window=no" is set
in default by setting "force-window=yes" in [pseudo-gui]
- `mpv --profile=pseudo-gui` will work as before
Cons:
- --show-profile=pseudo-gui won't display the built-in's options
Original idea from wm4.
Documentation edits mostly by wm4.
Signed-off-by: wm4 <wm4@nowhere>
If the PTS goes backwards (whether it's a timestamp reset or some other
problem) would just use 0 as frame duration. (At least until the logic
for detecting divergence with the timestamps gets active.)
Trust the demuxer framerate in these cases instead, if it's available. I
think this improves behavior slightly with some broken files.
During init it will first call mp_load_builtin_scripts(), and then again
via mp_load_scripts().
This was harmless (a second attempt won't load it again if the first one
was successful), but it's unnecessary, and also looks confusing if the
scripts failed to load the first time.
demux_lavf.c forces seek to being determined as supported if
STREAM_CTRL_HAS_AVSEEK is returned as success. But it always succeeds
with current FFmpeg versions. (Seems like Libav commit cae448cf broke
this in early 2016.)
Now we can't determine via private API whether the underlying protocol
supports read_seek anymore. The affected protocols (mostly rtmp) also
set seekable=0, meaning they signal they're not seekable, even though
read_seek would work. (My guess is that this can't be fixed because even
though seekable is in theory a combination of elaborate flags [of which
only 1 is defined, AVIO_SEEKABLE_NORMAL], a seekable!=0 always means
it's byte-seekable in some way.)
So the FFmpeg API is being garbage _again_, and all what we can do is
determining this via protocol name and a whitelist.
Should fix the behavior reported in #1701.
Secondary subtitle streams (to be shown on the top of the screen along
main subtitle stream) were shown with normal alignment. This is because
we tell libass to override the alignment style (a relatively recent
change, see commit 2f1eb49e). This would behave differently with old
libass versions too.
To escape the mess, just set the alignment explicitly with an override
tag instead of modifying the style.
This should normally happen only if memory allocation for the state
happens, which should be extremely rare. But with Luajit on OSX, it can
happen if the magic compiler flags required by Luajit were not passed to
mpv compilation. Print an error to reduce confusion.
The intention of M_OPT_FIXED is to make options not runtime-changeable,
so trying to set them at runtime will always error. This is not wanted
for --profile and --include, for which there is no reason to block them
at runtime.
Fixes#3581.
When switching a subtitle track, the subtitle wasn't necessarily
updated, especially when playback was paused.
Some awfully subtle and complex interactions here.
First off (and not so subtle), the subtitle decoder will read packets
only on explicit update_subtitles() calls, which, if video is active, is
called only when a new video frame is shown. (A simply video frame
redraw doesn't trigger this.) So call it explicitly. But only if
playback is "initialized", i.e. not when it does initial track selection
and decoder init, during which no packets should be read.
The second issue is that the demuxer thread simply will not read new
packets just because a track was switched, especially if playback is
paused. That's fine, but if a refresh seek is to be done, it really
should do this. So if there's either 1. a refresh seek requested, or 2.
a refresh seek ongoing, then read more packets.
Note that it's entirely possible that we overflow the packet queue with
this in unpredicated weird corner cases, but the queue limit will still
be enforced, so this shouldn't make the situation worse.
This was dumb and could return something like "{name=123}" as an array.
Also, fix the error message if a key is not a string. lua_typename()
takes a type directly, not a stack item.
The last commit was fine - just making some enhancements.
Rename the function to parse_node_chapters(), since it really has not
much to do with Lua.
Don't use len<0 as check whether it makes sense to set chapters, and
instead check for mpctx->demuxer (that includes the possibility to set
chapters e.g. within a preload hook, but after chapters are initialized
from the demuxer).
Return M_PROPERTY_ERROR instead of M_PROPERTY_OK if the mpv_node has the
wrong type.
It's ok if a chapter has no title, so change the checks accordingly.
Remove a Yoda condition.
Notify that chapter metadata might have changed with mp_notify() (the
chapter list itself is already taken care by generic code).
Fix leaking the metadata allocations of the new chapter list.
Obviously, in the vast majority of cases, there's only one device
in the system, but doing this means we're more likely to get a
usable device in the multi-device case.
cuda would support decoding on one device and displaying on another
but the peer memory handling is not transparent and I have no way
to test it so I can't really write it.
The documentation around this stuff is poor, but I found an nvidia
sample that demonstrates how to use the interop API most efficiently.
(https://github.com/nvpro-samples/gl_cuda_interop_pingpong_st)
Key lessons are:
1) you can register the texture itself and have cuda write to it,
thereby skipping an additional copy through the PBO.
2) You don't have to be mapped when you do the copy - once you get a
mapped pointer, it remains valid. Magic!
This lets us throw out the PBOs as well as much of the explicit
alignment and stride handling.
CPU usage is slightly (~3%) lower for 4K content in one test case,
so it makes a detectable difference, and presumably saves memory.
Seems like this confused users quite often.
Instead of --profile=pseudo-gui, --player-operation-mode=pseudo-gui now
has to be used to invoke pseudo GUI mode. The old way still works, and
still behaves in the old way.
I would have been fine with this, but now I want to add another flag,
and the duplication would become more messy than having a strange
function for deduplication.
The property observation mechanism turns properties into integer IDs for
fast comparison. This means if two properties get the same ID, they will
receive the same notifications. Use this to make properties under
options/ receive notifications. The option-property bridge marks
top-level properties with the same name as the options.
This still might not work in cases the C code sets values on options
structs directly.
On x11, you can change the fullscreen via the window manager and without
mpv's involvement. In these cases, the internal fullscreen flag has to
be updated.
The hack used for this didn't really work properly. Change it
accordingly. The important thing is that the shadow copy of the option
is updated. This is still not really ideal.
Fixes#3570.
The documentation claims that --video-unscaled will still perform
anamorphic adjustments, and it rightfully should. The current reality is
that it does not, because the video-unscaled size was based on the wrong
set of variables. (encoded width/height instead of nominal display
width/height)
If one of the audio output format options is set, brually reinit the
audio chain.
Since the audio-channels property is still mapped to the deprecated
read-only property, "options/audio-channels" currently has to be used,
e.g. "cycle-values options/audio-channels 2 7.1".
The intention is to give libmpv users as much flexibility to load
scripts as using mpv from CLI, but without restricting libmpv users from
having to decide everything on creation time, or having to go through
hacks like recreating the libmpv context to update state.
Basically, make use of all the new code.
Unfortunately, the new code and it's "compromise semantics" with the old
behavior before the options/properties merge bites back: this
vid/aid/sid, deinterlace, and video-aspect properties have neutral
default settings (such as "auto"), but return the current value during
playback, so we would unnecessarily force this value when playback is
resumed. So leave those as they are.
Also, the colormatrix options were removed a long time ago.
Add this flag where needed. You shouldn't be able to set e.g. config-dir
in these situations.
Remove the mpctx->initialized check from the property/option bridge,
since it's in use strictly only after initialization. Likewise, the
apply-profile command doesn't need to check this.
When we rotate the inmage by 90° or 270°, chroma width and height need
to be swapped.
Fixes#3568.
But is the chroma sub location correct? Who the hell knows...
With the merging of options and properties, the mpv_set_option()
function is close to being useless, and mpv_set_property() can be used
for everything instead. There are certain conflicts remaining, which are
explained in depth in the docs. For now, none of this should affect
existing code using the client API.
Make mpv_set_property() redirect to mpv_set_option() before
initialization.
Remove some options marked as M_OPT_FIXED. The "pause" and "speed"
options cannot be written anymore without the playloop being notified by
it, so the M_OPT_FIXED does nothing. For "vo-mmcss-profile", the problem
was lack of synchronization, which has been added. I'm not sure what the
problem was with "frames" - I think it was only marked as M_OPT_FIXED
because changing it during playback will have no effect. Except for
pause/speed, these changes are needed to make them writable as
properties after mpv_initialize().
Also replace all remaining uses of CONF_GLOBAL with M_OPT_FIXED.
mp_new_client() blatantly accessed some mutex-protected state outside of
the mutex.
The destruction code is in theory OK, but with changes in the following
commits it'll be a bit hard to guarantee that it stays this way. Add a
simple flag that makes adding new clients impossible, so that having no
clients after shutdown_clients() remains guaranteed.
Instead of rechecking the timers every time after an event is read, do
it only once the event queue is empty. This is probably slightly more
efficient, and facilitates the next commit.
This is the actual decoder output, with no overrides applied. (Maybe
video-params shouldn't contain the overrides in the first place, but
damage done.)
This really shouldn't be in vd_lavc.c - move it to dec_video.c, where it
also applies aspect overrides. This makes all overrides in one place.
The previous commit contains some required changes for resetting the
image parameters change detection (i.e. it's not done only on video
aspect override changes).
Use the new mechanism, instead of wrapped properties. As usual, extend
the update handling to some options that were forgotten/neglected
before. Rename video_reset_aspect() to video_reset_params() to make it
more "general" (and we can amazingly include write access to
video-aspect as well in this).
A recent change merged the window-scaler option and property, but forgot
that the option is float for some reason, while the property uses
double. This led to undefined behavior. Fix it by changing the option
to double too.
Setting the osc or ytdl properties will now load/unload the associated
scripts. (For ytdl this does not mean the currently played URL will be
reloaded.)
Also add a changelog entry for this, which also covers the preceding
work for --terminal.
Remove wrapper properties for OSD and video position updates, use the
new mechanism for them. We can mark the options directly. Update
behavior will work for more options (since I've casually marked more
affected options than the old less direct mechanism covered).
My original idea was making mpv_initialize() a no-op, but it seems this
can't happen after all. The problem is especially with subtle
interactions in option parsing (basically all pre-parse options).
Instead, I might go into the opposite direction, and add a new API
function that takes over the role of mpv_create+mpv_initialize, and
which will take a list of options. This list will be for the purpose
of setting options that can be set only at initialization time (such
as config-dir). This would also make it more uniform with the command-
line player initialization.
Maybe.
In any case, for now revert parts of commit 453fea87 to remove the
initialization-related freedoms it added. Fortunately, this wasn't
released yet, so we remove it from the API as if it never happened.
(The rest of that commit is still fine, just not the additional
freedom.)
Move the MPV_LEAK_REPORT env query to mp_create(), where it will also be
used by the client API (it might be helpful, so why not). The same
applies to MPV_VERBOSE.
The prepare_playlist() call doesn't need to be in mp_initialize() and
can just be in mp_play_files() to reduce the size of mp_initialize().
Also, remove wakeup_playloop(), which is 100% redundant with
mp_wakeup_core_cb().
So client API users don't have to care about whether to set this before
or after mpv_initialize().
We still don't enable terminal at any point before mpv_initialize(),
because reasons.
This also subtly changes some behavior how terminal options are applied
while parsing. This essentially reverts the behavior as it was reported
in issue #2588. Originally, I was hoping to get rid of the pre-parse
option pass, but it seems this is absolutely not possible due to the way
config and command line parsing are entangled. Command line options take
priority over configfile options, so they have to be applied later - but
we also want to apply logging and terminal options as specified on the
command-line, but _before_ parsing the config files. It has to be this
way to see config file error messages on the terminal, or to hide them
if --no-terminal is used. libmpv considerations also factor into this.
Until now, the terminal thread always sent a quit command if the
terminal thread was torn down (whether it happened via terminal_uninit()
or a quit signal). This is not so good if we want to enable toggling
terminal use at runtime, since disabling the terminal would always make
the player quit. So we want terminal_uninit() not to send quit.
This can be easily fixed by using the "death byte" sent to the pipe used
for thread tear-down to indicate whether it was caused by a signal or
terminal_uninit().
Extend the flag-based notification mechanism that was used via
M_OPT_TERM. Make the vo_opengl update mechanism use this (which, btw.,
also fixes compilation with OpenGL renderers forcibly disabled).
While this adds a 3rd mechanism and just seems to further the chaos, I'd
rather have a very simple mechanism now, than actually furthering the
mess by mixing old and new update mechanisms. In particular, we'll be
able to remove quite some property implementations, and replace them
with much simpler update handling. The new update mechanism can also
more easily refactored once we have a final mechanism that handles
everything in an uniform way.
--quiet can be always set - the playloop checks it whenever rendering
the status line. Nothing special about it.
The ytdl- options are simply refetched by the Lua script every time a
stream is opened, so it makes sense to be able to change them at runtime
as well.
The VO options don't have a real reason to be marked with it anymore.
For audio files, this is identical to time-pos (except read-only).
For audio-video files, this returns the audio position. Unlike
time-pos, this is not quantized to a video frame.
For video-only files, this property is unavailable.
This was in the parser code all along. As far as I can tell, *cp was
intended. There is no need to check cp for NULL (nor does it make any
sense to do so every time around the loop) for AF_CONTROL_COMMAND.
However, s->matrixstr can be NULL, so checking for that separately is in
order.
For stereo and typical L/R-first channel arrangements, this avoids
undesirable phasing artifacts, especially obvious when speed is changed
and then reset. Without this, there is a very audible change in the
stereo field even when librubberband is no longer actually making any
speed changes.
Oops, this is kind of important, isn't it?
Stopped working for properties which don't implement
M_PROPERTY_GET_CONSTRICTED_TYPE directly, as do_action() goes to the
property directly, while m_property_do() does a fallback.
Some properties had a different type from their equivalent options (such
as mute, volume, deinterlace, edition). This wasn't really sane, as raw
option values should be always within their bounds. On the other hand,
these properties use a different type to reflect runtime limits (such as
range of available editions), or simply to improve the "UI" (you don't
want to cycle throuhg the completely useless "auto" value when cycling
the "mute" property).
Handle this by making them always return the option type, but also
allowing them to provide a "constricted" type, which is used for UI
purposes. All M_PROPERTY_GET_CONSTRICTED_TYPE changes are related to
this.
One consequence is that you can set the volume property to arbitrary
high values just like with the --volume option, but using the "add"
command it still restricts it to the --volume-max range.
Also deprecate --chapter, as it is grossly incompatible to the chapter
property. We pondered renaming it to --chapters, or introducing a more
powerful --range option, but concluded that --start --end is actually
enough.
These changes appear to take care of the last gross property/option
incompatibilities, although there might still be a few lurking.
For some odd reason, value ranges for the window-scale option and
property are different, and the property has a more narrow range. Change
it to the option range.
Also store the window-scale value into the option value when setting the
property, so it will be persistent if the window is closed and reopened.
Conflicts with the "playlist-pos" property. They're really a bit too
different, and since the --playlist-pos option is relatively new and
obscure, just rename it to get this out of the way.
Make the option type exactly the same as the underlying option's one. I
think this has no user-visible consequences, but makes more sense for
the option-property bridge.
These are not mapped as property, so the option-property bridge has to
skip them. Do this automatically if a property is not found. I know that
this affects --quiet and --really-quiet, but in theory there could be
more.
There was both user-agent and user_agent options, the former is deprecated in FFmpeg/FFmpeg@27714b462 master.
Libav uses both forms.
This avoids constant `[ffmpeg] http: the user-agent option is deprecated, please use user_agent option` warnings using ytdl_hook.
All option write accesses are now put through the property interface,
which means runtime option value verification and runtime updates are
applied. This is done even for command line arguments and config files.
This has many subtle and not-so-subtle consequences. The potential for
unintended and intended subtle or not-subtle behavior changes is very
large.
Architecturally, this is us literally jumping through hoops. It really
should work the other way around, with options being able to have
callbacks for value verification and applying runtime updates. But this
would require rewriting the entirety of command.c. This change is more
practical, and if anything will at least allow incremental changes.
Some options are too incompatible for this to work - these are excluded
with an explicit blacklist.
This change fixes many issues caused by the mismatch between properties
and options. For example, this fixes#3281.
There were multiple values under M_OPT_EXIT (M_OPT_EXIT-n for n>=0).
Somehow M_OPT_EXIT-n either meant error code n (with n==0 no error?), or
the number of option valus consumed (0 or 1). The latter is MPlayer
legacy, which left it to the option type parsers to determine whether an
option took a value or not. All of this was changed in mpv, by requiring
the user to use explicit syntax ("--opt=val" instead of "-opt val").
In any case, the n value wasn't even used (anymore), so rip this all
out. Now M_OPT_EXIT-1 doesn't mean anything, and could be used by a new
error code.
This makes m_config_set_option_raw() the function that is always called
on the lowest level (as leaf function for all other functions).
To do this, m_config_parse_option() has to do something special to deal
with "impure" options like --vf-add, which work on the previous option
value, instead of fully replacing it. m_config_set_option_raw() itself
always completely replaced the previous value.
This meant "cannot be used as per-file option" (wrt. playlist items).
Doesn't make too much sense anymore, especially given how obscure
per-file options are.
This _actually_ does what commit 8716c2e8 promised, and gives a slight
performance improvement for client API users which make a lot of
requests (like reading properties).
The main issue was that mp_dispatch_lock() (which client.c uses to get
exclusive access to the core) still called the wakeup callback, which
made mp_dispatch_queue_process() exit. So the playloop got executed
again, and since it does a lot of stuff, performance could be reduced.
If --blend-subtitles=yes is given, vo_opengl will call osd_draw()
multiple times, once for subtitles, and once for OSD. This meant that
the want_redraw flag was reset before the OSD was rendered, which in
turn meant that update_osd() was never called. It seems like removing
the per-OSD object want_redraw wasn't such a good idea. Fix it by
reintroducing such a flag for OSDTYPE_OSD only.
Also, the want_redraw flag is now unused, so kill it.
Another regression caused by commit 9c9cf125. Fixes#3535.
If we were waiting, and then exiting due to timeout, we still have to
recheck the condition protected by the condition variable/mutex in order
to get back to a consistent state. In this case, the queue was locked
with mp_dispatch_lock(), and mp_dispatch_queue_process() got to return
without waiting for unlock.
Also caused commit 8716c2e8. Probably an argument for replacing the
dispatch queue by a simple mutex.
Negative height is used to signal a flipped framebuffer. There's
absolutely no reason to pass this down to overlay_adjust(), and only
requires implementers to deal with an additional special-case.
Instead of using input_ctx for waiting, use the dispatch queue directly.
One big change is that the dispatch queue will just process commands
that come in (e.g. from client API) without returning. This should
reduce unnecessary playloop excutions (which is good since the playloop
got a bit fat from rechecking a lot of conditions every iteration).
Since this doesn't force a new playloop iteration on every access, this
has to be enforced manually in some cases.
Normal input (via terminal or VO window) still wakes up the playloop
every time, though that's not too important. It makes testing this
harder, though. If there are missing wakeup calls, it will be noticed
only when using the client API in some form.
At this point we could probably use a normal lock instead of the
dispatch queue stuff.
They're useless, and I have no idea what they're actually supposed to do
(wrt. pending input processing changes).
Also remove their implicit uses from the IPC handlers.
This does 3 kinds of changes:
- change sleeptime=x to mp_set_timeout()
- change sleeptime=0 to mp_wakeup_core() calls (to be more explicit)
- change commands etc. to call mp_wakeup_core() if they do changes that
require the playloop to be rerun
This is preparation for the following changes. The goal is to process
client API requests without having to rerun the playloop every time. As
of this commit, the changes should not change behavior. In particular,
the playloop is still implicitly woken up on every command.
Currently, calling mp_input_wakeup() will wake up the core thread (also
called the playloop). This seems odd, but currently the core indeed
calls mp_input_wait() when it has nothing more to do. It's done this way
because MPlayer used input_ctx as central "mainloop".
This is probably going to change. Remove direct calls to this function,
and replace it with mp_wakeup_core() calls. ao and vo are changed to use
opaque callbacks and not use input_ctx for this purpose. Other code
already uses opaque callbacks, or has legitimate reasons to use
input_ctx directly (such as sending actual user input).
This could in theory lead to missed updates if subtitles were switched
or external OSD overlays (via overlay-add) were updated. While the
change IDs of each of those were consistent, switching between two
separate OSD sources is not, and we have to explicitly trigger a change.
Regression since commit 9c9cf125. The new code is actually better,
because we do exactly what is needed, and don't just mess with the
update ID for libass-based OSD.
'cuda-gl' isn't right - you can turn this on without any GL and
get some non-zero benefit (with the cuda-copy hwaccel). So
'cuda-hwaccel' seems more consistent with everything else.
When playing audio-only, and changing the audio output device, playback
froze until the next time the playback core happened to wakeup (like
moving the mouse, or OSD redrawing). This is probably because of the
awful statemachine in fill_audio_out_buffers() - just make it recreate
the AO directly instead.
Remove the per-part force_redraw flags, and instead make the difference
between flagging dirty state and returning it to the player frontend
more explicit. The big issue is that 1. the OSD needs to know the dirty
state, and it should be cleared strictly when it is re-rendered
(force_redraw flag), and 2. the player core needs to be notified once,
and the notification must be reset (want_redraw flag).
The call in loadfile.c is replaced by making osd_set_sub() set the
change flag. Increasing the change flag on dirty state (the force_redraw
check in render_object()) should not be needed, because OSD part
renderers set it correctly (at least now).
Doing this just because someone pointed this out.
This also lets you just do "mpv --hwdec file.mkv", with the minor caveat
that the legacy syntax "--hwdec val" or "-hwdec val" (without "=") does
not work as expected anymore.
The previous commit merely copied the profile string to a file (plus
changing how RPI-specific defaults are initialized), now make some
changes on top of it. In particular, remove the --input-lirc option,
which was removed a long time ago, but forgotten from the libmpv
profile.
Move the embedded string with the builtin profiles to a separate
builtin.conf file. This makes it easier to read and edit, and you can
also check it for errors with --include=etc/builtin.conf. (Normally
errors are hidden intentionally, because there's no way to output error
messages this early, and because some options might not be present on
all platforms or with all configurations.)
Just wow. This function is implemented in ipc-win.c, and was surely be
meant to be called. But it wasn't called. This could in theory cause
crashes during exit if IPC clients were active.
Untested whether it really works.
This workaround prevented that libmpv users could accidentally crash
when the SIGPIPE signal was triggered by FFmpeg's OpenSSL/GnuTLS usage.
But it also modifies the global signal handler state, so remove it now
that this workaround is not required anymore.
This happened to break because the texture unit wasn't reset to 0, which
some code expects. The OSD code in particular set the OSD texture on the
wrong texture unit, with the result that OSD/OSC was not visible.
A minor cleanup that makes the code simpler, and guarantees that we
cleanup the GL state properly at any point.
We do this by reusing the uniform caching, and assigning each sampler
uniform its own texture unit by incrementing a counter. This has various
subtle consequences for the GL driver, which hopefully don't matter. For
example, it will bind fewer textures at a time, but also rebind them
more often.
For some reason we keep TEXUNIT_VIDEO_NUM, because it limits the number
of hook passes that can be bound at the same time.
OSD rendering is an exception: we do many passes with the same shader,
and rebinding the texture each pass. For now, this is handled in an
unclean way, and we make the shader cache reserve texture unit 0 for the
OSD texture. At a later point, we should allocate that one dynamically
too, and just pass the texture unit to the OSD rendering code. Right now
I feel like vo_rpi.c (may it rot in hell) is in the way.
The caller now has to call gl_sc_reset(), and _after_ rendering. This
way we can unset OpenGL state that was setup for rendering. This affects
the shader program, for example. The next commit uses this to
automatically manage texture units via the shader cache.
vo_rpi.c changes untested.
Stops Mesa from restricting us to OpenGL 3.0. It also tries to create
GLES 3 contexts for drivers which do not just return a higher context
when requesting GLES 2.
I don't know whether this code is a good or bad idea. A not-so-good
aspect is that we don't check for EGL 1.5 (or 1.4 extensions) for some
of the more advanced context attributes. But EGL implementations should
be able to tolerate it and return an error, and then we'd use the
fallback.
This used to be shared, but since vo_rpi is going to be removed,
untangle them. There was barely any actual code shared since the recent
changes anyway.
As a subtle change, we also stop opening libGLESv2.so explicitly in the
vo_opengl backend, and use RTLD_DEFAULT instead.
Minimal support just for testing.
Only the window surface creation (including size determination) is
really platform specific, so this could be some generic thing with
platform-specific support as some sort of sub-driver, but on the other
hand I don't see much of a need for such a thing.
While most of the fbdev usage is done by the EGL driver, using this
fbdev ioctl is apparently the only way to get the display resolution.
Add a function to egl_helpers.c for creating an EGL context and make
context_x11egl.c use it. This is meant to be generic, and should work
with other windowing APIs as well. The other EGL-using code in mpv can
be switched to it.
Edit the 0.21.0 section: remove the redundant vo_opengl items, move some
up. Move the additions (which are less important and which aren't
documented completely anyway) below the incompatible
changes/deprecations.
The wrong enum got copied here, so it was essentially using the transfer
characteristics as the primaries (instead of the primaries), which
accidentally worked fine most of the time (since the two usually
coincided), but broke on weird/mistagged files.
Fixes missing subtitle tracks if the first entry didn't have any.
Previously it just checked for the first entry in the playlist for
requested languages and if that entry happened to not have subtitles
they also wouldn't show up for the other entries.
It will skip languages if the first entry with subs has less or
different languages than the others.
Unrelated to http_dash_segments.
The consequence of this was that e.g. hardware decoding with VAAPI-EGL
could sometimes not work if the compiler didn't support C11. (Although I
found this one on RPI, which also uses this mechanism.)
If the shader fails to compile, and assertion could trigger in
gl_sc_gen_shader_and_reset() due to the code trying to recreate the
shader every time, and re-appending the uniforms every time. Just reset
the uniform array to fix this.
Some disturbed GL drivers might not return anything for glGetShaderiv()
if the GL state got "lost", so initialize variables just for additional
robustness.
Since vo_rpi is going to be deprecated, better port its features to the
vo_opengl backend.
The most tricky part is the fact that recreating dispmanx elements will
conflict with the GL context. Fortunately, RPI's EGL support is
reasonably compliant, and we can transplant the context to newly created
dispmanx elements, making this much easier. This means unlike vo_rpi,
the GL state will actually not be recreated.
This overlay support specifically skips the OpenGL rendering chain, and
uses GL rendering only for OSD/subtitles. This is for devices which
don't have performant GL support.
hwdec_rpi.c contains code ported from vo_rpi.c. vo_rpi.c is going to be
deprecated. I left in the code for uploading sw surfaces (as it might
be slightly more efficient for rendering sw decoded video), although
it's dead code for now.
When update_prop() successfully fetches a changed property value, it
sets prop->changed to true. mark_property_changed() only sets
prop->need_new_value if prop->changed is false, so this had the effect
of ignoring new property values until prop->changed was set back to
false in the next call to gen_property_change_event(). This meant that
when a property change event was generated for a property that was not
observed with MPV_FORMAT_NONE, it would contain the value associated
with the earliest property change, rather than the most recent, and the
property change event for the most recent change would never be
generated.
To fix this, mark_property_changed() should unconditionally set
prop->changed and prop->need_new_value, which will cause the property
value to be re-fetched and a property change event to be generated for
the most recent value.
The cuvid decoder already knows how to copy back to system memory
if NV12 frames are requested, and this will happen if the decoder
is used without the hwdec.
For convenience, let's add a wrapper hwdec so people don't have
to explicitly pick the cuvid decoder if they want this behaviour.
This will catch cases where mpv runs without error, but the
--list-options output isn't what we expect. Otherwise, we'll make a
broken completion file that will result in cryptic errors when pressing
tab, like:
_mpv:18: command not found: *:files:->mfiles
That's been the case for most of the zsh completion issues we've had
reported, that I can remember.
Also make uninitialized variable access fatal so that failures to parse
other options will also make the script die eventually, albeit with a
less nice message.
--list-protocol was printing a *:// entry, which looked strange at best.
The "*" protocol was used to always match everything, so stream_cb.c
could hook in custom protocols with a prefix chosen by the API user.
Change it instead so that an empty protocol list means "match all",
which also gets rid of the special-cased "*" entry.
This is an awful corner-case party, because we've started to allow the
user to send track-switching related commands before stream selection is
done in the loading stage. If mp_switch_track() is called before this
stream selection, it can behave inconsistently. So if we're in the
pre-loading phase, we must set the stream selection options to get
streams selected later, instead of calling this function. There seem to
be some annoying circumstances that exclude mp_switch_track() from
handling this logic too, so do it at all call-sites.
The nvidia examples use the old (as in CUDA 3.x) interop API which
is deprecated, and I think not even functional on recent versions
of CUDA for windows. As I was following the examples, I used this
old API.
So, let's update to the new API, and hopefully, it'll start working
on windows too.
This has all been made unnecessary recently. The change not to copy the
global option struct in particular can be made because now nothing
accesses the global options anymore in the demux and stream layers.
Some code that was accidentally added/changed in commit 5e30e7a0 is also
removed, because it was simply committed accidentally, and was never
used.
Mostly untested.
This is not compatible. It removes the URL fields for track range and
cdrom speed (what did this even do). The device is not not to be
prefixed with an additional "/" if it's put into the URL. I can't be
bothered to keep these things compatible, just rip your damn CDs
instead.
Instead of deselecting the video stream plainly, use the slightly more
robust error_on_track() function. Also give it an error code (although
I'm not sure if this one is confusing, it's better than the one before).
Instead, parse manually. This is to get rid of the option API usages,
which seem unnecessary and shoehorned. (Just look at the URL pseudo
parsing and the dumb url_options map. They were pretty much artifacts
from refactoring old mplayer code.)
It was used to determine whether the VO supports VOCTRL_SET_PANSCAN.
With all those changes to property semantics this became unnecessary,
and its only use was dropped at some point.
Just another corner-caseish potential issue. Unlike unreffing the image
manually, unref_current_image() also takes care of properly unmapping
hwdec frames. (The corner-case part of this is that it's probably never
mapped at this point, but it's apparently not entirely guaranteed.)
The " || vimg->mpi" part virtually never seems to trigger, but on the
other hand could possibly create unintended corner cases (for example by
trying to upload a NULL image, which would then be marked as an error
and render a blue screen).
I guess it's a leftover from over times, where a NULL image meant
"redraw the current frame". This is now handled by actually passing
along the current frame.
Nvidia's "NvDecode" API (up until recently called "cuvid" is a cross
platform, but nvidia proprietary API that exposes their hardware
video decoding capabilities. It is analogous to their DXVA or VDPAU
support on Windows or Linux but without using platform specific API
calls.
As a rule, you'd rather use DXVA or VDPAU as these are more mature
and well supported APIs, but on Linux, VDPAU is falling behind the
hardware capabilities, and there's no sign that nvidia are making
the investments to update it.
Most concretely, this means that there is no VP8/9 or HEVC Main10
support in VDPAU. On the other hand, NvDecode does export vp8/9 and
partial support for HEVC Main10 (more on that below).
ffmpeg already has support in the form of the "cuvid" family of
decoders. Due to the design of the API, it is best exposed as a full
decoder rather than an hwaccel. As such, there are decoders like
h264_cuvid, hevc_cuvid, etc.
These decoders support two output paths today - in both cases, NV12
frames are returned, either in CUDA device memory or regular system
memory.
In the case of the system memory path, the decoders can be used
as-is in mpv today with a command line like:
mpv --vd=lavc:h264_cuvid foobar.mp4
Doing this will take advantage of hardware decoding, but the cost
of the memcpy to system memory adds up, especially for high
resolution video (4K etc).
To avoid that, we need an hwdec that takes advantage of CUDA's
OpenGL interop to copy from device memory into OpenGL textures.
That is what this change implements.
The process is relatively simple as only basic device context
aquisition needs to be done by us - the CUDA buffer pool is managed
by the decoder - thankfully.
The hwdec looks a bit like the vdpau interop one - the hwdec
maintains a single set of plane textures and each output frame
is repeatedly mapped into these textures to pass on.
The frames are always in NV12 format, at least until 10bit output
supports emerges.
The only slightly interesting part of the copying process is that
CUDA works by associating PBOs, so we need to define these for
each of the textures.
TODO Items:
* I need to add a download_image function for screenshots. This
would do the same copy to system memory that the decoder's
system memory output does.
* There are items to investigate on the ffmpeg side. There appears
to be a problem with timestamps for some content.
Final note: I mentioned HEVC Main10. While there is no 10bit output
support, NvDecode can return dithered 8bit NV12 so you can take
advantage of the hardware acceleration.
This particular mode requires compiling ffmpeg with a modified
header (or possibly the CUDA 8 RC) and is not upstream in ffmpeg
yet.
Usage:
You will need to specify vo=opengl and hwdec=cuda.
Note that hwdec=auto will probably not work as it will try to use
vdpau first.
mpv --hwdec=cuda --vo=opengl foobar.mp4
If you want to use filters that require frames in system memory,
just use the decoder directly without the hwdec, as documented
above.
This is a bug fix, and the text alignment functionality probably got
lost sometime along the way.
For ASS subtitles, this could have unintended consequences, so it's hard
to get right - thus it's not applied to ASS subtitles.
For other text subtitles, this should be fine, though. It still works on
ASS subtitles as promised by the manpage if --no-sub-ass is used.
The first one is printed even if the user disabled video (or there's no
video), so just remove it. The second one uses deprecated sub-option
syntax, so remove that as well.
This time it's emulation that's supposed to work (not just dummied out).
Unlike the previous emulation, no mpv code has to be disabled, and
everything should work (albeit possibly a bit slowly). On the other
hand, it's not possible to implement this kind of emulation without
compiler support. We use GNU statement expressions and __typeof__ in
this case.
This code is inactive if stdatomic.h is available.
Don't access MPOpts directly, and always use the new m_config.h
functions for accessing them in a thread-safe way.
The goal is eventually removing the mpv_global.opts field, and the
demuxer/stream-layer specific hack that copies MPOpts to deal with
thread-safety issues.
This moves around a lot of options. For one, we often change the
physical storage location of options to make them more localized,
but these changes are not user-visible (or should not be). For
shared options on the other hand it's better to do messy direct
access, which is worrying as in that somehow renaming an option
or changing its type would break code reading them manually,
without causing a compilation error.
Instead of copying the options around... just don't. video.c now has
full control over when options are updated. (It still gets notified from
outside, but it decides when the updated options are copied: when
m_config_cache_update() is called.) So there's no need for tricky
stuff, and it can be simplified a bit.
Also change lcms.c. We could do it like video.c, and get the options
from the global config store. But it seems simpler to just provide a
pointer to an option struct, which is arbitrarily mutated from the
outside (from the perspective of lcms.c).
Setting --icc-profile had no effect, until a vo_opengl option was
changed at runtime. We must initialize the renderer for the initial
option state too.
For some reason, the ICC profile gets loaded twice. The next commit
happens to fix this.
It has to copy each option, whether it's deprecated or not. This would
print a warning on every deprecated sub-option, even if it's not used.
Yep, this is very stupid.
At least m_config_get_co() gets actually slightly cleaner, because it
separates the search and the deprecation handling.
And introduce a global option which does this. Or more precisely, this
deprecates the global wasapi and coreaudio options, and adds a new one
that merges their functionality. (Due to the way the sub-option
deprecation mechanism works, this is simpler.)
I decided that it's too much work to convert all the VO/AOs to the new
option system manually at once. So here's a shitty hack instead, which
achieves almost the same thing. (The only user-visible difference is
that e.g. --vo=name:help will list the sub-options normally, instead of
showing them as deprecation placeholders. Also, the sub-option parser
will verify each option normally, instead of deferring to the global
option parser.)
Another advantage is that once we drop the deprecated options,
converting the remaining things will be easier, because we obviously
don't need to add the compatibility hacks.
Using this mechanism is separate in the next commit to keep the diff
noise down.
Instead of requiring each VO or AO to manually add members to MPOpts and
the global option table, make it possible to register them automatically
via vo_driver/ao_driver.global_opts members. This avoids modifying
options.c/options.h every time, including having to duplicate the exact
ifdeffery used to enable a driver.
Instead of adding a lock_frame to the list when mp_dispatch_lock() is
called, just set a simple flag. This uses the fact that the lock is not
recursive, and can happen once per mp_dispatch_queue_process(). It
avoids the dynamic allocation, and makes error checking slightly
stricter.
Again, this is actually redundant and exists only for error-checking.
It'd actually need only a counter, because the actual locking is done by
"parking" the target thread in mp_dispatch_queue_process() and then
setting queue->idling=false. Only when mp_dispatch_unlock() sets it to
true again other work can proceed again. Document this too.
A deadlock bug was reported with the following test program:
mpv_handle *mpv = mpv_create();
mpv_set_option_string(mpv, "ytdl", "yes");
mpv_initialize(mpv);
mpv_terminate_destroy(mpv);
The cause of this is loading the ytdl.lua script, which triggers a
certain code path that calls mp_dispatch_queue_process() recursively. It
does so to wait until the script is loaded, and we want to keep that.
Reentrancy was not supported by mp_dispatch, which leads to the
deadlock. Rewrite the locking so that it does. We mainly get rid of the
"exclusive_lock" mutex. Instead we use the existing lock/condition
variable to wait until we can grab a logical lock.
Note that the lock_frame business can be replaced with a simple counter.
Instead of checking the lock_frame address, it'd simply increment and
store the counter when entering mp_dispatch_queue_process(), and then
compare the counter to decide whether or not to wait. But I think the
additional error checking done by the lock_frame list is valuable.
Fixes#3489.
Why do these API calls even still exist? I don't know, and maybe they
don't make any sense anymore. But whether they should be removed or not
is not a decision I want to make now. I want to get rid of
mp_dispatch_suspend/resume(), though. So implement the client APIs
slightly differently.
Whitelisting supported codecs is (probably) still better than just
allowing everything, given the weird FFmpeg API. I'm also assuming
Libav doesn't even have the codec ID, but I didn't check.
Also add a --teletext-page option, since otherwise it decodes every
teletext page and shows them in succession.
And yes, we can't use av_opt_set_int() - instead we have to set it as
string. Because FFmpeg's option system is terrible.
This affects the "cycle" command. If we switched to the next track, and
it failed to initialize, we just deselected everything.
Change it so that if initialization fails early (typically decoder
selection), we try to continue with the track after that. (Even if
nothing can be selected, the loop will terminate when trying to select
nothing.
Fixes#3446.
This was mistakenly added. It was removed from the vo_opengl_hq defaults
at an earlier time, but the documentation was not updated, which is why
it made it back into the profile.
Fixes#3485.
These never made any sense. They checked the --vo/--ao option, and
applied the profile corresponding to the first entry. So the only way to
get any use of those was to use the --ao or --vo option explicitly. You
can get the same functionality by making a manual profile, making these
force the ao/vo, and then using --profile on command line instead of
--vo/--ao.
This works by first parsing a config file into the default profile, and
applying it once parsing the whole file is finished.
This won't work across config files (not even if you include other
config files via "include=file.conf").
Apparently this was supposed to be handled - but badly at best. Make
unset values always have the value "" instead of NULL to avoid
special-cases.
In particular, this fixes passing NULL to a %s format specifier to
printf in show_profile(). Glibc prints this as "(null)", but it's
undefined behavior, and other libcs can crash.
On a VOCTRL_UPDATE_PLAYBACK_STATE store the state, and use it to
initialize the next time the task list becomes available.
This actually fixes#3482. Revert commit f2e25e9e because it's not
needed anymore.
With the recent vo_opengl changes it doesn't do anything anymore.
I don't think a deprecation period is necessary, because the command
was always marked as experimental.
With the conversion from sub-options to global options, this becomes
useless. This change also comes slightly too soon, because not all VOs
have been changed yet.
vo_opengl sub-option were always rather annoying to handle. It seems
better to make them global options instead. This is simpler and easier
to use. The only disadvantage we are aware of is that it's not clear
that many/all of these new global options work with vo_opengl only.
--vo=opengl-hq is also deprecated.
There is extensive compatibility with the old behavior. One exception is
that --vo-defaults will not apply to opengl-hq (though with opengl it
still works). vo-cmdline is also dysfunctional and will be removed in a
following commit.
These changes also affect opengl-cb.
The update mechanism is still rather inefficient: it requires syncing
with the VO after each option change, rather than batching updates.
There's also no granularity (video.c just updates "everything", and if
auto-ICC profiles are enabled, vo_opengl.c will fetch them on each
update).
Most of the manpage changes were done by Niklas Haas <git@haasn.xyz>.
This is still rather basic.
run_reconfig() and run_control() update the options because it's needed
for panscan (and other video scaling options), and fullscreen, border,
ontop updates. In the old model, these options could be accessed only
while both playback thread and VO threads were locked (i.e. during
synchronous calls like vo_control()), so this should be sufficient in
order not to miss any updates. In the future, a more fine-grained update
mechanism could be added to handle these updates "exactly".
x11_common.c contains an evil hack, as I see no reasonable way to handle
this properly. The VO thread can't "lock" the main thread, so this is
not simple.
The way option runtime changes are handled is pretty bad in the current
codebase. There's a big option struct (MPOpts), which contains almost
everything, and for which no synchronization mechanism exists. This was
handled by either making some options read-only after initialization,
duplicating the option struct, using sub-options (in the VO), and so on.
Introduce a mechanism that creates a copy of the global options (or
parts of it), and provides a well-defined way to update them in a
thread-safe way.
Most code can remain the same, just that all the component glue code has
to explicitly make use of it first.
There is still lots of room for improvement. For example, the update
mechanism could be better.
If the win32 taskbar progress update is sent before the VO window is
created, then w32_common.c will ignore it because the actual taskbar
object was not created yet. (At least this is what I suspect happens.
The window is already created at this point, but not mapped.)
Hopefully fix this is fixed by creating until after the window is
created, i.e. the VO has been configured at least once.
Untested (who wants to boot into Windows just to wait until it has
applied all of its stupid updates).
Also not explicit is whether update_vo_playback_state() will actually be
called soon enough in all cases. It probably is.
Probably fixes#3482.
Reduce accesses to the renderer opts in vo_opengl.c, and instead add
accessors for them to video.c.
I suppose gamma and maybe icc-auto could be moved to vo_opengl.c
options. Also, the output colorspace could probably be adjusted to what
is really used, not just the options (although it's possible that this
commit changes this, due to video.c mutating its own copy of the options
according to actual renderer capapbilities).
But don't deal with this now.
Normally I'd prefer a bunch of smaller functions with fewer parameters
over a single function with a lot of parameters. But future changes will
require messing with the parameters in a slightly more complex way, so a
combined function will be needed anyway. The now-unused "global"
parameter is required for later as well.
iconv distinguishes between euc-kr and cp949, while libguess
and libuchardet doesn't (only returns euc-kr). EILSEQ occurs
when the input encoding of iconv is set to euc-kr and if the subs
contain letters not included in euc-kr. Since cp949 is a extension
of euc-kr, choose cp949 instead.
Signed-off-by: wm4 <wm4@nowhere>
And replace the sort-of duplicated explanations.
(It's a bit funny to use weblinks to the generated web version of itself
instead of proper RST links, but I think I don't care.)
The --cache option and cache property conflict, so one of them has to be
renamed. The option is probably used frequently, so initiate
deprecation/rename of the property.
Deprecated in favor of user-shaders, which are functionally equivalent
but superior. (Except in the case of scaler-shader, which has no direct
replacement, but it turned out to be a very unpopular feature either way
- most custom scalers don't fit into the mpv kernel infrastructure and
are therefore implemented as user shaders either way)
Signed-off-by: wm4 <wm4@nowhere>
Create the core thread right in mpv_create(), and reduce what
mpv_initialize() does further. This is simpler, and allows the API user
to do more before calling mpv_initialize(). The latter is not the real
goal, rather we'd like mpv_intialize() reduced to do almost nothing. It
still does a lot, but nothing truly special anymore that is absolutely
required for basic mpv workings.
One thing we want the user to be able to do is changing properties
before mpv_initialize() to reduce the special status of
mpv_set_option().
Make some existing properties behave more like options. This mostly
means they don't deny access if the associated component is not active,
but redirects to the option.
One kind of fishy change is that we apply --brightness etc. only if
they're not set to the default value. This won't necessarily work with
--vo=xv, but affects only cases where 1. the Xv adapter has been changed
to non-defaults, and 2. the user tries to reset them with mpv by passing
e.g. --brightness=0. We don't care about Xv, and the noted use-case is
dumb, so this change is acceptable.
These conflict with options of the same name, and prevent a "full"
unification. Not addressed is the "cache" property, and possibly a few
properties that behave differently from their equivalent options.
Now options are accessible through the property list as well, which
unifies them to a degree.
Not all options support runtime changes (meaning affected components
need to be restarted for the options to take effects). Remove from the
manpage those properties which are cleanly mapped to options anyway.
From the user-perspective they're just options available through the
property interface.
E.g. --vf=scale=no-arnd didn't work, because it didn't recognize no-arnd
as flag option.
The top-level command line parser is not affected by this, because it
uses the result of m_config_option_requires_param() differently and
assumes unknown parameters do not necessarily require a parameter. (The
suboption parser can't do this.)
Positional parameters cause problems because they can be ambiguous with
flag options. If a flag option is removed or turned into a non-flag
option, it'll usually be interpreted as value for the first sub-option
(as positional parameter), resulting in very confusing error messages.
This changes it into a simple "option not found" error.
I don't expect that anyone really used positional parameters with --vo
or --ao. Although the docs for --ao=pulse seem to encourage positional
parameters for the host/sink options, which means it could possibly
annoy some PulseAudio users.
--vf and --af are still mostly used with positional parameters, so this
must be a configurable option in the option parser.
seek_fn is supposed to return the new file offset, or a negative error
code. Our code doesn't use the offset, and only wants to know if any
errors happened. The int cast is completely broken and might treat a
successful seek as failed depending on whether the sign bit will be set.
Instead, add a hacky OPT_ASPECT option type, which only exists to accept
a "no" parameter, which in combination with the "--no-..." handling code
makes --no-video-aspect work again.
We can also remove the code in m_config.c, which only existed to make
"--no-aspect" (a deprecated alias) to work.
This is a really old weird MPlayer feature. While the MPlayer requires
you to use the sub-option syntax in these cases, mpv "flattens" them to
normal options. The still-supported alternate sub-option syntax remains
a weird artifact that hopefully nobody uses.
For example you can do "-sub-text font=Foo:color=0.5" instead of using
"--sub-text-font=Foo --sub-text-color=0.5". For --sub-text this is an
accidental feature, but it used to be documented for
--demuxer-rawaudio and some others.
This should just be removed, but for now only print a warning to preempt
complaints from weird users wanting this feature back.
The client API can do this (and there are apparently some libmpv using
projects which rely on this). But it's just unnecessary bloat as it
requires a separate code path from the option parser. It would be better
to remove this code. Formally deprecate it, including API bump and
warning in the API changes file to make it really clear.
OPT_ALIAS redirects the options at a higher level, instead of
introducing "duplicate" options with different name but same backing
storage. This uses the OPT_REPLACED mechanisms - only the deprecation
warning had to be made conditional. Note that e.g. --no-video still
works, because the "--no-..." redirection and OPT_ALIAS are orthogonal.
The deprecated --sub -> --sub-file alias had to be dropped, because it
essentially conflicts with --no-sub. If anyone complains, this could
probably still be undone by letting m_config_find_negation_opt do a
special mapping for --no-sub. (Which would be dumb, but simple and
effective.)
Instead of adding "no-"-prefixed aliases to the internal option list,
which will act like normal options, do it in the parsing stage. This
turns out to be simpler (and cheaper), and avoids adding aliased
options.
This is basically dead code, and even the commit that added this code 4
years ago said that this should be for debugging only.
(Though it is possible that the clamp callback was used for something
else, and then unused again. Also, some of the clamping code remains and
is used for internal checking, e.g. clamp_double().)
Before this commit, all VOs had to toggle the option flag themselves,
now command.c does it.
I can't really comprehend why it required every VO to do this manually.
Maybe it was for rejecting the property/option change if the VO didn't
support a specific capability. But then it could have checked the VOCTRL
result. In any case, I don't care, and successfully changing the
property without doing anything (With some VOs) is fine too. Many things
work this way now, and it's simpler overall.
This change will be useful for cleaning up VO option handling.
Just a minor refactor along the planned option change. This commit will
make it easier to update (i.e. copy) the VO options without copying
_all_ options. For now, behavior should be equivalent, though.
(The VO options were put into a separate struct quite early - when all
global variables were removed from the source code. It wasn't clear
whether the separate struct would have any actual purpose, but it seems
it will now. Awesome, huh.)
More appropriate. Originally it really was for automatically added
options, but now it even needed some stupid comments to indicate that
it was used for simply hiding options.
It's actually redundant with whether m_option_type.free is set. Some
option types were flagged inconsistently. Its only use was for running
an additional sanity check without any real functionality.
Some files not only use rounded timestamps, but they also do it
incorrectly. They may jitter between up to 4 specific frame durations.
In this case, I found a file that mostly used 41ms and 42ms, but also
had 40ms and 43ms outliers (often but not always following each other).
This breaks the assumption of the framerate estimation code that the
frame duration can deviate up to 1ms. If it jitters around 4 possible
frame durations, the maximum deviation is 3ms. Increase it accordingly.
The change might make playback of "true VFR" video via display-sync mode
worse, but it's not like it was particularly good in the first place.
Also, the check whether to usen the container FPS needs to be stricter.
In the worst case, num_dur is 1, which doesn't really indicate any
evidence that the framerate is correct. Only if there are "enough"
frames the deviation check will become meaningful. 16 is an arbitrary
value that has been designated "enough" by myself.
Also otuput the frame duration values for --dump-stats.
It seems like many GL implementations (including Mesa) choke on this,
while others are fine. We still think that this use of the GL API is
allowed by the standard (at least in the Mesa case), so to reduce
confusion, explicitly check the "controversial" calls, and use an
appropriate error message.
Like it's done for audio and video. Just to be uniform.
I'm sorry for deleting the anti-ffmpeg vitriol. It's still all true, but
since we decided to always set the timebase, the crappiness is isolated
to FFmpeg internals.
These are different AVCodecContext fields. pkt_timebase is the correct
one for identifying the unit of packet/frame timestamps when decoding,
while time_base is for encoding. Some decoders also overwrite the
time_base field with some unrelated codec metadata.
pkt_timebase does not exist in Libav, so an #if is required.
Normally, OSD can be disabled with --osd-level=0. But this also disables
terminal OSD, and some users want _only_ the terminal OSD. Add
--video-osd=no, which essentially disables the video OSD.
Ideally, it should probably be possible to control terminal and video
OSD levels independently, but that would require separate OSD timers
(and other state) for both components, so don't do it. But because the
current situation isn't too ideal, add a threat to the manpage that
might be changed in the future.
Fixes#3387.
This is for text subtitles. libavformat currently always reads text
subtitles completely on init. This means the underlying stream is
useless and will consume resources for various reasons (network
connection, file handles, cache memory).
Take care of this by closing the underlying stream if we think the
demuxer has read everything. Since libavformat doesn't export whether it
did (or whether it may access the stream again in the future), we rely
on a whitelist. Also, instead of setting the stream to NULL or so, set
it to an empty dummy stream. This way we don't have to litter the code
with NULL checks.
demux_lavf.c needs extra changes, because it tries to do clever things
for the sake of subtitle charset conversion.
The main reason we keep the demuxer etc. open is because we fell for
libavformat being so generic, and we tried to remove corresponding
special-cases in the higher-level player code. Some of this is forced
due to ass/srt mkv/mp4 demuxing being very similar to external text
files. In the future it might be better to do this in a more
straight-forward way, such as reading text subtitles into libass and
then discarding the demuxer entirely, but for aforementioned reasons
this could be more of a mess than the solution introduced by this
commit.
Probably fixes#3456.
Cleaner and makes it easier to change the underlying stream.
mp_property_stream_capture() still directly accesses it directly via
demux_run_on_thread(). This is evil, but still somewhat sane and is not
getting into the way here.
Not sure if I got all field accesses.
It's just wasted memory.
One corner case is when a file grows during playback, but this is rare
and usually happens on-disk only. The cache size was generally limited
before this change already, so no reason to care.
As an unrelated change, move the cache size info to the resize_cache()
function. There's really no reason not to do this, and it's slightly
more informative if the user changes the cache size at runtime.
Because VOCTRL_CHECK_EVENTS is processed asynchronously (as of 088a007,)
the GUI thread no longer gets regular wakeups, so the old check that
made sure the video window matched the parent window's size in --wid
embedding mode did not run very often. This made --wid embedding not
very usable.
Instead of polling for window size changes, use Windows hooks to react
to them when they happen. When the parent window is owned by the same
process as the video window, use a WH_CALLWNDPROC hook. When the parent
window is not owned by the same process, WinEvents must be used, which
are not as smooth, but still work for this purpose.
Since neither SetWindowsHookEx nor SetWinEventHook take a context
parameter to send data to the hook function, the hook functions must
find the child window by its class instead, so there are a few changes
to ensure this is fast and the class is unique.
This also fixes up the logic to handle window destruction. When a parent
window is destroyed, its children are also destroyed, so this gives us a
way to react to parent window destruction without polling.
If the video has the same size as the screen, starting with --fs and
then leaving fullscreen doesn't actually leave fullscreen.
The reason is that mpv tries to restore the previous window size if
necessary (otherwise, you'd end up with a Window of nearly the same size
as the screen with some WMs). It will typically restore with the
rectangle set exactly to the screen if no other position or size is
forced. This triggers pre-EWMH fullscreen mode, which WMs detect using
various heuristics.
Apparently we triggered this with mutter (but strangely no other WMs).
It's possible that pre-EWMH fullscreen mode actually requires removing
decorations, and mutter either ignores this. But this is speculation and
I haven't checked.
Work this around by reducing the requested size by 1 pixel if it
happens.
This was observed with mutter 3.18.2.
Fixes#2072.
If spdif is enabled, the channel layout has no meaning other than
setting the number of channels. The number of channels must be fixed to
achieve the exact bitrate required.
Fixes#3445.
It doesn't necessarily have to mean anything bad.
We're still too lazy to provide any more detailed information (e.g.
whether this happened to likely bad interleaving, excessive amount of
packets like with some ASS subs, or that the readahead user option is
limitted by the packet queue size).
This should actually be rather safe - we already check whether the
estimated value jitters less than the (possibly untrustworthy) nominal
one. Remove a "safety" check that disabled this code for small
deviations, and make it trigger sooner into playback. Also lower the log
level of messages about using the estimated display FPS down to verbose.
Normally there's another mechanism for smoothing out minor estimation
differences, but that is not good enough here.
This possibly improves behavior as reported in #3433, which can be
reproduced with --vo=null:fps=48.426 --display-fps=48 (though it doesn't
consider the jitter introduced by a real VO).
Doing this required synchronizing with the VO thread, which could lead
to audio dropouts if the VO was frozen (which can happen in practice if
e.g. an opengl_cb user is not doing what the API demands).
Add a way to send asynchronous VOCTRLs, and use that for the playback
state. In theory, it would be better to make this status update a
several function and to "merge" several queued update, but that would be
slightly more effort/code, and the update is so infrequent that the
merging would never happen anyway.
The change to vo_destroy() is to make sure all queued asynchronous
reuqests are finished before making the vo_thread exit.
Even though it's only used on MS Windows, it's run on any platform with
any VO, which makes this worse.
run_control() dereferences an uint32_t as int. Whether this is allowed
depends on what uint32_t is typedefed to (dereferencing an unsigned int
as int should be fine). Fix it by always using int. The uint32_t type
never really made sense.
There are situations where the resampler is destroyed and recreated
during playback. If recreating the resampler unexpectedly fails, the
filter function is supposed to return an error. This wasn't done
correctly, because get_out_samples() accessed the resampler before the
check. Move the check up to fix this.
When fetching the playlist property, playlist_entry_from_index would be
called for each playlist entry, which traversed a linked list to get the
entry corresponding to the specified index. This was very slow for large
playlists. Since get_playlist_entry is called for each index in order,
it can avoid a full traversal of the linked list by using the next
pointer on the previously requested entry.
Instead of passing through double float timestamps opaquely, pass real
timestamps. Do so by always setting a valid timebase on the
AVCodecContext for audio and video decoding.
Specifically try not to round timestamps to a too coarse timebase, which
could round off small adjustments to timestamps (such as for start time
rebasing or demux_timeline). If the timebase is considered too coarse,
make it finer.
This gets rid of the need to do this specifically for some hardware
decoding wrapper. The old method of passing through double timestamps
was also a bit questionable. While libavcodec is not supposed to
interpret timestamps at all if no timebase is provided, it was
needlessly tricky. Also, it actually does compare them with
AV_NOPTS_VALUE. This change will probably also reduce confusion in the
future.
This affects A-B loops and --loop-file, and audio. Instead of dropping
audio by resetting the AO, try to make it seamless by not sending data
after the loop point, and after the seek send new data without a reset.
The code actually kept going out of EOF mode into resync mode back into
EOF mode when the playloop had to wait after an audio EOF caused by the
endpts. This would break seamless looping (as added by the next commit).
Apply endpts earlier, to ensure the filter_audio() function always
returns AD_EOF in this case.
The idiotic ao_buffer makes this an amazing pain in the ass.
Instead of letting it keep decoding by trying to find a new frame,
"plug" the frame queue by not removing it. (Or actually, by putting
it back instead of discarding it.)
Matters for seamless looping (following commits), and possibly some
other corner cases.
The added function vf_unread_output_frame() is a bit of a sin, but still
reasonable, since its implementation is trivial.
The --image-display-duration option controls how long an image is
displayed. It's also possible to display the image forever (until manual
user interaction stops playback).
With this, the core drops the old method to "drain" video (i.e. waiting
for the last frame duration on end of playback). Instead, we reuse
MPContext.time_frame. The old mechanism was disabled for non-images
anyway.
Fixes#3425.
When an ogg track upodates metadata, we have to perform a complicated
runtime update due to the demux.c architecture. A detail was broken and
an array was allocated with the previous number of streams, which
usually led to invalid memory write accesses at least on the first
update.
See github commit comment on commit b9ba9a89.
The touched code is for seek resets and such - we simply want to reset
the entire resample state. But I noticed after a seek a tiny bit of
audio is missing (mpv's audio sync code inserted silence to compensate).
It turns out swr_drop_output() either does not reset some internal state
as we expect, or it's designed to drop not only buffered samples, but
also future samples.
On the other hand, libavresample's avresample_read(), does not have this
problem. (It is also pretty explicit in what it does - return/skip
buffered data, nothing else.)
Is the libswresample behavior a bug? Or a feature? Does nobody even
know? Who cares - use the hammer to unfuck the situation. Destroy and
deallocate the libswresample context and recreate it. On every seek.
Change the last parameter from a bool to an int, which is supposed to
take bit-flags. The at this point only flag is MPSEEK_FLAG_DELAY, which
replaces the previous bool parameter. The old false parameter becomes 0,
the old true parameter becomes MPSEEK_FLAG_DELAY.
Since the old "immediate" parameter is now essentially inverted, two
coalesced immediate and delayed seeks end up as delayed instead of
immediate. This change doesn't matter, since there are no relative
immediate seeks anyway.
The accepts_packet packet callback is supposed to deal with subtitle
decoders which have only a small queue of current subtitle events (i.e.
sd_lavc.c), in case feeding it too many packets would discard events
that are still needed.
Normally, the number of subtitles that need to be preserved is estimated
by the rendering pts (get_bitmaps() argument). Rendering lags behind
decoding, so normally the rendering pts is smaller than the next video
frame pts, and we simply discard all subtitle events until the rendering
pts.
This breaks down in some annoying corner cases. One of them is seeking
backwards: the VO will still try to render the old PTS during seeks,
which passes a high PTS to the subtitle renderer, which in turn would
discard more subtitles than it should. There is a similar issue with
forward seeks. Add hacks to deal with those issues.
There should be a better way to deal with the essentially unknown
"rendering position", which is made worse by screenshots or rendering
with vf_sub. At the very least, we could handle seeks better, and e.g.
either force the VO not to re-render subs after seeks (ugly), or
introduce seek sequence numbers to distinguish attempts to render
earlier subtitles when a seek is done.
If the PEAK tag is invalid, return an error.
Make the error signalling conventions more uniform by strictly returning
a negative value on error, and treating >=0 as success.
The demuxer layer usually doesn't log per-stream information, and even
the replaygain information was logged only if it came from tags.
So log it in af_volume instead.
...and ignore it. The main purpose is for retrieving per-track
replaygain tags. Other than that per-track tags are not used or accessed
by the playback core yet.
The demuxer infrastructure is still not really good with that whole
synchronization thing (at least in part due to being inherited from
mplayer's single-threaded architecture). A convoluted mechanism is
needed to transport the tags from demuxer thread to user thread. Two
factors contribute to the complexity: tags can change during playback,
and tracks (i.e. struct sh_stream) are not duplicated per thread.
In particular, we update the way replaygain tags are retrieved. We first
try to use per-track tags (common in Matroska) and global tags
(effectively formats like mp3). This part fixes#3405.
With the previous commit, ao_alsa.c now has 3 possible ways to pause
playback. Actually all 3 of them need get_delay() to fake its return
value, so don't duplicate that code.
Also much of the code looks a bit questionable when considering
inconsistent pause/resume calls from outside, so ignore redundant calls.
push.c does not handle this automatically, and AOs using push.c have to
handle it themselves. Also, ALSA is low-level enough that it needs
explicit support in user code. At least I haven't found any option that
does this.
We still can get away relatively cheaply by abusing underflow-handling
for this. ao_alsa.c already configures ALSA to handle underflows by
playing silence. So we purposely induce an underflow when opening the
device, as well as when pausing or resetting the device.
This introduces minor misbehavior: it doesn't account for the additional
delay the initial silence adds, unless the device has fully played the
fragment of silence when the player starts sending data to it. But
nobody cares.
The current stdatomic check verifies the availability of the function by
calling atomic_load(). It also uses this test to check if linking
against libatomic is needed or not.
Unfortunately, on specific architectures (namely SPARC), using
atomic_load() does *not* require linking against libatomic, while other
atomic operations do. Due to this, mpv's wscript concludes that
stdatomic is available, and that linking against libatomic is not
needed, causing the following link failure:
[190/190] Linking build/mpv
audio/out/ao.c.13.o: In function `ao_query_and_reset_events':
/home/peko/autobuild/instance-0/output/build/mpv-0.18.1/build/../audio/out/ao.c:399: undefined reference to `__atomic_fetch_and_4'
In order to fix this, the stdatomic check is adjusted to call
atomic_fetch_add() instead, which does require libatomic. Thanks to
this, the wscript realizes that linking against libatomic is needed, and
the build works fine.
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
If the normal stream cache init fails, and a file cache was initialized
before, we free the file cache as well. But since the file cache is
chained to the real stream, the real stream will also be freed. This has
to be prevented by clearing the pointer to the original stream in the
uncached_stream field.
This could in particular be triggered by using --cache-initial=1000 and
aborting playback during loading. (Without that option, stream cache
init failure is far less likely.)
Forgotten in previous commit.
Also minor semi-related change: remove the extra "," from the
mpv_sub_api enum, which I accidentally added in the previous commit.
(C99 is fine with trailing ",", C89 strictly speaking not. So do
this for maximum compatibility.)
Relative seeks backwards with external audio tracks does not always work
well: it tends to happen that video seek back further than audio, so
audio will remain silent until the audio's after-seek position is
reached. This happens because we strictly seek both video and audio
demuxer to the approximate desirted target PTS, and then start decoding
from that.
Commit 81358380 removes an older method that was supposed to deal with
this. It was sort of bad, because it could lead to the playback core
freezing by waiting on network.
Ideally, the demuxer layer would probably somehow deal with such seeks,
and do them in a way the audio is seeked after video. Currently this is
infeasible, because the demuxer layer assumes a single demuxer, and
external tracks simply use separate demuxer layers. (MPlayer actually
had a pseudo-demuxer that joined external tracks into a single demuxer,
but this is not flexible enough - and also, the demuxer layer as it
currently exists can't deal with dynamically removing external tracks
either. Maybe some time in the future.)
Instead, add a gross hack, that essentially reseeks the audio if it
detects that it's too far off. The result is actually not too bad,
because we can reuse the mechanism that is used for instant track
switching. This way we can make sure of the right position, without
having to care about certain other issues.
It should be noted that if the audio demuxer is used for other tracks
too, and the demuxer does not support refresh seeking, audio will
probably be off by even a higher amount. But this should be rare.
This code is for resyncing audio-only streams (e.g. switching between
audio tracks if no video track is active). This must not be run if the
video PTS just isn't known yet. (Although the case in which this changes
anything is probably very obscure, if it can even happen. Still, it's a
bit more correct.)
This is a correction to commit 91a3bda6.
In display-sync mode, the very first video frame is idiotically fully
timed, even though audio has not been synced yet at this point, and the
video frame is more like a "preview" frame. But since it's fully timed,
an underflow is detected if audio takes longer than the display time of
the frame (we send the second frame only after audio is done).
The timing code will try to compensate for the determined desync, but it
really shouldn't. So explicitly discard the timing info in this specific
case. On the other hand, if the first frame still hasn't finished
display, we can pretend everything is ok.
This is a hack - ideally, we either would send a frame without timing
info (and then send it again or so when playback starts properly), or we
would add real pause support to the VO, and pause it during syncing.
Play a trick to make the packet pos field monotonically increasing over
segment boundaries if the source demuxers return monotonically
increasing pos values. This allows the demuxer to uniquely identify
packets with the pos field, and can do refresh seeks using that.
Normally, the packet pos field is used as a fallback for determining the
playback position if the demuxer returns no proper duration. But
demux_timeline.c always will, and the packet pos fields usually make no
sense in relation to the returned file size anyway if the timeline
source demuxers originate from separate streams.
Remove the explicit whitelisting of formats for refresh seeks. Instead,
check whether the packet position is somewhat reliable during demuxing.
If there are packets without position, or the packet position is not
monotonically increasing, then do not use them for refresh seeks.
This does not make sure of some requirements, such as deterministic
seeks. If that happens, mpv will mess up a bit on stream switching.
Also, add another method that uses DTS to identify packets, and prefer
it to the packet position method. Even if there's a demuxer which
randomizes packet positions, it hardly can do that with DTS. The DTS
method is not always available either, though. Some formats do not have
a DTS, and others are not always strictly monotonic (possibly due to
libavformat codec parsing and timestamp determination issues).
If an audio track is enabled during playback, then make it resume at the
exact "current position", instead of playing audio before that position.
This was already done for video.
If the packet read function returns, and EOF was detected, and a seek
was issued in the meantime, then don't use the EOF result. The seek will
be processed later, and reset the EOF state anyway.
The main effect is probably that we don't return EOF to the decoders
(which the playback core resets before issuing the seek), and that we
won't log an EOF message.
Not important, but slightly more correct.
When switching tracks, we normally have the problem that data gets lost
due to readahead buffering. (Which in turn is because we're stubborn and
instruct the demuxers to discard data on unselected streams.) The
demuxer layer has a hack that re-reads discarded buffered data if a
stream is enabled mid-stream, so track switching will seem instant.
A somewhat similar problem is when all tracks of an external files were
disabled - when enabling the first track, we have to seek to the target
position.
Handle these with the same mechanism. Pass the "current time" to the
demuxer's stream switch function, and let the demuxer figure out what to
do. The demuxer will issue a refresh seek (if possible) to update the
new stream, or will issue a "normal" seek if there was no active stream
yet.
One case that changes is when a video/audio stream is enabled on an
external file with only a subtitle stream active, and the demuxer does
not support rrefresh seeks. This is a fuzzy case, because subtitles are
sparse, and the demuxer might have skipped large amounts of data. We
used to seek (and send the subtitle decoder some subtitle packets
twice). This case is sort of obscure and insane, and the fix would be
questionable, so we simply don't care.
Should mostly fix#3392.
Always require them, instead of just for some components which have hard
requirements on correct atomic semantics. They should be widely
available, and are supported by all recent gcc and clang compiler
versions. We even have the fallbacks builtins, which should keep this
working on very old gcc releases.
In particular, w32_common.c recently added a hard requirement on
atomics, but checking this properly in the build system would have been
messy. This commit makes sure it always works.
The fallback where weak atomic semantics are always fine is in theory
rather questionable as well.
Exactly the same situation as with ao_alsa in commit 0b144eac (except
that we can detect the situation better under wasapi).
Essentially, wasapi will allow us to output any sample format, and not
just the one configured by the user in the audio system settings.
VOCTRL_CHECK_EVENTS is called on every frame. This is by design, and is
supposed to check the event queue of the windowing API.
With the decoupled GUI thread in w32_common.c this doesn't make too much
sense, and the purpose of VOCTRL_CHECK_EVENTS is really reduced to
checking event flags. Even worse, waiting on the GUI thread can
interfere with playback, since win32 sometimes blocks the event loop
(e.g. clicking the window title bar).
Change the code such that we really only query the event flags. Use
atomics to avoid having to add a new mutex. (We assume we always have
real atomics available. The build system doesn't check this properly,
and it could fall back to dummy atomics, which are not atomic.)
Should help with #3393. Doesn't help if the core happens to send a
synchronous request, most commonly via VOCTRL_SET_CURSOR_VISIBILITY or
VOCTRL_UPDATE_PLAYBACK_STATE.
This commit adds an --audio-channel=auto-safe mode, and makes it the
default. This mode behaves like "auto" with most AOs, except with
ao_alsa. The intention is to allow multichannel output by default on
sane APIs. ALSA is not sane as in it's so low level that it will e.g.
configure any layout over HDMI, even if the connected A/V receiver does
not support it. The HDMI fuckup is of course not ALSA's fault, but other
audio APIs normally isolate applications from dealing with this and
require the user to globally configure the correct output layout.
This will help with other AOs too. ao_lavc (encoding) is changed to the
new semantics as well, because it used to force stereo (perhaps because
encoding mode is supposed to produce safe files for crap devices?).
Exclusive mode output on Windows might need to be adjusted accordingly,
as it grants the same kind of low level access as ALSA (requires more
research).
In addition to the things mentioned above, the --audio-channels option
is extended to accept a set of channel layouts. This is supposed to be
the correct way to configure mpv ALSA multichannel output. You need to
put a list of channel layouts that your A/V receiver supports.
Pointless anyway. With superficial checking I couldn't find any decoder
which actually outputs this, and AO chmap negotiation would properly
ignore them anyway in most cases.
Assume you use a large value like --audio-delay=20. Then until now the
player would just have seeked normally to a "too late" position, and
played silence for about 20 seconds until audio in the correct time
range is coming again.
Change this by offsetting seeks by the right amount. This works for both
external and muxed files. If a seek isn't precise, then it works only
for external files.
This might cause issues with very large delay options. Hr-seek skipping
could take a lot of time (especially because it affects video too), the
demuxer queue could overflow, and other weird corner cases could appear.
But we just try this on best-effort basis, and if the user uses extreme
values we don't guarantee good behavior.
Prevents segfaults when a fullscreen switch is issued before fully
initializing the VO.
Doesn't change anything since the schedule_resize is only there to
resize in case the image size switches, which happens long after init.
We send a refcounted frame to the encoder, but then disrespect
refcounting rules and write to the frame data without making sure the
buffer is really writeable.
In theory this can lead to reallocation on every frame is the encoder
really keeps a reference. If we really cared, we could fix this by
providing a buffer pool. But then again, we don't care.
This is logical: the function makes sense only in situations where you
are going to write to the audio data. To make it worse,
av_buffer_realloc() also handles this situation, but only if the buffer
size changes (simply because it can't realloc memory in use), so we have
to explicitly force reallocation by unreffing the buffers first.
The problem was that when in fullscreen, switching between images did
not issue a resize event, causing none of the images to be rendered
correctly.
This fixes the problem by issuing a resize event with the screen width
and height.
This commit also moves the zeroing of the events field to when it gets
retrieved by mpv rather than randomly after a resize in the vo/backend
code.
ssurface_handle_configure()'s width and height are just hints given by
the compositor, the application's free to not respect those strictly and
to compensate for e.g. aspect ratio.
This prevents crazy scenarios in which pictures with portrait aspect
ratios have a huge black area to make them 16:9 or whatever the
compositor feels like.
With X11 it was usually left up to the window manager to prevent huge
windows from being out of range, but no Wayland compositor will do
this right now.
Hugely improves usability when using mpv as an image viewer.
Missed during the recent changes.
Also simplify error checking code and check for POLLNVAL
as well (the display fd was never actually checked to be valid).
This requires changing the pixel upload alignment because the odd sizes
might not be aligned to multiples of 4.
Anyway, the restriction has no real benefit and the sizes in between 32
and 64 might be worth using, so just drop it.
Following testing after ebe798a, this is a more than sufficient size to
cover our use case.
The old default was a drop of about 58 dB PSNR using the old code, and
this new default is about 65 dB PSNR, so it's actually an improvement
despite resulting in a smaller size.
There was no outlier whatsoever when comparing sizes around the 64
neighbourhood (with every step corresponding to a PSNR drop of about
0.07 dB), so I picked this since it's a power of two and requires no
change to the current 3dlut-size parsing logic.
I also tested smaller sizes such as 32x32x32 which performed almost as
well on colorful samples, but this results in noticeable black boost in
the dark regions, which is pretty undesirable. Therefore, we should
avoid going much further below 64x64x64.
Either way, this new size is so fast to compute that the 3dlut cache is
almost useless on my end. In fact, it might even be slower to load the
profile from the cache than to recompute it from scratch. (For caches on
a disk. For cache on a tmpfs, it makes no difference)
It seems vo_x11_check_events() was supposed to return the currently
flagged events and reset them. But there are many places where
vo_x11_check_events() is called without checking its return value. This
could lead to forgotten events.
Change the code such that they can't get lost.
This code had the exact same texture indexing bug that the original
scaler code had before the introduction of the LUT_POS macro to fix it.
We can re-use this same macro here, and the performance drop is
virtually entirely negligible. The benefit is greatly improved LUT
accuracy as the 3DLUT size decreases - in particular, the old LUT
started introducing more and more black crush the lower your LUT size is
(because the error was essentially an over-contrast bias, with a
magnitude linearly related to the lut size).
The new code improves black stability as the LUT size decreases, and
only at very low values (16 and below) do black levels start noticeably
getting affected (due to crude linearization of the nonlinear response
curve).
The default value of 3dlut-size is definitely generous enough for this
to make no difference out of the box, but it also causes no performance
drop at all on my machine so I see no harm in improving the logic.
Furthermore, this means we could easily decrease the default 3dlut size
in a future commit, perhaps even down to 64x64x64 as a default. (But
more testing is warranted here)
The FFmpeg API is incredibly weird and inconsistent about this. This is
also a FFmpeg-only issue and nothing like this is in Libav - which
doesn't really show FFmpeg in a very positive light.
(To make it even worse: this is a full-blown Libav API incompatibility,
even though this crap was added for Libav ABI-compatibility. It's
absurd.)
Quoting the FFmpeg header for the AVFrame.channels field:
/**
* number of audio channels, only used for audio.
* Code outside libavutil should access this field using:
* av_frame_get_channels(frame)
* - encoding: unused
* - decoding: Read by user.
*/
int channels;
It says "should" not must, and it doesn't even mention
av_frame_set_channels(). It's also in the section for public fields (not
below a marker that indicates private fields in a public struct, like
it's done e.g. in AVCodecContext).
But not using the accessor will cause silent failures on ABI changes.
The failure that happened due to this code didn't even make it apparent
what was wrong. So just use the idiotic accessor.
Also harmonize the FFmpeg-cursing in the code. (It's fully justified.)
Fixes#3295.
Note that mpv will still check the exact library version numbers, and
reject mismatches - to protect itself from such issues in the future.
Otherwise it behaves dumb. (Although you could argue it shouldn't try to
guess whether speed changes work, but instead simply disable DS if they
don't work.)
It used not to work - but now it apparently does. Not sure when that got
fixed in FFmpeg, but there's no longer a reason to keep this hack.
This also gets rid of the check for the read_seek2 field, which is not
part of the public API.
Both backends have code to close each FD of their wakeup_pipe array.
This array is default-initialized with 0, which means if the backends
exit before the wakeup pipe is created (e.g. when probing), they would
close FD 0.
Initialize the FDs with -1. Then we call close(-1) in these situations,
which is perfectly allowed and has no bad consequences.
This fits natively into the vo/backend and allows to simplify the
polling code.
One new change is the fact that surface_handle_enter flags VO_EVENT_WIN_STATE
and VO_EVENT_RESIZE instead of only VO_EVENT_WIN_STATE. Before this, the code
hackily relied on the timeout and the loop in the wait_frame function to track
and set the scaling factor. Instead, this triggers mpv to run a schedule_resize
and adjust the new VO output dimensions immediately. This is also more accurate
since surface_handle_enter() gets called when a surface is created, moved and
resized, which is exactly what the rest of the player might be interested in.
This uses GLSL mix() instead of going through an indirect texture
access. Easy to implement and might require less resources on some
devices, since the oversample code was already essentially just a
special case of this.
Could be made the new default (as per issue #2685), but that should be
done in a separate commit.
Until now, this has been either handled over vo.event_fd (which should
go away), or by putting event handling on a separate thread. The
backends which do the latter do it for a reason and won't need this, but
X11 and Wayland will, in order to get rid of event_fd.
There's no need to call wl_display_flush() since all the client-side
buffered data has already been flushed prior to polling the fd.
Instead only check for POLLIN and the usual ERR+HUP.
Don't just cause vo_opengl to update the ICC profile every time the
window is moved. Instead, explicitly check if the screen was changed.
Mostly untested.
Some client API users simply don't like such filenames. For their sake,
don't return them, but return a dummy filename instead. (Returning a
latin1-ized version would work too, but is slightly more work.)
Also remove the "\n" from the replacement dummy filename. This was
accidental.
mixer.c didn't really deserve to be separate anymore, as half of its
contents were unnecessary glue code after recent changes. It also
created a weird split between audio.c and af.c due to the fact that
mixer.c could insert audio filters. With the code being in audio.c
directly, together with other code that unserts filters during runtime,
it will be possible to cleanup this code a bit and make it work like the
video filter code.
As part of this change, make the balance code work like the volume code,
and add an option to back the current balance value. Also, since the
balance semantics are unexpected for most users (panning between the
audio channels, instead of just changing the relative volume), and there
are some other volumes, formally deprecate both the old property and the
new option.
Since mixer->ao is always NULL now (it was really just forgotten to be
removed), the uninit call never actually cleared the af field, leaving
a dangling pointer that could be accessed by volume control.
This makes the difference between passing VA_FRAME_PICTURE or
VA_BOTTOM_FIELD for progressive frames (that should be force-
deinterlaced) to VAProcPipelineParameterBuffer.flags. VA-VPP doesn't
really seem to care, and we can get rid of mp_refqueue_is_interlaced()
entirely. It could be argued it's better to pass field flags instead of
the progressive flag.
"Real" frame flag vs. what we pretend it to be. It always used the real
flag, and thus never deinterlaced unflagged frames, even if the
suboption was set to "no".
The hw_subfmt field roughly corresponds to the field
AVHWFramesContext.sw_format in ffmpeg. The ffmpeg one is of the type
AVPixelFormat (instead of the underlying hardware format), so it's a
good idea to switch to this too for preparation.
Now the hw_subfmt field is an mp_imgfmt instead of an opaque/API-
specific number. VDPAU and Direct3D11 already used mp_imgfmt, but
Videotoolbox and VAAPI had to be switched.
One somewhat user-visible change is that the verbose log will now always
show the hw_subfmt as image format, instead of as nonsensical number.
(In the end it would be good if we could switch to AVHWFramesContext
completely, but the upstream API is incomplete and doesn't cover
Direct3D11 and Videotoolbox.)
Old-style commands using _ as separator (e.g. show_progress) were still
used in some places, including documentation and configuration files.
This commit updates all such instances to the new style (show-progress)
so that commands are easier to find in the manual.
Since it turns out that knowing what exactly a file was tagged with can
be useful for debugging purposes, expose this as a property so I can
check it more easily.
This is mostly useful for sig-peak (since nom-peak is currently entirely
calculated by us), but I added both for consistency.
--deinterlace=auto is the default, and has the obscure semantics that
deinterlacing is disabled, unless the user has manually inserted a
deinterlacing filter.
While in software decoding this doesn't matter, and we will happily
insert 2 yadif filters (if the user has already added one), or not
remove the yadif filter (if deinterlacing is disabled, but the user has
added the filter manually), this is different with hardware deinterlacer
filters. These support VFCTRL_SET_DEINTERLACE for toggling deinterlacing
filtering at runtime. It exists mainly for legacy reasons, and possibly
because it makes switching deinterlacing modes more efficient. It might
also gives us an entry-point for VO deinterlacing, maybe. For whatever
reasons this mechanism exists, we still support and use it.
This commit fixes that video.c always used VFCTRL_SET_DEINTERLACE to
disable deinterlacing, even if --deinterlace=auto was set. Fix this by
checking the value of the option directly.
For some reason, the lack of version info was preventing mpv from
appearing in the Default Programs dialog. Re-add it, but don't set the
string version numbers from version.h, because that's what was causing
trouble when the version info was removed. Like the binary version
numbers, these are now hardcoded to 2.0.0.0, which probably doesn't
matter.
The new version info block is also slightly different to the old one. It
fills out all the binary VERSIONINFO fields and makes better use of
macros. It also removes the \000 line terminators from the string
version info, since as far as I can tell, this was just cargo-culting
for an old broken version of the Microsoft resource compiler, and
binutils' windres terminates the strings properly without them.
This should get mpv working on Windows 7 machines without hardware
accelerated graphics adapters. It already worked on Windows 8 and up
because those systems would silently fall back to WARP if there was no
graphics hardware installed.
The normal MPGL_CAP_SW flag is not set, so unlike other opengl backends,
this will choose a software adapter even if opengl:sw is not specified.
The reason for this is, unlike on Linux, where vo_xv and vo_x11 can be
used, mpv on Windows does not have any VO to fall back on when hardware
acceleration isn't available, so if software adapters are rejected, the
user won't see any video output when using the default settings. WARP
seems to perform quite well, so it should be used in this case.
The cache reader thread actually unlocks the mutex protecting the
underlying stream while reading from it. That's why other code goes out
of its way to run certain stream operations on the cache thread. Do the
same.
We could have this simpler by creating a mechanism that would "park" the
cache thread and make it wait for the lock (while we have it) in order
to gain exclusive access. This could be done in the future.
Eagerly execute seeks to the underlying stream in the cache seek
entrypoint itself. While asynchronous execution is a goal of the cache,
it doesn't matter too much for seeks. They always were executed within
the lock, so the reader was blocked anyway. It's not necessary to ensure
async. execution here either, because seeks are relatively rare, and the
demuxer can just stay blocked for a while.
Fixes: mpv http://samples.mplayerhq.hu/V-codecs/DIV5/ayaneshk-test.avi
This code was supposed to adjust existing conversion filters (to make
them output a different format). But the code was just broken,
apparently a refactoring accident. It accessed af instead of af->prev.
The bug tended to add new conversion filters, even if an existing one
could have been used. (Can be tested by inserting a dummy lavrresample
filter followed by a format filter which forces conversion.)
In addition, it's probably better to return the actual error code if
reinitializing the filter fails. It would then respect an AF_FALSE
return value, which means format negotiation failed, instead of a
generic error.
af_volume has a volumedb sub-option, which allows the user to set an
explicit volume. Until recently, the player read back this value and
used it as initial softvol volume. But now it just overwrites it.
Instead of overwriting it, multiply the different gain values. Above
all, this will do the right thing if only softvol is used, or if the
user only adds the af_volume filter manually.
Normally, you want downmixing to happen first thing in the filter chain.
This is reflected in codec downmixing, which feeds the filter chain
downmixed audio in the first place. Doing this has the advantage of
needing less data to process. But the main motivation is that if there
is a drc filter in the chain, you want to process it the downmixed
audio.
Add an idiotic heuristic to achieve this. It tries to detect whether the
audio was indeed automatically downmixed (or upmixed). To detect what
the output format is going to be, it builds the filter chain normally,
and then retries with the heuristic applied (and for extra paranoia,
retries without the heuristic again if it fails to successfully rebuild
the filter chain for unknown reasons). This is simple and will work in
almost all cases.
Doing it in a more complete way is rather hard, because filters are so
generic. For example, we know absolutely nothing about the behavior of
af_lavfi, which creates an opaque filter graph with libavfilter. We
don't know why a filter would e.g. change the channel layout on its
output. (Our heuristic bails out in this case.) We're also slave to the
lowest common denominator of how our format negotiation works, and how
libavfilter's works.
In theory, we could make this mechanism explicit by introducing a
special dummy filter. The filter chain would then try to convert between
input and output formats at the dummy filter, which would give the user
more control over how downmix happens. On the other hand, the user could
just insert explicit conversion filters instead, so this would probably
have questionable value.
The algorithm and functionality is the same, but the code becomes much
simpler and easier to follow.
The assumption that there is only 1 conversion filter (lavrresample)
helps with the simplification, but the main change is to use the same
code for format/channels/rate. Get rid of the different AF_CONTROL_SET_*
controls, and change the af->data parameters directly. (af->data is
badly named, but essentially is a placeholder for the output format.)
Also, instead of trying to use the af_reinit() loop to init inserted
conversion filters or filters with changed output formats, do it inline,
and move the common code to a filter_reinit() function. This gets rid of
the awful retry variable.
In general, this should not change any runtime behavior.
This happens to be better for the af_volume filter (for softvol), and
saves some code too. It's "better" because you want to affect the
final filtered audio, such as after a manually inserted drc filter.
Drop the code for switching the volume options and properties between
af_volume and AO volume controls. interface-changes.rst mentions the
changes in detail.
Do this because this was exceedingly complex and had other problems as
well. It was also very hard to test. It's just not worth the trouble.
Some leftovers like AOCONTROL_HAS_PER_APP_VOLUME will be removed at a
later point.
Fixes#3322.
I made this call up because I sort of thought this makes senssssse. I'm
now convinced that it does not, and even is actively harmful. I'm still
quite in the dark how the DirectD 11 video API is supposed to work with
synchronization, but at least for normal graphics this call would not
make much sense.
When selecting a device that simply doesn't exist with --audio-device,
AudioUnit will still initialize and start playback without complaining.
But it will never call the audio render callback, which leads to audio
playback simply not progressing.
I couldn't find a way to get AudioUnit to report an error at all, so
here's a crappy hack that takes care of this in most cases. We assume
that all devices have a kAudioDevicePropertyDeviceIsAlive property.
Invalid devices will error when querying the property (with 'obj!' as
status code).
This is not the correct fix, because we try to double-guess AudioUnit's
behavior by accessing a lower label API. Suggestions welcome.
Although it appears to be accepted by the function, MSGL_STATUS messages
are never passed to the client API. Consequently "status" has the same
meaning as "v" and is useless.
Commit 771a8bf5 added code to avoid unnecessary vf_reconfig() calls for
unrelated reasons, but forget to consider that it has to be called at
least once if the input format changes. As a consequence it got "stuck"
due to not being able to decode more frames.
vo_frame can have more than 1 frame - the extra frames are future
references, which are sometimes useful for filtering (vo_opengl
interpolation). There's no harm in reducing the number of frames sent to
the VO requested amount of future frames, so do that.
Doesn't actually reduce the number of concurrently in use frames in
practice.
If the status line is wider than the reported terminal size, then cut it
off instead of causing the terminal to scroll down for the next line.
This is done in the most primitive way possible, assuming ASCII.
This was actually done in the past as far as I'm aware; do it again.
(Probably differently.)
Some filters support VFCTRL_SET_DEINTERLACE. This affects most hardware
deinterlace filters. They can be inserted by the user manually, or auto-
inserted by vf.c itself as conversion filter (vf_d3d11vpp). In these
cases, we shouldn't insert or remove filters outselves, and instead
VFCTRL_SET_DEINTERLACE should be invoked to switch the mode.
This wasn't done correctly in the recently refactored code and could
have broken with --deinterlace. (The refactor only considered switching
via property in this case.) Fix it by making it a proper part of the
filter_reconfig() function, and making set_deinterlacing() (which is
called by the property handler) merely call filter_reconfig() in all
cases to do the real work.
We can even avoid rebuilding the filter chain - though only if no other
auto-filters are inserted. It probably also provides a slightly cleaner
way to implement functionality in the VO while still inserting video
filter fallbacks correctly if required.
The test scenario at hand was hardware decoding a file with d3d11 and
with deinterlacing enabled. The file switches to a non-hardware
dedocdeable format mid-stream. This failed, because it tried to call
vf_reconfig() with the old filters inserted, with was fatal due to
vf_d3d11vpp accepting only hardware input formats.
Fix this by always strictly removing all auto-inserted filters
(including the deinterlacing one), and reconfiguring only after that.
Note that this change is good for other situations too, because we
generally don't want to use a hardware deinterlacer for software
decoding by default. They're not necessarily optimal, and VAAPI VPP even
has incomprehensible deinterlacer bugs specifically with software frames
not coming from a hardware decoder.
Instead of using the "vf" command code (which changes filters at runtime
on user input), use the general filter-insertion code. The latter was
added later, and is more suitable for automatically inserted filters.
The old code failed in particular when using watch-later saving, which
stored the filter list in the resume config file. If a user changed the
hardware decoding mode via command line, the stored filter chain was out
of date and could cause failure due to not working with hardware or
software decoding mode. Storing the deinterlace filter in the filter
list was unavoidable, because it was part of the user state. (The new
code only edits the actually instantiated filters.)
These mostly happen in situations where the correct behavior is
relatively new and not found in the wild (therefore not worth
implementing) and/or extremely complicated (and thus not worth worrying
about the potential edge cases and UI changes).
Still, it's best to document these where they happen to guide the poor
souls maintaining these files in the future.
This uses eglPostSubBufferNV to trigger ANGLE to check the window size
and update the size of the swapchain to match, which is recommended
here: https://groups.google.com/d/msg/angleproject/RvyVkjRCQGU/gfKfT64IAgAJ
With the D3D11 backend, using eglPostSubBufferNV with a 0-sized update
region will even skip the Present() call, meaning it won't block for a
vsync period. Hopefully ANGLE will have a less hacky way of doing this
in future. See the relevant ANGLE issue: http://anglebug.com/1438Fixes#3301
This can for example happen with vo_opengl_cb, if it is used with a GL
implementation that does not supports FBOs. (mpv itself should never
attempt to use FBOs if they're not available.)
Without this check it would trigger an assert() in our dummy
glBindFramebuffer wrapper.
Suspected cause of #3308, although it's still unlikely.
For example it should be set to IMGFMT_D3D11NV12 if it isn't already.
Otherwise, an assertion in vf.c could trigger.
This probably couldn't be provoked yet.
This moves some of the bulky user-shader specific logic into the file
dedicated to it. Rather than expose video.c state, variable lookup is
now done via a simulated closure.
This greatly improves the result when decoding typical (ST.2084) HDR
content, since the job of tone mapping gets significantly easier when
you're only mapping from 1000 to 250, rather than 10000 to 250.
The difference is so drastic that we can now even reasonably use
`hdr-tone-mapping=linear` and get a very perceptually uniform result
that is only slightly darker than normal. (To compensate for the extra
dynamic range)
Due to weird implementation details, this only seems to be present on
keyframes (or something like that), so we have to cache the last seen
value for the frames in between.
Also, in some files the metadata is just completely broken /
nonsensical, so I decided to apply a simple heuristic to detect
completely broken metadata.
This involves multiple changes:
1. Brightness metadata is split into nominal peak and signal peak.
For a quick and dirty explanation: nominal peak is the brightest value
that your color space can represent (i.e. the brightness of an encoded
1.0), and signal peak is the brightest value that actually occurs in
the video (i.e. the brightest thing that's displayed).
2. vo_opengl uses a new decision logic to figure out the right nom_peak
and sig_peak for all situations. It also does a better job of picking
the right target gamut/colorspace to use for the OSD. (Which still is
and still should be treated as sRGB). This change in logic also
fixes#3293 en passant.
3. Since it was growing rapidly, the logic for auto-guessing / inferring
the right colorimetry configuration (in pass_colormanage) was split from
the logic for actually performing the adaptation (now pass_color_map).
Right now, the new logic doesn't do a whole lot since HDR metadata is
still ignored (but not for long).
This has two reasons:
1. I tend to add new fields to this metadata, and every time I've done
so I've consistently forgotten to update all of the dozens of places in
which this colorimetry metadata might end up getting used. While most
usages don't really care about most of the metadata, sometimes the
intend was simply to “copy” the colorimetry metadata from one struct to
another. With this being inside a substruct, those lines of code can now
simply read a.color = b.color without having to care about added or
removed fields.
2. It makes the type definitions nicer for upcoming refactors.
In going through all of the usages, I also expanded a few where I felt
that omitting the “young” fields was a bug.
Commit 883d3114 seems to have (accidentally?) dropped the FBOTEX_FUZZY
from the output_fbo resize, which means that current master will keep
resizing and resizing the FBO as you change the window size, introducing
severe memory leaking after a while. (Not sure why that would cause
memory leaks, but I blame nvidia)
Either way, it's bad for performance too, so it's worth fixing.
vo_vaapi is the only thing which can't scale RGBA on the GPU. (Other
cases of RGBA scaling are handled in draw_bmp.c for some reason.)
Move this code and get rid of the osd_conv_cache thing.
Functionally, nothing changes.
This affects VOs (or other code which render OSD) which does not support
the LIBASS format, but only RGBA. Instead of having a converter stage in
osd.c, make mp_ass_packer_pack() output directly in RGBA.
In general, this is work towards refcounted subtitle images.
Although we could keep the "converter" design, doing it this way seems
simpler, at least considering the current situation with only 2 OSD
formats. It also prevents copying & packing the data twice, which will
lead to better performance. (Although I guess this case is not important
at all.)
It also fixes --force-rgba-osd-rendering when used with vo_opengl,
vo_vdpau, and vo_direct3d.
The intention is to let mp_ass_packer_pack() produce different output
for the RGBA and LIBASS formats. VOs (or whatever generates the OSD)
currently do not signal a preferred format, and this mechanism just
exists to switch between RGBA and LIBASS formats correctly, preferring
LIBASS if the VO supports it.
This is how PBOs are normally supposed to be used.
Unfortunately I can't see an any absolute improvement on nVidia binary
drivers and playing 4K material. Compared to the "old" PBO path with 1
buffer, the measured GL time decreases significantly, though.
GL generally does not support flipping the image on upload, meaning
negative strides are not supported. vo_opengl handles this by flipping
rendering if the stride is inverted, and gl_pbo_upload() "ignores"
negative strides by uploading without flipping the image.
If individual planes had strides with different signs, this broke. The
flipping affected the entire image, and only the sign of the first plane
was respected.
This is just a crazy corner case that will never happen, but it turns
out this is quite simple to support, and actually improves the code
somewhat.
This introduces a gl_pbo_upload_tex() function, which works almost like
our gl_upload_tex() glTexSubImage2D() wrapper, except it takes a struct
which caches the PBO handles. It also takes the full texture size (to
make allocating an ideal buffer size easier), and a parameter to disable
PBOs (so that the caller doesn't have to duplicate the gl_upload_tex()
call if PBOs are disabled or unavailable).
This also removes warnings and fallbacks on PBO failure. We just
silently try using PBOs on every frame, and if that fails at some point,
revert to normal texture uploads. Probably doesn't matter.
This makes the geometry of the sizing borders more like the ones in
Windows 10. It also fixes an off-by-one error that made the right and
bottom borders thinner than the left and top borders, which made it
difficult to resize the window when using the Windows 7 classic theme
(because it has pretty thin sizing borders to begin with.)
We don't support this anymore.
This tries to exit in a controlled way after command line options are
applied in order to honor logging options and, in case of libmpv, not to
kill the host. Not sure if it would be better to just vomit text to
stderr and call abort().
Working towards refcounted sub images, and also for removing bitmap
packers from VOs.
I'm not sure why we even have this overlay-add command. It was sort of
"needed" before opengl-cb was introduced, and before Lua scripts could
put ASS drawings on OSD without conflicting with the OSC. But now trying
to use it doesn't make too much sense anymore.
Still keep it because we're trying to be nice, but throw performance out
of the window. Now image data is copied 2 more times before displaying
it. This also makes using the command a bit simpler.
The libavcodec wmapro decoder will skip some bytes at the start of the
first packet and return each time. It will not return any audio data in
this state.
Our own code as well as libavcodec's new API handling
(avcodec_send_packet() etc.) discard the PTS on the first return, which
means the PTS is never known for the first packet. This results in a
"Failed audio resync." message.
Fixy it by remember the PTS in next_pts. This field is used only if the
decoder outputs no PTS, and is updated after each frame - and thus
should be safe to set.
(Possibly this should be fixed in libavcodec new API handling by not
setting the PTS to NOPTS as long as no real data has been output. It
could even interpolate the PTS if the timebase is known.)
Fixes the failure message seen in #3297.
Change all producer of libass images to packing the bitmaps into a
single larger bitmap directly when they're output. This is supposed to
help working towards refcounted sub bitmaps.
This will reduce performance for VOs like vo_xv, but not for vo_opengl.
vo_opengl simply will pick up the pre-packed sub bitmaps, and skip
packing them again. vo_xv will copy and pack the sub bitmaps
unnecessarily - but if we want sub bitmap refcounting, they'd have to be
copied anyway.
The packing code cannot be removed yet from vo_opengl, because there are
certain corner cases that still produce unpackad other sub bitmaps.
Actual refcounting will also require more work.
We have a warning mechanism for removed and for replaced options, but
none yet for options which have been simply deprecated.
For the following commit.
(Fun fact: just adding the m_option field increases binary size by
14KB.)
No method of taking a screenshot was implemented at all. vo_opengl
lacked window screenshotting, because ANGLE doesn't allow reading the
frontbuffer. There was no way to read back from a D3D11 texture either.
Implement reading image data from D3D11 textures. This is a low-quality
effort to get basic screenshots done. Eventually there will be a better
implementation: once we use AVHWFramesContext natively, the readback
implementation will be in libavcodec, and will be able to cache the
staging texture correctly. Hopefully. (For now it doesn't even have a
AVHWFramesContext for D3D11 yet. But the abstraction is more appropriate
for this purpose.)
OK, this was dumb. The file didn't have much to do with ANGLE, and the
functionality can simply be moved to d3d.c. That file contains helpers
for decoding, but can always be present (on Windows) since it doesn't
access any D3D specific libavcodec APIs. Thus it doesn't need to be
conditionally built like the actual hwaccel wrappers.
Instead of hard-coding a big list, move some of the functionality
to csputils. Affects both the auto-guess blacklist and the peak
estimation.
Also update the comments.
Too many "exceptions" these days, it's easier to just hard-code a
whitelist instead of a blacklist. And besides, it only really makes
sense to avoid adaptation for BT.601 specifically, since that's the one
we auto-guess based on the resolution.
I'm not even sure why we ever consulted *_src to begin with, since that
just describes the current image format - and not the original metadata.
(And in fact, we specifically had logic to work around the impliciations
this had on linear scaling)
image_params is *the* authoritative source on the intended (i.e.
reference) image metadata, whereas *_src may be changed by previous
passes already. So only consult image_params for picking auto-generated
values.
Also, add some more missing "wide gamut" and "non-gamma" curves to the
autoconfig blacklist. (Maybe it would make sense to move this list to
csputils in the future? Or perhaps even auto-detect it based on the
associated primaries)
User request and not that hard. Closes#3157.
Note that FFmpeg doesn't support this and there's no signalling in HEVC
etc., so the only way users can access it is by using vf_format
manually.
Mind: This encoding uses full range values, not TV range.
This is actually not entirely trivial since it involves negative Yxy
coordinates, so the CMM has to be capable of full floating point
operation. Fortunately, LittleCMS is, so we can just blindly implement
it.
Most devices seems to require special signalling (e.g. via HDMI
metadata) to actually decode HDR signals and treat them as such, so it's
probably worth warning the potential user about the fact that mpv pretty
definitely does *not* set any of this metadata signalling.
This HDR function is unique in that it's still display-referred, it just
allows for values above the reference peak (super-highlights). The
official standard doesn't actually document this very well, but the
nominal peak turns out to be exactly 12.0 - so we normalize to this
value internally in mpv. (This lets us preserve the property that the
textures are encoded in the range [0,1], preventing clipping and making
the best use of an integer texture's range)
This was grouped together with SMPTE ST2084 when checking libavutil
compatibility since they were added in the same release window, in a
similar timeframe.
Some bugs in this code are exposed by e.g. playing lossless audio files
with --ad-lavc-threads=16. (libavcodec doesn't really support threaded
audio decoding, except for lossless files.) In these cases, a major
amount of audio can be buffered, which makes incorrect handling of this
buffering obvious.
For one, draining the decoder can take a while, so if there's a new
segment, we shouldn't read audio.
The segment end check was completely wrong, and used the start value.
The main framebuffer is not the default framebuffer for the dxinterop
backend. Bind the main framebuffer and use the appropriate attachment
when reading the window content.
Fix#3284
The size check introduced in commit d941a57b did not consider that Xv
can round up the image size to the next chroma boundary. Doing that
makes sense, so it can't certainly be considered server misbehavior.
Do 2 things against this: allow if the server returns a larger image (we
just crop it then), and also allocate a properly aligned image in the
first place.
Instead of hardcoding what the libavcodec ac3 encoder expects, configure
it based on the AVCodec fields.
Unfortunately, it doesn't export the list of sample rates, so that is
done manually. This commit actually fixes the rate always to 48Khz. I
don't even know whether the other rates worked. (Possibly did, but
they'd still change the spdif parameters, and would work differently
from ad_spdif.c.)
Workaround for an awful corner-case. The new decode API "locks" the
decoder into the EOF state once a drain packet has been sent. The
problem starts with a file containing a 0-sized packet, which is
interpreted as drain packet.
This should probably be changed in libavcodec (not treating 0-sized
packets as drain packets with the new API) or in libavformat (discard
0-sized packets as invalid), but efforts to do so have been fruitless.
Note that vd_lavc.c already does something similar, but originally for
other reasons.
Fixes#3106.
See previous commit. (The mixing case was never supported, so this has
equivalent functionality.)
This also implicitly fixes a bug: the old code allocated image data for
the cropped surface size only, which means the
video_surface_get_bits_y_cb_cr call could write beyond the allocated
image memory.
For now, this affects taking screenshots only.
If the video mixer is actually needed, we want to go through the video
mixer for screenshots too - which is why this function simply always
used the video mixer, and then copied the surface to RAM as RGBA.
Add reading the surface as nv12 if possible. If the format is correct,
and no special video processing (like deinterlacing) is used, then it's
read directly without going through the video mixer.
There's no particular reason for doing this, other than avoiding the
video mixer (like vo_opengl can do it now). Also, the next commit will
make use of this in vf_vdpaurb.c.
The GL_ARB_timer_query extension and thus the GL_TIME_ELAPSED constant
don't exist for GLES.
For ES the EXT_disjoint_timer_query is used so take the constant from
that else provide the constant manually.
See pr #3216 which introduced this error.
Until now, we've always converted vdpau video surfaces to RGB, and then
mapped the resulting RGB texture. Change this so that the surface is
mapped as NV12 plane textures.
The reason this wasn't done until now is because vdpau surfaces are
mapped in an "interlaced" way as separate fields, even for progressive
video. This requires messy reinterleraving. It turns out that even
though it's an extra processing step, the result can be faster than
going through the video mixer for RGB conversion.
Other than some potential speed-gain, doing this has multiple other
advantages. We can apply our own color conversion, which is important in
more complex cases. We can correctly apply debanding and potentially
other processing that requires chroma-specific or in-YUV handling.
If deinterlacing is enabled, this switches back to the old RGB
conversion method. Until we have at least a primitive deinterlacer in
vo_opengl, this will stay this way. The d3d11 and vaapi code paths are
similar. (Of course these don't require any crazy field reinterleaving.)
Otherwise stale references will survive forever. Could leak hardware
video surfaces.
In particular, the mpv vdpau code crashed with an assertion when exiting
after toggling deinterlacing, because not all references were released.
1. this basically reverts commit de4c74e5a4.
even with CVDisplayLinkCreateWithActiveCGDisplays and
CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext we still have to
explicitly set the current display ID, otherwise it will just always
choose the display with the lowest refresh rate. another weird thing is,
we still have to set the display ID another time with
CVDisplayLinkSetCurrentCGDisplay after the link was started. otherwise
the display period is 0 and the fallback will be used.
if we ever use the callback method for something useful it's probably
better to use CVDisplayLinkCreateWithActiveCGDisplays since we will need
to keep the display link around instead of releasing it at the end.
in that case we have to call CVDisplayLinkSetCurrentCGDisplay two times,
once before and once after LinkStart.
2. add windowDidChangeScreen delegate to update the display refresh rate
when mpv is moved to a different screen.
We have two problems here.
1. CVDisplayLinkGetActualOutputVideoRefreshPeriod, like the name suggests,
returns a frame period and not a refresh rate. using this as screen_fps
just leads to a slideshow. why didn't this break video playback on OS X
completely? the answer to this leads us to the second problem.
2. it seems that CVDisplayLinkGetActualOutputVideoRefreshPeriod always
returns 0 if used without CVDisplayLinkSetOutputCallback and hence always
fell back to CVDisplayLinkGetNominalOutputVideoRefreshPeriod. adding a
callback to CVDisplayLink solves this problem. the callback function at
this moment doesn't do anything but could possibly used in the future.
This can also remove all the stuff for lazily attaching the texture. It
doesn't matter if the dxinterop backend changes the bound framebuffer
during a VOCTRL, since the renderer does not rely on the GL state being
preserved.
Since there are not many sub-rectangles, this doesn't cost too much. On
the other hand, it avoids frequent warnings with vo_xv.
Also, the second copy in mp_blur_rgba_sub_bitmap() can be dropped.
The previous few commits changed sd_lavc.c's output to packed RGB sub-
images. In particular, this means all sub-bitmaps are part of a larger,
single bitmap. Change the vo_opengl OSD code such that it can make use
of this, and upload the pre-packed image, instead of packing and copying
them again.
This complicates the upload code a bit (4 code paths due to messy PBO
handling). The plan is to make sub-bitmaps always packed, but some more
work is required to reach this point. The plan is to pack libass images
as well. Since this implies a copy, this will make it easy to refcount
the result.
(This is all targeted towards vo_opengl. Other VOs, vo_xv, vo_x11, and
vo_wayland in particular, will become less efficient. Although at least
vo_vdpau and vo_direct3d could be switched to the new method as well.)
The sub-bitmaps get extended by --sub-gauss, so we have to compute the
bounding box on the original subs. Not sure if this is really
eqauivalent to what the code did before, and I don't have the sample
anymore. (But this approach sure is a _shitty_ hack.)
Implement it directly in sd_lavc.c as well. Blurring requires extending
the size of the sub-images by the blur radius. Since we now want
sub_bitmaps to be packed into a single image, and we don't want to
repack for blurring, we add some extra padding to each sub-bitmap in the
initial packing, and then extend their size later. This relies on the
previous bitmap_packer commit, which always adds the padding in all
cases.
Since blurring is now done on parts of a large bitmap, the data pointers
can become unaligned, depending on their position. To avoid shitty
libswscale printing a dumb warning, allocate an extra image, so that the
blurring pass is done on two newly allocated images. (I don't find this
feature important enough to waste more time on it.)
The previous refactor accidentally broke this feature due to a logic bug
in osd.c. It didn't matter before it happened to break, and doesn't
matter now since the code paths are different.
Until now, subtitle renderers could export SUBBITMAP_INDEXED, which is a
8 bit per pixel with palette format. sd_lavc.c was the only renderer
doing this, and the result was converted to RGBA in every use-case
(except maybe when the subtitles were hidden.)
Change it so that sd_lavc.c converts to RGBA on its own. This simplifies
everything a bit, and the palette handling can be removed from the
common code.
This is also preparation for making subtitle images refcounted. The
"caching" in img_convert.c is a PITA in this respect, and needs to be
redone. So getting rid of some img_convert.c code is a positive side-
effect. Also related to refcounted subtitles is packing them into a
single mp_image. Fewer objects to refcount is easier, and for the libass
format the same will be done. The plan is to remove manual packing from
the VOs which need single images entirely.
Apply the padding internally to each input bitmap, instead of requiring
this for the semi-public API.
Right now, everything still uses packer_pack_from_subbitmaps() to fill
the input bitmap sizes, but that's going to change with the following
commit. Since bitmap_packer.in is mutated during packing anyway, it's
more convenient to add the padding automatically.
Also, guarantee that every sub-bitmap has a padding border around it.
Don't let the padding overlap. Add padding even on the containing
borders.
This is simpler, doesn't cost much in memory usage, and is convenient
for one of the following commits.
I do not understand why github requires adding this crap to source code
repositories themselves, instead of making them part of the repository
configuration. Remove CONTRIBUTING.md to compensate for github crap
accumulating.
This is the ES equivalent to ARB_timer_query. It enables the performance
timers on ANGLE. All the added functions should be identical in
semantics to their desktop GL equivalents.
The OpenGL 3.0+ and ES specs are quite clear on what values are
accepted for the attachment object name parameter. And there's no
overlap for the default framebuffer. Sigh.
Probably fixes Mesa raising an error in this case and might fix#3251.
Regression by the previous vo_opengl change.
Until now, we've used system-specific API (GLX, EGL, etc.) to retrieve
the depth of the default framebuffer. (We equal this to display depth
and use the determined depth for dithering.)
We can actually retrieve this value through standard GL API, and it
works everywhere (except GLES 2 of course). This simplifies everything a
great deal.
egl_helpers.c is empty now. But I expect that some EGL boilerplate will
be moved to it, so don't remove it yet.
This was somehow done under the assumption that ANGLE would somehow
always use RG in ES2 mode. But there's no basis for this. Even if ANGLE
supports NV12 textures with drivers that do not allow for texture_rg,
this cas eis too obscure to worry about. So do the robust and correct
thing instead, and disable this code if texture_rg is not available.
Commit 74e3d11 resulted in the background overlay not getting destroyed
when mpv quits. Add back a piece of code that was removed in that commit
to restore correct functionality.
Fixes issue #3100
This helps with shitty APIs and even shittier drivers (I'm looking at
you, ALSA). Sometimes they won't send proper wakeups. This can be fine
during playback, when for example playing video, because mpv still will
wakeup the AO outside of its own wakeup mechanisms when sending new data
to it. But when draining, it entirely relies on the driver's wakeup
mechanism. So when the driver wakeup mechanism didn't work, it could
hard freeze while waiting for the audio thread to play the rest of the
data.
Avoid this by waiting for an upper bound. We set this upper bound at the
total mpv audio buffer size plus 1 second. We don't use the get_delay
value, because the audio API could return crap for it, and we're being
paranoid here. I couldn't confirm whether this works correctly, because
my driver issue fixed itself.
(In the case that happened to me, the driver somehow stopped getting
interrupts. aplay froze instead of playing audio, and playing audio-only
files resulted in a chop party. Video worked, for reasons mentioned
above, but drainign froze hard. The driver problem was solved when
closing all audio output streams in the system. Might have been a dmix
related problem too.)
When we're draining, don't wakeup the core on every buffer fill, since
unlike during normal playback, we won't actually get more data. The
wakeup here conceptually works like wakeups with condition variables, so
redundant wakeups do not hurt, so this is just a minor change and
nothing of consequence.
(Final EOF also requires waking up the core, but there is separate code
to send this notification.)
Also dump the p->still_playing field in trace logging.
Of course we can't just skip updating the OSD if the playloop was woken
up for the purpose of removing OSD after an OSD timer expired.
Fixes e.g. OSD bars sometimes sticking along when seeking while paused.
Normally, OSD is updated every time the playloop is run. This has to be
done, because the OSD may implicitly reference various properties,
without knowing whether they really need to be updated or not. (There's
a property update mechanism, but it's mostly unavailable, because OSD is
special-cased and can not use the client API mechanism properly.)
Normally, these updates are no problem, because the OSD is only actually
printed when the OSD text actually changes.
But commit d23ffd24 added a rate-limiting mechanism, which tries to
limit OSD updates at most every 50ms (or the next video frame). Since it
can't know in advance whether the OSD is going to change or not, this
simply waked up the player every 50ms.
Change this so that the player is updated only as part of general
updates determined through mp_notify(). (This function also notifies the
client API of changed properties.) The desired result is that the player
will not wake up at all in normal idle mode, but still update properties
that can change when paused, such as the cache.
This is mostly a cosmetic change (in the sense of making runtime
behavior just slightly better). It has the slightly more negative
consequence that properties which update implicitly (such as "clock")
will not update periodically anymore.
This is a common idiom used in MSDN docs and Raymond Chen's example
programs to get a HINSTANCE for the current module, regardless of
whether it's an .exe or a .dll. Using GetModuleHandle(NULL) for this is
technically incorrect, since it always gets a handle to the .exe, even
when the executing code (in libmpv) is running in a .dll. In this case,
using the wrong HINSTANCE could cause namespace issues with window
classes, since CreateWindowEx uses the HINSTANCE to search for the
matching window class name.
See:
https://blogs.msdn.microsoft.com/oldnewthing/20050418-59/?p=35873https://blogs.msdn.microsoft.com/oldnewthing/20041025-00/?p=37483
There were two mistakes:
- SDL's RGB565 is always equivalent to ffmpeg's RGB565 (both are packed 16bit
native-endian integers in RGB=565 form) - this was wrongly reversed on
big endian platforms.
- SDL's RGB888 doesn't actually mean RGB24, but XRGB8888 (i.e. 32bit
packed integer, top 8 bits unused).
- Use RGB0 not RGBA when there is no alpha.
This is mainly for the nnedi3 user shader. With all whose NN weights
hardcoded into the shader source code, the shader file could be as
large as 300 kB.
This reverts commit b51957fab5.
Breaks big time. It appears to ignore explicitly configured paths within
the libav* .pc files, which for example breaks mpv-build.
Although D3D11 video decoding is unuspported on Windows 7, the
associated APIs almost work. Where they fail is texture creation, where
we try to create D3D11_BIND_DECODER surfaces. So specifically try to
detect this situation.
One issue is that once the hwdec interop is created, the damage is done,
and it can't use another backend (because currently only 1 hwdec backend
is supported). So that's where we prevent attempts to use it.
It still can fail when trying to use d3d11va-copy (since that doesn't
require an interop backend), but at that point we don't care anymore -
dxva2(-copy) is tried before that anyway.
Distros and users alike should be made aware of the fact that old
FFmpeg versions are bad. When users come to us with FFmpeg-related
trouble, the answer is “update FFmpeg” more often than not
(and no further support will be provided until they have done so),
so instead we just nag them about it here.
Instead of having 9 different properties, requiring 18 different
VOCTRLs to read them all, they are now exposed as a single property.
This is not only cleaner (since they're all together) but also allows
querying all 9 of them with only a single VOCTRL (by using
mp.get_property_native).
(The extra factor of 2 was due to an extra query being needed to get the
type, which is now also unnecessary)
This makes it much easier to access performance metrics from within a
lua script, and also makes it easier to just show a readable, formatted
version via show-text.
User hooks can now use an extra WHEN expression to specify when the
shader should be run. For example, this can be used to only run a chroma
scaling shader `WHEN CHROMA.w LUMA.w <`.
There's a slight semantics change to user shaders: When trying to bind a
texture that does not exist, a shader will now be silently skipped
(similar to when the condition is false) instead of generating an error.
This allows shader stages to depend on an optional earlier stage without
having to copy/paste the same condition everywhere.
(In other words: there's an implicit condition on all of the bound
textures existing)
When using --hwdec=auto, systems that don't provide
D3D11_CREATE_DEVICE_VIDEO_SUPPORT, which probably includes all Windows
Vista and 7 systems, will print an error message. Reduce the log level
to verbose when probing and skip the error message entirely if d3d11.dll
is not present.
This commit is in a similar spirit to 991af7d.
This comes up often, see e.g. #3220. The issue is that if the stream
input is not seekable, the demuxer is marked as not seekable. But if the
stream cache is enabled, the file still _might_ be seekable to a degree.
We recently disabled seeking in this mode because it can cause very
weird issues, mostly because if stream-layer seeking fails, the demuxers
will arbitrarily misbehave. On the other hand, it can work if the seek
is within the cached range, which is why the user can still enable it
with --force-seeking. There is a weird trade-off between allowing this
and not crapping up too easily, so just informing the user about the
possibility seems best.
Since the libavformat API is crap, we have to apply tons of heuristics
to check whether seeking will work. (No, checking it at seek time isn't
going to work either, because if a seek fails, the demuxer will be in an
undefined state. Because the libavformat API is crap.)
For clang, it's enough to just put (void) around usages we are
intentionally ignoring the result of.
Since GCC does not seem to want to respect this decision, we are forced
to disable the warning globally.
The default behavior of vo_opengl has pretty much always been 'show the
source colors as-is, without caring to adapt it to the target device'.
This decision is mostly based on the fact that if we do anything else,
lots of people will complain.
With the rise of content like BT.2020, however, it turns out more people
complain about this content being very desaturated than people complain
about this content not matching VLC - so let's just map ultra-wide gamut
content back down to standard gamut by default.
Instead of measuring the actual upload time, this instead measures the
time needed to render + map the texture via vdpau. These numbers are
still useful, since they're part of the critical path.
This is plumbed through a new VOCTRL, VOCTRL_PERFORMANCE_DATA, and
exposed as properties render-time-last, render-time-avg etc.
All of these numbers are in microseconds, which gives a good precision
range when just outputting them via show-text. (Lua scripts can
obviously still do their own formatting etc.)
Signed-off-by: wm4 <wm4@nowhere>
To avoid blocking the CPU, we use 8 time objects and rotate through
them, only blocking until the last possible moment (before we need
access to them on the next iteration through the ring buffer). I tested
it out on my machine and 4 query objects were enough to guarantee
block-free querying, but the extra margin shouldn't hurt.
Frame render times are just output at the end of each frame, via MP_DBG.
This might be improved in the future. (In particular, I want to expose
these numbers as properties so that users get some more visible feedback
about render times)
Currently, we measure pass_render_frame and pass_draw_to_screen
separately because the former might be called multiple times due to
interpolation. Doing it this way gives more faithful numbers. Same goes
for frame upload times.
When ANGLE is using D3D11 and not running in DirectComposition mode,
DXGI will hook the video window's message loop and override Alt+Enter to
trigger a transition to exclusive fullscreen mode (which doesn't even
work with mpv's renderer for some reason.) This behaviour can be
disabled by getting a pointer to the IDXGIFactory associated with the
D3D11 device and calling MakeWindowAssociation with the appropriate
flags.
Since the main thread is shared by other things in the player, using STA (single
threaded aparement) may have caused problems. Instead initialize in MTA
(multithreaded apartment).
Instead of implicitly resetting the options to defaults and then
applying the options, they're always applied on top of the current
options (in the same way adding new options to the CLI command line
will).
This does not apply to vo_opengl_cb, because that has an even worse mess
which I refuse to deal with.
Enable m_sub_options_copy() to copy nested sub-options, and also enable
it to create an option struct from defaults. We can get rid of most of
the crap in assign_options() now.
Calling handle_scaler_opt() to get a static allocation for scaler name
is still needed. It's moved to reinit_scaler(), which seems to be a
better place for it. Without it, dangling pointers could be created when
options are changed. (And in fact, this fixes possible dangling pointers
for window.name.) In theory we could create a dynamic copy, but that
seemed even more messy.
Chance of regressions.
Commit 026b75e7 actually enabled changing icc options at runtime (via
vo_cmdline), but it didn't quite work. In particular, changing the icc-
profile option just kept the old profile, because it was cached
accordingly.
As part of this, change gl_lcms.opts from a struct to a pointer to a
struct. We properly copy it, instead of allowing possibly dangling
strings, like it was done in a working but unclean way before.
Also, reinit the whole rendering chain when the auto icc profile
changes, just like it's done when icc options are changed.
Passing the bstr thing as pointer makes no sense. Everywhere else bstr
structs are passed by value because they're so small. Only when it's
supposed to receive a return value they're not.
Originally, video.c did not access any CMS things (other than lut3d
being set on it), but this has changed. In practice, almost all accesses
to it have moved to video.c. vo_opengl only created it, and set the auto
icc profile path.
Complete the move.
Some things wrt. option handling are a bit fishy. (But when is this not
the case.)
icc-profile-auto was not tested, but the distributed human CI will take
care of it.
It gets printed on every alt+tab or desktop switch under mutter and
weston, and offers no useful information since it's handled by
destroying the previous entry.
Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
This commit will cause the wayland backend and vo to correctly report
the display frame rate. This didn't work as VOCTRL_GET_DISPLAY_FPS was
received way too early, before the window was created (and thus
current_output set).
The VO will now signal VO_EVENT_WIN_STATE after window initialization
and upon a resize.
Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
This algorithm works really well. Setting it is a much better
"out-of-the-box" experience than just clipping, which will always look
ugly.
In other words, with this default, users of mpv will just be able to
play HDR content without even realizing it's HDR (pretty much).
Instead of doing HDR tone mapping on an ad-hoc basis inside
pass_colormanage, the reference peak of an image is now part of the
image params (alongside colorspace, gamma, etc.) and tone mapping is
done whenever peak_src != peak_dst.
To get sensible behavior when mixing HDR and SDR content and displays,
target-brightness is a generic filler for "the assumed brightness of SDR
content".
This gets rid of the weird display_scaled hack, sets the framework
for multiple HDR functions with difference reference peaks, and allows
us to (in a future commit) autodetect the right source peak from
the HDR metadata.
(Apart from metadata, the source peak can also be controlled via
vf_format. For HDR content this adjusts the overall image brightness,
for SDR content it's like simulating a different exposure)
The wayland protocol exposes scaling done by the compositor to
compensate for small window sizes on small high DPI displays. If the
program ignores the scaling done, what'll happen is the compositor is
going to ask the program to be scaled down by N times the window size and
then it'll upscale the program's surface by N times. The scaling
algorithm seems to be bilinear so the scaling is quite obvious.
This commit sets up callbacks to listen for the scaling factor of each
output and, on rescale events, notifies the compositor that the
surface's scale is what the compositor asked for and changes the
player's surface to the appropriate size, causing no scaling to be done
by the compositor.
Compositors not supporting this interface will ignore the callbacks and do
nothing, keeping program behaviour the same. For compositors supporting
and using this interface (mutter), this will fix the rendering to be pixel
precise as it should be.
Both the opengl wayland backend and the wayland vo have been fixed to support
this. Verified to not break either on weston and mutter.
Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
Commit 0348cd08 was too naive/simple, and always inserted the d3d11vpp
filter if any d3d11 output image formats were supported, even if it
makes no sense. For example --vf=format=rgb8 already breaks it.
It needs to take the set of supported input formats into account. the
weird format negotiation makes this hard. As a simple and cheap
solution, make some assumptions about the supported formats of a filter.
I hope to simplify this one day by using another format negotiation
algorithm, but this can probably wait.
No reason to do so. See also commit 240ba92b.
Since now many mp_images will never have a pixel aspect ratio set,
redefine a 0/0 aspect ratio to "undefined" instead invalid. This also
brings it more in line with how decoder vs. container aspect ratios are
handled.
Most callers seem to be fine with the new behavior.
mp_image_params_valid() in particular has to be adjusted, or some things
stop working due to mp_images not becoming valid after setting size and
format.
Position the window around the original window center on video size change
(when switching to the next file with different resolution, for example)
instead of keeping the position of its top-left corner fixed.
This is quite unexpected. It's caused by mp_image_set_size(), which is
used to update certain fields which can be format-dependent, but which
is actually also supposed to reset the pixel aspect ratio.
We now have a video filter that uses the d3d11 video processor, so it
makes no sense to have one in the VO interop code. The VO uses it for
formats not directly supported by ANGLE (so the video data is converted
to a RGB texture, which ANGLE can take in).
Change this so that the video filter is automatically inserted if
needed. Move the code that maps RGB surfaces to its own inteorp backend.
Add a bunch of new image formats, which are used to enforce the new
constraints, and to automatically insert the filter only when needed.
The added vf mechanism to auto-insert the d3d11vpp filter is very dumb
and primitive, and will work only for this specific purpose. The format
negotiation mechanism in the filter chain is generally not very pretty,
and mostly broken as well. (libavfilter has a different mechanism, and
these mechanisms don't match well, so vf_lavfi uses some sort of hack.
It only works because hwaccel and non-hwaccel formats are strictly
separated.)
The RGB interop is now only used with older ANGLE versions. The only
reason I'm keeping it is because it's relatively isolated (uses only
existing mechanisms and adds no new concepts), and because I want to be
able to compare the behavior of the old code with the new one for
testing. It will be removed eventually.
If ANGLE has NV12 interop, P010 is now handled by converting to NV12
with the video processor, instead of converting it to RGB and using the
old mechanism to import that as a texture.
Main use: deinterlacing.
I'm not sure how to select the deinterlacing mode at all. You can
enumate the available video processors, but at least on Intel, all of
them either signal support for all deinterlacers, or none (the latter is
apparently used for IVTC). I haven't found anything that actually tells
the processor _which_ algorithm to use.
Another strange detail is how to select top/bottom fields and field
dominance. At least I'm getting quite similar results to vavpp on Linux,
so I'm content with it for now.
Future plans include removing the D3D11 video processor use from the
ANGLE interop code.
This avoids a copy of the video image and lowers vsync jitter. Since
there are now two options to add to the window_attribs list, it has been
made dynamic.
This makes vf_vdpaupp use the deinterlacer helper code already used by
vf_vavpp. I nice side-effect is that this also removes some traces of
code originating from vo_vdpau.c, so we can switch it to LGPL.
Extend the refqueue helper with a deint setting. If not set,
mp_refqueue_should_deint() always returns false, which slightly
simplifies vf_vdpaupp. It's of no consequence to vf_vavpp (other than it
has to set it to get expected behavior).
A lot of real-world shaders start off with comments explaining the usage
or license, generating lots of "empty" passes. This simply change allows
us to skip them, which silences the warning spam and prevents us from
having to store and copy around these empty passes.
It also adds a more useful failure check: Attempting to use a user
shader that doesn't define any passes at all.
This requires the GL_EXT_texture_norm16 extension and works in ANGLE.
A default precision had to be set for sampler3Ds, otherwise the shaders
would fail to compile.
This has often been requested for use on OSD. I don't really like having
such "special" properties, but whatever. Hopefully this will be the only
case.
Untested because I'm too damn lazy.
Fixes#2828.
Remove the opengl-hq option default that caused it not to autoselect
ANGLE (unlike --vo=opengl). Details see commit d5df90a2.
Back then the intention was to use ANGLE by default, since it integrates
much nicer with the Windows compositor (instead of native OpenGL, which
tends to cause crazy glitches). On the other hand, many opengl-hq
capabilities are not available with older ANGLE builds, so it didn't
make any sense to autoselect ANGLE for it.
With the GL_EXT_texture_norm16 extension recently added to ANGLE, it has
essentially reached feature parity to desktop GL for the subset we are
using. (Even the integer texture hack for high bit depth input could be
dropped now.)
It (probably) still does not support nnedi3, due to the weird way the NN
coefficients are imported. Also, it uses half-floats instead of 16 bit
fixed-point textures for technical reasons, which implies about 5 bits
of precision loss. If anyone actually manages to distinguish the two
dithering texture formats in a double-blind test, I will fix it.
Abstracts the annoying framerate-doubling behavior.
Same deal as with refqueue introduction: the code size blows up, but at
least it can be reused for other filters.
Calling this right at start of filter_ext() also fixes a small
regression from previous commit. The change in reference surfaces due to
the first update_pipeline() with deinterlacing enabled changed behavior
of mp_refqueue_next() and mp_refqueue_has_output(). Since
update_pipeline() was called between those, the frame output logic got
inconsistent, and the first deinterlaced frame was duplicated from the
previous non-deinterlaced frame.
Also reset the number of ref-frames when switching back to non-deint
mode.
If the deinterlacer separates fields, the framerate must be doubled.
Since we have no stable and reliably framerate anywhere, we've been
calculating it by taking the time halfway to the next frame.
vf_vavpp actually used the past frame to calculate the frame duration,
which is sort of ok, but will skip the 2nd field in a stream (since the
first frame has no past PTS). This is annoying for testing, so use the
future frame PTS instead, which means the last field of the stream will
be dropped instead.
Move the handling of the future/past frames and the associated dataflow
rules to a separate source file.
While this on its own seems rather questionable and just inflates the
code, I intend to reuse it for other filters. The logic is annoying
enough that it shouldn't be duplicated a bunch of times.
(I considered other ways of sharing this logic, such as an uber-
deinterlace filter, which would access the hardware deinterlacer via a
different API. Although that sounds like kind of the right approach,
this would have other problems, so let's not, at least for now.)
SRW locks are available since Windows Vista. They work essentially like
Linux futexes. In particular, they can be statically initialized, and do
not require deinitialization. This makes them ideal for implementing
PTHREAD_MUTEX_INITIALIZER.
We still need CRITICAL_SECTION for recursive mutexes.
This must be called if a texture shared between D3D devices is updated.
Often enough, the shared devices will be the same device, but ANGLE
forces using shared surfaces. I suppose there is no guarantee the driver
will do the expected thing. Internally, the driver could for example not
insert the required barriers before the shared texture is used.
Fixes#320 (which is closed as 'not our problem' but eh)
Relevant xorg bug: https://bugs.freedesktop.org/show_bug.cgi?id=70931
For me this happened when (accidentally) trying to play a 8460x2812 jpg
file with mpv. Like the referenced bug, xvinfo reports "maximum XvImage
size: 8192 x 8192". So the returned XvImage is 8192x2812 and memory
corruption happens.
Only after handling this BadShmSeg X11 errors are shown.
Rename it to get out of OpenGL's namespace. The gl_ prefix is used by
other mpv functions, but no OpenGL ones.
The "slice" parameter was never actually used, and all callers passed 0
for it.
The main change is actually that e first copy to a "staging" memory
frame, and then upload this at once. The old non-PBO code called
glTexsubImage2D for each OSD sub-bitmap.
The new non-PBO code path is a bit faster now if there are many small
sub-bitmaps (on Linux/nVidia). It's also a bit simpler, so this is a
win.
(Although I don't particularly appreciate the mixed normal/PBO texture
code.)
Some of these checks became pointless after dropping ES 2.0 support for
extended filtering.
GL_EXT_texture_rg is part of core in ES 3.0, and we already check for
this version, so testing for the extension is redundant.
GL_OES_texture_half_float_linear is also always available, at least as
far as our needs go.
The functionality we need from GL_EXT_color_buffer_half_float is always
available in ES 3.2, and we explicitly check for ES 3.2, so reject this
extension if the ES version is new enough.
For some reason, GLES has no glMapBuffer, only glMapBufferRange.
GLES 2 has no buffer mapping at all, and GL 2.1 does not always have
glMapBufferRange. On those PBOs remain unsupported (there's no reason to
care about GL 2.1 without the extension).
This doesn't actually work on ANGLE, and I have no idea why. (There are
artifacts on OSD, as if parts of the OSD data weren't copied.) It works
on desktop OpenGL and at least 1 other ES 3 implementation. Don't enable
it on ANGLE, I guess.
Not sure how much can be gained with this, as we can't use it properly
yet. For now, this is used only before rendering, which probably does
overwhelmingly nothing.
In the future, this should be used after temporary passes, which could
possibly reduce memory usage and even memory bandwidth usage, depending
on the drivers.
Center window position after applying W and H parameters of the --geometry
option. Passing valid X and Y values will still override the position.
Fixes#2397.
Before that position of the window top-left corner was remaining the same
when the window was scaled.
Right now VOCTRL_SET_UNFS_WINDOW_SIZE is called only by window-scale. This
change will not affect resizes made by the user (dragging window edge).
Fixes#3164.
Center the window on the original window center instead of the screen center
when the window has been resized due to requested window size exceeding the
size of the screen.
If user moved the window, he probably did it for the reason and he probably
don't want it to get back to the center of the screen when he is resizing it
(with window-scale for example).
Properly update stored client area size when the window is resized in
reinit_window_state due to window size exceeding the size of the screen.
This was causing wrong behavior with window-scale - when window size was
becoming too big the window was resized but the video was not.
I've got a broken webm that fails to seek correctly with "--start=0".
The problem is that every index entry points to 1 byte before cluster
start (!!!). demux_mkv tries to resync to the next cluster, but since it
already has read 2 bytes with ebml_read_id(), it doesn't get the first
cluster, but the following one. Actually, it can be any amount of bytes
from 1-4, whatever happens to look valid at this essentially random byte
position.
Improve this by resyncing from the original position, instead of the one
after the EBML element ID has been attempted to be read.
The file shows the following headers:
| + Muxing application: google at 177
| + Writing application: google at 186
Indeed, the file was downloaded with youtube-dl. I can only guess that
Google got it completely wrong.
Following commit 84ccebd9, the internal helpers don't allow GL_RGB and
GL_RGBA as internal formats for FBO attachments anymore.
While OpenGL itself is perfectly fine with it, I don't see much of a
reason to bother, and mixing sized and unsized internal formats is
confusing anyway.
Just remove these formats.
This code evolved into an ifdef mess as support for cancellation on
Windows was added. Make the Windows-specific code completely separate.
It looks cleaner, and it also means that some of the posix code is not
uselessly enabled on Windows. The latter made msvcrt.dll output warnings
because it does not like -1 passed as FD to read/write. (The same would
be harmless on POSIX.)
Cropping usually happens by adjusting the plane start pointers and the
image size. The former is obviously not possible for opaque hwaccel
formats, but the latter must work.
Since the code already takes care of aligning the top/left crop origin
to chroma alignment, simply set the crop origin to 0/0 in the hwaccel
case. Also add a message if such an adjustment happens.
Supporting this isn't worth much; the main usefulness is with debugging.
ES 2.0 has this weird rule that not the internalformat parameter
determines the internal format, but the combination of all texture
parameters. GL_OES_texture_half_float thus does not specify e.g. a
GL_RGBA16F format, but requires passing GL_RGBA as format and
GL_HALF_FLOAT_OES as type. We won't bother with this, since ES 2.0 is a
lost cause anyway.
This also removes the OpenGL error when the code is trying to create a
f16 FBO for testing whether FBOs work.
gl_video_upload_image() can fail in the hardware decoding case. In this
case rendering continued "normally", which meant that pass_get_img_tex()
would kill the process with an assertion failure.
Fix this by allowing gl_video_upload_image() to fail, and exit rendering
early enough to skip code which requires an image to be present. (Maybe
this is still a bit too subtle, but better than before.)
Set an error flag, and render the blue screen we introduced for shader
errors. (For this purpose also move the rendering of it to final output,
to ensure it's visible at all.) The error flag is temporary, because the
associated failure might also be temporary, unlike shader compilation
errors.
ANGLE doesn't handle this very strictly. But if they change this in the
future, it shouldn't brick us.
Not quite happy with this glsl_extensions fields, but it is quite
unintrusive after all.
No reason not to, and makes the following commit slightly simpler.
In fact, this makes the shaders more correct too. Normally, "#extension"
must come before any normal shader text, including the "precision"
directive. Not sure why this worked before. (Probably didn't.)
ANGLE was missing texture() overloads in the shader compiler for
GL_TEXTURE_EXTERNAL_OES textures. Support has been added upstream,
so we can use it now.
With the new hooks mechanism, user shaders and such are actually loaded
before rendering starts, instead of being loaded during rendering. This
is used to cache them (instead of e.g. reparsing them every frame).
The cached state wasn't cleared correctly in some situations. Namely,
resizing didn't correctly enable/disable prescale hooks.
Reorganize how these reinitializations are handled. Get rid of
reinit_rendering(), whose meaning was pretty unclear. Call the required
functions to reset or recreate state directly wherever they are needed.
For some reason, the d3d9/dxva2/d3d11 DLLs are still optional. But we
don't need to try so hard to keep exact references. In fact, there's no
reason to unload them at all.
So load them once in a central place. For simplicity, the d3d9/d3d11
backends both load all DLLs. (They will error out only if the required
DLLs could not be loaded.)
In theory, we could just call LoadLibrary multiple times (without
calling FreeLibrary), but I'm slightly worried that this could be
detected as a "bug", or that the reference count could even have a low
static limit that could be hit soon.
wscript builds hwdec_dxva2gldx.c if gl-dxinterop is enabled, while
video/dxva2.c depends on d3d-hwaccel. If d3d-hwaccel is disabled, then
hwdec_dxva2gldx.c will fail to link, because it uses
d3d9_surface_in_mp_image(), defined in dxva2.c.
Fix this by removing the use of this function. It has barely any value
at this point anyway. Just use the libavcodec documented way to get the
surface directly.
Fixes#3150.
Use dynamic memory allocation, as the static allocation is starting to
get annoying.
Currently, SC_MAX_ENTRIES is essentially still a static upper limit on
the number of shaders. But in future we could try a more clever cache
replacement strategy, which does not keep stale entries forever if the
maximum happens not to be reached.
The new uniforms introduced by 362015c have exceeded the uniform limit
when using high-radius tscale. In addition, the SC limit of 32 entries
might be pushing it with user shaders.
Just make these value a bigger to delay the onset of this same failure
mode. Maybe in the future it should be reworked to grow dynamically?
Either way, we *can* always predict a static upper bound on the number
of uniforms and shader cache entries, it's just that we forgot to do so.
Fixes#3151
This makes it so that users with actual HDR displays can just set their
config to target-trc=st2084 and get native HDR output. This will look a
bit silly for SDR content (everything will be really bright), but for
lack of a better tone mapping situation (including reverse tone mapping)
this is the easiest thing to do for now.
Ideally the brightness metadata should be part of the colorspace struct
or something (with mpv always adapting where necessary), but it depends
on the TRC and not the primaries so it's a bit more complicated than
that.
Since dumb mode is affected by tone mapping (which I'll call a feature,
not a bug), we need to copy over the configuration - in particular, the
defaults. (To prevent a render failure)
Since HDR content is now auto-detected as such, we should probably do
something smarter in the "no configuration" case, such as outputting
gamma 2.2 instead.
This decision will affect the majority of users of stock configurations
who just play back appropriately tagged HDR files, so having a good
default behavior is important. "Output the HDR content as-is" is
definitely not likely to give the user a good result.
This now lets us auto-detect appropriately tagged HDR content using
FFmpeg's new TRC entries (when available).
Hidden behind an #if because Libav stable doesn't have it yet.
Make it dynamic and never remove entries from it.
For now, this is better than possibly creating dangling pointers all
over the place in the gl_user_shader struct.
Untested.
This is now a configurable option, with tunable parameters.
I got inspiration for these algorithms off wikipedia. "simple" seems to
work pretty well, but not well enough to make it a reasonable default.
Some other notable candidates:
- Local functions (e.g. based on local contrast or gradient)
- Clamp with soft knee (linear up to a point)
- Mapping in CIE L*Ch. Map L smoothly, clamp C and h.
- Color appearance models
These will have to be implemented some other time.
Note that the parameter "peak_src" to pass_tone_map should, in
principle, be auto-detected from the SEI information of the source file
where available. This will also have to be implemented in a later
commit.
Due to the way color management in mpv worked historically, the subtitle
blending function was written to preserve the linearity of the input.
(In the past, the 3DLUT function required linear inputs)
Since the 3DLUT was refactored to accept the video color directly, the
re-linearization after blending is now virtually always redundant.
(Notably, it's also redundant when CMS is turned off, so this way of
writing the code stopped making sense a long time ago. It is a remnant
from before the pass_colormanage function was as flexible as it is now)
Currently, this relies on the user manually entering their display
brightness (since we have no way to detect this at runtime or from ICC
metadata). The default value of 250 was picked by looking at ~10 reviews
on tftcentral.co.uk and realizing they all come with around 250 cd/m^2
out of the box. (In addition, ITU-R Rec. BT.2022 supports this)
Since there is no metadata in FFmpeg to indicate usage of this TRC, the
only way to actually play HDR content currently is to set
``--vf=format=gamma=st2084``. (It could be guessed based on SEI, but
this is not implemented yet)
Incidentally, since SEI is ignored, it's currently assumed that all
content is scaled to 10,000 cd/m^2 (and hard-clipped where out of
range). I don't see this assumption changing much, though.
As an unfortunate consequence of the fact that we don't know the display
brightness, mixed with the fact that LittleCMS' parametric tone curves
are not flexible enough to support PQ, we have to build the 3DLUT
against gamma 2.2 if it's used. This might be a good thing, though,
consdering the PQ source space is probably not fantastic for
interpolation either way.
Partially addresses #2572.
This is much more readable than hard-coding magic IDs all over the file,
and removes the need for all the explanatory comments that were a direct
result of this.
This macro takes care of rotation, swizzling, integer conversion and
normalization automatically. I found the performance impact to be
nonexistant for superxbr and debanding, although rotation *did* have an
impact due to the extra matrix multiplication. (So it gets skipped where
possible)
All of the internal hooks have been rewritten to use this new mechanism,
and the prescaler hooks have finally been separated from each other.
This also means the prescale FBO kludge is no longer required.
This fixes image corruption for image formats like 0bgr, and also fixes
prescaling under rotation. (As well as other user hooks that have
orientation-dependent access)
The "raw" attributes (tex, tex_pos, pixel_size) are still un-rotated, in
case something needs them, but ideally the hooks should be rewritten to
use the new API as much as possible. The hooked texture has been renamed
from just NAME to NAME_raw to make script authors notice the change (and
also deemphasize direct texture access).
This is also a step towards getting rid of the use_integer pass.
This replaces the previous TRANSFORM by WIDTH, HEIGHT and OFFSET where
WIDTH and HEIGHT are RPN expressions. This allows for more fine-grained
control over the output size, and also makes sure that overwriting
existing textures works more cleanly.
(Also add some more useful bstr functions)
This allows users to add their own near-arbitrary hooks to the vo_opengl
processing pipeline, greatly enhancing the flexibility of user shaders.
This enables, among other things, user shaders such as CrossBilateral,
SuperRes, LumaSharpen and many more.
To make parsing the user shaders easier, shaders are now loaded as
bstrs, and the hooks are set up during video reconfig instead of on
every single frame.
These are "sequence points" where the image could be rendered out to an
FBO, hooked, and re-loaded if any such hook exists. This is perfect for
things like the current user shaders system, as well as optional effects
like unsharp masking.
Note that since we have to pick *some* FBO to store the optionally
hooked texture, we just store it in an array indexed by an increasing
counter. Since we only ever store as many as MAX_TEXTURE_HOOKS + all
internal hook points entries, this is guaranteed to be enough space.
This commit also removes some of the now unused FBOs.
The hook mechanism allows arbitrary processing stages to get dispatched
whenever certain named textures have been "finalized" by the code.
This is mostly meant to serve as a change that opens up the internal
processing in pass_read_video to user scripts, but as a side benefit all
of the code dealing with offsets and plane alignment and other such
confusing things has been rewritten.
This hook mechanism is powerful enough to cover the needs of both
debanding and prescaling (and more), so as a result they can be removed
from pass_read_video entirely and implemented through hooks.
Some avenues for optimization:
- The prescale hook is currently somewhat distributed code-wise. It might be
cleaner to split it into superxbr and NNEDI3 hooks which can each be
self-contained.
- It might be possible to move a large part of the hook code out to an
external file (including the hook definitions for debanding and
prescaling), which would be very much desired.
- Currently, some stages (chroma merging, integer conversion) will
*always* run even if unnecessary. I'm planning another series of
refactors (deferred img_tex) to allow dropping unnecessary shader
stages like these, but that's probably some ways away. In the meantime
it would be doable to re-add some of the logic to skip these stages if
we know we don't need them.
- More hook locations could be added (?)
Instead of rounding down, we round to the nearest float. This reduces
the maximum possible error introduced by this rounding operation. Also
clarify the comment.
Remove non-texture_rg compatibility from LUT sampling. OpenGL without
texture_rg support will always trigger dumb-mode, and dumb-mode does not
use LUTs. It used not to, and that was when this made sense.
Fixes broken colors with --vf=format=0bgr (but only if deband is
disabled).
0bgr means the first byte is padding, while the following three bytes
are bgr. From the vo_opengl perspective, it has 4 physical components
with 3 logical components. copy_img_tex() simply copied 3 components
from the physical representation, which means the last component (r) was
sliced off.
Fix this by not using p->color_swizzle for packed formats, and instead
let packed formats set the per-plane swizzle in texplane.swizzle. The
latter applies the swizzle as part of operation in copy_img_tex(), which
essentially moves physical to logical representations.
Unfortunately, debanding (and thus with opengl-hq defaults) is still
broken.
Make the find_plane_format function take a bit count.
This also makes the function's comment true for the first time the
function and its comment exist. (It was commented as taking bits, but
always took bytes.)
Only a few very low bit depth internal formats can be rendered to in
pure ES2 (GL_RGB565 is the "best" one).
Seems like the only potentially reasonable renderable formats in ES2
could be provided via GL_OES_rgb8_rgba8, or half-floats, so don't
bother with this at all.
Remove the attempted cleverness; keep it dumb.
This strictly calculates the average speed over an at least 1 second
window (longer if I/O blocks it).
Since this doesn't reset the speed anymore when reading stops by going
idle, the results might actually be more accurate now.
Now that we know in advance whether an implementation should support a
specific format, we have more flexibility when determining which format
to use.
In particular, we can drop the roundabout ES logic.
I'm not sure if actually trying to create the FBO for probing still has
any value. But it might, so leave it for now.
Even if everything else is available, the need for first class arrays
breaks it. In theory we could fix this since we don't strictly need
them, but I guess it's not worth bothering.
Also give the misnamed have_mix variable a slightly better name.
This merges all knowledge about texture format into a central table.
Most of the work done here is actually identifying which formats exactly
are supported by OpenGL(ES) under which circumstances, and keeping this
information in the format table in a somewhat declarative way. (Although
only to the extend needed by mpv.) In particular, ES and float formats
are a horrible mess.
Again this is a big refactor that might cause regression on "obscure"
configurations.
This uses the normal autoprobing rules like "auto", but rejects anything
that isn't flagged as copying data back to system memory.
The chunk in command.c was dead code, so remove it instead of updating
it.
MSDN documents this as "Introduced in Windows 8.1.". I assume on Windows
7 this field will simply be ignored. Too bad for Windows 7 users.
Also, I'm not using D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_16_235 and
D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_0_255, because these are apparently
completely missing from the MinGW headers. (Such a damn pain.)
We don't have any reason to disable either. Both are loaded dynamically
at runtime anyway. There is also no reason why dxva2 would disappear
from libavcodec any time soon.
ANGLE is _really_ annoying to build. (Requires special toolchain and a
recent MSVC version.) This results in various issues with people
having trouble to build mpv against ANGLE (apparently linking it
against a prebuilt binary doesn't count, or using binaries from
potentially untrusted sources is not wanted).
Dynamically loading ANGLE is going to be a huge convenience. This commit
implements this, with special focus on keeping it source compatible to
a normal build with ANGLE linked at build-time.
In theory this was needed for the previous commit (but wasn't in
practice, since for hwdec the LUMINANCE_ALPHA mangling is not applied
anymore, and ANGLE uses RG textures in absence of GL_ARB_texture_rg for
whatever crazy reasons).
In practice this caused funky colors on OSX with the uyvy422 format,
which is also fixed in this commit.
This uses EGL_ANGLE_stream_producer_d3d_texture_nv12 and related
extensions to map the D3D textures coming from the hardware decoder
directly in GL.
In theory this would be trivial to achieve, but unfortunately ANGLE does
not have a mechanism to "import" D3D textures as GL textures. Instead,
an awkward mechanism via EGL_KHR_stream was implemented, which involves
at least 5 extensions and a lot of glue code. (Even worse than VAAPI EGL
interop, and very far from the simplicity you get on OSX.)
The ANGLE mechanism so far supports only the NV12 texture format, which
means 10 bit won't work. It also does not work in ES3 mode yet. For
these reasons, the "old" ID3D11VideoProcessor code is kept and used as a
fallback.
It forces es2 mode on ANGLE. Only useful for testing. Since the normal
"angle" backend already falls back to es2 if es3 does not work, this new
backend always exit when autoprobing it.
Rename gl_hwdec_driver.map_image to map_frame, and let it fill out a
struct gl_hwdec_frame describing the exact texture layout. This gives
more flexibility to what the hwdec interop can export. In particular, it
can export strange component orders/permutations and textures with
padded size. (The latter originating from cropped video.)
The way gl_hwdec_frame works is in the spirit of the rest of the
vo_opengl video processing code, which tends to put as much information
in immediate state (as part of the dataflow), instead of declaring it
globally. To some degree this duplicates the texplane and img_tex
structs, but until we somehow unify those, it's better to give the hwdec
state its own struct. The fact that changing the hwdec struct would
require changes and testing on at least 4 platform/GPU combinations
makes duplicating it almost a requirement to avoid pain later.
Make gl_hwdec_driver.reinit set the new image format and remove the
gl_hwdec.converted_imgfmt field.
Likewise, gl_hwdec.gl_texture_target is replaced with
gl_hwdec_plane.gl_target.
Split out a init_image_desc function from init_format. The latter is not
called in the hwdec case at all anymore. Setting up most of struct
texplane is also completely separate in the hwdec and normal cases.
video.c does not check whether the hwdec "mapped" image format is
supported. This should not really happen anyway, and if it does, the
hwdec interop backend must fail at creation time, so this is not an
issue.
Older ffmpeg releases don't have ffmpeg git commit
50401f5fb7d778583b03a13bc4440f71063d319d, which fixes ffmpeg's
pkt_timebase check to reject its default "unset" timebase as invalid.
The consequence was that all non-PGS bitmap subtitle timestamps were
forced to 0.
Of course this hit _only_ shitty distros using outdated/badly maintained
ffmpeg releases, so this is not worth working around. I've already
wasted a lot of time on analyzing this dumb issue, and it could be
useful for bisecting, so don't drop pre-3.0 ffmpeg just yet.
Fixes#3109.
libass's ass_process_chunk expects long long int for the timecode and
durations arguments, thus should use llrint instead of lrint.
This does not cause any problems on most platforms, but on cygwin, it
causes strange subtitle behaviour, like subtitles not showing, getting
stuck or old subtitles showing at the same time as new subtitles.
Commit 786f37ae accidentally changed seeking behavior such that
continuous seeking (holding the seek button down) would use the previous
seek target timestamp, instead of the new video timestamp. (This is for
the default mode, seeking to keyframes.)
The result is that the movement on the seekbar is smooth, but the way
the video updates is awkward. Some might actually prefer the new
behavior (and some players effectively show similar bahavior), but I
don't. So restore the old behavior.
This is done in two steps:
First: strictly wait for the entire seek process to finish, which will
effectively make the seeking code pick up the new video timestamp
correctly.
This would play audio immediately, which would result in noise during
continuous seeking, which leads to second: explicitly abort the playback
restarting process if this case is detected, and never play audio.
The main change is with video/hwdec.h. mp_hwdec_info is made opaque (and
renamed to mp_hwdec_devices). Its accessors are mainly thread-safe (or
documented where not), which makes the whole thing saner and cleaner. In
particular, thread-safety rules become less subtle and more obvious.
The new internal API makes it easier to support multiple OpenGL interop
backends. (Although this is not done yet, and it's not clear whether it
ever will.)
This also removes all the API-specific fields from mp_hwdec_ctx and
replaces them with a "ctx" field. For d3d in particular, we drop the
mp_d3d_ctx struct completely, and pass the interfaces directly.
Remove the emulation checks from vaapi.c and vdpau.c; they are
pointless, and the checks that matter are done on the VO layer.
The d3d hardware decoders might slightly change behavior: dxva2-copy
will not use the VO device anymore if the VO supports proper interop.
This pretty much assumes that any in such cases the VO will not use any
form of exclusive mode, which makes using the VO device in copy mode
unnecessary.
This is a big refactor. Some things may be untested and could be broken.
When we receive the wl_shell_surface::configure event, it makes sense
to respect the aspect ratio of the video in windowed mode, but in
fullscreen it forces compositing and wastes resources (until atomic
modesetting is available everywhere and we can stop having
desynchronised planes).
Weston mitigates a resolution mismatch by creating black surfaces and
compositing them around the fullscreen surface, placed at the middle,
while GNOME puts it at the top-left and leaves the rest of the desktop
composited below, both of them producing a subpar experience.
Fixes#3021, #2657.
Add --taskbar-progress command line option and property which controls taskbar
progress indication rendering in Windows 7+. This option is on by default and
can be toggled during playback.
This option does not affect the creation process of ITaskbarList3. When the
option is turned off the progress bar is just hidden with TBPF_NOPROGRESS.
Closes#2535
The X11 error handler is global, and not per-display. If another Xlib
user exists in the process, they can conflict. In theory, it might
happen that e.g. another library sets an error handler (overwriting the
mpv one), and some time after mpv closes its display, restores the error
handler to mpv's one. To mitigate this, check if the error log instance
is actually set, instead of possibly crashing.
The change in vo_x11_uninit() is mostly cosmetic.
Some of this documentation was left woefully inaccurate as color
management in mpv evolved. This commit updates all of the wording and
adds notes and comments where appropriate.
This reportedly makes it work on ODROID-C2. The idea for this hack is
taken from kodi; they unconditionally set some or all of those flags.
I don't trust ALSA enough to hope that setting these flags couldn't
break something else, so we try without them first.
It's not clear whether this is a driver bug or a bug in the ALSA libs.
There is no ALSA bug tracker (the ALSA website has had a dead link to
a deleted bug tracker fo years). There's not much we can do other than
piling up ridiculous hacks. At least I think that at this point invalid
API usage by mpv can be excluded as a cause.
ALSA might be the worst audio API ever.
In order to honor the differences between OpenGL and Direct3D coordinate
systems, ANGLE uses a full FBO copy merely to flip the final frame
vertically. This can be avoided with the EGL_ANGLE_surface_orientation
extension.
I hope that this does what we expect it does: destroy the EGLDisplay
specific to our HDC. (Some implementations will terminate all EGL
contexts in the whole process.)
eglReleaseThread() merely calls eglMakeCurrent(0, 0, 0, 0), which is
not enough.
This commit also fixes the problem fixed with the previous commit,
but I think both changes are needed to make our API usage clean.
If ANGLE was probed before (but rejected), the ANGLE API can remain
"initialized", and eglGetCurrentDisplay() will return a non-NULL
EGLDisplay. Then if a native GL context is used, the ANGLE/EGL API will
then (apparently) keep working alongside native OpenGL API. Since GL
objects are just numbers, they'll simply fail to interact, and OpenGL
will get invalid textures. For some reason this will result in black
textures.
With VAAPI-EGL, something similar could happen in theory, but didn't in
practice.
Options/properties that are choices, and which include "yes" or "no"
values (or both) can now be read and written as MPV_FORMAT_FLAG.
For write access, rejecting flags in these cases was obnoxiously
unintuitive and inconvenient.
For read access, the value of this is less convincing, and actually it's
a major API change. At this point I probably have to admit that the
finer details of the client API are very unstable.
Introduce hwdec-current and hwdec-interop properties.
Deprecate hwdec-detected, which never made a lot of sense, and which is
replaced by the new properties. hwdec-active also becomes useless, as
hwdec-current is a superset, so it's deprecated too (for now).
Cache misses are a normal and expected part of the operation of a cache.
It doesn't really make sense to show a user-visible warning for them.
To work-around this, just skip trying to open the cache if it doesn't
exist yet.
First of all, black point compensation is now on by default. This is
really rather harmless and only improves the result (where "improvement"
means "less black clipping").
Second, this adds an option to limit the ICC profile's contrast, which
helps for untagged matrix profiles that are implicitly black scaled even
in colorimetric intent. (Note that this relies on BPC being enabled to
work properly, which is why the two changes are tied together)
Third, this uses the LittleCMS built in black point estimator instead of
relying on the presence of accurate A2B tables. This also checks tags
and does some amounts of noise elimination.
If the option is unspecified and the profile is missing black point
information, print a warning instructing the user to set the option, and
fall back to 1000 otherwise.
For "current" markers on OSD properties like chapter-list. The marker is
now an actual arrow instead of "> ", and non-current entries will have
the same indentation as the current entry.
While I'm not entirely sure about the new look of those lists, it's a
bit better than the visual mess that was before.
The vdpau_mixer could fail to be recreated properly if preemption
occured at some point before playback initialization (like when using
--hwdec-preload and the opengl-cb API).
Normally, the vdpau_mixer was supposed to be marked invalid when the
components using it detect a preemption, e.g. in hwdec_vdpau.c. This one
didn't mark the vdpau_mixer as invalid if preemption was detected in
reinit(), only in map_image().
It's cleaner to detect preemption directly in the vdpau_mixer, which
ensures it's always recreated correctly.
The "fs-only" choice sets the _NET_WM_BYPASS_COMPOSITOR to 1 if the
window is fullscreened, and 0 otherwise. (0 is specified to be the
implicit default - i.e. no change is requested in windowed mode.)
In particular, change the default to "fs-only".
Fixes#2582.
Including initguid.h at the top of a file that uses references to GUIDs
causes the GUIDs to be declared globally with __declspec(selectany). The
'selectany' attribute tells the linker to consolidate multiple
definitions of each GUID, which would be great except that, in Cygwin
and MinGW GCC 6.1, this method of linking makes the GUIDs conflict with
the ones declared in libuuid.a.
Since initguid.h obsoletes libuuid.a in modern compilers that support
__declspec(selectany), add initguid.h to all files that use GUIDs and
remove libuuid.a from the build.
Fixes#3097
Flag that is set by default. Reseting it will result in mpv trying to fit
client area with video instead of the whole window with border and
decorations on the screen.
Marked as (Windows only) for now until it's implemented on other platforms.
Substraction of 1 is not necessary due to .right and .bottom values of RECT
struct describing a point one pixel outside of the rectangle.
Fixes#2935. (2.b)
--sub-ass=no / --ass=no still work, but --ass-style-override=strip is
preferred now. With this change, --ass-style-override can control all
the types of style overriding.
In particular, this moves the depth test to common code.
Should be functionally equivalent, except that for DXVA2, the
IDirectXVideoDecoderService_GetDecoderRenderTargets API is called
more often potentially.
Because it's annoying and feels unnatural.
If the B point is set while paused, don't seek. If not paused, it should
properly loop immediately.
In theory there's a chance that it will show at least 1 frame after the
loop point when setting the B point. But let's not care about that.
This gives us 16 bit fixed-point integer texture formats, including
ability to sample from them with linear filtering, and using them as FBO
attachments.
The integer texture format path is still there for the sake of ANGLE,
which does not support GL_EXT_texture_norm16 yet.
The change to pass_dither() is needed, because the code path using
GL_R16 for the dither texture relies on glTexImage2D being able to
convert from GL_FLOAT to GL_R16. GLES does not allow this. This could be
trivially fixed by doing the conversion ourselves, but I'm too lazy to
do this now.
This fixes backstepping getting "stuck" when e.g. holding down a key
bound to the backstep command. The reason is that even if the backstep
itself is finished, the next backstep might not take the new video PTS
as reference if the hr-seek itself isn't finished yet.
The intention of not waiting for the hr-seek to finish was faster
backstepping by possibly skipping audio decoding. But it probably
doesn't matter enough to make the rest of the code more complex.
Basically this gets rid of the need for the accessors in d3d11va.h, and
the code can be cleaned up a little bit.
Note that libavcodec only defines a ID3D11VideoDecoderOutputView pointer
in the last plane pointers, but it tolerates/passes through the other
plane pointers we set.
This uses ID3D11VideoProcessor to convert the video to a RGBA surface,
which is then bound to ANGLE. Currently ANGLE does not provide any way
to bind nv12 surfaces directly, so this will have to do.
ID3D11VideoContext1 would give us slightly more control about the
colorspace conversion, though it's still not good, and not available
in MinGW headers yet.
The video processor is created lazily, because we need to have the coded
frame size, of which AVFrame and mp_image have no concept of. Doing the
creation lazily is less of a pain than somehow hacking the coded frame
size into mp_image.
I'm not really sure how ID3D11VideoProcessorInputView is supposed to
work. We recreate it on every frame, which is simple and hopefully
doesn't affect performance.
As a positive side-effect, this also errors out gracefully for the
extremely unlikely but possible case certain builtin filters are not
available. (This could happen only with crippled libavfilter builds that
can't be used by anything using its public API.)
Setting this here is a race condition. It's called from a CoreAudio
callbacks, and there are no locks. It's a string, so this can be
potentially severe.
It's hard to fix and only CoreAudio supported it, so remove it.
This causes the "audio-out-detected-device" property to return nothing
on all platforms.
Sucks, but better than freezing forever given the (to me) unpredictable
RPI behavior. This will be good enough to drop out of vsync timing mode,
or to abort playback.
Recreate all dispmanx objects after mode changes signalled by the TV
callback. This is needed since dispmanx objects are marked as invalid
and cease working.
One important point is that the vsync callbacks will stop coming when
this happens, so restoring the callback is important.
Note that the MMAL renderer itself does not get trashed by the firmware
on such events, but we completely reconfigure it anyway when it happens.
For Mediacodec in particular we don't care about the format. It can just
decode to whatever it wants. The only case we would care about is it not
returning an opaque format if we don't have proper interop, but
libavcodec always returns non-opaque formats by default.
Use the recently added lavc_suffix mechanism to select the wrapper
decoder.
With all hwdec callbacks being optional, and RPI/Mediacodec having only
dummy callbacks, all the callbacks can be removed as well.
The result is that the vd_lavc_hwdec struct for both of them is tiny.
It's better to move them to vd_lavc.c directly, because they are so
trivial and small.
This is intended for cases when --hwdec needs to override the decoder
implementation in use, like for example on the RPI.
It does two things:
1. Allow the hwdec to indicate a decoder suffix. libavcodec by
convention adds a suffix to all wrapper decoders, and here we start
relying on it. While not necessarily the best idea, it's the only
thing we got. libavcodec's hwaccel list is useless, because it only
has the codec ID, not the associated decoder's name.
2. Make --hwdec=auto work properly. It shouldn't fail anymore, and hwdec
probing should reliably work, even if a different decoder is selected
with --vd. The semantics of --hwdec should dictate that it overrides
the default decoder.
A minor simplification. Most callers don't need this, and there's no
good reason why the caller should provide an "initializer" like this.
(This function calls mp_image_new_dummy_ref(), which has no reason
for an initializer either.)
Another crappy fix for timestamp reset issues. This time, we try to fix
files which have very weird but legitimate frame durations, such as
cdgraphics. It can have many short frames, but once in a while there are
potentially very long frames.
Fixes#3027.
The active texture and some pixelstore parameters are now always reset
to defaults when entering and leaving the renderer. Could be important
for libmpv.
Commit 382bafcb changed the behavior for ab-loop-a. This commit changes
ab-loop-b so that the behavior is symmetric.
Adjust the OSD rendering accordingly to the two changes.
Also fix mentions of the "ab_loop" command to the now preferred
"ab-loop".
The check whether video is ready yet was done only in STATUS_FILLING.
But it also switched to STATUS_READY, which means the next time
fill_audio_out_buffers() was called, audio would actually be started
before video.
In most situations, this bug didn't show up, because it was only
triggered if the demuxer didn't provide video packets quickly enough,
but did for audio packets.
Also log when audio is started.
(I hate fill_audio_out_buffers(), why did I write it?)
Strictly schedule an update in regular intervals as long as either
stream cache or demuxer are prefetching. Don't update just always
because the stream cache is enabled ("idle != -1") or cache-related
properties are observed (mp_client_event_is_registered()).
Also, the "idle" variable was awkard; get rid of it with equivalent
code.
Calculate the buffering percentage in the same code which determines
whether the player is or should be buffering. In particular it can't
happen that percentage and buffering state are slightly out of sync due
to calling DEMUXER_CTRL_GET_READER_STATE and reusing it with the
previously determined buffering state.
Now it's also easier to guarantee that the buffering state is updated
properly.
Add some more verbose output as well.
(Damn I hate this code, why did I write it?)
demux_playlist.c recognizes if the source stream points to a directory,
and adds its directory entries. Until now, only 1 level was added.
During playback, further directory entries could be resolved as
directory paths were "played".
While this worked fine, it lead to frequent user confusion, because
playlist resuming and other things didn't work as expected. So just
recursively scan everything.
I'm unsure whether it's a good fix, but at least it gets rid of the
complaints. (And probably will add others.)
Commit a9bd4535 generally changed properties are set to string values.
This actually broke the fallback for non-string properties, because the
set string action was redirected directly to the property, instead of
the generic handler and its fallback code.
As of ffmpeg git master, only the libavdevice decklink wrapper supports
this. Everything else has dropped support.
You're now supposed to use AV_CODEC_ID_WRAPPED_AVFRAME, which works a
bit differently. Normal AVFrames should still work for these encoders.
And remove the same thing from the client API code.
The command.c code has to deal with many specialized M_PROPERTY_SET_*
actions, and we bother with a subset only.
If a mpv_node wrapped a string, the behavior was different from calling
mpv_set_property() with MPV_FORMAT_STRING directly. Change this.
The original intention was to be strict about types if MPV_FORMAT_NODE
is used. But I think the result was less than ideal, and the same change
towards less strict behavior was made to mpv_set_option() ages ago.
Since what we're doing is a linear blend of the four colors, we can just
do it for free by using GPU sampling.
This requires significantly fewer texture fetches and calculations to
compute the final color, making it much more efficient. The code is also
much shorter and simpler.
Now it will always be able to seek back to the start, even if the index
is sparse or misses the first entry.
This can be achieved by reusing the logic for incremental index
generation (for files with no index), and start time probing (for making
sure the first block is always indexed).
Until now, we have made the assumption that a driver will use only 1
hardware surface format. the format is dictated by the driver (you
don't create surfaces with a specific format - you just pass a
rt_format and get a surface that will be in a specific driver-chosen
format).
In particular, the renderer created a dummy surface to probe the format,
and hoped the decoder would produce the same format. Due to a driver
bug this required a workaround to actually get the same format as the
driver did.
Change this so that the format is determined in the decoder. The format
is then passed down as hw_subfmt, which allows the renderer to configure
itself with the correct format. If the hardware surface changes its
format midstream, the renderer can be reconfigured using the normal
mechanisms.
This calls va_surface_init_subformat() each time after the decoder
returns a surface. Since libavcodec/AVFrame has no concept of sub-
formats, this is unavoidable. It creates and destroys a derived
VAImage, but this shouldn't have any bad performance effects (at
least I didn't notice any measurable effects).
Note that vaDeriveImage() failures are silently ignored as some
drivers (the vdpau wrapper) support neither vaDeriveImage, nor EGL
interop. In addition, we still probe whether we can map an image
in the EGL interop code. This is important as it's the only way
to determine whether EGL interop is supported at all. With respect
to the driver bug mentioned above, it doesn't matter which format
the test surface has.
In vf_vavpp, also remove the rt_format guessing business. I think the
existing logic was a bit meaningless anyway. It's not even a given
that vavpp produces the same rt_format for output.
In the past, --video-unscaled also disabled zooming and aspect ratio
corrections. But this didn't make much sense in terms of being a useful
option. The new behavior just sets the initial video size to be
unscaled, but it's still affected by zoom commands and aspect ratio
corrections.
To get the old behavior back, --video-aspect=0 --video-zoom=0 need to be
added as well (in the general case). Most of the time it should not make
a difference though.
Also, there seems to have been some additional dst_rect clamping code
inside src_dst_split_scaling that didn't seem to either be necessary nor
ever get triggered. (The code immediately above it already makes sure to
crop the video if it's larger than the dst_rect)
No idea why it was there, but I just removed it.
Apply basic transformations like rotation by 90° and mirroring when
sampling from the source textures. The original idea was making this
part of img_tex.transform, but this didn't work: lots of code plays
tricks on the transform, so manipulating it is not necessarily
transparent, especially when width/height are switched. So add a new
pre_transform field, which is strictly applied before the normal
transform.
This fixes most glitches involved with rotating the image.
Cropping and rotation are now weirdly separated, even though they could
be done in the same step. I think this is not much of a problem, and
has the advantage that changing panscan does not trigger FBO
reallocations (I think...).
Typically happens with some implementations if no context is currrent,
or is otherwise broken. This is particularly relevant to the opengl_cb
API, because the API user will have no other indication what went wrong.
The underlying intention of this code is to make changing
--videotoolbox-format at runtime work. For this reason, the format can't
just be statically setup, but must be read from the option at runtime.
This means the format is not fixed anymore, and we have to make sure the
renderer is property reinitialized if the format changes. There is
currently no way to trigger reinit on this level, which is why the
mp_image_params.hw_subfmt field was introduced.
One sketchy thing remains: normally, the renderer is supposed to be
involved with VO format negotiation, which would ensure that the VO
can take the format at all. Since the hw_subfmt is not part of this
format negotiation, it's implied the get_vt_fmt() callback only
returns formats supported by the renderer. This is not necessarily
clear because vo_opengl checks this with converted_imgfmt separately.
None of this matters in practice though, because we know all formats
are always supported.
(This still requires somehow triggering decoder reinit to make the
change effective.)
For hwaccel formats, mp_image will merely point to a hardware surface
handle. In these cases, the mp_image_params.imgfmt field describes the
format insufficiently, because it mostly only describes the type of the
hardware format, not its underlying format.
Introduce hw_subfmt to describe the underlying format. It makes sense to
use it with most hwaccels, though for now it will be used with the
following commit only.
Until now, the presence of the process_image() callback was used to set
a delay queue with a hardcoded size. Change this to a vd_lavc_hwdec
field instead, so the decoder can explicitly set this if it's really
needed.
Do this so process_image() can be used in the VideoToolbox glue code for
something entirely unrelated.
Some functions which expected a codec name (i.e. the name of the video
format itself) were passed a decoder name. Most "native" libavcodec
decoders have the same name as the codec, so this was never an issue.
This should mean that e.g. using "--vd=lavc:h264_mmal --hwdec=mmal"
should now actually enable native surface mode (instead of doing copy-
back).
The sync-by-display mode relies on using the vsync statistics for
timing. As a consequence discontinuities must be handled somehow. Until
now we have done this by completely resetting these statistics.
This can be somewhat annoying, especially if the GL driver's vsync
timing is not ideal. So after e.g. a seek it could take a second until
it locked back to the proper values.
Change it not to reset all statistics. Some state obviously has to be
reset, because it's a discontinuity. To make it worse, the driver's
vsync behavior will also change on such discontinuities. To compensate,
we discard the timings for the first 2 vsyncs after each discontinuity
(via num_successive_vsyncs). This is probably not fully ideal, and
num_total_vsync_samples handling in particular becomes a bit
questionable.
Tuning it in a way to be actually useful is too much effort.
As alternative, there's the "buffering" detection, which operates on a
much higher level. The only disadvantage is that it's harder to guess
for the user whether this is a network problem, or if e.g. libavformat
is probing too much data when opening a stream. Maybe the cache-speed
property is helpful here.
For now, do not remove the associated code, but just silence the
warning.
Fixes#3019.
It's pretty "unfriendly" and causes too many issues. (Probably. At least
they're more obvious to a user than e.g. broken frame timing.)
Potentially we could apply heuristics like applying this only on
fullscreen, but let's not. It's up to the user to configure this to
get best results.
Fixes#2997.
The past behavior was a bit weird, especially when zooming out. There
was no simple way to zoom in or out in consistent increments using
keybindings alone.
The new behavior preserves most of the old behavior's semantics but
scales out to infinity better. It coincidentally also makes it
really easy to get clean power of 2 ratios (e.g. 2x, 4x, 8x and their
inverses).
Fixes#3004.
I got a report that the build on a recent aarch64 Linux kernel failed.
DVB support was detected, but errored on compilation:
In file included from ../stream/stream_dvb.c:57:0:
../stream/dvbin.h:72:5: error: unknown type name 'fe_bandwidth_t'
fe_bandwidth_t bw;
Make the test stricter, which should take care of this. (I couldn't find
out what exactly triggered the failure, nor could I attempt to reproduce
it.)
The change in stream/dvbin.h is to make sure that this isn't caused by
incorrect header inclusion. It now includes the same files as the
configure test.
There is an obscure feature which requires essentially reordering PTS
from different packets.
Unfortunately, libavcodec introduced a ridiculously shitty API for
this, which works very much unlike the audio/video API. Instead of
simply passing through the PTS, it wants to fuck with it for no reason,
and even worse, fucks with other fields and changes their semantivcs
(??????). This affects AVSubtitle.end_display_time. This probably will
cause issues for us, and I have no desire to find out whether it will.
Since only PGS requires this, and it happens not to use
end_display_time, do it for PGS only.
Fixes#3016.
Basically, this information is useless, because some muxers (hurr
libavformat) write bogus information anyway. This means if we e.g. see
PGS packets in mkv with duration explicitly set to 0, we must not trust
that value anyway. (The FFmpeg API problem is leaking into files, how
nice.)
This makes the black point closer (chromatically) to the white point, by
ensuring channels keep their consistent brightness ratios as they go
down to zero.
I also raised the 3DLUT version as this changes semantics and is a
separate commit from the previous one.
This commit refactors the 3DLUT loading mechanism to build the 3DLUT
against the original source characteristics of the file. This allows us,
among other things, to use a real BT.1886 profile for the source. This
also allows us to actually use perceptual mappings. Finally, this
reduces errors on standard gamut displays (where the previous 3DLUT
target of BT.2020 was unreasonably wide).
This also improves the overall accuracy of the 3DLUT due to eliminating
rounding errors where possible, and allows for more accurate use of
LUT-based ICC profiles.
The current code is somewhat more ugly than necessary, because the idea
was to implement this commit in a working state first, and then maybe
refactor the profile loading mechanism in a later commit.
Fixes#2815.
FFmpeg partially merged the API change. It added the AVCodecParameters
definition, but not the AVCodecContext.codecpar field. The new code
compiles only with the API fully merged, so adjust the check.
Encoding mode uses deprecated API. See previous commit. Encoding mode
will stop working/compiling at some point in the future, so unless
someone fixes the encoding code, it will stay disabled by default.
(Note that the deprecations are not merged in FFmpeg yet, but they will
soon. They've been deprecated in Libav for a while now.)
AVFormatContext.codec is deprecated now, and you're supposed to use
AVFormatContext.codecpar instead.
Handle this for all of the normal playback code.
Encoding mode isn't touched.
This was changed in 2014, so I suppose users will usually have a FFmpeg
release which includes the corresponding upstream change. If not, well
too bad for those MicroDVD-obsessed users.
Also don't try to retrieve the default framerate as exported by the
demuxer, and instead hardcode it and trust it won't ever change. this
avoids that we have to deal with a larger mess in the codecpar commit.
I don't trust it one bit, and it's a bother with the codecpar change.
If it turns out to be important for some file formats, it could be
added back (or FFmpeg fixed).
This commit adds the d3d11va-copy hwdec mode using the ffmpeg d3d11va
api. Functions in common with dxva2 are handled in a separate decode/d3d.c
file. A future commit will rewrite decode/dxva2.c to share this code.
Commit 57506b27 accidentally broke this. The status (including the
usually always active demuxer cache) should be shown only if the stream
cache is actually enabled.
This reverts commit 503c6f7fd6.
There are situations where some decoders (MF apparently) always require
a timestamp. Also, this makes bitrate estimation more granular than
necessary. It seems it's better to try to detect fiels with broken
default durations explicitly instead. Or maybe something should be
added to smooth audio timestamps after filters.
This also draws it after color management etc. In a nutshell, this
change makes the transparency checkerboard independent of upscaling,
panning, cropping etc. It will always be the same apparent size and
position (relative to the window).
It will also be independent of the video colorspace and such things.
(Note: This might cause white imbalance issues if playing a file with a
white point that does not match the display, in absolute colorimetric
mode. But that's uncommon, especially in conjunction with transparent
image files, so it's not a primary concern here)
Until now, we've let the windowing backend decide. But since they
usually require premultiplied alpha, and premultiplied alpha is easier
to handle, hardcode it.
The recent changes fixed rotation handling, but reversed the rotation
direction. The direction is expected to be counter-clockwise, because
demuxers export video rotation metadata as such.
Don't assume EOF if we didn't try to read anything in the first place.
Fixes regressions in particular with low cache sizes, which triggered
the other code paths more often.
Instead of having a separate for each, which also requires separate
additional caching in the demuxer. (The demuxer adds an indirection,
since STREAM_CTRLs are not thread-safe.)
Since this includes the cache speed, this should fix#3003.
This would get stuck in reconfiguring the filter chain forever, because
params was mutated ("params.rotate = 0;"). This was used as input for
vf_reconfig(), but the filter chain input must always be equivalent to
the decoder output, or filter chain reconfiguration will be triggered.
The line of code to reset the rotation is from a time when this used to
work differently.
Also remove the unnecessary try_filter() parameter.
This has been completely broken since commit 93546f0c. But even before,
rotation handling did not make too much sense. In particular, it rotated
the contents of the cropped image, instead of adjusting the crop
rectangle as well. The result was that things like panscan or zooming
did not behave as expected with rotation applied.
The same is true for vertical flipping. Flipping is triggered by
negative image stride. OpenGL does not support flipping the image on
upload, so it's done as part of the rendering. It can be triggered with
--vf=flip, but other filters and even decoders could setup negative
stride to flip the image.
Fix these issues by applying transforms to texture coordinates properly,
and by making rotation and flipping part of these transforms.
This still doesn't work properly for separated scaling. The issue is
that we'd have to adjust how the passes are done. For now, pick a very
stupid solution by rotating the image to a FBO, and then scaling from
that. This has the avantage that the scale logic doesn't have to be
complicated for such a rare case. It could be improved later.
Prescaling is apparently still broken. I don't know if chroma
positioning works properly either. None of this should affect the case
with no rotation.
gl_transform_vec() assumed column-major, while everything else seemed to
assumed row-major memory organization for gl_transform.m. Also,
gl_transform_trans() seems to contain additional confusion.
This didn't matter until now, as everything has been orthogonal, this
the swapped matrix entries were always 0.
If the texture count is lower than 4, entries in va.textcoord[] will
remain uninitialized. While this is unlikely to be a problem (since
these values are unused on the shader side too), it's not nice and might
explain some things which have shown up in valgrind.
Fix by always initializing the whole thing.
E.g. "mouse 100 100 1 double" did not actually process the double-click,
because double-click emulation is on by default. So the user would have
to send two successive clicks instead. This is probably not expected, so
disable this weird logic for artificial input.
Fixes#2899.
In particular, this prevents subtitle packets from building up in the
subtitle queue if e.g. --vo=null is used. In this situation,
sub_get_bitmaps() is never called, and thus the segment never switched.
This also seems to help with flickering at segment switch boundaries (if
subs are supposed to be visible at the transition points).
In theory, this could trigger a switch too early, but the way VO and
subtitle renderer interact wrt. timing is a bit iffy anyway.
SEEK_HR is interpreted by demux_mkv.c, and enables subtitle preroll by
prefetching additional subtitle pakcets which might overlap with the
seek destination. This should make the case work when segment boundaries
fall into the middle of subtitle events.
This still usually leaves a flicker of at least 1 frame on start,
because dec_sub.c does not ensure that enough subtitles are read before
rendering after a segment switch. (Probably a WONTFIX.)
The default security descriptor for named pipes in Windows allows the
pipe to be opened for read access by the Everyone group and Anonymous
account, as well as low-integrity processes (like web browser renderer
processes.) This does not allow commands to be ran, but it does allow
events to be received.
I don't think any sensitive data is exposed by events, but that may not
always be the case and Lua plugins might change this, since they can
broadcast their own events with script-message. To be safe, this commit
sets a custom security descriptor on the named pipe which only allows
access from processes running under the same user account with an
integrity level greater than or equal to the one used by mpv.
Instead of reallocating almost all of the shader string several times
per pass, build it into a fixed buffer that will be reallocated as
needed.
While this still uses a linear search and full comparison of the shader
text, this will compare the shader's string length first before doing a
full comparison as a nice side effect. (That's also why the fragment
shader is compared first - it's more likely to be different for
different cache entries than the vertex shader stub.)
The mp_set_av_packet()/mp_pts_from_av() functions check whether the
timebase is set at all (i.e. AVRational.num!=0), so there's no need to
fiddle with pointers.
Until now, bstr_xappend_vasprintf() called vsnprintf() always twice:
once to determine how much output the call would produce, and a second
time to actually output the data to the (possibly resized) target
memory.
Change this so that it tries to output to the already allocated memory
first, and repeat the call only if allocation is required.
This is especially helpful, as bstr_xappend_vasprintf() is designed to
avoid reallocation when building strings. Usually, the second
vsnprintf() will happen only at the beginning, when the buffer hasn't
been extended to his largest needed size yet.
Not sure if there is a need to optimize this; but see the next commit.
JSON IPC works on Windows now, and although the transports for each
plaform have similar characteristics, they unfortunately have different
names (Unix domain sockets on Linux/Unix vs. named pipes on Windows.)
Hopefully this change better reflects the purpose of the option too,
since with --input-ipc-server, mpv acts as an IPC server that can
service many simultaneous clients (as opposed to --input-file, which can
only do one-to-one IPC.)
This implements the JSON IPC protocol with named pipes, which are
probably the closest Windows equivalent to Unix domain sockets in terms
of functionality. Like with Unix sockets, this will allow mpv to listen
for IPC connections and handle multiple IPC clients at once. A few cross
platform libraries and frameworks (Qt, node.js) use named pipes for IPC
on Windows and Unix sockets on Linux and Unix, so hopefully this will
ease the creation of portable JSON IPC clients.
Unlike the Unix implementation, this doesn't share code with
--input-file, meaning --input-file on Windows won't understand JSON
commands (yet.) Sharing code and removing the separate implementation in
pipe-win32.c is definitely a possible future improvement.
Glitches when resizing are still possible, but are reduced. Other VOs
could support this too, but don't need to do so.
(Totally avoiding glitches would be much more effort, and probably not
worth the trouble. How about you just watch the video the player is
playing, instead of spending your time resizing the window.)
Should reflect I/O speed.
This could go into the terminal status line. But I'm not sure how to put
it there, since it already uses too much space, so it's not there yet.
The old algorithm produced results which were not uniformly distributed,
i.e. some particular shuffles were preferred over others.
The new algorithm is an implementation of the Fisher-Yates shuffle which
is guaranteed to shuffle uniformly given a sufficiently uniform rand()
and ignoring potential floating-point errors.
Signed-off-by: wm4 <wm4@nowhere>
Until now, we have tried to create a GL 3.0 context. The main reason for
this is that many Mesa-based drivers did not support anything better.
But some drivers (Mesa AMD) will not report a higher OpenGL version,
because their compatibility mode is restricted. While later GL features
are reported as extensions just fine, there doesn't seem to be a way to
determine or enable higher GLSL versions.
Add some more shitty hacks to try to deal with this messed up situation,
and try to probe each interesting GL version separately (starting with
3.3, then 3.2 etc.). Other backends might suffer from similar problems,
but these will have to deal with it on their own.
Probably fixes#2938, or maybe not.
Prevents an infinite loop of configure event and set_fullscreen
request on Weston and other compositors respecting the protocol.
Fixes#2817
This reverts commit eb6b2b6e50.
This colorspace has been historically used as a calibration target for
most digital projectors and sees some involvement in the UltraHD
standards, so it's a useful addition to mpv.
This changes behavior somewhat. The old behavior can be restored by
running "mp.use_suspend=true". It was originally introduced for the OSC,
but I can't reproduce whatever misbehavior I was seeing.
(See mp.suspend()/resume() for explanations what the suspend mechanism
does.)
converted_imgfmt will be used by the renderer logic to build an
appropriate shader chain. It doesn't influence the format of any
textures. Thus it doesn't matter whether the hw video surface is mapped
as RGB or RGBA. What matters is if the video actually contains alpha or
not. Since virtually all hardware decoder do not support alpha in any
way, this can be hardcoded as "no alpha".
This avoids unnecessary GPU work.
This also gets rid of the kind of hard to read texture swizzle setup and
turns it into something dumber.
Assumes that we don't create any FBOs with 2 channel formats. (Only the
video source textures are handled by this commit.)
This is particularly useful for opus which allows only a fairly restrictive set
of samplerates. If the codec doesn't provide a list of samplerates, just
continue to try the requsted one and hope for the best.
fixes#2957
This function chooses the best match to a given samplerate from a provided
list. This can be used, for example, by the ao to decide what samplerate to use
for output.
* Use the update-core command
* Add --check-c-compiler=gcc to be safe
* Add warning about potential pitfalls of adding C:\msys2\mingw64\bin to %PATH%
* Recommend winpty
* Add note about ANGLE
Previously, gl->DXOpenDeviceNV was called twice using dxva2 with dxinterop. AMD
drivers refused to allow this. With this commit, context_dxinterop sets its own
implementation of MPGetNativeDisplay, which can return either a
IDirect3DDevice9Ex or a dxinterop_device_HANDLE depending on the "name" request
string. hwdec_dxva2gldx then requests both of these avoiding the need to call
gl->DXOpenDeviceNV a second time.
Drag&drop mechanisms typically support multiple types for the drop data.
Move most of the logic which types are accepted and preferred to
event.c, where the data is also interpreted.
(Maybe sorting the types by assigning scores is over-engineered, since
they're already sorted by preference, but it's actually not much more
code.)
Not very interesting/meaningful yet, but preparation for the next
commit.
Reduces VO access and makes the code more self-contained. (One day the
windowing backend code should not access the VO anymore. We're just not
quite there yet.)
Instead of displaying it only on playback start (or after switching
tracks), always display it even after a seek.
This helps with --lavfi-complex. You can now overlay e.g. audio
visualizations over cover art, and it won't break after a seek.
The downside is that this might make seeks with huge cover art slower.
There is also a glitch on seeking: since cover art pictures always
have timestamp 0, the playback time will be 0 for a moment after seek,
and then revert to audio PTS (as video is considered EOF). This is also
due to how lavfi's overlay filter behaves. (I'm not sure how to tell
lavfi that it's just a single frame.)
Like dxinterop, this uses StretchRect or RGB conversion. This is unavoidable as
long as we use the dxva2 API, as there is no way to access the raw hardware
decoded Direct3D9 surfaces.
This is simpler, because it doesn't have to wait from both threads for
synchronization.
Apart from being simpler/cleaner, this serves vague plans to stop/start
the demuxer thread itself automatically on demand (for the purpose of
reducing unneeded resource usage).
This pause stuff is bothersome and is needed only for a few corner-
cases. This commit removes it from the demuxer public API and replaces
it with a demux_run_on_thread() function and refactors the code which
needed demux_pause(). The next commit will change the implementation.
Changing the byte stream position without cooperation of the demuxer
seems a bit insane, and is certainly useless. A user should do factor
seeks instead. For formats like ts, this will actually translate to byte
seeks, while treating the rest of the playback chain a bit more
gracefully. With this argument, remove write access to this property.
If someone really complains, proper byte seeks could be added as seek
mode (although I'm going to need a convincing argument for this).
Read access changes too, but in a more subtle way.
No need to have them everywhere. The only exception/annoyance is
MAX_OSD_PARTS, which is now basically duplicated (and at runtime
initialization is checked with an assert()).
Until now, there was only 1 global ASS overlay that could be set by all
scripts. This was often perceived as bug when multiple scripts tried to
set their own ASS overlay.
This was kind of hard to solve because the script could set its own ASS
PlayResX/Y, which makes it impossible to share a single ASS_Renderer for
multiple scripts. The OSC unfortunately makes use of this feature (and
unfortunately can't be fixed because it's a POS), so we're stuck with
this complication.
Implement the worst-case solution and fix this by creating separate ASS
track and renderer objects for each script that wants to set an ASS
overlay.
The z-order is decided by the order the scripts set their text first.
This is essentially random, unless you do it at script init, and you
pass scripts in a specific order. Script initialization is currently
serialized (as a feature), so the first loaded script gets lowest
Z-order.
The Lua script API interestingly remains the same. (And also will remain
undocumented, unsupported, and potentially volatile.)
Instead of passing an explicit cache to the function, the res parameter
is used. Also, instead of replacing its contents, sub bitmaps are now
appended to it (all assuming the format doesn't actually change).
This is preparation for the following commits.
The default of 1.0 was basically making half the algorithm do nothing,
since it turned off all diagonal contributions. The upstream default is
0.6, and this produces a more reasonable image.
The values were changed to reflect an upstream change in the source for
the super-xBR implementation.
The anti-ringing code was basically not working at all, the new
algorithm _significantly_ improves the result (reduces ringing).
This is a fresh implementation from scratch that carries with it
significantly less baggage and verbosity from the previous (ported)
version.
The actual values for the masks and such were copied from the
current code. Behavior and performance should be unaffected.
An important difference between the old code and the new code is that
the new code always explicitly samples from the first component, rather
than being able to process multiple planes at once.
Since prescale-luma only affects luma, I deemed this unnecessary. May
change in the future, if prescale-chroma ever gets implemented. But
prescaling multiple planes would be slow to do this way. (Better would
be to generalize it to differently-sized vectors)
Do not scale OSD mouse input to the ASS OSD script resolution. The
original idea of this mechanism was that the user doesn't have to care
about the actual resolution of anything, and can just use the OSD
resolution consistently. But this made things worse.
Remove the implicit scaling, and always use the screen resolution.
(Except with --vo=xv, where additional scaling is forced upon
everything.)
Drop get_osd_resolution(). There is no replacement. Rename
get_screen_size() and get_screen_margins() to use "osd" instead of
"screen". For anything but --vo=xv these are equivalent, but with
--vo=xv the OSD resolution has additional implicit scaling.
Add code to osc.lua which emulates the old behavior.
Note that none of the changed functions were public API, so implicit
breakage of scripts which used it is just going to happen.
Deselecting cover art and then reselecting it did not work. The second
time the cover art picture is not displayed again. (This seems to break
every other month...)
The reason is commit 6640b22a. It mutates the input packet. And it is
correct that we don't own d_video->header->attached_picture at this
point. Fix it by creating a new packet reference.
Subtitles can be preloaded, which means they're fully read and copied
into ASS_Track. This in turn is mainly for the sake of being able to do
subtitle seeking (when it comes down to it, subtitle seeking is the
cause for most trouble here).
Commit a714f8e92 broke preloaded subtitles which have events with
unknown duration, such as some MicroDVD samples. The event list gets
cleared on every seek, so the property of being preloaded obviously gets
lost.
Fix this by moving most of the preloading logic to dec_sub.c. If the
subtitle list gets cleared, they are not considered preloaded anymore,
and the logic for demuxed subtitles is used.
As another minor thing, preloadeding subtitles did neither disable the
demux stream, nor did it discard packets. Thus you could get queue
overflows in theory (harmless, but annoying). Fix this by explicitly
discarding packets in preloaded mode.
In summary, now the only difference between preloaded and normal
demuxing are:
1. a seek is issued, and all packets are read on start
2. during playback, discard the packets instead of feeding them to the
subtitle decoder
This is still petty annoying. It would be nice if maintaining the
subtitle index (and maybe a subtitle packet cache for instant subtitle
presentation when seeking back) could be maintained in the demuxer
instead. Half of all file formats with interleaved subtitles have
this anyway (mp4, mkv muxed with newer mkvmerge).
Commit 503c6f7f essentially removed timestamps from "laces" (Block sub-
divisions), which means many audio packets will have no timestamp.
There's no reason why bitrate calculation can't just delayed to a point
when the next timestamp is known.
Fixes#2903 (no audio bitrate with mkv files).
Although there is logic to prune subtitles as soon as they get too old
in this mode, this is not done for the _currently_ shown subtitles. Thus
explicitly clearing subtitles on seek is required to avoid duplicate
subtitles in certain cases when seeking.
Instead of hard-coding the logic and planes to skip, factor this out
to a reusible function, and instead add the number of relevant
coordinates to the texture state.
Since prescale now literally only affects the luma plane (and the
filters are all designed for luma-only operation either way), the option
has been renamed and the documentation updated to clarify this.
This is a pretty major rewrite of the internal texture binding
mechanic, which makes it more flexible.
In general, the difference between the old and current approaches is
that now, all texture description is held in a struct img_tex and only
explicitly bound with pass_bind. (Once bound, a texture unit is assumed
to be set in stone and no longer tied to the img_tex)
This approach makes the code inside pass_read_video significantly more
flexible and cuts down on the number of weird special cases and
spaghetti logic.
It also has some improvements, e.g. cutting down greatly on the number
of unnecessary conversion passes inside pass_read_video (which was
previously mostly done to cope with the fact that the alternative would
have resulted in a combinatorial explosion of code complexity).
Some other notable changes (and potential improvements):
- texture expansion is now *always* handled in pass_read_video, and the
colormatrix never does this anymore. (Which means the code could
probably be removed from the colormatrix generation logic, modulo some
other VOs)
- struct fbo_tex now stores both its "physical" and "logical"
(configured) size, which cuts down on the amount of width/height
baggage on some function calls
- vo_opengl can now technically support textures with different bit
depths (e.g. 10 bit luma, 8 bit chroma) - but the APIs it queries
inside img_format.c doesn't export this (nor does ffmpeg support it,
really) so the status quo of using the same tex_mul for all planes is
kept.
- dumb_mode is now only needed because of the indirect_fbo being in the
main rendering pipeline. If we reintroduce p->use_indirect and thread
a transform through the entire program this could be skipped where
unnecessary, allowing for the removal of dumb_mode. But I'm not sure
how to do this in a clean way. (Which is part of why it got introduced
to begin with)
- It would be trivial to resurrect source-shader now (it would just be
one extra 'if' inside pass_read_video).
stream->info can be NULL if it's the cache wrapper. To be fair,
stream->info is considered private API anyway. So don't access it, but
check the URL instead.
Deals with broken mkv subtitle tracks generated by tvheadend. The subs
are srt, but without packet durations.
We need this logic for CCs anyway. CCs in particular will be unaffected
by this change because they are also marked with unknown duration. It
could be that there are actual demuxers outputting CCs - in this case,
we rely on the fact that they don't set a (meaningless) packet duration
(or we'd have to work that around).
Commit 8d4a179c made subtitle decoders pick up fonts strictly from the
same source file (i.e. the same demuxer).
It breaks some fucked up use-case, and 2 people on this earth complained
about the change because of this. Add it back.
This copies all attached fonts on each subtitle init. I considered
converting attachments to use refcounting, but it'd probably be much
more complex.
Since it's slightly harder to get a list of active demuxers with
duplicate removed, the prev_demuxer variable serves as a hack to achieve
almost the same thing, except in weird corner cases. (In which fonts
could be added twice.)
This reverts commit af66fa8fa5.
The reverted commit caused AVCodecContext.channel_layout to be set,
while requesting stereo downmix will make libavcodec output a stupid
message:
ac3: Channel layout '5.1' with 6 channels does not match specified number of channels 2: ignoring specified channel layout
The same happens with --demuxer=lavf (without this change too).
I'm not quite sure what acrobatics are required to shut up libavcodec,
but for now revert the commit. It was a rather minor, almost cosmetic
issue, which I consider less important than clean CLI terminal output.
Completely pointless abominations that FFmpeg refuses to remove. They
are ancient, long deprecated API which we can't use anymore. They
confused users as well.
Pretend that they don't exist. Due to the way --vd works, they can't
even be forced anymore. The older hack which explicitly rejects these
can be dropped as well.
The goal is reducing log messups (which happen surprisingly often) by
buffering partial lines in mp_log. This is still not 100% reliable, but
better.
The extrabuffers for MSGL_STATUS and MSGL_STATS are not needed anymore,
because a separate mp_log instance can be used if problems really occur.
Also, give up, and replace the snprintf acrobatics with bstr.
mp_log.partial has a quite subtle problem wrt. talloc: talloc parents
can not be used, because there's no lock around the internal talloc
structures associated with mp_log. Thus it has to be freed manually,
even if this happens through a talloc destructor.
We want to add a prefix to the ffmpeg log message, so we called mp_msg
multiple times until now. But logging such partial lines is a race
condition, because there's only one internal mp_msg buffer, and no
external mp_msg locks.
Avoid this by building the message on a stack buffer.
I might make a mp_log-local partial line buffer, but even then av_log()
can be called from multiple threads, while targetting the same mp_log.
(Really, ffmpeg's log API needs to be fixed.)
Until now, a rather large stack buffer was used for this, and also a
static buffer in mp_log_root. The latter was added to buffer partial
lines, and the stack buffer was used only for MSGL_STATUS and MSGL_STATS
(I guess because these are the most likely/severe to clash with partial
line buffering).
Make the buffer in mp_log_root dynamically sized, so we don't get cut
off log lines if the text is excessively large. (The OpenGL extension
list dumped by vo_opengl is such an example.)
Since we still have to support partial line buffering (FFmpeg's log
callbacks leave no other choice), keep the stack buffer. But make it
smaller; there's no way all ~6KB are going to be needed in any
situation.
Was only available via --vd=help and --ad=help (i.e. not at all via
client API). Not bothering with separating audio and video codecs, since
this list isn't all that useful anyway in general. If someone complains,
a type field could be added.
Export a number of container fields, which may or may not be useful in
some scenarios. They are explicitly marked as originating from the
demuxer, in order to make it explicit that they might be unreliable.
I'd actually like to remove all other cases where container information
is exported, but those numerous cases are going to be somewhat hard to
deprecate.
Also, not directly related, export the description of the currently
active decoder. (This has been requested before.)
Use the mp_lavc_set_extradata() function instead of setting up the
extradata manually. This takes care of the corner case when
extradata_len is 0.
This apparently fixes#2888.
Hr-seek was often off by one frame due to rounding issues, which have
been traditionally taken care off by adding a "tolerance". Essentially,
frames very close to the seek target PTS are not dropped, even if they
may strictly are before the seek target.
Commit 0af53353 accidentally removed this by always removing frames even
if they're within the "tolerance". Fix this by "unsharing" the logic and
making sure the segment code is inactive for normal seeks.
Ever since a change in mplayer2 or so, relative seeks were translated to
absolute seeks before sending them to the demuxer in most cases. The
only exception in current mpv is DVD seeking.
Remove the SEEK_ABSOLUTE flag; it's not the implied default. SEEK_FACTOR
is kept, because it's sometimes slightly useful for seeking in things
like transport streams. (And maybe mkv files without duration set?)
DVD seeking is terrible because DVD and libdvdnav are terrible, but
mostly because libdvdnav is terrible. libdvdnav does not expose seeking
with seek tables. (Although I know xbmc/kodi use an undocumented API
that is not declared in the headers by dladdr()ing it - I think the
function is dvdnav_jump_to_sector_by_time().) With the current mpv
policy if not giving a shit about DVD, just revert our half-working seek
hacks and always use dvdnav_time_search(). Relative seeking might get
stuck sometimes; in this case --hr-seek=always is recommended.
Adds always-on mode by internally utilizing hidetimeout as negative and
forbidding the user to set negative values.
This removes script-message to enable/disable the osc, and instead introduces a
combined 'visibility' control with the values never/auto/always.
It's available via script_opts and script_message as 'osc-visibility'.
As message, it also supports a 'cycle' value.
The del key is bound to cycling the visibility modes.
There were few issues:
- When it's disabled and then enabled, it was displaying the osc briefly and
then autohide right away. Don't do that.
- When it's enabled and then disabled, it was not removing the osc from screen
if called while the osc is visible (because tick() is responsible for the hide
but it doesn't render() the empty osc when the osc is disabled).
- Due to delayed/async unbinding of mouse events it was possible to show_osc()
after it got disabled e.g. from mouse_move. Prevent this.
This eliminates some intermittent pops heard in a HRT MicroStreamer DAC
uncorrelated with user interaction. As a bonus, this resolves#1773 which I can
o longer reproduce as of this commit. Leave the 50ms buffer for shared mode
since that seems to be working quite well.
This is also the way exclusive mode is done in the MSDN example code:
https://msdn.microsoft.com/en-us/library/windows/desktop/dd370844%28v=vs.85%29.aspx
This was originally increased in c545c40 to mitigate glitches that subsequent
refactorings have eliminated.
A COM message loop is apparently totally inappropriate for a low latency
thread. It leads to audio glitches because the thread doesn't wake up fast
enough when it should. It also causes mysterious correlations between the vo
and ao thread (i.e., toggling fullscreen delays audio feed events). Instead use
an mp_dispatch_queue to set/get volume/mute/session display name from the audio
thread. This has the added benefit of obviating the need to marshal the
associated interfaces from the audio thread.
Don't wait for WASAPI to send another feed event if we detect an underfull
buffer. It seems that WASAPI doesn't always send extra feed events if
something causes rendering to fall behind. This causes every subsequent playback
buffer to under-run until playback is reset. The fix is simply to do a one-shot
double feed when this happens, which allows rendering to catch up with playback.
This was observed to happen when using MsgWaitForMultipleObjects to wait for the
feed event and toggling fullscreen with vo=opengl:backend=win. This commit
improves the behaviour in that specific case and more generally makes exclusive
mode significantly more robust.
This commit also moves the logic to avoid *over*filling the exclusive mode
buffer into thread_feed right next to the above described underfil logic.
OpenSL ES is used on Android. At the moment only stereo output is
supported. Two options are supported: 'frames-per-buffer' and
'sample-rate'. To get better latency the user of libmpv should pass
values obtained from AudioManager.getProperty(PROPERTY_OUTPUT_FRAMES_PER_BUFFER)
and AudioManager.getProperty(PROPERTY_OUTPUT_SAMPLE_RATE).
_Of course_ the previous commit broke --force-window behavior (like it
does every single time I touch it).
vo_has_frame() gets cleared after a seek, so e.g. stopping playback of a
file and going to the next by keeping the seek key down will enter a
short moment without video at the end of the first file, which will set
the stalled_video variable to true. Prevent it by using the indication
whether the window was properly created (which is probably exactly what
we want here).
This function is also responsible for destroying the window when needed,
and obviously we should never do that while video is active. (This is
the actual bug, although the other change in this commit already hides
the common breakage it caused.)
If a stream is marked as EOF (due to no packets found in reach), then we
need to wakeup the decoder. This is important especially if no packets
are found at the start of the file, so the A/V sync logic actually
starts playback, instead of waiting for packets that will never come.
(It would randomly start playback when running the playback loop due to
arbitrary external events like user input.)
Some oddity that is not needed anymore. The only thing which still
referenced them was avoiding loading external files more than once,
which is now prevented by checking the list of tracks instead.
Why was this done so stupidly, with so many complicated special cases,
before? Declare it once so the shader bits don't have to figure out where
and when to do so themselves.
Commit 943f76e6, which already tried this, was very stupid: it didn't
actually override the samplerate for Opus, but overrode it for all
codecs other than Opus. And even then, it failed to use the overridden
samplerate. (Sigh...)
Fixes relative seeks. Without this, a seek back could skip so much data
that the seek would effectively jump forward. (Or insert silence for
files with video.)
There's the question whether the frontend should do this instead (by
using information from the decoders), but for now this seems more
proper.
demux_mkv.c does this already, sort of.
libavformat doesn't for seeks in .ogg (aka .opus), but might be doing it
for mkv. Seems to be a mess as well.
Fixes correctness_trimming_nobeeps.opus. One nasty thing is that this
mechanism interferes with the container-signalled mechanism with
AV_FRAME_DATA_SKIP_SAMPLES. So apply it only if that is apparently not
present. It's a mess, and it's still broken in FFmpeg CLI, so I'm sure
this will get fucked up later again.
I'm not quite sure what the FFmpeg AV_FRAME_DATA_SKIP_SAMPLES API
demands here. The code so far assumed that skipping can be more than a
frame, but not trimming. Extend it to trimming too.
This is actually already done by dec_audio.c. But if
AV_FRAME_DATA_SKIP_SAMPLES is applied, this happens too late here. The
problem is that this will slice off samples, and make it impossible for
later code to reconstruct the timestamp properly.
Missing timestamps can still happen with some demuxers, e.g. demux_mkv.c
with Opus tracks. (Although libavformat interpolates these itself.)
I think the conclusion is that AV_PKT_DATA_SKIP_SAMPLES is misdesigned
(at least for some formats), and an alternative mechanism using
durations would be better. (Combining it with a proper timebase would
keep sample-accuracy.)
This happens only if the new segment wasn't read yet.
This is not quite proper and a problem with dec_sub.c internals.
Ideally, it'd wait with rendering until a new enough segment has been
read. Normally, the new segment is available immediately, so the end
will be automatically clipped by switching to the right segment in the
exact moment it's supposed to become effective.
Usually shouldn't cause any problems, though.
Doing --hwdec=auto ends up picking dxva2, creating a decoder, and then
sending D3D frames down the video chain, which immediately fails and
falls back to software.
Consider dxva2 only if the VO provides a context. If this fails,
autoprobing will proceed to try dxva2-copy as usual.
Fixes#2844.
This is in preparation for a hypothetical API change in libavcodec,
which would allow the decoder to return multiple video frames before
accepting a new input packet.
In theory, the body of the if() added to vd_lavc.c could be replaced
with this code:
packet->buffer += ret;
packet->len -= ret;
but currently this is not needed, as libavformat already outputs one
frame per packet. Also, using libavcodec this way could lead to a
"deadlock" if the decoder refuses to consume e.g. garbage padding, so
enabling this now would introduce bugs.
(Adding this now for easier testing, and for symmetry with the audio
code.)
There is some strange code which sets the DTS of the packet to PTS (but
only if it's not AVI), which apparently helps with timestamp
determination with some broken files. This code is annoying because it
tries to avoid mutating the packet (which it logically doesn't own).
Move it to where it does and get rid of the packet_copy mess.
Needed for the following commit.
This tries to determine whether packet PTS values are accurate and can
be used for frame dropping during seeking. Move both checks (PTS is
missing; PTs is non-monotonic) to the earliest place where they can be
done.
The WGL_NV_DX_interop spec says that a shared IDirect3DSurface9 must not
be lockable, but off-screen plain surfaces are always lockable and using
them causes Nvidia drivers to crash. Use a rendertarget for the shared
surface instead.
This also changes the name of the DX_interop handle for the rendertarget
to match the name of the DirectX object (rather than the GL one) to
match the convention used in context_dxinterop.c.
This file was rewritten from scratch in 0cef033, so it should be okay.
As mentioned in #730, it's a complete rewrite referencing only MSDN and
POSIX, rather than the original code.
Apple crap (namely hardware decoding interop) forces us to use rectangle
textures for input. But after that we continue with normal textures.
This was not considered for debanding, and the sampler type used for it
can be different depending on the exact render chain. Simply use the
target type of the input texture.
* use mp_HRESULT_to_str/mp_LastError_to_str
* make some messages non-identical
* replace "GL" -> "OpenGL"
* change some MP_FATAL to MP_ERR that don't actually kill the vo
This is useful in particular for GetLastError, unfortunately, it's stil pretty
dumb with regards to WASAPI or D3D specific errors, so keep the
hresult_to_string switch.
Apparently, some drivers require you to allocate all of the decoder d3d surfaces
at once. This commit changes the strategy from allocating surfaces as needed via
mp_image_pool_set_allocator, to allocating all the surfaces in one call to
IDirectXVideoDecoderService_CreateSurface and adding them to the pool with
mp_image_pool_add.
fixes#2822
Provide a way for the user to add mp_images to the pool. This is required for
dxva2, for which using set_allocator is extremely awkward since all the d3d9
surfaces must be allocated in advance and all together.
I mistakenly copied the wrong license text into these files when
I created them. Since I'm the only one to have touched these files,
it should be OK to change them.
This is achieved indirectly by deslecting all streams for the non-
current segment (and if the segment doesn't share the demuxer with the
currently active one).
Restores functionality added with commit 46bcdb70.
This uses a different method to piece segments together. The old
approach basically changes to a new file (with a new start offset) any
time a segment ends. This meant waiting for audio/video end on segment
end, and then changing to the new segment all at once. It had a very
weird impact on the playback core, and some things (like truly gapless
segment transitions, or frame backstepping) just didn't work.
The new approach adds the demux_timeline pseudo-demuxer, which presents
an uniform packet stream from the many segments. This is pretty similar
to how ordered chapters are implemented everywhere else. It also reminds
of the FFmpeg concat pseudo-demuxer.
The "pure" version of this approach doesn't work though. Segments can
actually have different codec configurations (different extradata), and
subtitles are most likely broken too. (Subtitles have multiple corner
cases which break the pure stream-concatenation approach completely.)
To counter this, we do two things:
- Reinit the decoder with each segment. We go as far as allowing
concatenating files with completely different codecs for the sake
of EDL (which also uses the timeline infrastructure). A "lighter"
approach would try to make use of decoder mechanism to update e.g.
the extradata, but that seems fragile.
- Clip decoded data to segment boundaries. This is equivalent to
normal playback core mechanisms like hr-seek, but now the playback
core doesn't need to care about these things.
These two mechanisms are equivalent to what happened in the old
implementation, except they don't happen in the playback core anymore.
In other words, the playback core is completely relieved from timeline
implementation details. (Which honestly is exactly what I'm trying to
do here. I don't think ordered chapter behavior deserves improvement,
even if it's bad - but I want to get it out from the playback core.)
There is code duplication between audio and video decoder common code.
This is awful and could be shareable - but this will happen later.
Note that the audio path has some code to clip audio frames for the
purpose of codec preroll/gapless handling, but it's not shared as
sharing it would cause more pain than it would help.
When playback of a video ends, and the next file has no video at all (no
cover art or anything), then the window must be cleared.
This also resizes the window forcibly, which is by design.
Fixes#2825.
A client API user is allowed to call mpv_opengl_cb_uninit_gl() followed
by mpv_opengl_cb_init_gl(). This crashed; fix it by fixing the lifetime
of ctx->gl.
This is required so that the individual surfaces can pass beyond the dxva2
decoder and be passed to the vo.
This also adds additional data to mp_image->planes[0] for IMGFMT_DXVA2, which is
required for maintaining and releasing the surface even if the decoder code is
uninited.
The IDirectXVideoDecoder itself is encapsulated together with its surface pool
and configuration in a dxva2_decoder structure whose creation and destruction is
managed by talloc.
Especially useful to see what video formats are involved on the various
filter links.
I suspect this function is not available on Libav, so add necessary
ifdeffery preemptively.
Don't allow rounding to let it underflow to 0. 0 width or height is
simply not allowed and could cause problems otherwhere.
Indirectly fixes CID 1350057, which complains about not checking the
resulting output size values before using it in divisions.
It thinks that integer_conv_fbo[index] is implied to be accessed with up
to index=5. Although that is theoretical only, it has a point that this
makes no sense. Use the same constant for the array allocation, to make
it more uniform and robust.
Fixes CID 1350060.
The code is shared with the --vd-lavc-threads option, so using 0 for
auto-detection just works.
But no, this is not useful. Just change it for orthogonality.
Until now (and in mplayer traditionally), avi timestamps were handled
with a timestamp FIFO. AVI timestamps are essentially just strictly
increasing frame numbers and are not reordered like normal timestamps.
Limiting the FIFO is required because frames can be dropped. To make
it worse, frame dropping can't be distinguished from the decoder not
returning output due to increasing the buffering required for B-frames.
("Measuring" the buffering at playback start seems like an interesting
idea, but won't work as the buffering could be increased mid-playback.)
Another problem are skipped frames (packets with data, but which do
not contain a video frame).
Besides dropped and skipped frames, there is the problem that we can't
always know the delay. External decoders like MMAL are not going to
tell us. (And later perhaps others, like direct VideoToolbox usage.)
In general, this works not-well enough that I prefer the solution of
passing through AVI timestamps as DTS. This is slightly incorrect,
because most decoders treat DTS as mpeg-style timestamps, which
already include a b-frame delay, and thus will be shifted by a few
frames. This means there will be a problem with A/V sync in some
situations.
Note that the FFmpeg AVI demuxer shifts timestamps by an additional
amount (which increases after the first seek!?!?), which makes the
situation worse. It works well with VfW-muxed Matroska files, though.
On RPI, the first X timestamps are broken until the MMAL decoder "locks
on".
It would make somewhat sense for libcs which don't implement locales at
all, such as Bionic.
Beyond that, setlocale() is specified that it can return NULL, and we
shouldn't crash if that happens.
Unfortunately I see no better solution.
The refresh seek is skipped if the amount of buffered audio is not
overly huge.
Unfortunately softvol af_volume insertion still can cause this issue,
because it's outside of the normal dynamic filter chain changing code.
Move the video refresh call to reinit_video_filters() to make it more
uniform along with the audio code.
The ctx->redrawing field signals whether flip_page() should block. Do
not block if a black frame (i.e. nothing) is to be rendered.
Also, frame==NULL can never happen.
To be more specific, enable vo_opengl and vo_opengl_cb, if libmpv is
compiled, and the GL headers happen to be in the default search paths.
Although platform specific code can be useful for libmpv (for window
embedding, and even with vo_opengl_cb for certain forms of hardware
decoding), it's not a requirement to use the opengl_cb API.
Enabling vo_opengl is not useful here, but the rest of the build system
doesn't distinguish vo_opengl and vo_opengl_cb, and I see no reason to.
We either need to be on Windows, or have posix_spawn available.
If someone can come up with a system that is POSIX, but does not provide
posix_spawn, we could make it optional.
This was dumb. Could make it burn 100% CPU and not exit at the end.
(Because it would retry as instructed, instead of terminating playback.)
It also needs to consider EOF as waiting for input. lavfi_process() will
decide if it's really EOF, or if further input might come in the future.
Without this, it'd would think that it does not need to wait for input,
i.e. that new input will be available immediately.
(Not so fond of the duplication of subtle logic.)
fd339e3f53 introduced a regression that caused
segfault while uniniting dxva2 decoder (and possibly vdpau too). The problem was
that it freed the avctx earlier, before calling the backend-specific uninit
which referenced it.
Revert some of the changes of that commit, and avoid calling flush by
checking whether the codec is open instead.
(Based on a PR by Kevin Mitchell.)
Signed-off-by: wm4 <wm4@nowhere>
It doesn't provide this function. The code is not really designed to
work without it, so it will probably mess up big time, but at least
make it compile again.
See --lavfi-complex option.
This is still quite rough. There's no support for dynamic configuration
of any kind. There are probably corner cases where playback might freeze
or burn 100% CPU (due to dataflow problems when interaction with
libavfilter).
Future possible plans might include:
- freely switch tracks by providing some sort of default track graph
label
- automatically enabling audio visualization
- automatically mix audio or stack video when multiple tracks are
selected at once (similar to how multiple sub tracks can be selected)
The complex filter support that will be added makes much more complex
use of libavfilter, and I'm not going to bother with adding hacks to
keep libavfilter optional.
track can't be NLUL at this point, so the if is redundant. Remove it and
unindent the block. Also, make the function check whether the track is
selected at all, which makes it safer and idempotent.
This makes it possible to set video size and position using the
--geometry and/or --autofit options. It's also possible to switch
between fullscreen/non-fullscreen playback during runtime.
It can be "dangerous". In particular, the decoder might have failed to
initialize, and is now in a broken state. avcodec_flush_buffers() is not
expected to be called in this state, and could trigger undefined
behavior.
I can't explain this, but it seems to be a similar case to the ALSA HDMI
one. I find it hard to tell because of the slightly different names and
conventions in use in libavcodec, WAVEEXT channel masks, decoders, codec
specifications, HDMI, and platform audio APIs.
The fix is the same as the one for ao_alsa (see commit be49da72). This
should fix at least playing 7.1 sources on OSX with 7.1(rear) selected
in Audio MIDI Setup. The ao_alsa commit mentions XBMC, but I couldn't
find out where it does that or if it also does that for CoreAudio. It's
woth noting that PHT (essentially an old XBMC fork) also exhibited the
incorrect behavior (i.e. side and back speakers were swapped).
Remove flc-frc <-> sl<->sr. This was just plain wrong, and a mistaken
change to make 7.1 work properly on CoreAudio with 7.1(rear) layout.
Also see the following commit.
Add br-br <-> sl<->sr, because we decided that it makes sense.
Note that this "fudging" is applied only if the channel pairs are
replaced, i.e. they would get dropped and be replaced with silence. This
is done to compensate for libswresample's default rematrixing (which
takes care of some more common cases).
Avoids "problems". In particular, it makes MMAL output a NOPTS timestamp
if the input timestamp was NOPTS.
Don't do it for other decoders. Ideally, we will at some point in the
future switch to integer fractions for timestamps at least up until the
filter layer. But this would be a larger change, and for now I'd prefer
keeping the not-rounded demuxer timestamps (if we have them).
This is the "unicode" version of it. It appears Firefox uses it now?
I'm not sure if we still need to support the old variant, but hopefully
not.
Fixes#2782.
Will be helpful for the coming filter support. I planned on merging
audio/video decoding, but this will have to wait a bit longer, so only
remove the duplicate status codes.
Now I'm not sure if this is really necessary to explicitly mention. But
then there have been issues and pull requests without being properly
looked at for a week or longer.
Since there can be multiple backends for a single API (vaapi can use GLX
or EGL), not logging the exact backend name is annoying. So add it. At
the same time, there is no need to duplicate the name as used by the
--hwdec options, so replace it with using the numeric hwdec API ID.
Let's fix broken samples with questionable heuristic without real
reasoning. Until this gets fixed properly, this is a good compromise,
though. A proper fix would properly resync audio and video without
brutally resetting the decoders, but on the other hand not doing the
brutal reset would cause issues in other obscure corner cases such
resyncing might cause.
This code is tricky because it has to wakeup the mainloop to make
progressing during syncing audio, but also has to avoid waking it up
when it's not needed. Failure to do so either burns CPU by not ever
going to sleep, or causes apparent "freezes" by going to sleep (and it
will continue if the mainloop is woken up e.g. due to user input).
In this case, simply starting A/V playback with --start=5 and removing
an unrelated wakeup in osd.c can trigger such a "freeze". The unrelated
wakeup did hide this bug, nonetheless it's a bug.
(Can't wait to rewrite this shitty audio resync code. And it's all my
fault.)
Commit b53cb8de added a delay queue for decoded frames. This is supposed
to be used with copy-back decoders like dxva2-copy and vaapi-copy.
Surfaces returned by them can't be referenced after uninitializing the
decoders, so they have to be released before destroying the decoder.
Move the flush_all() call above decoder uninit accordingly. Also move
the destruction of the AVFrame used for decoding (just for being
defensive - normally it doesn't hold any reference).
We just need to provide an entrypoint for it, and move the main init
code to a separate function. This gets rid of the messy video chain full
reinit in command.c, which completely destroyed and recreated the video
state for the purpose of mid-stream hw/sw switching.
Don't give the "software_fallback_decoder" field special meaning. Alwass
set it, and rename it to "decoder". Whether hw decoding is used is
determined by the "hwdec" field already.
These changes don't make too much sense without context, but are
preparation for later. Then the audio_src/video_src fields will be
actually be NULL under circumstances.
Before this commit, reinit_audio_chain() did 2 things: create all the
management data structures and initialize the decoder, and handling lazy
filter/output init (as well as dealing with format changes). For the
second purpose, it could be called multiple times (even though it wasn't
really idempotent). This was pretty weird, so make them separate
functions. The new function is actually idempotent too.
It also turns out the reinit functions don't have to call themselves
recursively for the spdif PCM fallback.
Regression caused by commit 3b95dd47. Also see commit 4c25b000. We can
either use video_next_pts and add "delay", or we just use video_pts. Any
other combination breaks. The reason why the assumption that delay==0 at
this point was wrong exactly because after displaying the first video
frame (usually done before audio resync) a new frame might be "added"
immediately, resulting in a new video_next_pts and "delay", which will
still amount to video_pts.
Fixes#2770. (The reason why display-sync was blamed in this issue is
because enabling display-sync in the options forces a prefetch by 2
instead of 1 frames for seeks/playback restart, which triggers the
issue, even if display-sync is not actually enabled. In this case,
display-sync is never enabled because the frames have a unusually high
frame duration. This is also what exposed the initial desync issue.)
This codes tries to deal with broken PTS timestamps, but since commit
271cabe6 it didn't always overwrite the previous timestamp as it should
have. This mattered only if there were broken timestamps in the video
stream.
Also remove the pointless prev_codec_pts variables, since the decoder
doesn't overwrite these fields anymore.
This also makes it refcounted, i.e. the new AVFrame will reference the
mp_audio buffers, instead of potentially forcing the consumer of the
AVFrame to copy the data.
All the extra code is for handling the >8 channels case, which requires
very messy dealing with the extended_ fields (not our fault).
Correctly avoid a reload if the current device was specified by the user through
--audio-device. Previously, we only recognized if the user had specified
--ao=wasapi:device=.
FFmpeg can generate such files. It's unclear whether they're allowed by
Matroska. mkvinfo shows packet timestamps in both forms (one of them
must be a bug), and at last libavformat's demuxer treats timestamps
as signed.
GLES requires this. Some more common sampler types have default
precisions, but not usampler2D. Newer ANGLE builds verify this more
strictly than older builds, so this wasn't caught before.
Fixes#2761.
GLES does not support high bit depth fixed point textures for unknown
reasons, so direct 10 bit input is not possible. But we can still use
integer textures, which are supported by GLES 3.0. These store integer
data just like the standard fixed point textures, except they are not
normalized on sampling. They also don't support bilinear filtering, and
require a special sampler ("usampler2D").
While these texture formats enable us to shuffle the data to the GPU,
they're rather impractical with the requirements mentioned above and our
current architecture. One problem is that most code assumes it can
always use bilinear scaling (even if bilinear is never used when using
appropriate scale/cscale options). Another is that we don't have any
concept of running a function on a texture in an uniform way.
So for now, run a simple conversion step through a FBO. The FBO will use
the rgba16f format normally, which gives enough bits for 10 bit, and
will at least gracefully degrade with higher depth input.
This is bound to be much slower than a more "direct" method, but at
least it works and is simple to implement.
The odd change of function call order in init_video() is to properly
disable "dumb mode" (no FBO use) if these texture formats are in use.
This was never reset - absolutely can't be right. If the renderer
somehow switches back to another codepath, it certainly has to be reset.
Maybe this was hard to hit, as the normalization is going to be
idempotent in simpler cases (like rendering RGBA input).
Also get rid of the "merged" variable.
This seems generally easier when using libmpv (and was already requested
and implemented before: see commit 327a779a; it was reverted some time
later).
With the weird internal logic we have to deal with, in particular the
--softvol=no case (using system volume), and using the audio API's mixer
(--softvol=auto on some systems), we still can't avoid all glitches and
corner cases that complicate this issue so much. The API user is either
recommended to use --softvol=yes or auto, or to watch the new
mixer-active property, and assume the volume/mute properties have
significant values if the mixer is active.
Remaining glitches:
- changing the volume/mute properties has no effect if no internal mixer
is used (--softvol=no) and the mixer is not active; the actual mixer
controls do not change, only the property values
- --volume/--mute do not have an effect on the volume/mute properties
before mixer initialization (the options strictly are only applied
during mixer init)
- volume-max is 100 while the mixer is not active
Commit b53cb8de increased this by the number of additionally delayed
surfaces. But since this is only enabled in copy-back mode (which is
what process_image is about), the other additional surfaces accounted
for the direct rendering case can be ignored.
Often requested. The main argument, that prominent scalers like sharpen
change the image even if no scaling happens, disappeared anyway.
("sharpen", unsharp masking, is neither prominent nor a scaler anymore.
This is an artifact from MPlayer, which fuses unsharp masking with
bilinear scaling in order to make it single-pass, or so.)
Another fix for the crazy and insane nvidia preemption behavior.
This time, the situation is that we are using vo_opengl with vdpau
interop, and that vdpau got preempted in the background while mpv was
sitting idly. This can be e.g. reproduced by using:
--force-window=immediate --idle --hwdec=vdpau
and switching VTs. Then after switching back, load a video file.
This will not let mp_vdpau_handle_preemption() perform preemption
recovery, simply because it will do so only once vdp_decoder_create()
has been called. There are some other API calls which trigger
preemption, but many don't.
Due to the way the libavcodec API works, vdp_decoder_create() is way too
late. It does so when get_format returns. It notices creating the
decoder fails, and continues calling get_format without the vdpau
format. We could perhaps force it to reinit again (by adding a call to
vdpau.c, that checks for preemption, and sets hwdec_request_reinit), but
this seems too much of a mess.
Solve it by calling API in mp_vdpau_handle_preemption() that empirically
does trigger preemption: output_surface_put_bits_native(). This call is
useless, and in fact should be doing nothing (empty update VdpRect).
There's the slight chance that in theory it will slow down operation,
but in practice it's bound to be harmless. It's the likely cheapest and
simplest API call I've found that can trigger the fallback this way.
(The driver is closed source, so it was up to trial & error.)
Also, when initializing decoding, allow initial preemption recovery,
which is needed to pass the test mention above.
With the format left untouched, this would just try to reinit with a
spdif format again.
We're not clearing the format in reset_audio_state() so the audio chain
can be recreated any time without having to wait for a frame to be
decoded.
Some VOs had support for these - remove them.
Typically, these formats will have only some use in cases where using
RGB software conversion with libswscale is faster than letting the
VO/GPU do it (i.e. almost never). For the sake of testing this case,
keep IMGFMT_RGB565. This is the least messy format, because it has no
padding/alpha bits with unknown semantics.
Note that decoding to these formats still works. We'll let libswscale
repack the data to whatever the VO in use can take.
Notably, the address of the enumerator->count member is passed to
IMMDeviceCollection::GetCount(), which expects a UINT variable, not an int. How
did this ever work?
Previously, if the enumerator found no devices, attempting to get the default
device with IMMDeviceEnumerator::GetDefaultAudioEndpoint would result in the
cryptic (and undocumented) E_PROP_ID_UNSUPPORTED. This way, the user is given a
better indication of what exactly is wrong and isolates any other possible
triggers for this error.
At least DTV_ENUM_DELSYS is not available in older versions.
It's hard to tell when this identifier was introduced, but it appears it
was probably API version 5.5.
Even though the timing logic is correct, it tends to mess with looping
videos and such in unappreciated ways.
It also has to be admitted that most file formats seem not to properly
define the duration of the last video frame (or libavformat does not
export it in a useful way), so whether or not we should use the demuxer
reported framerate for the last frame is questionable. (Still, why would
you essentially just discard the last frame?)
The timing logic is kept, but disabled for video with "normal" FPS
values. In particular, we want to keep it for displaying images, which
implicitly set the frame duration to 1 second by reporting 1 FPS. It's
also good for slide shows with mf://.
Fixes#2745.
Most text subtitles are read completely on loading (libavformat works
this way, and there are good reasons to do it on the higher levels too).
This leads to some messy problems. For example, the subtitle path is the
only one which might read packets during decoder initialization. This is
not neccessary; get rid of it.
This fixes a potential problem of seeking to position 0 for image
subtitles on init, and if the start position is not at the beginning of
the timeline.
It doesn't need to be part of the big context, but is strictly part of
shuffling data from the audio filters to audio output, and thus belongs
into ao_chain.
It also turns out that clearing it in clear_audio_output_buffers() is
completely redundant.
(Of course ao_buffer is an abomination in the first place and shouldn't
exist at all.)
vo_chain_uninit() isn't supposed to care much about the decoder
(although decoders and outputs still go strictly together, so there is
not much of an actual difference now).
Also unset track.d_video correctly.
Remove a stale declaration from dec_video.h as well.
Similar to the video path. dec_audio.c now handles decoding only. It
also looks very similar to dec_video.c, and actually contains some of
the rewritten code from it. (A further goal might be unifying the
decoders, I guess.)
High potential for regressions.
Using the new API is a necessity for multiple-delivery-system
devices, since the old API does not offer a way to switch
the delivery system of the card.
This should in principle also be done for DVB-T / ATSC,
especially since most DVB-T devices also support DVB-C,
but I can not test such an implementation due to lack of hardware
(currently) so it seems better to leave the existing, tested code-path
in place for now.
No need use use all capital letters, and don't warn
if DVB-S2 is supported in addition since we handle that
in DVB-S case already.
Also, print the delivery system number for still unhandled
delivery systems to simplify debugging.
Saves one unnecessary additional ioctl per tuning
by just reusing existing information.
Should also fix the case of multiple supported delivery types
since we now rely on the initial query from the chosen
configuration after channel list parsing
instead of requerying the device.
Most common case would be DVB-C / DVB-T combination cards.
Cards with multiple delivery systems are only supported
starting from DVBv5 API (Kernel 2.6.38).
In this case, we loop over all delivery systems and
just treat them as different cards would be treated:
They all get their own TUNER-type, channel-list parsing etc.
Only request the current screen configuration instead of polling for new
screens, too. We're not interested in detecting any new screens as we're
merely enumerating what is currently connected and configured.
On some hardware (like mine) calling XRRGetScreenResources will stall
X11 for about 10 to 20 seconds. This has annoyed me for a few months
now and almost made me switch to VLC ;)
Signed-off-by: wm4 <wm4@nowhere>
This is probably the 3rd time the user-visible behavior changes. This
time, switch back because not normalizing seems to be the more expected
behavior from users.
Too many problems. Well, actually it's just Linux audio systems which
cause problems, and exclusive audio access on other platforms.
In any case, it seems you have to do some manual configuration if you
want multichannel audio output.
Seems useless.
This only helped in one case: one audio stream in the sample
av_find_best_stream_fails.ts had a AC3 packets which couldn't be
decoded, and for which avcodec_decode_audio4() returned 0 forever. In
this specific case, playback will now not start, and you have to
deselect audio manually.
(If someone complains, the old behavior might be restored, but
differently.)
Also remove the stale "bitrate" field.
While the situation is not really clear for the other rewritten
coreaudio code, it's very clear for the channel mapping code. It was all
written by us. (MPlayer doesn't even have any channel map handling.)
Do this to make the license situation less confusing.
This change should be of no consequence, since LGPL is compatible with
GPL anyway, and making it LGPL-only does not restrict the use with GPL
code.
Additionally, the wording implies that this is allowed, and that we can
just remove the GPL part.
This covers source files which were added in mplayer2 and mpv times
only, and where all code is covered by LGPL relicensing agreements.
There are probably more files to which this applies, but I'm being
conservative here.
A file named ao_sdl.c exists in MPlayer too, but the mpv one is a
complete rewrite, and was added some time after the original ao_sdl.c
was removed. The same applies to vo_sdl.c, for which the SDL2 API is
radically different in addition (MPlayer supports SDL 1.2 only).
common.c contains only code written by me. But common.h is a strange
case: although it originally was named mp_common.h and exists in MPlayer
too, by now it contains only definitions written by uau and me. The
exceptions are the CONTROL_ defines - thus not changing the license of
common.h yet.
codec_tags.c contained once large tables generated from MPlayer's
codecs.conf, but all of these tables were removed.
From demux_playlist.c I'm removing a code fragment from someone who was
not asked; this probably could be done later (see commit 15dccc37).
misc.c is a bit complicated to reason about (it was split off mplayer.c
and thus contains random functions out of this file), but actually all
functions have been added post-MPlayer. Except get_relative_time(),
which was written by uau, but looks similar to 3 different versions of
something similar in each of the Unix/win32/OSX timer source files. I'm
not sure what that means in regards to copyright, so I've just moved it
into another still-GPL source file for now.
screenshot.c once had some minor parts of MPlayer's vf_screenshot.c, but
they're all gone.
Previously used opt_exclusive option to decide which volume control code to run.
The might not always reflect the actual state, for example if passthrough
is used. Admittedly, none of the volume controls will work anyway with
passthrough, but this is the right thing to do.
Slightly helps with timeline stuff, like EDL. There is no need to keep
network (or even just disk I/O) busy for all segments at the same time,
because 1. the data won't be needed any time soon, and 2. will probably
be discarded anyway if the stream is seeked when segment is resumed.
Partially fixes#2692.
Prevents channels from being dropped, e.g. when going 7.1 -> 7.1(wide)
and similar cases. The reasoning here is that channel layouts over HDMI
don't work anyway, and not dropping a channel and playing it on a
slightly "wrong" (but expected) speaker is preferable to playing silence
on these speakers.
Do this to remove issues with ao_coreaudio. Frankly I'm not sure whether
our mapping (between CA and mpv/FFmpeg speakers) is correct, but on the
other hand due to the reasons stated above it's not all that meaningful.
demux_lavf.c leaked the complete subtitle data if it was put through
iconv.
lavc_conv.c leaked AVCodecContext.subtitle_header (set by libavcodec),
which is fixed by using avcodec_free_context(). It also leaked the
subtitle that was decoded last.
Eventually we want the VO be driven by a A->V filter, so a decoder
doesn't even have to exist. Some features definitely require a decoder
though (like reporting the decoder in use, hardware decoding, etc.), so
for each thing which accessed d_video, it has to be redecided if and how
it can access decoder state.
At least the "framedrop" property slightly changes semantics: you can
now always set this property, even if no video is active.
Some untested changes in this commit, but our bio-based distributed
test suite has to take care of this.
This moves some code related to decoding from video.c to dec_video.c,
and also removes some accesses to dec_video.c from the filtering code.
dec_video.ch is starting to make sense, and simply returns video frames
from a demuxer stream. The API exposed is also somewhat intended to be
easily changeable to move decoding to a separate thread, if we ever want
this (due to libavcodec already being threaded, I don't see much of a
reason, but it might still be helpful).
Makes the next commit simpler. It's probably a bad idea to add more
fields to the global state, but on the other hand the client API state
is pretty much per-instance anyway. It also will help with things like
the proposed libmpv custom stream API.
The aspect ratio calculations are cached (mainly so that aspect ratio
related messages are not logged on every frame). The cache is not clared
anymore when video filters are reconfigured, but changing the
video-aspect-ratio property relied on it. Make it explicit.
Fixes#2714.
Since the streams are chosen from the full TS by the player frontend,
one should not expect that the program which is shown matches the chosen
channel which was used for tuning to the frequency.
Also, reformulate slightly to simplify reading.
This is labeled as "name of the service in broadcasting (channel name)"
and exported as a generic tag by avformat-demuxers, notably lavf
when handling mpegts-streams from DVB.
The binding is similar to the tv-binding, just with capital letters.
Switching the dvb-channel-name property compared to dvb-channel
means the channel-name is shown on-screen when switching instead of
"dvb-channel (error)" otherwise,
and switching anyways happens without changing the card.
Channel switching is treated inside the global DVB state
by now. Anyways the last switching direction is not really useful
and of no interest inside the player.
On read, it returns the name of the current DVB program,
on write, it triggers a channel-switch to the program
if it is found in the channel list of the currently active card.
Compared to the dvb-channel property which already exists
and is a pair of integers (card + channel number) this has the limitation
of not switching the card, but is probably of much more common use.
The mutex is used in dvbin_open and dvbin_close only since these are
the only entry / exit points to the stream.
When opening, it is first checked (mutexed) whether the state already exists
and is in use, then a STREAM_ERROR is returned,
since there may be only one stream_dvb active at a time.
State-creation itself is also protected by mutex.
In dvbin_close, the usage-bit is set to false (mutexed) in case
of channel switch.
In case of stream-teardown, the state is destructed
(also protected by mutex).
The state-structure is kept in a static pointer and reused on
recreation of the stream.
To not leak the state and the FDs within upon mpv shutdown,
the state-structure is still destructed gracefully in dvbin_close(),
unless a channel switch has been initiated directly before.
This fixes channel-switching for DVB which was broken since a609877.
The state-struct now contains everything which can be kept after initial initialization.
This includes the channel-lists, configuration, device-fds and also information like
current channel and current card.
The dvb_priv_t is kept containing the mp-options, a pointer to the state and to the logger.
After this restructuring, the state-struct contains all information which can be persisted
across channel switching.
Lots of noise to remove the vfilter/vo fields from dec_video.
From now on, video filtering and output will still be done together,
summarized under struct vo_chain.
There is the question where exactly the vf_chain should go in such a
decoupled architecture. The end goal is being able to place a "complex"
filter between video decoders and output (which will culminate in
natural integration of A->V filters for natural integration of
libavfilter audio visualizations). The vf_chain is still useful for
"final" processing, such as format conversions and deinterlacing. Also,
there's only 1 VO and 1 --vf option. So having 1 vf_chain for a VO seems
ideal, since otherwise there would be no natural way to handle all these
existing options and mechanisms.
There is still some work required to truly decouple decoding.
Instead of handling this on filter chain reinit, do it directly after
the decoder. This makes the code less entangled. In particular, this
gets rid of the really weird "override params" concept in the video
filter code.
The last_format/fixed_formats have some redundance with decoder_output,
but unfortunately the latter has a slightly different use.
UTF-16 subtitles are special in that they are usually read by
libavformat directly, even though they are not in UTF-8. This is
explicitly handled convert_charset() and skips conversion to UTF-8.
There was a bug due to not resetting the file position: if conversion
happens, the actual stream is replaced with a memory stream containing
the converted data, but if conversion is skipped, the original stream
with the wrong file position is kept.
Fix by always opening a memory stream. (We _could_ seek back, but there
is a slight possibility of additional failure due to unseekable
streams.)
Also, don't enter conversion if the subtitle is detected as UTF-8
either.
Fixes#2700.
Basically reimplement it. The old implementation was quite stupid, and
was probably done this way because video filtering and output used to be
way less decoupled. Now we can reimplement it in a very simple way: when
backstepping, seek to current time, but keep the last frame that was
supposed to be discarded when reaching the target time. When the seek
finishes, prepend the saved frame to the video frame queue.
A disadvantage is that the new implementation fails to skip over
timeline boundaries (ordered chapters etc.), but this never worked
properly anyway. It's possible that this will be fixed some time in the
future.
This is mainly a refactor. I'm hoping it will make some things easier
in the future due to cleanly separating codec metadata and stream
metadata.
Also, declare that the "codec" field can not be NULL anymore. demux.c
will set it to "" if it's NULL when added. This gets rid of a corner
case everything had to handle, but which rarely happened.
pyqtgraph's intColor() is less than ideal, especially on white
background. Can't see anything.
Unfortunately the rendering of the legend can't be fixed, because
pyqtgraph is terrible and hardcodes its rendering, including colors.
This slightly changes behavior when seeking with external audio/subtitle
tracks if transport streams and mpeg files are played, as well as
behavior when seeking with such external tracks.
get_main_demux_pts() is evil because it always blocks on the demuxer (if
there isn't already a packet queued). Thus it could lock up the player,
which is a shame because all other possible causes have been removed.
The reduced "precision" when seeking in the ts/mpeg cases (where
SEEK_FACTOR is used, resulting in byte seeks instead of timestamp seeks)
might lead to issues. We should probably drop this heuristic. (It was
introduced because there is no other way to seek in files with PTS
resets with libavformat, but its value is still questionable.)
Note that hresult_to_str() (coming from wasapi_explain_err()) is mostly
wasapi-specific, but since HRESULT error codes are unique, it can be
extended for any other use.
This is another attempt at making files with sparse video frames work
better.
The problem is that you generally can't know whether a jump in video
timestamps is just a (very) long video frame, or a timestamp reset. Due
to the existence of files with sparse video frames (new frame only every
few seconds or longer), every heuristic will be arbitrary (in general,
at least).
But we can use the fact that if video is continuous, audio should also
be continuous. Audio discontinuities can be easily detected, and if that
happens, reset some of the playback state.
The way the playback state is reset is rather radical (resets decoders
as well), but it's just better not to cause too much obscure stuff to
happen here. If the A/V sync code were to be rewritten, it should
probably strictly use PTS values (not this strange time_frame/delay
stuff), which would make it much easier to detect such situations and
to react to them.
mp_parse_escape() is used by the JSON parser in json.c, and JSON allows
escaping "/" (solidus).
Although it makes no sense, apparently Javascript traditionally allowed
that as escape sequence for working around issues with embedding
Javascript in HTML. (Or something like this must have been the history
of this issue.) Since it's valid in Javascript, it had to be valid in
JSON as well, and JSON explicitly specifies it as valid escape.
Fixes#2694.
AVComponentDescriptor.offset was introduced relatively recently. On
older releases, you have to use AVComponentDescriptor.offset_plus1,
which is now deprecated.
Instead of adding ifdeffery, assume AV_PIX_FMT_NV21 is the only format
for which this applies (and will remain the only case), which is
probably true enough.
Should take care of the planned FFmpeg AV_PIX_FMT_P010 addition. (This
will eventually be needed when doing HEVC Main 10 decoding with DXVA2
copyback.)
A format could declare that some or all LSBs in a component are padding
bits by setting a non-0 AVComponentDescriptor.shift value. This means we
would interpret it incorrectly, because until now we always assumed all
regular formats have the padding in the MSBs.
Not a single format that does this actually exists, though. But a NV12
variant will be added later in FFmpeg.
Windows definitely supports Unix-style fd inheritance. This mostly
worked when launched from mpv.exe, though mpv should change the file
mode to O_BINARY. When launched from mpv.com, the wrapper must pass the
list of handles (stored in the undocumented lpReserved2 and cbReserved2
fields) to the mpv process.
Commit 3909e4cd ended up losing the ability to tune the gaussian window,
which this commit trivially reintroduces.
The constant scaling factor (present in the code copied from glumpy)
also goes against filter_kernels.c conventions, which is that f(0.0) = 1
(and the invoking code takes care of normalization), and has been
removed.
The values of this new gaussian function corresponds to different
functions when compared against the old version. To translate the old
values p1 to the new values p2 requires solving 2^(e/p1) = e^(2/p2) or
p2 = p1 * 2/(e * ln(2)) ≈ p1 * 1.0615
In other words, to get the old default in the new function requires
setting scale-param1 to 1.0615. (The new function is *slightly* sharper
by default)
(Though most users should probably not notice the change)
To get a uniform license for this file, relicense the mpv parts to BSD
as well.
But leave the door open for a later change to LGPL. (All non-Glumpy code
was written within mpv, and all mpv authors have agreed to LGPL
relicensing.)
Closes#2688.
This file claims to be based on the "MPlayer VA-API patch", but this is
untrue. Only some glue code was copied from hwdec_vaglx.c, and this glue
code was never in MPlayer or the MPlayer VA-API patch in any form, and
instead part of the mpv-original way we do hardware decoding OpenGL
interop. The EGL interop method didn't exist at the time the MPlayer
VA-API patch was created either.
PT_RELOAD_FILE is a somewhat obscure case when using DVB or when
switching Matroska editions. Both cases were broken, because the
asynchronous playback abort mechanism was still triggered. This
mechanism is used to force the demuxer and stream layers to exit
immediately (instead of blocking on I/O possibly forever), and
is normally disabled on playback start. The reopen path is a bit
strange, and needs to reset it manually.
Pointed out in #2568.
If you do "mpv /bla/", and then branch out into sub-directories using
playlist navigation, and then used quit and watch later, then playing
the same directory did not resume from the previous point. This was
because resuming is based on the path hash, so a path prefix can't be
detected when resuming the parent directory.
Solve this by writing each path prefix when playing directories is
involved. (This includes all parent paths, so interestingly, "mpv /"
would also resume in the above example.)
Something like this was requested multiple times, and I want it too.
This commit replaces code based on AGG, taken from this source file:
http://vector-agg.cvs.sourceforge.net/viewvc/vector-agg/agg-2.5/include/agg_image_filters.h
The intention is that filter_kernels.c can be relicensed to LGPL or BSD.
Because the AGG author died, full replacement is the only way to achieve
it.
This affects only some filter functions. These are exclusively
mathematical functions for computing filter coefficients. (Other parts
in filter_kernel.c were originally written by me, with heavy additions
and refactoring done by other mpv contributors.) While the code is
mostly just well-known mathematical formulas written down in C form,
AGG copyright could perhaps be claimed anyway.
To remove the AGG code, I replaced it with the filter functions from:
https://github.com/glumpy/glumpy/blob/master/glumpy/library/build-spatial-filters.py
These functions conveniently compute exactly the same thing in mpv,
Glumpy, AGG (and about anything that will filter images using the same
mathematical principles).
First I ported the Python code in the file to C. Then I replaced all
functions in filter_kernels.c with this code that could be replaced.
Then I investigated whether the remaining functions were based on AGG
code and took appropriate action:
hanning(), hamming(), quadric(), bicubic(), kaiser(), blackman(),
spline16(), spline36(), gaussian(), sinc() were taken straight from
Glumpy.
For sinc(), re-add the "fabs(x) < 1e-8" check, which was added in commit
586dc557 for unknown reasons.
gaussian() loses its filter parameter for some reason. (Well, who cares,
not my problem.)
The really awkward thing is that the text for hanning() and hamming()
does not change. In theory these functions are now based on Glumpy code,
but it seems like this can be neither proven nor denied. (The same
happened in some other cases with at least a few lines of code.)
sphinx() was added in commit 586dc557, and looks suspiciously like
sinc() as well. Replace the first 3 lines of the body with the ported
function (of which 2 lines do not change; the first uses code only in
mpv, and the second is just "return 1.0;"). The 4th line is only similar
on an abstract level (and that because of the mathematical relation
between these functions). Although the original sinc() was probably used
as template for it, with the other lines replaced, I don't think you
could make the claim that it falls under AGG copyright.
jinc() was added in commit 26baf5b9, but the code for it might be based
on sinc(). Rewrite it based on the "new" sinc(). Some of the same
remarks as with sphinx() apply.
cubic_bc() was ported from Glumpy's Mitchell(). (As far as I'm aware,
with the default parameters it's called "the" Mitchell-Netravali filter,
but in mpv this function is used to generate a whole group of filters.)
spline64() was added in commit a8b67c66, and was probably derived from
spline36(). Re-derive it from the "new" spline36().
triangle() could be considered derived from the original bilinear().
This is this in the original commit:
static double bilinear(kernel *k, double x)
{
return 1.0 - x;
}
This _might_ be based on AGG's image_filter_bilinear:
struct image_filter_bilinear
{
static double radius() { return 1.0; }
static double calc_weight(double x)
{
return 1.0 - x;
}
};
Considering that the "framework" was written by me, and the only part
from AGG taken is "return 1.0 - x;", and this part is trivial and was
later thoroughly replaced, this is probably not under the AGG copyright.
I'm hoping this doesn't introduce regressions. But the main focus is not
being productive anyway, and I didn't rigorously check unintended
changes in functionality.
It existed for XP-compatibility only. There was also a time where
ao_wasapi caused issues, but we're relatively confident that ao_wasapi
works better or at least as good as ao_dsound on Windows Vista and
later.
Normally, PulseAudio accepts any combination of sample format, sample
rate, channel count/map. Sometimes it does not. For example, the channel
rate or channel count have fixed maximum values. We should not fail
fatally in such cases, but attempt to fall back to a working format.
We could just send pass an "unset" format to Pulse, but this is not too
attractive. Pulse could use a format which we do not support, and also
doing so much for an obscure corner case is not reasonable. So just pick
a format that is very likely supported.
This still could fail at runtime (the stream could fail instead of going
to the ready state), but this sounds also too complicated. In
particular, it doesn't look like pulse will tell us the cause of the
stream failure. (Or maybe it does - but I didn't find anything.)
Last but not least, our fallback could be less dumb, and e.g. try to fix
only one of samplerate or channel count first to reduce the loss, but
this is also not particularly worthy the effort.
Fixes#2654.
Apparently, the firmware will ignore pixel_x/pixel_y if the numeric
value of them gets too high (even if they indicate square pixel aspect
ratio). Even worse, the destination rectangle is ignored completely,
and the video frame is simply stretched to the screen. I suspect this
is an overflow or weird sanity check within the firmware.
Work it around by limiting the fields to 16000, which is an arbitrary
but apparently working limit.
There are a lot of incorrectly encoded subtitles with .ass extension
and non-ass subtitles (srt, ssa) with such extension, so we need to
try codepage detection even for .ass.
Signed-off-by: wm4 <wm4@nowhere>
Given 5.1(side), this lets it pick 5.1 from [5.1, 7.1]. Which was
probably the original intention of this replacement stuff. Until now,
the opposite was done in some cases.
Keep the old heuristic if the replacement is not perfect. This would
mean that a subset of the channel layout is an inexact equivalent, but
not all of it.
(My conclusion is that audio output APIs should be designed to simply
take any channel layout, like the PulseAudio API does.)
Unify and clean up listing and selection. Use common enumerator code for both
operations to avoid duplication or inconsistencies.
Maintain, but significatnly simplify manual device selection by id, name or
number. This actually fixes loading by name which didn't really work before
since the "name" displayed by --audio-device=help differed from that used to
match the selection, which used the device "description" instead.
Save the selected deviceID in the private structure for later loading. This will
permit moving the device selection into the main thread in a future commit.
GLSL in GLES 2.0 did not have line continuation in its preprocessor.
This broke shader compilation. It also broke subtitle rendering in
vo_rpi, which reuses some of the OpenGL code.
Line continuation was finally added in GLES 3.0, which is perhaps the
reason why ANGLE accepted it.
When using --start with timeline/ordered chapters, then the
timeline_switch_to_time() function will look at playback_initialized
whether to rselect the currently selected streams on the demuxer level.
So we need to set this field to true at an earlier stage during
initialization, and in particular before the code for --start is called.
Apparently it's only wine where the qpc_position returned by
IAudioClock_GetPosition can be overflowed. So actually do the rescaling
correctly, but throw away the result if it looks unreasonable.
this fixes a regression in 5afa68835a
In particular, the player inserts af_scaletempo by default now when
changing speed, so the suggestion to add this was missleading and
counter-productive.
Slightly change how it is decided when a new packet should be read.
Switch to demux_read_packet_async(), and let the player "wait properly"
until required subtitle packets arrive, instead of blocking everything.
Move distinguishing the cases of passive and active reading into the
demuxer, where it belongs.
Just so I can remove a few lines from dec_sub.c.
This is slightly inelegant, as the whole subtitle file has to be read
into memory, converted at once in memory, and then provided to
libavformat in an awkward way by creating a memory stream instead of
using demuxer->stream. It also won't be possible to force the charset on
subtitles in binary container formats - but this wasn't exposed before,
and we just hope this won't be ever needed. (One motivation was fixing
broken files with non-UTF8 muxed.) It also won't be possible to change
the charset on the fly, but this was not exposed either.
Just simplify by removing parts not needed anymore. This includes
merging dec_sub allocation and initialization (since things making
initialization complicated were removed), or format support queries (it
simply tries to create a decoder, and if that fails, tries the next
one).
So that the video FPs is not required at initialization, and can be set
later.
(As for whether this MicroDVD crap is worth the trouble to handle it
"correctly": MicroDVD files are unfortunately still around, and in at
least one case using the video FPS seemed to help indeed.)
Always preroll by default if the cue (index) information indicates
overlapping subtitles.
Increase the amount of maximum data it will skip to get such subtitles
to 10 seconds. Since the index information can reliably tell whether
reading earlier is needed, the maximum should be rarely actually used,
thus we can set it high. On the other hand, the "old" prerolling
mechanism always has to skip the maximum amount of data; thus the method
using the index gets its own option to control the maximum amount of
data to skip.
(As more and more files With newer mkvtoolnix versions are muxed, and
with this new and hopefully sane default established, these options can
probably be removed in the future.)
Untested, but should be fine. Broken by commit 0a0bb905.
Also fix the include statement in context_rpi.c, which caused another
compilation failure. Also untested. (Because I'm lazy.)
Fixes#2638.
Keeping ASS_Renderers around for a potentially large number of subtitle
tracks could lead to excessive memory usage, especially since the libass
cache is broken (caches even unneeded data), and might consume up to
~500MB of memory for no reason.
This includes the case of switching ordered chapter boundaries. It will
now be recreated on each timeline part switch. This shouldn't be much of
a problem with modern libass. (Older libass versions use fontconfig for
memory fonts, and will be very slow to reinitialize memory fonts.)
Since commit 6d9cb893, subtitle state doesn't survive timeline switches
(ordered chapters etc.). So there is no point in caching the state per
sh_stream anymore (which would be required to deal with multiple
segments). Move the cache to struct track.
(Whether it's worth caching the subtitle state just for the situation
when subtitle tracks get reselected is questionable. But for now, it's
nice to have the subtitles immediately show up when reselecting a
subtitle.)
For files with only 1 chapter, the "cycle" command was ignored. Reenable
it, but don't let it terminate playback of the file.
For the full story, see #2550.
Fixes#2550.
OK, this made the --sub-paths and --audio-file-paths synonyms, which is
not what we wanted. Actually restrict the type of file loaded as well.
Really fixes#2632.
Requested. It works like --sub-paths. This will also load audio files
from a "audio" sub directory in the config file (because the same code
as for subtitles is used, and it also had such a feature).
Fixes#2632.
When crossing timeline boundaries (such as switching to a new segment or
chapter with ordered chapters), clear the internal text subtitle list.
This breaks the sub-seek command, but is otherwise not too harmful.
Fixes Sub-OC-test-final7.mkv. (The internal text subtitle list is
basically a cache to make subtitles show up at the right time when
seeking back.)
I suspect this was caused by 76fcef61. The sample file times subtitles
slightly before the video frame when it should show up. This is to avoid
problems with subtitles showing up a frame later than intended. It also
means that a subtitle which is supposed to show up on the start of a
timeline part boundary actually might first be shown in a different
part. Since we now manipulate the packet timestamps, instead of
manipulating timestamps after the subtitle decoder, this means this
subtitle event would have 2 timestamps, which our code of course does
not handle.
If the two parts come one after another, this would actually work (since
the subtitle would have the same timestamps in the old and new part),
but it breaks if the new part (which follows the old part in the
physical file) is has a completely different start time in the timeline.
Essentially, the trick used to time subtitles correctly is incompatible
with the way we cache subtitles (to make them survive seeks).
The simple solution is just clearing the cached subtitles when crossing
chapter boundaries.
See #2609:
"When eof is reached it would be shown on the OSD and in the console.
Next try seeking to the middle. Seeking to the middle of the file will
only result in the OSD message being updated. Lua seems to fail to
observe the change in the property until the video is unpaused."
Merge blend_src8_alpha and blend_src16_alpha into blend_src_alpha, and
the same for blend_const_alpha.
One thing that changes is that the vertical loop is now shared for both
code paths.
I think this is slightly easier to read, and it's a bit shorter as well.
This removes the need to define IMGFMT_GBRAP, which fixes compilation
with the current Libav release.
This also makes it automatically pick up a GBRP format with the same bit
width. (Unfortunately, it seems libswscale does not support conversion
to AV_PIX_FMT_GBRAP16, so our code falls back to 8 bit, removing
precision for video covered by subtitles in cases this code is used.)
Also, when the source video is e.g. 10 bit YUV, upsample to 16 bit.
Whether this is good or bad, it fixes behavior with alpha. Although I'm
not sure if the alpha range is really correct ([0,2^16-1] vs.
[0,255*256]). Keep in mind that libswscale doesn't even agree with the
way we do it.
This actually treats destination alpha correctly, and gives much better
results than before. I don't know if this is perfectly correct yet,
though. Slight difference with vo_opengl behavior suggests it might not
be.
Note that this does not affect VOs with true alpha support. vo_opengl
does not use this code at all, and does the alpha calculations in OpenGL
instead.
Commit 1a6f3c56 added a fallback for the case when C11 TLS was not
available, but GCC TLS was. But it forget to enable VAAPI EGL interop in
the build system in this case.
Just remove the build system check. Should someone find a compiler that
works on Linux and does not support GCC extensions or C11, it will still
compile and just fail to init at runtime.
Actually fixes#2631 (hopefully).
The demuxer infrastructure was originally single-threaded. To make it
suitable for multithreading (specifically, demuxing and decoding on
separate threads), some sort of tripple-buffering was introduced. There
are separate "struct demuxer" allocations. The demuxer thread sets the
state on d_thread. If anything changes, the state is copied to d_buffer
(the copy is protected by a lock), and the decoder thread is notified.
Then the decoder thread copies the state from d_buffer to d_user (again
while holding a lock). This avoids the need for locking in the
demuxer/decoder code itself (only demux.c needs an internal, "invisible"
lock.)
Remove the streams/num_streams fields from this tripple-buffering
schema. Move them to the internal struct, and protect them with the
internal lock. Use accessors for read access outside of demux.c.
Other than replacing all field accesses with accessors, this separates
allocating and adding sh_streams. This is needed to avoid race
conditions. Before this change, this was awkwardly handled by first
initializing the sh_stream, and then sending a stream change event. Now
the stream is allocated, then initialized, and then declared as
immutable and added (at which point it becomes visible to the decoder
thread immediately).
This change is useful for PR #2626. And eventually, we should probably
get entirely of the tripple buffering, and this makes a nice first step.
The "script-binding" command is used by the Lua scripting wrapper to
register key bindings on the fly. It's also the only way to get fine-
grained information about key events (such as separate key up/down
events). This information is sent via a "key-binding" message when the
state of a key changes.
Extend it to send name of the mapped key itself. Previously, it was
assumed that the user just uses an unique identifier for the binding's
name, so it wasn't needed. With this change, a user can map exactly the
same command to multiple keys, which is useful especially with the next
commit.
Part of #2612.
gcc 4.8 does not support C11 thread local storage. This is a bit
annoying, so add a hack to use the gcc specific __thread extension if
C11 TLS is not available.
(This is used for the extremely silly mpv-internal way hwdec modules
access some platform specific handles. Disabling it simply made
hwdec_vaegl.c always fail initialization.)
Fixes#2631.
Add a "blend-tiles" choice to the "alpha" sub-option. This is pretty
simplistic and uses the GL raster position to derive the tiles. A weird
consequence is that using --vo=opengl and --vo=opengl-hq gives different
scaling behavior (screenspace pixel size vs. source video pixel size
16x16 tiles), but it seems we don't have easy access to the original
texture coordinates. Using the rasterpos is probably simpler.
Make this option the default.
Github will display a link to it when a user wants to create an issue or
pull request.
Also make some minor adjustments to DOCS/contribute.md, which is
developer oriented, and for which I see no reason to merge it with
the new file.
window-scale is now mapped to Alt+0 etc. by default (although these
bindings just use "set", not "cycle-values").
colormatrix can't be cycled anymore (would require using vf_format).
Make sure that subtraction of performance counters is done correctly.
Follow the *exact* instructions for converting performance counter to something
comparable to the QPCposition returned by IAudioClient::GetPosition
https://msdn.microsoft.com/en-us/library/windows/desktop/dd370889%28v=vs.85%29.aspx
Also make sure that subtraction of unsigned integers is stored into a signed
integer to avoid nastiness. Also be more careful about overflow in the
conversion of the device position into number of samples.
Avoid casting mp_time_us() to a double, and use llrint to convert the
double precision delay_us back to integer for ao_read_data.
Finally, actually check the return value of ao_read_data and add a verbose
message if it is not the expected value. Unfortunately,
there is no way to tell WASAPI when this happens since the frame_count in
ReleaseBuffer must match GetBuffer.
This is for the sake of command.c and the "deinterlace" option/property.
Instead of forcing certain "better" defaults when inserting yadif,
change the actual "yadif" defaults.
I pondered not changing vf_yadif, and instead adding a trivial "yadif-
auto" wrapper filter, which would merely have different defaults. But
thinking about it, it doesn't make any sense for "deinterlace" to have
different defaults from vf_yadif, with vf_yadif having the "worse"
defaults. If someone wants the old behavior, the old behavior can be
forced in a backward and forward compatible way by setting the
suboptions.
Fixes#2539 (kind of).
When libuchardet returns an empty string, it can be either ASCII, UTF-8,
or an unknown encoding. Try to distinguish it from the unknown case by
checking for UTF-8. This avoids an annoying message, and avoids
unnecessary processing (we convert invalid UTF-8 sequences to latin1 to
workaround libavcodec's braindead UTF-8 check).
Commit 127da161 was not properly tested either - it did nothing, and
just made it use the video bitstream aspect ratio determined by
libavformat (which isn't always the correct one).
long is 64 bits on x86_64 on Linux, which means the check for the corner
case of computing the depth mask is wrong.
Also, X11 compositors seem to expect premultiplied alpha.
Do not try and set/get master volume in exclusive if there is no
hardware support. This would just uselessly change the master slider,
but have no effect on the actual volume.
Furthermore if getting hardware volume support information fails, then assume
it has none.
It was complicated and not even very intuitive to the user.
If you are controlling the master volume, you just have to be
prepared to deal with the consequences.
Both mpv and ffmpeg have their own internal pthreads wrappers. The mpv
one has been recently enabled by default as well. (It didn't work on XP,
but we dropped XP support.)
libwaio was added due to the complete inability to cancel synchronous
I/O cleanly using the public Windows API in Windows XP. Even calling
TerminateThread on the thread performing I/O was a bad solution, because
the TerminateThread function in XP would leak the thread's stack.
In Vista and up, however, this is no longer a problem. CancelIoEx can
cancel synchronous I/O running on other threads, allowing the thread to
exit cleanly, so replace libwaio usage with native Vista API functions.
It should be noted that this change also removes the hack added in
8a27025 for preventing a deadlock that only seemed to happen in Windows
XP. KB2009703 says that Vista and up are not affected by this, due to a
change in the implementation of GetFileType, so the hack should not be
needed anymore.
This sets the minimum supported Windows version to Windows Vista. The
subsystem version also affects some Windows API functions, including
GetSystemMetrics(SM_CXPADDEDBORDER).
CSIDLs have been deprecated in Windows Vista and are not recommended for
use in new code. They have been replaced with Known Folder IDs, which
are pretty much the same thing, except they use GUIDs.
Converted subtitles use a different method to avoid adding repeated
packets as duplicate subtitle events. The state for this mechanism must
be cleared as well if --sub-clear-on-seek is used.
MPlayer traditionally always used the display aspect ratio, e.g. 16:9,
while FFmpeg uses the sample (aka pixel) aspect ratio.
Both have a bunch of advantages and disadvantages. Actually, it seems
using sample aspect ratio is generally nicer. The main reason for the
change is making mpv closer to how FFmpeg works in order to make life
easier. It's also nice that everything uses integer fractions instead
of floats now (except --video-aspect option/property).
Note that there is at least 1 user-visible change: vf_dsize now does
not set the display size, only the display aspect ratio. This is
because the image_params d_w/d_h fields did not just set the display
aspect, but also the size (except in encoding mode).
Since alpha isn't pulled through the colormatrix (maybe it should?), we
reject alpha formats with odd sizes, such as yuva444p10.
But the awful tex_mul path in vo_opengl does this anyway (at some points
even explicitly), which means there will be a subtle difference in
handling of 16 bit yuv alpha formats. Make it consistent and always
apply the range adjustment to the alpha component. This also means odd
sizes like 10 bit are supported now.
This assumes alpha uses the same "shifted" range as the yuv color
channels for depths larger than 8 bit. I'm not sure whether this is
actually the case.
Now common.c only contains the code for the function loader, while
context.c contains the backend loader/dispatcher.
Not calling it "backend.c", because the central struct is called
MPGLContext.
This is used for dithering, although I'm not aware of anyone who got
higher than 8 bit depth support to work on Linux.
Also put this into egl_helpers.c. Since EGL is pseudo-portable at best I
have no hope that the EGL context creation code in all the backends can
be fully shared. But some self-contained functionality can definitely be
shared.
Store the determined framebuffer depth in struct GL instead of
MPGLContext. This means gl_video_set_output_depth() can be removed, and
also justifies adding new fields describing framebuffer/backend
properties to struct GL instead of having to add more functions just to
shovel the information around.
Keep in mind that mpgl_load_functions() will wipe struct GL, so the
new fields must be set before calling it.
Although the source file is named w32.c, the backend name was "win"
until recently. It was accidentally changed to "w32"; fix it.
Fixes#2608 (the manual is correct).
This actually alows to playback alternating videos with mpv.
Tested with actual file found in wild remuxed to mkv and changed props
with following command:
mkvpropedit /tmp/o.mkv --edit track:1 -s stereo-mode=13
Signed-off-by: Paul B Mahol <onemda@gmail.com>
Apparently, this was replaced by the SD_CTRL_SET_VIDEO_PARAMS set
dimensions. But I can't find out when this happened - possibly, these
fields were never used by sd_lavc.c, and only by the (long removed)
MPlayer dvdsub decoder.
The previous commit turned sd_lavc_conv from a sd_driver to
free-standing functions. Do the rename to reflect this change
separately to avoid confusing git's content tracking. (Or did
git solve this, making separating renames and content changes
unnecessary?)
It was stupid. The only thing that still effectively used it was
sd_lavc_conv - all other "filters" were the subtitle decoder/renderers
for text (sd_ass) and bitmap (sd_lavc) subtitles.
While having a subtitle filter chain was interesting (and actually
worked in almost the same way as the audio/video ones), I didn't
manage to use it in a meaningful way, and I couldn't e.g. factor
secondary features like fixing subtitle timing into filters.
Refactor the shit and drop unneeded things as it goes.
This affects non-ASS text subtitles (those which go through libavcodec's
subtitle converter), which are muxed with video/audio. (Typically srt
subs in mkv.)
The problem is that seeking in the file can send a subtitle packet to
the decoder multiple times. These packets are interlaved with video,
and thus can't be all read when opening the file. Rather, subtitle
packets can essentially be randomly skipped or repeated (by seeking).
Until recently, this was solved by scanning the libass event list for
duplicates. Then our builtin srt-to-ass converter was removed, and
the problem was handled by fully clearing the subtitle list on each
seek.
This resulted in sub-seek not working properly for this type of file.
Since the subtitle list was cleared on seek, it was not possible to
do e.g. sub-seeks to subtitles before the current playback position.
Fix this by not clearing the list, and intead explicitly rejecting
duplicate packets. We use the packet file position was unique ID for
subtitles; this is confirmed working for most file formats (although
it is slightly risky - new demuxers may not necessarily set the file
position to something unique, or at all).
The list of seen packets is sorted, and the lookup uses binary search.
This is to avoid quadratic complexity when subtitles are added in
bulks, such as when opening a text subtitle file.
In some places, the code has to be adjusted to pass through the packet
file position correctly.
This can happen if the file references a track, but does not specify
an INDEX 01 for it. This would cause mpv to just segfault due to
dereferencing the null pointer as a string.
A file causing this was observed in the wild by
ExactAudioCopy v0.99pb4 for a disk that contained a data track at the
end.
With the FFmpeg subtitle decoder used for _all_ non-ASS text subtitle
format, this code is simply unused now.
Ironically, the FFmpeg subtitle decoder does not handle things correctly
in a bunch of cases. Should it turn out they actually matter, they will
have to hack back.
The extend_event one is a candidate, although even though there were
allegedly files which need it, I couldn't get samples from the user who
originally reported such files. As such, extend_event was only confirmed
to handle trailing events with no (endless) duration like with MicroDVD
and LRC, but FFmpeg "fudges" these anyway, so no special handling is
needed.
This code also had logic to handle seeking with muxed srt subtitles,
which made the sub-seek command work. But this has been broken before
this commit already. Currently, seeking with muxed srt subs will clear
all subtitles, as the broken FFmpeg ASS format output by the libavcodec
subtitle converters does not check for duplicates. Since the subtitles
are all cleared, ass_step_sub() can not work properly and sub-seek can
not seek to already seen subtitles.
Slightly simpler, and removes the need to pre-read all subtitle packets.
This still does the subtitle charset conversion on the packet level
(instead converting when parsing the file), so in theory this still
could provide a way to change the charset at runtime. But maybe even
this should be removed, as FFmpeg is somewhat likely to get its own
charset detection and conversion mechanism in the future. (Would have
to keep the subtitle file in memory to allow changing the charset on
the fly, I guess.)
The FFmpeg subtitle converter does the same. There used to be some
deficiencies in FFmpeg's code, but it seems at least some of them have
been fixed. There also used to be the timestamp issue (see previous
commit messages), but this doesn't matter anymore. So no reason to
keep this code - get rid of it.
This can be dropped for the same reasons as in the previous commits. It
removes MicroDVD conversion support on Libav, although MicroDVD files
couldn't be read in the first place ever since demux_subreader.c was
removed.
This restored timestamps when demuxing srt subtitles in Libav, which
was important for avoiding slightly overlapping subtitles. Since the
way this works was changed, there is no real reason to maintain proper
timestamps anymore on this level - this can be dropped without issues.
When a Direct3D 9Ex device fails to reset, it gets put into the lost
state, so set the lost_device flag and don't attempt to present until
the device moves out of that state. Failure to recreate the size-
dependent objects should set lost_device as well, since we shouldn't try
to present in that state.
Also, it looks like I was too eager to remove code that sets priv
members to NULL and I accidentally removed some that was needed.
Direct3D doesn't like 0-sized swapchain dimensions, even when those
dimensions are automatically set. Manually set them to a size that isn't
zero instead.
Why not.
Also, instead of disabling hue/saturation for RGB, just don't apply
them. (They don't make sense for conversion matrixes other than YUV, but
I can't be bothered to keep the fine-grained disabling of UI controls
either.)
A manually added af_volume could lead to muted audio when switching to a
new file. af_volume keeps the last volume set by AF_CONTROL_SET_VOLUME
to return it with AF_CONTROL_GET_VOLUME, but the initial value is 0. So
the mixer volume was forced to 0 when unintializing the filter chain and
reading back the previously set volume.
WGL_NV_DX_interop is widely supported by Nvidia and AMD drivers. It
allows a texture to be shared between Direct3D and WGL, so that
rendering can be done with WGL and presentation can be done with
Direct3D. This should allow us to work around some persistent WGL
issues, such as dropped frames with some driver/OS combos, drivers that
buffer frames to increase performance at the cost of latency, and the
inability to disable exclusive fullscreen mode when using WGL to render
to a fullscreen window.
The addition of a DX_interop backend might also enable some cool
Direct3D-specific enhancements in the future, such as using the
GetPresentStatistics API to get accurate frame presentation timestamps.
Note that due to a driver bug, this backend is currently broken on
Intel. It will appear to work as long as the window is not resized too
often, but after a few changes of size it will be unable to share the
newly created renderbuffer with GL. See:
https://software.intel.com/en-us/forums/graphics-driver-bug-reporting/topic/562051
All of these are supported by FFmpeg now. It was disabled by default
too (with FFmpeg).
If compiled against Libav, mpv will lose the ability to read some
subtitle formats (but the most important ones, srt and ass, still should
work).
This is only for specific Hauppage cards. According to the comments in
who is actively using this feature. Get it out of the way.
Anyone who still wants to use this should complain. Keeping this code
would not cause terribly much additional work, and it could be restored
again. (But not if the request comes months later.)
With default setting, the matrix for fruit dithering requires 12 bits
precision (values from 0/4096 to 4095/4096). But 16-bit float
provides only 10 bits. In addition, when `dither-size-fruit=8` is
set, 16 bits are required from the texture format.
Fix this by attempting to use 16 bit integer texture first. This is
still not precise, but should be better than using a half float.
This has no reason to be there. Put the functionality into another
function instead. While we're at it, also adjust for possible accuracy
issues with high bit depth YUV (matters for rendering subtitles into
screenshots only).
The recent LUT adjustment changes broke interpolation.
The concatenation of the shader stages is a bit messy, and it seems like
sampler_prelude is not a good place to add this macro. Always add the
macro to every shader instead. (While this doesn't seem too elegant,
this isn't too inelegant either, and goes these problems out of the
way.)
The computation of the tex_mul variable was broken in multiple ways.
This variable is used e.g. by debanding for moving expansion of 10 bit
fixed-point input to normalized range to another stage of processing.
One obvious bug was that the rgb555 pixel format was broken. This format
has component_bits=5, but obviously it's already sampled in normalized
range, and does not need expansion. The tex_mul-free code path avoids
this by not using the colormatrix. (The code was originally designed to
work around dealing with the generally complicated pixel formats by only
using the colormatrix in the YUV case.)
Another possible bug was with 10 bit input. It expanded the input by
bringing the [0,2^10) range to [0,1], and then treating the expanded
input as 16 bit input. I didn't bother to check what this actually
computed, but it's somewhat likely it was wrong anyway. Now it uses
mp_get_csp_mul(), and disables expansion when computing the YUV matrix.
It turns out that with accurate lookup we can decrease the
default size of texture now. Do it to compensate the performance
loss introduced by the LUT_POS macro.
Define a macro to correct the coordinate for lookup texture. Cache
the corrected coordinate for 1D filter and use mix() to minimize the
performance impact.
It always was a weird artifact - VOCTRLs are meant _not_ to require
special handling in the code that passes them through (like in vo.c).
Removing it is also interesting to further reduce the dependency of
backends on struct vo. Just get rid of it.
Removing it is somewhat inconvenient, because in many situations the UI
window is created after the first VOCTRL_UPDATE_WINDOW_TITLE. This means
these backends have to store it in a new field in their own context.
Fixes a reported sample, that has a sign interrupted by a few frames
(for which --sub-fix-timing would remove the wanted gap).
The list of tags in has_overrides() is taken from libass. It has a
similar function (which even checks whether the tag are within the { }
delimiters). Unfortunately, this function is not public, so we just have
a simpler one which does roughly the same. It doesn't matter that this
function sometimes returns false positives.
The awkward "preprocess" step of putting the subtitles through single
filters before doing something else was made unnecessary by the recent
changes.
(Fun fact: I originally planned to move these extra things, like fixing
subtitle gaps/overlaps, to filters - but this would suffer from various
complications, and moving them to the renderers seems much simpler.)
I feel like it's better there. Note that there is no reduced
functionality, as bitmaps subs (i.e. not handled by sd_ass.c) were never
fully read on init, and thus never went through sub_read_all_packets().
On the other hand, this might lead to confusion, as --sub-fps etc. will
now also affect muxed subtitles (which makes not much sense).
Instead of messing with the subtitle packet timestamps, do it on output.
We work on the libass event list. If there is an unwanted gap or
overlap, we render the timestamp at another position where there is no
gap or overlap.
This is somewhat more robust, and even works with demuxed subs (to some
degree - depends whether the subs are prefected soon enough).
It's active even for native ASS subs. I wonder if this is a problem with
extended type setting. If it is, the heuristic that tries to avoid
interrupting such cases has to be improved.
While it probably would be ideal to do this after the subtitle decoder,
certain aspects are at least currently handled better in this place.
Image subtitles often use a "signaling" packet to set the end time of
the previous subtitle. As far as the libavcodec API is concerned, such
packets decode to empty AVSubtitles. Discard these after the end time of
the previous subtitle has been set.
Keep track of the per-subtitle end time better. This is for the sake of
improving sub_step/sub_seek. Without this, it would seek to the sub
before the previous sub, if the current sub has ended displaying.
Works roughly the same as the one in sd_ass for text subtitles. While
sub_step is very uninteresting, it comes for free with the support for
sub_seek.
The implementation is taken from ass_step_sub() from libass, with some
modifications
Until now, feeding packets to the decoder in advance was done for text
subtitles only. This was possible because libass buffers all subtitle
data anyway (in ASS_Track). sd_lavc, responsible for bitmap subs, does
not do this. But it can buffer a small number of subtitle frames ahead.
Enable this.
Repurpose the sub_accept_packets_in_advance(). Instead of "can take all
packets" it means "can take 1 packet" now. (The old meaning is still
needed locally in dec_sub.c; keep it there.) It asks the decoder whether
there is place for at least 1 subtitle packet. sd_lavc implements it and
returns true if its internal fixed-size subtitle queue still has a free
slot. (The implementation of this in dec_sub.c isn't entirely clean.
For one, decode_chain() ignores this mechanism, so it's implied that
bitmap subtitles do not use the subtitle filter chain in any advanced
way.)
Also fix 2 bugs in the sd_lavc queue handling. Subtitles must be checked
in reverse, because the first entry will often have endpts==NOPTS, which
would always match. alloc_sub() must cycle the queue buffer, because it
reuses memory allocations (like sub.imgs) by design.
If reinit after a fallback from hardware fails, this field can be NULL.
The check in control() was broken due to a typo (found by Coverity), and
decode() lacked the check entirely.
If the sampling point is placed diagonally, the radius difference
could be as large as sqrt(2.0). And a loosened check with (radius - 1)
would potentially include pixels out of the range.
Fix the check to handle those corner case properly to avoid
unnecessary texture lookup and improve the performance a bit.
reopen_console_handle() was never properly tested because mpv overrides
printf in most source files. Turns out that when there's no console on
startup, the CRT sets the fds of stdout and stderr to -2, so the old
method of using dup2 to manipulate these fds didn't work. As far as I
can tell, the only way to give stdout and stderr valid fds is to use
freopen, so this uses freopen to set them both to the console output.
This also uses dup2 to change STDOUT_FILENO and STDERR_FILENO, so low-
level functions like isatty still work.
Note that this means fileno(stdout) != STDOUT_FILENO. I don't think this
will cause any problems.
This should fix MPV_LEAK_REPORT on the Windows console.
Helps with files that have occasional broken timestamps. For larger
discontinuities, e.g. caused by actual timestamp resets, we still want
to realign audio.
(I guess in general, this should be removed and replaced by a more
general resync-on-desync logic, but not now.)
Sometimes QOpenGLWidget may be redirecting it's output to a framebuffer
object rather than the frontbuffer, in which case the current thread's
context render fbo is different from the widget's. Use the widget's
desired fbo instead.
There are claims that nnedi3.c doesn't constitute its own new
implementation, but is derived from existing HLSL or OpenCL shaders
distributed under the LGPLv3 license.
Until these are resolved, do the "correct" thing and require
--enable-gpl3 to build nnedi.
This makes no sense, because the client is obligated to react to this
event.
This also happens to fix a deadlock with JSON IPC clients sending
"disable_event all", because MPV_EVENT_SHUTDOWN was used to stop the
thread driving the socket connection (fixes#2558).
Approximately reverts commit 3ccac74d. This failed with some avi files,
which do pseudo-VFR by sending packets with empty frames (or repeat
frames, depending on point of view). Specifically, these packets are not
0 bytes, so they don't get skipped by libavformat, as with the usual VFR
avi hack. Instead, the packet contains a VOP with vop_coded=0, so
libavcodec will just return no frame. We could probably distinguish such
skipped frames and delayed frames by explicitly measuring the codec
delay by counting how long it takes to get the very first frame (and
then treat skips as explicit drops), but we may as well simply reinstate
the old code.
To appease to at least one semi-broken case, do not enable this logic on
the RPI, as the FFmpeg MMAL wrapper has arbitrary buffering (and MMAL
itself is asynchronous).
I guess gl_video->global was originally meant to be optional, but now it
crashes in some newer code with vo_opengl_cb, which tries to init it
with this field set to NULL (because normally it's not needed).
Probably fixes#2542.
Requested. Don't overwrite permanent OSD text set with e.g. --osd-msg1.
Instead, append the OSD message to it (on the next line).
Note that with --osd-msg1, seeking will still overwrite the OSD with the
playback status for a while. If you do not want this, use --osd-msg3
--osd-level=3 instead.
Don't use the average FPS if there are likely skipped vsyncs. Note that
we don't use the normal skip detection, as it is unreliable if the real
and assumed display FPS differ too much. The normal skip detection is
still in place as it's more reliable in the case when vsync jitters
much, but the display FPS is relatively exact.
Further improvement over commit 41f2c653.
Commit 2b07d3eb merged progbar and OSD text renderer into one ASS_Track,
but it confused the styles. Specifically, if both progbar and OSD are
visible, the create_ass_track() call made by the progbar code will reset
the style adjusted by the OSD text code.
Change create_ass_track() not to add any styles. Instead let the caller
manage the styles. They are now referenced by name, and lazily added if
they don't exist yet. This is also much cleaner.
Reduces memory usage and startup times. The implementation is a bit
weird, because both OSD parts have conflicting requirements on the used
ASS styles.
At least I hope so.
Deriving the duration from the pts was not really correct. It doesn't
include speed adjustments, and becomes completely wrong of the user e.g.
changes the playback speed by a huge amount. Pass through the accurate
duration value by adding a new vo_frame field.
The value for vsync_offset was not correct either. We don't need the
error for the next frame, but the error for the current one. This wasn't
noticed because it makes no difference in symmetric cases, like 24 fps
on 60 Hz.
I'm still not entirely confident in the correctness of this, but it sure
is an improvement.
Also, remove the MP_STATS() calls - they're not really useful to debug
anything anymore.
This was just converting back and forth between int64_t/microseconds and
double/seconds. Remove this stupidity. The pts/duration fields are still
in microseconds, but they have no meaning in the display-sync case (also
drop printing the pts field from opengl/video.c - it's always 0).
If we switched away from the system FPS, we were remaining in this mode
ssentially forever. There's no reason to do so; switch back if the
estimated FPS gets worse again. Improvement over commit 41f2c653.
Commit 12eb8b2d accidentally disabled framedropping in the audio timing
case. It tried to replace the last_flip field with the prev_vsync one,
which didn't work because prev_sync is reset to 0 if the timing code is
used. Fix it by always setting it properly. This field must (or should)
be reinitialized to something sensible when switching to display sync
timing mode; since prev_vsync is not reset anymore, the check when to
reinitialize this field has to be adjusted as well.
It's a bit weird that update_vsync_timing_after_swap() now does some
minor work for timing mode too, but I guess it's ok, if only to avoid
additional fields and timer calls.
If there were many AO drivers without device selection, this added a
"Default" entry for each AO. These entries were not distinguishable, as
the device list feature is meant not to require to display the "raw"
device name in GUIs.
Disambiguate them by adding the driver name. If the AO is the first, the
name will remain just "Default". (The condition checks "num > 1",
because the very first entry is the dummy for AO autoselection.)
Instead of periodically trying to enable it again. There are two cases
that can happen:
1. A random discontinuity messed everything up,
2. Things are just broken and will desync all the time
Until now, it tried to deal with case 1 - but maybe this is really rare,
and we don't really need to care about it. On the other hand, case 2 is
kind of hard to diagnose if the user doesn't use the terminal.
Seeking will reenable display-sync, so you can fix playback if case 1
happens, but still get predictable behavior in case 2.
If the system-reported display FPS (returned by the VO backends, or
forced with --display-fps) is too imprecise (deviating frame duration by
more than 1%). This works if the display FPS is off by almost 1 (typical
for old/bad/broken OS APIs). Actually it even works if the FPs is
completely wrong.
Is it a good idea? Probably not. It might be better to only output a
warning message. But unless there are reports about it going terribly
wrong, I'll go with this for now.
Actually I'm not content with the detection added in commit 44376d2d. It
triggers too often if vsync is very jittery. It's easy to avoid this: we
add more samples to the detection by reusing the drift computation loop.
If there's a significant step in the drift, we consider it a drop.
This adds basic support for ICC profiles. Per-monitor profiles are
supported. WCS profiles are not supported, but there is an API for
converting WCS profiles to ICC, so they might be supported in future.
I'm just not sure if anyone actually uses them.
Reloading the ICC profile when it's changed in the control panel is also
not supported. This might be possible by using the WCS APIs and watching
the registry for changes, but there is no official API for it, and as
far as I can tell, no other Windows programs can do it.
Of course, only FFmpeg has av_clipd(), while Libav does not. (Nevermind
that it doesn't do much more than the mpv MPCLAMP() macro. Supposedly,
libavutil can provide optimized platform-specific versions for av_clip*,
but of course nothing actually does for av_clipf() or av_clipd().)
Return the estimated/ideal flip time to the timing logic (meaning
vo_get_delay() returns a smoothed out time). In addition to this add
some lame but working drift compensation. (Useful especially if the
display FPS is wrong by a factor such as 1.001.)
Also remove some older leftovers. The vsync_interval_approx and
last_flip fields are redundant or unneeded.
For the vo-delayed-frame-count property.
Slightly less dumb than the previous one (which was removed earlier),
but still pretty dumb. But this also seems to be relatively robust, even
with strong vsync jittering.
This logic was kind of questionable anyway, and --display-sync should
give much better results. (I would even go as far as saying that the
FPS-dependent framedrop code made things worse in some situations. Not
all, though.)
This is simply the average refresh rate. Including "bad" samples is
actually an advantage, because the property exists only for
informational purposes, and will reflect problems such as the driver
skipping a vsync.
Also export the standard deviation of the vsync frame duration
(normalized to the range 0-1) as vsync-jitter property.
libswresample doesn't do it - although it should, but the patch is stuck
in limbo.
Probably reduces problems with artifacts on downmixing in some cases.
The OSD takes up an entire fullscreen dispmanx layer. Although the GPU
should be able to handle it (possibly even without any disadvantages),
it'll still be useful for debugging performance issues.
This is a hack, but unfortunately the DwmGetCompositionTimingInfo
heuristic does not work in all cases (with multiple-monitors on Windows
8.1 and even with a single monitor in Windows 10.) See the comment in
mp_w32_is_in_exclusive_mode() for more details.
It should go without saying that if any better method of doing this
reveals itself, this hack should be dropped.
Remove known useless device entries from the --audio-device list (and
corresponding property). Do this because the list is supposed to be a
high level list of devices the user can select. ALSA does not provide
such a list (in an useable manner), and ao_alsa.c is still in the best
position to improve the situation somewhat.
The ALSA doxygen says:
IOID - input / output identification ("Input" or "Output"), NULL
means both
This bug was blatantly introduced with commit cf94fce4.
It doesn't have any real purpose anymore. Up until now, it was still
implemented by vo_wayland, but since we changed how the frame callbacks
work, even that appears to be pointless.
Originally, the plan was to somehow extend this mechanism to all
backends and to magically fix frame scheduling, but since we can't hope
for proper mechanisms even on wayland, this idea looks way less
interesting.
10 bit HEVC would require DXVA2_ModeHEVC_VLD_Main10, and most a
different surface type (judging by lavfsplitter source code, both
P010 and P016 would work). Since I'm unable to test this stuff,
exclude 10 bit for now.
See #2516.
If a second subtitle is shown, it should be forced to display on top
of the screen. This was working only if --no-ass was passed, because
otherwise the subtitle was rendered normally (i.e. usually on the
bottom).
This is actually all bullshit. There are many factors that can ruin the
video playback experience (and most outside of our or the user's
control).
One thing that makes sense is that this declares incompatibility with
Windows XP (fixes#2473).
The D3D9 backend does not support GLES 3, which makes it pretty useless.
But it still might be a legitimate replacement of vo_direct3d.c on
Windows 7 machines.
Note that we could just use:
eglGetDisplay(EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE)
But for now I'll leave the old code. Maybe this can exclude use of
software rendering backends (EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE).
Since I'm not sure, I won't touch it.
Running mpv with default config will now pick up ANGLE by default. Since
some think ANGLE is still not good enough for hq features, extend the
"es" option to reject GLES backends, and add to to the opengl-hq preset.
One consequence is that mpv will by default use libswscale to convert
10 bit video to 8 bit, before it reaches the VO.
I decided that I actually can't stand how vo_opengl unnecessarily puts
the video through 3 shader stages (instead of 1). Thus, what was meant
to be a fallback for weak OpenGL implementations, the dumb-mode, now
becomes default if the user settings allow it.
The code required to check for the settings isn't so wild, so I guess
it's manageable. I still hope that one day, our rendering logic can
generate ideal shader stages for this case too.
Note that in theory, dumb-mode could be reenabled at runtime due to a
color management 3D LUT being set, so a separate dumb_mode field is
required. The dumb-mode option can't just be overwritten.
Unfortunately, color management can still not work, because no GLES
version specified so far support fixed-point 16 bit textures. Maybe
we could use integer textures, but these don't support filtering.
Using float textures would be another possibility.
Polar scalers use 1D textures, because they're slightly faster on some
GPUs than 2D textures. But 2D textures work too, so add support for
them.
Allows using these scalers with ANGLE.
Just like commit f9a2fc59. There are probably some more such cases.
The vec2 constructor calls are probably fine, but don't bother with
confusing inconsistencies.
While desktop GL's glTexImage2D() essentially accepts anything, GLES is
much stricter. The combination of allowed formats/types/internal formats
is exactly specified. The GLES 3.0.4 specification lists them in
table 3.2. (The ANGLE API validation code references this table.)
The table could probably be extended into a general declarative table
about GL formats covering other uses, but this would be a big
non-trivial project, so don't bother and accept a minor degree
of duplication with other tables.
Note that the format and type do (or should) not matter here, because
no image data is transferred to the GPU.
We don't only need float textures for advanced scaling - we also need
them to be filterable with GL_LINEAR. On GLES, this is not supported
until GLES 3.1, but some implementation expose them with extensions.
This makes advanced scaling sort-of work for GLES 3.0 (on ANGLE). It's
still not very advisable, as 8 bits might not be enough to avoid
debanding. (Ironically, the debanding filter can be enabled, and does
not raise any GL errors - but probably doesn't do anything useful.)
Turns out glGetTexLevelParameter, which is missing in ANGLE, is a
GLES3.1 function. Removing it from the list of core GLES3 functions
makes ANGLE work in GLES3 mode.
Apparently, some audio drivers do not support the DTS subtype, but
passthrough works anyway if the AC3 subtype is set. Just retry with
AC3 if the proper format doesn't work. The audio device which
exposed this behavior reported itself as
"M601d-A3/A3R (Intel(R) Display Audio)".
xbmc/kodi even always passes DTS as AC3.
ANGLE is a GLES2 implementation for Windows that uses Direct3D 11 for
rendering, enabling vo_opengl to work on systems with poor OpenGL
drivers and bypassing some of the problems with native GL, such as VSync
in fullscreen mode.
Unfortunately, using GLES2 means that most of vo_opengl's advanced
features will not work, however ANGLE is under rapid development and
GLES3 support is supposed to be coming soon.
This is another regression of the recently added start time probing. If
a seek is executed after opening the file (but before reading any
packets), the first block is discarded instead of indexed. If there are
no other keyframes in the file, seeking will fail completely.
Fix it by seeking to the cluster start if there aren't any index entries
yet. This will read the skipped packet again.
Fixes#2498.
This was used with --no-sub-ass (aka --no-ass). This option (which is
not yet removed) strips all styling from the subtitles, and renders them
as plaintext only. For some reason, it originally seemed convenient to
reuse all the OSD text rendering code (osd_libass.c). While this was
indeed simple, it had a bad influence on the rest of the code. For
example, it had to decide whether to go through the OSD code path, or
the proper subtitle renderer in sd_ass.c.
Kill the OSD subtitle renderer. Reimplement --no-sub-ass and also
"secondary" subtitles in sd_ass.c. fill_plaintext() contains some rather
minor code duplication with osd_libass.c for setting up a dummy
ASS_Event and escaping the stripped text. Since sd_ass.c already has to
handle "normal" text subtitles, and has code for stripping ASS tags,
this remains all relatively simple.
Remove all the unnecessary crap from the rest of the code.
Use the demux_set_ts_offset() added in the previous commit to base each
timeline segment to use timestamps according to its relative position
within the overall timeline. As a consequence we don't need to care
about these timestamps anymore, and everything becomes simpler.
(Another minor but delicious nugget of sanity.)
Most of this is explained in the DOCS additions.
This gives us slightly more sanity, because there is less interaction
between the various parts. The goal is getting rid of the video_offset
entirely.
The simplification extends to the user API. In particular, we don't need
to fix missing parts in the API, such as the lack for a seek command
that seeks relatively to the start time. All these things are now
transparent.
(If someone really wants to know the real timestamps/start time, new
properties would have to be added.)
Something goes wrong somewhere. Don't bother, it's only needed for
compatibility with our absolute baseline (GL 2.1/GLES 2).
On the other hand, we can process nv12 formats just fine.
For the sake of vaapi interop, we want to use EGL, but on the other
hand, but because driver developers are full of shit, vdpau interop will
not work on EGL (even if the driver supports EGL). The latter happens
with both nvidia and AMD Mesa drivers.
Additionally, EGL vaapi interop support can apparently only detected at
runtime by actually using it. While hwdec_vaegl.c already does this, it
would require initializing libva on _every_ system, which will cause
libav to print an unpreventable bullshit message to the terminal.
Try to counter these huge loads of bullshit by adding more fucking
bullshit.
We want the following behavior:
- VO probed, backend probed: only accept non-sw, fail completely
otherwise
- VO forced, backend probed: use the first non-sw, or if none is found,
fall back to the first working sw backend
- VO probed, backend forced: (I don't care about this case)
- VO forced, backend forced: just use that backend
Also, on backend probe failure the vo->probed field was left in its old
state.
This adds support for the progress indicator taskbar extension
that was introduced with Windows 7 and Windows Server 2008 R2.
I don’t like this solution because it keeps its own state and
introduces another VOCTRL, but I couldn’t come up with anything
less messy.
closes#2399
In the display-sync, non-interpolation case, and if the display refresh
rate is higher than the video framerate, we duplicate display frames by
rendering exactly the same screen again. The redrawing is cached with a
FBO to speed up the repeat.
Use glBlitFramebuffer() instead of another shader pass. It should be
faster.
For some reason, post-process was run again on each display refresh.
Stop doing this, which should also be slightly faster. The only
disadvantage is that temporal dithering will be run only once per video
frame, but I can live with this.
One aspect is messy: clearing the background is done at the start on the
target framebuffer, so to avoid clearing twice and duplicating the code,
only copy the part of the framebuffer that contains the rendered video.
(Which also gets slightly messy - needs to compensate for coordinate
system flipping.)
Currently, vo.c will always continue to render the currently queued
frame, which sets last_flip, which in turn confuses vo_get_delay(),
which in turn will show a bogus A/V desync message on unpause. So just
reset it again on unpause.
I guess the removed code is an old leftover, and makes no sense anymore.
Should fix weird A/V diff dropouts when frames are being dropped with
display-sync.
If the player sends a frame with duration==0 to the VO, it can trivially
underrun. Don't panic, but keep the correct time.
Also, returning the absolute time from vo_get_next_frame_start_time()
just to turn it into a float with relative time was silly. Rename it and
make it return what the caller needs.
80ms allowable desync was a bit too much. It'd allow for a range of
160ms, which everyone can notice. It might also be a bother to apply
compensation resampling speed for that long.
We always let audio slowly desync until a threshold is reached, and then
pushed it back by applying a maximum compensation speed. Refine what
comes afterwards: instead of playing with the nominal video speed, use
the actual required audio speed for keeping sync as measured by the A/V
difference. (The "actual" speed is the ideal speed with A/V differences
added.)
Although this works in theory, it's somewhat questionable how much this
works in practice. The ideal time value is actually not exact, but is
the time at which the frame is scheduled (could be compensated by using
the time_left calculations in handle_display_sync_frame()). It doesn't
account for speed changes or catastrophic discontinuities. It uses only
10 past frames.
As long as it's within the desync tolerance, do not change the audio
speed at all for resampling. This reduces speed changes which might be
caused by jittering timestamps and similar cases.
(While in theory you could just not care and change speed every single
frame, I'm afraid that such changes could possibly cause audio
artifacts. So better just avoid it in the first place.)
This is very "illustrative", unlike the video-speed-correction
property, and thus useful. It can also be used to observe scheduling
errors, which are not detected by the core. (These happen due to
rounding errors; possibly not evne our fault, but coming from
files with rounded timestamps and so on.)
Instead of looking at the current frame duration for the intended
speedup, look at all past frames, and find a good average speed. This
ties in with not wanting to average _all_ frame durations, which
doesn't make sense in VFR situations.
This is currently done in the most naive way possible, but already sort
of works for VFR which switches between frame durations that are
integer multiples of a base rate. Certainly more improvements could
be made, such as trying to adjust directly on FPS changes, instead of
averaging everything, but for now this is not needed at all.
Helps somewhat with muxer-rounded timestamps.
There is some danger that this introduces a timestamp drift. But since
they are averaged values (unlike as when using an incorrect container
framerate hint), any potential drift shouldn't be too brutal, or
compensate itself soon. So I won't bother yet with comparing the results
with the real timestamp, unless we run into actual problems.
Of course we still prefer potentially real timestamps over the
approximated ones. But unless the timestamps match the container FPS,
we can't know whether they are (no, checking whether the they have
microsecond components would be cheating). Perhaps in future, we could
let the demuxer export the timebase - if the timebase is not 1000 (or
divisible by it), we know that millisecond-rounded timestamps won't
happen.
Get rid of get_past_frame_durations(), which was a bit too messy. Add
a past_frames array, which contains the same information in a more
reasonable way. This also means that we can get the exact current and
past frame durations without going through awful stuff. (The main
problem is that vo_pts_history contains future frames as well, which is
needed for frame backstepping etc., but gets in the way here.)
Also disable the automatic disabling of display-sync if the frame
duration changes, and extend the frame durations allowed for display
sync. To allow arbitrarily high durations, vo.c needs to be changed
to pause and potentially redraw OSD while showing a single frame, so
they're still limited.
In an attempt to deal with VFR, calculate the overall speed using the
average FPS. The frame scheduling itself does not use the average FPS,
but the duration of the current frame. This does not work too well,
but provides a good base for further improvements.
Where this commit actually helps a lot is dealing with rounded
timestamps, e.g. if the container framerate is wrong or unknown, or
if the muxer wrote incorrectly rounded timestamps. While the rounding
errors apparently can't be get rid of completely in the general case,
this is still much better than e.g. disabling display-sync completely
just because some frame durations go out of bounds.
We need a frame duration even on start, because the number of vsyncs
the frame is shown is predetermined. (vo_opengl actually makes use of
this property in certain cases.)
"Missed" implies the frame was dropped, but what really happens is that
the following frame will be shown later than intended (due to the
current frame skipping a vsync).
(As of this commit, this property is still inactive and always
returns 0. See git blame for details.)
Apparently Windows treats windows that use OpenGL, cover an entire
screen and have the WS_POPUP style set or are topmost windows as
exclusive fullscreen windows that bypass DWM and cannot be covered
by other windows.
This means we can’t use dwmflush in fullscreen mode, and it also
means that no other window can cover mpv, and it makes the screen
flicker when switching to fullscreen mode.
This can be avoided by not setting the WS_POPUP flag.
Users can still access the old behavior by enabling stay-on-top
(which IMO at least makes sense—now we just need to get dwmflush
autodetection right to avoid nasty surprises).
fixes#2177
This loaded external .ass files via libass. libavformat's .ass reader is
now good enough, so use that instead.
Apparently libavformat still doesn't support fonts embedded into text
.ass files, but support for this has been accidentally broken in mpv for
a while anyway. (And only 1 person complained.)
Just set the ratio directly by working around the intended semantics of
the API function. The silly rounding stuff we had isn't needed anymore
(and not entirely correct anyway).
Note that since the compensation is virtually active forever, we need to
reset if it's not needed. So always run this code to be sure to reset
it.
Also note that libswresample itself had a precision issue, until it
was fixed in FFmpeg commit 351e625d.
When the audio format is not known yet and the audio chain is still
initializing, filter reinit will fail. Normally, attempts to
reinitialize filters at this stage should be rare (e.g. user commands
editing the filter chain). But it sometimes happened with track
switching in combination with the video code calling
update_playback_speed() at arbitrary times.
Get rid of the message by not trying to change the filters for the sake
of playback speed update while decoding is still being initialized.
Until now, we've relied on the following things:
- you can send flush packets to the decoder even if it's fully flushed,
- you can send new packets to a flushed decoder,
- you can send new packers to a partially flushed decoder.
("flushing" refers to sending flush packets to the decoder until the
decoder does not return new pictures, not avcodec_flush_buffers().)
All of these are questionable. The libavcodec API probably doesn't
guarantee that these work well or at all, even though most decoders have
no issue with these. But especially with hardware decoding wrappers
(like MMAL), real problems can be expected. Isolate us from these corner
cases by handling them explicitly.
This applies to unexpected freezes or deadlocks, not e.g. normal
framedrops. The verbose messages also might remind an API user if the
API usage is incorrect, such as not calling mpv_opengl_cb_draw() when a
redraw request was issued.
This commit introduces logic to read other volumes from the same source
as the primary archive. Both .rar formats as well as 7z are supported for now.
It also changes the libarchive callback structure to be per-volume
consistent with the libarchive intenal client data array constructed
with archive_read_append_callback_data.
Added open, close and switch callbacks. Only the latter is strictly
required to make sure that the streams always start at position 0, but
leaving all volumes open can eat a lot of memory for archives with many
parts.
The nnedi3 prescaler requires a normalized range to work properly,
but the original implementation did the range normalization after
the first step of the first pass. This could lead to severe quality
degradation when debanding is not enabled for NNEDI3.
Fix this issue by passing `tex_mul` into the shader code.
Fixes#2464
vo_opengl_cb is a special case, because we somehow have to render video
asynchronously, all while "trusting" the API user to do it correctly.
This didn't quite work, and a while ago a compromise using a timeout to
prevent theoretically possible deadlocks was added.
Make it even more synchronous. Basically, go all the way, and
synchronize rendering between VO and user renderer thread to the
full extent possible.
This means the silly frame queue is dropped, and we event attempt to
synchronize the GL SwapBuffer call (via mpv_opengl_cb_report_flip()).
The changes introduced with commit dc33eb56 are effectively dropped. I
don't even remember if they mattered.
In the future, we might make all VOs fetch asynchronously from a frame
queue, which would mostly remove the differences between vo_opengl and
vo_opengl_cb, but this will take a while (if it will even be done).
Pick the correct GLSL version from the GL_SHADING_LANGUAGE_VERSION
string. Might be somewhat questionable, as we expect the minor version
number not to have leading 0s.
Should help with cases when the reported GLSL version is much higher
than the equivalent of the reported GL version. This problem was
observed in combination with GL_ARB_uniform_buffer_object, which
can't be used if the declared GLSL version is too low.
Has the same function as setting the option.
This commit changes the property in a bunch of other ways. For example
if the VO is not created, it will return the option value.
Simplifies some auto detection matters.
I _still_ don't want to remove the lazy loading mechanism, because it's
still slightly useful for filters using the hwdec APIs. My main
motivation for not always preloading them is actually that libva prints
random useless crap to the terminal with no way to prevent this.
The examples demonstrates use with optical media, which is far from
mpv's main purpose.
The authors section is a leftover from MPlayer times. There are enough
other places which reiterate how mpv is based on mplayer2/MPlayer,
copyright statements, and so on.
Hint that the linked section contains information for Windows. (Well,
that's a lie, but it has a link to the Windows section.)
Avoid implying that lines in the config file end with ';'. Also, the <>
are probably just confusing.
Deal with jittering Matroska crap timestamps. This reuses the mechanism
that is needed for frames without PTS, and adds a heuristic to it. If
the interpolated timestamp is less than 1ms away from the real one, it
might be due to Matroska timestamp rounding (or other file formats with
such rounding, or files remuxed from Matroska).
While there actually isn't much of a need to do this (audio PTS
jittering by such a low amount doesn't negatively influence much), it
helps with identifying jitter from other sources.
Instead of requiring the decoder to set the PTS directly on the
dec_audio context (including handling absence of PTS etc.), transfer the
packet PTS to the decoded audio frame. Marginally simpler, and gives
more control to the generic code.
Notes:
- Unfortunately the only way to talk to EGL from within DRM I could find
involves linking with GBM (generic buffer management for Mesa.)
Because of this, I'm pretty sure it won't work with proprietary NVidia
drivers, but then again, last time I checked NVidia didn't offer
proper screen resolution for VT.
- VT switching doesn't seem to work at all. It's worth mentioning that
using vo_drm before introduction of VT switcher had an anomaly where
user could switch to another VT and input text to it, while video
played on top of that VT. However, that isn't the case with drm_egl:
I can't switch to other VT during playback like this. This makes me
think that it's either a limitation coming from my firmware or from
EGL/KMS itself rather than a bug with my code. Nonetheless, I still
left (untestable) VT switching code in place, in case it's useful to
someone else.
- The mode_id, connector_id and device_path should be configurable for
power users and people who wish to watch videos on nonprimary screen.
Unfortunately I didn't see anything that would allow OpenGL backends
to register their own set of options. At the same time, adding them to
global namespace is pointless.
- A few dozens of lines could be shared with vo_drm (setting up VT
switching, most of code behind page flipping). I don't have any strong
opinion on this.
- Sometimes I get minor visual glitches. I'm not sure if there's a race
condition of some sort, unitialized variable (doubtful), or if it's
buggy driver. (I'm using integrated Intel HD Graphics 4400 with Mesa)
- .config and .control are very minimal.
Signed-off-by: wm4 <wm4@nowhere>
While it seemed like a pretty good idea at first, it's just a dead end
and works only in the simplest cases. While it may or may not help
slightly with audio sync mode, the display-sync mode already compensates
this in a better way. The main issue is that timestamps at this layer
are not in order, so it can look at single timestamps only.
Essentially we'd use something random, just because it's part of the srt
of traditionally used ALSA channel mappings. But each driver can do its
own things.
This doesn't let me sleep at night, so remove it.
This could accidentally change some spdif formats to AAC (because AAC is
the first on the list and will match first). spdif formats are
inherently uninterchangeable, so treat them as their own class of
formats (like int vs. float).
Might fix some issues with ao_wasapi.c.
glXCreateContextAttribsARB() by design can throw some X11 errors. We
ignore these, but we generally still print error messages to the
terminal. This was confusing/annoying users, so silence it. The stupid
part is that the Xlib error handler is global, so we have to be slightly
careful here.
They are evil and should be eradicated. Some of these were pretty dumb
anyway.
There are probably some more around in platform specific code or other
code not enabled by default on Linux.
This is based on an older patch by James Ross-Gowan. It was rebased and
cleaned up. Also, the DWM API usage present in the older patch was
removed, because DWM reports nonsense rates at least on Windows 8.1
(they are rounded to integers, just like with the old GDI API - except
the GDI API had a good excuse, as it could report only integers).
Signed-off-by: wm4 <wm4@nowhere>
This simplifies update_screen_rect a bit. Unless --fs-screen=all is
used, it will always get an HMONITOR and call GetMonitorInfo to
determine its dimensions. This will make it easier for the next few
commits to determine the colour profile and the refresh rate from the
HMONITOR.
There is a slight change in behaviour. When selecting a screen that is
out of range, such as --screen=9 on a machine with only two monitors,
the old code would silently select the last existing monitor. The new
code prints an error message and falls back to the default screen (same
as the Cocoa code.)
Signed-off-by: wm4 <wm4@nowhere>
The call to EnumDisplaySettings seems to be a relic from when MPlayer
ran on systems that didn't have GetMonitorInfo or SM_CX/CYVIRTUALSCREEN.
GetMonitorInfo was loaded dynamically, so it was possible for MPlayer to
run without it and use the values returned by EnumDisplaySettings.
These are always present in modern versions of Windows, so the values
returned from EnumDisplaySettings are always overwritten. Remove the
call to EnumDisplaySettings and assume SM_CX/CYVIRTUALSCREEN is always
present.
Signed-off-by: wm4 <wm4@nowhere>
Commit 27dc834f added it as such.
Also remove the check for glUniformBlockBinding() - it's part of an
extension, and the check glGetUniformBlockIndex() already checks whether
the extension is fully available.
Implement NNEDI3, a neural network based deinterlacer.
The shader is reimplemented in GLSL and supports both 8x4 and 8x6
sampling window now. This allows the shader to be licensed
under LGPL2.1 so that it can be used in mpv.
The current implementation supports uploading the NN weights (up to
51kb with placebo setting) in two different way, via uniform buffer
object or hard coding into shader source. UBO requires OpenGL 3.1,
which only guarantee 16kb per block. But I find that 64kb seems to be
a default setting for recent card/driver (which nnedi3 is targeting),
so I think we're fine here (with default nnedi3 setting the size of
weights is 9kb). Hard-coding into shader requires OpenGL 3.3, for the
"intBitsToFloat()" built-in function. This is necessary to precisely
represent these weights in GLSL. I tried several human readable
floating point number format (with really high precision as for
single precision float), but for some reason they are not working
nicely, bad pixels (with NaN value) could be produced with some
weights set.
We could also add support to upload these weights with texture, just
for compatibility reason (etc. upscaling a still image with a low end
graphics card). But as I tested, it's rather slow even with 1D
texture (we probably had to use 2D texture due to dimension size
limitation). Since there is always better choice to do NNEDI3
upscaling for still image (vapoursynth plugin), it's not implemented
in this commit. If this turns out to be a popular demand from the
user, it should be easy to add it later.
For those who wants to optimize the performance a bit further, the
bottleneck seems to be:
1. overhead to upload and access these weights, (in particular,
the shader code will be regenerated for each frame, it's on CPU
though).
2. "dot()" performance in the main loop.
3. "exp()" performance in the main loop, there are various fast
implementation with some bit tricks (probably with the help of the
intBitsToFloat function).
The code is tested with nvidia card and driver (355.11), on Linux.
Closes#2230
Add the Super-xBR filter for image doubling, and the prescaling framework
to support it.
The shader code was ported from MPDN extensions project, with
modification to process luma only.
This commit is largely inspired by code from #2266, with
`gl_transform_trans()` authored by @haasn taken directly.
This check disables the display-sync resample method. If the filters
convert PCM to AC3, we can still insert a filter to change speed. This
is because filters are inserted at the beginning of the filter chain.
Actually, it didn't really require that before (most work was avoided),
but some bits had to be run anyway. Separate the speed change into a
light-weight function, which merely updates already created filters, and
a heavy-weight one which messes with filter insertion.
This also happens to fix the case where the filters would "forget" the
current speed (force resampling, change speed, hit a volume control to
force af_volume insertion - it will reset speed and desync).
Since we now always run the light-weight function, remove the
af_scaletempo verbose message that is printed on speed setting. Other
than that, all setters are cheap.
Move it (in a cosmetic sense), and also move its invocation to below all
the video handling.
All other changes remain cosmetic, including moving the framedrop
calculation code, and getting rid of the video_speed_correction
variable.
For some reason, the encoder didn't like that the AVPacket already had
fields set. I'm not quite sure, but this might just be invalid API
usage. Do it as it's recommended.
We still have a sample-based buffer between filters and audio outputs.
In order to avoid cutting frames into half (which can upset receivers),
we strictly need to align the boundaries on which we cut the audio.
Update msg.c state immediately if a terminal or logging setting is set.
Until now, this was delayed until mp[v]_initialize() was called. When
using the client API, you could easily miss logged error messages, even
when logging was initialized early on by calling
mpv_request_log_messages().
(Properties can't be used for this either, because properties do not
work before mpv_initialize().)
The noframe event is logged whenever there is no new frame. This can
happen due to normal redraws, but also due to video frame queue
underflow.
The mpv_opengl_cb_report_flip() API function is currently pretty
useless, because blocking on the video frame queue is more reliable and
simpler. But at least we can log the actual vsync.
next_vsync/prev_vsync was only used to retrieve the vsync duration. We
can get this in a simpler way.
This also removes the vsync duration estimation from vo_opengl_cb.c,
which is probably worthless anyway. (And once interpolation is made
display-sync only, this won't matter at all.)
We need to effectively swap the last channel pair. See commit 4e358a96
and 5a18c5ea for details.
Doing this seems rather strange, as 7.1 just extends 5.1 with 2 new
speakers, and 5.1 doesn't need this change. Going by the HDMI standard
and the Intel HDA sources (cited in the referenced commits), it also
looks like 7.1 should simply append two channels to 5.1 as well. But
swapping them is apparently correct. This is also what XBMC does. (I
didn't find any other applications doing 7.1 PCM using the ALSA channel
map API. VLC seems to ignore the 7.1 case.) Testing reveals that at
least the end result is correct.
"Normal" ALSA 7.1 is unaffected by this, as it reports a different
(and saner) channel layout.
Instead of constructing an ALSA channel map from mpv ones from scratch,
try to find the original ALSA channel map again. Th result is that we
need to convert channel maps only in one direction. If we need to map
a mp_chmap to ALSA, we fetch the device's channel map list, convert
each entry to mp_chmap, and find the first one which fits.
This seems helpful for the following commit. For now, this only gets rid
of mapping back the trivial MONO mapping, which alone would still be
acceptable, but with other channel layout mogrifications it gets messy
fast. While we need to do something awkward to keep our channel map
reordering for VAR chmaps (which basically gives nicer output and
possibly slightly better performance), this is still the better
solution.
This reverts commit 4e358a9636.
Testing shows the channel pairs must indeed be swapped (details see
commit message of the reverted commit). Making the downmix code move
sl/sr to sdl/sdr is not an appropriate solution anymore, and it's
better to fix the unusual channel layout in ao_alsa.c directly.
(Not reverting the change in chmap.c; this is still correct.)
This affects only the display-sync code path, as for normal timing the
wakeup_pts stuff handles proper wakeup. It's probably mostly a
theoretical issue.
Discontinuities (like toggling fullscreen) can cause multiple frames to
be dropped in succession, which sounds very weird. It's better to drop
some video frames instead to compensate for larger desyncs.
We roughly base it on the maximum allowed speed changes (audio change is
"additional" to the video change to account for deviations when playing
at max. video speed change).
A hw decoder might fail to decode a frame for multiple reasons, and not
always just because decoding is impossible. We can't generally
distinguish these reasons well. Make it more tolerant by accepting
failures of 3 frames, but not more. The threshold can be adjusted by the
repurposed --vd-lavc-software-fallback option.
(This behavior was suggested much earlier in some PR, but at the time
the "proper" hwdec fallback was indistinguishable from decoding error.
With the current situation, "proper" fallback is still instantious.)
ao_alsa: attempt to fix 7.1 over HDMI
The last 2 channels of 7.1 (RLC/RRC in ALSA) were exported as sdl/sdr
instead of sl/sr (I don't even know why I chose sdl/sdr, but SL/SR
and RLC/RRC are different in the ALSA API). libsw/avresample do not
move the sl/sr channels to sdl/sdr when rematrixing, so silence was
sent for 2 channels. If my selection of sdl/sdr is essentially API
abuse, there's no reason why they should do this differently.
The mess here is really that ALSa doesn't map the HDMI layouts cleanly.
Most ALSA drivers export 7.1 in a way compatible to our expectations,
but Intel HDA/HDMI does not:
mpv/ffmpeg: fl-fr-fc-lfe-bl-br-sl-sr
ALSA/generic: FL FR FC LFE RL RR SL SR [1]
ALSA/HDMI: FL FR LFE FC RL RR RLC RRC [2]
The HDMI layout is layout 0x13 (going by CEA-861-B). The comment in
the kernel code has to be correct too. The early standard defines only
1 other layout, which replaces RLC/RRC with FRC/FLC - this probably
corresponds to what we call "7.1(wide)".
So it appears when ALSA requests RLC/RRC, we should feed it sl/sr.
To make it more complicated, Kodi/xbmc apparently also have to deal with
ALSA being special, but instead of sending sl/sr to RLC/RRC, they swap
the last two pairs of the layout, and send sl/sr to RL/RR and bl/br to
RLC/RRC. Or I might have misunderstood their code. I don't have a
7.1-capable A/V receiver, so I can't test this.
For now, go with the simpler solution, and wait until someone tests it.
If the speakers end up swapped, a completely different solution will be
needed.
[1] https://git.kernel.org/cgit/linux/kernel/git/torvalds/linux.git/tree/sound/core/pcm_lib.c?id=refs/tags/v4.3#n2434
[2] https://git.kernel.org/cgit/linux/kernel/git/torvalds/linux.git/tree/sound/pci/hda/patch_hdmi.c?id=refs/tags/v4.3#n307
These calls actually can leave the ALSA configuration space empty (how
very useful), which is why snd_pcm_hw_params() can fail. An earlier
change intended to make this non-fatal, but it didn't work for this
reason.
Backup the old parameters, so we can retry with the non-empty
configuration space. (It has to be non-empty, because the previous
setters didn't fail.)
Note that the buffer settings are not very important to us. They're
a leftover from MPlayer, which needed to write enough data to the
audio device to not underrun while decoding and displaying a video
frame. In mpv, most of these things happen asynchronously, _and_
there is a dedicated thread just for feeding the audio device, so
we should be pretty imune even against extreme buffer settings. But
I suppose it's still useful to prevent PulseAudio from making the
buffer too large, so still keep this code.
Again, this could have bad access, is unlikely, and has no bad
consequences. It's noteworthy that vlc and the ALSA PCM example both do
this first, even if they set the sample rate later.
I'm worried that not restricting the access type before restricting the
format will cause problems. While it's unlikely, it might prevent
failures in some corner cases. Also, since we by default always use
interleaved access (buggy ALSA plugins), this will have no effects at
all.
If the API doesn't list padded channel maps, but the final device
channel map is padded, and if unpadded output is not possible (unlike in
the somewhat similar dmix case), then we shouldn't apply the channel
count mismatch fallback in the beginning. Do it after channel map
negotiation instead.
Doesn't matter much; effectively this prevents just log spam in some
cases where the map is legitimately padded. Normally this is really
only needed for the dmix ALSA case. (See git blame for details.)
The uninit() function was called twice if the uninit() function failed
(once by init(), once by vd_lavc.c code), which caused crashes due to
double-free. (This failure is a corner case, and all other hwdec
backends appear to handle this case gracefully.)
I do not think this code should be able to deal with uninit() being
called other than once. Guarantee that it's called exactly once.
Quoting MSDN: "Notifies the Desktop Window Manager (DWM) to opt in to or
out of Multimedia Class Schedule Service (MMCSS) scheduling while the
calling process is alive.". Whatever this means. (An application can
change the scheduling priority of the window manager?)
Does this improve anything? I have no idea. Certainly this is a program
that does multimedia and graphics, so we seem to be a good match for
this.
Is it bad if we enable this even while playback is inactive or paused? I
have no idea either.
Is there a magic cargo cult function that will mark our renderer thread
as multimedia thing? I have no idea. (We use a function to enable MMCSS
for our audio thread in ao_wasapi.)
Enable it by default, but not unconditionally. Add an "auto" mode, which
disable DwmFlush if the compositor is (probably) inactive. Let's see how
this goes.
Since I accidentally enabled DwmFlush always by default (more or less)
in a previous commit touching this code, this is probably mostly just
cargo-culting, and it's uncertain whether it does anything.
Note that I still got bad vsync behavior when fullscreening mpv, and
making another window visible on the same screen. This happens even if
forcing DWM.
update_av_diff() works on the timestamps, while time_left is in real
time. When playing at not-1 speed, these are very different, and cause
the A/V difference to jitter. Fix this by scaling the expected A/V
desync to the correct range.
Commit acd5816a broke this. It was stopping playback occasionally.
Another case where the non-display-sync interpolation mode
(in->vsync_timed==true) is causing a lot of subtle issues and will be
removed soon.
PAL8 is the only format that is RGB, has only 1 component, is byte-
aligned. It was accidentally detected by the GBRP case as planar RGB.
(It would have been ok if it were gray; what ruins it is that it's
actually paletted, and the color values do not correspond to colors (but
palette entries).
Pseudo-pal formats are ok; in fact AV_PIX_FMT_GRAY is rightfully marked
as MP_IMGFLAG_YUV_P.
This didn't show up with cases where the frame pattern has a cycle of 1
or 2 like it is the case with 24-on-24 fps, or 24-on-60 fps. It did show
up with 25-on-60 fps. (We don't slow down 25 fps video to 24 on default
settings.)
In this case, we must not add the timing error of the next frame to the
A/V difference estimation of the current frame. Use the previous timing
error instead.
This is another bug resulting from the confusion about whether we
calculate parameters for the currently playing frame, or the one we're
about to queue.
Regression since commit 93db4233. I think the bit that was forgotten
here was to remove the vo_w32_config() return value completely. The VO
failed to init because that function always returned 0. This commit
removes these bits and fixes the VO.
Fixes#2434.
Yet another relatively useless option that tries to make OpenGL's sync
behavior somewhat sane. The results are not too encouraging. With a
value of 1, vsync jitter is gone on nVidia, but there are frame drops
(less than with glfinish). With 2, I get the usual vsync jitter _and_
frame drops.
There's still some hope that it might prevent too deep queuing with some
GPUs, I guess.
The timeout for the wait call is 1 second. The value is pretty
arbitrary; it should just not be too high to freeze the process (if
the GPU is un-nice), and not too low to trigger the timeout in normal
cases, even if the GPU load is very high. So I guess 1 second is ok
as a timeout.
The idea to use fences this way to control the queue depth was stolen
from RetroArch:
https://github.com/libretro/RetroArch/blob/df01279cf318e7ec90ace039d60515296e3de908/gfx/drivers/gl.c#L1856
Commit a1315c76 broke this slightly. Frame drops got counted multiple
times, and also vo.c was actually trying to "render" the dropped frame
over and over again (normally not a problem, since frames are always
queued "tightly" in display-sync mode, but could have caused 100% CPU
usage in some rare corner cases).
Do not repeat already dropped frames, but still treat new frames with
num_vsyncs==0 as dropped frames. Also, strictly count dropped frames in
the VO. This means we don't count "soft" dropped frames anymore (frames
that are shown, but for fewer vsyncs than intended). This will be
adjusted in the next commit.
vo_frame.num_vsyncs can be != 1 in some cases in normal sync mode too.
This is not a very exact fix, but in exchange it's robust. (These
vo_frame flags are way too tricky in combination with redrawing and
such.)
There were occasional shader compilation and rendering failures if FBOs
were unavailable. This is caused by the FBO caching code getting active,
even though FBOs are unavailable (i.e. dumb-mode).
Boken by commit 97fc4f.
Fixes#2432.
Fixes linker failure. How did this ever work? Apparently it did most of
the time, but apparently we just got the first case where it didn't.
Fixes#2433.
Bump it to 80, and 2 vsyncs. This is another measure against vsync
jitter. Admittedly this is a bit simplistic (and we should probably
estimate a stable estimated vsync phase instead), but for now this will
do.
It's not needed, because the additional data is not appended, but is the
total size of the audio buffer. The maximum size is the static audio
drop size (or twice, if the audio is duplicated).
Calculate the A/V difference directly in the display sync code, instead
of the awkward current way, which reuses the fields for audio sync.
We still set time_frame, because it makes falling back to audio sync
somewhat smoother.
When dropping or repeating frames, we essentially influence when the
frame after the next frame will be shown, not the next frame. This led
to dropping/repeating frames 2 times, because the A/V difference had a
delay of one frame. Compensate it with the expected value.
av_free_packet() got finally deprecated. Use av_packet_unref() instead,
which has almost the same semantics, has existed for a while, and is
available in all FFmpeg and Libav versions we support.
This was not very reliable.
In the normal vo_opengl case, this didn't deal well enough with vsync
jitter. Vsync timings can jitter quite extremely, up to a whole vsync
duration, in which case the "missed" frame counter keeps growing, even
though nothing is wrong. This behavior also messes up the A/V difference
calculation, but as long as it's within tolerance, it won't provoke
extra frame dropping/repeating. Real misses are harder to detect, and I
might add such detection later.
In the vo_opengl_cb case, this was additionally broken due to the
asynchronity between renderer and VO threads.
This is all kinds of stupid - update_avsync_after_frame() will multiply
this value with the speed at a later point, and we only update this
field for this function. (This should be refactored.)
Until recently, the channel layout code happened to catch this, but now
an explicit check is needed. Otherwise, it'd try to pad the missing
channels with NA in the channel map fallback code.
This is intended for the case when CoreAudio returns only unknown
channel layouts, or no channel layout matches the number of channels the
CoreAudio device forces. Assume that outputting stereo or mono to the
first channels is safe, and that it's better than outputting nothing.
It's notable that XBMC/kodi falls back to a static channel layout in
this case. For some messed up reason, the layout it uses happens to
match with the channel order in ALSA's/mpv's "7.1(alsa)" layout.
Share some code between ca_init_chmap() and ca_get_active_chmap(), which
also makes it look slightly nicer. No functional changes, other than the
additional log message.
If no channel layouts were determined (which can actually happen with
some "strange" devices), the selection code was falling back to mono,
because mono is always added as a fallback. This doesn't seem quite
right.
Allow a fallback to stereo too, if no channel layout could be retrieved
at all. So we always assume that mono and stereo work, if no other
layouts are available.
(I still don't know what the CoreAudio stereo layout is supposed to do.
It could be used to swap left and right channels. It could also be used
to pad/move the channels, but I have never seen that. And it can be set
to non-stereo channels, which breaks mpv. Whatever.)
The main reason is that ao_coreaudio_exclusive needs this for some OSX
devices. They want packed audio, and special-casing this in the
coreaudio code would be too much of a pain.
The maximum of channels we can support is 64 (because FFmpeg uses 64 bit
masks for channel layouts), but since struct mp_audio can get pretty
big (has static allocations of 2 pointers for each channel for planar
mode), it's less wasteful to stay lower for now.
av_get_default_channel_layout() fails with channel counts larger than 8.
The channel layout doesn't need to make sense, so pick an arbitrary
fallback.
libswresample also has options for setting the channel counts directly,
but better not introduce new concepts in the code. Also, libavresample
doesn't have these options.
Change it so that it will always return a bitmask with the correct
number of channels set if an unknown channel map is passed. This didn't
work for channel counts larger than 8, as there are not any standard
channel layouts defined with more than 8 channels (both in mpv and
FFmpeg). Instead, it returned 0.
This will help when raising the maximum allowed channel count in mpv.
Some code in af_lavrresample relies on it, more or less.
One change is that unknown channel maps won't result in lavc standard
channel layouts anymore, just a set of random speakers. This should be
fine, as the caller of mp_chmap_to_lavc_unchecked() should handle these
cases. For mp_chmap_reorder_to_lavc() this is not so clear anymore, but
should also be ok.
For normal channel maps, simply dropping NA channels is still the
correct and wanted behavior.
Currently, the mpv maximum channel count is 8. This commit is
preparation for raising this limit.
mNumberChannelDescriptions being 0 is pretty much an error, but if it
can happen, then the code checking the chmap below will trigger UB, as
chmap is not initialized at all.
Also, simplify the code a little: we never change the number of
channels, so this is just fine.
This code removes filters which can not take spdif inout. This was made
so that PCM filters are transparently dropped in spdif mode.
This entered an endless loop with:
--af=lavcac3enc:::2 --audio-channels=5.1
The forced number of output channels is incompatible with spdif. It's
trying to insert af_lavrresample as conversion filter to compensate for
it. Of course this doesn't work, which triggers the PCM filter removal.
Then it goes on normally - since the new state is exactly as before, it
will try the same thing again, forever.
Fix by reusing the retry counter, which is a very dumb but very
effective measure against these cases of filter negotiation failure. We
could try to be more clever (for example, if the removed filter is a
conversion filter, we can be sure this won't work, and error out
immediately). But better keep it simple and robust.
This speeds up redraws considerably (improving eg. <60 Hz material on a 60 Hz
monitor with display-sync active, or redraws while paused), but slightly
slows down the worst case (eg. video FPS = display FPS).
The IME is not useful for key-bindings. Handle the base ASCII chars
instead and don't show the IME window. For the sake of libmpv users, the
IME should only be disabled on mpv's GUI thread and not application-
wide.
No IME on the GUI thread should also mean that VK_PROCESSKEY will never
have to be handled, so the logic for that can be removed as well.
Older systems have certain EGL extension definitions missing. We
redefine them to make the build system easier, and because it's trivial.
But we forgot to define the EGL_LINUX_DMA_BUF_EXT identifier. (I hope
it's the only missing one.)
This makes the bitrate properties unavailable, instead of
returning 0 when:
1. No track is selected, or
2. Not enough packets have been read to have a bitrate estimate yet
Some mkv files can have this. The chapter times are still timestamps
(and thus not affected by the start time), but it misplaces the OSD
chapter ticks.
The equalizer code as it exists in vo_opengl works perfectly fine. The
situation in vo_opengl_cb is pretty different. The playback thread can't
communicate with the renderer thread synchronously (essentially to give
the API user more flexibility). So the equalizer communication has to be
done in an asynchronous way too.
There were two problems. First, the eq capabilities can change with the
pixel format, and the renderer initializes them on config only. This
means equalizers were disabled on the first config run, and options like
--video-output-levels or --brightness would not work. So we just
initialize the caps with a known superset. The player will not correctly
indicate when setting an eq doesn't work, but we're fine with it, as it
is a relatively cosmetic issue.
Second, it copied back the eq settings in the "wrong" moment (what
for?), which overwrote the settings in some cases.
Third, the eq was not reset correctly on vo init. This is needed to make
it behave the same as vo_opengl.
If the aspect ratio of the video resolution and the subtitle resolution
(the implied subtitle coordinate system) mismatch, the subtitles
obviously can't be overlayed over the video perfectly. Either you get
video that can't be covered by subtitles, or the subtitles could go
beyond the video. We don't want to stretch the subtitle to compensate
for the aspect ratio, because it would look terrible.
Until now, mpv used to fit the subtitle rectangle into the video
rectangle (letterboxing/pillarboxing). This looks odd with some sample
files with subtitle canvas being wider than the video. Also, mpc-hc
displays them in a better way. vlc stretches them, which looks bad.
While you probably can't win this game with all those broken files
around, pick the mpc-hc method to handle this.
There was a complaint that the naming is inaccurate. That's probably
right. Just use the official name instead, which is a bit clunky, but
surely correct.
Helps with broken vobsubs, which have an incorrect resolution header
set.
So we just extend the subtitle resolution to the video size, if the
video size is larger. This helps somewhat with readability, or makes
them visible at all. It should be a pretty safe change, because normally
no sub pictures are supposed to go outside of the area. It should make a
difference with broken files only.
The sample in question had a video resolution of 1888x1072, and a
subtitle resolution of 720x480. Note that always using video resolution
as subtitle resolution would break other files.
Coreaudio gives us a channel map with all entries set to
kAudioChannelLabel_Unknown. This is translated to a mpv channel map with
all channels set to NA, which has special meaning: it's an "unknown"
channel map, which acts as wildcard and can be converted from/to any
channel layout. Not really what we want.
I've got this with USB audio, playing stereo. The multichannel layout
consisted of 2 unknown channels, while the stereo channel map was
stereo (as expected).
Note that channel maps with _some_ NA entries are not affected by this,
and must still work.
If the device returns an unexpected number of channels instead of the
requested count on init, don't immediately error out. Instead, look if
there's a channel map with the given number of channels.
If there isn't, still error out, because we don't want to guess the
channel layout.
It's great that the new algorithm supports multiple placebo iterations
and all, but it's really not necessary and hurts performance in the
general case for the sake of the 0.1% that actually pause the screen
and look for minute differences.
Signed-off-by: wm4 <wm4@nowhere>
Reportedly fixes operation with "USB connected Parasound ZDAC v.2". (OSX
and USB audio sure is not nice at all.)
This might be perceived as hang by some users, so it's quite possible
that this will have to be adjusted again somehow.
Fixes#2409.
This reverts commit c10fb4ce9f.
This is already done in vo_wayland.c:resize,324 doing it here makes the window bigger before the video resizes showing a black area while dragging the border.
Apparently this function caused weird problems to me. I have no idea
why. The usage of the function looks perfectly fine to me, and even
rounding issues can be excluded. In any case, getting rid of this solved
my problem, and makes the code actually more readable.
The previous commit moved the av_frame_unref() after the got_picture
check. This accidentally also deferred the software fallback
reinitialization to until a software picture was decoded (instead of the
exact time of the fallback), which is not ideal.
Just rely on the fact that calling av_frame_unref() on a frame is ok
even if nothing was decoded.
Commit 12cd48a8 started setting the hwdec_failed field even if hwdec was
not active, and because it also checked this field even if hwdec was not
active, broke decoding forever.
Fix this, and also avoid a memory leak or API misuse by releasing the
decoded picture. Passing an unreleased frame to the decoder has as far
as I know no defined effects.
This fixes initial decoding of some samples. See #1341.
According to Libav devs, this should be considered a libavcodec bug, but
as it's hard to fix, here we go.
Adds support for AV_PIX_FMT_GBRP9, AV_PIX_FMT_GBRP10, AV_PIX_FMT_GBRP12,
AV_PIX_FMT_GBRP14, AV_PIX_FMT_GBRP16, AV_PIX_FMT_GBRAP, and
AV_PIX_FMT_GBRAP16.
(Not that it matters, because nobody uses these anyway.)
This VA_FOURCC isn't even defined by latest drivers, so I'm just
assuming it doesn't exist and never existed. For planar 4:2:0,
VA_FOURCC_YV12 is normally preferred, and there's even a VA_FOURCC_IYUV
for 4:2:0 with unswapped planes.
0.34 and 0.35 don't have the buffer API, such as vaAcquireBufferHandle.
This is only needed for the EGL interop, but why bother staying
compatible for such old things (0.36 was released over a year ago).
We also can drop some minor compatibility ifdeffery.
MKV files can very well start with timestamps other than 0. While mpv
has support for such files in general, and demux_lavf enables this
feature, demux_mkv didn't export a start time.
Implement this by simply reading the first cluster timestamp. This in
turn is done by reading 1 block. While we don't need the block for this
prupose at all, it's the easiest way to get the cluster timestamp read
correctly without code duplication. In theory this could be wrong, and
a packet could start at a much later time, but in practice this won't
happen.
This commit also adds an option to disable this feature. It's not
documented because nobody should use it. (But I happen to have a need
for this.)
Let's hope this doesn't confuse client API users too much. It's still
the best solution to get rid of corner cases where it actually return
the wrong timestamp on start, and then suddenly jump.
matplotlib is pathetically slow, which makes using stats-conv.py to view
dumps longer than a few seconds a huge pain.
pyqtgraph is slightly faster than matplotlib. Other than that, it seems
to be worse in every aspect (at least for plotting), but such is life.
When seeking, the current frame will have the wrong timestamp, until the
seek is done and a new frame from the seek target is shown. We still use
the "old" frame for redrawing during seeks. This frame has to be
explicitly marked with still=true in order not to confuse the
interpolation queue. If this is not done, it will ignore frames until a
frame with approximately the same timestamp as the "old" frame is
reached. (Does this mean interpolation handles timestamp resets
incorrectly? I have no idea.)
Of course we also have to clear possibly queued frames on seeks.
Also, in pausing, explicitly let the frame redraw.
This adjustment is supposed to improve the audio speed calculation in
case of unexpected desync. The flipped sign made it actually worse,
although the total impact of this bug was very minor.
Small adjustments to the playback speed use swr_set_compensation()
to stretch the audio as it is required. But since large adjustments
are now handled by actually reinitializing libswresample, the small
adjustments get rounded off completely with typical frame sizes.
Compensate for this by accounting for the rounding error and keeping
track of fractional samples that should have been output to achieve
the correct ratio.
This fixes display sync mode behavior, which requires these adjustments
to be relatively accurate.
Newer nVidia drivers support EGL, but they seem to work badly,
apparently don't support some needed features or not in a form we want
(such as swap control), and vdpau interop is not available. Disable it
by default, because I'm tired of explaining this issue.
Can be reverted as soon as nVidia release working drivers.
The libavcodec h264 decoder contains some idiotic code with unknown
purpose (no sample or explanation known that necessitates its
existence), that causes the AVCodecContext.get_format callback to be
invoked at a time when hwaccels can't be initialized. By definition, the
get_format callback is supposed to initialize hwaccels (another idiotic
thing now part of the API, but different story). This causes hwdec
initialization sometimes to fail (WolfensteinTwitch.mp4): the first
get_format callback will mark it as failed, so the second get_format
(the "proper" normal one) will not bother restoring the state, and hwdec
init fails.
While this should be fixed in libavcodec (good luck with that), it's
quite easy to workaround.
This affects the subtitle preroll mode during seeking. It could matter
somewhat with insane files with ten-thousands of subtitle events, which
now seem to pop up, and will avoid packet queue overflow.
swr/avresample_set_compensation() was made for small speed adjustments.
Non-documentation says it should be used for changes not larger than 1%,
so reinitialize the sampler if the change is larger than that.
This fixes a regression since commit f4d62da8. The original code run
vo_cocoa_config_window() once without creating the window, which had the
effect that the last part of the function was run at least once before
the actual window was created. Fix the regression by moving it to before
the window is created.
The regression itself is hard to describe. One test case: start mpv from
a fullscreened terminal window. It should switch to another desktop,
with the mpv window visible. This didn't happen anymore.
mpv_opengl_cb_uninit_gl() still needs the OpenGL context. It makes calls
to free OpenGL objects. Strictly speaking, this is probably unnecessary,
because the OpenGL context is destroyed afterwards (implicitly freeing
all related objects). But mpv_opengl_cb_uninit_gl() does not require the
destruction of the OpenGL context, and thus has to free resources
manually.
It's also true that OpenGL normally simply ignores API calls (or returns
errors) if no context is set, but doing it properly is cleaner.
That makeCurrent() can be called in the destructor is explicitly allowed
and recommended for freeing GL resources in the Qt docs.
This fixes a mpv error message on exit.
Thanks to rcombs, ffmpeg now properly supports DASH and we can
remove our hacks for it and use it by default whenever
available. If you don't like this for whatever reason, you
can get the "normal" streams back with --ytdl-format=best .
Closes#579Closes#1321Closes#2359
If video EOF happens during playback restart, and audio is syncing, and
the demuxer packet queue overflows (i.e. no new packets will be read),
then it could happen that the player accidentally enters sleeping, and
continues playing anything only after e.g. user input wakes it up.
libass 0.13.0 breaks this due to removal of fontconfig from its core
(instead, fontconfig is one possible backend, and pattern lookup is
apparently not possible anymore).
FFmpeg supports all formats the old subreader code does, and is better
at it. On the other hand, subreader.c's probing is bad and can lead to
false positives easily.
swr_set_compensation() changes the apparent sample rate on the fly (who
would have guessed). It is thus very well-suited for adjusting audio
speed on the fly during playback (like needed by the display-sync mode).
It skips the relatively slow resampler reinitialization.
If this doesn't work (libswresample soxr backend), then fall back to the
old method.
The previous commit handled not falling back to normal decoding if the
AO was reloaded (I think...), and this tries to re-engage spdif pass-
through if it was previously falling back to normal decoding (e.g.
because it temporarily switched to an audio device incapable of
passthrough).
The stop command didn't always stop. In this case, opening a HLS URL and
then sending "stop" during loading would actually make it fallback to
parsing it as a playlist, and then continued to play the playlist items.
(This corner case makes several unfortunate factors come together to
produce this really odd behavior.)
Another issue is that the "stop" was not always explicitly set. This
could be a problem when sending several commands at once. Only the
"quit" command should have priority over the "stop" command, so this is
still checked.
The Copyright file explains the whole license mess. The earlier change
was apparently confusing, because the link reading "details" merely
linked to the GPLv2 license instead of explaining anything. In fact, I
meant to link to the Copyright file in the first place.
Use the first encountered packet PTS/DTS as base, instead of the last
one. This does not add the amount of frames buffered in the codec to the
PTS offset, and thus is better.
Also, don't add the frame time if there was no decoded frame yet. The
first frame should obviously have the timestamp of the first packet
(going by this heuristic).
While b-frame reordering limits the maximum required number to around
16, the number of additionally buffered frames can be much higher.
Guess when this actually matters? (For the libavcodec MMAL wrapper.)
Useless. Sometimes it might be useful to make some extremely broken
files work, but on the other hand --no-correct-pts is sufficient for
these cases.
While we still need some of the code for AVI, the "auto" mode in
particular inflated the size of the code.
This can't be handled correctly at all. Other cases when the decoder
might drop a frame (such as completely failing to decode a frame) will
shift timestamps by a frame, and it can't be avoided.
While we could maybe find a better way to handle this with libavcodec's
main decoders, this seems to be much harder if it should work with
certain HW decoders, which don't passthrough the DTS field (such as
MMAL). Another problem are .avi files with b-frames. So just leave it
as it is.
The manpage entry explains this.
(Maybe this option could be always enabled and removed. I don't quite
remember what valid use-cases there are for just disabling audio
entirely, other than that this is also needed for audio decoder init
failure.)
Make the code a bit more uniform. Always build a "dummy" audio output
list before probing, which means that opening preferred devices and
pure auto-probing is done with the same code. We can drop the second
ao_init() call.
This also makes the next commit easier, which wants to selectively
fallback to ao_null. This could have been implemented by passing a
different requested audio output list (instead of reading it from
MPOptions), but I think it's better if this rather special feature
is handled internally in the AO code. This also makes sure the AO
code can handle its own options (such as the audio output list) in
a self-contained way.
This was used only by the timestamp sorting code, which is a fallback
for avi files (as well as avi-muxed mkv files). This was supposed to
prevent accumulating timestamps in case the decoder consumes more
packets than it outputs frames (i.e. frames are dropped). This didn't
work very well (timestamps could be off by a large amount), the
estimation of the delay was fragile, and the interdependencies with the
decoder were annoying, so kill it.
This parameter has been unused for years (the last flag was removed in
commit d658b115). Get rid of it.
This affects the general VO API, as well as the vo_opengl backend API,
so it touches a lot of files.
The VOFLAGs are still used to control OpenGL context creation, so move
them to the OpenGL backend code.
Make handling of metadata slightly more generic, and add reading of the
"PERFORMER" fields. There are some more fields, but for now let's leave
it at this.
TRACK-specific PERFORMER fields have to be read from the per-chapter
metadata (somewhat obscure).
Fixes#2328.
This gets rid of an old hack, VOFLAG_HIDDEN. Although handling of it has
been sane for a while, it used to cause much pain, and is still
unintuitive and weird even today.
The main reason for this hack is that OpenGL selects a X11 Visual for
you, and you're supposed to use this Visual when creating the X window
for the OpenGL context. Which means the X window can't be created early
in the common X11 init code, but the OpenGL code needs to do something
before that. API-wise you need separate functions for X11 init and X11
window creation. The VOFLAG_HIDDEN hack conflated window creation and
the entrypoint for resizing on video resolution change into one
function, vo_x11_config_vo_window(). This required all platform backends
to handle this flag, even if they didn't need this mechanism.
Wayland still uses this for minor reasons (alpha support?), so the
wayland backend must be changed before the flag can be entirely removed.
If interpolation is enabled, then this causes heavy artifacts if done
while unpaused. It's preferable to allow a latency of a few frames for
the change to take full effect instead. If this is done paused, the
frame is fully redrawn anyway.
This reverts commit d11184a256.
Unfortunately, there was a lot of unexpected resistance.
Do note that this is still extremely slow, crappy, etc.
Note that vo_x11.c was further edited. Compared to the removed vo_x11.c,
an additional ~200 lines of code was removed in order to simplify it. I
tried to strip it down as much as possible. In particular, support for
odd non-32 bit formats (24, 16, 15, 8 bit) is dropped.
Closes#2300.
Don't print the URL that is opened twice. stream.c and stream_lavf.c
each printed it once. Remove the logging from stream_lavf.c, and move
the log call to a more interesting point.
The vf_format suboption is replaced with --video-output-levels (a global
option and property). In particular, the parameter is removed from
mp_image_params. The mechanism is moved to the "video equalizer", which
also handles common video output customization like brightness and
contrast controls.
The new code is slightly cleaner, and the top-level option is slightly
more user-friendly than as vf_format sub-option.
This AVPacket field was a hack against the fact that the duration field
was merely an int (too small for things like subtitle durations). Newer
libavcodec drops this field and makes duration 64 bit.
This essentially reverts commit 009dfbe3. FFmpeg VideoToolbox support
is being wacky, and can cause major issues, such as not being able
to decode a single frame. (E.g. by playing a .ts file. This should be
fixed in FFmpeg eventually.)
This is not a straight revert of the commit; just a functional one. We
keep the slightly simpler code structure.
It doesn't deal with VDA at all anymore. Rename it to hwdec_osx.c. Not
using hwdec_videotoolbox.c, because that would give it the longest
source path in this project yet. (Also, this code isn't even
VideoToolox-specific, other than the name of the pixel format used.)
VideoToolbox is preferred. Now that FFmpeg released 2.8, there's no
reason to support VDA anymore. In fact, we had a bug that made VDA not
useable with older FFmpeg versions in some newer mpv releases.
VideoToolbox is supported even on slightly older OSX versions, and if
not, you still can run mpv without hw decoding.
Definitely not needed anymore, and fixes a crash in some weird corner-
cases.
The extradata freeing is apparently still needed, though. (Because a
codec context can be opened again, which makes no sense, but ok.)
This can happen with USB audio. There was already code for this, but
something in mpv and ALSA changed - and now the old code is not
necessarily triggered anymore. It probably depends on the exact
situation.
This could sometimes cause crashes in hotplug events. (Apparently in
cases when CoreAudio changes its state asynchronously, or such.)
CA_GET_STR() does not set the string if there was an error, so errors
have to be strictly checked before using it.
There are at least 2 ways of using VAAPI without X11 (Wayland, DRM).
Remove the X11 requirement from the decoder part and the EGL interop.
This will be used by a following commit, which adds Wayland support.
The worst about this is the decoder part, which includes a bad hack for
using the decoder without any VO interop (also known as "vaapi-copy"
mode). Separate the X11 parts so that they're self-contained. For the
EGL interop code we do something similar (it's kept slightly simpler,
because it essentially only has to translate between our silly
MPGetNativeDisplay abstraction and the vaGetDisplay...() call).
It looks like my hope that we can unconditionally include EGL headers in
the OpenGL code is not coming true, because OSX does not support EGL at
all. So I prefer loading the VAAPI EGL/GL specific extensions manually,
because it's less of a mess. Partially reverts commit d47dff3f.
While EGL 1.4 seemed a bit ambiguous about this to me, it actually says
quite clearly that core functions are not supported with
eglGetProcAddress() in the following paragraph.
Normally, we prefer GLX on X11. But for the VAAPI EGL interop, we
obviously want EGL. Since nvidia does not provide EGL with desktop GL
yet, we can leave it to the autoprobing. Just make sure some failure
messages don't unnecessarily show up in the nvidia case.
This breaks VAAPI GLX interop by default, but I don't care much. If
you use --hwdec=auto (which you should if you want hw decoding), this
should fallback to vaapi-copy instead.
Probe the surface format, and check whether it's really something we
support. This also does a complete check whether the EGL interop works
at all (the only way to find this out is actually running this code).
Also, support YV12. Under some circumstances, vaapi (with Intel
drivers) can be made to use this format.
Unfortunately, the Intel drivers show some very weird behavior, which
is hopefully a bug. insane_hack() provides a very evil workaround (see
comments). A proper solution might be passing the hw format as part of
mp_image_params, but as long as hw surfaces appear to be able to change
the format on the fly, attempting this is probably not worth the extra
complexity and likely fragility. The hack allows us to pretend that
there is sane behavior for now.
This makes it much faster if the surface is really mapped from GPU
memory. It's slightly slower than system memcpy if used on system
memory. We don't really know definitely in which type of memory
it's located, so we use the GPU memcpy in all cases.
Fixes#2317.
Make the GPU memcpy from the dxva2 code generally useful to other parts
of the player.
We need to check at configure time whether SSE intrinsics work at all.
(At least in this form, they won't work on clang, for example. It also
won't work on non-x86.)
Introduce a mp_image_copy_gpu(), and make the dxva2 code use it. Do some
awkward stuff to share the existing code used by mp_image_copy(). I'm
hoping that FFmpeg will sooner or later provide a function like this, so
we can remove most of this again. (There is a patch, bit it's stuck in
limbo since forever.)
All this is used by the following commit.
Broken by commit d47dff3f. If something is going to include EGL.h,
header_fixes.h has to know. This definitely affected vo_rpi, and
probably affects wayland builds (with x11egl didabled) as well.
Checking and resetting the VAImage.buf field is non-sense, even if it
happened to work out in the normal case. buf is actually freed when
vaDestroyImage() is called (not quite intuitive), and we need an extra
field to know whether vaReleaseBufferHandle() has to be called.
Printing "Using vaDeriveImage()" every frame is too verbose, so raise
the log level.
mp_image strides are in int and not unsigned int; fix this. It's not
like it actually matters, though.
Finish a comment.
Add the upstream symbolic names as comments. Normally, these should be
defined in libdrm's drm_fourcc.h header. But DRM_FORMAT_R8 and
DRM_FORMAT_GR88 are not defined anywhere, except in the kernel userland
headers of Linux 4.3 (!). We don't want mpv to depend on bleeding-edge
Linux kernel headers, so this will have to do.
Also, just for completeness, add fourccs for the 3 and 4 channel
formats. I didn't manage to test them, though.
Reduces the amount of hardcoded assumptions about the layout
drastically. (Now adding yuv420 support would be just adjusting an if,
if you ignore the other problems, such as determining the hw format at
all early enough.)
Don't call eglDestroyImageKHR() on the same ID possibly more than once.
Clear the image reference on termination, or we would leak up to 1 image
per VO recreation.
Should work much better than the old GLX interop code. Requires Mesa 11,
and explicitly selecting the X11 EGL backend with:
--vo=opengl:backend=x11egl
Should it turn out that the new interop works well, we will try to
autodetect EGL by default.
This code still uses some bad assumptions, like expecting surfaces to be
in NV12. (This is probably ok, because virtually all HW will use this
format. But we should at least check this on init or so, instead of
failing to render an image if our assumption doesn't hold up.)
This repo was a lot of help: https://github.com/gbeauchesne/ffvademo
The kodi code was also helpful (the magic FourCC it uses for
EGL_LINUX_DRM_FOURCC_EXT are nowhere documented, and
EGL_IMAGE_INTERNAL_FORMAT_EXT as used in ffvademo does
not actually exist).
(This is the 3rd VAAPI GL interop that was implemented in this player.)
The VAAPI EGL interop code will need access to the X11 Display. While
GLX could return it from the current GLX context, EGL has no such
mechanism. (At least no standard one supported by all implementations.)
So mpv makes up such a mechanism.
For internal purposes, this is very rather awkward solution, but it's
needed for libmpv anyway.
These extensions use a bunch of EGL types, so we need to include the EGL
headers in common.h to use our GL function loader with this.
In the future, we should probably require presence of the EGL headers to
reduce the hacks. This might be not so simple at least with OSX, so for
now this has to do.
Surfaces used by hardware decoding formats can be mapped exactly like a
specific software pixel format, e.g. RGBA or NV12. p->image_params is
supposed to be set to this format, but it wasn't.
(How did this ever work?)
Also, setting params->imgfmt in the hwdec interop drivers is pointless
and redundant. (Change them to asserts, because why not.)
This is a pseudo-OpenGL extension for letting libmpv query native
windowing system handles from the API user. (It uses the OpenGL
extension mechanism because I'm lazy. In theory it would be nicer to let
the user pass them with mpv_opengl_cb_init_gl(), but this would require
a more intrusive API change to extend its argument list.)
The naming of the extension and associated function was unnecessarily
Windows specific (using "D3D"), even though it would work just fine for
other platforms. So deprecate the old names and introduce new ones. The
old ones still work.
This turns the old scalers (inherited from MPlayer) into a pre-
processing step (after color conversion and before scaling). The code
for the "sharpen5" scaler is reused for this.
The main reason MPlayer implemented this as scalers was perhaps because
FBOs were too expensive, and making it a scaler allowed to implement
this in 1 pass. But unsharp masking is not really a scaler, and I would
guess the result is more like combining bilinear scaling and unsharp
masking.
Usually, libavcodec ignores errors reported by the hardware decoding
API, so it's not like we can actually escape if the hardware is somehow
acting up.
For normal fallback purposes, or if parts of the hw decoding API which
we actually check fails, we do this by setting and checking the
hwdec_failed flag anyway.
This can happen if the hw decoder allocates padded surfaces (e.g.
mod16), but the VPP output surface was allocated with the exact size.
Apparently VPP requires matching input and output sizes, or it will add
artifacts. In this case, it added mirrored pixels to the bottom few
pixels.
Note that the previous commit should have fixed this. But it didn't
work, while this commit does.
Fixes#2320.
If not set, VPP will use the whole surface. This is a problem if the
surfaces are padded, and especially if the surfaces are padded by
different amounts.
This is an attempt to fix#2320, but it appears to do nothing at all.
The comment was largely outdated, and described the old situation when
we used a "violent" fallback by making get_buffer2 fail completely.
Also, for the case when the hw decoder initialization succeeded (in
get_format), but get_buffer2 for some reason requests something
unexpected, we also can fallback more gracefully and in the same way.
Window classes are process-wide (or at least DLL-wide), so you can't
have 2 classes with the same name. Our code attempted to do this when
for example 2 libmpv instances were created within the same process.
This failed, because RegisterWindowEx() fails if the class already
exists.
Fix this by ignoring RegisterWindowEx() errors. If the class can really
not be registered, we will fail on CreateWindowEx() instead. Of course
we also can't unregister the class, as another thread might be using it.
Windows will free the class automatically if the DLL is unloaded or the
process terminates.
Fixes#2319 (hopefully).
It's possible to build vf_vapoursynth with either the Python or Lua
backend (or both or none). The check for the vapoursynth core itself was
hidden away and couldn't be disabled, which would link mpv with
vapoursynth even if all backends were disabled.
Rearrange the checks so that the core will be disabled if no backend is
found (or both are disabled). This duplicates the check for
vapoursynth.pc, but since it's trivial, this is not that bad.
Caused by one of the --force-window commits. The unconditional
uninit_video_out() call (which normally should be idempotent) raised
sporadic MPV_EVENT_VIDEO_RECONFIG events. This is ok, except for the
fact that clients (like a Lua script or libmpv users) would cause the
event loop to run again after receiving it, triggering a feedback loop.
Fix it by sending the events really only on a change.
Sigh... After the recent changes, another regression appeared. This
time, the VO window wasn't cleared when changing from video to a non-
video file (such as audio-only with no cover art). Fix this by properly
taking the handle_force_window() bool parameter into account.
Also, the info message could be printed twice, which is harmless but
ugly. So just remove the message.
Also, do some more minor cleanups (like fixing the comment, which was
completely outdated).
If --force-window wasn't used, this would destroy the VO while a file
is still being loaded, resulting in flicker and other interruptions
when switching from one playlist entry to another. Recent regression.
The condition used here is pretty tricky, but it boils down to that it
should trigger either in idle mode, or when loading has been fully done
(at these points we definitely know whether the VO will be needed).
This was in sub/, because the code used to be specific to subtitles. It
was extended to automatically load external audio files too, and moving
the file and renaming it was long overdue.
The previous commit was incomplete (and I didn't notice due to a broken
test procedure).
The annoying part is that actually creating the VO was separate; redo
this and merge the code for this into handle_force_window() as well.
This will also make implementing proper reaction to runtime option
changes easier. (Only the part for actually listening to option changes
is missing.)
This is a bad hack; the correct way to handle this would be implementing
profiles differently, and then listen to option changes and act on them
dynamically.
This flag was used by some filters and made sure none of these filters
were inserted twice. This triggers only if the user explicitly tries to
add multiple filters (and not e.g. due to auto-insertion), so at best
this warned the user from doing something potentially pointless. At
worst, it blocked some (mildly) legitimate use-cases. Get rid of it.
Also see #2322.
I took this out because I thought the filter chain would auto-negotiate
using nv12 without the explicit hint, and it does in the basic case
with no intermediate filter, but once you start adding filters, it
can end up negotiating a different format and then failing.
Today, vdpaurb will fail if it's used with non-hardware-decoded
content. This created work for the user as they have to explicitly
add or not add it, depending on the content.
As an improvement, we can make vdpaurb pass through any frames
that aren't hardware decoded, so that it can always be present in the
filter chain, if desired.
I see no point in keeping these around. Keeping wrappers for some select
libavfilter filters just because MPlayer had these filters is not a good
reason.
Ultimately, all real filtering work should go to libavfilter, and users
should get used to using vf_lavfi directly. We might even not require
the awful double-nested syntax for using libavfilter one day.
vf_rotate, vf_yadif, vf_stereo3d are kept because mpv uses them
internally. (They all extend the lavfi filters or change their
defaults.) vf_mirror is kept for symmetry with vf_flip. vf_gradfun and
vf_pullup are probably semi-popular, so I'll remove them not yet - only
after some more discussion.
The reason MPlayer traditionally duplicated them all over the place is
that it wanted every component to be a self-contained library (e.g.
audio filters were in "libaf"). But this is not necessarily helpful, and
this change makes the following commit a bit simpler.
The "PWD" enviornment variable is described by POSIX. We don't go to
length to verify its contents, but just trust it.
This affects the logic for resuming playback.
* (de)planarize -1
* pad 1 byte -8
* truncate 1 byte -1024
* float -> int 1048576 * (8 - dst_bytes)
* int -> float -512
Now the score is negative if and only if the conversion is lossy
(e.g. previously s24 -> float was given a negative (lossy) score),
However, int->float is still considered bad
(s16->float is worse than than s16->s32).
This penalizes any loss of precision more than performance / bandwidth hits.
For example, previously s24->s16p was considered equal to s24->u8.
Finally, we penalize padding more than (de)planarizing as this will
increase the output size for example with ao_lavc.
This is just a refactor, which makes it use the previously introduced
function, and allows us to make af_format_conversion_score() private.
(We drop 2 unlikely warning messages too... who cares.)
This mixed up the returned score for some interleaved/non-interleaved
comparisons. Changing interleaving subtracted 1 point, while extending
sample size by 1 byte also subtracted 1 point.
(This scoring system is not ideal - it'd be much cleaner to do a 3-way
sample format comparison instead, and sort the formats according to the
comparison instead of the score.)
These were normalized and are saner now. We want to use the new fields,
and also get rid of the deprecation warnings, so use them. There's no
release yet which uses these, so some ifdeffery is unfortunately needed.
2 things are being stupid here: Apple for requiring rectangle textures
with their IOSurface interop for no reason, and OpenGL having a
different sampler type for rectangle textures.
The value 0 was treated specially, and effectively forced the increment
to 1. Interestingly, passing 0 or no value also does not include the
scale (from touchpads etc.), but this is probably an accidental behavior
that was never intentionally added.
Simplify it and make the default increment 1. 0 now means what it
should: the value will not be changed. This is not particularly useful,
but on the other hand there is no need for surprising and unintuitive
semantics.
OARG_CYCLEDIR() failed to apply the default value, because
m_option_type_cycle_dir was missing a copy handler - add this too.
This causes weirdness with the "cache-size" property and option. Only
the read handler of the property included the backbuffer, while all
others did not. Make it consistent, and subtract the backbuffer size
from the cache size.
Fixes#2305.
Make it so that they don't need to be edited on release (no change in
tense). Also, move the "stray" changes after client API version 1.19 to
1.19 itself.
The removal of source-shader is a side effect, since this effectively
replaces it - and the video-reading code has been significantly
restructured to make more sense and be more readable.
This means users no longer have to constantly download and maintain a
separate deband.glsl installation alongside mpv, which was the only real
use case for source-shader that we found either way.
This is mostly to cut down somewhat on the amount of code bloat in
video.c by moving out helper functions (including scaler kernels and
color management routines) to a separate file.
It would certainly be possible to move out more functions (eg. dithering
or CMS code) with some extra effort/refactoring, but this is a start.
Signed-off-by: wm4 <wm4@nowhere>
Instead of the other way around of disabling disallowed options. This is
more robust and also slightly simpler, at least conceptually. If new
vo_opengl features are added, they don't need to be explicitly disabled
for dumb-mode just to avoid that it accidentally breaks.
Sigh...
Hopefully this code will be completely unnecessary one day, as it's
only needed due to the sub-option parser craziness.
Move dumb_mode to the top of the struct, so the C universal initializer
doesn't cause warnings with all those broken compilers.
Not sure why struct af_resample_opts even exists. It seems useful to
group the fields set by user options. But storing the current format
conversion parameters doesn't seem very elegant, and having a separate
instance in the "ctx" field isn't helpful either.
The single path optimization, rendering the video in one shader pass and
without FBO indirections, was removed soem commits ago. It didn't have a
place in this code, and caused considerable complexity and maintenance
issues.
On the other hand, it still has some worth, such as for use with
extremely crappy hardware (GLES only or OpenGL 2.1 without FBO
extension). Ideally, these use cases would be handled by a separate VO
(say, vo_gles). While cleaner, this would still cause code duplication
and other complexity.
The third option is making the single-pass optimization a completely
separate code path, with most vo_opengl features disabled. While this
does duplicate some functionality (such as "unpacking" the video data
from textures), it's also relatively unintrusive, and the high quality
code path doesn't need to take it into account at all. On another
positive node, this "dumb-mode" could be forced in other cases where
OpenGL 2.1 is not enough, and where we don't want to care about versions
this old.
This change makes vo_opengl slightly less compatible (ancient devices
without FBOs will no longer work) and decreases performance in the
simplest case (vo=opengl), in exchange for significantly reducing code
complexity and making everything easier to reason about.
Until now, most OSD objects created the associated ASS_Renderer instance
as soon as possible, even if nothing was going to be rendered. Maybe
this was even intentional.
Change this for the sake of lowering resource usage, and strictly
initialize ASS_Renderer only when it's really needed.
For the OSC, initialization has to be forced, because of the insane
mechanism for translating mouse coordinates to OSD coordinates.
This was completely broken. It was checked manually in some config
loading paths, so it appeared to work. But the intention was always to
completely disable reading from the normal config dir. This logic was
broken in commit 2263f37d.
The manual checks are actually redundant, and are not needed if
--no-config is implemented properly - remove them.
Additionally, the change to load the libmpv defaults from an embedded
profile also failed to set "config=no". The option is marked as not
being settable by a config file, and the libmpv default profile is
parsed as a config file, so this option was rejected. Fix it by removing
the CONF_NOCFG flag. (Alternatively, m_config_set_profile() could be
changed not to set the "config file" flag by default, but I'm not
bothering with this.)
This didn't seem entirely sane. It probably worked by accident, because
"position" is always the first attribute, and thus the default value 0
for the location was always correct.
Some users still use this filter, so the filter was going to be kept.
But I overlooked that libavfilter provides this filter. Remove the
redundant wrapper from mpv. Something like --af=lavfi=bs2b should work
and give exactly the same results.
All of these filters are considered not useful anymore by us. Some have
replacements in libavfilter (useable through af_lavfi).
af_center, af_extrastereo, af_karaoke, af_sinesuppress, af_sub,
af_surround, af_sweep: pretty simple and useless filters which probably
nobody ever wants.
af_ladspa: has a replacement in libavfilter.
af_hrtf: the algorithm doesn't work properly on most sources, and the
implementation was buggy and complicated. (The filter was inherited from
MPlayer; but even in mpv times we had to apply fixes that fixed major
issues with added noise.) There is a ladspa filter if you still want to
use it.
af_export: I'm not even sure what this is supposed to do. Possibly it
was meant for GUIs rendering audio visualizations, but it couldn't
really work well. For example, the size of the audio depended on the
samplerate (fixed number of samples only), and it couldn't retrieve the
complete audio, only fragments. If this is really needed for GUIs, mpv
should add native visualization, or a proper API for it.
While unknown lengths are supported in some important cases like
segments and clusters, they are not for small and complex metadata
elements like the track list. Such elements are simply rejected.
This case was caught by the size sanity check below, but the message is
misleading and wrong.
(There are likely no files in the wild which require support for this.
The sample file I've seen was muxed by libavformat, but in a case where
it aborted when writing the header. Clearly a broken file.)
Often, we don't know whether hardware decoding will work until we've
tried. (This used to be different, but API changes and improvements in
libavcodec led to this situation.) We will often output that we're going
to use hardware decoding, and then print a fallback warning.
Instead, print the status once we have decoded a frame.
Some of the old messages are turned into verbose messages, which should
be helpful for debugging. Also add some new ones.
The fallback at initialization time was basically duplicated, maybe for
the sake of showing a different error message. This doesn't matter
anymore; not much can fail at initialization anymore. Most meaningful
and common errors happen either at probing or in get_format (when the
actual hw decoder is initialized).
If PBO upload fails, disable PBOs and revert to the normal codepath. In
theory we should retry PBO upload on failure (because OpenGL specifies
that it can sporadically fail), but since it normally doesn't happen,
and the fallback will work, I'm not bothering.
Some restructuring is needed, since glUnmapBuffer needs to be called
earlier. In fact, the old code structure didn't make too much sense, and
is a leftover from MPlayer's direct rendering support, which let the
decoder decode to a PBO-mapped region. This means the buffer_ptr field
can be dropped. Drop buffer_size as well, since it only had 2 possible
values (0 or the size required for the current config).
Can significantly help with very large video resolutions on nvidia
drivers. It doesn't seem to have negative effects on Intel drivers
either. (Although it could have on Intel drivers for older hardware.)
For now, this is only for --vo=opengl-hq. Maybe --vo=opengl should use
it too, but it's still meant to be the crappy, fail-safe default.
Setup a dummy image for the given image params, and get the plane sizes
from that. Admittedly not much of a simplification, but conceptually
it's simpler and less error-prone, as the image layout is guaranteed to
be the same, rather than essentially duplicating the way it is
determined.
This is from times when we supported padded/non-NPOT textures. The
difference is not useful anymore, and theoretical support for different
sizes is most likely buggy and unmaintained. So remove it.
Also remove the tex_ prefix wherever it appears.
Use mp_image_copy() instead of copying manually. (This function checks
whether the destination is regarded writeable, which it is not, because
the destination is the source image with changed pointers, so
refcounting has to be removed from the destination image by resetting
mpi->bufs.)
This shouldn't be needed anymore. Textures are now always allocated with
the exact size. Any padding (including non-NPOT support) is gone. The
texture sizes will always match the memory plane sizes.
Drop the unused and forgotten "npot" field from the option struct too.
Previously, with mpv --force-window=yes --idle=yes --screenshot-template="%f",
mpv would display an error saying that the template was incorrect, which it
isn't, there's just no file to put in the format. In this case, just use the
string "NO_FILE".
Drop the whitelist. It's annoying to maintain. Instead, accept any
subtitle decoder. Since this code path will now also be taken by bitmap
subtitle decoders not whitelisted by sd_lavc.c, add a warning when
bitmap subtitles are decoded. (To reduce or increase potential user
confusion.)
To some degree, a whitelist is needed to distinguish text and bitmap
subtitles. FFmpeg has an API to distinguish them in a generic way to
some degree, but Libav doesn't. So we just stick with this for now.
Undo 292266f2. Reapply 3e12e79b.
An additional copy is not really justified, as it could reduce
performance. On the other hand, we can force API users to create
a GL 3.x context.
eglTerminate() affects the EGLDisplay in all threads. Since the RPI
firmware apparently only ever uses EGL_DEFAULT_DISPLAY, this means it
will trash all other contexts on other threads in the same process.
Thus we don't call eglTerminate() at all, at least on RPI. Call
eglReleaseThread() instead (which may or may not be a NOP).
yuva444p worked, yuva420p didn't. This happened because the chroma pass
discards the alpha plane, which is referenced by the alpha blend code
later.
Add a terrible hack to work this around, actually using the same hack as
was used for the Y plane. (A terrible hack for terrible code.)
If the drag and drop action is anything other than
XdndActionCopy, append the dropped files rather than
replacing the existing playlist. With most file managers,
this will mean at least pressing shift while dropping.
This puts in place the machinery to merely append dropped file to the playlist
instead of replacing the existing playlist. In this commit, all front-ends
set this to false preserving the existing behaviour.
This takes care of the corner case where the player is started with a
single playlist entry so that the next/prev arrows are greyed out, but
remain that way even after new elements are added to the playlist.
Even after it has been disabled with the `disable-osc` message, the OSC
continues to run the tick function. Completely preventing tick from
being called is impractical since there are several different places
that it's called in the code, so just make it immediately return if the
OSC has been disabled.
This prevents the OSC from continuing the clear the OSD on every tick,
allowing other scripts to disable it so that they may draw to the OSD.
The FFmpeg can officially not distinguish between unknown subtitle
durations, and subtitle durations being 0. (It documents the value 0
meaning unknown duration.)
In practice, at least the LRC demuxer signals unknown subtitle durations
with a negative value.
Assume negative durations mean unknown duration. Show subtitles with
unknown duration forever. Unless there's a subtitle event following it;
then reset the duration so that it ends on the new subtitle event.
Fixes#2244.
Add a simplistic heuristic for detecting broken indexes. This includes
indexes with very few elements (apparently libavformat sometimes writes
such indexes, or used to), and indexes with broken timestamps.
The latter was apparently produced by very old HandBrake versions:
| + Muxing application: libmkv 0.6.1.2
| + Writing application: HandBrake 0.9.1
These broken files seem to be common enough that libavformat added a
workaround for them in 2008 (and maybe again in 2015). Apparently all
timestamps are multiplied with the file's tc_scale twice, and FFmpeg
attempts to fix them. We should throw away the whole thing.
Actually, this never happened, because there's logic for ignoring
duplicate header elements (which includes the seek index). This is
mostly for robustness and readability.
This might fix some problems when framestepping with interpolation
enabled. The problem here is that we want to show the non-interpolated
frame while paused. Framestepping is like unpausing the video for a
frame, and then pausing again. This draws an interpolated frame, and
redrawing on pausing is supposed to take care of this.
This possibly didn't always work, because vo->want_redraw is not checked
by the vo_control() code path. So wake up the VO thread (which takes
care of servicing redraw requests, kind of) explicitly.
The correct solution is getting rid of the public-writable want_redraw
field and replacing it with a new vo_request_redraw() function, but this
can come later.
So snd_device_name_get_hint() return values do in fact have to be freed.
Also, change listing semantics slightly: if io==NULL, skip the entry,
instead of assuming it's an output device.
libavcodec does not support HEVC via VAAPI yet, so this won't work.
However, there is ongoing work to add HEVC support to VAAPI, and this
change might help with testing. (Or maybe not - but there is no harm in
this change.)
Instead, allow reading 2KB only. This seems to be sufficient for
libarchive to recognize zip, 7z, rar, tar. Good enough.
This is implemented by creating an in-memory stream with a copy of
the file header. If libarchive succeeds opening this, the actual
stream is opened.
Allowing unlimited reading could break unseekable streams, such as
playing from http servers with no range request support or pipes.
Also, we try not to read too much data in the first probe pass. Some
slow network streams like shoutcast services could make probing much
slower if we allow it to read too much. In the second probing pass,
actually allow 200KB.
Should not happen, but since we don't control decoder video surface
allocation, anything could happen, and the code should be able to deal
with it. Untested.
This should avoid unnecessary sleeping when audio playback start resync
has finished and goes into the normal playback state.
This is tricky; see e.g. commit 402fe381.
As expected, probing with libarchive is a disaster. Both libavformat and
libarchive are too eager to misdetect file formats just because files
"might" be of a specific type. In this case, it's mp3 vs. tar. To be
fair, neither file format has an actual header. I'm not sure why we'd
need tar support, but since libarchive provides it, and idiots on the
internet apparently pack media files in tar sometimes (really, idiots),
keep it for now, and probe tar last.
Provides a simplistic way to seek without having to care about weird
situations like timestamp vs. playback time. This is good, because the
seek command is currently timestamp based, so when using the seek
command the user _does_ have to care.
Always compute the estimated absolute time of the seek target, and
display this as playback time during seeks.
Improves behavior with e.g. .ts files, for which we try to avoid seeks
by timestamp.
Fixes regression in dfd8a5f that made autoload not add more files
at the end of the current playlist if playlist was made by the
script.
This still prevents loading the script if more than one (media or
playlist) file was manually added.
This significantly reduces the amount of noticeable flashing when using
tscale kernels with negative lobes, by cutting them off completely.
I'm not sure if this has any negative effects. It needs a bit of
subjective testing over a period of time, so I just made it an option.
Fixes#2155.
A client API user might count on the fact that audio and video outputs
have already been uninitialized. (They remain uninitialized before
entering idle mode in order to allow smooth transition to the next
playlist entry.) Since event delivery is asynchronous, this has to
happen after actually doing the uninitialization, or the client will
essentially run into a race condition.
libarchive uses a quite confusing ifdeffery mess for some of the types
used in callbacks. Currently, archive_read_set_seek_callback() causes a
warning at least on Windows due to mismatching return type. The header
file uses __LA_INT64_T as return type, so I think the user is intended
to use int64_t.
(The ssize_t return type for the read_cb seems correct, on the other
hand.)
Some particular checks can define the HAVE_ key on their own. To make sure
they work correctly when composed (with compose_checks) we force the HAVE_
key to be undefined if a check fails.
Since vo_rpi uses MMAL for video output, which is completely
independent from the GLES overlay, we can just not redraw the
GLES screen if subtitles do not change.
(As a furhter optimization, the dispmanx overlay could be removed
if nothing is visible. But I'm not sure if adding and removing the
overlay frequently is a good idea for performance, so this could
just as well go the other way.)
Slightly faster than using the dispmanx mess (perhaps to a large amount
due to the rather stupid C-only unoptimized ASS->RGBA blending code).
Do this by reusing vo_opengl's subtitle renderer, and vo_opengl's RPI
backend.
Things like .gz etc., which have no real file header. A mixed bag,
because it e.g. tends to misdetect mp3 files as compressed files or
something (of course it has no mp3 support - I don't know as what it
detects them). But requested by someone (or maybe not, I'm not sure
how to interpret that).
This affects vo_opengl_cb in particular: it'll most likely auto-load
VDA, and then the VideoToolbox decoder won't work. And everything fails.
This is mainly caused by FFmpeg using separate pixfmts for the _same_
thing (CVPixelBuffers), simply because libavcodec's architecture demands
that hwaccel backends are selected by pixfmts. (Which makes no sense,
but now we have the mess.)
So instead of duplicating FFmpeg's misdesign, just change the format to
our own canonical one on the image output by the decoder. Now the GL
interop code is exactly the same for VDA and VT, and we use the VT name
only.
This works similar to the existing .rar support, but uses libarchive.
libarchive supports a number of formats, including zip and (most of)
rar.
Unfortunately, seeking does not work too well. Most libarchive readers
do not support seeking, so it's emulated by skipping data until the
target position. On backwards seek, the file is reopened. This works
fine on a local machine (and if the file is not too large), but will
perform not so well over network connection.
This is disabled by default for now. One reason is that we try
libarchive on every file we open, before trying libavformat, and I'm not
sure if I trust libarchive that much yet. Another reason is that this
breaks multivolume rar support. While libarchive supports seeking in
rar, and (probably) supports multivolume archive, our support of
libarchive (probably) does not. I don't care about multivolume rar, but
vocal users do.
The waf build system generates this already. No point in redoing it in
the header file.
The legacy build system (which we really should drop) didn't; fix it.
Make a difference between different mpv_handles pointing to the same mpv
core, or different mpv cores. While we're not explicit about it, at
least avoid that someone could misunderstand when really looking for the
case of mpv_handles pointing to the same core.
Instead, force everyone to use the metadata struct and set a "title"
field. This is only a problem for the timeline producers, which set up
chapters manually. (They do this because a timeline is a separate
struct.)
This fixes the behavior of the chapter-metadata property, which never
returned a "title" property for e.g. ordered chapters.
We must not use the frame PTS in any case. In this case, it fails
because nothing sets it up to wake up. This typically caused the player
to apparently "pause", until something else waked it up, like moving the
mouse and other events.
enable_key_bindings()/disable_key_bindings() now prints a log message on
each call, thus we should avoid makign redundant calls.
This could probably be solved more elegantly, but since this is all
legacy/private API, don't bother.
This VO is special because it normally doesn't block on vsync, but can
be made to do so. Supposedly the MMAL video output API merely sets a
"current frame" field when sending an output frame, and the firmware
will pick up whatever frame that field is set to at the time of a
vsync.
If this mode is enabled, the player tries to strictly synchronize video
to display refresh. It will adjust playback speed to match the display,
so if you play 23.976 fps video on a 24 Hz screen, playback speed is
increased by approximately 1/1000. Audio wll be resampled to keep up
with playback.
This is different from the default sync mode, which will sync video to
audio, with the consequence that video might skip or repeat a frame once
in a while to make video keep up with audio.
This is still unpolished. There are some major problems as well; in
particular, mkv VFR files won't work well. The reason is that Matroska
is terrible and rounds timestamps to milliseconds. This makes it rather
hard to guess the framerate of a section of video that is playing. We
could probably fix this by just accepting jittery timestamps (instead
of explicitly disabling the sync code in this case), but I'm not ready
to accept such a solution yet.
Another issue is that we are extremely reliant on OS video and audio
APIs working in an expected manner, which of course is not too often
the case. Consequently, the new sync mode is a bit fragile.
For video sync, we want separate playback speed controls for user-
requested speed and the "correction" speed for video timing. Further, we
use this separation to make sure only a resampler is inserted if
playback speed is only changed for video sync correction.
As of this commit, this is basically inactive code. It's just
preparation for the video sync code (the following commit).
Additionally to taking the average, this tries to use the demuxer FPS to
eliminate jitter, and applies some other heuristics to check if the
result is sane.
This code will also be used for the display sync code (it will actually
make use of the require_exact parameter).
(The value of doing this over keeping the simpler demux_mkv hack is
somewhat questionable. But at least it allows us to deal with other
container formats that use jittery timestamps, such as mp4 remuxed
from mkv.)
This doesn't work too well if sections of the file change to a different
framerate. It lowers our chances to guess the correct FPS in the display
sync code.
For normal playback, this (probably) doesn't help that much anyway,
except that the "estimated-vf-fps" property will regress in the simplest
mkv case. This will be fixed with the next commit.
The now disabled code will probably be removed; it's not useful anymore.
While the "old" libavcodec vdpau API is not deprecated (only the very-
old API is), it's still relatively complicated code that badly
duplicates the much simpler newer vdpau code. It exists only for the
sake of older FFmpeg releases; get rid of it.
Lua script that enables handling of certain commands depending on where
the mouse pointer is. Mostly useful for mouse-wheel handling via
input.conf.
Example:
MOUSE_BTN3 script-message-to zones commands "*-left: add volume +5"
"default: seek +10"
MOUSE_BTN4 script-message-to zones commands "*-left: add volume -5"
"default: seek -10"
Will changes behavior of Mouse Wheel Up/Down to alter volume if mouse is
in the left zone of the window, but re-adds the default to seek if wheel
is used on other parts.
Since we're on the topic of consistency, I've seen multiple users
complain about the presence of this period, which does not really match
other programs' behavior.
As the removed comment says, not copying this field may cause problems
on older libav* releases. See also commit 5f7de399.
Remove this, as newer FFmpeg releases are available. As of this commit,
use of mpv with FFmpeg 2.5.x and below, or Libav 11 and below is not
recommended, and may lead to random video decoding issues. (Although the
failure cases are apparently somewhat obscure.)
Removes some more internal API calls from the Lua scripting backend.
Which is good, because ideally the scripting backend would use libmpv
functions only.
One awkwardness is that mouse sections are still not supported by the
public commands (and probably will never), so flags like allow-hide-
cursor make no sense to an outside user.
Also, the way flags are passed to the Lua function changes. But that's
ok, because they're only undocumented internal functions, and not
supposed to be used by script users. osc.lua only does due to historical
reasons.
This was requested. It was more or less present internally already and
used for Lua scripting. Lua will switch to the "public" functions in
the following commits.
Add --demuxer-max-packets and --demuxer-max-bytes, which control the
maximum size of the packet queue. These can be helpful to avoid
excessive memory usage.
Memory usage is the reason why there's a limit in the first place. If a
file is more or less broken, and audio and video don't line up, the
decoders will fill up the packet queue trying to read more audio or
video, and the maximum sizes are required to avoid unbounded memory
allocation. Being able to override the maximum sizes is useful; either
for restricting memory usage further, or enlarging the sizes when
attempting to play various broken files.
Remove --demuxer-readahead-packets and --demuxer-readahead-bytes. These
were a bit useless. They could force a minimum packet queue size, but
controlling the queue size with --demuxer-readahead-secs is much nicer.
It's fairly certain nobody ever used these options.
Also add a note that you should not use the old build system. (It's only
kept because of the "asshole maintainer" rule: no matter how broken or
pointless someting is, as long as you're the maintainer and want to keep
it, it stays in the repo.)
VDA is being deprecated in OS X 10.11 so this is needed to keep hwdec working.
The code needs libavcodec support which was added recently (to FFmpeg git,
libav doesn't support it).
Signed-off-by: Stefano Pigozzi <stefano.pigozzi@gmail.com>
Pretty stupid: vo_get_vsync_interval() returns a negative value if the
display FPS is unknown (e.g. xrandr not compiled), and the comparison
whether the value is below 0 fails later because it's assigned to an
unsigned int.
Regression since commit e3d85ad4.
Also, fix some comments in vo.c.
Some charsets can look like valid UTF-8, but aren't UTF-8. One example
is ISO-2022-JP. While ENCA apparently likes to get misdetect real UTF-8,
this is not the case with uchardet. uchardet can detect ISO-2022-JP
correctly, but didn't even get to try, because our own UTF-8 check
succeeded. So run the UTF-8 check when using ENCA only.
Fixes#2195.
Now it can always be read. Normally returns the value of the video-
aspect option. Writing it sets the option. If the aspect is not forced,
it will attempt to return whatever is the current video aspect.
That just makes no sense, but seems to be a somewhat common user error.
The detection is not perfect. It's conceivable that EXT-X-... headers
are used in normal m3u playlists. After all, HLS playlists are by
definition a compatible extension to m3u playlists, as stupid as it
sounds.
Drop d for toggling framedrop. Toggling this is way too special to be at
such a prominent place, and in fact I believe toggling it is pointless.
Remap deinterlacing from D to d. It's relatively useful and non-
destructive.
As suggested in #973 (almost).
Instead of opening a stream and then a demuxer, do both at once with
demux_open_url().
This requires some awkward additions to demuxer_params, because there
are some weird features associated with opening the main file. E.g. the
relatively useless --stream-capture features requires enabling capturing
on the stream before the demuxer is opened, but on the other hand
shouldn't be done on secondary files like external subtitles.
Also relatively bad: since demux_open_url() returns just a demuxer
pointer or NULL, additional error reporting is done via demuxer_params.
Still, at least conceptually, it's ok, and simpler than before.
Nobody wanted to restore this, so it gets the boot.
If anyone still wants to volunteer to restore menu support, this would
be welcome. (I might even try it myself if I feel masochistic and like
wasting a lot of time for nothing.) But if it does get restored, it
should be done differently. There were many stupid things about how it
was done. For example, it somehow tried to pull mp_nav_events through
all the layers (including needing to "buffer" them in the demuxer),
which was needlessly complicated. It could be done simpler.
This code was already inactive, so this commit actually changes nothing.
Also keep in mind that normal DVD/BD playback still works.
Normally when there's a timestamp reset, we make audio resync to make
sure audio and video line up (again). But in video-only mode, just
setting audio to resyncing breaks EOF detection, because there's no code
which would get audio_status out of this bogus state.
When full_redraw is set, we always need to take the draw_image path. If
it's not set, we can try VOCTRL_REDRAW_FRAME (and fallback to draw_image
if that fails).
Fixes#2184.
Commit c5818046 fixed one case of audio EOF handling, and caused a new
one. This time, the ao_buffer doesn't actually contain everyting that
should be played - because if --end is used, only a part of it is
played. Of course this is stupid, and it will be changed later. For now,
this smaller change fixes the bug.
Fixes#2189.
The jpeg-optimize and jpeg-baseline options were undocumented, and
they're also pretty useless. There's no reason to ever change them.
Also, don't write jpeg baseline images. This just makes compression
worse for the sake of rather questionable compatibility with ancient
decoders.
For now, it needs to be explicitly selected. ENCA is still the default.
This assumes uchardet returns iconv names. This doesn't seem to be
always the case, and the result are lots of iconv errors. So
explicitly check for this situation, and print a warning if it
occurs. It's entirely possible that uchardet support is actually
useless, because names are not necessarily iconv-compatible (but
uchardet doesn't seem to document whether it attempts to return
iconv-compatible names if possible).
Fixes#908.
uchardet is written in C++, and thus doesn't appreciate the value of
using static strings, and internally stores the guessed charset as
allocated std::string. Add a minimal hack to deal with this. (I don't
appreciate that the code is potentially harder to understand by
returning either a static or allocated string, but I do appreciate for
not having to litter the existing code with strdups.)
time_frame is when the next video frame should be shown. It's normally
overwritten by the video timing code. This also says something about
"nosound mode" (--no-audio today), but at least these days we don't use
it at all if video is disabled.
Remove it; it likely has no function at all.
If the framedrop count happens to be incremented with
vo_increment_drop_count() during rendering, these increments were
counted twice, because these events also set in->dropped_frame.
This was originally done for zsh; but zsh can manage the terminal state
correctly when foregrounding/backgrounding applications if you enable it
with "ttyctl -f". So I see no reason to wake up the mpv process once
every second anymore.
Revert "win32: more wchar_t -> WCHAR replacements"
Revert "win32: replace wchar_t with WCHAR"
Doing a "partial" port of this makes no sense anymore from my
perspective. Revert the changes, as they're confusing without
context, maintenance, and progress. These changes were a bit
premature anyway, and might actually cause other issues
(locale neutrality etc. as it was pointed out).
This was essentially missing from commit 0b52ac8a.
Since L"..." string literals have the type wchar_t[], we can't use them
for UTF-16 strings. Use C11 u"..." string literals instead. These have
the type char16_t[], but we simply assume char16_t is the same
underlying type as WCHAR. In practice, they're both unsigned short.
For this reason use -std=c11 on Windows. Since Windows is a "special"
environment (we require either MinGW or Cygwin), we don't need to worry
too much about compiler compatibility.
A user complains that it leads to the dxva driver failing, leading to
messages like this:
[ffmpeg/video] h264: Failed to execute: 0x8007000e
[ffmpeg/video] h264: hardware accelerator failed to decode picture
Reportedly, this happens only with vo_direct3d, not with vo_opengl. The
only difference is that vo_direct3d attempts to share the D3D device
with the decoder. Possibly the error is that the device in the VO is not
created with D3DCREATE_MULTITHREADED. Change this.
Probably fixes#2178.
The user probably doesn't want these. Conveniently, this also skips the
unwanted "." and ".." entries.
(This code is triggered if the input stream is a directory - and it's in
demux_playlist.c because it's convenient.)
WCHAR is more portable. While at least MinGW, Cygwin, and MSVC actually
use 16 bit wchar_t, Midipix will have 32 bit wchar_t. In that context,
using WCHAR instead is more portable.
This affects only non-MinGW parts, so not all uses of wchar_t need to
be changed. For example, terminal-win.c won't be used on Midipix at
all. (Most of io.c won't either, so the search & replace here is more
than necessary, but also not harmful.)
(Midipix is not useable yet, so this is just preparation.)
We used double-checked locking on pthread_mutex_t.requires_init in order
to lazily initialize static mutexes (since CRITICAL_SECTION has no
native way to do this). This was kind of unclean: we relied on MSVC
semantics for volatile (which apparently means all accesses are weakly
atomic), which is not such a good idea since mpv can't even be compiled
with MSVC.
Since it's too much of a pain to get weak atomics, just use INIT_ONCE
for initializing the CRITICAL_SECTION. Microsoft most likely implemented
this in an extremely efficient way. Essentially, it provides a mechanism
for correct double-checked locking without having to deal with the
tricky details. We still use an extra flag to avoid calling it at all
for normal locks.
(To get weak atomics, we could have used stdatomic.h, which modern MinGW
provides just fine. But I don't want this wrapper depend on MinGW
specifics if possible.)
See manpage additions.
The main reason for adding this is that we can't guess whether the user
wants his config in his Windows profile or not. The user basically has
to tell mpv what should be done, and the "portable_config" directory
does this implicitly.
Fixes#2042 (approximately).
Remove the exception for decoding only 1 frame if VO framedrop is
disabled. This was originally done to be able to test potential
regressions when we enabled VO framedrop and decoding 2 frames by
default. It's not needed anymore.
Instead of special-casing hwdec in the place where the video textures
are used, just set the textures in the image upload function. The
renderer code doesn't need to know whether hwdec interop is used at all.
This is an unfortunate fact of life. Maybe making this the default
wasn't such a good idea after all.
Also update etc/example.conf. It used an obsolete alias for "auto".
As suggested in #2033.
Additionally, change "LGPLv2+" to "LGPLv2.1+". Since this was always
used with the "and later" phrase, this doesn't require any further
discussion.
Also clarify that the "+" means "or later". This should be clear to
anyone with a brain, but you never know with copyright.
This detected whether an OpenGL context still provided legacy OpenGL if
the OpenGL version is modern (>= 3.0). This was actually only needed for
vo_opengl_old, because it relied on legacy functions. Since it's gone,
this code isn't needed either.
(Also, the removed comment about OpenGL 3.0 was wrong: you could just
query GL_CONTEXT_FLAGS and see if the forward compatible bit was set.)
In paused mode, we never entered the audio EOF state. This shows e.g. in
--keep-open mode, which will not set the eof-reached property correctly.
Regression since commit c06cd1b9. This commit was the wrong fix. We need
to respect the buffer state, and pausing has nothing to do with this.
Fixes#2167.
This reverts commit fb8d158366.
Reallocating the FBOs on every resize is very slow. It affects resizing
the window, as well as changing the video size itself with e.g.
panscan. Since the original change was done based on a single user
complaint, but the change itself caused a lot of complaints, we decided
to just revert it.
Allow setting an arbitrary amount, instead of the fixed 50%.
This is nto striclty backwards compatible. The defaults don't change,
but the --cache/--cache-default options now set the readahead portion.
So in practice, users who configured this until now will see the
double amount of cache being used, _plus_ the 75MB default backbuffer
will be in use.
Currently, this is perfectly equivalent, because back_size is hardcoded
to buffer_size/2. But this fixes the logic for the case the back_size
can be configured freely.
If filters are disabled or reconfigured, attempt to remove and probe the
deinterlace filter again. This fixes behavior if e.g. a software deint
filter was automatically inserted, and then hardware decoding is enabled
during playback. Without this commit, initializing hw decoding would
fail because of the software filter; with this commit, it'll replace it
with the hw deinterlacer instead.
Instead of calling it "future frames" and adding or subtracting 1 from
it, always call it "requested frames". This simplifies it a bit.
MPContext.next_frames had 2 added to it; this was mainly to ensure a
minimum size of 2. Drop it and assume VO_MAX_REQ_FRAMES is at least 2;
together with the other changes, this can be the exact size of the
array.
Handle a relatively recently introduced hack, that allows FLAC audio to
have arbitrary channel layouts, instead of just the predefined fixed
ones. This is actually supported by FFmpeg, but since the demuxer
(instead of the decoder) handles this in FFmpeg, we need to add special-
code to our mkv demuxer.
(The way FFmpeg does this seems a bit backwards, since now every demuxer
for a format that can handle FLAC needs to contain this logic as well.)
The FLAC hack is relatively terrible: we need to parse the FLAC headers,
look for a VorbisComment, parse the VorbisComment, and then retrieve
the magic WAVEFORMATEXTENSIBLE_CHANNEL_MASK entry. But the hack is
officially endorsed, as the official FLAC tools use it. (Although I
couldn't find a trace of it in the format specification. Should I be
surprised?)
This was a minor optimization to potentially avoid resampler
reconfiguration when the filter is reinitialized. But filter
reinitialization is a rare event, and the case when no reconfiguration
is needed is even rarer. As such, this is an unnecessary micro-
optimization and only adds potential for bugs.
This message bloats verbose log output if e.g. audio speed is frequently
readjusted, such as when syncing audio to video. So don't print the
message if only speed is changed. (This case requires reconfiguration,
but can't change the input/output channel maps.)
Also do not print the message if no remixing is done at all.
This was requested by someone.
All code was written by myself; some minor changes by 2 contributors who
agreed to general LGPL relicensing. 1 line of code is by someone unknown
who possibly wasn't asked (setting the "display_fps" variable), and
which can be reasonably ignored as it makes up only 0.1% of the file.
I still have no idea why this is needed, maybe some weird off-by-one
in some shitty driver? Either way, the difference for a working setup
shouldn't be too major, the most noticeable effect would be somewhat worse
performance when resizing the video during playback with interpolation
enabled using the mouse.
That's a specific enough side effect for me to not care as much about it.
Fixes#1814.
Probably makes users happy who want bitmap subtitles to show up in the
screen margins, and stops them from doing idiotic crap with vf_expand.
Fixes#2098.
There are some situations when redrawing is requested, but the current
frame was deleted. This could happen when switching e.g. hw decoding
mid-stream.
Separate uploading/drawing and fix the condition.
Just avoid some code duplication. Also, gl_video_set_options() having a
queue size output parameter is weird at best. While I don't appreciate
that this commit suddenly requires gl_video.c to deal with vo.c directly
in a special case, it's simply the best place to put this function.
The VO will be provided with future frames even if the format changes
mid-stream. This caused a crash if these frames were actually used (i.e.
interpolation mode was enabled).
Fixes a crash when deinterlacing is toggled during playback, and the
deinterlacer changes the stream format (as it can happen e.g. if the
decoder outputs nv12, which in turn happens with hw decoding).
(On a side note, future frames are always non-NULL. Also, the current
frame is of course always in the correct format.)
vaQueryImageFormats() returns a randomly ordered list - so we shouldn't
assume the first format on the list which works is the best. This
effectively switches to nv12 instead of yuv420p on some drivers.
We handle this by reusing va_to_imgfmt[], and ordering it by preference.
We hardcode that GPUs prefer nv12 pver yuv420p. In theory we could do
complicated probing (allocate dummy surface + use vaDeriveImage on it,
then retrieve the FourCC) - but all things which could break assumption
in the future are not supported yet (like 10 bit or 4:4:4), so this is
fine.
Fixes problems with --vo=opengl:interpolation. The issue here is that
vo_opengl retains more surfaces than what was preallocated for the
decoder. Until now, we just explicitly failed to decode frames for which
no additional surfaces are available. Since modern drivers usually are
fine with not "registering" surfaces before the decoder is created, just
allow allocating additional surfaces if needed.
(We also could probably recreate the HW decoder, since the HW decoder
should be stateless. But let's try to avoid raising the overall
complexity of the code.)
The interlaced frame test needs to be aware that the input mpi might be
NULL - this happens at the end of a stream when the input frames have
all been submitted but frames still need to be drained from the
decoder.
ass_set_fonts() is called by mp_ass_configure_fonts(), which was called
every time a subtitle renderer was initialized. I'm not sure why this
was done - I can't find a good reason, and most likely there's none.
However, it did cause problems with an experimental libass branch. It
crashed some time after switching to a second subtitle track. The branch
will hopefully be merged soon, and it seems unlikely that libass wants
to fix its problems with its ridiculous API (rather it should normalize
its API so that the issue doesn't happen in the first place), so just
apply this change. It makes our code simpler too.
Outputting the detected OpenGL features was useless and redundant with
the extension loading output.
Also, remove MPGL_CAP_3D_TEX from OpenGL(ES) 3.0. This block didn't
include the glTexImage3D function, so that was pointless and couldn't
have worked. The OpenGL 2.1 block does it correctly.
VDPAU has explicit support for rotating surfaces, and it is far less
expensive than using the normal rotation filter (which would require
reading video frames back into system memory), it is desirable to
implement the VO rotation capability.
To do this, we need to render the video frames to an output surface,
without rotation, and then render from that surface to the final
output surface to apply the rotation. It is important that the
intermediate surface is the same size as the final one (only not
rotated) so that hqscaling can be applied if requested by the user.
(hqscaling is a mixer capability and so takes effect when the video
surface is rendered to an output surface)
Finally, we must remember to explicitly clear the final output
surface as VDPAU only auto-clears output surfaces when rendering video
surfaces.
Normally, vdpau decoded frames are passed directly to a suitable
vo (vo_vdpau or vo_opengl) without ever touching system memory. This
is efficient for output purposes, but prevents any of the regular
filters from being used with such frames.
This new filter implements a read-back step to pull the frames back
into system memory where they can be acted on by other filters.
Eventually the frames will be sent to the vo as if they were normal
software-decoded frames.
Note that a vdpau compatible vo must still be used to ensure that
the decoder is properly initialised.
Signed-off-by: wm4 <wm4@nowhere>
mp_seek_chapter() had only 1 caller. Also the code was rather
roundabout; the entire function can be compressed to 5 lines of code.
(The new code is functionally the same - "mpctx->last_chapter_seek =
-2;" was effectively a dead assingment.)
Extend the --demuxer-mkv-probe-video-duration behavior to work with
files that are partial and are missing an index. Do this by finding a
cluster 10MB before the end of the file, and if that fails, just read
the entire file. This is actually pretty trivial to do and requires only
5 lines of code.
Also add a mode that always reads the entire file to estimate the video
duration.
Until now, if a stream wasn't seekable, but the stream cache was enabled
(--cache), we've enabled seeking anyway. The idea was that at least
short seeks would typically fall within the cache. And if not, the user
was out of luck and terrible things happened. In other words, it was
unreliable.
Be stricter about it and remove this behavior. Effectively, this will
for example disable seeking in piped data.
Instead of trying to be clever, add an --force-seekable option, which
will always enable seeking if the user really wants it.
This is a real pain: if a quit command is received, it's set to PT_QUIT.
And then other code could overwrite it, making it not quit. The annoying
bit is that stop_play is written and read in many places. Just not
overwriting it unconditionally seems to be the best course of action.
Some code called by vf_vdpaupp.c calls mp_image_new_custom_ref(), but
out of convenience doesn't reset the buffers. Make this behavior ok.
(The assert() was there to catch usage errors, but the same error could
already happen before the refcount changes were made, so the check is
not overly helpful.)
Fixes#2115.
Drop libva versions below 0.34.0. These are ancient, so I don't care.
Drop the vo_vaapi deinterlacer as well. With 0.34.0, VPP is always
available, and deinterlacing is done with vf_vavpp.
The vaCreateSurfaces() function changes its signature - actually it did
in 0.34.0 or so, and the <va/va_compat.h> defined a macro to make it use
the old signature.
Sometime recently, hardware decoding started to fail if h264 with full
reference frames was decoded, and --vo=vaapi was used. VAAPI requires
registering all surfaces that the decoder will ever use in advance, so
if the playback chain uses more surfaces than originally allocated, we
fail and drop back to software decoding.
I'm not really sure why or when this started happening. Commit 7b9d7265
for one is not the cause - it can be reproduced with earlier commits. It
also seems to be timing dependent. Possibly it has to do with the way
vo.c retains previous surfaces, and the way they can be queued/unqueued
asynchronously.
Increasing the number of reserved additional surfaces by 1 fixes it.
(Though I have no idea where exactly all these surfaces are being used.
Or rather, _when_.)
See manpage additions. This is mainly useful for vo_opengl_cb, but can
also be applied to vo_opengl.
On a side note, gl_hwdec_load_api() should stop using a name string, and
instead always use the IDs. This should be cleaned up another time.
Now there's a "canonical" table for mapping the names, that other code
can use, without having to rely too much on option code magic.
Also, use the central HWDEC constants, instead of magic values. (There
used to be semi-ok reasons to do this, but now it makes no sense
anymore.)
Some filter chains require a huge number of auto-inserted conversion
filters. There is an overly stupid safeguard against infinite filter
insertions, which counts the number of conversion filters inserted. This
triggered accidentally in this case. Fix by resetting this counter after
a non-conversion filter was successfully configured.
Each subtitle track gets its own decoder instance (sd_ass). But they use
a shared ASS_Renderer. This is done mainly because of fontconfig.
Initializing fontconfig is very slow when using it with memory fonts, so
there's a practical need to cache this memory font state, which is done
by not creating separate ASS_Renderers. This is very dirty and very
evil, but we probably can't get rid of it any time soon.
The shared ASS_Renderer was not properly synchronized. While the program
logic guarantees that only one sd_ass instance is visible at a time,
there are other interactions that require synchronization. In
particular, I suspect concurrent execution of mp_ass_configure_fonts()
and sd_ass.get_bitmaps cause issues in a newer libass development
branch.
So here's a shitty hack that hopefully fixes things, hopefully only
until libass becomes less dependent on fontconfig.
Basically, we need to make sure to allocate enough data for the pretty
dumb copy_nv12 function. (It could be avoided by making the function
less dumb, but this fix is simpler.)
ao_coreaudio (using AudioUnit) accounted only for part of the latency -
move the code in ao_coreaudio_exclusive to utils, and use that for the
AudioUnit code.
(There's still the question why CoreAudio and AudioUnit require you to
jump through hoops this much, but apparently that's how it is.)
mpv had refcounted frames before libav*, so we were not using
libavutil's facilities. Change this and drop our own code.
Since AVFrames are not actually refcounted, and only the image data
they reference, the semantics change a bit. This affects mainly
mp_image_pool, which was operating on whole images instead of buffers.
While we could work on AVBufferRefs instead (and use AVBufferPool),
this doesn't work for use with hardware decoding, which doesn't
map cleanly to FFmpeg's reference counting. But it worked out. One
weird consequence is that we still need our custom image data
allocation function (for normal image data), because AVFrame's uses
multiple buffers.
There also seems to be a timing-dependent problem with vaapi (the
pool appears to be "leaking" surfaces). I don't know if this is a new
problem, or whether the code changes just happened to cause it more
often. Raising the number of reserved surfaces seemed to fix it, but
since it appears to be timing dependent, and I couldn't find anything
wrong with the code, I'm just going to assume it's not a new bug.
This caused issues with hardware decoding. The VOs by definition dictate
the lifetime of the hardware context, so no surface allocations must
survive the VO. Fixes assertions on exit with vdpau.
It's conceivable that the OS time source is subject to clock changes.
The time could jump back to before when mpv was started, which would
cause mp_time_us() to return values smaller than 1. This is unexpected
by the code and could trigger assertions. If there's no monotonic time
source there's not much we can do anyway, so just sanitize the return
value. It will cause strange behavior until the "lost" time offset has
passed, but if you make such huge changes to the system clock while
everything is running, you're asking for trouble anyway.
(Normally we try to get a monotonic time source, though. This problem
sometimes happened on Windows when compiled without winpthreads, when
the code was falling back to gettimeofday(). This was already fixed by
always using another method.)
clock_gettime is implemented in winpthreads, so it's unavailable when
mpv is compiled with its internal pthreads implementation. This makes
mp_raw_time_us fall back to gettimeofday(), which can cause an assert
failure in mp_add_timeout() when the system clock is changed. Use
QueryPerformanceCounter instead.
The clock_gettime(CLOCK_MONOTONIC) implementation in winpthreads uses
QueryPerformanceCounter anyway, so there shouldn't be any change in
behaviour.
If the request contains a "request_id", copy it back into the
response. There is no interpretation of the request_id value by mpv; the
only purpose is to make it easier on the requester by providing an
ability to match up responses with requests.
Because the IPC mechanism sends events continously, it's possible for
the response to a request to arrive several events after the request was
made. This can make it very difficult on the requester to determine
which response goes to which request.
Until now, this was for AC3 only. For PCM, we used AudioUnit in
ao_coreaudio, and the only reason ao_coreaudio_exclusive exists
is that there is no other way to passthrough AC3.
PCM support is actually rather simple. The most complicated
issue is that modern OS X versions actually do not support
copying through the data; instead everything must go through
float. So we have to deal with virtual and physical format
being different, which causes some complications.
This possibly also doesn't support some other things correctly.
For one, if the device allows non-interleaved output only, we
will probably fail. (I couldn't test it, so I don't even know
what is required. Supporting it would probably be rather
simple, and we already do it with AudioUnit.)
Mapping of spdif formats was imperfect. Since the first format on the
list is somehow AAC, it was returned first, which is confusing, because
CoreAudio calls all spdif formats AC3. Since the spdif formats have some
rather arbitrary, reverse mapping the formats didn"t actually work
either. Fix by explicitly ignoring these when spdif is used.
Also, don't forget to set the samplerate in ca_asbd_to_mpformat(), or it
will work only in some cases.
This is basically a hack for drivers which prevent the mpv DXVA2 decoder
glue from working if OpenGL is in fullscreen mode.
Since it doesn't add any "hard" new API to the client API, some of the
code would be required for a true zero-copy hw decoding pipeline, and
sine it isn't too much code after all, this is probably acceptable.
For the sake of removing the separate stream/demuxer loading code.
This could probably be reimplemented in some other way, but I have no
DVB hardware for testing. The most preferred way would be making DVB to
not quit, and just rerun the stream selection.
The final goal is making opening the demuxer and opening the stream the
same operation.
Stream dumping is a rather uninteresting feature, but has a small
number of vocal users, and it's easy to keep.
When seeking to a different position, and seeking takes long, the OSD
might get redrawn. This means that the VO will receive a request to
redraw an old frame using whatever the previous PTS was. This breaks the
interpolation logic: the old frame will be added to the queue, and then
the next frames (with lower PTS if you seeked backwards) are not drawn
as the logic assumes they're past frames.
Fix this by using the non-interpolation code path when redrawing after a
seek reset, and no "real" frame has been drawn yet.
It's a recent regression caused by the redrawing code simplification.
The old code simply sent a VOCTRL for redrawing the frame, and the VO
had to deal with retaining the old frame on its own.
This is a hack as in there's probably a better solution.
Fixes#2097.
Less code, and avoids a black flash on start.
In theory it could happen that we map the window, and then don't have a
frame to draw - but mapping the window is done in the exact moment we
have a new frame to display.
This flags stuff tried to be too clever - if there are overlapping flags
(e.g. exclusive or combined flags), the one matching with most bits has
to be chosen.
This fixes logging of the seek command. E.g. "relative" and "absolute"
overlap to make them exclusive, but "relative" was always printed as it
happened to match first.
This is not the most theoretically perfect solution, ideally we could
check to see if the frame in question has already been rendered
somewhere in the queue and then avoid re-rendering it, at the cost of a
few extra lines of code. But I don't think the performance trade-off is
dramatic enough here.
draw_image_timed is renamed to draw_frame. struct frame_timing is
renamed to vo_frame. flip_page_timed is merged into draw_frame (the
additional parameters are part of struct vo_frame). draw_frame also
deprecates VOCTRL_REDRAW_FRAME, and replaces it with a method that
works for both VOs which can cache the current frame, and VOs which
need to redraw it anyway.
This is preparation to making the interpolation and (work in progress)
display sync code saner.
Lots of other refactoring, and also some simplifications.
This should make interpolation work much better in general, although
there still might be some side effects for unusual framerates (eg. 35 Hz
or 48 Hz). Most of the common framerates are tested and working fine.
(24 Hz, 30 Hz, 60 Hz)
The new code doesn't have support for oversample yet, so it's been
removed (and will most likely be reimplemented in a cleaner way if
there's enough demand). I would recommend using something like robidoux
or mitchell instead of oversample, though - they're much
smoother for the common cases.
For now, this is trivial (and actually redundant). The future display
sync code will make better use of it. The main point is that the new
internal API pretty much makes this transparent to the vo_opengl
interpolation code.
Now the VO can request a number of future frames with the last parameter
of vo_set_queue_params(). This will be helpful to fix the interpolation
code.
Note that the first frame (after playback start or seeking) will usually
not have any future frames (to make seeking fast). Near the end of the
file, the number of future frames will become lower as well.
Until now, it only used the hash from the previous configure run,
instead of trying to get the latest hash. The "old" build system did
this correctly - we just have to use the existing logic in version.sh.
Since waf supports separate build dirs, extend version.sh with an
argument for setting the path of version.h.
May help with (supposedly) bad drivers, which can put the device into
some sort of broken state when trying to set a different physical
format. When the previous format is restored, it apparently recovers.
This might make the change-physical-format suboption more robust.
We can be pretty sure that AudioUnit will remix for us.
Before this commit, we usually upmixed to stereo, because the
stereo and multichannel layouts were the only whitelisted ones.
Again. With the old OpenGL interop dropped, this probably works better
than vaapi-copy now. Last time we defaulted to vaapi-copy, because the
OpenGL interop could swap U/V planes and other stupid crap. We'll see.
Work around that FFmpeg doesn't distinguish between surface and cropped
size. The decoder always aligns the surface size to something
"convenient" (e.g. 16 for h264), and to get to the correct cropped size,
the output image's width/height is reduced. Using the cropped size
instead of the real surface size breaks the libva API in certain cases,
so we simply store and use the original size in our per-surface struct.
(If data is cropped on the left/top borders, hw decoding will simply
display these - FFmpeg doesn't let us do better.)
In theory, this code path avoids a copy. In practice, it never seems
to get enabled at all. But it does have potential for weird bugs or
performance issues (like being mapped from non-cacheable memory),
so kill it.
Some window managers let you change the fullscreen state of any window
using a key combination. For example, on XFWM you can use Alt+F11 and
on Compiz you can configure a key combination with the
"Extra WM actions" plugin.
With this change mpv will handle these fullscreen state changes. So, if
you enter into fullscreen mode using the WM's shortcut and then you use
mpv's fullscreen toggle, you will get back into window mode.
Merges PR #2081.
Signed-off-by: wm4 <wm4@nowhere>
If the EditionFlagOrdered is set, chapters without ChapterTimeEnd make
no sense. Ordered chapters will play the chapters in the order they
appear, but will play the ranges the chapters cover. So if the end time
is missing, the range is incomplete and it's not clear what should be
played. If you assume the start of the next chapter as end time, the
ordered flag will have no observable effect, so that's not a useful
assumption.
This fixes playback of a file which (apparently) had the
EditionFlagOrdered set accidentally, with normal chapters.
At least Matroska files have a "forced" flag (in addition to the
"default" flag). Export this flag. Treat it almost like the default
flag, but with slightly higher priority.
The "FrameRate" element is probably deprecated (it's greyed out in the
"spec", and described as "Informational only" in bold). Normally files
use DefaultDuration. In fact, the FrameRate field was preferred over
DefaultDuration for determining framerate if present. Do not do this and
rely on DefaultDuration only.
Also, if no framerate is set, do not assume PAL (25 FPS). Such a
fallback makes little sense and will cause more problems than it solves.
We want to distinguish actual errors, and just aborting the program
intentionally.
Also be a bit more careful with handling the wait() exit status: do not
called WEXITSTATUS() without checking WIFEXITED() first.
mpv usually sets the terminal to non-canonical mode (which in particular
disables line buffering). But the old mode is restored if the process is
not foregrounded. This is supposed to make mpv behave nicer when it is
backgrounded.
getch2_poll() enables canonical mode. Unfortunately, this was only
called after the poll timeout elapsed, so non-canonical mode is first
enabled after about a second after program start. Fix this by moving the
poll call before the timeout.
(As far as we're aware, there's no event-based way to determine when the
FD's process group changes, thus we're polling.)
DVD/BD menu support never worked right, and are a pain to maintain. In
particular, DVD menus never actually worked correctly, because
highlights were not rendered correctly. Fixing this requires major
effort, which I'm not interested to spend.
Most importantly, the requirement to switch streams without losing the
DVD/BD state caused major weirdness in the playback core. It was
implemented by somehow syncing the playback state to the DVD/BD
implementation (in stream_dvdnav.c etc.), and then reloading the demuxer
without destroying and recreating the stream. This caused a bunch of
special-cases which I'm looking forward to remove.
For now, don't just remove everything related to menu support and just
disable it. If someone volunteers, it can be restored (i.e. rewritten)
in a reasonable way. If nobody volunteers soon, it goes.
Replace all the check macros with function calls. Give them all the
same case and naming schema.
Drop af_fmt2bits(). Only af_fmt2bps() survives as af_fmt_to_bytes().
Introduce af_fmt_is_pcm(), and use it in situations that used
!AF_FORMAT_IS_SPECIAL. Nobody really knew what a "special" format
was. It simply meant "not PCM".
Audio formats used a semi-clever schema to encode the properties of the
PCM encoding as bitfields into the format integer value.
The af_fmt_change_bits() implementation becomes a bit weird, but it's
an improvement to the rest of the code.
(I've always disliked it, so why not get rid of it.)
This may or may not fix some issues with the format switching
code. Actually, it seems somewhat unlikely, but then checking
the stream type isn't incorrect either, and is probably
something the API user should always be doing.
Originally, this was written for comparing the sample format only, but
ca_change_physical_format_sync() actually expects that the full format
is compared. (For all other uses it doesn't matter.)
The speaker replacement nonsense sometimes made blatantly incorrect
decisions. In this case, it prefered a 7.1(rear) upmix over outputting
5.1(side) as 5.1, which makes no sense at all. This happened because 5.1
and 7.1(rear) appeared equivalent to the final selection, as both of
them lose the sl-sr channels. The old code was too stupid to select the
one with the lower number of channels as well.
Redo this. There's really no reason why there should be a separate final
decision, so move the speaker replacement logic into the
mp_chmap_is_better() function.
Improve some other details. For example, we never should compare the
plain number of channels for deciding upmix/downmix, because due to NA
channels this is essentially meaningless. Remove the NA channels when
doing this comparison. Also, explicitly handle exact matches.
Conceptually this is not necessary, but it avoids that we have to
needlessly shuffle audio data around.
This reverts commit fc9695e63b.
Users were complaining that both mpv and something else (what? I don't
know) respond to some multimedia keys, such as volume change.
Integer and float elements are encoded as a sequence of bytes prefixed
by a variable-length encoded length specifier. If the length is 0, then
there is no data. Whether this is valid or not is not really clear, but
some sample files which do this have surfaced. It's not particularly
hard to handle this, so just do it.
Use char* for strings instead of bstr (data ptr + length pair). Matroska
actually (probably) allows "padding" strings with \0 bytes, so using
normal C strings instead of byte strings is more appropriate.
500ms is a bit too high. Change it to 50ms. This improves client API
(and Lua) playback state update frequency.
Updating absolutely every time the audio PTS changes would be possible,
but is not helpful. Audio samplerates are high to trigger a wakeup
feedback loop, so the process would waste CPU time on updating the
playback position all the time.
(If a client application wants to ensure smooth update of the playback
position, it should update the position manually using a timer and by
reading the property - the application can make a much better decision
at how often the playback has to happen.)
This avoids keeping "bad" state from previous reconfig calls, such as
the internal_sample_format option (which is set only on the first
reconfig call).
There's no advantage to keeping the resample contexts around anyway.
Basically, af_fix_format_conversion() behaves stupid you insert a
conversion filter that won't work, and adding back the conversion test
function is the simplest fix to it.
So apparently, this essentially happens when the kernel driver doesn't
implement write accesses in the channel map control. Which doesn't
necessarily mean that the channel map is unsupported, or that there is a
bug - it's just lazyness and a consequence of the terrible ALSA kernel
API for the channel mapping stuff.
In these cases, the channel count implicitly selects the channel map,
and snd_pcm_set_chmap() always fails with ENXIO.
I'm actually not sure what happens if dmix is on top of e.g. HDMI, which
actually lets you change the channel mapping.
I'm also not sure why commit d20e24e5d1614354e9c8195ed0b11fe089c489e4
(alsa-lib git repository) does not take care of this.
MPlayer traditionally had completely separate sh_ structs for
audio/video/subs, without a good way to share fields. This meant that
fields shared across all these headers had to be duplicated. This commit
deduplicates essentially the last remaining duplicated fields.
Always use the already existing extradata[_len] variable, instead of the
awkward switch between manually changed extradata and falling back to
passing through extradata at the end.
When using --hwdec=auto, about half of all systems will print:
"[vdpau] Error when calling vdp_device_create_x11: 1"
this happens because usually mpv will be linked against both vdpau and
vaapi libs, but the drivers are not necessarily available. Then trying
to load a driver will fail. This is a normal part of probing, but the
error messages were printed anyway. Silence them by explicitly
distinguishing probing.
This pretty much goes through all the layers. We actually consider
loading hw backends for vo_opengl always "auto probed", even if a hw
backend is explicitly requested. In this case vd_lavc will print a
warning message anyway (adjust this message a bit).
Client API users can enable log output with mpv_request_log_messages().
But you can enable only a single log level. This is normally enough, but
the --msg-level option (which controls the terminal log level) provides
more flexibility. Due to internal complexity, it would be hard to
provide the same flexibility for each client API handle. But there's a
simple way to achieve basically the same thing: add an option that sends
log messages to the API handle, which would also be printed to the
terminal as by --msg-level.
The only change is that we don't disable this logic if the terminal is
disabled. Instead we check for this before the message is output, which
in theory can lower performance if messages are being spammed. It could
be handled with some more effort, but the gain would be negligible.
This happens with av_log(NULL, ...) calls. Drop the "?: " fallback
prefix, because it was confusing.
(Of course FFmpeg should not do this at all, but it's a very long way to
making the FFmpeg log callback sane.)
That's how mime types are.
(This makes redirection with a specific HLS URL work, because some idiot
thought it'd be a great idea to spell the mime type as
"application/x-mpegURL".)
No particular reason, but it's still possible that it causes additional
corner cases, and it's not really needed to test this on wine (other
than testing fullscreen stuff, which should be done on a real Windows
anyway).
The only decoders I could find and which (possibly) require this field
are codecs which can be used via VfW only, and realaudio sipr. For VfW
we still passthrough this field.
Native Matroska codec support has to map the Matroska codec IDs to
libavcodec ones, and also has to undo codec-specific Matroska
strangeness, such as restoring AAC extradata and realaudio handling. The
VfW codec support doesn't need it, because AVI maps well enough to
libavcodec conventions (possibly because AVI was a dominant codec when
libavcodec was created). But there's still some need for generic codec
handling, such as enabling parsers and messing with various codec
parameters.
Separate these two, and move the parts which are guaranteed not to be
needed by VfW to the if-else tree that handles the VfW case
("A_MS/ACM"), making the cases exclusive.
(This should probably be done more radically, since it's very unlikely
that we should or have to mess with the VfW parameters at all - they
should just be passed through to the decoder.)
This removes the last traces of the old MPlayer FourCC-based codec
mapping code. Forcing all codec IDs through a FourCC table and then
back to codec names was confusing at best, so this is a nice cleanup.
Handling of PCM (non-VfW case) is redone to some degree.
Handling of AC3 is moved below realaudio handling, since "A_REAL/DNET"
is apparently AC3, and we must not skip realaudio-specific handling.
(It seems unlikely that anything would actually break, but on the other
hand I don't have any A_REAL/DNET samples for testing.)
Instead of explicitly matching all the specific AAC codec names, just
match them all as prefix.
Some codecs don't need special handling other than their mapping
entries, so they fall away (like Vorbis and Opus).
The prores check in mkv_parse_and_add_packet() is not strictly related
to this, but is done for consistency with the wavpack check above.
When showing cover art, the decoding logic pretends that the source has
an infinite number of frames. This slightly simplifies dealing with
filter data flow. It was done by feeding the same packet repeatedly to
the decoder (each decode run produces new output).
Change this by decoding once at the video initialization. This is easier
to follow, and increases robustness in case of broken images. Usually,
we try to tolerate decoding errors, so decoding normally continues, but
in this case it would just burn the CPU for no reason.
Fixes#2056.
This is slightly "dangerous", because it could overwrite a log callback
another library has set, after we've set our own callback. But it's
probably still slightly better than leaving our own callback, which will
run the fallback code if no mpv instance is set. (Multiple mpv instances
sharing the same global state will safely avoid overwriting each other's
log callback.)
Note that we can't do much better, because the global state in FFmpeg is
obviously insane.
The previous behavior is confusing if the B point is near EOF (consider
B being the duration of the file, which is strictly speaking past the
last video timestamp). The new behavior is fine as well for B being far
past EOF.
Achieve this by checking the EOF state in addition to whether playback
has reached the B point. Also, move the A-B loop code out of
command_event(). It just isn't useful anymore, and obfuscates the code
more than it makes it loop simple.
Fixes#2046.
Seems logical.
Note that if playback otherwise ends while playback is active and a seek
is still queued, we still exit. Otherwise you couldn't end playback by
seeking past the end of the file (which is classic MPlayer and mpv
behavior).
This attempted to find a minimal filter graph for a format conversion
involving multiple conversion filters. With the last 2 commits it
becomes dead code - remove it.
Now af_lavrresample can output 24 bit samples directly, by doing the
conversion "inline". Luckily, S32->S24 can be done in-place, so this
isn't too much work. But the output conversion logic (which seems to be
adding up) gets slightly more complicated again.
Normally this is done by af_convert24. But having multiple conversion
filters complicates some aspects of the filter chain. S24 output is the
only thing the code for multiple conversion filters is still needed for,
and getting rid of that is preferable.
If the code path for additional output conversion is active,
reorder_planes() is always called, even if the reorder_out array wasn't
filled. This is obviously wrong - always fill this array.
They are useless. Not only are they actually rarely in use; but
libavcodec doesn't even output them, as libavcodec has no such sample
formats for decoded audio.
Even if it should happen that we actually still need them (e.g. if doing
direct hardware output), there are better solutions. Swapping the sign
is a fast and lossless operation and can be done inplace, so AO actually
needing it could do this directly.
If you wonder why we keep U8 instead of S8: because libavcodec does it.
The existing code avoided doing this for some codecs. I see no point in
this, and it seems the original reason this exists was due to some
cleanup in 2007. libavformat doesn't do this. So just drop it.
It's well possible that we've always ended up invoking the
AV_CODEC_ID_MPEG1VIDEO codec, but it's hard to tell. Mangling everything
through FourCCs (and then back) makes it hard to analyze. Also,
libavformat's Matroska demuxer uses AV_CODEC_ID_MPEG2VIDEO here, so it
should be quite safe to do anyway.
Inherited from MPlayer times, we used FourCCs to identify video codecs.
This was later changed to libavcodec codec names (which made life a
whole lot simpler). But demux_mkv still uses FourCCs a lot.
Change this for video. It's pretty simple, because some preparation was
done in the past. We just have to replace some "internal" FourCCs with
different handling.
One potentially complicated issue is that there is no natural way to
set the sh->format (AVCodecContext.codec_tag) field anymore. Most
decoders do not need it, though mjpeg is an exception.
Note that the AVI compatibility code still requires codec mappings, but
these are provided by FFmpeg. Also, the audio code is not changed.
For the MKV_V_MPEG2 -> mpeg1video thing see next commit.
Channel maps reported by the device as SND_CHMAP_TYPE_VAR can be freely
reordered. We don't use this much (out of laziness), but in this case
it's a simple way to reduce necessary reordering (which would be an
extra libavresample invocation), and to make debug output more readable.
Until now, we didn't do this, because it required some effort, and
didn't seem to be necessary. It probably still isn't, but it sounds
like a good idea not to output arbitrary data on these channels.
The situation is complicated by the fact that just adding new channels
to a planar frame would require messing with buffers. So we would have
to allocate new buffers and add them to the frame. We could have to
maintain an extra buffer pool for this. Avoid this by being "clever",
and just allocate a frame with enough channels in the first place.
libav/swresample won't know about these channels and won't write to
them, but we can grab them in reorder_planes() and use them for the
NA channels.
This is just a conceptual issue, since for now every channel count has
an associated standard layout.
But should the max. channel count ever be bumped, some things would stop
function if mp_chmap_from_channels() refused to work for any channel
count within the allowed range.
In the AVFrame-style system (which we inreasingly map our internal data
stuctures on), buffers and plane pointers don't necessarily have a 1:1
correspondence. For example, a single buffer could cover 2 or more
planes, all while other planes are covered by a second buffer, and so
on. They don't need to be ordered in the same way.
Change mp_audio_get_allocated_size() to retrieve the maximum size all
planes provide. This also considers the case of planes not pointing to
buffer start.
Change mp_audio_realloc() to reset all planes, even if corresponding
buffers are not reallocated. (The caller has to be careful anyway if it
wants to be sure the contents are preserved on realloc calls.)
If you try to play surround with dmix, it will advertise surround and
lets you set more than 2 channels, but will report a stereo channel map,
with the extra channels identified as NA. We could handle this now, but
we don't want to (because it's excessively stupid).
Do it only if the channel map is not what we requested, instead of just
acting if it contains NA entries at all. This avoids that we hurt
ourselves in the unlikely but possible case we actually have to use
channel maps with NA entries.
So successful playback and user quit can be distinguished, for whatever
reason you may want to do this.
Normally, the "quit" command can be customized, but this does not work
for quit commands sent by the terminal signal handler. One solution
would be introducing something like "ON_SIGNAL" (equivalent to
"CLOSE_WIN"), but considering there are a bunch of possible signals, I'd
rather not get into this. So go with the dumb solution.
Probably fixes#2029.
gl_video_set_options() does not acquire ownership of the opts parameter
or its contents. In case of vo_cmdline, opts will point to temporary
memory. This memory will be free'd at a later point, and p->opts will
point to free'd memory on the next reinitialization.
The fix is pretty ugly, but it's a quick bug fix. This can probably be
removed once VO sub-options are exposed as properties.
Fixes#2035.
If the audio API takes a while for starting the audio callback, the
current heuristic can be off. In particular, with very short files, it
can happen that the audio callback is not called before playback is
stopped, so no audio is output at all.
Change draining so that it essentially waits for the ringbuffer to
empty. The assumption is that once the audio API has read the data
via the callback, it will always output it, even if the audio API
is stopped right after the callback has returned.
If a frame could only be partially filled with real audio data, the
silence wasn't written at the correct offset. It could have happened
that the remainder of the frame contained garbage.
(This didn't happen in the more common case of playing dummy silence.)
Used a wrong condition, and I suppose it could crash in some situations.
Change it to lazily initialize the hotplug stuff, like the
audio-device-list property does.
This was matching e.g. both "foo/bar" and "foobar" against "foo", when
only the former should match. This could cause more property
notifications than necessary.
Absence of license header implies LGPL, as mentioned in the "Copyright"
file. But vaapi.h contains some code taken from the mplayer-vaapi
patch, which was under the typical MPlayer license.
All vo_gl.c related code has been GPL+LGPL dual-licensed. The OSD code
is no exception and is also derived from vo_gl.c. Thus it should have
the same license (although I think technically speaking sub-licensing
it by removing one of the licenses is ok).
Commits 92b27be and f4ce99d removed high-fps logic to to a bug. That bug was
a missing parenthesis around everything after duration >= 0 && ... at the
removed code.
This patch restores the removed code, fixes the bug and then refactors the
code a bit.
This reverts commit f1746741de.
Together with the other revert, this fixes#2023 (the reason being
broken framedrop handling - it was dropping frames when it shouldn't).
read_output_surface() could fail and return NULL.
Also, make sure we don't set the image to a size larger than the
allocated size. Normally this shouldn't happen, but in theory it could
in corner cases; this is for robustness.
This provides a new method for enabling spdif passthrough. The old
method via --ad (--ad=spdif:ac3 etc.) is deprecated. The deprecated
method will probably stop working at some point.
This also supports PCM fallback. One caveat is that it will lose at
least 1 audio packet in doing so. (I don't care enough to prevent this.)
(This is named after the old S/PDIF connector, because it uses the same
underlying technology as far as the higher level protoco is concerned.
Also, the user should be renamed that passthrough is backwards.)
This deprecates the --ad-spdif-dtshd option, and replaces it with a
pseudo decoder. This means ad_spdif will report two decoders, "dts" and
"dts-hd", of which the second simply enables what the option did.
The --ad-spdif-dtshd option will actually be deprecated in the next
commit.
This makes no sense, because the format can't be converted anyway. It
just sets up the filter chain init code, which will vomit a bunch of
useless and confusing messages. So uninit and fail explicitly when this
happens.
We can't do much in this case, but at least we can not call the vdpau
API functions with too large sizes. Apparently the API considers this
undefined behavior, and random stuff might happen.
The previous code was not wrong, but I'd claim this makes the code more
robust. If a situation could happen in which the passed surface size is
incorrect, we could have passed a too small image, and
VdpOutputSurfaceGetBitsNative could have randomly overwritten memory.
Check the maximum size of video surfaces, and refuse initialization if
the video is too large for them.
Maybe we could do something more sophisticated, like inserting a
software scaler. On the other hand, this would have a very questionable
benefit, as it would be guaranteed to be too slow.
When starting in paused mode, no audio is written to the device at all,
because writing audio implicitly unpauses the AO. If the file is very
small, and all audio fits within the AO buffer, this accidentally
triggered the EOF condition. (In unpaused mode, it would write all
audio, end playback, and then wait until the AO has everything played.)
This is better, because now we call swr_get_delay() with the output
samplerate, instead of with the input samplerate and then multiplying it
with the ratio and rounding it up.
Apparently, just running ./waf and hoping that it will be run with a
Python interpreter doesn't necessarily work. The workaround is pretty
simple and reliable.
The "osd" command cycles between 4 states (OSD level 0-3), which is
probably confusing and inconvenient. OSD levels 0 and 2 are rarely
needed. I would claim there is normally not much of a need to completely
disable OSD by setting level 0 during playback. Level 2 is just slightly
less information than level 3, and I'm not sure why it exists at all.
Change it so that it toggles between level 3 and 1. Note that this
ignores the default OSD level. If the default is 3, the first use of
this key will set it to 3 again. Just assume 1 is the default. If
someone complains, this could be improved.
There's a short time during loading where external commands can add
external streams even before the main file is loaded (like during ytdl
hook execution). The track list is printed every time an external track
is added via commands. This was quite awkward when ytdl was adding
multiple streams, so don't print it in this stage. They are printed
anyway at the end of the loading process.
Listening to kAudioDevicePropertyDeviceHasChanged does not send any
property change notifications when the device dies. Makes no sense,
but I suppose in CoreAudio logic a dead/removed device can't send
any notifications.
This caused the player to essentially pause playback if the audio
device was removed during playback.
Fix by listening to the kAudioHardwarePropertyDevices property too,
which will actually be sent in this specific case. Then, if
querying the already dead device fails, we know we have to reload.
In short, instead of letting the coreaudio property listener set atomic
flags (which are then polled), make the property listeners actually
active.
The format change listener used during audio output now simply calls
ao_request_reload() on its own. All code involved is thread-safe, so
there's no need to do it during this audio callback (we assumed the
callback was never run concurrently with itself).
The listener installed temporarily during ca_change_format() is changed
to post a semaphore. Get rid of the weird retry logic and replace it
with a flat loop + timeout. It appears the maximum wait time could be
2500ms; reduce the total timeout to 500ms instead.
This manually retrieved the remaining audio from the resampler. It
subtly missed a conversion which could leave to an unsubtle crash.
This could happen if reorder_planes() was supposed to insert NA
channels, and the resampler/actual output format were different.
Simplify it by reusing the normal drain path. One oddness is that
the filter will add an output frame outside of normal filtering,
but that should be fine.
This was missing for extended deinterlacer.
Unfortunately, these deinterlacer still do not work. The provided future
frame (which is all the deinterlacers want) seems to be correct, though.
One minor behavioral change is that this always keeps the previous frame
for PTS computations. This could be avoided (in order to keep exactly
the same behavior as before), but it seems more elegant and should not
do any harm. (Also, if we really cared about reducing hw frame refs,
a more worthy goal is producing the field output incrementally.)
The mapped data (pointed to by the param variable) is not needed before,
so the call can be moved down. Also, this prevents that the buffer
remains mapped forever if the other vaMapBuffer() call above fails (the
cleanup code forgets to unmap the buffer - this commit makes it
unnecessary).
This used a do-while loop, which runs only once, as replacement for a
cleanup goto. While this is ok, doing a goto directly is easier to
follow and is closer to idiomatic C. But mainly remove it so that the
indentation can be reduced.
Reconfiguring with the same video size should never cause the window to
resize back to the video size (if the user changed its size). This was
broken and it resized anyway.
We do not fill them, so we would pass random IDs to the driver. The code
was originally written to handle bob deinterlacing only, so I guess it
originally passed always 0 anyway, despite having code for reference
surface list allocation.
Also, move down the vaUnmapBuffer() call. This call actually "unmaps"
the param pointer, so accessing it after the unmap call would be
undefined behavior. The "example" in <va/vavpp.h> does this too, but
it's most likely an error.
(Additionally, not even bob deinterlacing worked correctly in my test,
sigh.)
Normally, the cache keeps 50% of the buffer for seeking backwards. Until
now, the cache just used the full buffer size at the beginning of a
file, because the 50% normally reserved for the backbuffer are unused.
This caused a problem: when streaming from http, the player would first
read about 150MB (default cache size), then stop until 75MB of the cache
has been played. (Until the 75MB position, the cache is fully used, so
nothing new can be read. After that, part of the backbuffer starts
getting unreserved, and can be used for readahead.) This long read pause
can cause the server to terminate the connection. Reconnecting may be
possible, but if youtube-dl is used, the media URL may have become
invalid.
Fix this by limiting readahead to 50% even if unnecessary. The only
exception is when the whole file would fit in the cache. In this case,
it won't matter if we can't reconnect, because the cache covers
everything anyway, and hopefully the cache will stay valid.
Likely fixes#2000.
This must have been some non-sense in the original vaapi mplayer patch.
While I still have no good idea what this "direct mapping" business is
about, it appears to be pretty much pointless. Nothing can hold
additional "real" surface references (due to how the API and mpv/lavc
refcounting work), so removing the additional surfaces won't break
anything. It still could be that this was for achieving additional
buffering (not reusing surfaces as soon), but we buffer some additional
data anyway. Plus, the original intention of the vaapi mplayer code was
probably increasing surface count just by 1 or 2, not actually doubling
it, and/or it was a "trick" to get to the maximum count of 21 when h264
is in use.
gstreamer-vaapi uses "ref_frames + SCRATCH_SURFACES_COUNT" here, with
SCRATCH_SURFACES_COUNT defined to 4. It doesn't appear to check the
overlay attributes at all in the decoder.
In any case, remove this non-sense.
It polluted the global namespace, instead of exporting the function
properly.
For now, keep it compatible by explicitly keeping the bogus export.
Also fix a mistake in the manpage example.
On hw decoder reinit failure we did not actually always return a sw
format, because the first format (fmt[0]) is not always a sw format.
This broke some cases of fallback. We must go through the trouble to
determine the first actual sw format.
This reduces spam while preempted a bit.
The remaining message, "hardware accelerator failed to decode picture"
on every frame, can not be prevented because it's hardcoded in
libavcodec.
If gl_hwdec_driver.map_image fails, all textures will be set to 0. This
in turn makes pass_prepare_src_tex() skip generation of the texture
uniforms, which leads to a shader compilation error, as e.g. texture0 is
not defined but expected to exist and accessed.
Set the textures to an invalid non-0 ID instead. OpenGL can deal with
it.
Yet another of these dozens of hwaccel changes. This time, libavcodec
provides utility functions, which initialize the vdpau decoder and map
codec profiles. So a lot of work the API user had to do falls away.
This also will give us support for high bit depth profiles, and possibly
HEVC once libavcodec supports it.
...instead of relying on the hw decoding API to align it for us. The old
method could in theory have gone wrong if the video is cropped by an
amount large enough to step over several blocks.
Always configure the vdpau mixer based on the current surface sent to
it. Before this, we just hardcoded the chroma type, and the surface size
was essentially a guess.
Calling VdpVideoSurfaceGetParameters() on every surface is a bit
suspicious, but it appears it's a cheap function (just requiring some
locks and a table lookup). This way we avoid creating another
complicated mechanism to carry around the actual surface parameters
with a mp_image/AVFrame.
There's not much of a reason to keep get_surface_hwdec() and
get_buffer2_hwdec() separate. Actually, the way the mpi->AVFrame
referencing is done makes this confusing. The separation is probably
an artifact of the pre-libavcodec-refcounting compatibility glue.
Most of hardware decoding is initialized lazily. When the first packet
is parsed, libavcodec will call get_format() to check whether hw or sw
decoding is wanted. Until now, we've returned AV_PIX_FMT_NONE from
get_format() if hw decoder initialization failed. This caused the
avcodec_decode_video2() call to fail, which in turn let us trigger the
fallback. We didn't return a sw format from get_format(), because we
didn't want to continue decoding at all. (The reason being that full
reinitialization is more robust when continuing sw decoding.)
This has some disadvantages. libavcodec vomited some unwanted error
messages. Sometimes the failures are more severe, like it happened with
HEVC. In this case, the error code path simply acted up in a way that
was extremely inconvenient (and had to be fixed by myself). In general,
libavcodec is not designed to fallback this way.
Make it a bit less violent from the API usage point of view. Return a sw
format if hw decoder initialization fails. In this case, we let
get_buffer2() call avcodec_default_get_buffer2() as well. libavcodec is
allowed to perform its own sw fallback. But once the decode function
returns, we do the full reinitialization we wanted to do.
The result is that the fallback is more robust, and doesn't trigger any
decoder error codepaths or messages either. Change our own fallback
message to a warning, since there are no other messages with error
severity anymore.
Vobsubs come as .idx/.sub pair of files. The .idx file is the one that
should be opened, but the name of the .sub file is unknown. We can now
make our own guess what the name of that file is. In particular, improve
support with URLs (as these can have the file extension in the middle of
the filename string if there are HTTP parameters).
Note that this works only with newer ffmpeg versions, because the
recently added sub_name demuxer option is used for this.
This command has been deprecated in the 0.8.x and 0.9.x releases - get
rid of it. Its only point ever was MPlayer compatibility, which broke
years ago anyway.
They're completely orthogonal concepts, merged in the past due to
convenience and ease of implementing it in the old #ifdef hell renderer.
Especially after the CMS stuff was generalized by 634b4a, this was a
trivial change to implement and also means color management will be much
higher quality when enabled with vo=opengl (which had quantization
issues in the past due to the 8 bit FBO format and upscaling), since it
can be done in a single pass now.
While all functions of input_ctx are inherently thread-safe, access to
the _inputContext field itself is not. It could be unset any time by
cocoa_set_input_context(). So even trivial input_ctx calls must be under
a lock, so that the input_ctx can not be destroyed while the function
call is "starting". (Even a function call in progress wouldn't be fine,
because mp_input_uninit() requires the caller to "own" the object, i.e.
no other threads can access it at this point.)
For certain reasons, we allow adding external tracks even before the
main file is loaded. This somewhat breaks in old assumption, which uses
mpctx->num_sources to determine whether a command can be applied in the
current state. Use the newer playback_initialized instead, which is a
much better choice for this purpose.
The previous commit removed this. Although mp_switch_track() can now be
called in all situations, we still don't want it to be called here.
Setting a track property while no file is loaded would simply deselect
the track instead of setting the underlying option to the requested
value.
Likewise, if the "cycle" command (M_PROPERTY_SWITCH) is used, don't just
deselect the track.
Adding an external audio track before loading the main file didn't work
right. For one, mp_switch_track() assumes it is called after the main
file is loaded. (The difference is that decoders are only initialized
once the main file is loaded, and we avoid doing this before that for
whatever reason.)
To avoid further messiness, just allow mp_switch_track() to be called at
any time. Also make it do what mp_mark_user_track_selection() did, since
the latter requires current_track to be set. (One could probably simply
allow current_track to be set at this point, but it'd interfere with
default track selection anyway and thus would be pointless.)
Fixes#1984.
Wnile it seems quite logical to me that commands use _ as word
separator, while properties use -, I can't really explain the
difference, and it tends to confuse users as well. So always
prefer - as separator for everything.
Using _ still works, and will probably forever. Not doing so would
probably create too much chaos and confusion.
Now it simply changes the options, i.e. what will be requested, instead
of returning M_PROPERTY_UNAVAILABLE.
This is another minor step towards unifying options and properties.
Still a bit weird: it will always return "no" if no file is loaded, and
disregards the option value.
Also replace their implementation with the recently introduced
properties. One significant difference is that audio-channels using OSD
formatting does not print the channel layout. The user can just use the
replacement property instead.
This brings the volume control closer to what is percepted as linear
volume change.
Adjust the --softvol-max default to roughly the old maximum (roughly
doubles the gain).
Now --volume takes an absolute volume, meaning it doesn't depend on
--softvol-max. 0 is still silence, and 100 now always means unchanged
volume. The OSD and the "volume" property are changed accordingly.
Also raise the minimum value of --softvol-max. A value below 100 makes
no sense and breaks the OSD.
Adding a "yes" choice makes the option parser consider this option as a
multi-state flag option, and without argument "yes" is implicitly
selected. "yes" is made an alias for "inf", so it will loop infinitely.
As a negative side effect, the old syntax "-loop inf" does not work
anymore. Since this is ambiguous, the option parser prefers interpreting
the "inf" as filename.
Fixes#1970.
This was called for formal reasons at best. The way it does this is
somewhat dangerous, because if libmpv is unloaded as DLL, this would
attempt to call a dangling function pointer.
(No, we don't want an extra DllMain entrypoint just for win32.)
A rather dumb hack to copy the problematic rectangle textures (mandated
by VDA) into 2D ones.
(This isn't done yet for OpenGL 3.0+. We need to make sure the
performance isn't reduced too much by it.)
The code checking for the type of seeking contained some if else
statements. To improve readability, I decided to refactor those
statements to a switch statement.
Reduce the default tolerance for timestamp jumps from 60 to 15 seconds.
For .ts files, where ts_resets_possible coming from AVFMT_TS_DISCONT is
set, apply a more sophisticated heuristic. It's clear that such a file
wouldn't have a framerate below, say, 23hz. If the demuxer reports a
lower fps, we allow longer PTS jumps.
This should replace long pauses on discontinuities with .ts files with
at most a short stutter.
Of course, all kinds of things could go wrong anyway if the source is
VFR, or FFmpeg's frame rate detection fails in some other way. I haven't
found such a file yet, though.
Commit 10915000 attempted to fix wasting CPU when resyncing and no new
data was actually coming from the demuxer. The fix assumed that at this
point it would have reached the sync point, but since the code attempts
weird incremental decoding, this wasn't actually true. So it broke
seeking in addition to removing the CPU waste.
Try something else. This time, we essentially only wakeup again if
data was read (i.e. audio_decode() returned successfully).
The OSD symbol for seeking to an absolute percentage was always OSD_FFW,
even when it should be OSD_REW. It uses the correct OSD symbols now, by
checking the current position ratio.
Note: The symbol is still incorrectly given when the absolute percentage
is very close to the current position ratio. Fortunately, that's a rare
use case.
This reads the "CUESHEET" tag, and attempts to parse it as .cue data. If
any is found, the cue tracks are added as chapters.
This reuses the parser written for demux_cue.c.
Fixes#1957.
Apparently some A/V receivers do not behave well if "normal" DTS is
passed through using the high bitrate spdif format normally used for
DTS-HD (other receivers are fine with it).
Parse the first packet passed to ad_spdif by decoding it with libavcodec
in order to get the profile. Ignore the --ad-spdif-dtshd if it's not
DTS-HD. (If the codec profile changes midstream, the user is out of
luck. But this is probably an insignificant corner case.)
I thought about parsing the bitstream, but let's not. While it probably
wouldn't be that much effort, we are trying to keep it down on codec
details here - otherwise we could just do our own spdif framing instead
of using libavformat's spdif pseudo-muxer.
Another possibility, using the codec parameters signalled by
libavformat, is disregarded. Our builtin Matroska decoder doesn't do
this, and also we do not want on the demuxer having to decode some
packets in order to retrieve codec params (as libavformat does).
Fixes#1949.
Thsi code path happens during seeking. If video is still being decoded
to get to the first video frame, audio has nothing to do, as it is
synchronized against the first video frame. We only want to wake up if
there's an actual state change.
Fixes#1958.
Only absolute percentage seeking was permitted first. It is now also
possible to seek by relative percentage.
MPSEEK_FACTOR is used as seek_type.
Fixes#1950.
Signed-off-by: wm4 <wm4@nowhere>
It sometimes happens on exit, and it's probably a bad idea. If the
process hangs on exit (possibly due to stupid hardcoded timeouts it's
doing), mpv will also hang now, unfortunately.
It appears some WMs have a problem with out method of setting initial
fullscreen mode. We assume that if the window's _NET_WM_STATE includes
_NET_WM_STATE_FULLSCREEN before mapping the window, the WM will show it
as fullscreen at mapped. EWMH doesn't say anything that this should
work, although one could argue that it's implied.
In any case, since it's not standard behavior without at least some
doubt, it's probably a good idea to try the "old" method as well.
Fortunately, it should be idempotent.
See #1937, #1920.
This is pretty much copy&pasted from Libav commit
a7e0380497306d9723dec8440a4c52e8bf0263cf.
Note that if FFmpeg was not compiled with HEVC DXVA2 support or your
video drivers do not support HEVC, the player will not fallback and
just fail decoding any video. This is because libavcodec appears not
to return an error in this case. The situation is made worse by the
fact that MSYS2 is on an ancient MinGW-w64 release, which does not
have the required headers for HEVC DXVA2 support.
An attempt to get rid of the weird mix of callbacks that take either
struct vo or MPGLCopntext as parameter. This is not perfect, and the
API will probably change a bit until all other code is ported to it.
the main question is how to separate struct vo completely from the
windowing code, which actually needs vo for very little.
In the end, the legacy callbacks will be dropped.
Instead of having separate backends, make use of GLES a flag. This
reduces the number of backends and the resulting annoyances.
Also, nobody cares about using GLES, so there's no backward
compatibility either.
Before this change, Cocoa state was accessed from both the VO and the
Cocoa main thread. This was probably not a good idea. There was some
locking as well as implicit synchronization using the dispatch
mechanism, but it wasn't watertight.
Change this completely. Now Cocoa things are always accessed from the
main thread only. The old mutex falls away, as well as the
vo_cocoa_set_current_context() function, which implicitly used the lock
to coordinate VO accesses. With the new code, the VO thread generally
has to wait for the main thread, while the main thread never waits for
the VO and rarely accesses it. Fortunately, this is rather straight
forward, and most of this is achieved by making vo_cocoa_control() run
on the main thread. The logic of the code does generally not change.
Some aspects are trickier. Apparently we can't access the
NSOpenGLContext from the VO thread, because this object is not thread-
safe. We use some CGLContextObj functions instead, such as for making
the context current and swapping the buffers.
The hardware always decodes to nv12 so using this image format causes less cpu
usage than uyvy (which we are currently using, since Apple examples and other
free software use that). The reduction in cpu usage can add up to quite a bit,
especially for 4k or high fps video.
This needs an accompaning commit in libavcodec.
Arch linux is about to update to lua 5.3.x, but lua 5.2.x will be
provided by package lua52, which contains pkg-config file lua52.pc.
Signed-off-by: wm4 <wm4@nowhere>
Some code always calls vo_event(), even with event==0, which leads to
immediate wakeup, which in turn causes the function to be called again.
This would burn CPU, which was especially noticeable when paused.
Until now, we just blocked SIGPIPE globally. Fix it properly to get away
from it.
MSG_NOSIGNAL should be widely available and is part of the POSIX.1-2008
standard. But it's not available on OSX, because Apple is both evil and
retarded. Thus we continue to ignore the problem on such shitty systems.
Interrupt video timing. This means the Cocoa event loop does not have
to up to 2 video frame durations until redrawing the frame finally has
finished.
We abuse the VO event flags for this. Eventually this should use
wait_vo() or so in the video timing wait function, but for now the
interaction this would require with the code of other VOs/backends
would cause too much of a mess.
Instead of requiring a complicated mechanism to share the entire OpenGL
and renderer state between VO and Cocoa thread just to do the redrawing
during live-resize on the Cocoa thread, let the Cocoa thread wait on the
VO thread. This wil allow some major simplifications and cleanups in the
future.
One problem with this is that it can enter a deadlock whenever the VO
tries to sync with the Cocoa thread. To deal with this, the Cocoa thread
waits with a timeout. This can probably be improved later, though in
general this situation can always happen, unless the Cocoa thread waits
in a reentrant way.
Some other details aren't completely clean either. For example,
pending_events should be accessed atomically. This will also be fixed
later.
Will be used to make video waiting interruptible with Cocoa (see the
following commit).
One worry was that this could cause hangs if the system clock jumps
backwards. Normally we don't support such behavior, because it's
almost impossible to handle it reasonably. E.g. we would have to
change the default clock type for condition variables, which in turn
would require a custom function for creating condition variables,
or so. If the OS even supports different clocks.
But it turns out that this is no issue, because other events seem
to wakeup the wait call anyway, and mpv internal absolute times use
a monotonic clock.
This uses the OpenGL frame interpolation code, which before could be
used by vo_opengl only.
Some effort was made to make it behave like vo_opengl, for the better or
the worse. As a consequence, there is a minor duplication of code and
mechanism. Hopefully this can all be wiped as soon as the VO frame
queue/timing mechanism is cleaned up.
This also attempts to use mpv_opengl_cb_report_flip() (as called by the
API user) to determine the vsync interval. This might need refinement as
well.
(In general, we simply expect the API user to work in vsync-blocking
manner.)
(I have no idea why there are different modes.)
Instead of risking to drop frames too early, give it some margin. Since
there are situations this could deadlock, wait with a timeout. This can
happen if e.g. the API user is refusing to render anything, or if
uninitialization is happening.
There is not much of a reason to have these wrappers around. Use POSIX
standard functions directly, and use a separate utility function to take
care of the timespec calculations. (Course POSIX for using this weird
format for time values.)
As usual, we prefer plain C11 names and semantics, and have to emulate
them if C11 atomics are not available.
For the non-atomic fallback (which is just there to make code compile in
situations the atomic property is not overly important), we require a
gross hack to make the generic macros work without using compiler-
specific extensions.
OpenSSL and GnuTLS are still causing this problem (although FFmpeg could
be blamed as well - but not really). In particular, it was happening to
libmpv users and in cases the pseudo-gui profile is used. This was
because all signal handling is in the terminal code, so if terminal is
disabled, it won't be set. This was obviously a questionable shortcut.
Avoid further problems by always blocking the signal. This is done even
for libmpv, despite our policy of not messing with global state.
Explicitly document this in the libmpv docs. It turns out that a version
bump to 1.17 was forgotten for the addition of MPV_FORMAT_BYTE_ARRAY, so
document that change as part of 1.16.
It's useless, and creates a bogus warning in subprocess-posix.c.
Since I don't know which compilers might have it by default, just change
it to -Wno-redundant-decls.
mp_find_config_file() will print the filename lookup and its result in
verbose mode. This is wanted, but gets inconvenient when it is done for
every playlist entry (for resuming).
Lookup the watch_later subdir only once and cache the result instead.
This drops the logic for loading the resume file from other locations,
which should generally be unnecessary, though might lead to confusion if
the user has mixed old and new config paths (which the user shouldn't).
Also add a mp_find_user_config_file() function for a more
straightforward and reliable way to get actual local configpaths,
instead of possibly global and unwritable locations.
Also, for symmetry, check the resume option in mp_load_playback_resume()
just like mp_check_playlist_resume() does.
Share most of the implementation of config file lookup between
mp_find_all_config_files() and mp_find_config_file().
Also move the check for config path overrides to mp_get_platform_path()
directly. From the point of view of config file lookup, this is a bit
stupid, but on the other hand increases consistency, as user path
resolution exposes the mp_get_platform_path() functionality directly to
the user.
Now among other things panscan can be changed during playback.
Unfortunately, it flickers. The issue is that reconfig() clears the
framebuffer. Removing the clearing shows that the "unused" parts of
the picture are not cleared - even though OSD could render there. As
such, this is a separate issue.
When running with --panscan=1, this could crash - because the current
frame was reduced in size each time the image was redrawn, which would
result in a failed assertion the second time it's drawn.
This creates the window before the first file is loaded. This was
requested a bunch of times, but on the other hand a change to make this
behavior the default was reverted some time ago, because other users
hated it.
Drop mp_chmap_diff() (which is unused too now), and implement
mp_chmap_diffn() in a slightly simpler way. (Too bad there is no
standard function for counting set bits.)
Instead of somehow having 4 different cases with each their own weight,
do it with a single function that decides which channel layout is the
better fallback.
This is simpler, and also introduces new (fixed) semantics. The new test
added to test/chmap_sel.c actually works now. This is a mixed case with
no perfect upmix or downmix, but the better choice is the one which
loses the least channels from the original layout.
One test also changes. If the input is 7.1(wide-side), and the available
layouts are 7.1 and 5.1(side), the latter is now chosen instead of the
former. This makes sense: both layouts contain 6 out of 8 channels from
the original layout, but the 5.1(side) one is smaller. This follows the
general logic. The 7.1 layout has FLC/RLC speakers instead of BL/BR,
and judging by the names, "front left center" is completely different
from "back left". If these should be exchangeable, a separate exception
would have to be added.
Reuse MP_SPEAKER_ID_NA for this. If all mp_chmap entries are set to NA,
the channel layout has special "unknown channel layout" semantics, which
are used to deal with some corner cases.
The client API (libmpv) and encoding (--o) have slightly different
defaults from the command line player. Instead of doing a bunch of calls
to set the options explicitly, use profiles. This is simpler and has the
advantage that they can be listed on command line (instead of possibly
forcing the user to find and read the code to know all the details).
Sometimes, ALSA will return channel layouts with padded channels (NA
speakers). Use them instead of failing.
This still includes the old "braindeath" code to retry with a layout
without NA channels. This might be helpful for performance, and also the
padded channel layout string looks confusing.
To be fair, I have not encountered a case yet which would really need
this, and for which the old "braindeath" code did not fix it.
volatile barely means anything.
The polling is kind of bad too, but relatively harmless as device
opening/closing is a rare event, and the format change is not expected
to take long.
Remove the pointless talloc call too (must have been a leftover
from previous refactoring).
No reason to keep them separate. It's an artifact from the old
ao_coreaudio.c, which kept usage of two different APIs in the same file.
Removes a forward reference too.
This should fix some crashes due to dangling pointers.
The problem was that with_cocoa_lock_on_main_thread() is asynchronous.
It will not wait until it is finished. In the uninit case, this means
the VO could be deallocated and destroyed while cocoa was still running
uninit code.
So simply wait until it is done by using dispatch_sync(). There were
concerns that this could introduce a deadlock by the main thread trying
to wait for something on the VO thread. But from what I can see, this
never happens, and even if it does, it would crash anyway since the VO
is already gone.
One remaining worry is the video_resize_redraw_callback. From what I can
see, it still can mess things up, and will need a more elaborate fix.
Instead of trying to use af_format_conversion_score() (which tries to be
all kinds of clever), just compare the raw bits as a quality measure. Do
this because otherwise, weird formats like padded 24 bit formats will be
excluded, even though they might be the highest precision formats for
some hardware.
This means that for now, the user would have to check whether the format
is usable at all before calling ca_asbd_is_better(). But since this is
currently only used for ao_coreaudio.c and for the physical format, it
doesn't matter.
If coreaudio-exclusive should get PCM support, the best would be to
revert this change, and to add support for 24 bit formats directly.
Some time ago, a mechanism was added for automatically removing PCM-only
filters if the input format is spdif.
This could cause an infinite loop if the AO did not support spdif, but
was falling back to some PCM format. Then this code tried to remove the
last filter, which is a dummy filter for receiving and queuing filter
output. af_remove() simply fails gracefully in this case, so this
happens over and over again.
Fix by explicitly checking whether the filter to remove is a dummy
filter. (af_remove() also fails only if the dummy filters are attempted
to be removed - checking this directly is simpler.)
Move all of the channel map retrieval/negotiation code to a separate
file. This will (probably) be helpful when extending
ao_coreaudio_exclusive.c.
Nothing else changes, other than some minor cosmetics and renaming,
and changing some details for decoupling it from the ao_coreaudio.c
internals.
It appears this is the reason coreaudio-exclusive does not work without
explicitly specifying a device, even if the default device maps to
something passthrough-capable.
Instead of always picking a somehow better format over the previous one,
select a format that is equal to or better the requested format, but is
also reasonably close.
Drop the mFormatID comparison - checking the sample format handles this
already.
Make sure to exclude channel counts that can't be used.
If for example the physical format is set to stereo, the reported
multichannel layout will actually be stereo. It fixes itself only after
the physical format is changed.
Reduces (but likely does not remove) the danger of rounding intermediate
values down to 8 bit. This is important for cscale, or any other
processing that might store raw YUV values in framebuffers.
Fixes#1918.
ao_coreaudio uses AudioUnit - the OSX software mixer. In theory, it
supports multichannel audio just fine. But in practice, this might be
disabled by default, and the user is supposed to select a multichannel
base format in the "Audio MIDI Setup" utility.
This option attempts to change this setting automatically. Some possible
disadvantages and caveats are listed in the manpage additions. It is off
by default, since changing this might be rather bad behavior for a
normal application.
They are not really interesting. At least one user complained about the
noise resulting from use with shell scripts, which connect and
disconnect immediately.
If for example the audio settings are set to 5.1 output, but the
hardware does 8 channels natively (HDMI), the reported channel
layout will have 2 dummy channels. To avoid falling back to stereo,
we have to write audio in this format to the device.
Some audio APIs explicitly require you to add dummy channels. These are
not rendered, and only exist for the sake of the audio API or hardware
strangeness. At least ALSA, Sndio, and CoreAudio seem to have them.
This commit is preparation for using them with ao_coreaudio.
The result is a bit messy. libavresample/libswresample don't have good
API for this; avresample_set_channel_mapping() is pretty useless.
Although in theory you can use it to add and remove channels, you
can't set the channel counts. So we do the ordering ourselves by making
sure the audio data is planar, and by swapping the plane pointers. This
requires lots of messiness to get the conversions in place. Also, the
input reordering is still done with the "old" method, and doesn't
support padded channels - hopefully this will never be needed. (I tried
to come up with cleaner solutions, but compared to my other attempts,
the final commit is not that bad.)
ca_label_to_mp_speaker_id() checked whether the last entry was >= 0, but
actually this condition was never true, and MP_SPEAKER_ID_UNKNOWN0 is
not negative.
This was a mistake, it should definitely be using the device namespace
rather than the file namespace. As it says in the docs, all pipe names
must start with \\.\pipe\
Path expansion (like "~/dir/" in config file) was used inconsistently,
so the cache directory wasn't always created correctly. Fix this by
moving the path expansion from load_file() to its callers.
Since commit 7381db60, strings like "~desktop/" were expanded as
platform-specific paths by mpv. Apparently this similarity to standard
Unix shell expansion caused confusion, so change it to "~~desktop/". The
shell doesn't expand this, so it should be better.
And split the Cocoa and Unix cases. Simplify the Cocoa case slightly by
calling mpv_main directly, instead of passing a function pointer. Also
add a comment explaining why Cocoa needs a special case at all.
This unbreaks compiling command line player and libmpv at the same
time. The problem was that doing so silently disabled the OSX
application thing - but the command line player can not use the
vo_opengl Cocoa backend without it.
The OSX application code is basically dead in libmpv, but it's not
that much code anyway.
If you want a mpv binary that does not create an OSX application
singleton (and creates a menu etc.), you must disable cocoa
completely, as cocoa can't be used anyway in this case.
This now stores caches for multiple ICC profiles, potentially all the
user has ever used. The big use case for this is for users with multiple
monitors. The old logic would mandate recomputing the LUT and discarding
the cache whenever dragging mpv from one screen to another.
This also avoids having to save and check the ICC profile itself, since
the file name already uniquely determines it.
This will essentially make screenshot-tag-colorspace also affect the
"screenshot window" command, where possible.
Unfortunately, it's completely incompatible with icc-profile, due to API
limitations of ffmpeg (we can only give it an enum of well-known
primaries, rather than an actual ICC profile or primaries).
This should take care of the endless complaints about the default
location for screenshots (and will of course create new ones).
If the screenshot-template is set to an absolute path, the directory
won't be used. So this should be reasonably compatible.
So that the user realizes where they come from, or can find them at all.
This was a common complaint, and this is the most lazy solution. Better
suggestions for a default template are welcome.
win32 has a special function for this.
I'm not sure about OSX - it seems ~/Desktop can be hardcoded, and the
OSX GUI actually localizes the _displayed_ path in its UI.
For Unix, there is not much to be done, or is there.
Somewhat less ifdeffery, higher flexibility. Now there are 3 separate
config file resolvers for 3 platforms (unix, win, osx), and they can
still interact with each other somewhat. For example, OSX for now uses
most of Unix, but adds the OSX bundle path.
This can be extended to resolve very specific platform paths, such as
location of the desktop.
Most of the Unix specific code moves to path-unix.c.
The behavior should be the same - if not, it is likely a bug.
(Not sure why it worked without this when I tested the previous
changes.)
Untested, but should be fine. This is equivalent what is done on e.g.
panscan changes.
I think this used to be quite important, because the ancient VfW support
in MPlayer used to output flipped frames. This code has been dead in mpv
for quite some time (because VfW decoders were removed, and the --flip
option was dropped too), so get rid of it.
Currently, the wayland backend needs extra work to avoid drawing more
often than the wayland frame callback allows. (This is not ideal, but
will be fixed at a later time.)
Unify this with the start_frame callback added for cocoa. Some details
change for the better. For example, if a frame is dropped, and a redraw
is done afterwards, the actually correct frame is redrawn, instead
whatever was in the textures from before the dropped frame.
With --idle --force-window, or when started from the bundle, the cocoa
code dropped the first frame. This resulted in a black frame on start
sometimes.
The reason was that the live resizing/redrawing code was invoked, which
simply set skip_swap_buffer to false, blocking redrawing whatever was
going to be rendered next. Normally this is done so that the following
works:
1. vo_opengl draw a frame, releases GL lock
2. live resizing kicks in, redraw the frame
3. vo_opengl wants to call SwapBuffers, drawing a stale buffer
overwritten by the live resizing code
This is solved by setting skip_swap_buffer in 2., and querying it in 3.
Fix this by resetting the skip_swap_buffer at a known good point: when
vo_opengl starts drawing a new frame.
The start_frame function returns bool, so that it can be merged with
is_active in a following commit.
Commit f1746741de changed the drop
logic to have more slack (drop more frames but less frequent) to prevent
drops due to timing jitter when the clip and screen have similar rates.
However, if the clip has higher rate than the screen (or just higher
playback rate), then that policy hurts smoothness since these "chunked
drops" look worse than one frame drop at a time.
This patch restores the old drop logic when the playback frame rate is
higher than ~5% above the screen refresh rate, and solves this issue.
Fixes#1897
Also factor the display size initialization into a separate function.
For some reason this seems to work, although setting the background
color using this 1x1 pixel bitmap does not work. I blame the RPI
beign a terrible piece of hardware with even worse drivers.
This should for now be equivalent; it's merely more explicit and will
be required if we add PCM support.
Note that the property listeners actually tell you what property
exactly changed, but resolving the current listener mess would be too
hard. So check for changes manually.
Useful with some of the following commits.
ca_fill_asbd() should behave exactly as before.
Instead of actually implementing the inverse function of ca_fill_asbd(),
just loop over the (small) list of mpv functions and check if any mpv
equivalent to a given ASBD exists.
kAudioFormatFlagIsSignedInteger implicates that it's only used with
integer formats. The mpv internal flag on the other hand signals the
presence of a sign, and this is set on float formats.
Until now, this probably worked fine, because at least AudioUnit is
ignoring the uncorrect flag.
It's weird that this basically adjusts the contrast between luma and
chroma, and not blackness.
This is more in line with the behavior of libswscale, the vdpau
"procamp" (which mpv doesn't use), and Xv.
This code does not know whether the stream supports reconnecting until
STREAM_CTRL_RECONNECT is called. So the message should be printed after
it. To avoid that reconnects that succeed on the first try go unnoticed,
print a warning on success.
Right now, the default behavior is to pick the numerically lowest screen
ID that overlaps the window in any way - but this means that mpv will
decide to pick an ICC profile in a pretty arbitrary way even if the
window only overlaps another screen by a single pixel.
The new behavior is to query it based on the center of the window
instead.
In the most simple case, this prevents the track ID from changing. One
disadvantage is that if the file fails loading, the track is gone for
good and would have to be re-added explicitly by the user.
Now the rescan_external_files command will by default reselect the audio
and subtitle streams. This should be more intuitive.
Client API users and Lua scripts might break, but can be fixed in a
backward-compatible way by setting the mode explicitly.
Should help with debugging, and might be slightly more userfriendly.
Note that this is called manually in multiple entry-points, instead of
the functions doing the actual work (like mp_remove_track()). This is
done so that exiting the player or calling the sub_reload command won't
print redundant in-between states.
During seeking, and there is momemtarily no new data available yet, the
player will display the seek target as current time. Clamp this time to
the known time range as implied by the start time and the duration of
the file.
This improves behavior especially when seeking in audio files, for which
this for some reason triggers rather often. There were some users
complaining about this.
This makes behavior worse for files with timestamp resets, or
incorrectly reported duration. (The latter is relatively common,
e.g. libavformat shortcomings, or incomplete files.)
We always want to prefer upmix to downmix, as long as it makes sense.
Even if the upmix is not "perfect" (not just adding channels), we want
to prefer the upmix.
Cleanup for commit d3c7fd9d.
We escape only characters below 32, plus " and \. UTF-8 should be apssed
through verbatim. Since char can be signed (and usually is), the check
broke and happened to escape UTF-8 encoded bytes too. This broke UTF-8
completely.
Note that we don't check for broken or invalid UTF-8, such as described
both in the client API and IPC docs.
Fixes#1874.
This will change the format option to "bestaudio/best" instead of
passing the "-x" argument to yt-dl.
Prevents the video still being downloaded in the new mpv versions where
the yt-dl format is set to "best" by default.
As indicated by the added test. In this case, fallback and downmix have
the same score, but fallback happens to give better results. So prefer
fallback over downmix.
(This is probably not a correct solution.)
This could make the player crash on exit if the "sub_reload" command was
used successfully. the reason was that the mpctx->sources array could
have dangling pointers to the unloaded demuxers.
Also fix a memory leak by actually always freeing the per-stream
subtitle decoders (which are a hack to make ordered chapters behave
better).
If the --ytdl-format option is not used, force the "best" format. Do
this because youtube-dl is going to change its default format to one
that will trigger the (partially broken) DASH support in our own code.
Fixes#1867.
vo_opengl (or gl_hwdec_vdpau.c to be specific) calls
mp_vdpau_mixer_render() with video_rect=NULL, which means to use the
full surface. This is incorrect if the surface is actually cropped, as
it can happen with h264. In this case, it was rendering the parts
outside of the image.
Fix it by making this case use the cropped size instead.
Alternative fix for PR #1863.
mp.command(string.format('no-osd af add @%s:lavfi=[acompressor=%s]; show-text "Dynamic range compressor: enabled%s" 4000',filter_label,table.concat(graph,':'),pretty))
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